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sphere - Non stop road (TV Size) [Osu|CatchTheBeat|Taiko]

posted
Total Posts
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Topic Starter
Kin
This beatmap was submitted using in-game submission on samedi 23 février 2013 at 12:17:10

Artist: sphere
Title: Non stop road (TV Size)
Source: Natsuiro Kiseki
Tags: Hichman ctb catch_the_beat taiko -Neipezi -Kirito Konei opening mint_ong89 mintong89
BPM: 175
Filesize: 3185kb
Play Time: 01:28
Difficulties Available:
  1. Easy (2,25 stars, 83 notes)
  2. Hard (4,94 stars, 197 notes)
  3. hich's Rain (4,9 stars, 315 notes)
  4. -Kirito's Insane (5 stars, 306 notes)
  5. Konei's Normal (4,14 stars, 127 notes)
  6. mint's Taiko (4,83 stars, 440 notes)
  7. Taikin Kantan (2,94 stars, 158 notes)
  8. Taikin Oni (4,94 stars, 458 notes)
Download: sphere - Non stop road (TV Size)
Information: Scores/Beatmap Listing
---------------

1st beatmap and 1st ranked beatmap ~
Easy 100% (By me)
Konei's Normal 100% (By Konei)
Hard 100% (By me)
-Kirito's Insane 100% (by -Kirito)
Taikin Kantan 100% (by me)
Taikin Oni 100% (by me)
Mint's Taiko 100% (by mintong89)
hich's Rain 100% (by hichman)
Full submit 30/08/2012, changed the BG cuz -kirito found an awesome BG + add Taiko BG
re dl this if you dl it before
Mod list
Yasora (standard mod)
Shikinotsu (IRC) (standard mod)
chaotic_iak (standard mod)
JudgeTheDude (standard mod)
Star Stream (standard mod)
Flask (standard mod)
crabovan (standard mod)
yanguoke (standard mod)
Deni (standard mod)
Lizellota (standard mod)
Taris (standard mod)
CoroQuetz (taiko mod)
xXCrystalMoonAnimeXx (standard mod)
l1106188 (standard mod)
Jenny (standard mod)
XinCrin (standard mod)
intoon (standard mod)
Kurosanyan (taiko mod)
Roddie (taiko mod) (standard mod)
Sonnyc (standard mod)
Sekai-nyan (standard mod)
Drafura (CTB mod)
yurunneram (standard mod)
Deif (CTB mod)
ZHSteven (CTB mod)
Philippines (taiko mod) (standard mod) (CTB mod)
Musty (standard mod)
Nyquill (standard mod)
Katty Pie (standard mod)
R e d (standard mod)
Momochikun (standard mod)
Kurai (taiko mod) (standard mod) (CTB mod)
Suzully (taiko mod) (standard mod) (CTB mod)
Kawayi Rika
(34 mods)
changelog
15/08/2012 : easy + taiko kantan completed by me
16/08/2012 : Nei's insane completed by -Kirito
17/08/2012 : Konei's Normal completed by Konei
25/08/2012 : Taiko oni completed by me, Mint's Taiko completed by mint_ong89
26/08/2012 : Hard completed by me
Unknow date : Hard remapped and done by me
Unknow date : Easy remapped and done by me
18/10/2012 : Offset changed ~
09/02/2013 : offset changed, taiko bg deleted, Bubbled by Kurai !
23/02/2013 : Ranked by Kawayi Rika !
Thx for guest diff and mod :D
-Neipezi
Hello, Kinzo~ :D
Insane difficulty is completed~XD

Insane Download : http://puu.sh/VOJy

Please check :) :)
Konei
http://puu.sh/VVN0

Normal diff complete~

+ soft hitclap.
Topic Starter
Kin
puush is now down, i will upload it later

thx you :D
-Neipezi
Kinzo, sorry..T^T

reuplode please.. :(

http://www.mediafire.com/?jw350z5wj9ce0te
Topic Starter
Kin
Updated ! :)
mintong89
i can do a taiko maps???? :D :D
Topic Starter
Kin
yes ~
Yasora
m4m here~

General
  1. Priview Point: set the priview point please~ my suggestion is at 33358 use via .osu notepad for fix this~ make sure all diff have same priview point~!
  2. Tags: remove "Sphere non stop road tv size kinzo" please. because already in the title and you're the creator
  3. Combo colours: try to make the combo colour same in all diff for consistency (but for taiko is optional to give combo)
  4. Kiai time: try to start the kiai time from 00:33:358 more better because following the cymbal sounder and because in the downbeat
  5. Folder: remove .osb file, that's unecessary if you aren't add sb in this map. then, do fullsubmit~
  6. not really necessary stuff, but can you change the thread title with just add "(TV Size)" after 'non stop road'?
Easy
  1. Difficulty Setting: AR +1 for make easier read because this map has too solid notes
  2. 00:00:444 - delete the green timing point since in here red timing point is already in here (double timing points in same time is unrankable). after do this, add a green timing point at 00:00:615 then change the slider speed into 0.75x and volume into 50%~
  3. 00:00:444 (1,2,3,4,5,6,7,8) - try to following the bell sound with some whistle in here-- too silent in here. you can add whistle in some spot below:
    SPOILER
    1. 00:00:444 (1) -
    2. 00:01:472 (3) - in the end
    3. 00:02:329 (4) -
    4. 00:02:844 (5) - in the end
    5. 00:04:215 (7) - ^
    6. 00:05:072 (8) -
  4. 00:02:844 (5,6,7) - I think this pattern can be more symmetry if move (6) and (7) like this don't forget to fix spacing. also, add new combo in (5). not good have long combo in easier diff.
  5. 00:05:929 (1) - this is too near from previous note. please use ds for check this. still similar problem in here, try to use same spacing or stack all together for 00:05:929 (1,1,1,1) - because this is will be make newbie confused and make they more early to click this.
  6. 00:11:415 (2) - add finish in beginning for cymbal sounder
  7. 00:12:101 (3) - error spacing
  8. 00:15:187 (1,2) - weird to see this, because the (1)'s shape is too sharp for (2)'s curve-- try do this for make this flow more better during gameplay. try use this code~ and don't forget fix spacing!
    184,196,14158,6,0,B|112:176|44:248|88:328,1,200
    156,276,15187,2,0,B|196:300|240:276|240:276|356:276,1,200,8|8
  9. 00:16:901 (5) - add finisish for cymbal sounder
  10. 00:22:729 - 00:30:272 - try to use soft hitsound, whistle in some bell sound really fit with whistle in soft hitsound instead clap N:C1 and lower the volume into 60% ~ 70%
  11. 00:28:215 (1) - try to change the volume in slider's end into 50% the finish sound seems too loud in here and that make me suprised orz
  12. 00:30:272 (5) - this slider's end overlap with slider (1). try to don't make overlap like this-- not good to look orz
  13. 00:32:330 (4,5,6) - hey, error spacing in here
  14. 00:33:015 (6) - start new combo in here and remove new combo in the next note. if you fix the kiai time from as I said before, kiai time usually begin with new combo for make nice effect~ also, add finish sound in the end
  15. 00:33:701 (1) - why add finish in the end? remove that, not following anything orz. beside that in here already added clap. no good combination in here.
  16. 00:35:415 (3) - error spacing
  17. 00:38:844 (4) - add finish for cymbal sounder
  18. 00:39:530 (1) - try to curve this into smoother shape instead sharp like this. this curve is break the flow orz
  19. 00:43:301 (2) - error spacing again. too far from (1). also, try to do this. move the 2nd point into x:420 y:148 fix the spacing into next note too~
  20. 00:45:701 (5) - error spacing again orz
  21. 00:48:444 (4) - ^
  22. 00:49:130 (6) - add finish in the end for cymbal sounder again 'w'
  23. 00:53:930 (6) - i know you're try to make the same combo with before, but try to start new combo in here and remove combo in next note. because too short combo for the next comboset
  24. 00:59:415 (2,3) - humm, for slider (3), imo not good add 1/2 slider in easier diff. try to delete slider (3) and add a reverse in (2). this way is more simple and readable for easy diff.
  25. 01:02:844 (3) - uh the 2nd repeat is not following the song properly. try to remove the 2nd repeat, add slider again in 01:04:901 until 01:05:586 remove slider (4), and add a reverse for recent slider you already make~ (don't forget add finish in the beginning and the end) in timeline was displaying like this
  26. 01:06:787 (5) - try to start this slider from white tick (01:06:958) in red tick seems not comfortable when click :|
  27. 01:08:329 (6) - same think with above, but end this at long white tick (01:09:015) this way is more better because following the music more properly and more readable for players andd fix spacing..
  28. 01:10:386 (1) - same, try to start this in white tick (01:10:386)
  29. 01:18:958 (3,4,5,6) - the shape in slider (5) kinda strange, so change the pattern into something like this here, I give the code for help you~ don't forget to fix spacing~
    248,112,78958,1,8
    184,64,79301,1,0
    116,108,79644,1,8
    88,32,79987,2,0,B|36:52|20:108|32:168|92:188,1,200
  30. 01:21:358 (2) - add finish in slider's end, similar reason with before about this :P
  31. 01:24:101 (5) - error spacing
  32. 01:24:787 (1) - can you change this slider shape into something more better? the current shape is kinda ugly ;A;
  33. 01:26:158 (3) - add finish in the end instead the clap sound~ the sounds nice to following the cymbal sounder
  34. 01:28:215 - change the volume into 5% and use soft hitsound for make sure this spinner is not loud when gameplay :p
  35. this is already good, but for more easier, consider to delete some notes and add more slider for make the more good easy :'') and keep star rating under 3.00
Normal
  1. 00:00:958 (2) - add whistle in the beginning for bell sound?
  2. 00:01:815 (3) - ^ but in the end too
  3. 00:03:701 (2) - same think above but just add in the reverse
  4. 00:04:558 (3) - add whistle in the beginning and the end
  5. 00:06:272 (2) - delete this note because not following anything orz-- in here just long vocal is available. plus no drum sound in here and the clap is useless
  6. 00:06:615 (2) - remove clap in the reverse, the reason is similar with above, no drum or anything related with that to fit the clap in here. add finish in the end is more better
  7. 00:07:644 (3) - this slider should start at red tick for following the music (especially vocal) properly and remove all clap in here (add whistle in the end instead~). oh just notice you stack this with 00:05:586 (1) - 's slider head properly.
  8. 00:08:158 - remove this timing point to make the tick isn't heard
  9. 00:08:672 (1) - add finish in beginning. also, can you make the pattern more tidy like this?
    72,192,8672,6,0,B|128:264|240:256,1,180,4|0
    132,108,9701,2,0,B|196:104|244:148,1,120,8|0
  10. 00:09:701 (2) - add finish in the end for cymbal sounder, remove clap in beginning because not following anything .w.
  11. 00:10:386 (3) - remove clap in beginning too. also, add timing point at 00:11:072 and change into S:C1
  12. 00:15:872 (3,4) - omg-- try to curve these slider into more better? like this. for slider (3), move the 2nd point into x:256 y:280, then for slider (4) move the 2nd point into x:384 y:88. also, add finish in (3)'s slider end for following the cymbal sounder.
  13. 00:19:472 (3) - move this slider into the next white tick. in here not totally following the vocal or instrument orz don't forget fix spacing and add clap in the end after.
  14. 00:20:501 (5) - try to change the direction like this? make the flow more better if slider blanketing the circle
  15. 00:21:701 (2) - make this slider moar curve~ the current seems not tidy ;A; don't forget fix spacing after
    208,64,21701,2,0,B|112:64|64:160|120:256,1,240,0|4
  16. 00:23:758 (5) - same here--- just copy-paste like shape above
  17. 00:25:815 (2) - add clap for consistency hitsounding in here
  18. 00:30:615 (4) - why not just copy-paste slider (3), then ctrl+ h ;A;~ make moar symmetry for good looking. also, add finish in beginning for cymbal sounder.
  19. 00:33:358 (1) - add finish in here, not in the next note. try to following the bg music effect ><
  20. 00:36:101 (1) - move this 2 grid down for make this looking symmetry with (5)
  21. 00:38:844 (5) - add finish
  22. 00:42:958 (3) - overlap with slider (1) try to change into another pattern plz
  23. 00:43:644 (4) - add clap + whistle in beginning, because I can hear drum and bell sound in there~
  24. 00:45:015 (2) - overlap again with slider (4), try to not make the note-to-note overlap ><;
  25. 00:44:329 (1) - add finish in beginning
  26. 00:49:815 (1) - ^
  27. 00:54:272 (4) - add clap in the reverse for drum sound
  28. 00:57:701 (6) - add clap for consistency hitsounding and for drum sound in here~
  29. 00:59:415 (3) - add finish
  30. 01:00:786 (1) - ^ in beginning
  31. 01:02:158 (3) - try to not stack this with slider (2), will make confuse the player for normal diff like this--
  32. 01:03:529 (1) - want to try make the slider likethis? slider type like this will make good flow in here imo. don't forget fix spacing after
    172,88,63529,6,0,B|96:44|12:80|-8:164|36:240|116:248|172:204,2,360,4|8|0
  33. 01:07:301 (2) - the reverse not fit with the song if in blue tick altough the end is fit. try to end this slider at 01:07:986 and add an note in empty place (01:08:329). also, add finish in slider's reverse for following the cymbal is better
  34. 01:15:872 (4) - add finish
  35. 01:24:101 (3) - move this into really placed symmetry between (1) and (2) like this? this is placed in x:180 y:164
  36. 01:26:844 (3) - add finish in beginning~
Hard
  1. 00:00:444 - delete the green timing point since in here red timing point is already in here (double timing points in same time is unrankable). after do this, add a green timing point at 00:00:615 then change the slider speed into 0.75x and volume into 50%~
    because the slider (1) can't changed into 0.75x, I suggest to delete that, and add 2 circles in here and 00:00:958 and add whistle!
  2. 00:00:444 (1,2,3,4,5,6,7,8,9) - try to following the bell sound with some whistle in here-- too silent in here. you can add whistle in some spot like as I mentioned in easy diff
  3. 00:05:929 (1,2,3) - can you give the distance in here? not good if too near like this orz.. do just like 00:08:672 (7,8,9) -
  4. 00:10:901 (1) - this note have too near distance with previous note. try to use distance snap 1.0x for easier read~
  5. 00:11:415 (2) - add finish in here
  6. 00:12:786 (5) - remove clap in slider's beginning-- too suddenly to hear and that's make me suprised :P
  7. 00:16:901 (7) - add finish in here instead the clap for following the cymbal sounder. also, start new combo in here, remove in 00:17:929 (1) -
    then, add again in 00:18:958 (5) - for make the combo set seems tidy .w.
  8. 00:18:272 (4,5,6,1,2,3) - in here, use distance snap 1.0x for easier diff, because this is not 1/4 but 1/2. don't make trap in here orz
  9. 00:21:529 (3,4,5,6) - this pattern was too simple and make boring-- try to variation like this maybe? use ds 1.0x
  10. 00:23:758 (3) - uh- trap ugu-- this is too near from (2). because this is not 1/2 but 1/1 try to make the spacing readable--
  11. 00:30:272 (1) - add finish in the end
  12. 00:38:844 (1) - ^ but in the beginning
  13. 00:59:072 (3) - ^in the end
  14. 01:03:529 (1,2) - ^ in the beginning
  15. 01:04:558 (3) - stack this more accurate with (2)'s end~ for more tidier. turn off the grid snap if you want fix this.
  16. 01:07:644 (4) - add finish in beginning
  17. 01:10:558 (1,2,3,4,5) - this rhythm is kinda weird altough you try to following the instrument. try to make the rhythm like this? also, add some clap for drum sound make the rhythm more "life" lol
  18. 01:22:729 (1) - add finish
  19. 01:26:758 (4) - delete this note. not following the vocal or instrument orz
  20. the spacing seems random in here (•̯͡.•̯͡) try to use distance snap for consistent spacing. the consistent will make player can read the map more easier and more comfortable to play~

