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MuryokuP - Catastrophe [Osu|Taiko]

posted
Total Posts
100
Topic Starter
meiikyuu
This beatmap was submitted using in-game submission on Tuesday, April 02, 2013 at 12:11:56 AM

Artist: MuryokuP
Title: Catastrophe
Tags: eschatology lunarsakuya haruka sweet_serenitee makar makar8000
BPM: 200
Filesize: 6893kb
Play Time: 02:36
Difficulties Available:
  1. Cataclysm (5 stars, 555 notes)
  2. Darkness (3.61 stars, 169 notes)
  3. Haruka's Oni (4.83 stars, 795 notes)
  4. Makar's Muzukashii (4.72 stars, 696 notes)
  5. Nightmare (4.97 stars, 282 notes)
  6. Omen (1.7 stars, 120 notes)
Download: MuryokuP - Catastrophe
Information: Scores/Beatmap Listing
---------------
Omen - 100 %
Darkness - 100%
Nightmare - 100% by LunarSakuya
Cataclysm - 100%

Makar's Muzukashi - 100%
Haruka's Oni - 100%


SPOILER
- all skin elements made by me (except for star2.png)
- Note: plz do not re-use the bg without permission, thx
Mythol
1st
jonathanlfj
sharp turns corresponds with sounds in music

172,204,57730,6,0,P|188:248|188:248|226:229|275:244|296:280|296:280|308:236|308:236|344:220|348:180|320:148|284:159,1,340,4|0,0:0|0:0,0:0:0
what happens when you get a two hour break in school and have nothing better to do
if u need a mod ask me anytime~
- ArC -
Rank this T_T
Topic Starter
meiikyuu
yeah...looking for mods now Dx
Lapis-
Hello Meiii!~ I am here to mod. :3

Portal's Modding

Omen

Not much I can say. I think because its quite a fast map (200 BPM), you should higher the AR to 4-5. This won't break the Easy diff I think, and give it a faster feel to match the song? Dunno xD

Darkness

00:09:730 - 00:12:130 Hmm, I think you should take the spinners from Omen and put them here, and in Omen make it so that there aren't spinners at these times. I think it'd be easier overall and more fitting for this map.

Again i'll have to suggest higher AR for the fast paced nature of the song. AR6-7?


Nightmare

02:25:530 - I'd snap these two closer like this -

No AR suggestion this time :P

Cataclysm

00:10:030 - 00:12:130 break here? 00:12:130 - 00:14:445 break again? :P

02:32:830 - new combo


overall I <3 this map and want it ranked so bad ;w;

jonathanlfj
mod \o/

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
what happened to "meiikyuu edits"? nvm found it ><
add "lunarsakuya" to tags on Nightmare diff

[Omen]
00:25:330 (2) - change this to a note should be easier to play and follow, since the violin(?) ends early compared to the slider end
00:36:130 (3) - use same setup as 00:26:530 (1,2) for consistency
01:07:330 (1) - sliderrrr
SPOILER

124,119,67330,6,0,P|184:136|184:136|200:200|200:200|256:230|256:230|312:200|312:200|328:136|328:136|388:120,2,384,0|0|2,0:0|0:0|0:0,0:0:0
01:52:930 (1) - Take NC off
01:55:930 (3) - NC here instead of 01:57:730 (1)
02:21:730 (3) - add finish on slider head to keep consistency with what u did at 02:15:730 (2)
02:31:330 (3) - ^
02:36:430 (1) - no finish? sounds like epic loud ending to me lol

[Darkness]
00:39:430 (3,4) - this one sounds quite awkward in game play...try this? 01:12:130 (1) - add finish on slider head
01:13:330 (3) - that extra repeat maybe unexpected, perhaps change it to repeat slider + note
02:19:330 (1) - add finish on slider head, do the same for 02:20:530 (2) (end), 02:24:130 (1) (head), 02:25:930 (3) (middle), 02:30:130 (3) (end)
02:36:430 (1) - same as Omen

[Nightmare]
00:21:730 (1,2,3) - this
SPOILER

224,168,21730,6,0,P|254:262|236:321,1,150,0|0,0:0|0:0,0:0:0
320,340,22180,2,0,P|386:266|446:252,1,150,0|0,0:0|0:0,0:0:0
420,172,22630,2,0,P|331:155|282:106,1,150,0|0,0:0|0:0,0:0:0
228,60,23080,2,0,P|304:32,2,75
fixed spacing with next slider as well
Think i forgot to add the finish on head of 00:21:730 (1) when making this, add it if i did forget
00:27:955 (4) - opps, move it to 00:27:880, snapped on the blue line rite now
00:47:530 (5) - blanket could be improved to encircle the end of 00:47:080 (4) better
01:40:930 (1) - stack on the head of 01:39:730 (4)

[Cataclysm]
00:14:530 (1,2,3,4) - make it perfectly square?
00:25:630 (6,7) - flows better this way 00:57:730 (1) - yeahhhhhh
01:19:030 (8) - reverse selection, get a nice oval flow that way
01:45:130 (8) - stream this instead?
02:04:330 (6,7,8,9,10) - make it curve smoother
02:11:680 (7) - This repeat slider is my enemy, everytime i get a fc this slider throws me off with 100 so i dont get perfect orz really nothing wrong with this slider, its my problem
02:16:930 (1) - add finish to slider head, as well as 02:21:730 (1) and 02:31:330 (1)
02:36:430 (1) - same as Omen

Thats all, waiting patiently for rank...(i believe my top streaming speed is 200bpm now thanks to this map)
Nesk
!
Topic Starter
meiikyuu

PortalLife wrote:

Hello Meiii!~ I am here to mod. :3

Portal's Modding

Omen

Not much I can say. I think because its quite a fast map (200 BPM), you should higher the AR to 4-5. This won't break the Easy diff I think, and give it a faster feel to match the song? Dunno xD i think those ars are more suitable for normals :D

Darkness

00:09:730 - 00:12:130 Hmm, I think you should take the spinners from Omen and put them here, and in Omen make it so that there aren't spinners at these times. I think it'd be easier overall and more fitting for this map. i think spinners are easier lol, thats why i put that one in omen, so beginners won't have to catch that next note on time

Again i'll have to suggest higher AR for the fast paced nature of the song. AR6-7?


