forum

ONE OK ROCK - The Beginning

posted
Total Posts
161
show more
Topic Starter
Kuria
update everything

haku ill add your diff when youre finished with it^^
NewRulerNA
hi

[General]
  1. fine
[249's Easy]
  1. many ticks was larger than clap. so should change tick.wav volume. or change timing sections volume to 10% lower than now.
  2. 00:22:947 (3,4) - [nazi] these actual distance is not same as before notes. 0.9x is better.
  3. 01:19:320 (2) - [nazi] mistake? position of the section is not a straight.
  4. 02:10:419 - add note here. this place has large volume on vocal imo.
  5. 02:33:496 (3) - [nazi] same as 01:19:320 (2).
stupid mod...orz

[Normal]
  1. 02:22:617 - two inherited timing sections. You must remove one.
  2. 02:40:090 (4,5,6) - placement suggestion
    this map had many stack. so this suggestion will be fit.
[Hard]
  1. 00:18:331 (7,8,4) - [stupid]stack here.
  2. 00:41:573 (6,1,2) - [nazi]these stack makes misalignment. move (1,2) to x475 y181. this will be fit.
  3. 00:46:601 - two inherited timing sections. You must remove one.
  4. 00:45:694 (3) - placement suggestion
    this placement makes good balance imo.
  5. 02:15:364 (3,5,6) - [nazi]same as 00:41:573 (6,1,2). move to x86 y154.
[Insane]
  1. fine!
[SB]
  1. good
awesome maps :)
good luck
Topic Starter
Kuria

NewRulerNA wrote:

hi

mods
thanks you newruler, all fix'd =w=b
HakuNoKaemi
It was more because it is losing many mods (It does need only hitsounding as now, so it should be ready to mod on other components)
CrestRising
Hi there. As by your (the mapper's) request.
* = Slightly more suggested than others.

General:
03:03:496 (1) Just a thought, but maybe try ending it at maybe 03:07:782

249's Easy:
00:18:661 (1,2,3,1,2,3,4) These don't use a 1.0X distance spacing. Was this intentional?
01:04:815 (2,3,1) Not too big of a deal but, the spacing here looks a bit odd to me. You could try lining the endpoint of 2, 3, and 1 into a line or a recognizable pattern.
* 01:12:562 (2) You could make this symmetrical with 1, or you could copy the slider from 1 and rotate it 120 degrees sideways like http://puu.sh/1LQez
01:27:562 (1,2) You could change the rhythm to http://puu.sh/1LQmT to keep consistency with 3 and 4.
01:36:134 (1) The sliders kind of short. I think it might be better if the spinner went across the entire time the artist says "begin", ending at around 01:39:678 or 01:39:430

Normal:
* 00:06:463 (2) You didn't do this at 00:03:826 so I don't know why you didn't do the same here (or just add a circle at the other place, its just that there's no need for the rhythm's to be inconsistent.)
00:12:068 (2) It would look better if you relocated it to x:256 y:128
00:33:496 (2) Just a thought, but maybe add a finish or a hit sound on the slider's head?
* 00:42:068 It feels to empty here and thus breaks the flow a little. I suggest than you add a circle here or make 5 a slider making it end here.
* 00:57:892 and 01:00:529 Like ^, I don't know why there isn't anything here. Whats worse is that it isn't even consistent at 01:03:167 where it would make sense according to the rhythmic pattern set if there was no circle here.
* 01:46:683 You should add a circle here to keep a rhythmic symmetry with 01:47:013 (2,3)
01:51:958 (2) It might look better if you copied the slider (1), move it to where this slider (2) currently was, and just reverse it.

Hard:
00:55:090 (9) It would follow the rhythm better if this had an extra repeat on it.
02:34:485 (5) Just a thought, but maybe you could make it look something like this? (Not exactly perfect, but you'll get the idea.)

Insane:
* 00:09:430 (1) You should split it into two circles and stack them to keep consistency with 00:09:760 (2,3,4,5,6,7)

Nice skin & SB. Good luck with mapping. :)
haha5957
starring the best of map 2013
Sagisawa-Yukari


249's Easy
00:04:156 (3) - NC?
01:07:452 (2) - NC?
01:19:320 (2) - This rhythm is kinda odd to me,I recommend to used like this?
01:27:562 (1) - remove NC
01:28:551 (2) - NC
02:02:837 (3) - NC?
02:30:200 (4) - NC

Normal
00:42:068 - add circle
00:59:540 (3,4) - don't stack
01:06:134 (1) - If delete SB maybe comboburst will touch Hp bar,1 grid down
01:10:090 (4) - NC
01:35:474 - unused green line
01:35:557 - ^
02:21:298 (3) - NC
02:29:540 (3,4) - don't stack
02:30:529 (6) - NC

Hard
+2 OD,it's too easy to get 300

Insane
00:14:375 (4) - change like this?
01:10:254 (7) - NC
02:43:057 (5) - add reverse?


good luck~
YTYuyu

NewRulerNA wrote:

hi

[249's Easy]
  1. many ticks was larger than clap. so should change tick.wav volume. or change timing sections volume to 10% lower than now. for now i'll keep it. i'd like to hear more opinions about this.
  2. 00:22:947 (3,4) - [nazi] these actual distance is not same as before notes. 0.9x is better. ahh so that's the spacing. i've been trying to find the correct DS for this :P.
  3. 01:19:320 (2) - [nazi] mistake? position of the section is not a straight. whoops...fixed ><.
  4. 02:10:419 - add note here. this place has large volume on vocal imo. i was thinking about this...fixed.
  5. 02:33:496 (3) - [nazi] same as 01:19:320 (2). orz fixed ;_;
stupid mod...orz don't say that, you helped me :)

awesome maps :)

good luck

CrestRising wrote:

Hi there. As by your (the mapper's) request.
* = Slightly more suggested than others.

249's Easy:
00:18:661 (1,2,3,1,2,3,4) These don't use a 1.0X distance spacing. Was this intentional? yes because of the slowdown to 0.75, i have to increase the spacing.
01:04:815 (2,3,1) Not too big of a deal but, the spacing here looks a bit odd to me. You could try lining the endpoint of 2, 3, and 1 into a line or a recognizable pattern. i wouldn't find it exciting if i do that, so that's why it isn't aligned.
* 01:12:562 (2) You could make this symmetrical with 1, or you could copy the slider from 1 and rotate it 120 degrees sideways like http://puu.sh/1LQez no this is intentional. i'd rather do something different rather than make the sliders the same. it woulsn't look that exciting IMO.
01:27:562 (1,2) You could change the rhythm to http://puu.sh/1LQmT to keep consistency with 3 and 4. no it'll break the flow in the vocal if i do that.
01:36:134 (1) The sliders kind of short. I think it might be better if the spinner went across the entire time the artist says "begin", ending at around 01:39:678 or 01:39:430 fixed this myself. i extended the spinner a bit longer that you suggested and added a slider to make it flow smoother to the song.

Nice skin & SB. Good luck with mapping. :)

Sagisawa-Yukari wrote:



249's Easy
00:04:156 (3) - NC? no the combo would be too short for this part
01:07:452 (2) - NC? it'd be too hard for beginners considering the previous note is a (1).
01:19:320 (2) - This rhythm is kinda odd to me,I recommend to used like this? no because i feel that the repeat slider follows the vocals nicely. the slidertick going back follows the vocals nicely and the hitsound goes along with it IMO.
01:27:562 (1) - remove NC no this is where the lyrics change in this part of the song.
01:28:551 (2) - NC
02:02:837 (3) - NC? same as 00:04:156.
02:30:200 (4) - NC fixed.

good luck~
ty for the mods :D. here is the updated file.
HakuNoKaemi
http://puu.sh/1Mcrd
I arleady losed a bunch of mod >.< anyway ended
Topic Starter
Kuria
ill check the mods later :3

anyway, adding haku's diff
HakuNoKaemi
If you OD-1 my guest, the star rating will be < 4,5 ?
If not, you could try to lower HP and OD ( be sure they're between Hard and Normal OD and HP ) ?
Topic Starter
Kuria
done
Nichiyouki


Hi, Kuria :D

My mod from your request in pm in-game

Red = Unrankable
Blue = You should modified
Black = My suggestion

General

  1. fzero.jpg is 1023x767. You should adjust 1024x768.

249's Easy

  1. 00:54:925 (3) - Add finish in slider end.
  2. 01:36:463 (2) - Remove clap in slider begin. It doesn't fit with the rhythm of song for me.
  3. 02:12:068 (1) - Finish sound in slider begin is too loud. You should remove finish or reduce volume about 60~70%.
  4. 02:18:331 - Add circle?