Kinzo wrote:

don't mod insane please, I just wait something
ok, I skip this~

for first beatmap this is already good 8''D just get more mod to improve this map~
Good luck desu~
Topic Starter
Kin

Yasora wrote:

m4m here~

General
  1. Priview Point: set the priview point please~ my suggestion is at 33358 use via .osu notepad for fix this~ make sure all diff have same priview point~!
  2. Tags: remove "Sphere non stop road tv size kinzo" please. because already in the title and you're the creator
  3. Combo colours: try to make the combo colour same in all diff for consistency (but for taiko is optional to give combo)
  4. Kiai time: try to start the kiai time from 00:33:358 more better because following the cymbal sounder and because in the downbeat
  5. Folder: remove .osb file, that's unecessary if you aren't add sb in this map. then, do fullsubmit~
  6. not really necessary stuff, but can you change the thread title with just add "(TV Size)" after 'non stop road'?
All fix'd
Easy
  1. fix'd
  2. Difficulty Setting: AR +1 for make easier read because this map has too solid notes fix'd
  3. 00:00:444 - delete the green timing point since in here red timing point is already in here (double timing points in same time is unrankable). after do this, add a green timing point at 00:00:615 then change the slider speed into 0.75x and volume into 50%~ fix'd
  4. 00:00:444 (1,2,3,4,5,6,7,8) - try to following the bell sound with some whistle in here-- too silent in here. you can add whistle in some spot below:
    SPOILER
    1. 00:00:444 (1) -
    2. 00:01:472 (3) - in the end
    3. 00:02:329 (4) -
    4. 00:02:844 (5) - in the end
    5. 00:04:215 (7) - ^
    6. 00:05:072 (8) -
    All fix'd
  5. 00:02:844 (5,6,7) - I think this pattern can be more symmetry if move (6) and (7) like this don't forget to fix spacing. also, add new combo in (5). not good have long combo in easier diff. fix'd
  6. 00:05:929 (1) - this is too near from previous note. please use ds for check this. still similar problem in here, try to use same spacing or stack all together for 00:05:929 (1,1,1,1) - because this is will be make newbie confused and make they more early to click this. fix'd
  7. 00:11:415 (2) - add finish in beginning for cymbal sounder fix'd
  8. 00:12:101 (3) - error spacing corrected
  9. 00:15:187 (1,2) - weird to see this, because the (1)'s shape is too sharp for (2)'s curve-- try do this for make this flow more better during gameplay. try use this code~ and don't forget fix spacing!
    184,196,14158,6,0,B|112:176|44:248|88:328,1,200
    156,276,15187,2,0,B|196:300|240:276|240:276|356:276,1,200,8|8
    Fix'd
  10. 00:16:901 (5) - add finisish for cymbal sounder
  11. 00:22:729 - 00:30:272 - try to use soft hitsound, whistle in some bell sound really fit with whistle in soft hitsound instead clap N:C1 and lower the volume into 60% ~ 70% fix'd
  12. 00:28:215 (1) - try to change the volume in slider's end into 50% the finish sound seems too loud in here and that make me suprised orz I think I don't need to fix it I i Fix'd this : ^
  13. 00:30:272 (5) - this slider's end overlap with slider (1). try to don't make overlap like this-- not good to look orz Fix'd
  14. 00:32:330 (4,5,6) - hey, error spacing in here Corrected
  15. 00:33:015 (6) - start new combo in here and remove new combo in the next note. if you fix the kiai time from as I said before, kiai time usually begin with new combo for make nice effect~ also, add finish sound in the end Fix'd
  16. 00:33:701 (1) - why add finish in the end? remove that, not following anything orz. beside that in here already added clap. no good combination in here. Fix'd
  17. 00:35:415 (3) - error spacing Corrected
  18. 00:38:844 (4) - add finish for cymbal sounder fix'd
  19. 00:39:530 (1) - try to curve this into smoother shape instead sharp like this. this curve is break the flow orz Fix'd
  20. 00:43:301 (2) - error spacing again. too far from (1). also, try to do this. move the 2nd point into x:420 y:148 fix the spacing into next note too~ spacing corrected
  21. 00:45:701 (5) - error spacing again orz corrected
  22. 00:48:444 (4) - ^ corrected
  23. 00:49:130 (6) - add finish in the end for cymbal sounder again 'w' fix'd
  24. 00:53:930 (6) - i know you're try to make the same combo with before, but try to start new combo in here and remove combo in next note. because too short combo for the next comboset fix'd
  25. 00:59:415 (2,3) - humm, for slider (3), imo not good add 1/2 slider in easier diff. try to delete slider (3) and add a reverse in (2). this way is more simple and readable for easy diff. fix'd
  26. 01:02:844 (3) - uh the 2nd repeat is not following the song properly. try to remove the 2nd repeat, add slider again in 01:04:901 until 01:05:586 remove slider (4), and add a reverse for recent slider you already make~ (don't forget add finish in the beginning and the end) in timeline was displaying like this Fix'd
  27. 01:06:787 (5) - try to start this slider from white tick (01:06:958) in red tick seems not comfortable when click :| fix'd
  28. 01:08:329 (6) - same think with above, but end this at long white tick (01:09:015) this way is more better because following the music more properly and more readable for players andd fix spacing.. Fix'd
  29. 01:10:386 (1) - same, try to start this in white tick (01:10:386) Fix'd
  30. 01:18:958 (3,4,5,6) - the shape in slider (5) kinda strange, so change the pattern into something like this here, I give the code for help you~ don't forget to fix spacing~
    248,112,78958,1,8
    184,64,79301,1,0
    116,108,79644,1,8
    88,32,79987,2,0,B|36:52|20:108|32:168|92:188,1,200
    Fix'd
  31. 01:21:358 (2) - add finish in slider's end, similar reason with before about this :P Fix'd
  32. 01:24:101 (5) - error spacing Corrected
  33. 01:24:787 (1) - can you change this slider shape into something more better? the current shape is kinda ugly ;A; Fix'd
  34. 01:26:158 (3) - add finish in the end instead the clap sound~ the sounds nice to following the cymbal sounder Fix'd
  35. 01:28:215 - change the volume into 5% and use soft hitsound for make sure this spinner is not loud when gameplay :p Fix'd
  36. this is already good, but for more easier, consider to delete some notes and add more slider for make the more good easy :'') and keep star rating under 3.00
Normal Konei's Normal then I wait him/her
  1. 00:00:958 (2) - add whistle in the beginning for bell sound?
  2. 00:01:815 (3) - ^ but in the end too
  3. 00:03:701 (2) - same think above but just add in the reverse
  4. 00:04:558 (3) - add whistle in the beginning and the end
  5. 00:06:272 (2) - delete this note because not following anything orz-- in here just long vocal is available. plus no drum sound in here and the clap is useless
  6. 00:06:615 (2) - remove clap in the reverse, the reason is similar with above, no drum or anything related with that to fit the clap in here. add finish in the end is more better
  7. 00:07:644 (3) - this slider should start at red tick for following the music (especially vocal) properly and remove all clap in here (add whistle in the end instead~). oh just notice you stack this with 00:05:586 (1) - 's slider head properly.
  8. 00:08:158 - remove this timing point to make the tick isn't heard
  9. 00:08:672 (1) - add finish in beginning. also, can you make the pattern more tidy like this?
    72,192,8672,6,0,B|128:264|240:256,1,180,4|0
    132,108,9701,2,0,B|196:104|244:148,1,120,8|0
  10. 00:09:701 (2) - add finish in the end for cymbal sounder, remove clap in beginning because not following anything .w.
  11. 00:10:386 (3) - remove clap in beginning too. also, add timing point at 00:11:072 and change into S:C1
  12. 00:15:872 (3,4) - omg-- try to curve these slider into more better? like this. for slider (3), move the 2nd point into x:256 y:280, then for slider (4) move the 2nd point into x:384 y:88. also, add finish in (3)'s slider end for following the cymbal sounder.
  13. 00:19:472 (3) - move this slider into the next white tick. in here not totally following the vocal or instrument orz don't forget fix spacing and add clap in the end after.
  14. 00:20:501 (5) - try to change the direction like this? make the flow more better if slider blanketing the circle
  15. 00:21:701 (2) - make this slider moar curve~ the current seems not tidy ;A; don't forget fix spacing after
    208,64,21701,2,0,B|112:64|64:160|120:256,1,240,0|4
  16. 00:23:758 (5) - same here--- just copy-paste like shape above
  17. 00:25:815 (2) - add clap for consistency hitsounding in here
  18. 00:30:615 (4) - why not just copy-paste slider (3), then ctrl+ h ;A;~ make moar symmetry for good looking. also, add finish in beginning for cymbal sounder.
  19. 00:33:358 (1) - add finish in here, not in the next note. try to following the bg music effect ><
  20. 00:36:101 (1) - move this 2 grid down for make this looking symmetry with (5)
  21. 00:38:844 (5) - add finish
  22. 00:42:958 (3) - overlap with slider (1) try to change into another pattern plz
  23. 00:43:644 (4) - add clap + whistle in beginning, because I can hear drum and bell sound in there~
  24. 00:45:015 (2) - overlap again with slider (4), try to not make the note-to-note overlap ><;
  25. 00:44:329 (1) - add finish in beginning
  26. 00:49:815 (1) - ^
  27. 00:54:272 (4) - add clap in the reverse for drum sound
  28. 00:57:701 (6) - add clap for consistency hitsounding and for drum sound in here~
  29. 00:59:415 (3) - add finish
  30. 01:00:786 (1) - ^ in beginning
  31. 01:02:158 (3) - try to not stack this with slider (2), will make confuse the player for normal diff like this--
  32. 01:03:529 (1) - want to try make the slider likethis? slider type like this will make good flow in here imo. don't forget fix spacing after
    172,88,63529,6,0,B|96:44|12:80|-8:164|36:240|116:248|172:204,2,360,4|8|0
  33. 01:07:301 (2) - the reverse not fit with the song if in blue tick altough the end is fit. try to end this slider at 01:07:986 and add an note in empty place (01:08:329). also, add finish in slider's reverse for following the cymbal is better
  34. 01:15:872 (4) - add finish
  35. 01:24:101 (3) - move this into really placed symmetry between (1) and (2) like this? this is placed in x:180 y:164
  36. 01:26:844 (3) - add finish in beginning~
Hard
  1. 00:00:444 - delete the green timing point since in here red timing point is already in here (double timing points in same time is unrankable). after do this, add a green timing point at 00:00:615 then change the slider speed into 0.75x and volume into 50%~
    because the slider (1) can't changed into 0.75x, I suggest to delete that, and add 2 circles in here and 00:00:958 and add whistle! Fix'd
  2. 00:00:444 (1,2,3,4,5,6,7,8,9) - try to following the bell sound with some whistle in here-- too silent in here. you can add whistle in some spot like as I mentioned in easy diff Fix'd
  3. 00:05:929 (1,2,3) - can you give the distance in here? not good if too near like this orz.. do just like 00:08:672 (7,8,9) - Fix'd
  4. 00:10:901 (1) - this note have too near distance with previous note. try to use distance snap 1.0x for easier read~ no change
  5. 00:11:415 (2) - add finish in here Fix'd
  6. 00:12:786 (5) - remove clap in slider's beginning-- too suddenly to hear and that's make me suprised :P Fix'd
  7. 00:16:901 (7) - add finish in here instead the clap for following the cymbal sounder. also, start new combo in here, remove in 00:17:929 (1) -
    then, add again in 00:18:958 (5) - for make the combo set seems tidy .w.
  8. 00:18:272 (4,5,6,1,2,3) - in here, use distance snap 1.0x for easier diff, because this is not 1/4 but 1/2. don't make trap in here orz Fix'd
  9. 00:21:529 (3,4,5,6) - this pattern was too simple and make boring-- try to variation like this maybe? use ds 1.0x Fixed
  10. 00:23:758 (3) - uh- trap ugu-- this is too near from (2). because this is not 1/2 but 1/1 try to make the spacing readable-- Fix'd
  11. 00:30:272 (1) - add finish in the end Fix'd
  12. 00:38:844 (1) - ^ but in the beginning Fix'd
  13. 00:59:072 (3) - ^in the end Fix'd
  14. 01:03:529 (1,2) - ^ in the beginning Fix'd
  15. 01:04:558 (3) - stack this more accurate with (2)'s end~ for more tidier. turn off the grid snap if you want fix this. Fix'd
  16. 01:07:644 (4) - add finish in beginning Fix'd
  17. 01:10:558 (1,2,3,4,5) - this rhythm is kinda weird altough you try to following the instrument. try to make the rhythm like this? also, add some clap for drum sound make the rhythm more "life" lol Fix'd
  18. 01:22:729 (1) - add finish Fix'd
  19. 01:26:758 (4) - delete this note. not following the vocal or instrument orz Fix'd
  20. the spacing seems random in here (•̯͡.•̯͡) try to use distance snap for consistent spacing. the consistent will make player can read the map more easier and more comfortable to play~

