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Masato Nakamura - Eggman's Theme [Osu|Taiko]

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Topic Starter
Pereira006

Konei wrote:

Yeah, looked at it again and everything seems flawless :3

Btw, you missed to give me kd?

Starred anyways ~
haha i need fix first then update then kudosu XD, sorry later give kudosu lol

Anyway UPDATE now wait r e d see this mods

EDIT: Insane fix more spacing only,
also thank star orz

EDIT2: RED UPDATE
R e d

Konei wrote:

From my Queue :3





[Hard]

  1. 00:17:182 (4) - Well, while listening to the sound this note meets I just thought that it would be nicer flowing when stacked with 5. I think this is mainly because it doesn't feel too right to have the mouse on the same place on such a soft beat. No because its the same music note (same sound) so i stacked.. also i dont feel it, stacked with 5..
  2. 00:22:821 (4) - I do know it would need some rearrangement; but using CTRL + G flows smoother here as it has a much better transition to 1 and doesn't go against 3 kinda. yup, fix, its perfect symetric now!
  3. To say this; I really like this diff! It has a perfect spread with Normal and is not too hard like some hard difficultys are used to be. Really good work on this :3
Thank you very much!!
btw im 17# in your ranked map xD


Well, that's it :3

Good luck ~
[R e d's Hard]
00:15:603 (2,3) - flow is weird/bad but idk ._.nop
00:23:723 (1,3) - this two straight sliders are not so nice. I recommend curvy ones done, fix
00:35:001 (2) - flow between (1,2) is better if you place (2) more to the right. Maybe start it from the same position done fix
00:33:197 (2) - is ?????
Thank you!
DaxMasterix
Taiko Mod at Request~

Koka's Taiko Futsuu:
  1. HP -1
  2. 00:06:355 (1) - d
  3. 00:21:919 (3) - d
  4. 00:23:723 (2,3,1,2) - Change this to ''d k d k'' (?
  5. 00:25:528 (2) - d
  6. 00:31:618 (2) - k
Koka's Taiko Oni:
  1. HP & OD to 5 :I
  2. 00:03:422 (2) - k
  3. 00:03:648 (1) - d
  4. 00:06:242 (2) - k
  5. 00:06:355 (1) - d
  6. 00:12:219 (2,3,1,1,1,1,1) - I think is much better change this Patter to ''kkddkkd'' :33
  7. 00:13:122 (2) - d
  8. 00:13:234 (1) - Erase this note
  9. 00:14:024 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11) - I really Dislike this part.. Try change it.. like the next suggestions :33
  10. 00:14:024 (1) - k
  11. 00:14:475 (5) - k
  12. 00:14:926 (8) - k
  13. 00:15:377 (11) - k
  14. 00:15:828 (14,15,1,2,3,4,5) - You can change this to ''kkddkkd'' or ''kdddkdd''
  15. 00:16:731 (6,7) - d
  16. 00:17:182 (9,10) - d
  17. 00:20:565 (3,4) - d
  18. 00:26:655 (2,3,4,1,1,1,1) - yeah.. Change this to ''kkddkkd'' plss
  19. 00:27:670 (1) - Erase this
  20. 00:27:783 (1) - k
  21. 00:28:009 (2,1,1) - ''kdk''
  22. 00:28:460 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11) - Ok retry.. I dislike this part.. So.. I think you can make a better pattern for this.. I don't will put any Suggestion about this notes because is a copy-paste.. So.. If you make my last changes in the last part like this.. You can readd these changes here.. Inverted obviously..
  23. 00:35:001 (3,4) - d
OKAY- That is all.. Good luck with all! :)
Sushi
Sonic 2 <3

Nothing really wrong on the map, there was just a single thing that bothers me :

[Insane]
00:09:964 (4,5,6) - and 00:17:182 (4,5,6) -
These triples feel "alone". As they are alone, and isolated, you don't really know on what they are based. by listening several times, you could identify it as being mapped on the backgroud snare drums during the song, so you could :
1- Use a pattern similar to 00:24:400 (4,5,6,7,8,9) -
and
2- Use your Custom hitsound on the first two notes of the triples (at a lower level so it is not like the other ones like 00:21:242 (6,7,8,9,10,1) - )

That really is a minor thing, but that's the only thing that could be improved, in my opinion :3
qwertykool
Sonic 2 was my intro to video games :3

Made this,
this is an insane CtB diff, hope ya like! : D

Link:http://puu.sh/1IeIR

Also, please PM me to tell me if you accept this.

Side note: Since this is a CtB map, please only judge it based on its ingame self, not the editor, as it looks very cluttered! xD
Kokatsu

DaxMasterix wrote:

Taiko Mod at Request~

Koka's Taiko Futsuu:
  1. 00:21:919 (3) - d The higher pitch from these notes (compared to b4) suggest a k k k pattern.
  2. 00:25:528 (2) - d ^
  3. 00:31:618 (2) - k Sounds wrong for me.
Koka's Taiko Oni:
  1. HP & OD to 5 :I Give me a valid reason to do so.
  2. 00:03:422 (2) - k
  3. 00:03:648 (1) - d I really don't like the way it turns out. (that d k d k d k)
  4. 00:06:242 (2) - k Is there a reason? I only see a reason for a don here, and that's because it amphesizes the contrast to the following kat, which represents the contrast in the music's pitch.
  5. 00:06:355 (1) - d ^explained it.
  6. 00:12:219 (2,3,1,1,1,1,1) - I think is much better change this Patter to ''kkddkkd'' :33 That would be the same pattern as b4, I also need the kdkdk-ending to lead into the next patterngroup.
  7. 00:13:122 (2) - d
  8. 00:13:234 (1) - Erase this note I prefer my current pattern.
  9. 00:14:024 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11) - I really Dislike this part.. Try change it.. like the next suggestions :33 I need more opinions on that. Feels fine for me.
  10. 00:26:655 (2,3,4,1,1,1,1) - yeah.. Change this to ''kkddkkd'' plss As above.
  11. 00:27:670 (1) - Erase this ^
  12. 00:27:783 (1) - k ^
  13. 00:28:009 (2,1,1) - ''kdk'' ^
  14. 00:28:460 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11) - Ok retry.. I dislike this part.. So.. I think you can make a better pattern for this.. I don't will put any Suggestion about this notes because is a copy-paste.. So.. If you make my last changes in the last part like this.. You can readd these changes here.. Inverted obviously.. As above.
Took everything else, thanks.

Concerning your mods: try to put related notes into one timestamp, it's really annoying to deny your suggestions, because they are stupid, and realize that there are more notes that should be changed in the context of the suggestion (it's really misleading, for example when I look at that part of your mod:
00:13:122 (2) - d ;; it makes absolutely no sense at all until you read more.)

There you go: http://puu.sh/1IfAl
Topic Starter
Pereira006

Sushi wrote:

Sonic 2 <3

Nothing really wrong on the map, there was just a single thing that bothers me :

[Insane]
00:09:964 (4,5,6) - and 00:17:182 (4,5,6) -
These triples feel "alone". As they are alone, and isolated, you don't really know on what they are based. by listening several times, you could identify it as being mapped on the backgroud snare drums during the song, so you could :
1- Use a pattern similar to 00:24:400 (4,5,6,7,8,9) -
and
2- Use your Custom hitsound on the first two notes of the triples (at a lower level so it is not like the other ones like 00:21:242 (6,7,8,9,10,1) - )

That really is a minor thing, but that's the only thing that could be improved, in my opinion :3
fixed everthing, fix pattern simple, and add custom hitsound but no white tick is not sense with custom hitsound.

Thank mod !

qwertykool wrote:

Sonic 2 was my intro to video games :3

Made this,
this is an insane CtB diff, hope ya like! : D

Link:http://puu.sh/1IeIR

Also, please PM me to tell me if you accept this.

Side note: Since this is a CtB map, please only judge it based on its ingame self, not the editor, as it looks very cluttered! xD
I m so sorry i wouldn't accepted CTB diff, sorry !

but i will add in first post if somoene wanna plat diff, Thank

anyway UPDATE !
qwertykool
Alright, thanks for the mention, I understand that you don't accept CtB diffs. :D
Stefan
Dem Eggman..
meiikyuu

follow whatever you like :)

Easy
  1. 00:09:738 (2) - this will look nicer if you move the middle point of the slider to x:56 y:288 . the curve will be more smooth
  2. 00:16:956 (2) - if you follow the above suggestion, you can make it curve nicer here too
  3. 00:35:001 (2) - lol fixed this too. you use the code and see for yourself:
    408,184,35001,2,0,P|456:196|488:240,2,100,2|0|8,0:0|0:0|0:0,0:0:0
Normal
looks good

R e d's Hard
  1. 00:19:212 (3,4) - move these notes to x:260 y:212 . (so that you can form a nice triangle shape with 00:18:310 (1,2) - )
  2. 00:21:242 (1) - i don't think NC is necessary here
Insane
  1. 00:12:896 (1,2,3,4,5) - lol maybe you can make a more fancy arrangement with these...idk it's just a thought
clean diff.

good job ~ there's really not much else imo . best of luck <3
Topic Starter
Pereira006

meiikyuu wrote:


follow whatever you like :)

Easy
  1. 00:09:738 (2) - this will look nicer if you move the middle point of the slider to x:56 y:288 . the curve will be more smooth
  2. 00:16:956 (2) - if you follow the above suggestion, you can make it curve nicer here too
  3. 00:35:001 (2) - lol fixed this too. you use the code and see for yourself:
    408,184,35001,2,0,P|456:196|488:240,2,100,2|0|8,0:0|0:0|0:0,0:0:0
Normal
looks good

Insane
  1. 00:12:896 (1,2,3,4,5) - lol maybe you can make a more fancy arrangement with these...idk it's just a thought
clean diff.

good job ~ there's really not much else imo . best of luck <3
Everthing fixed, thank ! also add preview time

UPDATe
R e d

meiikyuu wrote:


follow whatever you like :)

Easy

R e d's Hard
  1. 00:19:212 (3,4) - move these notes to x:260 y:212 . (so that you can form a nice triangle shape with 00:18:310 (1,2) - ) i dont like it, ;o i think circles in center fits better
  2. 00:21:242 (1) - i don't think NC is necessary here it stop follow melody and start drums, it is necessary a NC
Thanks mod C:

good job ~ there's really not much else imo . best of luck <3
DarkDunskin
Taiko Mod requested by Prereira~