    Comment: I think that 00:02:837 - 00:23:276 may have to add whistle more than this. In addition to the above, nice diff.

Normal

  1. 00:20:639 (3) - Try move it to stack with slider end of 00:17:342 (3).
  2. 00:28:881 (4) - Use clap sound instead of whistle?
  3. 00:33:167 - Add circle?

    Comment: Good job. I don't find problem more than this.

Haku's Normal+

  1. 00:20:639 (1) - Make to this be better.
  2. 01:05:804 (1,2) - Remove NC in (1), but add it in (2) instead, and add finish in slider begin of (2) by you can observe from 01:08:771 (1).
  3. 02:56:903 (3) - Add clap in slider end.
  4. 02:19:815 (2,3) - The rhythm is weird. I think that make to this be better?

    Comment: This diff may want more work, and I'm not sure that should it is Hard or Normal diff? But I can't find problem more than this.

Hard

  1. 00:29:705 (2) - Add clap on slider begin.
  2. 00:41:573 (5,6) - Move slider end of (5) to stack with (1,2). Then move (6) to down 1 grid, to reduce its spacing.
  3. 00:42:727 (2,3) - Spacing is little close. You can adjust the spacing by move (3).
  4. 02:15:694 (4) - Same as 00:42:727 (2,3). Move to x:124 y:624.
  5. 02:16:683 (6) - Move to stack with (5).
  6. 02:25:090 (8) - I perfer move to x:176 y:248 It will be middle of (6,7,8,1).

    Comment: This diff may have spacing of notes that weird when I see them, but nice diff.

Insane

  1. 00:04:156 (1,2,3,4,5,6,7,8) - Increase spacing to same as the 00:06:793 (1,2,3,4,5,6,7,8).
  2. 00:36:463 (3) - I try to listen to the rhythm. I think that move it to stack with (4) be better.
  3. 01:01:189 (2,3) - I feel weird when I try to play it. Maybe reduce spacing be play more conveniently.
  4. 03:00:529 (3) - Move to up 2 grids and right 1 grid. (grid lv4)


    Comment: Good job as well. I prefer your mapping =w=

That's all that I can find them, and hope that my mod will be useful for you.
Overall, nice map. Give a star ;)

Good luck~
HelloSCV
From my queue

SPOILER
AIBat
BG size is 1023x767, fix this plz

249's Easy
nothing to say :p

Normal
01:16:683 - is it ok kiai starts on middle of slider?
02:22:287 (5) - ^

Haku's Normal+
Normal+ name seems old, just Normal is good i think
AR -1

01:02:013 (1) - this flows better i think? http://puu.sh/1MJZS
01:09:265 (2) - ^ http://puu.sh/1MK0E
01:17:178 (6,8) - delete note or change to 1/2 slider
02:30:859 (3,1) - add clap on start
02:33:991 (3,5) - delete noteor change to 1/2 slider
02:36:298 (3) - ^

Hard
02:38:112 (12) - NC
02:38:441 (1) - delete NC
02:53:276 (6) - delet clap on start
02:53:606 (7) - add clap on start

Insane
00:31:436 (6) - add note ( like before )
00:55:090 (4,5,6,7,8,9,1) - this looks better http://puu.sh/1MJHl -nazi
01:51:958 (3) - NC
01:52:452 (1) - delete NC
02:21:793 (9) - add note
02:43:386 (6) - add note here?

Good son and Good map :D good luck for rank!
Topic Starter
Kuria

CrestRising wrote:

General:
03:03:496 (1) Just a thought, but maybe try ending it at maybe 03:07:782 nah, for this part i prefer to following the end of the piano instead the videos, since i feel it was more intuitive to follow piano instead


Normal:
00:12:068 (2) It would look better if you relocated it to x:256 y:128 not at all, i think this isnt really necessary since i dont feel any big change of the flow movement, and i kinda like a non symmetrical patterns like this >_<
00:33:496 (2) Just a thought, but maybe add a finish or a hit sound on the slider's head? nah, doesnt really fit since there is no strong voice that can emphasized with finsih at all on there
01:51:958 (2) It might look better if you copied the slider (1), move it to where this slider (2) currently was, and just reverse it. nah, i think the flow is better this way, yeah i know that maybe it will looks good by make the slidershape similar with (1) but i kinda uneasy with the slider direction if i make the (2) with the S shape too. >_<

Hard:
02:34:485 (5) Just a thought, but maybe you could make it look something like this? (Not exactly perfect, but you'll get the idea.) nah, im not really like the flow of (4) and (5) since it was cutted from the previous pattern flow, yeah, i know that this can makes a nice blanked on the (4) and (5) but i think the flow is a better this way >_<

Insane:
* 00:09:430 (1) You should split it into two circles and stack them to keep consistency with 00:09:760 (2,3,4,5,6,7) hmm this is good but i kinda like this slider better, aside from it was already forming a good flow, i think it was not a bad idea to make the beatpattern not so polar at all :D

sorry if i like to put a different beatpattern here and there for each stanza, it happens that i love making a variety of the beat patterns and than being consistent with the polarity of the beats, since i find that it was way more interesting to play >_<

Sagisawa-Yukari wrote:

Insane
00:14:375 (4) - change like this? no, since i think that can break the flow because the direction of (4) will be to left while the (1) is on the right
01:10:254 (7) - NC no, too keep the combo pattern on that part
02:43:057 (5) - add reverse? nah, because the percussion stop on the endslider, i think this way can emphasize the song feel more

Nichiyouki wrote:

Normal

  1. 00:33:167 - Add circle? nah, i wanna make a bit of spaced spot for the starter part XD

HelloSCV wrote:

Normal
01:16:683 - is it ok kiai starts on middle of slider? i don't really know, there's no exact rule that we cant put the kiai in the middle of slider (or maybe its there, but i still dont know about it lol) the beats is way more suite if i make it like this, so i cant do much about it >_<
02:22:287 (5) - ^ ^


Insane
00:31:436 (6) - add note ( like before ) no, not really suited on that part imo
02:21:793 (9) - add note no, since i wanna follow the drum voice here
02:43:386 (6) - add note here? no, same as above [/spoilerbox]
well then, that's it

thanks for the mod everyone dT________Tb
HakuNoKaemi

Nichiyouki wrote:

Comment: Good job. I don't find problem more than this.[/list][/notice]

Haku's Normal+

  1. 00:20:639 (1) - why? I see NO reasons to move this, and I can't see WHY is better
  2. 01:05:804 (1,2) - Difference: this have "so(1) - (2...)stand up! stand up!", the other is "(1...)never give up!"
  3. 02:19:815 (2,3) - Used a different rhythm
    Comment: It's between Normal and Hard, more on the normal side (i would've used more jumps, 1/4 sliders or 1/4 doublets if it was an Hard)
[/notice]

HelloSCV wrote:

From my queue

Haku's Normal+
Normal+ name seems old, just Normal is good i think It's still between Normal and Hard, And i would used some harder pattern if it was an hard

01:02:013 (1) - I would've use it if the combo ended in a different place in the music. The angle don't fit there since there is nothing that musically make it flow better
01:09:265 (2) - Nope ^
02:33:991 (3,5) - In this case, There are red tick vocal notes
02:36:298 (3) - ^
The sword in the spinner isn't excalibur and is completely different from it...

http://www.mediafire.com/?r221dgg2d6v5y24
YTYuyu

Nichiyouki wrote:



Hi, Kuria :D

My mod from your request in pm in-game

Red = Unrankable
Blue = You should modified
Black = My suggestion

249's Easy

  1. 00:54:925 (3) - Add finish in slider end. fixed.
  2. 01:36:463 (2) - Remove clap in slider begin. It doesn't fit with the rhythm of song for me. whoops fixed ><.
  3. 02:12:068 (1) - Finish sound in slider begin is too loud. You should remove finish or reduce volume about 60~70%. since so many people mentioned this i'll reduce the volume of the finish. 70% sounds better.
  4. 02:18:331 - Add circle? no because the rhythm would feel really awkward and the drums and cymbals would ruin that calm feeling to the song during gameplay.

    Comment: I think that 00:02:837 - 00:23:276 may have to add whistle more than this. In addition to the above, nice diff.

Good luck~
ty for the mod :D. here you go :3
Topic Starter
Kuria
update all
UnitedWeSin
Hello Kuria~
Modding from my queue.
Sorry for the delay.