Nightmare

02:25:530 - I'd snap these two closer like this -
lunar says not now

No AR suggestion this time :P

Cataclysm

00:10:030 - 00:12:130 break here? 00:12:130 - 00:14:445 break again? :Pi think its fine for this diff lol

02:32:830 - new combo fixed


overall I <3 this map and want it ranked so bad ;w;

[/color]
thank you so much! and for ur support :)
Topic Starter
meiikyuu

jonathanlfj wrote:

mod \o/

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
what happened to "meiikyuu edits"? nvm found it >< LOL
add "lunarsakuya" to tags on Nightmare diff fixed

[Omen]
00:25:330 (2) - change this to a note should be easier to play and follow, since the violin(?) ends early compared to the slider end ok
00:36:130 (3) - use same setup as 00:26:530 (1,2) for consistency actually i might change the one at 26:530 to match this part. since theres already 01:24:130 (1) - as well
01:07:330 (1) - sliderrrr
SPOILER
\o/ ty
124,119,67330,6,0,P|184:136|184:136|200:200|200:200|256:230|256:230|312:200|312:200|328:136|328:136|388:120,2,384,0|0|2,0:0|0:0|0:0,0:0:0
01:52:930 (1) - Take NC off ok
01:55:930 (3) - NC here instead of 01:57:730 (1) ^
02:21:730 (3) - add finish on slider head to keep consistency with what u did at 02:15:730 (2) ^
02:31:330 (3) - ^ ^
02:36:430 (1) - no finish? sounds like epic loud ending to me lol ^

[Darkness]
00:39:430 (3,4) - this one sounds quite awkward in game play...try this? i got rid of the tiny slider
01:12:130 (1) - add finish on slider head ok
01:13:330 (3) - that extra repeat maybe unexpected, perhaps change it to repeat slider + note ^
02:19:330 (1) - add finish on slider head, do the same for 02:20:530 (2) (end), 02:24:130 (1) (head), 02:25:930 (3) (middle), 02:30:130 (3) (end) ^
02:36:430 (1) - same as Omen ^

[Nightmare]
00:21:730 (1,2,3) - this
SPOILER
ok
224,168,21730,6,0,P|254:262|236:321,1,150,0|0,0:0|0:0,0:0:0
320,340,22180,2,0,P|386:266|446:252,1,150,0|0,0:0|0:0,0:0:0
420,172,22630,2,0,P|331:155|282:106,1,150,0|0,0:0|0:0,0:0:0
228,60,23080,2,0,P|304:32,2,75
fixed spacing with next slider as well
Think i forgot to add the finish on head of 00:21:730 (1) when making this, add it if i did forget
00:27:955 (4) - opps, move it to 00:27:880, snapped on the blue line rite now :O
00:47:530 (5) - blanket could be improved to encircle the end of 00:47:080 (4) better uhh fine for now i guess
01:40:930 (1) - stack on the head of 01:39:730 (4) ^

[Cataclysm]
00:14:530 (1,2,3,4) - make it perfectly square? i don't mind doing this but if its a symmetrical rectangle already than its fine ~
00:25:630 (6,7) - flows better this way fine
00:57:730 (1) - yeahhhhhh \o/
01:19:030 (8) - reverse selection, get a nice oval flow that way no i like the intended pattern i have right now sry x.x
01:45:130 (8) - stream this instead? yep :)
02:04:330 (6,7,8,9,10) - make it curve smoother ok
02:11:680 (7) - This repeat slider is my enemy, everytime i get a fc this slider throws me off with 100 so i dont get perfect orz really nothing wrong with this slider, its my problem oh i kind of changed that b4 i read this lol
02:16:930 (1) - add finish to slider head, as well as 02:21:730 (1) and 02:31:330 (1) ok
02:36:430 (1) - same as Omen ^

Thats all, waiting patiently for rank...(i believe my top streaming speed is 200bpm now thanks to this map) <3
thank you <3
Natsu
Hi m4m

General:

SPOILER
Unused Image Files
sb\black.jpg
sb\white.jpg

Kiai
Inconsistency in Kiai Times:

Cataclysm :
Kiai 1: Starts on 00:19:330, ends on 00:19:405
Kiai 2: Starts on 00:38:530, ends on 00:57:730
Kiai 3: Starts on 01:55:330, ends on 02:14:530

Darkness :
Kiai 1: Starts on 00:19:330, ends on 00:19:405
Kiai 2: Starts on 00:38:530, ends on 00:52:930
Kiai 3: Starts on 01:55:330, ends on 02:14:530

Nightmare :
Kiai 1: Starts on 00:19:330, ends on 00:19:405
Kiai 2: Starts on 00:38:530, ends on 00:52:930
Kiai 3: Starts on 01:55:330, ends on 02:14:530

Omen :
Kiai 1: Starts on 00:19:330, ends on 00:19:405
Kiai 2: Starts on 00:38:530, ends on 00:52:930
Kiai 3: Starts on 01:55:330, ends on 02:14:530

Omen:

SPOILER
00:09:730 add finish
00:16:930 (1,1) - I think this is unrankable on easy diff check the image:



01:07:330 add finish in the head of slider fit better imo
02:15:730 why finish?
02:17:530 add whistle
02:19:930 ^
02:36:430 try to reduce volume to 15 %

Darkness:

SPOILER
00:09:730 finish
00:49:030 weird pause add a circle?
01:18:730 make it symetrical with 01:17:530
01:25:480 move it to 01:25:330 and extend it to white tick
01:41:230 add circle?
01:55:330 remove slider and add a circle since i feel better kiai start there imo
02:22:930 add whistle
02:36:430 try to reduce volume to 15 %

Nightmare:

SPOILER
00:36:130 stack it with the tail of previous slider
02:22:630 add circle
02:35:530 finish in the head
02:36:205 same in the others diff imo is bettr set volume in 15 %

Nice map that are just suggestions
Topic Starter
meiikyuu

Natsu wrote:

Hi m4m

General:

SPOILER
Unused Image Files
sb\black.jpg
sb\white.jpg
i might make an SB so ill keep for now..