[Koka's Taiko Oni]
  1. 00:09:513 (2,3,1,1,2,1) - Die Melodie ist abwärts gerichtet, ddk passt da nicht wirklich. Map lieber kdd oder dkd.
  2. 00:14:024 (1,2,3,4,5,6,7) - Definitiv kkddkkd.
  3. 00:14:926 (8,9,10,11,12,13) - kkd kkd.
  4. 00:15:828 (14,15,1,2,3,4,5) - Hier besser ddkkdkd als Alternative einführen, wegen Abwärtstrend und so.
  5. 00:16:731 (6,7,8,9,10,11) - kdd kdd.
  6. 00:19:776 - Hier fehlt ne Note.
  7. 00:19:889 (2,3,1,2,1,2,1) - Bleib konsistent, das Lied tut es auch: kdk kdk kdk.
  8. 00:23:949 (2,3,1,1,2,1) - kdd kdd.
  9. 00:29:137 (7) - Remove Clap.
  10. 00:29:362 (8,9,10,11,12,13) - kkd kkd.
  11. 00:30:716 (3,4) - Add Clap.
  12. 00:31:167 (6,7,8,9,10,11) - kdd kdd.
  13. 00:34:212 - Add Note.
  14. 00:34:550 (1,2,1,2,1) - kdk kdk usw.
Schon ganz gut, der Trick bei solchen Liedern ist der, das man sein Hauptmuster nur sehr leicht verändert.
Statt ddkkkkd eben ddkkdkd oder statt kkd kkd sowas wie kkd kdd.
Dasselbe hatte ich bei Flying Batterie Zone gemacht, wenn du drauf achtest siehst du das es eig nur Copy&Paste ist.

[Koka's Taiko Futsuu]
  1. Nothing.
Wunderbare Futsuu, hätte ich nicht besser machen können!

I tried to mod your standard Maps as well Pereira, but they are just too perfect for me~
Taiko Futsuu has become very good, but the Oni needs still some work.
I'd like to give you a star or two for this map, but people are slow in giving kudosu!
So I'll just come back when I have some~
Good luck and have fun mapping!
Kokatsu
@Dunskin: Changed everything but the last part, I want to keep a different outro for the song.

http://puu.sh/1JUQB only oni, since futsuu had no changes, lol.
Topic Starter
Pereira006
Thank ! darkdunskin pro :D and update !
Loooctav
Hi!
M4M

[Easy]
Click this area .. (starts in 00:03:874) and tighten " Ctrl + J "
00:29:137 (1,2,3,4) Move to make it so (open box)
Image, Open Please
http://puu.sh/1LpAz
[Normal]
Click this area .. (starts in 00:03:874) and tighten " Ctrl + J "
00:11:092 (1,2,3,4) Delete
00:07:483 (1,2) Copy
00:11:092 Paste And Squeeze " Ctrl + H"
00:36:355 (1) Move
[R e d's Hard]
Diff Modeare not created since this R e d's
[Insane]
Click this area .. (starts in 00:03:874) and tighten " Ctrl + J "

Well, I found a pretty good map, I hope you have luck with, would give star but I have kudosu .. : 3
LUCK!
Aurele
Like I told you, don't kudo this post until I talk with Guest Mappers.
IRCmod
21:22 Pereira006: hey, i m ready ircmod lol
21:22 Gabe: Alright~
21:22 Gabe: just to say, I've looked on your insane.. It's really well mapped!
21:23 Gabe: ok, let's go: 00:03:874 (1)- Since the previous big-downbeats normally have finishes, wouldn't it be better if you
21:23 Gabe: also add a finish here? It will mostly keep the consistency with your previous downbeats.

21:23 Pereira006: thank ! was 5 month lmao
21:23 Pereira006: in insane?
21:23 Gabe: Yeah xD
21:23 Pereira006: lmao ok
21:24 Pereira006: yeah u righ , i m noob
21:24 Pereira006: fix
21:24 Pereira006: add finish
21:24 Gabe: 00:20:340 (2,3)- There's a little spacing difference here from the previous circle and the next circle which is x0,06.
21:24 Gabe: I suggest you to move both circles one grid at the left and then, you move the circle 2 one grid up and the circle 3,
21:24 Gabe: you move you one grid down. By doing this, the spacing will be even move shorter, which will be x0,02.
21:27 Gabe: If you don't really understand, move the circle (2) to x:36 y:120 / The circle (3) to x:36 y:264

21:28 Pereira006: i get it
21:28 Gabe: oh, alright
21:28 Pereira006: i just try fix another spacing
21:28 Pereira006: anyway fix
21:28 Gabe: Oh ok
21:28 Gabe: 00:24:400 (4,5,6)- Shouldn't these objects be aligned with the previous circle (1)?
21:28 Pereira006: intentional
21:29 Pereira006: align with 00:24:851 (7,8,9)-
21:29 Pereira006: sorry, keep it
21:29 Gabe: I'm done for Insane. I've looked for your Combos, everything looks fine and everything fits with the song and the
21:29 Gabe: patterns. You hitsounds, they are all consistent and I have nothing else to say exept the first suggestion I gave
21:29 Gabe: you.
21:29 Gabe: your*
21:30 Pereira006: lol, thank !
21:30 Pereira006: this was mapped 5 month ago
21:30 Gabe: well, that's good
21:30 Pereira006: but submitted 13 day ago
21:30 Pereira006: lmao
21:31 Gabe: also, the finish is not on Easy and Normal
21:31 Gabe: was is intentionnal?