Kinzo wrote:

don't mod insane please, I just wait something
ok, I skip this~

for first beatmap this is already good 8''D just get more mod to improve this map~
Good luck desu~
Thank you so much for your mod ^w^
chaotic_iak
Yay from queue :D

[Easy]
I like the way you put different sounds on slider ticks (making them like drum beats). But I'm not sure whether that follows the rules or not.
00:00:958 (2) - Preferably no half-beat object on Easy because that's confusing for a rhythm game.
00:02:329 (4) - ^
00:03:701 (2) - ^
00:05:072 (4) - ^
00:24:787 (1) - Doesn't seem like a good slider (breaking rules I think). I'd prefer this:

But if you can't redesign the following objects (to avoid everything going too far right), perhaps it's better to do something, just don't make the loop (make broken sliders like 00:21:701 (1) maybe).
00:58:730 (1) - Seems like too close to spinner.
01:06:615 (5) - New combo?
01:07:986 (6,1) - Love this part especially the "drum beats" :3

[Konei's Normal]
No problem, but lack of the praises of those mentioned in Easy (slider tick becomes drum beats) makes the music feel less lively.

[Hard]
Slider tick rate 2?
01:16:901 (6) - Seems like better to start on 01:16:729 (and use 5 repeats for a total of 3 beats).

[K.R.T's Insane]
Why different background and combo colors?
Drum beats sound less lively than Easy; sounds random. :/
00:18:101 (4) - Hidden by 1
00:19:472 (4) - Hidden by 2
00:50:415 (3) - Wut? Longer distance but less interval (3/4-beat as opposed to 1-2 which was 1-beat)
01:15:872 - Don't abuse kiai; I'd suggest this is still kiai

Yay done. Love the song (at least its music); I'm pretty sure I'll be looking at this again when I'm free.
Topic Starter
Kin

chaotic_iak wrote:

Yay from queue :D

[Easy]
I like the way you put different sounds on slider ticks (making them like drum beats). But I'm not sure whether that follows the rules or not.
00:00:958 (2) - Preferably no half-beat object on Easy because that's confusing for a rhythm game. That follow guitar I change it if other one say this to me D:
00:02:329 (4) - ^
00:03:701 (2) - ^
00:05:072 (4) - ^
00:24:787 (1) - Doesn't seem like a good slider (breaking rules I think). I'd prefer this:
Fix'd
But if you can't redesign the following objects (to avoid everything going too far right), perhaps it's better to do something, just don't make the loop (make broken sliders like 00:21:701 (1) maybe). Slider changed
00:58:730 (1) - Seems like too close to spinner. It's easy diff then I won't make a slider/circle too far
01:06:615 (5) - New combo? Fix'd
01:07:986 (6,1) - Love this part especially the "drum beats" :3

[Konei's Normal]
No problem, but lack of the praises of those mentioned in Easy (slider tick becomes drum beats) makes the music feel less lively.

[Hard]
Slider tick rate 2?
01:16:901 (6) - Seems like better to start on 01:16:729 (and use 5 repeats for a total of 3 beats). Added 2 more beats

[K.R.T's Insane]
Why different background and combo colors?
Drum beats sound less lively than Easy; sounds random. :/
00:18:101 (4) - Hidden by 1
00:19:472 (4) - Hidden by 2
00:50:415 (3) - Wut? Longer distance but less interval (3/4-beat as opposed to 1-2 which was 1-beat)
01:15:872 - Don't abuse kiai; I'd suggest this is still kiai

Yay done. Love the song (at least its music); I'm pretty sure I'll be looking at this again when I'm free.
Thanks for mod :)
JudgeTheDude
Salut ^^
Vu que t'es français, je te modde direct

[General]
Essaie de trouver une vidéo de fond. http://www.youtube.com/watch?v=eqwOxBCQLdo Ca devrait faire l'affaire. Je te l'aurais bien dl puis send, mais j'ai pas de quoi le faire maintenant.

[Normal]
01:03:529 (1) - That's a weird shape, try to make it a bit more symetrical
01:09:015 (1,2) - Not parralel, is it normal ?

[Hard]
00:26:844 (1,2) - Ca se superpose un peu, mais rien de méchant
00:53:415 (3) - Le spacing est bizarre, on passe de 0.75 à 0.86, essaie de rectifier

Je ne peux modder ni l'Insane, ni les Taiko, désolé. J'ai pas les compétences pour.

Bon boulot. Et bonne chance pour le rank ^^
Topic Starter
Kin

JudgeTheDude wrote:

Salut ^^
Vu que t'es français, je te modde direct

[General]
Essaie de trouver une vidéo de fond. http://www.youtube.com/watch?v=eqwOxBCQLdo Ca devrait faire l'affaire. Je te l'aurais bien dl puis send, mais j'ai pas de quoi le faire maintenant. Ah euh ça c'est l'ending mais merci quand meme ^^" Le mp3 viens d'une vidéo j'add la vidéo + tard

[Normal]
01:03:529 (1) - That's a weird shape, try to make it a bit more symetrical
01:09:015 (1,2) - Not parralel, is it normal ?

[Hard]
00:26:844 (1,2) - Ca se superpose un peu, mais rien de méchant
00:53:415 (3) - Le spacing est bizarre, on passe de 0.75 à 0.86, essaie de rectifier Rectifié

Je ne peux modder ni l'Insane, ni les Taiko, désolé. J'ai pas les compétences pour.

Bon boulot. Et bonne chance pour le rank ^^
Merci pour le mod :D
chaotic_iak
On Easy, if you want to follow a half-beat beat, try using a slider's end to hit those.
Although if there are too much, you'd better not to follow them or you put "Easy+" as the diff name :P
Nichiyouki


Hi,

My mod from your request

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Easy diff cannot update to the latest maps. Please upload by full submission.
  2. Disable enable countdown and letterbox during breaks in Song Setup>Storyboarding
  3. Change artist is "sphere" same this: http://osu.ppy.sh/s/47761
  4. Remove soft-slidertick.wav , because you have soft-slidertick2.wav which sounds is the same.
  5. Use Combo colours same as Insane diff by follow this (Except the Talko diff)
    [Colours]
    Combo1 : 0,0,64
    Combo2 : 255,128,128
    Combo3 : 255,255,0
    Combo4 : 128,128,255

Easy

  1. I can't mod it, because it isn't update.

Konei's Normal

  1. 00:06:615 (3) - Add finish in slider end.
  2. 00:08:158 - Remove a green line. It's unnecessary.
  3. 00:08:672 (1) - Add finish in slider begin.
  4. 00:19:472 (3) - Move at 00:19:644, and add clap in slider end be better.
  5. 00:33:358 (1,2) - Switch finish sound.

Hard

  1. 00:03:701 (6) - Add new combo here.
  2. 00:08:672 (7) - ^
  3. 00:10:901 (1,2) - Switch the new combo.
  4. 01:27:186 (5,6,7,8,9,10,11) - I'm not sure how to fix them? But should make them be better or beautiful than this.

K.R.T's Insane

  1. 00:08:672 (1) - Add finish in slider begin.
  2. 01:00:444 (4,5) - Move (4) Move it away from slider end of (5) about 0.3x.

That's all that I can find them.

Good luck~
Topic Starter
Kin

nich95 wrote:



Hi,

My mod from your request

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Easy diff cannot update to the latest maps. Please upload by full submission. I uploaded it many time with full submit but there is still update button .__.
  2. Disable enable countdown and letterbox during breaks in Song Setup>Storyboarding Fix'd
  3. Change artist is "sphere" same this: http://osu.ppy.sh/s/47761 Fix'd
  4. Remove soft-slidertick.wav , because you have soft-slidertick2.wav which sounds is the same. Latest full submit dosn't work ?
    [Colours]
    Combo1 : 0,0,64
    Combo2 : 255,128,128
    Combo3 : 255,255,0
    Combo4 : 128,128,255
Fix'd

Easy

  1. I can't mod it, because it isn't update.

Konei's Normal

  1. 00:06:615 (3) - Add finish in slider end.
  2. 00:08:158 - Remove a green line. It's unnecessary.
  3. 00:08:672 (1) - Add finish in slider begin.
  4. 00:19:472 (3) - Move at 00:19:644, and add clap in slider end be better.
  5. 00:33:358 (1,2) - Switch finish sound.

Hard

  1. 00:03:701 (6) - Add new combo here. Fix'd
  2. 00:08:672 (7) - ^ Fix'd
  3. 00:10:901 (1,2) - Switch the new combo. Fix'd
  4. 01:27:186 (5,6,7,8,9,10,11) - I'm not sure how to fix them? But should make them be better or beautiful than this. Done

K.R.T's Insane

  1. 00:08:672 (1) - Add finish in slider begin.
  2. 01:00:444 (4,5) - Move (4) Move it away from slider end of (5) about 0.3x.

That's all that I can find them.