Kiai
Inconsistency in Kiai Times:

Cataclysm :
Kiai 1: Starts on 00:19:330, ends on 00:19:405
Kiai 2: Starts on 00:38:530, ends on 00:57:730
Kiai 3: Starts on 01:55:330, ends on 02:14:530

Darkness :
Kiai 1: Starts on 00:19:330, ends on 00:19:405
Kiai 2: Starts on 00:38:530, ends on 00:52:930
Kiai 3: Starts on 01:55:330, ends on 02:14:530

Nightmare :
Kiai 1: Starts on 00:19:330, ends on 00:19:405
Kiai 2: Starts on 00:38:530, ends on 00:52:930
Kiai 3: Starts on 01:55:330, ends on 02:14:530

Omen :
Kiai 1: Starts on 00:19:330, ends on 00:19:405
Kiai 2: Starts on 00:38:530, ends on 00:52:930
Kiai 3: Starts on 01:55:330, ends on 02:14:530

fixed

Omen:

SPOILER
00:09:730 add finish
00:16:930 (1,1) - I think this is unrankable on easy diff check the image:

k fixed

01:07:330 add finish in the head of slider fit better imo fixed
02:15:730 why finish? trying to be consistent? o_o..i don't think it sounds too off
02:17:530 add whistle ok
02:19:930 ^ ^
02:36:430 try to reduce volume to 15 % its a rather loud finish..so i don't want to make it that low ill lower a bit though

Darkness:

SPOILER
00:09:730 finish fixed
00:49:030 weird pause add a circle? ill change if someone else mentions
01:18:730 make it symetrical with 01:17:530 k
01:25:480 move it to 01:25:330 and extend it to white tick i like it the way it is now.. ><
01:41:230 add circle? its fine ~
01:55:330 remove slider and add a circle since i feel better kiai start there imo ^
02:22:930 add whistle i think ill limit whistles to easy diff... not a big fan of whistles xD
02:36:430 try to reduce volume to 15 % same as above

Nightmare:

SPOILER
00:36:130 stack it with the tail of previous slider i think its intentional
02:22:630 add circle change if someone else mentions
02:35:530 finish in the head ^
02:36:205 same in the others diff imo is bettr set volume in 15 %

Nice map that are just suggestions
useful mod, thanks a lot! ~
Gero
Hi Hi M4M

[General]

Nice Song <3!

[Omen]

(*) 00:15:730 (2) - This note is not have the correct distance could you please check it well
(*) 00:36:130 (3,4) - these notes do not have the same pace as you did before, as here 00:26:530 (1,2,3) this is inconsistent
I think you should do the same rhythms :3!
(*) 01:43:930 (4) - I think here you should remove the NC

[Darkness]

(*) 00:26:530 (4) - this slider to move it X: 304 Y:256 to form a beautiful diamond here:
(*) 00:27:880 (5) - if you do the above, you put the correct distances to the following notes
(*) 01:12:130 (1,2,3,4) - I think you could do this: to make it look more orderly
(*) 01:19:330 (1) - I feel that you could copy and paste in this slider 01:21:130 (3) - to make it more consistent this pattern
(*) 02:09:730 (1,1) - not this very well stacked you should move this slider to: X: 206 Y:131
but to do this before you move this slider 02:11:230 (2) - A X: 336 Y: 300 not to break away distance from the notes
this:
(*) 02:20:530 (2,4) - same ^
Move this note a X: 268 Y: 288 perfect for a stacked

[Nightmare]

(*) Nice Diff, Good Job! :o
R e d
hi :3
from my queue mod4mod

[Insane]

00:09:730 (1,1) - insert break time
00:12:130 (1,1) - insert break time

i really think you shoud add claps on streams even if just 1 in the white tick


00:35:230 (6,7) - i think you should not jump here, because its a slider to a circle, no new combo and not much sense Imo

01:13:030 (4) - remove NC
01:13:330 (1) - NC
01:13:930 (3) - remove NC
01:14:530 (1) - NC

02:35:530 (1,2,3,4,5,6,7,8,9) - so less spacing seems unexpected In my opinion

[Hard]
http://osu.ppy.sh/ss/596966
00:56:230 (2) - is not perfect in the center, and 00:56:680 (3) - is not blacket with (4)
01:07:330 (1) - to 01:12:130 (1) - - - more spacing in this part? maybe +0,1 or +0,2?

[Normal]

00:09:730 (1,1) - insert break time
00:12:130 (1,1) - insert break time

00:45:430 (5) - humm sound much better if you try new combo in 00:45:730. looks weird the white big tick in reverse IMO
01:41:230 (1) - add circle with NC. helps rythme and flow
01:41:530 (2) - then remove NC
02:05:230 (1) - add circle with NC, remove NC next


[Easy]
00:12:430 - break time?




Hope i helped :3 Good luck
Topic Starter
meiikyuu

Gero wrote:

Hi Hi M4M

[General]

Nice Song <3! thanks!

[Omen]

(*) 00:15:730 (2) - This note is not have the correct distance could you please check it well fixed
(*) 00:36:130 (3,4) - these notes do not have the same pace as you did before, as here 00:26:530 (1,2,3) this is inconsistent
I think you should do the same rhythms :3! ehhh ill change if one more mentions
(*) 01:43:930 (4) - I think here you should remove the NC fixed

[Darkness]

(*) 00:26:530 (4) - this slider to move it X: 304 Y:256 to form a beautiful diamond here:
fixed
(*) 00:27:880 (5) - if you do the above, you put the correct distances to the following notes fixed
(*) 01:12:130 (1,2,3,4) - I think you could do this: to make it look more orderly uhh think im fine right now
(*) 01:19:330 (1) - I feel that you could copy and paste in this slider 01:21:130 (3) - to make it more consistent this pattern fixed
(*) 02:09:730 (1,1) - not this very well stacked you should move this slider to: X: 206 Y:131 ok
but to do this before you move this slider 02:11:230 (2) - A X: 336 Y: 300 not to break away distance from the notes
this:
(*) 02:20:530 (2,4) - same ^ i think i leave here for now
Move this note a X: 268 Y: 288 perfect for a stacked

[Nightmare]

(*) Nice Diff, Good Job! :o
Makar
hi :3

http://puu.sh/1XeLn

Taiko Muzukashii~

o/
Haruka_old
hi :3

http://puu.sh/1XeWA

Taiko Oni~

\o
Topic Starter
meiikyuu
<3333333333
NewRulerNA
hi
found little issues. you must fix those.

[General]
  1. tag is not same as between diff. you must fix it. add "makar makar8000 haruka sweet_serenitee" to other than "Haruka's Oni" and "Makar's Muzukashii"
  2. remove SB folder. the folder was not used. I guess you forgot to remove it.
gl
Topic Starter
meiikyuu

NewRulerNA wrote:

hi
found little issues. you must fix those.

