Alright, thanks for the mention, I understand that you don't accept CtB diffs.
408,184,35001,2,0,P|456:196|488:240,2,100,2|0|8,0:0|0:0|0:0,0:0:0
Everthing fixed, thank ! also add preview timemeiikyuu wrote:
follow whatever you like
EasyNormal
- 00:09:738 (2) - this will look nicer if you move the middle point of the slider to x:56 y:288 . the curve will be more smooth
- 00:16:956 (2) - if you follow the above suggestion, you can make it curve nicer here too
- 00:35:001 (2) - lol fixed this too. you use the code and see for yourself:
408,184,35001,2,0,P|456:196|488:240,2,100,2|0|8,0:0|0:0|0:0,0:0:0
looks good
Insaneclean diff.
- 00:12:896 (1,2,3,4,5) - lol maybe you can make a more fancy arrangement with these...idk it's just a thought
good job ~ there's really not much else imo . best of luck <3
meiikyuu wrote:
follow whatever you like
Easy
R e d's HardThanks mod C:
- 00:19:212 (3,4) - move these notes to x:260 y:212 . (so that you can form a nice triangle shape with 00:18:310 (1,2) - ) i dont like it, ;o i think circles in center fits better
- 00:21:242 (1) - i don't think NC is necessary here it stop follow melody and start drums, it is necessary a NC
good job ~ there's really not much else imo . best of luck <3
Alright!, i will be wait and thank mod and star o.oGabe wrote:
Like I told you, don't kudo this post until I talk with Guest Mappers.IRCmod21:22 Pereira006: hey, i m ready ircmod lol
21:22 Gabe: Alright~
21:22 Gabe: just to say, I've looked on your insane.. It's really well mapped!
21:23 Gabe: ok, let's go: 00:03:874 (1)- Since the previous big-downbeats normally have finishes, wouldn't it be better if you
21:23 Gabe: also add a finish here? It will mostly keep the consistency with your previous downbeats.
21:23 Pereira006: thank ! was 5 month lmao
21:23 Pereira006: in insane?
21:23 Gabe: Yeah xD
21:23 Pereira006: lmao ok
21:24 Pereira006: yeah u righ , i m noob
21:24 Pereira006: fix
21:24 Pereira006: add finish
21:24 Gabe: 00:20:340 (2,3)- There's a little spacing difference here from the previous circle and the next circle which is x0,06.
21:24 Gabe: I suggest you to move both circles one grid at the left and then, you move the circle 2 one grid up and the circle 3,
21:24 Gabe: you move you one grid down. By doing this, the spacing will be even move shorter, which will be x0,02.
21:27 Gabe: If you don't really understand, move the circle (2) to x:36 y:120 / The circle (3) to x:36 y:264
21:28 Pereira006: i get it
21:28 Gabe: oh, alright
21:28 Pereira006: i just try fix another spacing
21:28 Pereira006: anyway fix
21:28 Gabe: Oh ok
21:28 Gabe: 00:24:400 (4,5,6)- Shouldn't these objects be aligned with the previous circle (1)?
21:28 Pereira006: intentional
21:29 Pereira006: align with 00:24:851 (7,8,9)-
21:29 Pereira006: sorry, keep it
21:29 Gabe: I'm done for Insane. I've looked for your Combos, everything looks fine and everything fits with the song and the
21:29 Gabe: patterns. You hitsounds, they are all consistent and I have nothing else to say exept the first suggestion I gave
21:29 Gabe: you.
21:29 Gabe: your*
21:30 Pereira006: lol, thank !
21:30 Pereira006: this was mapped 5 month ago
21:30 Gabe: well, that's good
21:30 Pereira006: but submitted 13 day ago
21:30 Pereira006: lmao
21:31 Gabe: also, the finish is not on Easy and Normal
21:31 Gabe: was is intentionnal?
21:31 Pereira006: ups , fix
21:31 Pereira006: shoud be consistency all diff
21:31 Pereira006: expect hard
21:31 Pereira006: lmao
21:31 Pereira006: as is guest diff
21:32 Gabe: want me to look at Hard of should I talk with the Guest mapper?
21:32 Pereira006: anyway, fix
21:32 Pereira006: ya better talk with guest mappr or post forum if you wanna
21:33 Gabe: Alright, I won't do it today since I need to go right after
21:33 Pereira006: oki
21:34 Gabe: 00:16:956 (2)- By seeing your previous slider, it isn't aligned with the circle (1). I suggest you to don't align this
21:34 Gabe: slider, like you've done for the previous one
21:35 Pereira006: wich diff ?
