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nano - Omoide Kakera

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Topic Starter
Haya
SPOILER

bomber34 wrote:

[General]
  1. LunarSakuya has a Guest diff. So add his/her name to tags in all diffs Fixed!
  2. The audio file you are using has a kbit/s of 320. But 192 is the allowed maximum. Going to fix it later!
  3. 04:18:930 - I would like to see you map until here (maybe end with spinner then). Your "ending" is okay, too. But it doesn't really call for an end here. Nah gonna leave it like this ^^
  4. Your KIAI time is inconsistant Fixed!
[Normal]
  1. 00:23:130 (3) - not symmetrical Fixed
    301,178,23130,2,0,B|256:120|212:178,2,110,0|2|0,0:0|0:0|0:0,0:0:0
  2. 00:34:530 (1) - not symmetrical It is symmetrical
    288,72,34530,6,0,B|432:56|504:192|432:328|288:312,1,440
  3. 00:36:030 (1) - slider beginning should stack with 00:34:230 (4) - . looks weird at the moment You won't see it ingame ^^
  4. 00:38:730 (3) - to many repeats. better remove one repeat and add a note on 00:39:330 - Fixed another way
  5. 00:44:130 (3) - not symmetrical
    136,216,44130,2,0,B|120:128|168:56|256:32|344:56|392:128|376:216,1,440
    Fixed!
  6. 01:01:830 (4) - touches HP bar a little Fixed!
  7. 01:06:030 (6) - ^ Fixed!
  8. 01:07:530 (1) - remove 2 repeats and add a Note on 01:08:130 - . Sounds better No <.<
  9. 01:14:430 (3) - stack with sliderbeginning of (1) Fixed!
  10. 01:17:730 (2) - New combo Fixed!
  11. 01:59:430 (4) - not symmetrical
    169,119,119430,2,0,B|224:140|256:184|256:184|287:140|344:120,1,220,2|2,0:0|0:0,0:0:0
  12. 02:07:830 (1) - hard to say. For me the spinner is a tiny bit to short for this difficulty Naah
  13. 02:09:855 - alot of unused green inherit lines Fixed!
  14. 03:06:930 (1) - This slider is a bit ugly. Try using a slider where you can see the spikes. Imo it's alright, testers didn't have probs either
  15. 03:14:730 (3) - Sliderend is in the HP bar. That is really ugly Fixed!
  16. 03:22:530 (1,2,3,4,5,6,7,8) - hitsounding you used here doesn't work, sounds annoying/unfitting Fixed!
  17. 03:32:286 - why is here a break? Because I didn't want to let the HP drain and a small break always fits
  18. 03:42:030 (3) - unsymmetrical slider Fixed!
    312,200,222030,2,0,B|256:184|256:184|200:200,2,110,2|0|2,0:0|0:0|0:0,0:0:0
  19. 04:13:455 - unused green inherit line Fixed!
[Insane]
  1. 00:28:830 (1) - sounds to loud Don't want to make it lower
  2. 00:33:480 (5,7) - Their bows should face into the other direction for a better design of 00:33:180 (4,5,6,7) - Fixed!
  3. 00:37:530 - add note somewhere Nope
  4. 00:54:330 (7,8,9) - uuhh sounds suddenly so slow. Overall jump rate in this combo is a bit high or at least the flow isn't good enough I will think about it
  5. 01:00:180 (6,1) - jump feels pointless. Use at least a lower spacing Lowered the spacing
  6. 01:03:780 - add note Nope, follows the lyrics
  7. 01:24:480 (6) - spacing is off No it isn't
  8. 01:24:930 (1,2,3,4,5,6,7,8,9) - sounds to loud. Flow would be better with a tiny bit of a lower spacing Fixed!
  9. 01:35:730 (1) - suddenly so slow D: Surprise! :D
  10. 01:51:180 (6,7,8) - they feel bad placed D: They look to much like they follow (4). Flow isn't nice for that D: Fixed!
  11. 02:12:930 (3) - place on X: 320 Y: 312 for a better overlap with (2) Nah, wouldn't change anything ingame
  12. 02:57:930 (4) - previous jump would be better with a distance of 1.3x It's good as it is
  13. 02:58:230 (7) - ^ ^
  14. 03:10:080 (1,2,3,4,5,6,7,8,9,10,11,12) - too loud Nah
  15. 03:48:330 (1) - one grid down Fixed!
Thanks Bomber :3
Topic Starter
Haya
SPOILER

Tenshichan wrote:

M4M From my queue~

[General]

  1. The kbps of the mp3 is unrankable, the maximum is 192 kbps. Fixing this after all Guest Diffs are updated
  2. Unneeded green line: 00:57:930 Fixed!
[Normal]