[General]
  1. tag is not same as between diff. you must fix it. add "makar makar8000 haruka sweet_serenitee" to other than "Haruka's Oni" and "Makar's Muzukashii"
  2. remove SB folder. the folder was not used. I guess you forgot to remove it.
gl
fixed tags..and im still deciding about the sb =^=;; ~

thanks for stopping by ~
Topic Starter
meiikyuu

R e d wrote:

hi :3
from my queue mod4mod

[Insane]

00:09:730 (1,1) - insert break time for insane diff. , i think players who are capable can manage
00:12:130 (1,1) - insert break time ^

i really think you shoud add claps on streams even if just 1 in the white tick


00:35:230 (6,7) - i think you should not jump here, because its a slider to a circle, no new combo and not much sense Imo i think i remapped that part xD

01:13:030 (4) - remove NC fixed
01:13:330 (1) - NC
01:13:930 (3) - remove NC
01:14:530 (1) - NC

02:35:530 (1,2,3,4,5,6,7,8,9) - so less spacing seems unexpected In my opinion hmm ok ill make stream a bit wider

[Hard]
http://osu.ppy.sh/ss/596966
00:56:230 (2) - is not perfect in the center, and 00:56:680 (3) - is not blacket with (4) fixed the centering, as for the blanket, leaving for now
01:07:330 (1) - to 01:12:130 (1) - - - more spacing in this part? maybe +0,1 or +0,2? ill talk to lunar~

[Normal]

00:09:730 (1,1) - insert break time fine
00:12:130 (1,1) - insert break time ^

00:45:430 (5) - humm sound much better if you try new combo in 00:45:730. looks weird the white big tick in reverse IMO
01:41:230 (1) - add circle with NC. helps rythme and flow
01:41:530 (2) - then remove NC
02:05:230 (1) - add circle with NC, remove NC next


[Easy]
00:12:430 - break time?




Hope i helped :3 Good luck
working ~
popner
Hi ~ M4M request from My Queue.

Just suggestions:

[General]
You miss a blank in tags of [Cataclysm]. Between 'lunarsakuya' and 'haruka'.
black.jpg is unnecessary because you can change color of white.jpg to black(by using 'C' code). Also, for pure color image, using png is better(smaller file size and better performance).

[Nightmare]
00:31:330 (1,2) - nazi - a little overlap.
00:33:130 (5,6) - put them in a line or an arc? Current pattern looks weird.
00:56:680 (3,4) - make a better blanket?
01:59:530 (4,5) - same as 00:33:130 (5,6)

[Cataclysm]
吐槽:作为板子玩家感觉图的移动范围有些狭小,一直在中间转。。
00:09:730 (1) - please add break at the blank after this slider: the HP drops during this period, and I don't see the necessary to leave it empty according to music and your patterns. Also the length is long enough for a break.
00:12:130 (1) - ^
00:15:730 (1,2,3,4) - if this square have a different direction from the previous one (00:14:530 (1,2,3,4)), it will makes more sense imo. You can try ctrl+g to 00:16:030 (2,4).
00:23:230 (5,6) - feel uncomfortable playing this part. There is a crescendo here so I expect jump between this two sliders. I would like to arrange them in this way:
00:34:030 (2,3) - the overlap looks bad..Try to avoid it. You can move it to the right:
00:36:130 (1,2,3,4,5) - for the repeating rhythm, I think using same pattern is better. I'm really unexpected to see a pattern differs from the first reverse slider.
00:38:530 (1,2,3,4,5) - the spacing is strange..Try to keep the spacing before and after notes, like:
The stack is meaningless under AR9.
00:40:630 (8,9) - same as above. I will not mention again for same issue.
00:51:730 (1,2,3) - If you follows the piano, the rhythm here will be more interesting to play:
I just use circles to present the rhythm. They can be changed into sliders if necessary.
01:55:630 (2,3) - I think this rhythm fits the music better:
02:32:980 (2,3,4) - putting them in this way can provide a better flow imo.

[Darkness]
01:17:530 (1) - miss a NC here.

[Omen]
00:20:530 (1) - miss a NC here.

Omen and Darkness seems fine. But I think the break at the beginning is necessary.

GL~
Topic Starter
meiikyuu

popner wrote:

Hi ~ M4M request from My Queue.

Just suggestions:

[General]
You miss a blank in tags of [Cataclysm]. Between 'lunarsakuya' and 'haruka'. fixed
black.jpg is unnecessary because you can change color of white.jpg to black(by using 'C' code). Also, for pure color image, using png is better(smaller file size and better performance). ok

[Nightmare]
00:31:330 (1,2) - nazi - a little overlap. fixed
00:33:130 (5,6) - put them in a line or an arc? Current pattern looks weird. think its fine for now.. ~
00:56:680 (3,4) - make a better blanket? ok ~
01:59:530 (4,5) - same as 00:33:130 (5,6) its ok imo

[Cataclysm]
吐槽:作为板子玩家感觉图的移动范围有些狭小,一直在中间转。。ok x.x
00:09:730 (1) - please add break at the blank after this slider: the HP drops during this period, and I don't see the necessary to leave it empty according to music and your patterns. Also the length is long enough for a break. fine
00:12:130 (1) - ^ ^
00:15:730 (1,2,3,4) - if this square have a different direction from the previous one (00:14:530 (1,2,3,4)), it will makes more sense imo. You can try ctrl+g to 00:16:030 (2,4). ok
00:23:230 (5,6) - feel uncomfortable playing this part. There is a crescendo here so I expect jump between this two sliders. I would like to arrange them in this way: fixed
00:34:030 (2,3) - the overlap looks bad..Try to avoid it. You can move it to the right: fixed
00:36:130 (1,2,3,4,5) - for the repeating rhythm, I think using same pattern is better. I'm really unexpected to see a pattern differs from the first reverse slider. keep for now
00:38:530 (1,2,3,4,5) - the spacing is strange..Try to keep the spacing before and after notes, like:
The stack is meaningless under AR9.
00:40:630 (8,9) - same as above. I will not mention again for same issue.
00:51:730 (1,2,3) - If you follows the piano, the rhythm here will be more interesting to play:
I just use circles to present the rhythm. They can be changed into sliders if necessary.
01:55:630 (2,3) - I think this rhythm fits the music better:
02:32:980 (2,3,4) - putting them in this way can provide a better flow imo.

[Darkness]
01:17:530 (1) - miss a NC here. fixed

[Omen]
00:20:530 (1) - miss a NC here. ^

Omen and Darkness seems fine. But I think the break at the beginning is necessary. idk all the other mods suggested the breaks lol

GL~
useful mod thanks, fixed most
Makar
http://puu.sh/201GX taiko fixes for bg
Topic Starter
meiikyuu
ok updated
Coro
Taiko mod~
All are suggestions unless in red.

[Makar's Muzukashii]
nothing~

[Haruka's Oni]
00:56:380 - d

wow o_o such a good map... sorry I can't find much wrong.
good luck with rank~
Kokatsu
Hello. o/

General


Mention the "real" difficulty in Creator's Words, e.g. "Omen = Easy".
I get somewhat earlier timing, only change it if you accept with it (not sure here, because hurzzzzzzzzzzzz song); I get 125 (-5 from current).
Remember to remove the SB-folder if you don't want to use it!