21:31 Pereira006: ups , fix
21:31 Pereira006: shoud be consistency all diff
21:31 Pereira006: expect hard
21:31 Pereira006: lmao
21:31 Pereira006: as is guest diff
21:32 Gabe: want me to look at Hard of should I talk with the Guest mapper?
21:32 Pereira006: anyway, fix
21:32 Pereira006: ya better talk with guest mappr or post forum if you wanna
21:33 Gabe: Alright, I won't do it today since I need to go right after
21:33 Pereira006: oki
21:34 Gabe: 00:16:956 (2)- By seeing your previous slider, it isn't aligned with the circle (1). I suggest you to don't align this
21:34 Gabe: slider, like you've done for the previous one

21:35 Pereira006: wich diff ?
21:35 Gabe: Normal
21:35 Gabe: So, move this slider 5 grids down
21:35 Gabe: It should basically look like that http://osu.ppy.sh/ss/561972

21:36 Pereira006: ok, fix
21:37 Gabe: 00:30:490 (4,1,2)- The objects (1,2) looks like they were aligned, and It shouldn't by looking at the previous
21:37 Gabe: objects,
21:38 Gabe: maybe you could move it to x:172 y:360?
21:38 Gabe: or something like that..
21:38 Gabe: If not, i'm alright with it
21:38 Gabe: Like I told you for Insane, the Hitsounds are consistent and the New Combos are nicely placed

21:39 Pereira006: wich move ?
21:39 Pereira006: 1,2 ? or 4
21:39 Gabe: oh, the circle (1)
21:39 Pereira006: ho
21:39 Pereira006: sorry, intentional
21:39 Gabe: Sorry, I haven't mentionned it :'D
21:39 Pereira006: keep it ;_,
21:39 Gabe: Ok!
21:39 Gabe: Like I said, I'm alright with it
21:40 Pereira006: oki :D
21:41 Gabe: what.. I don't have anything to say on the Easy
21:41 Gabe: Good!~
21:41 Pereira006: ho ok
21:41 Pereira006: thank !
21:41 Pereira006: very well mod, really
21:41 Gabe: go get a MAT or something
21:41 Gabe: D:
Topic Starter
Pereira006

Gabe wrote:

Like I told you, don't kudo this post until I talk with Guest Mappers.
IRCmod
21:22 Pereira006: hey, i m ready ircmod lol
21:22 Gabe: Alright~
21:22 Gabe: just to say, I've looked on your insane.. It's really well mapped!
21:23 Gabe: ok, let's go: 00:03:874 (1)- Since the previous big-downbeats normally have finishes, wouldn't it be better if you
21:23 Gabe: also add a finish here? It will mostly keep the consistency with your previous downbeats.

21:23 Pereira006: thank ! was 5 month lmao
21:23 Pereira006: in insane?
21:23 Gabe: Yeah xD
21:23 Pereira006: lmao ok
21:24 Pereira006: yeah u righ , i m noob
21:24 Pereira006: fix
21:24 Pereira006: add finish
21:24 Gabe: 00:20:340 (2,3)- There's a little spacing difference here from the previous circle and the next circle which is x0,06.
21:24 Gabe: I suggest you to move both circles one grid at the left and then, you move the circle 2 one grid up and the circle 3,
21:24 Gabe: you move you one grid down. By doing this, the spacing will be even move shorter, which will be x0,02.
21:27 Gabe: If you don't really understand, move the circle (2) to x:36 y:120 / The circle (3) to x:36 y:264

21:28 Pereira006: i get it
21:28 Gabe: oh, alright
21:28 Pereira006: i just try fix another spacing
21:28 Pereira006: anyway fix
21:28 Gabe: Oh ok
21:28 Gabe: 00:24:400 (4,5,6)- Shouldn't these objects be aligned with the previous circle (1)?
21:28 Pereira006: intentional
21:29 Pereira006: align with 00:24:851 (7,8,9)-
21:29 Pereira006: sorry, keep it
21:29 Gabe: I'm done for Insane. I've looked for your Combos, everything looks fine and everything fits with the song and the
21:29 Gabe: patterns. You hitsounds, they are all consistent and I have nothing else to say exept the first suggestion I gave
21:29 Gabe: you.
21:29 Gabe: your*
21:30 Pereira006: lol, thank !
21:30 Pereira006: this was mapped 5 month ago
21:30 Gabe: well, that's good
21:30 Pereira006: but submitted 13 day ago
21:30 Pereira006: lmao
21:31 Gabe: also, the finish is not on Easy and Normal
21:31 Gabe: was is intentionnal?

