Haya wrote:
crap.
Haya wrote:
crap.
xxheroxx wrote:
Mod Infos:
• Suggestion.
• You should fix this.
______________________________________________
______________________________________________
GeneralI will use the video later
- • Artist: ナノ || Romanised Artist: nano Done!
• Title: 想イ出カケラ || Romanised Title: Omoide Kakera Done!
• Tags: add "Lunar Sakuya Red Layfon" Why? They are already there
• Offset: 1000 Done!
• Max storyboard elements size is 800x600. I will delete the storyboard anyways
• Make kiai the same on all diffs. Done!
• Also, every diff has differents breaks that start/end in different positions: make them consistent between all diffs. Nah
• Why don't you use this video? Or try to make something like that with a SB.
NormalDone!
- • HP Drain Rate: 5 Done!
• Approach Rate: 6 Done!
• Overall Difficulty: 5
InsaneDone!
- • HP Drain Rate: 7
Just some suggestions.
R e d wrote:
song is so long lmao i just had time to mod 1 mod properly
i hope help in something :3
[Insane]
00:25:000 (1) - finish Done!
00:28:600 (7) - add circle,, i think is important a circle here on white big tick, helps help rythme and flow I don't think so
00:34:600 (1) - finish Done!
00:37:600 (1) - add circle, i listen a important note there, that is important to start the stream in time, (because stream start on red tick) Done!
00:37:600 (1) - if you add circle^ New combo on it Done!
00:46:150 (2) - put a circle in 00:46:150 and no a slider, because i just listen a small drums there, since voice dont start there, looks wierd to me.
but 00:45:700 (1,5) are great because start and end with voice, 00:46:150 (2) feels weird Changed it another way
01:28:900 (8,9,1) - inst this so much jump distance? listening the song, i dont feel like jumping so much Personal taste
and then 01:29:650 (4,5) - really small distance, in 01:29:650 (4,5) - is where i feel need jump!! Well, I guess it's a matter of taste
01:35:800 (1) - finish Done!
01:51:250 (6,7,8) - looks weird and out of your style. the player will get a bit confused. just stack it propably Done!
01:55:975 (6) - delete this circle. it is overmapped, there i no beat in there Done!
01:58:600 (1) - finish, and also i suggest to make usack it to make NC visible Added the Finish
02:04:825 (2,4,6) - there is no beat there, so is overmapped and non sense. just delete that circles, not stream there. *Sigh*
02:14:200 (1) - remove nc. you keep follow voice, there is no reason for nc imo Done!
02:19:300 (1) - use custom soft for this slider. Nope
02:31:300 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - so much circles in a row :s dont forget that is 200 bpm. In my opinion you should not do so much singles in a row. a least start sliders in 02:33:250 (4) - Naaaah, np np
02:33:250 (4) - NC combo? you have a loud voice there, makes more sense to me Nope
02:58:600 (1) - finish, because start solo and white big tick Done!
03:33:100 (13) - this is a important slider that must not be overlaped by 03:32:200 (1,2,3,4) - You won't see the overlap ingame
03:38:500 (1) - soft hitsounds in this slider? maybe make it a bit slower? Used Soft hitsounds but kept the speed
03:57:400 (1) - this and 01:35:800 (1) i suggest use same slider speed for both and this 02:38:200 (1) - Didn't really understand so I just left it
Good luck :3
Natsu wrote:
General:
Kiai is not the same in all diffs Done!
Normal:
00:41:200 (1,2,3) - inconsistence in distance :/ Done!
00:37:600 (1,2) - why this extreme jump on normal diff? Done!
00:49:300 (1,2,3,4,5,6,7) - so much one on one add some slider there plz (new players gonna get confuse) Nope, already let some new players play and they had no probs
00:51:400 (1,2) - why are you using jumps on normal? Done!
00:53:800 (3,4,5) - ^ Done!
01:19:900 (2,3,4,5,6,7,8,9) - dont do that single tap in normal is annoying try another pattern No
01:26:200 (4,1) - big jump why Done!
03:01:000 (1,2) - again big jump this is normal no hard :l 03:07:000 (4) -
03:44:200 (1,2,3,4) - jumps again xd This shouldn't be a problem
04:10:600 same as easy ?
(You should rename it to normal +) Normal + sounds shitty, I will keep the name
and sorry map is so long i just mod 2 diffs good luck
No_Gu wrote:
From my queue
I love nano so much!
[General/All diffs]
maybe name the drum sound as normal-hitclap.wav but not whistle in your next time... Does it matter?
why all diffs have a special NC in some parts..I don't think it's necessary,or you have some meaning on it? Don't get what you mean
[Normal]
00:21:100 (2) - why so big spacing...I don't think jumping in normal is good Done!
00:33:100 (2) - whistle in the beginning Done!
00:42:400 (3) - whistle on the repeat Done!
01:15:400 (5,6,7) - make them a slider?..since this pattern is unusual Done!