Omen


00:20:530 (2) - NC, bcuz after a spinner.
00:26:528 (1,2,3) - The rhythm here could be hard for beginners, even if you have the first reverse slider. Either use a Slider for (2) or add another repeat to (1) and delete (2). (You could also use the same pattern as in other parts with the same music, see later references)
00:36:128 (3) - Do the same as above, since it's the same music.
01:24:130 (1) - Same as above.
01:33:730 (1) - ^

Clean, orz.

Darknesssssssssss


00:14:530 (1,2,3,4) - It looks slightly off, like it's supposed to be all mirrored and symmetric but it feels like it's all rotatet with like 5°, might just be my stupid eyes kidding me.
01:17:530 (2) - Add NC, because it follows a Spinner.
01:19:330 (1,3) - They could've been done better, havin the same wave on both parts of the slider and the red sliderpoint on the slidertick.
01:50:530 (1,2) - Would be nice to have the red sliderpoint on the slidertick for extreme perfect symmetry, orz.
02:19:330 (1,2) - Copy and flip (1) to get (2), they are slightly different (and that bothers me, yes.)

Nightmare


00:09:730 (1,1) - Why are they not stacked on the same place? It looks weird for me since it's the same music.
00:26:530 (1,2,3,4) - IMO, (2,3) should have their reverse higher, to match the pattern. Aim for something about 80~90° angle between the sliders (1,2) and flip it.
00:47:080 (4,5) - Blanket on the reverse could've been done better.
00:56:230 (2,3) - This confused me so much when playing the map for the first time, I guess it's because of the red-tick slider. However, I also dislike the slidercut from (2), since it's a rather short slider and a cut doesn't fit for it IMO, maybe change it?
00:58:330 - nice timeline you've got there, lol.
01:26:380 (6) - I don't see any reason for this note, it adds nothing to the map and it disturbst the nice whistle-slider before, I'd recommend to remove it.
01:33:730 (1,2,3,4) - Keep the angle consistent, (3,4) got a different one.
01:50:530 (1) - The "wave" you create with the red sliderpoints is too huge IMO, they only fit when they are smaller, so aim for a smaller distance between these red sliderpoints?
02:04:330 (5,1) - I know it looks neat and stuff, but it's a huge spacingerror and it kept me from FC'ing this. :/
02:33:730 (7) - A slider doesn't really represent the music here, a single note with finish would do the job.

CATACLYSM!


OD +1? HP and OD both on 7 are not that hard to SS.

00:09:730 (1,1) - Why one Slider and one singlenote? Same music, same pattern pls.
00:23:530 (6,7,8,9,10) - These patterns bugged me alot, the slider-into-stream stuff doesn't fit the music (it's just a downward going "stream" there) and it plays just bad. Generally, use two kicksliders or a long stream for these parts, I will mention the other ones later.
00:28:330 (5,6,7,8,9) - ^
00:29:230 (2) - Is there any reason for putting a 1/1 slider here? If it would fit, it's on (1)'s position, following the guitarriff, but here it's just random. Use a 1/2 reverseslider instead.
00:33:130 (7,8,9,10,11) - This pattern is actually fine, it plays much better than the above mentioned one.
00:37:930 (1,2,3,4,5,6,7,8) - Was it intentionally that the stream's curve increases? A static curve would fit better here IMO.
00:42:730 (7,8,9,10,11) - As above.
01:16:330 (5,6,7,8,9) - ^
01:16:930 (1,2) - After that rising movement before, this feels like a sudden stop, which doesn't fit. You've build up tension with rising patterns (increasing density over time) and now you break it with a 1/1 break. A 1/1 Slider would fit much better here, it follows the guitarriff and keeps the tension.
01:23:680 (8) - I don't know why you put a triplet here, you've mapped the whole map mostly according to the music and this seems just random here. Use two 1/2 circles instead.
01:30:730 (7,8,9,10,11) - As above.
01:45:130 (8,9,10,11,12,13,14,15) - Again, this stream looks weird, since the curve increases.
02:04:630 (10) - Why did you curve this kickslider? You haven't done that with any other kickslider aswell, so please keep them straight.
02:24:130 (1,2) - Stackingerror.
02:35:830 (5,6,7,8,9) - Replace them with a 1/1 slider, similar to 01:25:930 (1).

Muzukashii


Hitsounds are a bit too quiet for my taste, increase vol. by ~10%?

00:09:130 (1,2,3,4,5) - This pattern is rather hard for a "newer" player, since it only contains kats. Using a don for (4) would make the pattern easier to play while still sounding good.
00:18:430 (2) - Don, to keep it consistent.
00:19:030 (6) - Same as above.
00:28:330 (2,3,4,1,2) - kkk d k fits better here, IMO.
00:42:880 (2,3,4) - ddd, same reason as above.
00:47:680 (2,3,4) - ^
00:52:480 (2,3,4) - ^
00:57:430 (4) - Don, as above.
01:50:230 (2,3,4) - kkk?
01:55:030 (4) - Don, as above.
01:59:680 (2,3,4) - As above.
02:04:480 (2,3,4) - ^
02:09:280 (2,3,4) - ^
02:14:230 (4) - As above.

Oni


To be honest, I hate that diff. It's not bad in terms of mapping, it's well done, but since you try to follow each beat in the music, it turns out to be a mess. Following the drums for a Taiko is totally not a bad idea in general, but here I feel that the song needs to be mapped instrument-related. This mod will be very poor since I disagree with the Diff as a whole and I can't really "improve" things here, since I woulöd have to follow your style which I don't agree with (at least in this map), so sorry for bad modding and hurrrrrrrrrrrrrrr. If you want, I can explain you what I don't like in IRC.

OD +1

Same vol. change as in Muzu?