Good luck~
Star Stream
From my queue

[General]
  1. I highly recommend to remap all diffs except Easy diff if you really want to rank it
  2. Inconsistency in combo colours
  3. Please find other image for BG
  4. Off Letterbox during breaks
[Easy]
  1. 00:05:929 (1,1,1,1) - not so good idea.. can you make any movement
  2. 00:17:244 (6) - a bit weird rhythm i'd start it from 00:16:901 -
  3. 00:20:330 (4) - ^, 00:19:986 -
  4. 00:33:701 (2) - starting kiai, fresh mood of vocal.. start combo from here
  5. can you let me know what you follow for new combos?
[Normal]
  1. 00:08:672 (1) - can you make a perfect slider, maybe copy/paste 00:07:644 (4) - and use ctrl+shift+s
  2. 00:09:701 (2) - really weird rhythm, i'd add 1 arrow for 00:08:672 (1) - and add a circle at 00:10:044 -
  3. 00:14:501 (2,3,4) - there're no beat on the each arrow
  4. 00:18:615 (1,2,3,5) - doesn't realy make sense, remap here
  5. 00:48:444 (3) - most notes have hard movement.. like this note. plz make it to be more playable
[Hard]
  1. 00:02:329 (4) - 1grid right to avoid to be overlapped with 3
  2. 00:10:729 - adding a circle here will be easier to read
  3. 00:19:644 (9) - NC
  4. 00:33:015 (7) - 1grid left, 5 is on x:240
  5. 00:36:101 (6) - NC
  6. 01:00:786 (6) - NC
  7. 01:09:015 (7,8,9) - delete and add circle at 01:09:015 - and 01:09:186 - would make sense
  8. 01:11:758 (6) - NC at kiai starting
  9. 01:17:586 (9) - NC
  10. 01:19:986 (5) - NC
  11. ... again, can you let me know what you follow for new combos. and plz rehitsound
[Insane]
  1. 00:08:672 - finish
  2. 00:11:072 (2) - clap instead of finish would be better
  3. 00:19:986 (2) - and 00:20:672 (4) - ctrl+r would be enjoyable jump
  4. 00:21:529 (6) - NC and remove NC from 00:21:701 (1) -
  5. 00:28:901 (2) - stack on 00:27:701 (6) -
  6. 00:36:101 - whistle
  7. 00:36:786 - remove this really annoying whistle
  8. 00:38:501 (3,1) - whistle for vocal, as you following
  9. no, plz add whistles for every vocal sounds
  10. 01:10:386 (1) - you don't need to make this unique combo
  11. 01:13:986 (5,6,7) - was really hard to read, ctrl+r with 5,6 and then 6,7 again plz
  12. 01:19:129 (6,7) - there's no reason to make the 3/4 slider
Good luck then
Topic Starter
Kin

Star Stream wrote:

From my queue

[General]
  1. I highly recommend to remap all diffs except Easy diff if you really want to rank it Well I remap Hard
  2. Inconsistency in combo colours Corrected
  3. Please find other image for BG No change
  4. Off Letterbox during breaks Done


[Easy]
  1. 00:05:929 (1,1,1,1) - not so good idea.. can you make any movement Fix'd
  2. 00:17:244 (6) - a bit weird rhythm i'd start it from 00:16:901 - Fix'd
  3. 00:20:330 (4) - ^, 00:19:986 - Fix'd
  4. 00:33:701 (2) - starting kiai, fresh mood of vocal.. start combo from here
  5. can you let me know what you follow for new combos? It's all time the drum except the begin
[Normal]
  1. 00:08:672 (1) - can you make a perfect slider, maybe copy/paste 00:07:644 (4) - and use ctrl+shift+s maybe fix'd
  2. 00:09:701 (2) - really weird rhythm, i'd add 1 arrow for 00:08:672 (1) - and add a circle at 00:10:044 - Fix'd
  3. 00:14:501 (2,3,4) - there're no beat on the each arrow Fix'd
  4. 00:18:615 (1,2,3,5) - doesn't realy make sense, remap here Done
  5. 00:48:444 (3) - most notes have hard movement.. like this note. plz make it to be more playable remapped
[Hard] Now remapping
  1. 00:02:329 (4) - 1grid right to avoid to be overlapped with 3
  2. 00:10:729 - adding a circle here will be easier to read
  3. 00:19:644 (9) - NC
  4. 00:33:015 (7) - 1grid left, 5 is on x:240
  5. 00:36:101 (6) - NC
  6. 01:00:786 (6) - NC
  7. 01:09:015 (7,8,9) - delete and add circle at 01:09:015 - and 01:09:186 - would make sense
  8. 01:11:758 (6) - NC at kiai starting
  9. 01:17:586 (9) - NC
  10. 01:19:986 (5) - NC
  11. ... again, can you let me know what you follow for new combos. and plz rehitsound
[Insane] -Kirito's Insane, waiting his answer ~
  1. 00:08:672 - finish
  2. 00:11:072 (2) - clap instead of finish would be better
  3. 00:19:986 (2) - and 00:20:672 (4) - ctrl+r would be enjoyable jump
  4. 00:21:529 (6) - NC and remove NC from 00:21:701 (1) -
  5. 00:28:901 (2) - stack on 00:27:701 (6) -
  6. 00:36:101 - whistle
  7. 00:36:786 - remove this really annoying whistle
  8. 00:38:501 (3,1) - whistle for vocal, as you following
  9. no, plz add whistles for every vocal sounds
  10. 01:10:386 (1) - you don't need to make this unique combo
  11. 01:13:986 (5,6,7) - was really hard to read, ctrl+r with 5,6 and then 6,7 again plz
  12. 01:19:129 (6,7) - there's no reason to make the 3/4 slider
Good luck then
Thanks for mod :D
Andrea
Removed double copy due to a submission mistake.
BeatofIke
Couldn't find anything. Sorry! :(
Very good map.
chaotic_iak
Enjoy two stars! Because I like the song and the map is well-made, star goes earlier.

Also slight re-mod:

[Insane]
00:43:986 - I prefer don't end kiai here. You seem to abuse the kiai fountain (although slightly, but still).
00:50:158 (2,3) - Still not edited? WHERE'S THAT GUEST DIFF-ER
01:02:158 (4,1) - Sudden jump doesn't feel right
Flask
Hey :3 Mod Request from my queue

[General]
  1. Sphere→sphere, you know why c: anddon't exit the osu editor before you've already submitted it when you're changing title.
  2. Add opening in tags because this's OP
  3. Close Letterbox during break in Hard
  4. I'll recommend you use the same combo color in -Kirito's Insane in other diffs, because it's better than default color lol
  5. bg tk.jpg & bg tk2.jpg should be 1024x768, now is 1024x353, please cut it to the right dimensions
  6. Delete mint in your tags because there's no reason to add .-.
  7. Audio Lead-In set to 2500? Not enough now .-.
[Easy]
  1. 00:11:072 (1) - Spacing
  2. 00:21:358 - Set this green line to 00:21:015 - then add finish at (4)
  3. 00:21:701 - Set this to 00:21:358 -
  4. 00:21:701 (1,2) - NC switch
  5. 00:42:958 (1,2) - Try this
  6. 00:44:329 - finish (S:C1)
  7. 00:44:672 (3) - nc
  8. 01:27:872 - clap
    I love your sliders lol! So awesome <3!!!!!
[Konei]
  1. AR-1, too high in Normal
  2. 00:03:186 (1) - Spacing orz
  3. 00:07:301 - finish
  4. 00:08:672 (1) - finish
  5. 00:06:272 - ~ 00:11:244 - In my opinion, you can just whistle at 2424, clap isn't very fit here ._.
  6. 00:17:244 (4,1) - nc switch
  7. 00:22:729 (3) - nc
  8. 00:30:615 (4) - ^ and add finish
  9. 00:33:358 (1) - finish
  10. 00:33:701 (2) - Remove finish
  11. 00:39:186 (1) - copy 00:40:901 (4) - this then move back to the right spacing, it's shape is not very good-looking :n:
  12. 00:52:558 (1) - meh, I hate this ugly shape
  13. 01:03:529 (1) - ugly ugly ugly
    SPOILER

    192,104,63529,6,0,B|112:80|48:128|24:216|80:280|168:288|232:232,2,360,4|8|0
[Hard]
  1. skip because you're remapping :3 but
  2. 00:10:044 (10) - touch the life bar
[K.R.T]
  1. Set a Preview Point
  2. 00:16:558 (3) - remove whistle because it's not fit .-.
  3. 00:22:386 (7) - I'd prefer to use S:C1
  4. 00:27:872 (7) - ^
    Awesome
Good luck!
Topic Starter
Kin

Flask wrote:

Hey :3 Mod Request from my queue

[General]
  1. Sphere→sphere, you know why c: anddon't exit the osu editor before you've already submitted it when you're changing title.
  2. Add opening in tags because this's OP
  3. Close Letterbox during break in Hard
  4. I'll recommend you use the same combo color in -Kirito's Insane in other diffs, because it's better than default color lol
  5. bg tk.jpg & bg tk2.jpg should be 1024x768, now is 1024x353, please cut it to the right dimensions
  6. Delete mint in your tags because there's no reason to add .-.
  7. Audio Lead-In set to 2500? Not enough now .-.
[Easy]
  1. 00:11:072 (1) - Spacing corrected
  2. 00:21:358 - Set this green line to 00:21:015 - then add finish at (4) fix'd
  3. 00:21:701 - Set this to 00:21:358 - Fix'd
  4. 00:21:701 (1,2) - NC switch Fix'd
  5. 00:42:958 (1,2) - Try this No change D:
  6. 00:44:329 - finish (S:C1) Fix'd
  7. 00:44:672 (3) - nc
  8. 01:27:872 - clap Fix'd
    I love your sliders lol! So awesome <3!!!!!
[Konei]
  1. AR-1, too high in Normal Fix'd
  2. 00:03:186 (1) - Spacing orz Corrected
  3. 00:07:301 - finish Fix'd
  4. 00:08:672 (1) - finish Fix'd
  5. 00:06:272 - ~ 00:11:244 - In my opinion, you can just whistle at 2424, clap isn't very fit here ._.
  6. 00:17:244 (4,1) - nc switch fix'd
  7. 00:22:729 (3) - nc No change cuz only 2 for combo ?
  8. 00:30:615 (4) - ^ and add finish Fix'd
  9. 00:33:358 (1) - finish Fix'd
  10. 00:33:701 (2) - Remove finish Fix'd
  11. 00:39:186 (1) - copy 00:40:901 (4) - this then move back to the right spacing, it's shape is not very good-looking :n: I think koeni want to make this 00:40:215 (3,4) - symetric D:
  12. 01:03:529 (1) - ugly ugly ugly Fix'd
    SPOILER

    192,104,63529,6,0,B|112:80|48:128|24:216|80:280|168:288|232:232,2,360,4|8|0
[Hard]
  1. skip because you're remapping :3 but
  2. 00:10:044 (10) - touch the life bar removed will change later
[K.R.T]
  1. Set a Preview Point
  2. 00:16:558 (3) - remove whistle because it's not fit .-.
  3. 00:22:386 (7) - I'd prefer to use S:C1
  4. 00:27:872 (7) - ^
    Awesome
Good luck!
Thanks for mod :D
crabovan
Hello, m4m post.

General

What the normal-hitclapfinish2? Delete that file or correctly rename.
In mint's Taiko change tag "sphere" to "opening"
I think what you need make Nonstop in song title.

K.R.T's Insane

00:12:786 (6) - New combo.
00:41:758 (4) - Move to 00:40:215 (1) start.
01:06:615 (2) - Dat strange tick... Maybe you delete HS from him?
01:13:815 (8,9,10,11,1) - This is not star so this part can confuse. Make standard star pattern.

Hard

00:17:586 (5) - Move to 00:16:215 (2) start.

Emmm, where is other part of map? Make it to the end.

Konei's Normal

All what I can say - delete all jumps and antijumps. (DS 0.6x or 1.2x, for exaple).

Easy

Same as Normal.

Sorry for so little modpost. :c Good luck with map!
p/1775860
Topic Starter
Kin

crabovan wrote:

Hello, m4m post.

General

What the normal-hitclapfinish2? Delete that file or correctly rename. Removed
In mint's Taiko change tag "sphere" to "opening" Fix'd
I think what you need make Nonstop in song title. wut?

K.R.T's Insane -kirito's insane~

00:12:786 (6) - New combo.
00:41:758 (4) - Move to 00:40:215 (1) start.
01:06:615 (2) - Dat strange tick... Maybe you delete HS from him?
01:13:815 (8,9,10,11,1) - This is not star so this part can confuse. Make standard star pattern.

Hard

00:17:586 (5) - Move to 00:16:215 (2) start. Fix'd

Emmm, where is other part of map? Make it to the end.

Kin wrote:

Hard 45% (Remapping)
Konei's Normal

All what I can say - delete all jumps and antijumps. (DS 0.6x or 1.2x, for exaple). Maybe Fix'd

Easy

Same as Normal. where is jump ? D:

Sorry for so little modpost. :c Good luck with map!
p/1775860
-__
M4M here

[General]
i can't mod taiko,sorry.three taiko diffs in total may be a problem?i have no idea :?

[Easy]
00:43:301(2) slider here is not suitable for the rhythm i think... why not use a repeat slider from 00:43:301 to 00:43:986,and a circle at 00:44:329?