  1. 00:17:730 (1) - Add finish sound
  2. 00:18:030 (2,3) - Finish on both slider ends
  3. 00:24:930 (1) - Finish sound on slider start
  4. 00:28:830 (1) - Finish sound
  5. 00:29:730 (1) - Finish sound on slider start
    I won't mention anymore hitsounding now with finish sound, you should get what I mean by now Fixed all above!
  6. 00:33:030 (2) - Don't let it repeat I like this repeat, so no
  7. 00:53:730 (3,4,5) - This might be confusing for beginners You understimate their power!
  8. 01:15:780 (6) - Spacing Fixed!
  9. 01:26:730 (1) - Remove NC Fixed!
  10. 01:50:130 (1) - Remove NC Fixed!
  11. 02:17:730 (4,5,6,7) - Better Fixed!
  12. 02:30:930 (3) - 2 grid left and 1 down for a line Fixed!
  13. 03:06:930 (1) - Fix this slider a bit because it is a normal diff Oh man, if you guys insist... Fixed ._.
  14. 03:12:030 (6,7) - CTRL +G? Fixed!


[Insane]

  1. 00:46:080 (2) - Weird overlapping Fixed!
  2. 01:15:180 (1,2,3,4,5,6,7,8) - I fucking love this. Just saying Thank you ^^
  3. 01:19:980 (4) - Move to x:128 y:144 Fixed!
  4. 01:44:430 (2,3) - CTRL + G, then (3) and (4) CTRL + G Nah I like this Anti-Flow ^^
  5. 02:02:730 (1) - 1 grid left
  6. 02:13:380 (4) - Overlapping D: (I don't like overlapping) I like it ^^
  7. 02:30:780 (4) - ^ D: ^ :D
  8. 03:25:530 (3,4,5,6) - Make them more smooth :D
Very nice Insane!

I love this song + map! Good luck in getting it ranked! :D
+ STAR :D
Thank you very much for the Mod and the Star, Tenshi :3
LunarSakuya

bomber34 wrote:

[Sakuya's Hard]
  1. 00:21:180 (3) - slider beginning: whistle did you mean default whistle lol
  2. 00:31:230 (4) - new combo Fixed
  3. 02:00:330 (5,6,7,8) - plays weird
  4. 02:35:430 (3) - last anchor point one levelgrid4 to the left for a better symmetric Fixed
  5. 03:01:830 (3) - sounds overmapped D: Idk. these short slider repeats sound off uh matches bg music
  6. 03:57:330 (3) - either a new combo or a Hitcircle on 03:57:180 - . At the moment it looks/sounds strange Fixed
- It plays fine but it sounds weird overall. Like it is "too" close to the vocals sometimes and sometimes it is uhhh.
lol thanks for mod bomber!!

Tenshichan wrote:

[Sakuya's Hard]

  1. 00:22:980 (6) - Delete note? To me it doesn't follow anything Fixed
  2. 01:20:880 (2) - Delete slider, extend previous slider 1/2 tick and add a note at 01:21:030 Rhythm sounds a little off so i'll hold it for now
  3. 01:42:780 (2) - This overlapping is ... meh. You can do it better. lol yea Fixed
  4. 02:12:030 (3) - Delete note and extend the repeating slider until here? Seems fine now
  5. 02:21:630 (5) - Weird overlapping I'll do something later
  6. 03:09:330 (4) - Probably make it parallel to (3) and (5)? Fixed
  7. 03:35:430 (1) - I think the spinner should have a finish instead of a whistle Fixed
  8. 03:57:030 - Add a note here instead of the slider Left it for now
Thanks Tenshi :D

http://puu.sh/1kaDE
Topic Starter
Haya
Updated!
Waiting for Lora before I change the Mp3.
-Kirito-

Tenshichan wrote:

M4M From my queue~

[Lowah]

  1. 00:19:230 - Add this?
  2. 01:12:930 (1) - Add a note instead and let the slider begin 1 tick later? Spacing would look weird if I didn't stack the note on top of the slider.
  3. 01:15:330 (1,2,3) - I like finish sounds on this notes, although it might be a matter of taste Taste. 3 finish sounds in a row to me sounds lol.
  4. 01:17:730 (1) - Finish sound on slider start
  5. 01:22:530 (1) - ^
  6. 01:23:730 (3) - End at 01:24:030 and add a note at 01:24:330 Why?
  7. 01:27:330 (3) - Finish sound on slider start
  8. 01:58:530 (1) - ^
  9. 02:09:930 (7) - NC
  10. 02:10:530 (1) - Remove NC and add finish sound
  11. 02:11:430 (2) - Extend slider to 02:11:880
  12. 02:15:330 (1) - Finish sound on slider start
  13. 02:18:180 (2,3) - Add Finish sounds? Same as your tastes.
  14. 02:20:130 (1) - ^
  15. 02:24:630 (1) - Finish sound at slider end
  16. 02:27:330 (1,2) - Better
  17. 02:29:730 (1) - Finish sound at slider start
  18. 02:32:730 (5) - Remove this note and add a slider instead until 02:33:030 Whoa. Explain to me how to do a slider going backwards in time.
  19. 02:34:530 (1) - Finish sound on slider start
  20. 02:56:130 (1) - Finish sound at start + end
  21. 03:12:930 (1,1,1) - It looks so empty here. Probably add a note between those circles at 03:13:530 and 03:14:730
  22. 03:17:730 (1) - Remove NC
  23. 03:37:530 (1) - Add Finish sound Which part of the slider?
  24. 03:39:330 (1) - ^ at slider start
  25. 03:44:130 (1) - ^
  26. 03:53:730 (1) - ^
EDIT: Also added bomber34's mods along with yours.