00:26:530 - It would be nice if you would use a pattern that represents the violins (are that violins? Instruments, whatever) here, somewhat like D d d D d d or K d d K d d. (Same goes for all other places in the song with the same structure)
01:14:530 (4) - I know that there is a crash in the music, but the pattern just calls for a small don here.
02:19:180 (1) - A kat creates a smoother connection, IMO.
02:28:780 (1) - ^

Sorry it took so long. :/

Good luck with rank. ~
Makar

Kokatsu wrote:

Muzukashii


Hitsounds are a bit too quiet for my taste, increase vol. by ~10%? Sure

00:09:130 (1,2,3,4,5) - This pattern is rather hard for a "newer" player, since it only contains kats. Using a don for (4) would make the pattern easier to play while still sounding good. Following the music here. Plus the same color makes it easier, not harder, lol
00:18:430 (2) - Don, to keep it consistent. This serves as a leadin here. Plus it follows the music better.
00:19:030 (6) - Same as above. Same as above
00:28:330 (2,3,4,1,2) - kkk d k fits better here, IMO. The music clearly calls for ddd k k instead...
00:42:880 (2,3,4) - ddd, same reason as above. ^
00:47:680 (2,3,4) - ^ ^
00:52:480 (2,3,4) - ^ ^
00:57:430 (4) - Don, as above. ^
01:50:230 (2,3,4) - kkk? Following music here again ._. I use kat triples for the rim hits or w/e
01:55:030 (4) - Don, as above. Same as before
01:59:680 (2,3,4) - As above. ^
02:04:480 (2,3,4) - ^ ^
02:09:280 (2,3,4) - ^ ^
02:14:230 (4) - As above. ^
Thanks for the mod!

@meiikyuu: just apply changes for me change simply changing all timing points to 90% volume
Pereira006
Hello sorry long wait, Who that name girl ? i love see face that girl I almost put in avatar lol is hard make avatar XD anyway here my mod

[Omen]

Gameplay:

  1. 00:24:730 (1) - Can be same shape that slider with 00:23:530 (3) like this http://puu.sh/219rC if do that will be nice to gameplay if you fix this you need fix spacing at 00:25:630 (2,3)
  2. 00:36:130 (3) - Need NC because the melody is really strong here when I listen that mean is change so that really fit IMO
  3. 01:14:530 (3) - I feel this really need NC because the drums and melody are really strong here that would make sense IMO
  4. 01:19:330 (3) - NC same happened at 00:36:130 (3)
  5. 01:27:130 (3) - ^ same happened and same patterns at 00:26:530 (1,2,3,1,2)
  6. 01:27:130 (3,4) - grid one up to better align with 01:25:930 (2) in end slider
  7. 01:57:730 (1) - RNC the melody look still continue
  8. 02:07:930 (4) - grid 2 down to better align 02:06:130 (2) also the flow would good too

stuff cool, the gameplay is good but i would like see improve NC patterns

[Darkness]

Gameplay:

  1. 00:26:530 (4) - This really need add NC because the melody is change there part, also would fix you patterns like other diff's
  2. 00:36:130 (5) - ^ same happened also Omen diff too if fix patterns combo color
  3. 00:48:130 (1) - this slider arc look weird for me try be more nice curve ?
  4. 00:49:330 (2) - ^ same
  5. 00:50:830 (3) - need NC because you patterns previous like this 00:40:930 (1) and after patterns like this 01:57:730 (1), so should be NC
  6. 00:57:130 (1) - RNC (remove new combo) is don't sense because the melody look like still continue
  7. 01:14:530 (1) - IMO IMO I don't feel this spinner fit this song because i don't feel the melody are not long this part is random better remove and add something here IMO the spinner don't fit
  8. 01:17:530 (1) - grid 1 up to align with 01:18:730 (3)

stuff cool, gameplay is good too, but is same happened in Omen diff is combo color patterns

[Nightmare]

Gameplay:

  1. 00:43:780 (2,3,4) - try the (2) and (4) more blanket with (3) like this http://puu.sh/21bCg IMO
  2. 00:56:230 (2,3,4) - this make me confuse is hard read with skin default try remap this part to easy read
  3. 01:14:530 (1) - is really same happened in Darkness
  4. 01:43:330 (5) - Really need NC because there guitar is change as i can listen there guitar start so high that make sense also RNC in 01:44:530 (1) like this http://puu.sh/21bJO this make sense lot IMO IMO also would fix you patterns consistency

cool

[Cataclysm]

gameplay:

  1. 00:51:730 (1) - The melody and drums look like is still continue i don't feel is change i mean strong listen so RNV
  2. 01:21:130 (1) - don't matter how number are long, just don't sense because the melody and drums look like still continue just do it RNV IMO
  3. 01:25:930 (1) - can be rnc ? like pattern in Darkness diff at 01:25:930 (5) that would sense IMO
  4. 02:13:930 (1) - same happened 01:21:130 (1)

stuff cool, i m enjoy this but i would like see improve combo color IMO

Opinion about this map

I really enjoy this map, really, but why lack hitsound ? I really wanna this add more hitsound also i can see the finish hitsound are inconsistency other diff's example in Darkness 00:23:530 (4) - have finish in end slider and other diff's don't, you should recheck finish hitsound I can't mod hitsound because is too much lack I m sorry ;_; and combo color i would like see improve to sense. But Really I enjoy play this map good map
[]
Any question about my mod pls ask me in-game i can try explain better
Good luck ! and bye bye!
Haruka_old

Kokatsu wrote:

Oni


To be honest, I hate that diff. It's not bad in terms of mapping, it's well done, but since you try to follow each beat in the music, it turns out to be a mess. Following the drums for a Taiko is totally not a bad idea in general, but here I feel that the song needs to be mapped instrument-related. This mod will be very poor since I disagree with the Diff as a whole and I can't really "improve" things here, since I woulöd have to follow your style which I don't agree with (at least in this map), so sorry for bad modding and hurrrrrrrrrrrrrrr. If you want, I can explain you what I don't like in IRC. "It's not bad but it's well done" lol you're kind of contradicting yourself. I'd also like to point out that (especially in this case) to follow the beat in the music I would say does the complete opposite of turning this map into a mess; it's called consistency. I don't want to turn this into an argument of "style", but I feel that mapping to the drums/bass in regards to taiko should be objective. That is just my humble opinion, and so as I respect the views of others, I expect the same from the modder. Therefore, I will map to the drums in this diff and continue to map to the drums/bass in all my future maps. It's completely fine, even encouraged to accent strong melodies or vocals for a short phrase once or twice in a map, but disregarding a beat in it's entirety breaks every rule I have in taiko mapping like consistency and flow. In songs such as the ones MuryokuP makes, the drums should most definitely be followed and that's why I have done as such. I am quite curious as to how you would "improve" this map and why you disagree with it as a whole other than the fact that it is mapped to the drums (consistency) and not the other erratic instruments throughout the song (inconsistency). Feel free to catch me in-game if you want to discuss this further since I have already stated my reasoning.

OD +1 I really don't agree with increasing the OD; the bpm is high enough for a challenge.

Same vol. change as in Muzu? Sounds good.