[Konei's Normal]
00:07:644(4) move three grids right,then the beginning of 4 can stack with 00:05:586(1),looks neat and tidy,right?
00:10:386(3) adjust shape like http://puu.sh/144aS
00:15:872(3,1) ^ http://puu.sh/144ca
00:26:158(3) strange shape i think,but not ugly to see
00:52:588(1) also strange shape...you may change it to a simple straight slider

this diff need more hard work imo

[Hard]
00:14:158(7) new combo
00:18:272(6) ^
ah,not completed

[K.R.T's Insane]
00:12:272(5) try to make the ending of this slider stack with 00:10:901(1,2)
00:16:558(3,4,5) all stack could be nicer to look
00:28:901(2) move three grids up?
00:38:501(3) move four grids down?

that's all.nice work for this map,good luck for you
Topic Starter
Kin

yanguoke wrote:

M4M here

[General]
i can't mod taiko,sorry.three taiko diffs in total may be a problem?i have no idea :? 3 taiko mapset can be ranked

[Easy]
00:43:301(2) slider here is not suitable for the rhythm i think... why not use a repeat slider from 00:43:301 to 00:43:986,and a circle at 00:44:329? No change, It's follow the drum

[Konei's Normal]
00:07:644(4) move three grids right,then the beginning of 4 can stack with 00:05:586(1),looks neat and tidy,right?
00:10:386(3) adjust shape like http://puu.sh/144aS Fix'd
00:15:872(3,1) ^ http://puu.sh/144ca Fix'd
00:26:158(3) strange shape i think,but not ugly to see
00:52:588(1) also strange shape...you may change it to a simple straight slider Not really fix'd but changed to something more beauty

this diff need more hard work imo

[Hard]
00:14:158(7) new combo
00:18:272(6) ^
ah,not completed
All fix'd

[K.R.T's Insane]
00:12:272(5) try to make the ending of this slider stack with 00:10:901(1,2)
00:16:558(3,4,5) all stack could be nicer to look
00:28:901(2) move three grids up?
00:38:501(3) move four grids down?

that's all.nice work for this map,good luck for you
Thanks you for mod :D
Deni

----------------------------------------------------------------------------------------------

General

Thanks for your mod. Here's mine.

Easy

Your clap on the slider ticks sounds louder than the clap on the circles.. I don't know if you did that on purpose. ;)

00:58:729 (1) - This slider is too close to the spinner before for Easy. ( AiMod )
01:10:386 (1) - The claps on this slider sound a bit overused :)
01:13:130 (4) - New Combo
01:15:872 (3) - ^

Konei's Normal

Here is the clap sound volume perfect. Maybe change it in Easy?
I'll go now on with german :)

German
00:21:358 (1) - Verschieb das nach x : 320 dann stimmt das mit 00:20:501 (6) - ein :)
00:26:158 (3) - Bisschen symmetrischer?
01:01:472 (2,3) - Könnte zu verwirrend sein für Normal...
01:03:529 (1) - Sieht noch ein wenig asymmetrisch aus...
01:26:844 (3) - Verschieb den doch ein wenig nach links damit der Abstand gleich ist wie bei 01:25:472 (1,2) -
01:28:215 (1) - Mach den Hitsound weg wie bei Easy und allen anderen Diffs

Ohh I just saw that you edit his diff too.. here's english translation:

00:21:358 (1) - Move to x : 320 so that it fits with 00:20:501 (6)
00:26:158 (3) - Make it more symmetrical?
01:01:472 (2,3) - Could be too confusing for normal.
01:03:529 (1) - Make it a bit more symmetrical
01:26:844 (3) - Move it a bit to the left so that the Distance is the same like 01:25:472 (1,2) -
01:28:215 (1) - Remove the Hitsound like in the other diffs.


Hard

Maybe try and improve some sliders :)

00:26:501 (5) - Maybe make this slider more interesting add a curve or something :)
00:33:015 (8) - You could replace this with a stack.
01:04:901 (2) - more interesting, add some curves

K.R.T's Insane

Good diff :)

00:16:558 (3,4,5) - I know you did this on purpose but maybe just make a straight line it looks better
00:29:929 (1) - Remove New Combo
Topic Starter
Kin

Deni wrote:


----------------------------------------------------------------------------------------------

General

Thanks for your mod. Here's mine.

Easy

Your clap on the slider ticks sounds louder than the clap on the circles.. I don't know if you did that on purpose. ;)

00:58:729 (1) - This slider is too close to the spinner before for Easy. ( AiMod ) Maybe fix'd
01:10:386 (1) - The claps on this slider sound a bit overused :) then now I use 70% audio on hit sound
01:13:130 (4) - New Combo Fix'd
01:15:872 (3) - ^ Fix'd

Konei's Normal

Here is the clap sound volume perfect. Maybe change it in Easy?
I'll go now on with german :)

German
00:21:358 (1) - Verschieb das nach x : 320 dann stimmt das mit 00:20:501 (6) - ein :)
00:26:158 (3) - Bisschen symmetrischer?
01:01:472 (2,3) - Könnte zu verwirrend sein für Normal...
01:03:529 (1) - Sieht noch ein wenig asymmetrisch aus...
01:26:844 (3) - Verschieb den doch ein wenig nach links damit der Abstand gleich ist wie bei 01:25:472 (1,2) -
01:28:215 (1) - Mach den Hitsound weg wie bei Easy und allen anderen Diffs

Ohh I just saw that you edit his diff too.. here's english translation: Yeah, he/she said he/she is busy and he/she let me edit him/her diff

00:21:358 (1) - Move to x : 320 so that it fits with 00:20:501 (6) Fix'd
00:26:158 (3) - Make it more symmetrical? Maybe fix'd
01:01:472 (2,3) - Could be too confusing for normal. Now changed
01:03:529 (1) - Make it a bit more symmetrical Done
01:26:844 (3) - Move it a bit to the left so that the Distance is the same like 01:25:472 (1,2) - Fix'd
01:28:215 (1) - Remove the Hitsound like in the other diffs. Fix'd


Hard

Maybe try and improve some sliders :)

00:26:501 (5) - Maybe make this slider more interesting add a curve or something :) Fix'd
00:33:015 (8) - You could replace this with a stack. Didn't really understand, you want to say stream ?
01:04:901 (2) - more interesting, add some curves No change

K.R.T's Insane -Kirito's Insane ~

Good diff :)

00:16:558 (3,4,5) - I know you did this on purpose but maybe just make a straight line it looks better
00:29:929 (1) - Remove New Combo
Thanks for mod ^_^
Lizellota
M4M here ~

[General]

How about +3 to offset? sounds better for me~

[K.R.T's Insane]

Some suggestions about hitsounds
00:00:958 (1) - whistle
00:03:186 (1) - ^
00:03:701 (1) - ^
00:04:044 - remove whistle
00:05:586 - whistle
00:14:158 - finish
00:14:844 - whistle
00:15:015 - remove whistle
00:19:644 - maybe change whistle to finish?
00:29:929 (6) - whistle
00:22:729 - ^
00:40:215 - finish
00:44:072 (6) - clap
01:21:872 - whistle
01:22:729 - ^
01:25:472 - ^
00:52:215 - ^
00:54:615 (3) - ^

00:11:758 (3,4,5) - 00:35:758 (9,1) - 00:41:244 (3) - 01:22:386 (4) - 01:27:872 (5) - x:128 y:308

[Hard]

Some suggestions about hitsounds
00:01:472 - whistle
00:02:844 - remove whistle
00:05:586 (8) - whistle
00:11:415 - finish
00:16:901 - ^
00:30:615 - ^
00:38:844 (1) - ^
00:44:329 - ^
00:59:415 - ^
01:00:786 (1) - ^
01:03:529 - ^ 01:04:044 - 01:04:901 - 01:05:415 -
01:07:644 - ^
01:11:758 - ^
01:17:244 - ^
01:27:872 (9,10) - add claps
Other things
00:16:044 (1) - remove NC
00:16:901 (3) - NC
00:22:729 (5) - NC
00:24:786 (1) - remove NC
00:27:872 (6) - NC
00:29:586 (1) - remove NC
00:33:701 (9) - NC
00:34:729 (1) - remove NC
00:55:301 (1) - end of the spinner here: 00:57:872
01:02:329 (6) - NC
01:06:615 (5) - ^
01:12:101 (5) - ^
01:17:586 (6) - ^
01:18:958 (1) - remove NC
01:21:358 (6) - NC

00:41:586 (1) -
[Konei's Normal]

Hm.......It's not Normal it's just a set of sliders, and Normal shouldn't be so hard for beginners, i suggest you to re-map this diff, i think it wont be ranked because of you, it's just my opinion. WHAT?!! 3.97 stars, are you kidding?? Use 1.0 SV..its Normal lol

[Easy]

What...3.20 stars..are you kidding too? D: Use 0.8 SV it would be better Easy = Normal - lol, make it lower or it wont be ranked...if you do, call me back i will mod it again :D

Good luck with rank~
-Neipezi

Lizellota wrote:

M4M here ~

[General]

How about +3 to offset? sounds better for me~

[K.R.T's Insane]

Some suggestions about hitsounds
00:00:958 (1) - whistle
00:03:186 (1) - ^
00:03:701 (1) - ^
00:04:044 - remove whistle
00:05:586 - whistle
00:14:158 - finish
00:14:844 - whistle
00:15:015 - remove whistle
00:19:644 - maybe change whistle to finish?
00:29:929 (6) - whistle
00:22:729 - ^
00:40:215 - finish
00:44:072 (6) - clap
01:21:872 - whistle
01:22:729 - ^
01:25:472 - ^
00:52:215 - ^
00:54:615 (3) - ^

00:11:758 (3,4,5) - 00:35:758 (9,1) - 00:41:244 (3) - 01:22:386 (4) - 01:27:872 (5) - x:128 y:308

Good luck with rank~
All fixed :)

UpDate DL : http://www.mediafire.com/?ha858eu51k9fzor
Topic Starter
Kin

Lizellota wrote:

M4M here ~

[General]

How about +3 to offset? sounds better for me~

[Hard]

Some suggestions about hitsounds
00:01:472 - whistle Fix'd
00:02:844 - remove whistle ^
00:05:586 (8) - whistle ^
00:11:415 - finish ^
00:16:901 - ^ ^
00:30:615 - ^ ^
00:38:844 (1) - ^ ^
00:44:329 - ^ ^
00:59:415 - ^ ^
01:00:786 (1) - ^ ^
01:03:529 - ^ 01:04:044 - 01:04:901 - 01:05:415 - ^
01:07:644 - ^ ^
01:11:758 - ^ ^
01:17:244 - ^ ^
01:27:872 (9,10) - add claps no change
Other things
00:16:044 (1) - remove NC Fix'd
00:16:901 (3) - NC ^
00:22:729 (5) - NC ^
00:24:786 (1) - remove NC ^
00:27:872 (6) - NC ^
00:29:586 (1) - remove NC ^
00:33:701 (9) - NC ^
00:34:729 (1) - remove NC ^
00:55:301 (1) - end of the spinner here: 00:57:872 ^
01:02:329 (6) - NC ^
01:06:615 (5) - ^ ^
01:12:101 (5) - ^ ^
01:17:586 (6) - ^ ^
01:18:958 (1) - remove NC ^
01:21:358 (6) - NC

00:41:586 (1) - Fix'd
[Konei's Normal]

Hm.......It's not Normal it's just a set of sliders, and Normal shouldn't be so hard for beginners, i suggest you to re-map this diff, i think it wont be ranked because of you, it's just my opinion. WHAT?!! 3.97 stars, are you kidding?? Use 1.0 SV..its Normal lol waiting Konei

[Easy]

What...3.20 stars..are you kidding too? D: Use 0.8 SV it would be better Easy = Normal - lol, make it lower or it wont be ranked...if you do, call me back i will mod it again :D remapping with 0,8 SV

Good luck with rank~
thanks for mod ^_^
Aurele
Supprime natsuiro kiseki de tes tags puisqu'il est déjà dans la source.
nokd.

Si t'as besoin d'un mod, fais moi signe.
Topic Starter
Kin

Gabe wrote:

Supprime natsuiro kiseki de tes tags puisqu'il est déjà dans la source.
nokd.

Si t'as besoin d'un mod, fais moi signe.
Oh wait j'étais sur de l'avoir déjà enlevé D:
Tari
Since your remapping easy I will skip it.