[General]

  1. 03:07:947 - Maybe consider ending the last spinner here instead for all the diffs just like in Haku's diff. I think it's a better place to end it because the vocals stop at that point.

  2. 80% volume is much too loud for the soft section until 00:23:112. 60 or 70% would be much better.
[249's Easy]

Map Design

  1. This diff doesn't have kiai times. Mistake? o.o
    Maybe you forgot to check kiai at 01:16:848 and 02:22:782.

  2. 00:23:276 (4) - How about adding a NC here just like Kuria has done in the normal and hard diffs? I think it might fit this guitar transition a bit better.

  3. 01:14:046 (1) - Hm, maybe bend this slider upwards a bit to setup a nicer flow for the spinner.
Hitsounds

  1. 00:02:837 to 00:23:936 - Consider adding some offbeat whistles just like is done in all the other diffs. This section has no hitsounds atm and is very boring because of it imo.

  2. 01:10:090 (2,3) - Hm, maybe add some claps to the end of these sliders just like you did at 01:07:782 and 01:08:441. That' just a repeated section of music, I'm not sure why the offbeat clapping would stop here.

  3. 00:50:969 - Maybe switch over to NC:1 here so that we could have a clap at 00:51:134 and one at 00:51:463 to hit along with claps the music. Then switch back to N at 00:51:628. Also make the tick at 00:51:298 a normal tick.

  4. 00:52:782 - You could also make this tick a clap to hit with the clap in the music just like in the hard diff. Honestly you could do this all over this section because there are a lot of loud claps that happen on red ticks, like at 00:46:189 or 00:54:430. It would sound really nice imo. Right now it's a bit bland to me because you don't even use whistles like the other diffs use.
Nice map.

[Normal]

Map Design

  1. 01:49:980 (2) - I believe to follow the music better here, we should have this slider starting at 01:49:815 and ending at 01:50:309. This would make a consistent rhythm with 01:50:969 (1,2) and 01:53:606 (1,2) and would play much better.

  2. 02:26:243 (6) - Maybe add a NC here to be consistent with 01:20:309 (1).
Hitsounds

  1. 00:41:738 (5) - Maybe add a clap on the end of this slider to hit with the one in the music just like you did at 00:31:518 (4).

  2. 00:43:881 (2) - I feel like a clap is missing on the end of this slider to create a nice two clap and finish pattern just like we have in the insane diff.

  3. 01:16:683 - Consider making the normal-slidertick2 a finish sound so that we could have a finish in the middle of this slider to start the kiai time better.

  4. 01:22:947 (3) - Hm, maybe add a clap on the head to keep consistent with your offbeat clapping here.

  5. 02:54:265 (1) - It would also be nice to have a finish in the middle of this slider.
[Haku's Normal+]

  1. Since you're the only one that maps anything before 00:02:837 you should maybe add a lead-in time because it looks bad right now to see the 00:01:189 (1) appear before draining time even starts. 1 second should be fine, maybe even less.

  2. I'm sorry, I don't want to mod this diff because I don't think Haku is very fond of me and I don't want to get yelled at. It will make me sad face.
[Hard]

Map Design

  1. 01:06:134 (8) - Hm, maybe NC here instead of at 01:06:298 (1) to follow the vocals better as you have been doing and to be consistent with 01:08:771 (1).

  2. 02:16:353 (5,6,7,8) - This would be more readable to me if spacing was 1.2. The jump makes it hard to read the rhythm imo.

  3. 02:21:958 (6) - Again maybe NC here like in the insane diff to make this transition a little more epic.
Hitsounds

  1. 00:36:463 - You're missing out of having a clap on the slider tick here. Consider using slider tick 2 for this diff so that you could have claps on the ticks of these sliders all over the map where they are missing. It will sound much better.
There isn't much wrong here. Some of the gaps in play here can be a little strange, like at 00:26:738 (2,3). A continuous rhythm with the drums would have been better there, but it's not a big deal.

[Insane]

Awesome o.o

Map Design

  1. 00:23:276 (3) - Maybe have a NC here like you do in the hard diff. I think it makes this transition much more intense.

  2. 00:47:507 (4,1) - Really awkward rhythm to me. I hear a triplet in the music, and the slider should be on the white tick at 00:47:672. Can you move the 00:47:590 (1) to there and shorten it and add a circle at 00:47:590?

    Fits much better imo. Just like at 00:52:782 (1,2,3) it's the same sound. You could also NC there on the 00:47:507 (4).
    Honestly I really hate 00:46:189 (4,1) also, but I guess that one is sort of following the music.

  3. 02:12:068 (1,2,3,4,5) - Hm, these seem a bit weirdly placed. Maybe try and place them in a star formation.

    I'm terrible at making stars.
Hitsounds

  1. 00:39:430 (5) - Missing clap on the head according to your pattern.

  2. 01:04:485 - Again I think slider tick 2 would be better here so we could have claps on these offbeats in the middle of the slider.

  3. 02:14:623 (2) - Maybe have a clap on the 2 here also to hit with the double clap in the music.
Ok I hope that helps. I enjoy your mapping style very much Kuria so I'll shoot a star.
HakuNoKaemi
I yelled because you didn't think why I used something and you still said "this need much work" and so. It happen to all peoples who say it if you see.
Probably you don't know since you didn't do many mods.

I will still mod your map since i effectively followed something, but my disposition was bad (and is bad, since I'm passing a period of depression)

http://www.mediafire.com/?b3zmmaluk2ndgt3
Dark Fang
HAI
sorry for late

[General]

about your StoryBoard file named "c1.png", it does not use for your SB, that useless file, or c1 is example for c1a or b? remove this please if you can
"f3.png" file's lyrics is "It finally begins" fix that
01:37:782 - at this section, offset was too late. adjust primitive offset or add new offset pls

[249's Easy]

this diff's Break Time is too long. stuff some note that sections. IMO
02:33:496 (3) - why don't you try curve this slider? if watch by autoplay, tail of slider touch community button -like Online Users- nvm
good map!

[Normal]

00:25:254 (2) - did not overlap perfectly with 00:23:276 (1) -
01:18:002 (2) - tilit a little angle to the right. straight with 01:17:672 (1) -

[Haku's Normal+]

00:01:848 (3) - remove Whistle. instead 00:02:178 (4) - add Whistle. if you keep now sounding, will be listen to athwart
01:45:200 (5) - this pattern is not good. players can't see arrow well.
02:00:200 - I recommend dragging spinner at this part instead now
02:35:145 - try make a little rest time. like 02:35:145 (1) - this slider start at 02:35:474 - and add a note at 02:35:145 - this
02:53:606 (1) - tilt a little angle to downwards for prevent off screen

[Hard]

02:16:848 (7,8) - somone can't read this notes, reduce a little distance

[Insane]

00:34:238 - add a note for note distribution balance. like whilom pattern
00:46:189 (4,1) - same as UnitedWeSin's opinion, i can't hear sound like this pattern. fix that like 00:52:782 (1,2,3) - this
00:47:507 (4,1) - ^
good map lol
HakuNoKaemi

Dark Fang wrote:

[Haku's Normal+]

00:01:848 (3) - It will sound stranger, since that note is low pitched
01:45:200 (5) - a normal person will be able to see the arrow. Since that person got all the time to see it
02:00:200 - I'm following vocal after, it won't be good as now.
http://www.mediafire.com/?wraruxir2boaxsq
Come[Back]Home
Hard

00:27:232 Add circle
00:28:221 add circle
01:24:760 add circle
02:14:540 add circle
02:14:623 add circle

Insane

01:27:315 add circle? :3
02:20:804 add circle
02:21:793 add circle

I just love this Map :3
I hope my mod is a little bit useful :3
Tshemmp
Sorry for the big delay. Catch me in-game if you have any questions.

[General]
  1. I don't like the skin having black borders on the circles, this looks ugly imo. It would be fine without these borders.
  2. Sometimes it's a bit hard to recognize return arrows on the white combo colour.
[Insane]
  1. 01:08:771 - with this rhythm I suggest doing it like this (circle-slider-circle-slider-returnslider instead of circle-circle-circle-slider-circle-returnslider):
  2. 01:45:364 (8) - I like the shape of ctrl+h+j much more, it flows way better:
  3. 02:27:232 (3,4) - for me it feels weird to have to click on (4) (timing wise I mean). What about slider-slider instead of returnslider-circle?
  4. 02:43:057 (5) - maybe add repeat? This little break right there feels a bit weird.
Such a flawless map, I can't find anything wrong here.

