Funspoiler is limited if you're offline?
It's not on my mirror, probably was never included in a numbered packGaba yvis wrote:
Hi, it seems that it can't record this beatmap in particular: http://osu.ppy.sh/b/153857
I've tried 2 times with different working replays and both didn't worked.
Not really any point, if it's down it's down.Fenek Alfa wrote:
Nope, still down.
Could you add this to the OP, so people can check?
http://isup.me/osurecord.weeaboo.com
.osk uploading is planned for the futureDJ Angel wrote:
as I said before, this was a great idea, just tested it out and works even better than I thought.
now, this might be too much to ask, but couldn't you make a script or something so the replay accepts customized osu! skin parts? or even a full .osk? with this I'm pretty sure it will be just like recording on our own pc's
EDIT: You should add taiko skin, too
If you can link me to the skin you need I can install itDJ Angel wrote:
weird, my last videos were on osu! default taiko skin.
gonna try to upload one today to check it out
Now uploading to your Youtube account... (this may take a while)What dos that mean?
<?xml version='1.0' encoding='UTF-8'?><errors><error><domain>yt:validation</doma
in><code>invalid_character</code><location type='xpath'>media:group/media:title/
text()</location></error></errors>
Fatal error: Call to a member function getVideoId() on a non-object in /home/dar
kisock/osu/osurecord.php on line 414
Call Stack:
0.0009 324696 1. {main}() /home/darkisock/osu/osurecord.php:0
sh-4.2#
Fixed, seems zend framework does not escape < and > when working with the youtube apieternityglacier wrote:
I got this during upload:Now uploading to your Youtube account... (this may take a while)What dos that mean?
<?xml version='1.0' encoding='UTF-8'?><errors><error><domain>yt:validation</doma
in><code>invalid_character</code><location type='xpath'>media:group/media:title/
text()</location></error></errors>
Fatal error: Call to a member function getVideoId() on a non-object in /home/dar
kisock/osu/osurecord.php on line 414
Call Stack:
0.0009 324696 1. {main}() /home/darkisock/osu/osurecord.php:0
sh-4.2#
Have ticked that option nowAnnie the Eagle wrote:
Works nice on Taiko maps also, but it does use the osu! default skin rather than Taiko v6, have you made sure the osu! client has "Use Taiko skin on Taiko mode" checked in the options? Also a little lag on Video BGs but other than that, works really nicely, even with 720p!
.osk support is in the pipelineAnnie the Eagle wrote:
And if you can also do .osk support that would be be ridiculous. Do you also plan to support 1080p (maybe for donators or perhaps 1x 1080p mode per day / week)?
Can't unfortunatelyAnnie the Eagle wrote:
EDIT: Will you also add support for online rank display?
Yay :3Darkimmortal wrote:
Have ticked that option now?
Sounds like a plan!Darkimmortal wrote:
.osk support is in the pipeline
Ah understood, someone donate this person a GTX 580 so we get 1080pDarkimmortal wrote:
1080p would be largely pointless, as it is upscaling already from 640x480. Admittedly upscaling to 1080p during testing did make it look significantly better, but it cuts the encoding speed to about 25%.
As for proper increased resolution, if you think it's laggy now, you should see it try to run 800x600
Yay for optimizations.Darkimmortal wrote:
Can't unfortunately also due to optimisations I have raised the gameserver cut-off from 10 to 16
mhm horrendously bad intel linux gpu driver strikes again, need to totally reboot my box at some point when it's less activecheesiest wrote:
something has gone pear shaped
aye that is just anyterm complaining that the gnu screen session it monitors has disappeared, since i've taken everything down until I figure out why wine isn't playing ball with i915XenoWarrior wrote:
Ahh yeah, I was wondering what has happened. Looks like this service would help many people out! Great work on this project!
I was also going to say "something has gone pear shaped" when I tried to upload just a moment ago. I will try later to see if it works.
Edit: I forgot about the message that shows when opening the website.