Kinda late? 0.0

[Konei's Normal]

00:05:586 (1,2,3,4) - Try this rhythm? http://puu.sh/19Jkw
00:26:158 (3) - I find this confusing 0.0
01:01:472 (2) - ^
00:47:072 (1,2) - Try this rhythm http://puu.sh/19Jmn
00:59:415 (3,4) - Try this http://puu.sh/19JmQ

[Hard]

00:08:672 (7) - New combo here?
00:12:101 (3) - ^
00:25:472 (6) - ^
00:30:272 (6) - ^
00:36:615 (6) - ^
00:47:072 (6) - ^
00:50:501 (5) - ^
01:06:958 (2) - Clap here?
00:14:329 (2) - This sound a bit loud to me 0.0

[K.R.T Insane]

00:41:758 (4) - Move to the right a bit
01:13:644 (6) - New combo?
00:03:186 (1) - Add whistle?

The insane looks really nice :D

That's it
Topic Starter
Kin

Taris wrote:

Since your remapping easy I will skip it. Oh wait I fail, forget to remove "remapping"

Kinda late? 0.0 Never late :D

[Konei's Normal]

00:05:586 (1,2,3,4) - Try this rhythm? http://puu.sh/19Jkw Kinda strange for me
00:26:158 (3) - I find this confusing 0.0 change slider with only one arrow and add one circle
01:01:472 (2) - ^
00:47:072 (1,2) - Try this rhythm http://puu.sh/19Jmn Fix'd
00:59:415 (3,4) - Try this http://puu.sh/19JmQ Fix'd

[Hard]

00:08:672 (7) - New combo here? Not really sure then no change, but will change if one other modder say this
00:12:101 (3) - ^ ^
00:25:472 (6) - ^ Fix'd
00:30:272 (6) - ^ Fix'd
00:36:615 (6) - ^ Fix'd
00:47:072 (6) - ^ Fix'd
00:50:501 (5) - ^ Fix'd
01:06:958 (2) - Clap here? Fix'd
00:14:329 (2) - This sound a bit loud to me 0.0 Oh wait that true, I forget to change volume HS

[K.R.T Insane]

00:41:758 (4) - Move to the right a bit
01:13:644 (6) - New combo?
00:03:186 (1) - Add whistle?

The insane looks really nice :D

That's it
thank you for mod :D
Coro
Taiko mod~

All are suggestions unless in red.

[Taikin Kantan]
00:16:215 - d k d
00:27:529 - k d
00:58:729 - d k d k

[mint's Taiko]
00:36:615 - ddk
01:26:844 - d k k d k k ddd
moe mint >w<

[Taikin Oni]
00:16:901 - d kkk k ddk
00:27:872 - D
01:10:386 - K K K K D D D D D

nice map~
Topic Starter
Kin

CoroQuetz wrote:

Taiko mod~

All are suggestions unless in red.

[Taikin Kantan]
00:16:215 - d k d
00:27:529 - k d
00:58:729 - d k d k
All fix'd

[mint's Taiko]
00:36:615 - ddk
01:26:844 - d k k d k k ddd
moe mint >w<
All fix'd

[Taikin Oni]
00:16:901 - d kkk k ddk I think it's sound kinda strange
00:27:872 - D I prefer K <_<
01:10:386 - K K K K D D D D D Fix'd

nice map~ Thank you :D
After 3 pages, 1 taiko mod D:

Thanks for mod ^_^
Tari
Back for easy mod :D you owe me

Don't kudosu this

[Easy]

00:04:558 (3,4) - Change the rhythm to this http://puu.sh/1bYqr
00:59:415 (2) - Add finish to the start.
01:04:901 (2) - Move the end dot of the slider 1 grid down.

That's all >3<

Fix some of your overlaps btw.
Topic Starter
Kin

Taris wrote:

Back for easy mod :D you owe me

Don't kudosu this

[Easy]

00:04:558 (3,4) - Change the rhythm to this http://puu.sh/1bYqr
00:59:415 (2) - Add finish to the start.
01:04:901 (2) - Move the end dot of the slider 1 grid down.
All fix'd
That's all >3<

Fix some of your overlaps btw. where are they ? .__.
Thanks again :D
Kanari
Haii ~
You requested in my queue ~


[General]
- Bookmarks can be removed ~


[Easy]
- Place some soft whistles at places like 00:36:101, 00:37:472, 00:40:202 and so on ~
00:37:815 (3) - Finish at the end.
01:10:558 (3) - Start this slider a tick earlier ?


[Konei's Normal]
- HP Drain Rate +1 ?
00:25:815 (2) - Whistle.
00:26:501 - ^
00:28:558 (2) - ^
00:29:244 (3) - ^
00:34:729 (5) - ^
- I think you know where to place the whistles now ~
00:38:844 (5) - Finish.
00:49:815 (1) - ^
01:22:729 (3) - Place this note where the previous slider's end was.
01:28:215 (1) - Extend this spinner a tick forward to match the other diffs.


[Hard]
00:08:672 (7) - New combo.
00:54:101 (5) - ^ Or maybe at (7) ?
01:27:015 (6) - ^


[K.R.T's Insane]
- HP Drain Rate +2
00:17:415 (2) - Move this down a bit so that is doesnt touch 00:16:558 (3)
00:40:044 (6) - Up a bit too high, lower this down.
00:41:758 (4) - Place where (1) was placed properly.
01:13:644 (6) - New combo here or at (8)
01:28:215 (1) - Extend this spinner a tick forward to match the other diffs.


Nicely mapped ~
Good luck and star!
Loneight
Hi~
M4M from L18's & Crystal's Modding Queue.


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[Easy]

  1. Although you use "wrap" to map this diff , but not wrap perfect ,and some even let me feel a little ugly , i think you can spend more time to improve

  2. Useless green line:
    00:44:329 -
    01:17:244 -
    01:17:586 -

  3. re bookmark
  4. 00:33:701 (3) - NC ,because kiai time start
  5. 01:04:901 (2) - how about this ? just use copy 01:06:615 (4) - and rotate 180

[Konei's Normal]

  1. Useless green line:
    00:06:272 -
    00:08:158 -
    01:04:558 -

  2. 00:12:786 (4) - 3rd point on x:392 y:176
  3. 00:20:501 (6) - this let me feel strange , how about change 1 circle and 1 rotate slider ?
  4. 00:38:844 (5) - add finish
  5. 00:43:644 (4) - add finish at start
  6. 00:49:815 (1) - ^
  7. 00:53:929 (3) - add finish

[Hard]

  1. 00:03:186 (5) - NC
  2. 00:07:301 (4,7) - ^
  3. 00:33:015 (6) - why you use 1.5x to represent this ?~ i dosen't know there can accelerate

[K.R.T's Insane]

  1. Useless green line:
    00:21:701 -
    00:22:729 -
    00:27:872 -
    00:28:215 -
    00:28:901 -
    00:30:615 -
    01:05:929 -

  2. 00:16:901 (1,2) - let me feel "it is casually pulled"
  3. only kiai time's place let me feel a little noisy , maybe spend more time to improve ?
good song & good luck~
and sorry to my poor English
Topic Starter
Kin

xXCrystalMoonAnimeXx wrote:

Haii ~
You requested in my queue ~


[General]
- Bookmarks can be removed ~


[Easy]
- Place some soft whistles at places like 00:36:101, 00:37:472, 00:40:202 and so on ~ No change I prefer drum Hitsound here
00:37:815 (3) - Finish at the end. Fix'd
01:10:558 (3) - Start this slider a tick earlier ? No change cuz there is no beat here


[Konei's Normal]
- HP Drain Rate +1 ?
00:25:815 (2) - Whistle. Fix'd
00:26:501 - ^ ^
00:28:558 (2) - ^ ^
00:29:244 (3) - ^ ^
00:34:729 (5) - ^ No change
- I think you know where to place the whistles now ~
00:38:844 (5) - Finish. Fix'd
00:49:815 (1) - ^ Fix'd
01:22:729 (3) - Place this note where the previous slider's end was. Fix'd
01:28:215 (1) - Extend this spinner a tick forward to match the other diffs. Fix'd


[Hard]
00:08:672 (7) - New combo.
00:54:101 (5) - ^ Or maybe at (7) ?
01:27:015 (6) - ^
all fix'd

[K.R.T's Insane]
- HP Drain Rate +2
00:17:415 (2) - Move this down a bit so that is doesnt touch 00:16:558 (3)
00:40:044 (6) - Up a bit too high, lower this down.
00:41:758 (4) - Place where (1) was placed properly.
01:13:644 (6) - New combo here or at (8)
01:28:215 (1) - Extend this spinner a tick forward to match the other diffs.


Nicely mapped ~
Good luck and star! Thanks :D

l1106188 wrote:

Hi~
M4M from L18's & Crystal's Modding Queue.


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[Easy]

  1. Although you use "wrap" to map this diff , but not wrap perfect ,and some even let me feel a little ugly , i think you can spend more time to improve

  2. Useless green line:
    00:44:329 -
    01:17:244 -
    01:17:586 -

    removed
  3. re bookmark removed
  4. 00:33:701 (3) - NC ,because kiai time start
  5. 01:04:901 (2) - how about this ? just use copy 01:06:615 (4) - and rotate 180
    All fix'd

[Konei's Normal]

  1. Useless green line:
    00:06:272 -
    00:08:158 -
    01:04:558 -
    Removed
  2. 00:12:786 (4) - 3rd point on x:392 y:176 Not really fix'd but changed to a slider with the tick perfectly in center circle
  3. 00:20:501 (6) - this let me feel strange , how about change 1 circle and 1 rotate slider ? Fix'd
  4. 00:38:844 (5) - add finish Fix'd
  5. 00:43:644 (4) - add finish at start Look kinda strange for me, clap added
  6. 00:49:815 (1) - ^ Fix'd
  7. 00:53:929 (3) - add finish Fix'd

[Hard]

  1. 00:03:186 (5) - NC
  2. 00:07:301 (4,7) - ^
  3. 00:33:015 (6) - why you use 1.5x to represent this ?~ i dosen't know there can accelerate
all Fix'd and 1.5 removed

[K.R.T's Insane]

  1. Useless green line:
    00:21:701 -
    00:22:729 -
    00:27:872 -
    00:28:215 -
    00:28:901 -
    00:30:615 -
    01:05:929 -

  2. 00:16:901 (1,2) - let me feel "it is casually pulled"
  3. only kiai time's place let me feel a little noisy , maybe spend more time to improve ?
good song & good luck~
and sorry to my poor English Thanks for mod :D
Konei
Just btw, noone cares about star raiting.
It's only important that Easy is below 3,00 Star raiting.
End from me.
-Neipezi

Taris wrote:

Since your remapping easy I will skip it.

Kinda late? 0.0

[K.R.T Insane]

00:41:758 (4) - Move to the right a bit
01:13:644 (6) - New combo?
00:03:186 (1) - Add whistle?

The insane looks really nice :D

That's it
thank you~ :)

xXCrystalMoonAnimeXx wrote:

Haii ~
You requested in my queue ~

[General]
- Bookmarks can be removed ~

[K.R.T's Insane]
- HP Drain Rate +2
00:17:415 (2) - Move this down a bit so that is doesnt touch 00:16:558 (3)
00:40:044 (6) - Up a bit too high, lower this down.
00:41:758 (4) - Place where (1) was placed properly.
01:13:644 (6) - New combo here or at (8)
01:28:215 (1) - Extend this spinner a tick forward to match the other diffs.


Nicely mapped ~
Good luck and star!
Modding thank you. :D
I'm sorry to see you late. :cry:

UpDate DL : http://www.mediafire.com/?l0sx0nv875zml6u
PandaRoflmao
Both of them the Taikin kantan and oni have some hit sounds that sound too forced especially on the fist part of the first chorus in the kantan diff in the part with the doubles at 00:35:758 and the whole second part of the first chorus sounds like it's not appropriate with the rythm, well it's just an opinion anyways, that's on taiko.
About the standard diffs, they are very well and I don't have anything to say c:
Good luck with your map :)
Topic Starter
Kin

PandaRoflmao wrote:

Both of them the Taikin kantan and oni have some hit sounds that sound too forced especially on the fist part of the first chorus in the kantan diff in the part with the doubles at 00:35:758 and the whole second part of the first chorus sounds like it's not appropriate with the rythm, well it's just an opinion anyways, that's on taiko.
About the standard diffs, they are very well and I don't have anything to say c:
Good luck with your map :) Thanks ~
Oh, I didn't notice this D:
Well I don't think it's a problem ?
Jenny
Easy:

Slideradjustments are to be done without gridsnap on.
Do not use red points for blankets, not for smooth sliders, it'll ruin them :<
OD +1?