[Hard]
  1. 00:26:738 (2,4) - would be better if these returnsliders would start on 00:26:573 and 00:27:562 (because of the guitar in the background)
  2. 00:41:738 - there should be a beat here (I can hear a drum, so I want to click there or at least don't hold a slider)
  3. 01:42:397 (5,6,7) - would do slider-circle-circle instead of circle-circle-slider, clicking these circles doesn't feel "right" atm
Don't know, sometimes the rhythm feels a bit awkward. Still good diff though!

[Haku's Normal+]
  1. The audio lead-in may be a bit too short, I suggest 1500ms.
  2. 00:03:331 (6) - this rhythm is awkward
  3. 00:05:969 (4) - ^
  4. 00:28:716 (7,8) - these sliders starting on red ticks doesn't feel good
  5. 00:33:661 (5,6,1) - ^ sometimes they can be nice but I here I think they are just awkward
  6. 00:36:298 (4,5) - ^
  7. 00:45:035 (2,3) - again strange rhythm. What did you map to? It's clearly not the vocals so I assume you mapped to the instruments but I can't hear anything fitting there.
Really, this diff feels like a Hard or so due to the rather complex rhythm. Therefor you should also increase the AR from 5 to 6. This makes it way clearer. I also won't mention more rhythm "errors" from now on.
  1. 01:27:892 (1) - not a perfect blanket, move the second node to grids to the right
  2. 01:39:760 (5) - make this slider end 01:40:090 and add a circle 01:40:254
  3. 02:00:200 (1,2,3) - are you sure about these? I would either delete them or map the whole part.
  4. 02:42:232 (1,2,3) - instead of slider-slider-circle I'd do circle-slider-slider here, this moves the sliders away from the red ticks and fits the music better at the same time
Sorry, I don't like this diff. Increasing the AR makes it a bit better but you should rename it to [Light Hard] or [Hard-] then, lol.

[Normal]
  1. 02:17:342 (1) - I prefer wave slider with a "symmetry point" in the centre like this, it makes them look nicer:
    SPOILER

    184,88,137342,6,0,P|136:88|120:128|104:168|48:168,1,165.000006294251,2|8,0:0|0:0,0:0:0
  2. 02:19:650 - this breaks disrupts the flow imo, instead of break-slider-slider I would use slider-slider-circle. This also makes possible to do a click on "JUST":
Just a perfect diff.

[249's Easy]
  1. Are you sure about the kiai time? It should really be consistent among the diffs: first kiai time should end 01:37:782 (for consistency)
  2. second kiai time should end 02:43:716
  3. 01:14:046 (1) - would end the slider 01:14:705 so that the player won't get surprised by the spinner too much (should be an Easy diff), right now the time span between these two objects is relatively low
  4. 02:19:650 (2) - again I would end the spinner earlier, either 02:20:309 or 02:20:639, I don't really know which option is better
  5. 02:33:167 - instead of here, there should be a beat at 02:32:507
  6. 02:33:496 (3) - this slider touches the bottom border of my screen which doesn't look nice. You can fix that by turning it into a curved slider:
  7. 02:42:068 (3) - remove
This diff feels really rectangular sometimes, I don't like this. Don't be afraid to put straight sliders more angular.

Your diffs are great as usual, Kuria, take this star.
Topic Starter
Kuria
reply

UnitedWeSin wrote:

[General]

  1. 03:07:947 - Maybe consider ending the last spinner here instead for all the diffs just like in Haku's diff. I think it's a better place to end it because the vocals stop at that point. no, on this part i think making the spinner stop on the point where the last part of the piano played are much better here, rather than following the video pace. Dunno why haku's prefer to follow the video pace though XP

  2. 80% volume is much too loud for the soft section until 00:23:112. 60 or 70% would be much better. ill set this on my diff :D
[Normal]

Hitsounds

  1. 02:54:265 (1) - It would also be nice to have a finish in the middle of this slider. i thought you're referring to 02:56:903 - part insteqad since i dont see it was fit to be placed on the 02:58:221 (3) - , because im already added the finish on the sliderhead.

[Hard]

Map Design

  1. 02:16:353 (5,6,7,8) - This would be more readable to me if spacing was 1.2. The jump makes it hard to read the rhythm imo. somewhat done xD
Hitsounds

  1. 00:36:463 - You're missing out of having a clap on the slider tick here. Consider using slider tick 2 for this diff so that you could have claps on the ticks of these sliders all over the map where they are missing. It will sound much better. ill change the sldier there into 1/4 slider and 1 notes instead, since using a tick 2 here will be lead to adding bunch of green timingpoints on the various spot orz
[Insane]

Map Design



  • Honestly I really hate 00:46:189 (4,1) also, but I guess that one is sort of following the music. lol but i really love it so much, that part is soo interesting and original imo xD
  1. 02:12:068 (1,2,3,4,5) - Hm, these seem a bit weirdly placed. Maybe try and place them in a star formation. im making it like this instead of neat star to keep the spacing between beats not so awkward, also because of the AR, i think this will be unnoticeable for the player to be guessing that this can form a star/pentagon formation so i dont think this was necessary for now :D
Hitsounds

  1. 01:04:485 - Again I think slider tick 2 would be better here so we could have claps on these offbeats in the middle of the slider. for this part, ill keep it like this since i really dont like put the sound on the tick for the insane diff, maybe ill try to change this part later since im already feel awkward for this part but still cant find a better pattern orz
thanks you for mod and star!

Dark Fang wrote:

HAI
sorry for late

[General]

01:37:782 - at this section, offset was too late. adjust primitive offset or add new offset pls yeah that was the part where the song is skipped to the last part, but the problem is i stil cant find the exact offset for this part, ill try to find the offset from that section later (or i'll be more grateful if you can help me find one too, since you're can noticing that the offset is off lol)



[Insane]

00:34:238 - add a note for note distribution balance. like whilom pattern nah, i don't feel that this spot will suited to be added with notes since there's no beat played at all on this spot, and i dont like making a triplets here and there (or the other 1/4 notes pattern) just to make the pattern more interesting and more challenging, better following the exact beat from the song for me :D
00:46:189 (4,1) - same as UnitedWeSin's opinion, i can't hear sound like this pattern. fix that like 00:52:782 (1,2,3) - this actually the beats for this part is really like that (except for the next same pattern which is my bad), on this part, the beat played from the song is just adding the 2 notes instead 3 notes-triplet like pattern, so to make it consistent im make it like this instead

im already tested it by bunch of people and most of them can play this part perfectly just in one try, so i think this kind of beat wouldn't became a big problem :)

00:47:507 (4,1) - ^ yeah fix'd, this part is actually 3 notes according from united's mod xD
l
thanks!

Nickname128 wrote:

Hard

02:14:540 add circle no, i feel that the 1/4 beat percussion on that part can makes a distraction to the player if i must adding the note there
02:14:623 add circle same reason as above


Insane

01:27:315 add circle? :3 nah, doesnt seems suit to add tail triplet there xD, the whole diff isnt really streamy though
02:20:804 add circle no because i wanna follow the drum voice here
02:21:793 add circle ^
thanks for mod xD

Tshemmp wrote:

Sorry for the big delay. Catch me in-game if you have any questions.

[General]
  1. I don't like the skin having black borders on the circles, this looks ugly imo. It would be fine without these borders. nah i don't think this black border are bad at all, actually i'm using the exact same type of hitcircle and border with my latest ranked map here, and i find that most of ppl seems like that border, so ill keep it like this :D
  2. Sometimes it's a bit hard to recognize return arrows on the white combo colour. not at all too, i dont think the white combo color will became a distraction for this issue because there's still a black color included on the hitcircle, thanks for the fate/zero logo there :P
    except if someone telling me that some arrows are completely unrecognizeable then ill try to fix it^^
[Insane]
  1. 01:08:771 - with this rhythm I suggest doing it like this (circle-slider-circle-slider-returnslider instead of circle-circle-circle-slider-circle-returnslider) no because im intended to adding a triangle jump here 01:08:771 (1,2,3) - , i made it by accident but it feels so natural when playing imo xD
  2. 01:45:364 (8) - I like the shape of ctrl+h+j much more, it flows way better:sorry but i can't agree with it, maybe the flow is/can be good on the 01:45:364 (8,1) - but im prefer to set the jump spacing from 01:45:035 (7,8) - instead 01:45:364 (8,1) - because there was where the stanza will be changed

    [Hard]
    1. 00:26:738 (2,4) - would be better if these returnsliders would start on 00:26:573 and 00:27:562 (because of the guitar in the background) k fix'd dunno if this better or not xD
    2. 01:42:397 (5,6,7) - would do slider-circle-circle instead of circle-circle-slider, clicking these circles doesn't feel "right" atm nah, wanna keep it like this since the blanket is formed neatly and i think it's not really bad idea to using slider for this spot instead notes, since i think they both can play nicely on the end of the stanza
    Don't know, sometimes the rhythm feels a bit awkward. Still good diff though! that's what i call variety of the rhythm pattern


    [Normal]
    1. 02:19:650 - this breaks disrupts the flow imo, instead of break-slider-slider I would use slider-slider-circle. This also makes possible to do a click on "JUST" nah, rather than changing the rhythm, im prefer adding a note on that blank spot, i think that way is quite good too since the flow after that note is already formed lol
thanks you for mod and star ^^/
update mine and haku's diff
HakuNoKaemi

Tshemmp wrote:

Sorry for the big delay. Catch me in-game if you have any questions.