21:35 Gabe: Normal
21:35 Gabe: So, move this slider 5 grids down
21:35 Gabe: It should basically look like that http://osu.ppy.sh/ss/561972
21:36 Pereira006: ok, fix
21:37 Gabe: 00:30:490 (4,1,2)- The objects (1,2) looks like they were aligned, and It shouldn't by looking at the previous
21:37 Gabe: objects,
21:38 Gabe: maybe you could move it to x:172 y:360?
21:38 Gabe: or something like that..
21:38 Gabe: If not, i'm alright with it
21:38 Gabe: Like I told you for Insane, the Hitsounds are consistent and the New Combos are nicely placed
21:39 Pereira006: wich move ?
21:39 Pereira006: 1,2 ? or 4
21:39 Gabe: oh, the circle (1)
21:39 Pereira006: ho
21:39 Pereira006: sorry, intentional
21:39 Gabe: Sorry, I haven't mentionned it :'D
21:39 Pereira006: keep it ;_,
21:39 Gabe: Ok!
21:39 Gabe: Like I said, I'm alright with it
21:40 Pereira006: oki
21:41 Gabe: what.. I don't have anything to say on the Easy
21:41 Gabe: Good!~
21:41 Pereira006: ho ok
21:41 Pereira006: thank !
21:41 Pereira006: very well mod, really
21:41 Gabe: go get a MAT or something
21:41 Gabe: D:
update in Map in descriptionqwertykool wrote:
Very little thing changed in the map settings for eggfruit. Nevertheless, update link! : D
http://puu.sh/1LKiZ
I asked Gabe and he told me that he would make a forum-mod for the taikos.Pereira006 wrote:
where taiko and mat and bat
I suck modding them, anyways:Kokatsu wrote:
I asked Gabe and he told me that he would make a forum-mod for the taikos.Pereira006 wrote:
where taiko and mat and bat
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TitleUnicode:Eggman's Theme
Artist:Masato Nakamura
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Creator:Pereira006
Version:Koka's Taiko Futsuu
Source:Sonic the Hedgehog 2
Tags:r_e_d tails team sega genesis mega drive collection kokatsu
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Cuvelia wrote:
H i , Taiko modding .( requested by Pereira006 )
sorry for late ;_;
These are all suggestion. If you don't like them , you could ignore .
| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |
[ Koka's Taiko Oni]
- 00:07:144 (2) - k ? would break the pattern
- 00:12:219 (2,3,1,1,1,1,1) - kkddddk ? ^
- 00:27:107 (1) - k ? ^
good luck .
sorry sorry sorry sorry sorry miliions sorry ;_;Mercurial wrote:
Why didn't you call me? D: ;_;
Thank !! MODOnosakiHito wrote:
Mod Request by Kokatsu[Easy]
[*] In my view it's totally fine. Nothing to say here.[Normal]
[*]General
Overall the difficultie is fine. You only might want to consider making the transition from slider to circles smoother, for example:
00:15:152 (2,1,2) - http://puu.sh/1PpSm
00:19:663 (4,1) - http://puu.sh/1PpTL
keep it that, i just make good blanket and good flow and good symentric i don't see what problem here
[*]Hitcircles
00:23:723 (1,2,3) - How about using such beats http://puu.sh/1PpXC ?
00:30:941 (1,2,3) - ^
sorry, keep it i follow melody fit better than beats, i aldready use you mod is really hard when i test play, sorry, keep it follow melody because i like more fit melody than beats, so that will be easy to play[Insane]
[*] In my view it's fine. Nothing to say here.
Good luck with the project. Hope I could help you (meh sleepy)
Took everything else, thanks.~OnosakiHito wrote:
Mod Request by Kokatsu That's me, lol.[Taiko Futsuu]
00:02:069 (1,1,2,1) - I suggest D D K K, the other pattern dosen't sound well placed because it starts with a K. Those notes are not really emphasized in taiko. Sorry, but the pitch in the music says K D D K-
00:11:092 (1,1,2) - I know that it has two higher pitches in that song at 1,2 but I rather suggest to use ddk. Plays easier in a futsuu and shows that don is the main beat here. (same goes to similiar patterns) Why should ddk be easier to play? I see no difference in playing ddk or dkk, both are farily simple, and because dkk followsa the pitch (as you already figured out), this will stay, sorry.
00:29:137 - You can use here kiai I really don't like Kiai on this map at all, sorry.
That's all. Map is fine, but would be good to lower the kat-ration in this map.[Taiko Oni]
00:03:197 (1) - k sounds here way better plus deleting note at 00:03:648 (1) - . Transition to finisher is better in this way. Kat yes, delete the note, no.