The page at "http://osurecord.weeaboo.com/" says:
"Subprocess Terminated"
Darkimmortal wrote:
aye that is just anyterm complaining that the gnu screen session it monitors has disappeared, since i've taken everything down until I figure out why wine isn't playing ball with i915
Your replay doesn't seem to play at all (even tried on my local pc), perhaps it's for an older version of the map?eternityglacier wrote:
Okay this was really odd. I uploaded the replay. It was of me playing FREEDOM DiVE with Relax mod. For some reason in the live viewer, it said "You do not have the beatmap this replay used" or something like that, and it remained on the home menu, and it continued to process.
I don't know if it is a temporary error, but that kind of got me curious.
No, the recording and upload completed, but all it showed was the osu! home screen. I removed the video so it wouldn't take a spot in my YouTube uploads as a faulty upload.Darkimmortal wrote:
Your replay doesn't seem to play at all (even tried on my local pc), perhaps it's for an older version of the map?eternityglacier wrote:
Okay this was really odd. I uploaded the replay. It was of me playing FREEDOM DiVE with Relax mod. For some reason in the live viewer, it said "You do not have the beatmap this replay used" or something like that, and it remained on the home menu, and it continued to process.
I don't know if it is a temporary error, but that kind of got me curious.
I'm working on a way to detect this error condition and abort the recording to save resources
Yeah but I fetched the .osr you uploaded and it won't play in my own copy of osu and I have the beatmap installedeternityglacier wrote:
No, the recording and upload completed, but all it showed was the osu! home screen. I removed the video so it wouldn't take a spot in my YouTube uploads as a faulty upload.Darkimmortal wrote:
Your replay doesn't seem to play at all (even tried on my local pc), perhaps it's for an older version of the map?
I'm working on a way to detect this error condition and abort the recording to save resources
And maybe. I'll try with a different beatmap and see if it works, once the service is available.
Then I guess that replay went bust then :/ Oh well.Darkimmortal wrote:
Yeah but I fetched the .osr you uploaded and it won't play in my own copy of osu and I have the beatmap installedeternityglacier wrote:
No, the recording and upload completed, but all it showed was the osu! home screen. I removed the video so it wouldn't take a spot in my YouTube uploads as a faulty upload.
And maybe. I'll try with a different beatmap and see if it works, once the service is available.
Assuming you're talking about the non-fatal error out of ffmpeg that pretty much flashes past during the process, that's either because GLC isn't gracefully closed (recording is stopped with a sigkill because I'm crazyJin_Back7 wrote:
Worked very fine, but what is a "unexpected EOF" error?
No that applies to everyone. My community's gameservers take priority over osurecord (both literally, and in terms of cpu priority). Hence allowing osu!record to be used when they are significantly active would result in lag for people playing on the TF2 etc. servers, as well as a jerky video from osu!record.Lightyear8684 wrote:
For two days I've been getting this message when trying to upload the video D:SPOILERGame servers are too active (osu!record makes them lag like fuck), please try again later when there is < 15 players/server.
Is it just me?
I've seen that in a few recordings, nothing that can be done really, it's a server and CPU spikes are to be expected. Unfortunately raising osu's cpu or io priority any higher is not feasibleFenek Alfa wrote:
Erm...
At 2:37 something goes wrong for a few seconds
I remember seeing something like "failcheck" in the recordning console
I would love this.Darkimmortal wrote:
.osk support is in the pipeline
Well, nope but I agree, that is a nice concept but for weird reasons it doesn't works anymore for me. D:Kin wrote:
wow nice concept ~
it's work with unsubmitted map ?
Same here, I tried two different replays, buuuuut...-Kamui- wrote:
Well, nope but I agree, that is a nice concept but for weird reasons it doesn't works anymore for me. D:Kin wrote:
wow nice concept ~
it's work with unsubmitted map ?