00:26:530 - It would be nice if you would use a pattern that represents the violins (are that violins? Instruments, whatever) here, somewhat like D d d D d d or K d d K d d. (Same goes for all other places in the song with the same structure) I understand what you are asking me to emphasize but I want to and completely intend to strictly follow the drums here [and throughout the entire map] since they are also as strong in the music as what you are asking me to represent. Also, if I were to follow your suggestion the next phrase and a half would literally just be repeating K d d K d d over and over again. :/
01:14:530 (4) - I know that there is a crash in the music, but the pattern just calls for a small don here. lol um, if there is a crash in the music then it should be represented accordingly, thus the finisher.
02:19:180 (1) - A kat creates a smoother connection, IMO. That's definitely a don there. Though your suggestion is one to consider, if I applied it, it ruins the emphasis in the next phrase where there is a kat in the equivalent of where you asked me to put one previously.
02:28:780 (1) - ^ ^
Thanks for your feedback and mod, Kokatsu.

Also meii, you didn't apply Makar's bg fix to my diff so I did it for you in this update ww
Topic Starter
meiikyuu
will update tonight
Sonnyc
Omen:

00:10:030 (1) - Finish?
00:26:530 (1,2) - At the other parts in this rhythm, you've mapped using a 1/1 slider with 1 reverse. Change this part?
00:45:730 (1) - Delete Finish, I don't think it fits here
02:24:130 (1,2) - According to your pattern, Whistle should be at the end of (1), not (2).

Darkness:

00:12:130 (1) - Finish?
00:26:530 (4) - Add NC like the patterns in 01:24:130 (1).
00:36:130 (5) - ^
01:21:130 (3) - Finish at the end?
01:30:730 (3) - ^

Nightmare:

-- 00:58:330 Delete this green line?

00:26:980 (2,3,4) - Adding Finish at the every start will be nice.
00:36:580 (2,3,4) - ^
01:24:580 (2,3,4) - ^
01:34:180 (2,3,4) - ^
02:33:730 (7) - I think this should be a single note.

Cataclysm:

00:15:730 (1,2,3,4) - Placing with a anti-clock shape like 00:14:530 (1,2,3,4) will be better in flow, imo.
00:51:730 (1,2,3,4,5) - I believe this rhythm should be something like 1/3. Well, not sure D:
01:21:730 (1) - Finish at the start.
01:25:930 (1) - Add Whistle? Like Nightmare
01:31:330 (1) - Finish at the start.
01:43:855 (3) - Delete this? I feel like an overmap.
02:36:430 (1) - Starting this spinner earlier will be better. Like 02:36:205?
Topic Starter
meiikyuu

Kokatsu wrote:

Hello. o/

General


Mention the "real" difficulty in Creator's Words, e.g. "Omen = Easy". sure..in a few updates lol
I get somewhat earlier timing, only change it if you accept with it (not sure here, because hurzzzzzzzzzzzz song); I get 125 (-5 from current). i will keep this in mind when i check timing again
Remember to remove the SB-folder if you don't want to use it! im still wondering if i should do an sb or not lol, depends how much time i have

Omen


00:20:530 (2) - NC, bcuz after a spinner. fixed from previous mod
00:26:528 (1,2,3) - The rhythm here could be hard for beginners, even if you have the first reverse slider. Either use a Slider for (2) or add another repeat to (1) and delete (2). (You could also use the same pattern as in other parts with the same music, see later references)
00:36:128 (3) - Do the same as above, since it's the same music.
01:24:130 (1) - Same as above.
01:33:730 (1) - ^

Clean, orz.

Darknesssssssssss


00:14:530 (1,2,3,4) - It looks slightly off, like it's supposed to be all mirrored and symmetric but it feels like it's all rotatet with like 5°, might just be my stupid eyes kidding me.
01:17:530 (2) - Add NC, because it follows a Spinner.
01:19:330 (1,3) - They could've been done better, havin the same wave on both parts of the slider and the red sliderpoint on the slidertick.
01:50:530 (1,2) - Would be nice to have the red sliderpoint on the slidertick for extreme perfect symmetry, orz.
02:19:330 (1,2) - Copy and flip (1) to get (2), they are slightly different (and that bothers me, yes.)

Nightmare


00:09:730 (1,1) - Why are they not stacked on the same place? It looks weird for me since it's the same music.
00:26:530 (1,2,3,4) - IMO, (2,3) should have their reverse higher, to match the pattern. Aim for something about 80~90° angle between the sliders (1,2) and flip it.
00:47:080 (4,5) - Blanket on the reverse could've been done better.
00:56:230 (2,3) - This confused me so much when playing the map for the first time, I guess it's because of the red-tick slider. However, I also dislike the slidercut from (2), since it's a rather short slider and a cut doesn't fit for it IMO, maybe change it?
00:58:330 - nice timeline you've got there, lol.
01:26:380 (6) - I don't see any reason for this note, it adds nothing to the map and it disturbst the nice whistle-slider before, I'd recommend to remove it.
01:33:730 (1,2,3,4) - Keep the angle consistent, (3,4) got a different one.
01:50:530 (1) - The "wave" you create with the red sliderpoints is too huge IMO, they only fit when they are smaller, so aim for a smaller distance between these red sliderpoints?
02:04:330 (5,1) - I know it looks neat and stuff, but it's a huge spacingerror and it kept me from FC'ing this. :/
02:33:730 (7) - A slider doesn't really represent the music here, a single note with finish would do the job.

CATACLYSM!


OD +1? HP and OD both on 7 are not that hard to SS.

00:09:730 (1,1) - Why one Slider and one singlenote? Same music, same pattern pls. fine
00:23:530 (6,7,8,9,10) - These patterns bugged me alot, the slider-into-stream stuff doesn't fit the music (it's just a downward going "stream" there) and it plays just bad. Generally, use two kicksliders or a long stream for these parts, I will mention the other ones later. i will try to change some of them, but not all
00:28:330 (5,6,7,8,9) - ^
00:29:230 (2) - Is there any reason for putting a 1/1 slider here? If it would fit, it's on (1)'s position, following the guitarriff, but here it's just random. Use a 1/2 reverseslider instead. i think it flows fine for now..i want the other 1/2 sliders to circle around that slider neatly
00:33:130 (7,8,9,10,11) - This pattern is actually fine, it plays much better than the above mentioned one. ok
00:37:930 (1,2,3,4,5,6,7,8) - Was it intentionally that the stream's curve increases? A static curve would fit better here IMO.
00:42:730 (7,8,9,10,11) - As above.
01:16:330 (5,6,7,8,9) - ^
01:16:930 (1,2) - After that rising movement before, this feels like a sudden stop, which doesn't fit. You've build up tension with rising patterns (increasing density over time) and now you break it with a 1/1 break. A 1/1 Slider would fit much better here, it follows the guitarriff and keeps the tension.
01:23:680 (8) - I don't know why you put a triplet here, you've mapped the whole map mostly according to the music and this seems just random here. Use two 1/2 circles instead.
01:30:730 (7,8,9,10,11) - As above.
01:45:130 (8,9,10,11,12,13,14,15) - Again, this stream looks weird, since the curve increases.
02:04:630 (10) - Why did you curve this kickslider? You haven't done that with any other kickslider aswell, so please keep them straight.
02:24:130 (1,2) - Stackingerror. i moved (2)
02:35:830 (5,6,7,8,9) - Replace them with a 1/1 slider, similar to 01:25:930 (1). fixed