00:07:144 (2,1) - Not really necessary these notes. There still is music similar to the part b4 where I used 5notes aswell, no change.
00:09:513 (2,3,1,1,2,1) - Ha, really good idea. But keeping kkd is maybe better since the high pitch is much emphasized. If I would change that, I would ahve to change the following stream aswelll (transitionissues) and end up having the same part like 7385x times in the map.
00:18:535 (1,2,1,1,2,1,1,2,1,2,3,1) - ddk kkd ddk kkd, this time you can use 50/50 instead of just one sort of pattern as you did before(ddk ddk) kkd ddk kkd ddk it is
00:32:971 (1,2,1,1,2,1,1,2,1,2,3,1) - ^ ^
00:29:137 - You can use here kiai Same as in Futsuu
The change of your style is seeable. You used your own beats for the song. Overall that's fine, but some may be re-edited.
Good luck with the project. Hope I could help you (meh sleepy)
osu file format v11
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Artist:Masato Nakamura
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Creator:Pereira006
Version:Koka's Taiko Oni
Source:Sonic the Hedgehog 2
Tags:r_e_d tails team sega genesis mega drive collection kokatsu
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256,192,36355,1,4,0:0:0
OnosakiHito wrote:
[R e d's Hard]
[*]Hitcircles
00:14:475 (2) - Slider-end as first beat is questionable in general as far as I know. Though I have no problem with it. i see no problem
00:17:182 (4,5) - Maybe this beat http://puu.sh/1Pqdb ? cant open the puush link
00:28:911 (2) - Same as above.^
p3n wrote:
[General]
Consider adding "Dr. Robotnik" to tags as this is his proper name.
[R e d's Hard]
00:00:490 (2) - the whistle should be on the end and not the turning point to match the melody. The whistle on the white tick just sounds off here because the rhythm and melody don't not support it. fix
00:04:325 (3) - ^ fix
00:14:926 (1) - starting this slider on the red tick is not a very good gameplay decision. Try to use compose -> convert slider to stream... in the options. Having a stream that matches the drums will mask the missed downbeat of the two sliders before and will be less confusing in terms of flow. added 2 circles instead
Taikos look fine. The long DDDDDD and KKKKKK sections on Oni are a bit weird but they kinda fit.
Poke me after you've worked through this post.
Thank mod !! i will pm you laterp3n wrote:
[General]
Consider adding "Dr. Robotnik" to tags as this is his proper name.
ho right, i forget add this, add
[Easy]
00:00:941 (2) - add whistle to make a nice melody follow here. The beat placement itself does already indicate what you follow here so it would be good to support it with hitsounds.yeah, true, the melody in red tick is really strong than white tick when i listen that fit lot, thank! fix!
00:04:550 (2) - ^^
[Normal]
00:00:265 (1,2) - I don't know how I feel about these sliders. They don't really match the song here. With the whistle on the 2 and 4 of the bar it also seems like a generic 4/4 placement but it doesn't reflect this part of the song. Maybe you should go with a repeat slider here to match the melody: http://osu.ppy.sh/ss/577334 Also add whistles to the repeat and the ending point to match the song. truem better fit melody and whistle, fix
00:03:874 (1,2) - ^ fix
00:24:174 (2,3) - beat placement seems off here. It would be more fitting for this kind of difficulty to follow the melody properly here: http://osu.ppy.sh/ss/577307 Also adjust the hitsounds to the new placement afterwards.fix
00:31:392 (2,3) - ^ fix
[R e d's Hard]
00:14:926 (1) - starting this slider on the red tick is not a very good gameplay decision. Try to use compose -> convert slider to stream... in the options. Having a stream that matches the drums will mask the missed downbeat of the two sliders before and will be less confusing in terms of flow.
IRC mod with red, better add 2 notes is easy for play in hard and fit
[Insane]
00:00:716 (3,4) - switch the whistle from (3) to (4) to make it clear you are following the melody here. The stacks of 2 notes don't really indicate a long notefollow so you should focus on communicating that to the player in the beginning. Hitsounds are one way to do this...the other one would be combos but I don't think it would be better to split the notefollow. fix but the stack staying because when I listen song i don't feel the song are up or down, the melody in beginning look like is ready fight with boss, so that really fit with stack, sorry keep it
00:04:325 (3,4) - ^fix but stack staying
Taikos look fine. The long DDDDDD and KKKKKK sections on Oni are a bit weird but they kinda fit.
Poke me after you've worked through this post.