Rant:

SPOILER
I'm very flexible in making changes to my works, but I am NOT a dog.
Whenever people ask me to add things, please consider the following:

Will it increase the star difficulty past the "limit"? If so, I don't feel like "adding" it.
Does it HAVE to match the song perfectly on said difficulty? (Granted "Lowah" is ambiguous)
Is it an "error" or is it just your own tastes?
PS, I'm gonna be so mad when some other person comes and tells me to get rid of the new stuff you tell me to do.
Topic Starter
Haya
Updated! - MP3 File changed!
Topic Starter
Haya
crap.
Irreversible

Haya wrote:

crap.
Linn

Haya wrote:

crap.
GumiMegpoid_old
love this map x3
GumiMegpoid_old
make more beatmaps with nano x3
Topic Starter
Haya
Don't worry, a new nano beatmap is coming soon :3
ffstar
love this so much :D
a star for you :3
Topic Starter
Haya
Thank you very much! :3
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Artist: ナノ || Romanised Artist: nano
    Title: 想イ出カケラ || Romanised Title: Omoide Kakera
    Tags: add "Lunar Sakuya Red Layfon"
    Offset: 1000
    Max storyboard elements size is 800x600.
    Make kiai the same on all diffs.
    Also, every diff has differents breaks that start/end in different positions: make them consistent between all diffs.
    Why don't you use this video? Or try to make something like that with a SB.

Lowah

  • Is this diff supposed to be an Easy? It's kinda too "hard" for being the easier difficulty. Anyway, rename this diff Red's Easy (or Red's Normal, or something like that)
    HP Drain Rate: 4
    Approach Rate: 5
    Overall Difficulty: 4
    00:59:500 (3) - Unsnapped slider (end).
    02:13:900 (2) - Unsnapped slider (end).

Normal

  • HP Drain Rate: 5
    Approach Rate: 6
    Overall Difficulty: 5

Insane

  • HP Drain Rate: 7

Just some suggestions.
Topic Starter
Haya
SPOILER

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Artist: ナノ || Romanised Artist: nano Done!
    Title: 想イ出カケラ || Romanised Title: Omoide Kakera Done!
    Tags: add "Lunar Sakuya Red Layfon" Why? They are already there
    Offset: 1000 Done!
    Max storyboard elements size is 800x600. I will delete the storyboard anyways
    Make kiai the same on all diffs. Done!
    Also, every diff has differents breaks that start/end in different positions: make them consistent between all diffs. Nah
    Why don't you use this video? Or try to make something like that with a SB.
I will use the video later


Normal

  • HP Drain Rate: 5 Done!
    Approach Rate: 6 Done!
    Overall Difficulty: 5
Done!


Insane

  • HP Drain Rate: 7
Done!


Just some suggestions.
Thank you very much!
-Kirito-
I am terrible.

Remapped to an Easy. Still gonna remove stuffs so that the star rating goes lower.~

SPOILER
Layfon's Easy
http://puu.sh/1Y5g2
R e d
song is so long lmao i just had time to mod 1 mod properly
i hope help in something :3

[Insane]