[Haku's Normal+]
  1. The audio lead-in may be a bit too short, I suggest 1500ms. Do the math: 1000 + 1189 = ????
  2. 00:03:331 (6) - this rhythm is your ears are awkward.
  3. 00:05:969 (4) - ^
  4. 00:28:716 (7,8) - these sliders starting on red ticks kind of mods doesn't feel good
  5. 00:33:661 (5,6,1) - ^ sometimes they can be nice but I here I think they you are just awkward
  6. 00:36:298 (4,5) - ^
  7. 00:45:035 (2,3) - again strange rhythm. What did you map[/strike ]mod to? It's clearly [strike]not the vocals so I must assume you mapped to the instruments but I can't hear anything fitting there but i'll say I don't.
Really, this diff feels like a Hard or so due to the rather complex rhythm. Therefor you should also increase the AR from 5 to 6. This makes it way clearer. I also won't mention more rhythm "errors" from now on. Man, it's better you hear the music better.
  1. 01:27:892 (1) - not a perfect blanket, move the second node to grids to the right I won't completely submit it for this micy change
  2. 01:39:760 (5) - make this slider end 01:40:090 and add a circle 01:40:254 What the slidertick hitsounds are for?
  3. 02:00:200 (1,2,3) - are you sure about these? I would either delete them or map the whole part. nope
  4. 02:42:232 (1,2,3) - instead of slider-slider-circle I'd do circle-slider-slider here, this moves the sliders away from the red ticks and fits the music better at the same time It fit both vocals and drums BETTER as now.
Sorry, I don't like this diff. Increasing the AR makes it a bit better but you should rename it to [Light Hard] or [Hard-] then, lol.

.
I won't do anything just for an AR+1 (someone arleady suggested AR-1) and other useless rants.
Excuse me, but I must do this to every mod that hurt my feelings as a modder.
HakuNoKaemi

Tshemmp wrote:

Sorry for the big delay. Catch me in-game if you have any questions.

[General]
  1. I don't like the skin having black borders on the circles, this looks ugly imo. It would be fine without these borders.
  2. Sometimes it's a bit hard to recognize return arrows on the white combo colour.


must add this too, seems people generally like that
Tshemmp

HakuNoKaemi wrote:

I won't do anything just for an AR+1 (someone arleady suggested AR-1) and other useless rants.
Excuse me, but I must do this to every mod that hurt my feelings as a modder.
Lol, I didn't want to attack you, I just tried to give constructive criticism to your map, not you as a person, so no need to be so offended. Clearly our views of a good Normal/Hard (I still think this is more a Hard than a Normal+) differ and that's fine.

Oh, and you shouldn't use the Best of 2012 as an argument, especially not in this context. (I hope you know why.)
HakuNoKaemi

Tshemmp wrote:

HakuNoKaemi wrote:

I won't do anything just for an AR+1 (someone arleady suggested AR-1) and other useless rants.
Excuse me, but I must do this to every mod that hurt my feelings as a modder.
Lol, I didn't want to attack you, I just tried to give constructive criticism to your map, not you as a person, so no need to be so offended. Clearly our views of a good Normal/Hard (I still think this is more a Hard than a Normal+) differ and that's fine.

Oh, and you shouldn't use the Best of 2012 as an argument, especially not in this context. (I hope you know why.)
It isn't simply our views of normal/hard
It's our view of modding and music in general that differs.
You shall listen to it.
And I'm simply adding depth to Kuria's argument there
YTYuyu

UnitedWeSin wrote:

Hello Kuria~
Modding from my queue.
Sorry for the delay.

[249's Easy]

Map Design

  1. This diff doesn't have kiai times. Mistake? o.o no it's intentional. i don't find kiai times exciting anymore.
    Maybe you forgot to check kiai at 01:16:848 and 02:22:782. ^

  2. 00:23:276 (4) - How about adding a NC here just like Kuria has done in the normal and hard diffs? I think it might fit this guitar transition a bit better. i might as well since this speeds up.

  3. 01:14:046 (1) - Hm, maybe bend this slider upwards a bit to setup a nicer flow for the spinner.
no because i feel that if i do that, the flow would be broken and it'll feel somewhat awkward for me.

Hitsounds

  1. 00:02:837 to 00:23:936 - Consider adding some offbeat whistles just like is done in all the other diffs. This section has no hitsounds atm and is very boring because of it imo. i'd rather not because since this part is a calm part, adding hitsounds to me would sound unfitting to a calm part.

  2. 01:10:090 (2,3) - Hm, maybe add some claps to the end of these sliders just like you did at 01:07:782 and 01:08:441. That' just a repeated section of music, I'm not sure why the offbeat clapping would stop here. there's no clap at the end of (3) and the claps are for consistency. it'll sound inconsistent if i do add claps at the ends.

  3. 00:50:969 - Maybe switch over to NC:1 here so that we could have a clap at 00:51:134 and one at 00:51:463 to hit along with claps the music. Then switch back to N at 00:51:628. Also make the tick at 00:51:298 a normal tick. added whistles instead since i don't wanna use the same pattern over and over again.


  4. 00:52:782 - You could also make this tick a clap to hit with the clap in the music just like in the hard diff. Honestly you could do this all over this section because there are a lot of loud claps that happen on red ticks, like at 00:46:189 or 00:54:430. It would sound really nice imo. Right now it's a bit bland to me because you don't even use whistles like the other diffs use.
^
Nice map.

Ok I hope that helps. I enjoy your mapping style very much Kuria so I'll shoot a star.

Tshemmp wrote:

Sorry for the big delay. Catch me in-game if you have any questions.

[249's Easy]
  1. Are you sure about the kiai time? It should really be consistent among the diffs: first kiai time should end 01:37:782 (for consistency) yes i'm 100% positive about kiai fountains. they can be different, but it has to make sense.
  2. second kiai time should end 02:43:716
    Guest difficulties may have different Kiai. This is due to the fact that not everyone thinks the same spot is the "cool" spot of the beatmap; however Kiai should still be consistent.
  3. 01:14:046 (1) - would end the slider 01:14:705 so that the player won't get surprised by the spinner too much (should be an Easy diff), right now the time span between these two objects is relatively low the transition to the spinner would make me feel in an awkward position because beginners may think that there's something missing in that part of the song.
  4. 02:19:650 (2) - again I would end the spinner earlier, either 02:20:309 or 02:20:639, I don't really know which option is better ^
  5. 02:33:167 - instead of here, there should be a beat at 02:32:507 no that slider with the sliderticks follow the vocals and it gives off a smooth feeling to the song. i did this because i feel that it flows to the vocals and it gives off a smooth feeling to the song during gameplay.
  6. 02:33:496 (3) - this slider touches the bottom border of my screen which doesn't look nice. You can fix that by turning it into a curved slider:
    my reason of keeping the flow steady. looking at that curved slider, the flow wouldn't flow correctly going to the repeat slider. yes it's touching the bottom, but it's not going off the screen.
  7. 02:42:068 (3) - remove no i need this circle because it'll ruin the flow in the drums during gameplay. the wait would feel too long for beginners, and it may make them nervous considering that it's near the end of the song.

This diff feels really rectangular sometimes, I don't like this. Don't be afraid to put straight sliders more angular. i made these sliders straight because i want the flow to be steady. i don't wanna overdo those kinds of sliders since there are a few of the patterns that would affect on how you play, especially for beginners. in other words, the flow and transitioning in the diff.

Your diffs are great as usual, Kuria, take this star.
ty for the mods :D. here is the file.
Topic Starter
Kuria
seems like just byaku's diff that have a change, so ill just update the easy one

please take it easy guys, if you have something that can lead to a long argument, then please take it calmly with no hard feeling. Have a different viewpoint from each other is not a bad thing, but the most important thing is how to accept and overcome that difference so a wise consensus can be made :3

thank you.

lol haku actually you don't need to prove that border that far, i'm sure tshemmp can understand it already because i'm already giving the brief explanation there xD
DakeDekaane
Hi, mod time as requested, sorry for the long but I wanted to mod this in a good mood.