  • 00:00:958 (2) - you can adjust this better to 1
    00:01:815 (3) - same for 2
    00:03:701 (2) - same for 1
    00:04:558 (3) - a bit more to the right (as for, the ending point) would suit the previous sliderbow better (pointing towards new combo)
    00:05:929 (1) - adjust to 2
    00:10:044 (4) - adjust to 3
    00:11:758 (2) - adjust to 1
    00:13:129 (3) - adjust to 2
    00:14:501 (4) - to 3 (the part right before the red point for example is further away than the beginning)
    00:15:872 (5) - move without gridsnap so it ends on where 3 ended
    00:18:615 (2) - similar to 00:14:501
    00:19:986 (3) - the end here is closer to 2 than the rest
    00:21:358 (4) - adjust aswell
    00:22:729 (5) - ^
    00:25:815 (4) - ^ (the bow is too strong)
    00:26:501 (5,1,2,3) - a straight line of objects is meeh, do a bow to lead into 3 or smth
    00:30:272 (1) - i guess you know it yourself; the beginning is further away than the ending part, so adjust that please

    00:36:444 (2) - adjust (meaning equal bow + distance to previous slider)
    00:37:815 (3) - ^
    00:39:186 (4) - ^
    00:40:558 (1) - that redpoint does not suit the song and the overall slidershaping, try something different, it just pokes out too hard and feels meeh
    00:43:644 (4) - you can better that blanket out; also, the reverse arrow gets too close to 3's start, please adjust this
    00:45:015 (1) - bow too strong in the beginning, results in too much distance to 4 in-between the first two sliderpoints, adjust (without gridsnap ofc)
    00:47:415 (2) - ^
    00:50:501 (5) - again, please no red points for blankets, it feels clunchy and awkward, also ruins the flow
    00:52:901 (3) - adjust to 2

    00:59:415 (2) - too far away from 1 in-between the sliderpoints
    01:03:529 (1) - use 2 sliderpoints, also, gridsnap off for better blanket as always
    01:04:901 (2,4) - you can shape these better around 3
    01:08:672 (2) - the end is further away from 1 as the beginning and middle part and also the curve is unbalanced
    01:10:558 (3) - redpoint is meeh :<
    01:13:129 (2) - i do not like this shape, it's like straight to the right-bow to top-straight to the left and just feels boringly meeh
    01:15:529 (1) - again, in-between the first two sliderpoints the bow is meeh and also, add another sliderpoint after the red one to have a proper adjustment to 3
    01:16:558 (2) - use 2 points before the red one to have a proper bow
    01:17:929 (3) - redpoint -_- also, not symmetric
    01:19:301 (4) - unbalanced and awkward curve (TOO curvy), also not symmetric
    01:20:329 (5) - i find this curve ugly because of the way the slidertrack is shaped before the red point
    01:22:729 (2) - red point and following ones should be a bit more to the left for more equal distance to 1
    01:26:844 (2) - adjust to 1

Judgement: Quite okay, jus the slidershapes could use some work as pointed out - remember to turn gridsnap of for blankets at least.



Konei's Normal:

OD3 is low for a normal, suggesting +1.


  • 00:00:958 (2) - I find this one awkward to hit because it's on a blue tick and not really into a flow yet but that may be me
    00:01:815 (3) - curve could be more balanced, right now it's like the sliderpoint is at 40% of the slider while it should be at 48-53% of it's track to create a more fluent bow, hope you get me
    00:04:558 (3) - that bow feels like these 90°-sliderpointangle ones, in other words, I do not like it, it doesn't feel flowy; try to do smth about that?
    00:06:615 (3) - take the movement the transition of 2-3 gives you into the curve; right now it is straight movement from 2 to 3 and then it goes meehisly to the left; it should go more upwards (keep the curve balanced tho), letting the slider end as if it was leading back to 2
    00:12:786 (4) - a) why this awkward bow? there is no reason for it. b) why is the awkward bow not even balanced :<
    00:13:815 (5,1,2) - straight lines between objects (and especially when one of these is a bowy slider) = no, ugly :<
    00:15:872 (3) - feels better if the reverse arrow-point is more down-left
    00:17:244 (1) - unbalanced curve and awkward angle/transition from 3 :<
    00:17:244 (1,2,3) - this is not very pretty. you got two very similar shapes with 1 and 3 (as in, the directions these have and the flow they generate) but use point-to-point placement and that is meeh...
    00:20:329 (5,6,7) - this straight line does not suit 4's sliderbow, also, the way 7 points is not very flowy with either of these nor does it give a good transition to the next combo
    00:21:701 (2) - this curve is quite unbalanced and looks 2008, make a proper blanket around 3
    00:23:758 (5) - this is mean, especially for a normal, do not use a 100% overlaying shape with an earlier slider; also, the above mentioned stuff applies here aswell
    00:23:758 (5,1,2,3,4,5) - let me demonstrate my thoughts about this movement in a screenshot below



    in other words, please bring a flow to this and not point-to-point-i-first-use-a-bow-and-then-i-do-an-edge-slider stuff
    00:27:872 (1,2) - these seem to want to create an oval movement, for that, you will have to place 2 more to the top-left
    00:29:244 (3) - that bow is too strong and thus does not blanket 2 correctly, weaken it and reposition a bit
    00:30:615 (1) - according to 3's reverse movement, this should be more to the top to have a proper transition

    00:34:729 (5) - this should be put a bit more top-right, also having the curve so it would lead back to 4 with the reverse movement
    00:36:101 (1) - this is ugly, no real bow, no real flow and not a straight line either :<
    00:37:129 (2,3) - straight lines, huh? (change please, also the transition from 1 to 2 to 3 is just unflowy point-to-point-ish and that is not a goal in a rhythm game)
    00:39:186 (1) - similar to 00:36:101, this curve is not really a pretty one
    00:40:215 (3) - sliderpoint should be more to the top and also more to the right to generate a proper curve
    00:40:901 (4) - ^ mirrored
    00:41:586 (1) - same as 00:40:215
    00:44:329 (1,2) - as in a previous example, the oval flow can be bettered out
    00:45:701 (3) - this one should be led into by the previous oval movement and should also continue the bow 2's shape is going, please do that

    ohmygodwhatdoyoumean


    ^something like that
    00:48:444 (2,3) - oval movement thing again
    00:49:815 (1,2) - ^
    00:51:186 (3,4) - these curves aren't really balanced out and are not-so-pretty

    00:59:415 (3) - putting the 2nd (middle) sliderpoint to 34|125 will do better (gridsnap off ofc)
    01:00:786 (1,2) - oval movement
    01:02:158 (3) - ugly overlap with 1, yes this is feelable ingame; also, the transition from 2 is not too good since you will stop on 3's start, totally change your angle and then go back which is meeh especially when you're still in the same combo
    01:03:529 (1) - make this symmetric to the X-axis please

    01:10:386 (3) - box below

    this'll do better


    Coordinates:

    First Point (not start): 32|216
    Second Point: 38|306
    Third: 115|337
    End/Reverse point: 171|316

    01:12:444 (2,3,4) - i do not enjoy this straight line after- and into a somewhat bowy slider
    01:16:215 (5) - that curve can easily be balanced out without gridsnap, also, you should make it blanket upcoming 1
    01:18:958 (4) - the mirroring makes this result in uneven spacing which didn't occur in your map yet and thus feels unfitting, make it 1.0x
    01:25:472 (1,2,3) - i do not like this slider-to-slider transition but that might be me.

Judgement: More polishment and focus on object transitions, even sliders and more of an overall flow would do well, you can do this I am sure.



Hard:


  • 00:05:929 (1,3) - please adjust these better to 2, without gridsnap and also without red sliderpoints, it will do well, believe me
    00:08:672 (1,3) - ^
    00:14:329 (2) - I do not see the reason for these 1/4, why not just put 2 1/2 circles?
    00:14:672 (3) - that could blanket 4 better
    00:15:529 (6) - a blanket around 5 without a red point would do better here
    00:16:901 (1,3) - really not a fan of these shapes
    00:19:301 (3) - oh noe, please do not do this, that is so hard to read and feels awkward; 100% blanketting slidershapes in a short time between them are really a mean thing and rarely suit anything
    00:20:844 (7) - this feels a bit close to 5's ending and might be uglyishly overlapped by its hitburst
    00:21:186 (1) - this sounds more as if there should be 3 circles
    00:22:729 (1) - again these shapes, please change that; also, this is not symmetric and it should be
    00:23:758 (2) - ^
    00:24:272 (3) - this should build an even triangle with 2's end and 1's beginning; gives more of an overall fitting feel
    00:25:472 (6) - add a new combo because of change in vocals and instrumental? (feels suiting here)
    00:27:872 (1,2,3,4,5) - too many straight lines between the objects :<
    00:31:644 (4) - again these shapes :<

    00:41:586 (1) - could be more balanced without gridsnap on if you move the middle point around a little
    00:43:472 (6) - this is awkward to play because it starts on a red tick and feels unnatural to click and hold; you should start the slider on where it currently ends
    00:49:815 (4) - blanket without red point please, currently the flow is a bit bugged up to me
    00:50:501 (1) - could improve that blanket of 4's end
    00:51:186 (3) - the first bow is ugly as it does not properly blanket or harmonize with 2, please improve that
    00:54:101 (1) - start the slider on the white tick, as with an earlier example, sliders on red ticks are mostly awkward to play and hold
    00:55:301 - put a note here and start the spinner 1/4 later

    01:00:444 (8) - not properly stacked on 7's end
    01:00:958 (2) - improve the blanket
    01:01:301 (3) - ^
    01:01:644 (4) - ^
    01:02:501 (2) - this should be more to the left to lead better into 3
    01:02:672 (3,4) - these feel awkward because they start on red ticks, please change this.
    01:03:529 (1,2) - this is pretty.
    01:09:015 (5) - the 2 first sliderpoints are too close to each other and ruin each other's effect on the curve, resulting in clunchyless; change something about that please
    01:10:558 (1,2,3,4) - improve blankets

    01:13:986 (5) - CTRL-G feels better here; though, improve the blanket
    01:15:358 (1,2,3) - blankets
    01:17:586 (1) - do not use red points here
    01:18:272 (2) - this should be bettered out aswell, could blanket 1's end very well
    01:19:301 (4) - more balance in slidercurve to blanket 5 better
    01:20:501 (6,7) - these feel weird; I thought of a curve like 7 where 6 is because you just come out of 5 and a slider like 6 is weird where 7 would fit better there
    01:21:358 (1) - no, this is so ugly ;_;
    01:22:044 (2,3) - blankets
    01:24:444 (4) - that curve is currently unbalanced and meeh
    01:24:958 (5,6) - blankets
    01:27:015 (6) - replace with circle + start a new 1/2 slider on where it ends, then replace upcoming 7 with 2 circles so you have the same hitsound pattern but it feels better
    01:28:215 - add a circle (+ finish hitsound) here and start the spinner 1/4 later

Judgement: As in easy, better workout for blankets and bit of flow will do - keep going.



K.R.T's Insane:

The kiaitimes are different in this diff while they should be consistent in the whole mapset.


  • 00:01:301 (3,4) - i find these curves a bit clunchy
    00:04:044 (3,4) - ^
    00:08:672 (1) - that is not symmetric, adjust please
    00:15:015 (4) - better that blanket out
    00:16:901 (1) - build a blanket around 5
    00:17:415 (2) - ^ will have to mirror that one after
    00:18:272 (1,2) - ^ same for these
    00:21:015 (5) - try to make it totally symmetric so the slidertick is exactly on the Y-axis
    00:22:044 (5,6,7) - the spacing here should decrease, just as the hitsounds do, by 10% each or smth
    00:28:729 (2,3) - i do not see the reason for these, especially 3 (you might keep 2 tho)
    00:33:272 (8) - remove the clap, it sounds weird and misplaced

    00:36:101 (1) - not totally symmetric
    00:37:472 (1,2) - if you want an oval movement, you can do that better, I am sure
    00:40:729 (2) - use a mirrored and CTRL-G-ed version of 1, currently it is messed up
    00:41:244 (3) - not symmetric
    00:44:072 (6,8) - adding claps here will do fine
    00:47:758 (4) - you are missing a whistle on the sliderend here
    00:48:786 (2) - ^
    00:49:130 (4) - ^
    00:49:815 (1) - also missing a whistle here
    00:51:186 (4) - not symmetric

    00:55:472 (2,3,4) - these start on red ticks, that is not good to play and does not suit the rhythm (actually, the weak point is 3); if you want it to suit the vocals, you will have to put a circle where 3 starts and start the slider 1/2 later; suggestion below


    00:56:844 (1,2,3) - ^
    01:00:958 (1,2,3,4) - similar
    01:06:615 (2,4) - you can improve these blankets

    01:13:129 (5) - not symmetric
    01:24:101 (1,2,3,4,5) - this played a bit weird and the followpoints look screwed up but it's interesting
    01:28:215 - move 1/4 back and put a circle + finish sound here?

Judgement: Pretty k but as in the other diffs, more polishment and improvement may be done and that'd be a good thing to do, so keep going and doing your stuffs guys!
Topic Starter
Kin

Jenny wrote:

Easy:

Slideradjustments are to be done without gridsnap on.
Do not use red points for blankets, not for smooth sliders, it'll ruin them :<
OD +1?