01:16:900 (1) - what's the meaning of this NC? Vocals are changing
01:17:800 (1) - finish in the beginning Done!
01:27:700 why not add a drum sound with the tick? Done!
03:22:600 (1,2,3,4,5,6,7,8) - no snare drums in the beginning..remove whistle Done!
Some suggestions for you in the furture:you'd better avoid speed-change in easy/normal beacuse beginners can't read it easily./add NC for each 2 downbeat is the best imo.
[Insane]
AR-1 maybe?.. Nah, AR 8 is too slow
00:28:750 add a note here for a base-drum? Nope
00:38:500 (13) - NC Done!
01:35:800 (1) - ahh I don't think this slow down is good It's fine imo
01:50:500 (6,7,8) - a little weird Ah... Mistake caused by the Distance Snap
03:13:600 (1,1,1) - make them away Yessir.
good enough for #2 map.keep up the good work
Natsu wrote:
Easy:
00:17:800 add finish in the head of slider since all diffs got it Done.
00:21:700 remove whistle form the head and it on the repeat for be consistence with your hitsounds. Lolwut? Already consistent.
00:24:400 whistle in the head too ^ Already consistent.
00:37:000 (1,1) - You can see the slider when you are spining this is unrankable on easy.. you should fix Give me time to rethink it then.
00:49:000 soft finish fit better imo
00:53:800 move this to x:92 y:140 better flow if you do be careful with spacing Style choice.
00:58:000 (1) - remove red point of slider since look ugly I agree. Fixed.
01:00:100 (4) - maybe can you make it curve like previous slider? Style choice.
01:17:800 remove NC
02:25:900 and 02:26:500 really you should add a circle or make a repeat slider since that pause is so confuse..
02:36:700 remove red point of slider to make a better blank with 02:36:100 Thinking about this..
02:58:600 nice slider i got one in my map too good job ^^ Thanks.
03:07:000 sorry but this look so ugly remove red point too
03:10:600 (3,4,5) - this pattern dont look good what about this: Thinking about this.. [Marked this entire area to fix soon]
03:34:600 (1,1) - same problem with 00:37:000 Give me time to rethink it then.
04:08:200 lower volume here to 40% maybe Fixed.
No_Gu wrote:
[Easy]
Artist and Title are broken,copy the right one from other diffs Fixed.
00:19:300 - add 3 notes by 1/1 from here?I think here's a little empty Maybe. I'll check the effects before sumitting.
00:58:600 - I would change DS here to 1.3x so that It looks like the same as the before part,that won't disturb beginners imo.but maybe don't use speed-change in easy diff next time Thinking..
01:15:400 (4,1) - remove NC on 1 and add it on 4 *
02:06:400 (2) - move it closer to 1 Fixed?
02:17:800 (5,1) - remove NC on 1 and add it on 5 *
02:36:700 (3) - this slider's blanket seems not good Fixed.
03:37:600 (1,1,1) - why these NCs?.. **
04:02:200 (1) - move it to center is better imo Moved it slightly closer.
04:07:000 (1) - ^ Moved it slightly closer.
04:08:200 (1) - add a line (40%) in the end to get a good sense Fixed.
* - Only happens in my difficulty. Only 3 sections get white NC, so it's slightly weird.
** - Again, white NC.
Thanks a lot!!No_Gu wrote:
[Hard]
00:58:600 - I suggest remaping this part by using 1.4x DS so that there is no overlap and it will be neater than now.but if you don't want,it's OK Fixed
01:36:550 (2) - it sounds better if you map this as 1/3 pattern imo Fixed
02:19:600 (3) - add normal-sliderwhistle and make the 2 circles soft? Fixed
Yuki-kun wrote:
Hi~
From my queue xD
Sr for delayed, a bit busy with my workshop.
Let's begin.
> General <
--- Inconsistancy in Kiai Times. Done!
- [Insane] :
Kiai #6: Starts on 03:49:000, ends on 03:58:300
- [Layfon's Easy] :
Kiai #6: Starts on 03:49:000, ends on 03:58:293
--- Tags
Please add "Layfon" and "Sakuya" to your tag. Done!
> My Mod <
[Insane]
03:32:200 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11) - If you want to use this kind of stream, make sure player can read all of note, since you put 03:33:100 (13) - as a slider, it's hard to see. Done!
[Normal]
01:04:900 (4) - NC.Done!
Nice map. Good luck
CDFA wrote:
ALLRIGHT LET'S DO THIS.
NOTE: Every time I say clap, I mean whistle, mostly becuase every time there's a map with a snaresample, they always use claps, so I'm just used to it. Denwa.
Overall:
Getting tom drum hitsounds for the slower parts would be cool.
04:10:600 (1) - Feels really random and the map just ends like what there's a few seconds left you can do it. I will think about it
Storyboard:
01:17:800 - Add a white flash to this so it doesn't just pop up randomly. Same for 2nd chrous Gotta ask Layfon for this
Insane:
I wish this diff had a better understanding of when to go ahead and map heavily and when to hold back and not overmap.