[General]

:!: Isn't the source of this the recent live action of Rurouni Kenshin?. I recommend you to put "Rurouni Kenshin Live Action" in source, or in tags at least, if you don't want to change the skin or the video.

[249's Easy]
00:02:837 - 00:23:936 - I feel that some soft whistles are missing here, I suggest some spots, but maybe there are more or less than those.
00:02:837
00:04:156
00:05:145
00:06:793
00:07:782
00:09:101
00:10:419
00:13:057
00:15:035
00:15:694
00:18:661
00:19:650
00:21:298
00:22:287
00:02:837 (1,2,3) - This could look better if these objects follow a single smooth curve, maybe like this.
00:11:738 (1,2,3,4) - Something similar as above, I don't like how the almost straight flow in the end of (2), (3) and (4) looks.
00:58:551 (3) - Wouldn't this look better if it's of the same shape as 00:55:914 (1) ?
01:01:848 (2,3) - Try to follow the curve flow of the previous slider for the placement of this.
01:34:815 (1) - You can move this to x:408 y:196 to make a better circle with the next slider, I think that's what you want to make here.
02:01:518 (1) - I was about suggesting the next object, but this is better, try move it around x:164 y:288, the curve looks nicer if you do this.
02:08:112 (5) - Move 1 grid down (level 4), just to make a better shape.
02:28:221 (3) - If your intention was to make a blanket for 02:30:200 (1) you can either: move (3) to x:380 y:164, fixing the placement for (2), or move the 2nd node to x:340 y:104 and the 3rd to x:264 y:88, if make a blanket isn't your intention, ignore this orz
02:40:090 (3) - Adjust a bit this curve to fit more the following circles~

[Normal]

Not much to point here, some aesthetics suggestions/comments (some of them may look nazi, feel free to follow what you like).
00:52:947 (3) - If your intention is a blanket here, make it better.
00:52:947 (3) - You can move this a bit down, around x:297 y:307 (I think you used no grid snap, you brave if you do), making the transitions between the curves smoother.
01:11:408 (1) - Same blanket comment.
02:16:024 (3) - ^Move the last node a bit to the left.
02:19:980 (1,2,1) - These sliders would look better if make something like blankets, imo.
02:38:771 (1,2,3,4,5,6) - Can you make a soft curve for this? ;w;

[Haku's Normal+]
:!: AR should be 6, many objects are popping around in a short time and it's a bit confusing in the 1/2 circles and sliders patterns. And OD at least 4, 3 is very low, even for a Normal imo.
:!: There are some Combo issues, change combos when there's a change of instrument or phrase, don't put them randomly, check that please.
:!: Why are you using 0.8x spacing in the fast parts? If you use 1.0x you will avoid a lot of overlaps and ugly patterns that 0.8x spacing is forcing you to make.

00:01:189 (1,2,3,4,5) - Maybe a better pentagon shape?
00:13:881 (6) - Delete this, it's a bit weird as you are following mostly vocals for this combo, suddenly following piano plays ankward, that or put NC in 00:13:716 (5). Just delete it, you're following vocals for next combo too.
00:16:518 (2) - Delete as mentioned above.
00:23:112 (1) - Delete this and put a circle in 00:23:276, it would play better imo.
00:25:254 - This part would play better like this, also apply the combo changes suggested there.

00:29:375 (7) - Delete this.
00:46:189 (4) - I'd change this for a circle.
00:47:507 (2) - ^
00:48:826 (1) - Splitting this into two circles would make this part play better.
01:02:013 (1) - Move this circle where it would be more visible, please.
01:03:331 (4,5,6) - Why you didn't follow the curve like 01:02:013 (1,2,3,4)? follow the curve here, it will give a bonus in flow and aesthetics.
01:09:265 (2) - Move this where it would be nicely visible.
01:38:771 (3,5) - Improve this blanket or change the flow here, the form of (5) doesn't fit imo, also (5) should finish in 01:40:090.

[Hard]
00:47:507 (1,2) - Maybe joint into a slider, I can't see streams like this in later parts of the song. That or delete (2)
00:50:145 (1,2) - ^
00:52:782 (1,2) - ^

I really enjoyed this, nice diff :3

[Insane]

That's stacks of 2 circles always kill me q_q , just a comment.

That's all from my part, good luck in the way of ranking /o/
-kevincela-
Hey!

[General]

  1. I see that in the .osb you have inserted 2 times the file "f3.png" for no reason... Be sure to delete the string of the codeless one! "Sprite,Foreground,Centre,"thebeg\f3.png",320,240"
  2. The Audio Leadin is unconsistent in the diffs: While Haku's diff has got 1000 ms of audio lead-in,the other diffs have 0 ms. Please,be sure to fix this unconsistency!
  3. Secondly,the timing section in the Insane diffs is late 10 ms compared to the other diffs - be sure to fix that too!

[249's Easy]

  1. 00:13:386 (4,5) - This is a quite little thing,so feel free to ignore if you want: as of the oval flow introduced by 00:12:068 (2,3) - ,you should totally curve this in a upside curve: that would work totally good to follow the flow there,and it continues perfectly with 00:15:694 (1) - as of it's oval flow too! Here's what I have done,see if you like it
    SPOILER

    264,332,13386,2,0,P|172:356|96:312,1,180.000006866455
    68,276,14705,2,0,P|64:240|68:208,1,60.0000022888184
  2. 00:18:002 (4) - Not a big deal,but anyways I don't think using a 1/1 slider there would fit that good: you have mostly followed the vocals in these sections,and this slider feels quite strange due to its ending not following the vocals at all,which continue at 00:18:661 - ,so what about simply replacing this slider with a note at 00:18:002 - ? A 2/1 gap would actually make sense for the vocals--->piano transition
  3. 00:20:639 (2,3,1,2,3) - Huh,this does not really play that good,probably because of the transition 00:22:617 (2,3) - which is quite harsh to play with that linear slider you have there... Considering 00:23:276 (1) - 's oval flow,I find the best solution here to be a "V" pattern. Here's what I have done,feel free to modify it as you want!
    SPOILER


    256,96,20639,1,0,0:0:0
    304,148,20969,1,0,0:0:0
    356,196,21298,6,0,P|356:288,2,90.0000034332277
    412,148,22617,1,0,0:0:0
    460,96,22947,1,0,0:0:0
    416,36,23276,6,0,P|364:28|256:40,1,160,0|4,0:0|0:0,0:0:0
  4. 01:02:178 (3) - This is a quite little thing,however I suggest you to do that: what about making this instead a 3/2 repeated slider with a note 1/1 later? That works really good to follow the vocals,and with this rhythmical pattern in mind you could create a pretty funny to play and flowing pattern,using opposed sliders to continue the song's progress. Here's what I have done,see if you like it :P
    SPOILER


    184,128,61848,1,8,0:0:0
    124,184,62178,2,0,P|68:200|8:184,2,120
    184,128,63496,5,0,0:0:0
    304,232,64156,1,0,0:0:0
    460,196,64815,2,0,P|460:28,1,160
    Oh,and if you do that remember to silence 01:02:178 (3) - 's sliderticks!
  5. 01:07:452 (2,3,4) - Uh,using a linear slider here to continue the flow with these notes' position felt a bit harsh to me imho... It's a pretty much subjective thing,but what about smoothing out a bit the pattern using arc patterns and curved slider? Here it would actually play pretty good!
    SPOILER

    20,152,67452,1,0,0:0:0
    68,216,67782,2,0,P|100:232|152:232,1,80,8|0,0:0|0:0,0:0:0
    216,200,68441,1,8,0:0:0
    288,164,68771,6,0,P|364:144|440:184,1,160,4|4,0:0|0:0,0:0:0
  6. 02:16:353 (1,2) - Oh well,I didn't like that much the rhythm used there by combining these 2 1/1 sliders... Their transition sounded quite strange,maybe because you skipped over various important elements in the beat. You have two options there: you could follow the vocals instead of the piano by using a pattern using a 3/2 repeated slider at 02:16:683 - ,or you could instead make the second slider there follow a bit more the piano,always using a 3/2 repeated slider
[Normal]

  1. 00:18:661 (1) - Considering that the piano being played there is actually 3/2,wouldn't it be better if you actually followed this beat-per-beat using a 3/2 repeated slider with a note right 1/1 after it? I would actually see this better,as other than being a little variation of rhythm there,it plays and sounds really good!