Sorry it took so long. :/

Good luck with rank. ~
sorry i didnt reply to all, but i have marked everything i did not change

i remapped some parts haha, thank you very much :)
Makar
The taiko bg code got messed up again somehow
http://puu.sh/25Wgc
dunno why it keeps disappearing
Firce777
from taiko mod queue team
[Muzukashii]
nice map, nothing to say :3

[Oni]
00:23:905 - add d?
00:28:705 - add k?
00:33:505 - same as 00:23:905
00:38:305 - same as 00:28:705
00:52:630 (5) - d?
00:57:130 (1,2,1,2,3,4) - kkddd d?
01:21:505 - same as 00:23:905
01:26:305 - same as 00:28:705
01:31:105 - same as 00:23:905
01:35:905 - same as 00:28:705

i found this map is too many copy parttens, try to make more variability :D?
nice taiko anyway~
Haruka_old

Firce777 wrote:

[Oni]
00:23:905 - add d? It was originally like this, but for this map I prefer using simple, shorter patterns rather than longer, more complex streams.
00:28:705 - add k? ^
00:33:505 - same as 00:23:905 ^
00:38:305 - same as 00:28:705 ^ (all of these suggestions were how I originally mapped this, but alas I changed them in favour of simpler patterns)
00:52:630 (5) - d? hmm... I actually like this. I applied this suggestion to 00:43:030 + 01:40:630 + 01:50:230 + 01:59:830 + 02:09:430 as well for consistency. Now there's not so many kkkkk k patterns! :D
00:57:130 (1,2,1,2,3,4) - kkddd d? ddkkk k flows much better with the previous two patterns (ddk).
01:21:505 - same as 00:23:905 same reasoning as before.
01:26:305 - same as 00:28:705 ^
01:31:105 - same as 00:23:905 ^
01:35:905 - same as 00:28:705 ^

i found this map is too many copy parttens, try to make more variability :D? I considered making the second kiai more dense for variety, but as much as I try, it just feels like unnecessary overmap to me. :|
nice taiko anyway~ thank you~ :)
update waiting on puush to stop having a heart attack lol
Topic Starter
meiikyuu

Pereira006 wrote:

Hello sorry long wait, Who that name girl ? i love see face that girl I almost put in avatar lol is hard make avatar XD anyway here my mod uhh...i think she's from a game called Sword Girls xDD

[Omen]

Gameplay:

  1. 00:24:730 (1) - Can be same shape that slider with 00:23:530 (3) like this http://puu.sh/219rC if do that will be nice to gameplay if you fix this you need fix spacing at 00:25:630 (2,3)
  2. 00:36:130 (3) - Need NC because the melody is really strong here when I listen that mean is change so that really fit IMO ok
  3. 01:14:530 (3) - I feel this really need NC because the drums and melody are really strong here that would make sense IMO
  4. 01:19:330 (3) - NC same happened at 00:36:130 (3)
  5. 01:27:130 (3) - ^ same happened and same patterns at 00:26:530 (1,2,3,1,2)
  6. 01:27:130 (3,4) - grid one up to better align with 01:25:930 (2) in end slider
  7. 01:57:730 (1) - RNC the melody look still continue
  8. 02:07:930 (4) - grid 2 down to better align 02:06:130 (2) also the flow would good too

stuff cool, the gameplay is good but i would like see improve NC patterns

[Darkness]

Gameplay:

  1. 00:26:530 (4) - This really need add NC because the melody is change there part, also would fix you patterns like other diff's
  2. 00:36:130 (5) - ^ same happened also Omen diff too if fix patterns combo color
  3. 00:48:130 (1) - this slider arc look weird for me try be more nice curve ?
  4. 00:49:330 (2) - ^ same
  5. 00:50:830 (3) - need NC because you patterns previous like this 00:40:930 (1) and after patterns like this 01:57:730 (1), so should be NC
  6. 00:57:130 (1) - RNC (remove new combo) is don't sense because the melody look like still continue
  7. 01:14:530 (1) - IMO IMO I don't feel this spinner fit this song because i don't feel the melody are not long this part is random better remove and add something here IMO the spinner don't fit
  8. 01:17:530 (1) - grid 1 up to align with 01:18:730 (3)

stuff cool, gameplay is good too, but is same happened in Omen diff is combo color patterns

[Nightmare]

Gameplay:

  1. 00:43:780 (2,3,4) - try the (2) and (4) more blanket with (3) like this http://puu.sh/21bCg IMO
  2. 00:56:230 (2,3,4) - this make me confuse is hard read with skin default try remap this part to easy read
  3. 01:14:530 (1) - is really same happened in Darkness
  4. 01:43:330 (5) - Really need NC because there guitar is change as i can listen there guitar start so high that make sense also RNC in 01:44:530 (1) like this http://puu.sh/21bJO this make sense lot IMO IMO also would fix you patterns consistency

cool

[Cataclysm]

gameplay:

  1. 00:51:730 (1) - The melody and drums look like is still continue i don't feel is change i mean strong listen so RNV
  2. 01:21:130 (1) - don't matter how number are long, just don't sense because the melody and drums look like still continue just do it RNV IMO ok
  3. 01:25:930 (1) - can be rnc ? like pattern in Darkness diff at 01:25:930 (5) that would sense IMO fixed
  4. 02:13:930 (1) - same happened 01:21:130 (1)

stuff cool, i m enjoy this but i would like see improve combo color IMO

Opinion about this map

I really enjoy this map, really, but why lack hitsound ? I really wanna this add more hitsound also i can see the finish hitsound are inconsistency other diff's example in Darkness 00:23:530 (4) - have finish in end slider and other diff's don't, you should recheck finish hitsound I can't mod hitsound because is too much lack I m sorry ;_; and combo color i would like see improve to sense. But Really I enjoy play this map good map
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Any question about my mod pls ask me in-game i can try explain better
Good luck ! and bye bye!
thanks a lot, sorry i didnt reply to everything but ill try to fill everything in as i go along
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