00:25:000 (1) - finish
00:28:600 (7) - add circle,, i think is important a circle here on white big tick, helps help rythme and flow
00:34:600 (1) - finish
00:37:600 (1) - add circle, i listen a important note there, that is important to start the stream in time, (because stream start on red tick)
00:37:600 (1) - if you add circle^ New combo on it
00:46:150 (2) - put a circle in 00:46:150 and no a slider, because i just listen a small drums there, since voice dont start there, looks wierd to me.
but 00:45:700 (1,5) are great because start and end with voice, 00:46:150 (2) feels weird
01:28:900 (8,9,1) - inst this so much jump distance? listening the song, i dont feel like jumping so much
and then 01:29:650 (4,5) - really small distance, in 01:29:650 (4,5) - is where i feel need jump!!
01:35:800 (1) - finish
01:51:250 (6,7,8) - looks weird and out of your style. the player will get a bit confused. just stack it propably
01:55:975 (6) - delete this circle. it is overmapped, there i no beat in there
01:58:600 (1) - finish, and also i suggest to make usack it to make NC visible
02:04:825 (2,4,6) - there is no beat there, so is overmapped and non sense. just delete that circles, not stream there.
02:14:200 (1) - remove nc. you keep follow voice, there is no reason for nc imo
02:19:300 (1) - use custom soft for this slider.
02:31:300 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - so much circles in a row :s dont forget that is 200 bpm. In my opinion you should not do so much singles in a row. a least start sliders in 02:33:250 (4) -
02:33:250 (4) - NC combo? you have a loud voice there, makes more sense to me
02:58:600 (1) - finish, because start solo and white big tick
03:33:100 (13) - this is a important slider that must not be overlaped by 03:32:200 (1,2,3,4) -
03:38:500 (1) - soft hitsounds in this slider? maybe make it a bit slower?
03:57:400 (1) - this and 01:35:800 (1) i suggest use same slider speed for both and this 02:38:200 (1) -


Good luck :3
Topic Starter
Haya
SPOILER

R e d wrote:

song is so long lmao i just had time to mod 1 mod properly
i hope help in something :3

[Insane]

00:25:000 (1) - finish Done!
00:28:600 (7) - add circle,, i think is important a circle here on white big tick, helps help rythme and flow I don't think so
00:34:600 (1) - finish Done!
00:37:600 (1) - add circle, i listen a important note there, that is important to start the stream in time, (because stream start on red tick) Done!
00:37:600 (1) - if you add circle^ New combo on it Done!
00:46:150 (2) - put a circle in 00:46:150 and no a slider, because i just listen a small drums there, since voice dont start there, looks wierd to me.
but 00:45:700 (1,5) are great because start and end with voice, 00:46:150 (2) feels weird Changed it another way
01:28:900 (8,9,1) - inst this so much jump distance? listening the song, i dont feel like jumping so much Personal taste
and then 01:29:650 (4,5) - really small distance, in 01:29:650 (4,5) - is where i feel need jump!! Well, I guess it's a matter of taste
01:35:800 (1) - finish Done!
01:51:250 (6,7,8) - looks weird and out of your style. the player will get a bit confused. just stack it propably Done!
01:55:975 (6) - delete this circle. it is overmapped, there i no beat in there Done!
01:58:600 (1) - finish, and also i suggest to make usack it to make NC visible Added the Finish
02:04:825 (2,4,6) - there is no beat there, so is overmapped and non sense. just delete that circles, not stream there. *Sigh*
02:14:200 (1) - remove nc. you keep follow voice, there is no reason for nc imo Done!
02:19:300 (1) - use custom soft for this slider. Nope
02:31:300 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - so much circles in a row :s dont forget that is 200 bpm. In my opinion you should not do so much singles in a row. a least start sliders in 02:33:250 (4) - Naaaah, np np
02:33:250 (4) - NC combo? you have a loud voice there, makes more sense to me Nope
02:58:600 (1) - finish, because start solo and white big tick Done!
03:33:100 (13) - this is a important slider that must not be overlaped by 03:32:200 (1,2,3,4) - You won't see the overlap ingame
03:38:500 (1) - soft hitsounds in this slider? maybe make it a bit slower? Used Soft hitsounds but kept the speed
03:57:400 (1) - this and 01:35:800 (1) i suggest use same slider speed for both and this 02:38:200 (1) - Didn't really understand so I just left it


Good luck :3

Thank you, R e d!
-Kirito-
I modded myself and fixed a lot of things. :3 *gives self kudosu*

More minor changes to come..

Someone kill me please.

SPOILER
Layfon's Easy:
http://puu.sh/1YAbX
-Kirito-
More subtle changes.

Someone please check me on NC (below)

03:40:900 (1) - I don't know how to fix.. it looks awkward! >.<

SPOILER
Layfon's Easy:
http://puu.sh/1Z0dJ
Topic Starter
Haya
Blahblah everything updated
-Kirito-
Haya, you updated over the wrong map. The insane has my Easy now, and my Easy was erased. D:

Fix when you get back.

SPOILER
Insane (previous):
http://puu.sh/1Z7hw

Layfon's Easy (updated):
http://puu.sh/1Z7ig
Topic Starter
Haya
Fixed
-Kirito-
And now my final fix..

Structural changes from 02:19:300 to 02:39:100 to improve flow.