00:25:450 (2,3,4) - I want to do something with this that avoids notes going back on themselves but I'm not sure what. If you're ok with having a jump, move (5) to the end of the previous slider Done!
00:28:900 (1) - Having all of these claps at this volume sounds so bad like omg. It's the hitsample's fault, it's not designed for rolls. You can decrease the volume to like, 55-65%, or you can find a softer snaresample for those notes. It just sounds really out of place the way it is atm. Done!
00:40:375 (6) - Remove this, this is a softer section of the music and should avoid overmapping as much as possible. Done!
01:35:800 (1) - Oh sweet jesus no. There's no signification that there's a speed change, and it'll confuse people so much for the wrong reasons. Done!
01:45:400 (1,2,3,4,5) - Huge overmap Done!
01:55:600 (1,2,3,4,5) - ^. Save it for the chrous Done!
02:38:200 (1) - Maybe make this to a more creative slider. Especially with the speed-up, it's kind of a boring slider to put. Done!
03:12:700 (4) - Add clap on beginning of slider Done!
03:13:900 (10) - ^ Done!
03:14:500 (12) - ^ Done!
03:18:025 - What are you doing finish this guitar solo it's really cool and you can map it really hard and it'll be fine. I know that it's really cool but it's just gonna be another super stream. I think that the player deserves a break after 200 bpm streams
03:23:800 (1,1,1,1,1,1,1) - Remove NC Done!
03:29:800 (1) - SLIDER REPEAT HIDDEN. I guess you can see like the edge of it but it's enough to make me srs concerned. Done!
03:38:500 (1) - Make this a lot softer so it makes the last chorus more effective.Done!
03:48:400 (1) - Add clap on end of sliderDone!
Normal:
00:23:200 (3) - ok jump. If you're gonna do a jump, horizontally flip the slider and make it wider so it at least looks nice. Done!
00:38:200 (2) - Not perfectly stacked by the slightest margin. Uh, done?
01:55:600 (1) - Add clap on end of slider Done!
02:09:700 - um Done?
02:23:500 (4) - Add clap on end of slider Done!
02:56:500 (2) - Add clap to beginning of slider Done!
02:56:950 (3) - ^ Done!
02:57:400 (4) - Add clap to 1st and 3rd repeat Done!
03:03:400 (1) - ^ Done!
03:05:800 (3) - ^ Done!
03:18:100 - psl Nope
03:32:200 - ^ Nope
03:38:500 (1) - Same as insane Done!
03:48:400 (1) - Add clap Done!
desu. I felt like I was a lot more brash in this mod than I usually am. Sorry if that's so. Uguu.
ThanksCDFA wrote:
Hard:
00:38:650 (4,5,6) - Remove (4), and move (5) and (6) back 2 ticks (so 5 starts on the red tick), so it fits the drum pattern. Put a note on the red tick where (6) used to end. Fixed
01:25:600 (8) - Omg this was going to be a cool square and then you were like "nope" like no ...sorry xD
01:36:700 (2) - Add a repeat? Fixed
01:58:450 (1) - Add clap on end of sliderFixed
03:35:500 - Add note here i left it for now since I didn't hear a major finish in the bg music
04:03:400 (1) - Might want to think about moving this elsewhere, the repeat is slightly hidden Fixed
What bug are you talking about?Hsiao-Chai wrote:
hi haya~
from m4m
[Insane]
can't mod due to bug
nice map, good luck for rank!
Thanks for your mod!Hsiao-Chai wrote:
hi haya~
from m4mSPOILER[General]
the hitsound make this song even noisier, especially the nor-hitnormal with hoot end.
you can try this as hitnormal, and maybe a default sliderslide or silent sliderslide with it. Nah, I like it as it is ^^
[Normal]
AR-1 Done!
00:31:600 (4,5) - bad DS, start at (448,160) looks better Done!
00:33:700 (3,4) - bad DS Done!
01:15:400 (5) - not good overlap, try this http://puu.sh/2bSp6 Done!
01:36:700 add a note here and start spinner at 01:36:775 Done!
01:58:900 (3,4,1) - bad DS inbetween Kinda fixed it
02:35:200 (3,5) - could be more curvey Nope
03:58:300 add a note here and start spinner at 03:58:375 Done!
04:02:200 (1) - tick back once more and start spinner at 04:03:175 No
Thanks!Hsiao-Chai wrote:
[Sakuya's Hard]
00:39:400 (8,1) - Distance Snapping what
01:11:800 (6,1) - ^
02:14:800 (1,2) - even with ctrl+g on (1), DS is too big it'll become boring if you stick with DS throughout the whole diff
02:15:400 (1,2,3) - could be closer Fixed a little
02:19:600 (3,1) - change shape to low down DS and stay where your slider end the jump signifies the transition
02:22:600 (1,2,3,4,1) - unstable DS feels bad Fixed
02:28:900 (1,1,2,3,4,5,6) - ^ it's fine
02:35:500 (3,4) - bad DS