  • 00:00:958 (2) - you can adjust this better to 1 Maybe fix'd
    00:01:815 (3) - same for 2 ^
    00:03:701 (2) - same for 1 ^
    00:04:558 (3) - a bit more to the right (as for, the ending point) would suit the previous sliderbow better (pointing towards new combo) ^
    00:05:929 (1) - adjust to 2 ^
    00:10:044 (4) - adjust to 3 ^
    00:11:758 (2) - adjust to 1 This one is okay no ?
    00:13:129 (3) - adjust to 2 Fix'd
    00:14:501 (4) - to 3 (the part right before the red point for example is further away than the beginning) ^
    00:15:872 (5) - move without gridsnap so it ends on where 3 ended Not fix'd because I think it's look a bit strange next to 4
    00:18:615 (2) - similar to 00:14:501 changed to other thing
    00:19:986 (3) - the end here is closer to 2 than the rest 2 changed then here it's okay
    00:21:358 (4) - adjust aswell Fix'd
    00:22:729 (5) - ^ ^
    00:25:815 (4) - ^ (the bow is too strong) what do you mean ?
    00:26:501 (5,1,2,3) - a straight line of objects is meeh, do a bow to lead into 3 or smth 2, 3 changed
    00:30:272 (1) - i guess you know it yourself; the beginning is further away than the ending part, so adjust that please Fix'd

    00:36:444 (2) - adjust (meaning equal bow + distance to previous slider) ^
    00:37:815 (3) - ^ ^
    00:39:186 (4) - ^ ^
    00:40:558 (1) - that redpoint does not suit the song and the overall slidershaping, try something different, it just pokes out too hard and feels meeh this red point is on slider tick then I don't think it's a problem
    00:43:644 (4) - you can better that blanket out; also, the reverse arrow gets too close to 3's start, please adjust this Maybe fix'd
    00:45:015 (1) - bow too strong in the beginning, results in too much distance to 4 in-between the first two sliderpoints, adjust (without gridsnap ofc) ^
    00:47:415 (2) - ^ ^
    00:50:501 (5) - again, please no red points for blankets, it feels clunchy and awkward, also ruins the flow no change, when I use white point my blanket is more strange
    00:52:901 (3) - adjust to 2 Fix'd

    00:59:415 (2) - too far away from 1 in-between the sliderpoints ^
    01:03:529 (1) - use 2 sliderpoints, also, gridsnap off for better blanket as always ^
    01:04:901 (2,4) - you can shape these better around 3 ^
    01:08:672 (2) - the end is further away from 1 as the beginning and middle part and also the curve is unbalanced ^
    01:10:558 (3) - redpoint is meeh :< Meeeeh is goooood Fix'd
    01:13:129 (2) - i do not like this shape, it's like straight to the right-bow to top-straight to the left and just feels boringly meeh Well it's just a opinion, no change here
    01:15:529 (1) - again, in-between the first two sliderpoints the bow is meeh and also, add another sliderpoint after the red one to have a proper adjustment to 3 Fix'd
    01:16:558 (2) - use 2 points before the red one to have a proper bow ^
    01:17:929 (3) - redpoint -_- also, not symmetric He's symetrical D:
    01:19:301 (4) - unbalanced and awkward curve (TOO curvy), also not symmetric Not fix'd but changed to other thing
    01:20:329 (5) - i find this curve ugly because of the way the slidertrack is shaped before the red point no change
    01:22:729 (2) - red point and following ones should be a bit more to the left for more equal distance to 1 maybe fix'd
    01:26:844 (2) - adjust to 1 Fix'd

Judgement: Quite okay, jus the slidershapes could use some work as pointed out - remember to turn gridsnap of for blankets at least.



Konei's Normal:

OD3 is low for a normal, suggesting +1. Fix'd


  • 00:00:958 (2) - I find this one awkward to hit because it's on a blue tick and not really into a flow yet but that may be me what blue tick ?
    00:01:815 (3) - curve could be more balanced, right now it's like the sliderpoint is at 40% of the slider while it should be at 48-53% of it's track to create a more fluent bow, hope you get me don't really know if I fix'd this
    00:04:558 (3) - that bow feels like these 90°-sliderpointangle ones, in other words, I do not like it, it doesn't feel flowy; try to do smth about that? ^
    00:06:615 (3) - take the movement the transition of 2-3 gives you into the curve; right now it is straight movement from 2 to 3 and then it goes meehisly to the left; it should go more upwards (keep the curve balanced tho), letting the slider end as if it was leading back to 2 ^
    00:12:786 (4) - a) why this awkward bow? there is no reason for it. b) why is the awkward bow not even balanced :< maybe, because 2nd red tick is on vocal "Na"
    00:13:815 (5,1,2) - straight lines between objects (and especially when one of these is a bowy slider) = no, ugly :< 1 moved a bit top
    00:15:872 (3) - feels better if the reverse arrow-point is more down-left Fix'd
    00:17:244 (1) - unbalanced curve and awkward angle/transition from 3 :< ^
    00:17:244 (1,2,3) - this is not very pretty. you got two very similar shapes with 1 and 3 (as in, the directions these have and the flow they generate) but use point-to-point placement and that is meeh... well don't know how I fix this
    00:20:329 (5,6,7) - this straight line does not suit 4's sliderbow, also, the way 7 points is not very flowy with either of these nor does it give a good transition to the next combo Maybe fix'd
    00:21:701 (2) - this curve is quite unbalanced and looks 2008, make a proper blanket around 3
    00:23:758 (5) - this is mean, especially for a normal, do not use a 100% overlaying shape with an earlier slider; also, the above mentioned stuff applies here aswell
    00:23:758 (5,1,2,3,4,5) - let me demonstrate my thoughts about this movement in a screenshot below



    in other words, please bring a flow to this and not point-to-point-i-first-use-a-bow-and-then-i-do-an-edge-slider stuff Maybe Fix'd
    00:27:872 (1,2) - these seem to want to create an oval movement, for that, you will have to place 2 more to the top-left Fix'd
    00:29:244 (3) - that bow is too strong and thus does not blanket 2 correctly, weaken it and reposition a bit ^
    00:30:615 (1) - according to 3's reverse movement, this should be more to the top to have a proper transition ^

    00:34:729 (5) - this should be put a bit more top-right, also having the curve so it would lead back to 4 with the reverse movement ^
    00:36:101 (1) - this is ugly, no real bow, no real flow and not a straight line either :< I changed this slider for make him symetric to 1
    00:37:129 (2,3) - straight lines, huh? (change please, also the transition from 1 to 2 to 3 is just unflowy point-to-point-ish and that is not a goal in a rhythm game) Fix'd
    00:40:215 (3) - sliderpoint should be more to the top and also more to the right to generate a proper curve ^
    00:40:901 (4) - ^ mirrored ^
    00:41:586 (1) - same as 00:40:215 ^
    00:44:329 (1,2) - as in a previous example, the oval flow can be bettered out ^
    00:45:701 (3) - this one should be led into by the previous oval movement and should also continue the bow 2's shape is going, please do that No change, I think it's make for 3 is symetric to 1

    ohmygodwhatdoyoumean


    ^something like that
    00:48:444 (2,3) - oval movement thing again Fix'd
    00:49:815 (1,2) - ^ ^
    00:51:186 (3,4) - these curves aren't really balanced out and are not-so-pretty ^

    00:59:415 (3) - putting the 2nd (middle) sliderpoint to 34|125 will do better (gridsnap off ofc) ^
    01:00:786 (1,2) - oval movement I prefer this than oval here and I don't think i have the place
    01:02:158 (3) - ugly overlap with 1, yes this is feelable ingame; also, the transition from 2 is not too good since you will stop on 3's start, totally change your angle and then go back which is meeh especially when you're still in the same combo fix'd
    01:03:529 (1) - make this symmetric to the X-axis please ^

    01:10:386 (3) - box below ^

    this'll do better


    Coordinates:

    First Point (not start): 32|216
    Second Point: 38|306
    Third: 115|337
    End/Reverse point: 171|316

    01:12:444 (2,3,4) - i do not enjoy this straight line after- and into a somewhat bowy slider ^
    01:16:215 (5) - that curve can easily be balanced out without gridsnap, also, you should make it blanket upcoming 1 ^
    01:18:958 (4) - the mirroring makes this result in uneven spacing which didn't occur in your map yet and thus feels unfitting, make it 1.0x ^
    01:25:472 (1,2,3) - i do not like this slider-to-slider transition but that might be me. It's just your opinion, no change

Judgement: More polishment and focus on object transitions, even sliders and more of an overall flow would do well, you can do this I am sure.



Hard:


  • 00:05:929 (1,3) - please adjust these better to 2, without gridsnap and also without red sliderpoints, it will do well, believe me Adjusted but with red point
    00:08:672 (1,3) - ^ ^
    00:14:329 (2) - I do not see the reason for these 1/4, why not just put 2 1/2 circles? Fix'd
    00:14:672 (3) - that could blanket 4 better ^
    00:15:529 (6) - a blanket around 5 without a red point would do better here I like this slider, look like arrow with circle and previous slider
    00:16:901 (1,3) - really not a fan of these shapes I like these sliders
    00:19:301 (3) - oh noe, please do not do this, that is so hard to read and feels awkward; 100% blanketting slidershapes in a short time between them are really a mean thing and rarely suit anything I don't think it's too hard to read this, will change if someone say this again
    00:20:844 (7) - this feels a bit close to 5's ending and might be uglyishly overlapped by its hitburst Fix'd
    00:21:186 (1) - this sounds more as if there should be 3 circles I prefer slider back here for next sliders
    00:22:729 (1) - again these shapes, please change that; also, this is not symmetric and it should be now symetric
    00:23:758 (2) - ^ ^
    00:24:272 (3) - this should build an even triangle with 2's end and 1's beginning; gives more of an overall fitting feel Fix'd
    00:25:472 (6) - add a new combo because of change in vocals and instrumental? (feels suiting here) ^
    00:27:872 (1,2,3,4,5) - too many straight lines between the objects :< ^
    00:31:644 (4) - again these shapes :< love this shapes

    00:41:586 (1) - could be more balanced without gridsnap on if you move the middle point around a little ^
    00:43:472 (6) - this is awkward to play because it starts on a red tick and feels unnatural to click and hold; you should start the slider on where it currently ends maybe not cuz red tick = single tap, then not really unatural like blue tick
    00:49:815 (4) - blanket without red point please, currently the flow is a bit bugged up to me blanket adjusted but with redpoint
    00:50:501 (1) - could improve that blanket of 4's end Fix'd
    00:51:186 (3) - the first bow is ugly as it does not properly blanket or harmonize with 2, please improve that ^
    00:54:101 (1) - start the slider on the white tick, as with an earlier example, sliders on red ticks are mostly awkward to play and hold same as earlier
    00:55:301 - put a note here and start the spinner 1/4 later Fix'd

    01:00:444 (8) - not properly stacked on 7's end ^
    01:00:958 (2) - improve the blanket ^
    01:01:301 (3) - ^ ^
    01:01:644 (4) - ^ ^
    01:02:501 (2) - this should be more to the left to lead better into 3 I don't think
    01:02:672 (3,4) - these feel awkward because they start on red ticks, please change this. same as earlier
    01:03:529 (1,2) - this is pretty. no
    01:09:015 (5) - the 2 first sliderpoints are too close to each other and ruin each other's effect on the curve, resulting in clunchyless; change something about that please Fix'd
    01:10:558 (1,2,3,4) - improve blankets ^

    01:13:986 (5) - CTRL-G feels better here; though, improve the blanket ^
    01:15:358 (1,2,3) - blankets ^
    01:17:586 (1) - do not use red points here same as earlier
    01:18:272 (2) - this should be bettered out aswell, could blanket 1's end very well Fix'd
    01:19:301 (4) - more balance in slidercurve to blanket 5 better I think it's don't need
    01:20:501 (6,7) - these feel weird; I thought of a curve like 7 where 6 is because you just come out of 5 and a slider like 6 is weird where 7 would fit better there Fix'd
    01:21:358 (1) - no, this is so ugly ;_; I don't think so
    01:22:044 (2,3) - blankets Fix'd
    01:24:444 (4) - that curve is currently unbalanced and meeh ^
    01:24:958 (5,6) - blankets ^
    01:27:015 (6) - replace with circle + start a new 1/2 slider on where it ends, then replace upcoming 7 with 2 circles so you have the same hitsound pattern but it feels better I don't want that sry
    01:28:215 - add a circle (+ finish hitsound) here and start the spinner 1/4 later Fix'd

Judgement: As in easy, better workout for blankets and bit of flow will do - keep going.
Thanks for mod ~

I didn't finish to update because I have to go >__<
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