They aren't on the server.Ca Calne wrote:
i have a problem... i cant record unsubmitted and unrankable maps ;A;
Then that map can't be recorded, probably because the server copy is out of date (assuming yours isn't). There's no way I can check for that or do anything about it.villAni wrote:
" osu!record has detected that osu! is stuck at the main menu screen. Recording h
as been aborted to save resources. This is 99% likely to be a problem on your en
d, not a bug in osu!record. In most cases the map has been updated since the rep
lay was recorded, so the replay is no longer playable. If, after updating the ma
p to the latest version, you can playback the replay on your own osu!, then this
can be reported as a bug.
sh-4.2# "
The replay works just fine on my end.
Yeah, like he always says, his gameservers are on a much higher priority.Zarerion wrote:
suggestion:
How about adding the option to use visual settings? I know these aren't included in .osr's, but maybe you could add some toggles on the osu!record page determining which visual settings are supposed to be used while recording the replay
Dunno if that's hard, or even impossible, to add, but I'd like it :>
the gpu isn't physically capable of running it at any higher settings or resolution, presumably because of the directx-opengl wrapper overhead since osu!'s native opengl mode is broken on wine.Zarerion wrote:
suggestion:
How about adding the option to use visual settings? I know these aren't included in .osr's, but maybe you could add some toggles on the osu!record page determining which visual settings are supposed to be used while recording the replay
Dunno if that's hard, or even impossible, to add, but I'd like it :>
System.NullReferenceException: Object reference not set to an instance of an object.
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at #gk.#hk.#KZ()
at #gk.#hk.#iq()
at #Tc.#Zc.#iq()
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Zarerion wrote:
Wouldn't disabling Video's or SB's reduce graphical requirements instead of raising them?
Talking about the map-specific Visual settings that appear when playing a map.
I'm not sure about this. Visual Setting have the requirement of a previous play to change settings, not really sure how it works on replays.Zarerion wrote:
Wouldn't disabling Video's or SB's reduce graphical requirements instead of raising them?
Talking about the map-specific Visual settings that appear when playing a map.
The actual error just above that (NoLinkedYoutubeAccount) means you have not registered your google account to upload videos to youtubeKin wrote:
I don't know why, My replay success for upload, but for upload it on my youtube account, that say : "Fatal error"
There is a problem with my youtube account ?
Edit : I've got something like this
Oh okayDarkimmortal wrote:
The actual error just above that (NoLinkedYoutubeAccount) means you have not registered your google account to upload videos to youtube
I believe you need to go here: https://www.youtube.com/create_channel
AkiTG wrote:
Did i broke something? Cause it's staying like that for hours now
If you know an ffmpeg option/filter/etc that will do this, I will certainly add itMaav wrote:
So freaking awesome.
BTW, what would you consider as spamming the server? I do have some replays I want to record...
Edit:
Is it possible to detect the random freezes (like the one at 1:43 here) and remove them on encode? This would be awesome. Like, even better than it already is.
Do you mean the video ends before the scoreboard is displayed, or it cuts to the scoreboard too soon at the end?[BlinK] wrote:
BUG
Noticed an issue on maps that have a storyboard such as https://osu.ppy.sh/s/10559
The recording cuts of before it finishes and (minor one, the SB is buggy, might be osu tho)
It was the intro that wasnt cut off. Near the end, it cut of the spinner, i would give the video file BUT i deleted it.Darkimmortal wrote:
Do you mean the video ends before the scoreboard is displayed, or it cuts to the scoreboard too soon at the end?[BlinK] wrote:
BUG
Noticed an issue on maps that have a storyboard such as https://osu.ppy.sh/s/10559
The recording cuts of before it finishes and (minor one, the SB is buggy, might be osu tho)
If the former, it's likely the 'total time' shown on that page (which is actually what is used via scraper) is very far removed from the real time it takes for the beatmap to be played and there is nothing I can do about that.
If the latter, it's an osu issue
lagspike that i can do absolutely nothing aboutKanye West wrote:
Found a weird glitch in recording. Around 30 seconds.
What's up with that?