21:31 Pereira006: ups , fix
21:31 Pereira006: shoud be consistency all diff
21:31 Pereira006: expect hard
21:31 Pereira006: lmao
21:31 Pereira006: as is guest diff
21:32 Gabe: want me to look at Hard of should I talk with the Guest mapper?
21:32 Pereira006: anyway, fix
21:32 Pereira006: ya better talk with guest mappr or post forum if you wanna
21:33 Gabe: Alright, I won't do it today since I need to go right after
21:33 Pereira006: oki
21:34 Gabe: 00:16:956 (2)- By seeing your previous slider, it isn't aligned with the circle (1). I suggest you to don't align this
21:34 Gabe: slider, like you've done for the previous one

21:35 Pereira006: wich diff ?
21:35 Gabe: Normal
21:35 Gabe: So, move this slider 5 grids down
21:35 Gabe: It should basically look like that http://osu.ppy.sh/ss/561972

21:36 Pereira006: ok, fix
21:37 Gabe: 00:30:490 (4,1,2)- The objects (1,2) looks like they were aligned, and It shouldn't by looking at the previous
21:37 Gabe: objects,
21:38 Gabe: maybe you could move it to x:172 y:360?
21:38 Gabe: or something like that..
21:38 Gabe: If not, i'm alright with it
21:38 Gabe: Like I told you for Insane, the Hitsounds are consistent and the New Combos are nicely placed

21:39 Pereira006: wich move ?
21:39 Pereira006: 1,2 ? or 4
21:39 Gabe: oh, the circle (1)
21:39 Pereira006: ho
21:39 Pereira006: sorry, intentional
21:39 Gabe: Sorry, I haven't mentionned it :'D
21:39 Pereira006: keep it ;_,
21:39 Gabe: Ok!
21:39 Gabe: Like I said, I'm alright with it
21:40 Pereira006: oki :D
21:41 Gabe: what.. I don't have anything to say on the Easy
21:41 Gabe: Good!~
21:41 Pereira006: ho ok
21:41 Pereira006: thank !
21:41 Pereira006: very well mod, really
21:41 Gabe: go get a MAT or something
21:41 Gabe: D:
Alright!, i will be wait and thank mod and star o.o

also ThoomyyxD fixe something my owm but thank catching and mod :) and update
qwertykool
Very little thing changed in the map settings for eggfruit. Nevertheless, update link! : D
http://puu.sh/1LKiZ
Topic Starter
Pereira006

qwertykool wrote:

Very little thing changed in the map settings for eggfruit. Nevertheless, update link! : D
http://puu.sh/1LKiZ
update in Map in description

and update R e d diff irc mod with gabe so i guess i can gibe kudosu now uwhuheuhe

EDIT: i gonna star my owm map heuheuheuheuhe

where taiko and mat and bat :(
Kokatsu

Pereira006 wrote:

where taiko and mat and bat :(
I asked Gabe and he told me that he would make a forum-mod for the taikos.
Aurele

Kokatsu wrote:

Pereira006 wrote:

where taiko and mat and bat :(
I asked Gabe and he told me that he would make a forum-mod for the taikos.
I suck modding them, anyways:

Futsuu
  1. 00:05:452 - It sounds like there's missing something here since on your previous pattern, it has a don to 00:01:843 -, which is between two kats and for this one, there's two kats, but nothing between them. So maybe you could try to move the circle from 00:05:904 - to 00:05:452 -. I guess, if you do that, the pattern will be similar to the previous.
  2. 00:34:550 (1,1,1,1,1) - With these objects, you could try to follow the song more deeply. At first, the second kat (00:35:227) sounded like it shouldn't be at this emplacement, and of course, it shouldn't. You could try to focus more on the song by changing your pattern that way: d,k,k,d,k. I personally think it will fit well and play well.
Oni
It plays pretty easily and the patterns are nicely made. The only thing that bothers me is these notes: 00:14:024 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8) -
So, from 1 to 15, they're all dons, after that, katsu. The thing is.. that feels a bit weird to simply hit dons notes. You could be easily change that feeling by replacing some dons by kats
Kokatsu
Futsuu
  1. 00:05:452 - It sounds like there's missing something here since on your previous pattern, it has a don to 00:01:843 -, which is between two kats and for this one, there's two kats, but nothing between them. So maybe you could try to move the circle from 00:05:904 - to 00:05:452 -. I guess, if you do that, the pattern will be similar to the previous. I'd like to have a note here, but I can't add it since the combo would be too long. I also don't want to delete/move any notes in the following combo, because it's mapped exactly to ther music. The first part, which you compared this one to, has a different ending, thats why there are different matterns.
Oni
It plays pretty easily and the patterns are nicely made. The only thing that bothers me is these notes: 00:14:024 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8) -
So, from 1 to 15, they're all dons, after that, katsu. The thing is.. that feels a bit weird to simply hit dons notes. You could be easily change that feeling by replacing some dons by kats I like the pattern :/ it got mentioned more than once by now, so I will most-likely change it next time someone complains.[/quote]


Futsuu updated, too lazy to puush it.
osu file format v11

[General]
AudioFilename: Sonic 2 Music Bosses.mp3
AudioLeadIn: 2000
PreviewTime: 7483
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 32

[Metadata]
Title:Eggman's Theme
TitleUnicode:Eggman's Theme
Artist:Masato Nakamura
ArtistUnicode:Masato Nakamura
Creator:Pereira006
Version:Koka's Taiko Futsuu
Source:Sonic the Hedgehog 2
Tags:r_e_d tails team sega genesis mega drive collection kokatsu
BeatmapID:204955
BeatmapSetID:71061

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Eggman is best.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
265,451.127819548872,4,1,0,80,1,0


[Colours]
Combo1 : 0,0,255
Combo2 : 255,0,0

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Topic Starter
Pereira006
UPDATE !

Thank you, GABE :)
Cuvelia
H i , Taiko modding .( requested by Pereira006 )

sorry for late ;_;

These are all suggestion. If you don't like them , you could ignore .

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |
 
[ Koka's Taiko Futsuu]
  1. 00:01:843 (1) - re
[ Koka's Taiko Oni]
  1. HP Drain 6 ?
     