Awaiting any more mods (:

Mikarunoel131_DELETED
Gute beatmap und tolles Lied :3
Stern und viel Erfolg x3
Topic Starter
Haya
Dankeschön! :3
Natsu
General:

Kiai is not the same in all diffs

Easy:

00:17:800 add finish in the head of slider since all diffs got it
00:21:700 remove whistle form the head and it on the repeat for be consistence with your hitsounds.
00:24:400 whistle in the head too ^
00:37:000 (1,1) - You can see the slider when you are spining this is unrankable on easy.. you should fix

00:49:000 soft finish fit better imo
00:53:800 move this to x:92 y:140 better flow if you do be careful with spacing
00:58:000 (1) - remove red point of slider since look ugly
01:00:100 (4) - maybe can you make it curve like previous slider?
01:17:800 remove NC
02:25:900 and 02:26:500 really you should add a circle or make a repeat slider since that pause is so confuse..
02:36:700 remove red point of slider to make a better blank with 02:36:100
02:58:600 :D nice slider i got one in my map too good job ^^
03:07:000 sorry but this look so ugly remove red point too
03:10:600 (3,4,5) - this pattern dont look good what about this:


03:34:600 (1,1) - same problem with 00:37:000
04:08:200 lower volume here to 40% maybe

Normal:

00:41:200 (1,2,3) - inconsistence in distance :/
00:37:600 (1,2) - why this extreme jump on normal diff?
00:49:300 (1,2,3,4,5,6,7) - so much one on one add some slider there plz (new players gonna get confuse)
00:51:400 (1,2) - why are you using jumps on normal?
00:53:800 (3,4,5) - ^
01:19:900 (2,3,4,5,6,7,8,9) - dont do that single tap in normal is annoying try another pattern
01:26:200 (4,1) - big jump why :o
03:01:000 (1,2) - again big jump this is normal no hard :l
03:44:200 (1,2,3,4) - jumps again xd
04:10:600 same as easy

(You should rename it to normal +) and sorry map is so long i just mod 2 diffs good luck
Topic Starter
Haya
SPOILER

Natsu wrote:

General:

Kiai is not the same in all diffs Done!


Normal:

00:41:200 (1,2,3) - inconsistence in distance :/ Done!
00:37:600 (1,2) - why this extreme jump on normal diff? Done!
00:49:300 (1,2,3,4,5,6,7) - so much one on one add some slider there plz (new players gonna get confuse) Nope, already let some new players play and they had no probs
00:51:400 (1,2) - why are you using jumps on normal? Done!
00:53:800 (3,4,5) - ^ Done!
01:19:900 (2,3,4,5,6,7,8,9) - dont do that single tap in normal is annoying try another pattern No
01:26:200 (4,1) - big jump why :o Done!
03:01:000 (1,2) - again big jump this is normal no hard :l 03:07:000 (4) -
03:44:200 (1,2,3,4) - jumps again xd This shouldn't be a problem
04:10:600 same as easy ?

(You should rename it to normal +) Normal + sounds shitty, I will keep the name
and sorry map is so long i just mod 2 diffs good luck

Thanks for the mod!
No_Gu
From my queue
I love nano so much!

[General/All diffs]
maybe name the drum sound as normal-hitclap.wav but not whistle in your next time...
why all diffs have a special NC in some parts..I don't think it's necessary,or you have some meaning on it?

[Easy]
Artist and Title are broken,copy the right one from other diffs
00:19:300 - add 3 notes by 1/1 from here?I think here's a little empty
00:58:600 - I would change DS here to 1.3x so that It looks like the same as the before part,that won't disturb beginners imo.but maybe don't use speed-change in easy diff next time
01:15:400 (4,1) - remove NC on 1 and add it on 4
02:06:400 (2) - move it closer to 1
02:17:800 (5,1) - remove NC on 1 and add it on 5
02:36:700 (3) - this slider's blanket seems not good
03:37:600 (1,1,1) - why these NCs?..
04:02:200 (1) - move it to center is better imo
04:07:000 (1) - ^
04:08:200 (1) - add a line (40%) in the end to get a good sense

[Normal]
00:21:100 (2) - why so big spacing...I don't think jumping in normal is good
00:33:100 (2) - whistle in the beginning
00:42:400 (3) - whistle on the repeat
01:15:400 (5,6,7) - make them a slider?..since this pattern is unusual
01:16:900 (1) - what's the meaning of this NC?
01:17:800 (1) - finish in the beginning
01:27:700 why not add a drum sound with the tick?
03:22:600 (1,2,3,4,5,6,7,8) - no snare drums in the beginning..remove whistle
Some suggestions for you in the furture:you'd better avoid speed-change in easy/normal beacuse beginners can't read it easily./add NC for each 2 downbeat is the best imo.

[Hard]
00:58:600 - I suggest remaping this part by using 1.4x DS so that there is no overlap and it will be neater than now.but if you don't want,it's OK
01:36:550 (2) - it sounds better if you map this as 1/3 pattern imo
02:19:600 (3) - add normal-sliderwhistle and make the 2 circles soft?