    Here's a pattern that with its arc-shaped pattern could fit well in there with this rhythm setting:
    SPOILER

    376,248,18661,6,0,P|443:228|475:188,2,123.750004720688,0|2|0,0:0|0:0|0:0,0:0:0
    299,274,19980,1,0,0:0:0
    216,256,20309,1,0,0:0:0
    184,184,20639,1,2,0:0:0
    184,16,21298,6,0,P|104:48|72:120,1,165.000006294251,0|2,0:0|0:0,0:0:0
    56,200,22287,1,0,0:0:0
    96,272,22617,2,0,P|181:314,1,82.5000031471254
    253,293,23276,6,0,P|362:301,1,110,8|8,0:0|0:0,0:0:0
  2. 00:33:496 (2) - Considering the fact that you have followed almost all of these 3/2 drums,not following them here by using just a 1/1 repeated sliders sounds quite bad and out of place. What about instead making a pattern composed again by a 3/2 slider + 1/1 note? That would be the best solution,as it keeps your rhytmical logic other than actually being played quite good:

    I made another pattern here based on this. See if you like it ^^
    SPOILER

    304,344,33331,2,0,P|256:312|248:208,1,165
    344,248,34156,1,0,0:0:0
    344,248,34485,6,0,P|381:176|362:78,1,165,4|8,0:0|0:0,0:0:0
    224,16,35474,2,0,P|187:88|206:186,1,165,2|8,0:0|0:0,0:0:0
    360,200,36463,1,2,0:0:0
    360,200,36793,1,8,0:0:0
    312,299,37123,6,0,P|243:350|152:343,1,165,2|8,0:0|0:0,0:0:0
    46,235,38112,2,0,P|115:184|206:191,1,165,2|8,0:0|0:0,0:0:0
  3. 00:41:079 (3,4) - Likewise the last suggestion,instead of using just a pattern composed by a pair of 1/1 notes I would actually follow again these 3/2 drums there. What about following them with a 1/2 repeated slider,replacing these two notes? It would be the best solution there,imho. I made a pattern too with the whole spacing fixed with this rhythmical setting. See if you like it!
    SPOILER

    384,304,41079,2,0,P|392:368,2,55,0|8|0,0:0|0:0|0:0,0:0:0
    272,288,41738,2,0,P|238:246|231:185,1,110,8|8,0:0|0:0,0:0:0
    144,128,42397,6,0,P|109:194|113:291,2,165,8|8|8,0:0|0:0|0:0,0:0:0
    296,200,43881,2,0,P|369:217|467:179,1,165,8|8,0:0|0:0,0:0:0
    496,88,44705,1,8,0:0:0
    496,88,45035,1,4,0:0:0
    472,304,45694,5,0,0:0:0
  4. 02:46:353 (1,2,3) - Considering the actual vocal setting there,following them with 3 1/1 notes is not really the best choice imho. Consider instead using a pattern using 2 1/1 sliders with a note right in the middle,just like 02:48:991 (1,2,3) - : as the vocals' progression here is composed by these 2/1 transitions + that 1/1 one,I think this would be the best pattern to follow it. You could use a slider indentical to 02:48:991 (1) - for 02:46:353 (1) - ,as it follows up pretty good with the next note,creating a nice circular flow by that returning back. See if you like it!
    SPOILER

    454,187,165035,2,0,P|371:185|298:229,1,165.000006294251,2|8,0:0|0:0,0:0:0
    240,280,166024,1,0,0:0:0
    168,320,166353,6,0,P|97:284|77:199,1,165.000006294251,4|8,0:0|0:0,0:0:0
[Haku's Normal+]

  1. 00:10:419 (3) - This is a really little thing and you may not agree with me,so just fix if you want: what about adding a whistle at the beginning of this slider? I kinda expected that as the vocals' pitch increased there.
  2. 00:55:090 (6) - I guess you are semplyfying the 1/4 drum stream there,right? I understand your choice,but in moments like this I would see better to emphatize the whole drum stream with a 1/2 pattern,just like I have done here:

    This is really optional however,feel free not to fix! If you want to fix that, you could just use an arc-pattern to follow this rhythm setting,as of 00:55:584 (1) - 's curve:
    SPOILER

    224,148,55090,2,0,P|256:136|284:136,1,60,8|8,0:0|0:0,0:0:0
    332,148,55419,1,8,0:0:0
    368,168,55584,6,0,P|444:160|476:64,1,180,4|0,0:0|0:0,0:0:0
  3. 01:39:595 (4,5) - I can't really understand why skipping over the drum at 01:40:090 - by following just the red tick 1/2 later... Actually following that drum there would have been better,considering that you have followed it in the other periods with these 1/2 sliders,so what about making 01:39:760 (5) - to add a note at 01:40:254 - to follow it instead of just using the press-hold rhythm there? I tried to modify the pattern trying anyways to make 01:39:760 (5) - encircle correctly 01:38:771 (3) - ,see if you like it ^^
    SPOILER

    228,248,98771,2,0,P|152:288|36:208,1,240,8|2,0:0|0:0,0:0:0
    48,156,99595,1,0,0:0:0
    96,172,99760,2,0,P|140:216|192:192,1,120,8|0,0:0|0:0,0:0:0
    240,196,100254,1,0,0:0:0
    240,140,100419,6,0,P|236:76|272:36,1,120,8|0,0:0|0:0,0:0:0
  4. 01:40:914 (2) - I guess you missed a clap on the top on this slider? You have used it in the previous pattern,so I really can't see why using it here too!
  5. 01:45:694 (1,2,3) - This triangle pattern feels quite cramped to play there,considering that the oval flow started from 01:45:694 (1) - to 01:46:353 (3) - got kinda broken here. What about creating something more arc-based to make the whole pattern there smoother? Here's what I have done there:
    SPOILER

    212,220,105694,6,0,P|236:276|288:304,1,120,0|8,0:0|0:0,0:0:0
    332,296,106189,1,2,0:0:0
    376,308,106353,2,0,P|430:283|456:232,2,120,2|8|2,0:0|0:0|0:0,0:0:0
    356,208,107342,1,8,0:0:0
    308,196,107507,1,0,0:0:0
    276,160,107672,1,2,0:0:0
    264,112,107837,2,0,P|268:88|288:56,2,60,0|8|0,0:0|0:0|0:0,0:0:0
  6. 02:16:683 (1) - Considering the 3/2 vocal transition being played there,why don't you make instead this slider a 3/2 one to literally follow it? Using a 1/1 repeated slider there does actually sound kinda strange because of the vocal chords being in different places :U
  7. 02:34:485 (6,7,1) - That's a really little thing,so just fix if you want: What about structuring this pattern using a curvy/linear pattern instead of just a linear one? This transition felt actually kinda rough to play for a "stream" :\
    SPOILER

    312,208,154485,2,0,P|316:244|332:280,1,60
    348,308,154815,2,0,P|268:316,1,60,8|2,0:0|0:0,0:0:0
    240,316,155145,5,0,0:0:0
    I can't really understand what's so wrong in this diff... Some of you talked about this diff like if it was a waste of time,while I actually fin this pretty much enjoable and good to play.
[Hard]

  1. 01:01:683 (3) - Huh,I really can't a see a reason why using just a 1/1 slider here... I know you wanted to follow the guitar chord/vocals,but I'd rather follow the drum in the downbeat too,as this 1/1 red-tick slider combination could sound a bit out of place. Splitting this slider with instead a 1/2 slider ~ note here would prevent this and will vary a bit the rhythm there. I have done a pattern following this kind of rhythm without breaking the flow used there too. See if you like it! :P
    SPOILER

    237,327,61683,2,0,P|269:319|309:327,1,70,0|8,0:0|0:0,0:0:0
    384,360,62013,1,0,0:0:0
    456,320,62178,2,0,P|486:259|463:194,1,140,2|8,0:0|0:0,0:0:0
    384,160,62672,2,0,P|348:126|285:189|247:153,1,140,0|2,0:0|0:0,0:0:0
    168,128,63167,1,8,0:0:0
    91,165,63331,6,0,P|42:223,2,70,0|2|0,0:0|0:0|0:0,0:0:0
  2. 01:25:914 (6) - This is a quite little thing and you may not agree with me,so just fix if you want: What about adding a New Combo there? It would break your consistency,but for a good reason,as it fits perfectly with the vocals progressing there,and it will delimitate your pattern which is increasing spacing there.
  3. 01:54:595 (5) - Consider splitting this instead in 2 1/1 sliders to follow the guitar chords transition there. This 1/1 repeated slider used there kinda broke the rhythm used there,as it feels quite out of place... You see, other than keeping your rhythmical transition by doing that,you could make a pretty funny to play pattern,making the second slider encircle 01:53:771 (2) - ,and placing the following sliders to continue its flow. Here's how it will look like:
    SPOILER