  2. 00:07:144 (2) - k ?
  3. 00:12:219 (2,3,1,1,1,1,1) - kkddddk ?
  4. 00:27:107 (1) - k ?
 
good luck .
Kokatsu

Cuvelia wrote:

H i , Taiko modding .( requested by Pereira006 )

sorry for late ;_;

These are all suggestion. If you don't like them , you could ignore .

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |

[ Koka's Taiko Oni]
  1. 00:07:144 (2) - k ? would break the pattern
  2. 00:12:219 (2,3,1,1,1,1,1) - kkddddk ? ^
  3. 00:27:107 (1) - k ? ^
 
good luck .

Pereira takes the changes for me
Topic Starter
Pereira006
UPDATE , THANK CUVELIA :D

Now: me hunt mat and bat
Mercurial
Why didn't you call me? D: ;_;
Topic Starter
Pereira006

Mercurial wrote:

Why didn't you call me? D: ;_;
sorry sorry sorry sorry sorry miliions sorry ;_;

i going make map another song sonic is Lava Reef Act 2 or boss in sonic 3, i promisse i will call you
OnosakiHito
Mod Request by Kokatsu

[Easy]
[*] In my view it's totally fine. Nothing to say here.
[Normal]

[*]General
Overall the difficultie is fine. You only might want to consider making the transition from slider to circles smoother, for example:
00:15:152 (2,1,2) - http://puu.sh/1PpSm
00:19:663 (4,1) - http://puu.sh/1PpTL

[*]Hitcircles
00:23:723 (1,2,3) - How about using such beats http://puu.sh/1PpXC ?
00:30:941 (1,2,3) - ^
[R e d's Hard]
[*]Hitcircles
00:14:475 (2) - Slider-end as first beat is questionable in general as far as I know. Though I have no problem with it.
00:17:182 (4,5) - Maybe this beat http://puu.sh/1Pqdb ?
00:28:911 (2) - Same as above.
[Insane]
[*] In my view it's fine. Nothing to say here.
[Taiko Futsuu]

00:02:069 (1) - combo colour has been changed from blue to red.
00:02:069 (1,1,2,1) - I suggest D D K K, the other pattern dosen't sound well placed because it starts with a K. Those notes are not really emphasized in taiko.
00:11:092 (1,1,2) - I know that it has two higher pitches in that song at 1,2 but I rather suggest to use ddk. Plays easier in a futsuu and shows that don is the main beat here. (same goes to similiar patterns)
00:29:137 - You can use here kiai

That's all. Map is fine, but would be good to lower the kat-ration in this map.
[Taiko Oni]

00:03:197 (1) - k sounds here way better plus deleting note at 00:03:648 (1) - . Transition to finisher is better in this way.
00:07:144 (2,1) - Not really necessary these notes.
00:09:513 (2,3,1,1,2,1) - Ha, really good idea. But keeping kkd is maybe better since the high pitch is much emphasized.
00:13:122 (2,1,1) - Here you can use a reverse pattern: dkd. It plays well.
00:27:558 (2,1,1) - kdk ^reason
00:18:535 (1,2,1,1,2,1,1,2,1,2,3,1) - ddk kkd ddk kkd, this time you can use 50/50 instead of just one sort of pattern as you did before(ddk ddk)
00:32:971 (1,2,1,1,2,1,1,2,1,2,3,1) - ^
00:29:137 - You can use here kiai

The change of your style is seeable. You used your own beats for the song. Overall that's fine, but some may be re-edited.

Good luck with the project. Hope I could help you (meh sleepy)
Topic Starter
Pereira006

OnosakiHito wrote:

Mod Request by Kokatsu

[Easy]
[*] In my view it's totally fine. Nothing to say here.
[Normal]

[*]General
Overall the difficultie is fine. You only might want to consider making the transition from slider to circles smoother, for example:
00:15:152 (2,1,2) - http://puu.sh/1PpSm
00:19:663 (4,1) - http://puu.sh/1PpTL

keep it that, i just make good blanket and good flow and good symentric i don't see what problem here

[*]Hitcircles
00:23:723 (1,2,3) - How about using such beats http://puu.sh/1PpXC ?
00:30:941 (1,2,3) - ^

sorry, keep it i follow melody fit better than beats, i aldready use you mod is really hard when i test play, sorry, keep it follow melody because i like more fit melody than beats, so that will be easy to play

[Insane]
[*] In my view it's fine. Nothing to say here.

Good luck with the project. Hope I could help you (meh sleepy)
Thank !! MOD :)
Kokatsu

OnosakiHito wrote:

Mod Request by Kokatsu That's me, lol.

[Taiko Futsuu]

00:02:069 (1,1,2,1) - I suggest D D K K, the other pattern dosen't sound well placed because it starts with a K. Those notes are not really emphasized in taiko. Sorry, but the pitch in the music says K D D K-
00:11:092 (1,1,2) - I know that it has two higher pitches in that song at 1,2 but I rather suggest to use ddk. Plays easier in a futsuu and shows that don is the main beat here. (same goes to similiar patterns) Why should ddk be easier to play? I see no difference in playing ddk or dkk, both are farily simple, and because dkk followsa the pitch (as you already figured out), this will stay, sorry.
00:29:137 - You can use here kiai I really don't like Kiai on this map at all, sorry.