[Insane]
AR-1 maybe?..
00:28:750 add a note here for a base-drum?
00:38:500 (13) - NC
01:35:800 (1) - ahh I don't think this slow down is good
01:50:500 (6,7,8) - a little weird
03:13:600 (1,1,1) - make them away
good enough for #2 map.keep up the good work
Topic Starter
Haya
SPOILER

No_Gu wrote:

From my queue
I love nano so much!

[General/All diffs]
maybe name the drum sound as normal-hitclap.wav but not whistle in your next time... Does it matter?
why all diffs have a special NC in some parts..I don't think it's necessary,or you have some meaning on it? Don't get what you mean

[Normal]
00:21:100 (2) - why so big spacing...I don't think jumping in normal is good Done!
00:33:100 (2) - whistle in the beginning Done!
00:42:400 (3) - whistle on the repeat Done!
01:15:400 (5,6,7) - make them a slider?..since this pattern is unusual Done!
01:16:900 (1) - what's the meaning of this NC? Vocals are changing
01:17:800 (1) - finish in the beginning Done!
01:27:700 why not add a drum sound with the tick? Done!
03:22:600 (1,2,3,4,5,6,7,8) - no snare drums in the beginning..remove whistle Done!
Some suggestions for you in the furture:you'd better avoid speed-change in easy/normal beacuse beginners can't read it easily./add NC for each 2 downbeat is the best imo.

[Insane]
AR-1 maybe?.. Nah, AR 8 is too slow
00:28:750 add a note here for a base-drum? Nope
00:38:500 (13) - NC Done!
01:35:800 (1) - ahh I don't think this slow down is good It's fine imo
01:50:500 (6,7,8) - a little weird Ah... Mistake caused by the Distance Snap
03:13:600 (1,1,1) - make them away Yessir.
good enough for #2 map.keep up the good work

Thanks for the mod, No_Gu!
-Kirito-
SPOILER

Natsu wrote:

Easy:

00:17:800 add finish in the head of slider since all diffs got it Done.
00:21:700 remove whistle form the head and it on the repeat for be consistence with your hitsounds. Lolwut? Already consistent.
00:24:400 whistle in the head too ^ Already consistent.
00:37:000 (1,1) - You can see the slider when you are spining this is unrankable on easy.. you should fix Give me time to rethink it then.


00:49:000 soft finish fit better imo
00:53:800 move this to x:92 y:140 better flow if you do be careful with spacing Style choice.
00:58:000 (1) - remove red point of slider since look ugly I agree. Fixed.
01:00:100 (4) - maybe can you make it curve like previous slider? Style choice.
01:17:800 remove NC
02:25:900 and 02:26:500 really you should add a circle or make a repeat slider since that pause is so confuse..
02:36:700 remove red point of slider to make a better blank with 02:36:100 Thinking about this..
02:58:600 :D nice slider i got one in my map too good job ^^ Thanks.
03:07:000 sorry but this look so ugly remove red point too
03:10:600 (3,4,5) - this pattern dont look good what about this: Thinking about this.. [Marked this entire area to fix soon]



03:34:600 (1,1) - same problem with 00:37:000 Give me time to rethink it then.
04:08:200 lower volume here to 40% maybe Fixed.

SPOILER

No_Gu wrote:

[Easy]
Artist and Title are broken,copy the right one from other diffs Fixed.
00:19:300 - add 3 notes by 1/1 from here?I think here's a little empty Maybe. I'll check the effects before sumitting.
00:58:600 - I would change DS here to 1.3x so that It looks like the same as the before part,that won't disturb beginners imo.but maybe don't use speed-change in easy diff next time Thinking..
01:15:400 (4,1) - remove NC on 1 and add it on 4 *
02:06:400 (2) - move it closer to 1 Fixed?
02:17:800 (5,1) - remove NC on 1 and add it on 5 *
02:36:700 (3) - this slider's blanket seems not good Fixed.
03:37:600 (1,1,1) - why these NCs?.. **
04:02:200 (1) - move it to center is better imo Moved it slightly closer.
04:07:000 (1) - ^ Moved it slightly closer.
04:08:200 (1) - add a line (40%) in the end to get a good sense Fixed.

* - Only happens in my difficulty. Only 3 sections get white NC, so it's slightly weird.
** - Again, white NC.

I'm even worse at applying structural mods. :o

Haya you owe me big time when I'm completely done. Give me some treats. :>

LunarSakuya

No_Gu wrote:

[Hard]
00:58:600 - I suggest remaping this part by using 1.4x DS so that there is no overlap and it will be neater than now.but if you don't want,it's OK Fixed
01:36:550 (2) - it sounds better if you map this as 1/3 pattern imo Fixed
02:19:600 (3) - add normal-sliderwhistle and make the 2 circles soft? Fixed
Thanks a lot!!

http://puu.sh/202g9
Topic Starter
Haya
Updated!
gurodoll_old
~❤ hook it to my veins
Yuki-kun
Hi~ :D

From my queue xD
Sr for delayed, a bit busy with my workshop. :o

Let's begin.