That's all. Map is fine, but would be good to lower the kat-ration in this map.
[Taiko Oni]

00:03:197 (1) - k sounds here way better plus deleting note at 00:03:648 (1) - . Transition to finisher is better in this way. Kat yes, delete the note, no.
00:07:144 (2,1) - Not really necessary these notes. There still is music similar to the part b4 where I used 5notes aswell, no change.
00:09:513 (2,3,1,1,2,1) - Ha, really good idea. But keeping kkd is maybe better since the high pitch is much emphasized. If I would change that, I would ahve to change the following stream aswelll (transitionissues) and end up having the same part like 7385x times in the map.
00:18:535 (1,2,1,1,2,1,1,2,1,2,3,1) - ddk kkd ddk kkd, this time you can use 50/50 instead of just one sort of pattern as you did before(ddk ddk) kkd ddk kkd ddk it is
00:32:971 (1,2,1,1,2,1,1,2,1,2,3,1) - ^ ^
00:29:137 - You can use here kiai Same as in Futsuu

The change of your style is seeable. You used your own beats for the song. Overall that's fine, but some may be re-edited.

Good luck with the project. Hope I could help you (meh sleepy)
Took everything else, thanks.~

Oni
osu file format v11

[General]
AudioFilename: Sonic 2 Music Bosses.mp3
AudioLeadIn: 2000
PreviewTime: 7483
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Eggman's Theme
TitleUnicode:Eggman's Theme
Artist:Masato Nakamura
ArtistUnicode:Masato Nakamura
Creator:Pereira006
Version:Koka's Taiko Oni
Source:Sonic the Hedgehog 2
Tags:r_e_d tails team sega genesis mega drive collection kokatsu
BeatmapID:204956
BeatmapSetID:71061

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Eggman is best.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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256,192,23385,1,0,0:0:0
256,192,23497,5,8,0:0:0
256,192,23610,1,8,0:0:0
256,192,23723,5,0,0:0:0
256,192,23949,1,0,0:0:0
256,192,24061,1,0,0:0:0
256,192,24174,5,8,0:0:0
256,192,24400,5,0,0:0:0
256,192,24513,1,0,0:0:0
256,192,24625,5,8,0:0:0
256,192,24851,5,0,0:0:0
256,192,24964,1,0,0:0:0
256,192,25076,5,8,0:0:0
256,192,25189,1,8,0:0:0
256,192,25302,1,8,0:0:0
256,192,25415,1,8,0:0:0
256,192,25528,5,0,0:0:0
256,192,25753,5,8,0:0:0
256,192,25866,1,8,0:0:0
256,192,25979,5,0,0:0:0
256,192,26204,5,8,0:0:0
256,192,26317,1,8,0:0:0
256,192,26430,5,0,0:0:0
256,192,26655,1,0,0:0:0
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256,192,26881,1,0,0:0:0
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256,192,28009,5,0,0:0:0
256,192,28122,5,8,0:0:0
256,192,28234,5,0,0:0:0
256,192,28460,5,8,0:0:0
256,192,28573,1,8,0:0:0
256,192,28685,1,8,0:0:0
256,192,28798,1,8,0:0:0
256,192,28911,1,8,0:0:0
256,192,29024,1,8,0:0:0
256,192,29137,1,8,0:0:0
256,192,29362,1,8,0:0:0
256,192,29475,1,8,0:0:0
256,192,29588,1,8,0:0:0
256,192,29813,1,8,0:0:0
256,192,29926,1,8,0:0:0
256,192,30039,1,8,0:0:0
256,192,30264,1,8,0:0:0
256,192,30377,1,8,0:0:0
256,192,30490,5,0,0:0:0
256,192,30603,1,0,0:0:0
256,192,30716,1,0,0:0:0
256,192,30828,1,0,0:0:0
256,192,30941,1,0,0:0:0
256,192,31167,1,0,0:0:0
256,192,31279,1,0,0:0:0
256,192,31392,1,0,0:0:0
256,192,31618,1,0,0:0:0
256,192,31731,1,0,0:0:0
256,192,31843,1,0,0:0:0
256,192,32069,1,0,0:0:0
256,192,32182,1,0,0:0:0
256,192,32294,5,8,0:0:0
256,192,32407,1,8,0:0:0
256,192,32520,1,8,0:0:0
256,192,32633,1,8,0:0:0
256,192,32746,5,0,0:0:0
256,192,32971,5,8,0:0:0
256,192,33084,1,8,0:0:0
256,192,33197,5,0,0:0:0
256,192,33422,1,0,0:0:0
256,192,33535,1,0,0:0:0
256,192,33648,5,8,0:0:0
256,192,33873,1,8,0:0:0
256,192,33986,1,8,0:0:0
256,192,34099,5,0,0:0:0
256,192,34325,1,0,0:0:0
256,192,34437,1,0,0:0:0
256,192,34550,5,8,0:0:0
256,192,34776,1,8,0:0:0
256,192,35001,5,0,0:0:0
256,192,35227,1,0,0:0:0
256,192,35452,5,8,0:0:0
256,192,35678,5,0,0:0:0
256,192,35791,1,0,0:0:0
256,192,35904,1,0,0:0:0
256,192,36129,1,0,0:0:0
256,192,36355,1,4,0:0:0
Topic Starter
Pereira006
UPDATE ! :)
R e d

OnosakiHito wrote:

[R e d's Hard]
[*]Hitcircles
00:14:475 (2) - Slider-end as first beat is questionable in general as far as I know. Though I have no problem with it. i see no problem
00:17:182 (4,5) - Maybe this beat http://puu.sh/1Pqdb ? cant open the puush link :(
00:28:911 (2) - Same as above.^
p3n
[General]
Consider adding "Dr. Robotnik" to tags as this is his proper name.