> General <

--- Inconsistancy in Kiai Times.
- [Insane] :
Kiai #6: Starts on 03:49:000, ends on 03:58:300

- [Layfon's Easy] :
Kiai #6: Starts on 03:49:000, ends on 03:58:293


--- Tags
Please add "Layfon" and "Sakuya" to your tag.

> My Mod <

[Insane]
03:32:200 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11) - If you want to use this kind of stream, make sure player can read all of note, since you put 03:33:100 (13) - as a slider, it's hard to see.

[Sakuya's Hard]
AR +1. Your BPM is 200.

[Normal]
01:04:900 (4) - NC.

[Layfon's Easy]
03:58:293 - Usnapped green timing. Snap to 03:58:300

Nice map. Good luck :D
Topic Starter
Haya
SPOILER

Yuki-kun wrote:

Hi~ :D

From my queue xD
Sr for delayed, a bit busy with my workshop. :o

Let's begin.

> General <

--- Inconsistancy in Kiai Times. Done!
- [Insane] :
Kiai #6: Starts on 03:49:000, ends on 03:58:300

- [Layfon's Easy] :
Kiai #6: Starts on 03:49:000, ends on 03:58:293


--- Tags
Please add "Layfon" and "Sakuya" to your tag. Done!

> My Mod <

[Insane]
03:32:200 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11) - If you want to use this kind of stream, make sure player can read all of note, since you put 03:33:100 (13) - as a slider, it's hard to see. Done!

[Normal]
01:04:900 (4) - NC.Done!

Nice map. Good luck :D

Thanks for the mod, Yuki!
Shohei Ohtani
ALLRIGHT LET'S DO THIS.

NOTE: Every time I say clap, I mean whistle, mostly becuase every time there's a map with a snaresample, they always use claps, so I'm just used to it. Denwa.

Overall:
Getting tom drum hitsounds for the slower parts would be cool.
04:10:600 (1) - Feels really random and the map just ends like what there's a few seconds left you can do it.

Storyboard:
01:17:800 - Add a white flash to this so it doesn't just pop up randomly. Same for 2nd chrous

Insane:
I wish this diff had a better understanding of when to go ahead and map heavily and when to hold back and not overmap.

00:25:450 (2,3,4) - I want to do something with this that avoids notes going back on themselves but I'm not sure what. If you're ok with having a jump, move (5) to the end of the previous slider
00:28:900 (1) - Having all of these claps at this volume sounds so bad like omg. It's the hitsample's fault, it's not designed for rolls. You can decrease the volume to like, 55-65%, or you can find a softer snaresample for those notes. It just sounds really out of place the way it is atm.
00:40:375 (6) - Remove this, this is a softer section of the music and should avoid overmapping as much as possible.
01:35:800 (1) - Oh sweet jesus no. There's no signification that there's a speed change, and it'll confuse people so much for the wrong reasons.
01:45:400 (1,2,3,4,5) - Huge overmap
01:55:600 (1,2,3,4,5) - ^. Save it for the chrous
02:38:200 (1) - Maybe make this to a more creative slider. Especially with the speed-up, it's kind of a boring slider to put.
03:12:700 (4) - Add clap on beginning of slider
03:13:900 (10) - ^
03:14:500 (12) - ^
03:18:025 - What are you doing finish this guitar solo it's really cool and you can map it really hard and it'll be fine.
03:23:800 (1,1,1,1,1,1,1) - Remove NC
03:29:800 (1) - SLIDER REPEAT HIDDEN. I guess you can see like the edge of it but it's enough to make me srs concerned.
03:38:500 (1) - Make this a lot softer so it makes the last chorus more effective.
03:48:400 (1) - Add clap on end of slider

Hard:
00:38:650 (4,5,6) - Remove (4), and move (5) and (6) back 2 ticks (so 5 starts on the red tick), so it fits the drum pattern. Put a note on the red tick where (6) used to end.
01:25:600 (8) - Omg this was going to be a cool square and then you were like "nope" like no
01:36:700 (2) - Add a repeat?
01:58:450 (1) - Add clap on end of slider
03:35:500 - Add note here
04:03:400 (1) - Might want to think about moving this elsewhere, the repeat is slightly hidden

Normal:
00:23:200 (3) - ok jump. If you're gonna do a jump, horizontally flip the slider and make it wider so it at least looks nice.
00:38:200 (2) - Not perfectly stacked by the slightest margin.
01:55:600 (1) - Add clap on end of slider
02:09:700 - um
02:23:500 (4) - Add clap on end of slider
02:56:500 (2) - Add clap to beginning of slider
02:56:950 (3) - ^
02:57:400 (4) - Add clap to 1st and 3rd repeat
03:03:400 (1) - ^
03:05:800 (3) - ^
03:18:100 - psl
03:32:200 - ^
03:38:500 (1) - Same as insane
03:48:400 (1) - Add clap