[Easy]
00:00:941 (2) - add whistle to make a nice melody follow here. The beat placement itself does already indicate what you follow here so it would be good to support it with hitsounds.
00:04:550 (2) - ^



[Normal]
00:00:265 (1,2) - I don't know how I feel about these sliders. They don't really match the song here. With the whistle on the 2 and 4 of the bar it also seems like a generic 4/4 placement but it doesn't reflect this part of the song. Maybe you should go with a repeat slider here to match the melody: http://osu.ppy.sh/ss/577334 Also add whistles to the repeat and the ending point to match the song.
00:03:874 (1,2) - ^
00:24:174 (2,3) - beat placement seems off here. It would be more fitting for this kind of difficulty to follow the melody properly here: http://osu.ppy.sh/ss/577307 Also adjust the hitsounds to the new placement afterwards.
00:31:392 (2,3) - ^



[R e d's Hard]
00:00:490 (2) - the whistle should be on the end and not the turning point to match the melody. The whistle on the white tick just sounds off here because the rhythm and melody don't not support it.
00:04:325 (3) - ^
00:14:926 (1) - starting this slider on the red tick is not a very good gameplay decision. Try to use compose -> convert slider to stream... in the options. Having a stream that matches the drums will mask the missed downbeat of the two sliders before and will be less confusing in terms of flow.



[Insane]
00:00:716 (3,4) - switch the whistle from (3) to (4) to make it clear you are following the melody here. The stacks of 2 notes don't really indicate a long notefollow so you should focus on communicating that to the player in the beginning. Hitsounds are one way to do this...the other one would be combos but I don't think it would be better to split the notefollow.
00:04:325 (3,4) - ^




Taikos look fine. The long DDDDDD and KKKKKK sections on Oni are a bit weird but they kinda fit.
Poke me after you've worked through this post.
R e d

p3n wrote:

[General]
Consider adding "Dr. Robotnik" to tags as this is his proper name.


[R e d's Hard]
00:00:490 (2) - the whistle should be on the end and not the turning point to match the melody. The whistle on the white tick just sounds off here because the rhythm and melody don't not support it. fix
00:04:325 (3) - ^ fix
00:14:926 (1) - starting this slider on the red tick is not a very good gameplay decision. Try to use compose -> convert slider to stream... in the options. Having a stream that matches the drums will mask the missed downbeat of the two sliders before and will be less confusing in terms of flow. added 2 circles instead



Taikos look fine. The long DDDDDD and KKKKKK sections on Oni are a bit weird but they kinda fit.
Poke me after you've worked through this post.
Topic Starter
Pereira006

p3n wrote:

[General]
Consider adding "Dr. Robotnik" to tags as this is his proper name.

ho right, i forget add this, add



[Easy]
00:00:941 (2) - add whistle to make a nice melody follow here. The beat placement itself does already indicate what you follow here so it would be good to support it with hitsounds.yeah, true, the melody in red tick is really strong than white tick when i listen that fit lot, thank! fix!
00:04:550 (2) - ^^



[Normal]
00:00:265 (1,2) - I don't know how I feel about these sliders. They don't really match the song here. With the whistle on the 2 and 4 of the bar it also seems like a generic 4/4 placement but it doesn't reflect this part of the song. Maybe you should go with a repeat slider here to match the melody: http://osu.ppy.sh/ss/577334 Also add whistles to the repeat and the ending point to match the song. truem better fit melody and whistle, fix
00:03:874 (1,2) - ^ fix
00:24:174 (2,3) - beat placement seems off here. It would be more fitting for this kind of difficulty to follow the melody properly here: http://osu.ppy.sh/ss/577307 Also adjust the hitsounds to the new placement afterwards.fix
00:31:392 (2,3) - ^ fix



[R e d's Hard]
00:14:926 (1) - starting this slider on the red tick is not a very good gameplay decision. Try to use compose -> convert slider to stream... in the options. Having a stream that matches the drums will mask the missed downbeat of the two sliders before and will be less confusing in terms of flow.
IRC mod with red, better add 2 notes is easy for play in hard and fit



[Insane]
00:00:716 (3,4) - switch the whistle from (3) to (4) to make it clear you are following the melody here. The stacks of 2 notes don't really indicate a long notefollow so you should focus on communicating that to the player in the beginning. Hitsounds are one way to do this...the other one would be combos but I don't think it would be better to split the notefollow. fix but the stack staying because when I listen song i don't feel the song are up or down, the melody in beginning look like is ready fight with boss, so that really fit with stack, sorry keep it
00:04:325 (3,4) - ^fix but stack staying




Taikos look fine. The long DDDDDD and KKKKKK sections on Oni are a bit weird but they kinda fit.
Poke me after you've worked through this post.
Thank mod !! :) i will pm you later
p3n
Keep the 2-note stacks in insane if you like ;)

And have this (>^,^)>
Aurele
ztrot
short and sweet love it ranked~
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