Easy:
Hitsounds in the verses would be cool
00:25:000 - Dood if you're gonna start off with slidertick hitsounds, you gotta have them in the entire map
03:37:600 (1) - Sounds really weird since nothing in the music really hits here (I believe the rhythm they're on is all red ticks atm)

desu. I felt like I was a lot more brash in this mod than I usually am. Sorry if that's so. Uguu.
Topic Starter
Haya
Kudosu'd you, but going to change change the map when that slider bug is fixed ~
P.S.: That mod wasn't brash at all lol.

Edit: Kay fixed:
SPOILER

CDFA wrote:

ALLRIGHT LET'S DO THIS.

NOTE: Every time I say clap, I mean whistle, mostly becuase every time there's a map with a snaresample, they always use claps, so I'm just used to it. Denwa.

Overall:
Getting tom drum hitsounds for the slower parts would be cool.
04:10:600 (1) - Feels really random and the map just ends like what there's a few seconds left you can do it. I will think about it

Storyboard:
01:17:800 - Add a white flash to this so it doesn't just pop up randomly. Same for 2nd chrous Gotta ask Layfon for this :D

Insane:
I wish this diff had a better understanding of when to go ahead and map heavily and when to hold back and not overmap.

00:25:450 (2,3,4) - I want to do something with this that avoids notes going back on themselves but I'm not sure what. If you're ok with having a jump, move (5) to the end of the previous slider Done!
00:28:900 (1) - Having all of these claps at this volume sounds so bad like omg. It's the hitsample's fault, it's not designed for rolls. You can decrease the volume to like, 55-65%, or you can find a softer snaresample for those notes. It just sounds really out of place the way it is atm. Done!
00:40:375 (6) - Remove this, this is a softer section of the music and should avoid overmapping as much as possible. Done!
01:35:800 (1) - Oh sweet jesus no. There's no signification that there's a speed change, and it'll confuse people so much for the wrong reasons. Done!
01:45:400 (1,2,3,4,5) - Huge overmap Done!
01:55:600 (1,2,3,4,5) - ^. Save it for the chrous Done!
02:38:200 (1) - Maybe make this to a more creative slider. Especially with the speed-up, it's kind of a boring slider to put. Done!
03:12:700 (4) - Add clap on beginning of slider Done!
03:13:900 (10) - ^ Done!
03:14:500 (12) - ^ Done!
03:18:025 - What are you doing finish this guitar solo it's really cool and you can map it really hard and it'll be fine. I know that it's really cool but it's just gonna be another super stream. I think that the player deserves a break after 200 bpm streams
03:23:800 (1,1,1,1,1,1,1) - Remove NC Done!
03:29:800 (1) - SLIDER REPEAT HIDDEN. I guess you can see like the edge of it but it's enough to make me srs concerned. Done!
03:38:500 (1) - Make this a lot softer so it makes the last chorus more effective.Done!
03:48:400 (1) - Add clap on end of sliderDone!

Normal:
00:23:200 (3) - ok jump. If you're gonna do a jump, horizontally flip the slider and make it wider so it at least looks nice. Done!
00:38:200 (2) - Not perfectly stacked by the slightest margin. Uh, done?
01:55:600 (1) - Add clap on end of slider Done!
02:09:700 - um Done?
02:23:500 (4) - Add clap on end of slider Done!
02:56:500 (2) - Add clap to beginning of slider Done!
02:56:950 (3) - ^ Done!
02:57:400 (4) - Add clap to 1st and 3rd repeat Done!
03:03:400 (1) - ^ Done!
03:05:800 (3) - ^ Done!
03:18:100 - psl Nope
03:32:200 - ^ Nope
03:38:500 (1) - Same as insane Done!
03:48:400 (1) - Add clap Done!

desu. I felt like I was a lot more brash in this mod than I usually am. Sorry if that's so. Uguu.

Thanks for your generous mod, CDFA!
LunarSakuya

CDFA wrote:

Hard:
00:38:650 (4,5,6) - Remove (4), and move (5) and (6) back 2 ticks (so 5 starts on the red tick), so it fits the drum pattern. Put a note on the red tick where (6) used to end. Fixed
01:25:600 (8) - Omg this was going to be a cool square and then you were like "nope" like no ...sorry xD
01:36:700 (2) - Add a repeat? Fixed
01:58:450 (1) - Add clap on end of sliderFixed
03:35:500 - Add note here i left it for now since I didn't hear a major finish in the bg music
04:03:400 (1) - Might want to think about moving this elsewhere, the repeat is slightly hidden Fixed
Thanks again !! 8-)

http://puu.sh/28Tka
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