    146,161,114595,2,0,P|81:133|16:160,1,140
    15,268,115090,2,0,P|80:296|145:269,1,140,8|0,0:0|0:0,0:0:0
    216,224,115584,2,0,P|250:230|288:248,1,70,2|2,0:0|0:0,0:0:0
    392,336,115914,1,8,0:0:0
    448,208,116078,1,4,0:0:0
  4. 02:13:221 (x)- That's just a minor thing,feel free to ignore if you want: What about adding a note here? It would fit pretty good with the drum there,and skipping it imho is a bit strange as an option xD
[Insane]

  1. 00:27:078 (2,3,4) - This triplet just feels waaaay overmapped,as it's totally random and it doesen't follow really any of the instruments,I can't really understand what this is following... :\ Just make this a 1/2 pattern there by removing 00:27:160 (3) - ,it should be fine after that
  2. 00:41:253 (1) - Uhh,not a really big deal,anyways imho that New Combo doesen't feel well there...Considering that there is no element which does really change there,I expected the New Combo instead at 00:41:748 (2) - ,as there is a transition where the drums take the place there,so why not moving it there? 00:43:726 (1) - could make actually sense,as it determinates a new guitar phase.
  3. 01:05:484 (3,4,5) - This is really and minor and subjective thing,just don't fix if you want it: While I think 01:05:814 (5) - does flow pretty good with 01:06:144 (1) - , I found this jump/spread pattern to be quite umpleasant to play as the improper jump needed to do it. I would instead unstack 01:05:484 (3,4) - and tweak the pattern so that a triangular pattern going downwards---->upwards: other than being spacing-wise consistent, there won't be anymore that problem,creating a nice "ping pong" effect with 01:05:814 (5) - ,which plays really good! Here's what I have done there:
    SPOILER

    340,187,65484,1,2,0:0:0
    200,176,65649,1,2,0:0:0
    228,20,65814,2,0,P|220:56|188:92,1,85
  4. 02:56:583 (2) - Not a big deal,but anyways I can't really understand why this change of flow going directly downwards xD I would personally move this so that it continues the upside oval flow created by 02:55:594 (1) - ,giving after all a smoother play... An idea could be putting it at the same position as the note 02:55:264 (2) - ,so that it continues with that returning back pretty good... Here's what I have done after some tweaking there!
    SPOILER

    264,84,175594,6,0,P|325:103|392:88,2,127.500004863739,2|2|8,0:0|0:0|0:0,0:0:0
    148,30,176583,2,0,P|124:92|176:88|153:153,1,127.500004863739,2|4,0:0|0:0,0:0:0
    120,276,177242,5,0,0:0:0
    248,288,177572,1,8,0:0:0
    266,160,177902,1,0,0:0:0
    227,126,178067,1,0,0:0:0
    176,134,178231,6,0,P|116:137|55:104,2,127.500004863739,2|2|8,0:0|0:0|0:0,0:0:0
And I guess I'm done here. Don't forget to check lolcubes' post,as it contains the timing sections you should use! Then call me back. I hope I helped you in the meanwhile ^^
Loneight
Hi~ maybe I little late ...
Request from PM.


  • "re" is means "remove"
    Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[249's Easy]

  1. Useless green line:
    00:55:914 -

  2. fine to me ~

[Normal]

  1. 00:33:496 (2) - I think here a little loud, try to use 65% volume

[Haku's Normal+]

  1. notes too crowded let a little hard to read, try to CS +1 (edit)
  2. 00:01:189 (1,2,3,4) - I feel very strange for here ..., maybe dosen't follow vocal, re them
  3. 00:02:507 - there a little noisy for me, try to use 50% volume
  4. 02:33:826 (2,3,4,5) - I suggest let them become 2 sliders will much easy and read
  5. 02:53:112 (4) - don't stack 02:52:452 (3) - , because it is hard to read

[Hard]

  1. 02:16:848 (7,8) - because there rhythm suddenly become close, try to get their distance same as forward or try to have a gentle rhythm like this
  2. 02:18:167 (2,3) - I think there are not suitable for use 1.6x distance, try to 1.1x same as forward will easy to read

[Insane]

  1. fine to me ~
that's all ~
good luck ~ :3
HakuNoKaemi

l1106188 wrote:

[Haku's Normal+]

  1. notes too crowded let a little hard to read, try to CS -1 AR+1 (uhm, you intended CS+1?)
  2. 02:33:826 (2,3,4,5) - I suggest let them become 2 sliders will much easy and read Eh? It actually flow better with circles there
  3. 02:53:112 (4) - don't stack 02:52:452 (3) - , because it is hard to read It's not

that's all ~
good luck ~ :3
YTYuyu

-kevincela- wrote:

Hey!

[249's Easy]

  1. 00:13:386 (4,5) - This is a quite little thing,so feel free to ignore if you want: as of the oval flow introduced by 00:12:068 (2,3) - ,you should totally curve this in a upside curve: that would work totally good to follow the flow there,and it continues perfectly with 00:15:694 (1) - as of it's oval flow too! Here's what I have done,see if you like it
    SPOILER

    264,332,13386,2,0,P|172:356|96:312,1,180.000006866455
    68,276,14705,2,0,P|64:240|68:208,1,60.0000022888184
    no because i wanna make the flow simple since it's "the beginning" of the song.
  2. 00:18:002 (4) - Not a big deal,but anyways I don't think using a 1/1 slider there would fit that good: you have mostly followed the vocals in these sections,and this slider feels quite strange due to its ending not following the vocals at all,which continue at 00:18:661 - ,so what about simply replacing this slider with a note at 00:18:002 - ? A 2/1 gap would actually make sense for the vocals--->piano transition ahh sure done :D.
  3. 00:20:639 (2,3,1,2,3) - Huh,this does not really play that good,probably because of the transition 00:22:617 (2,3) - which is quite harsh to play with that linear slider you have there... Considering 00:23:276 (1) - 's oval flow,I find the best solution here to be a "V" pattern. Here's what I have done,feel free to modify it as you want! ooh alright then fixed.
    SPOILER


    256,96,20639,1,0,0:0:0
    304,148,20969,1,0,0:0:0
    356,196,21298,6,0,P|356:288,2,90.0000034332277
    412,148,22617,1,0,0:0:0
    460,96,22947,1,0,0:0:0
    416,36,23276,6,0,P|364:28|256:40,1,160,0|4,0:0|0:0,0:0:0
  4. 01:02:178 (3) - This is a quite little thing,however I suggest you to do that: what about making this instead a 3/2 repeated slider with a note 1/1 later? That works really good to follow the vocals,and with this rhythmical pattern in mind you could create a pretty funny to play and flowing pattern,using opposed sliders to continue the song's progress. Here's what I have done,see if you like it :P
    SPOILER


    184,128,61848,1,8,0:0:0
    124,184,62178,2,0,P|68:200|8:184,2,120
    184,128,63496,5,0,0:0:0
    304,232,64156,1,0,0:0:0
    460,196,64815,2,0,P|460:28,1,160
    Oh,and if you do that remember to silence 01:02:178 (3) - 's sliderticks! and done.
  5. 01:07:452 (2,3,4) - Uh,using a linear slider here to continue the flow with these notes' position felt a bit harsh to me imho... It's a pretty much subjective thing,but what about smoothing out a bit the pattern using arc patterns and curved slider? Here it would actually play pretty good!
    SPOILER

    20,152,67452,1,0,0:0:0
    68,216,67782,2,0,P|100:232|152:232,1,80,8|0,0:0|0:0,0:0:0
    216,200,68441,1,8,0:0:0
    288,164,68771,6,0,P|364:144|440:184,1,160,4|4,0:0|0:0,0:0:0
    fixed it myself.
  6. 02:16:353 (1,2) - Oh well,I didn't like that much the rhythm used there by combining these 2 1/1 sliders... Their transition sounded quite strange,maybe because you skipped over various important elements in the beat. You have two options there: you could follow the vocals instead of the piano by using a pattern using a 3/2 repeated slider at 02:16:683 - ,or you could instead make the second slider there follow a bit more the piano,always using a 3/2 repeated slider
alright then i'll follow the piano.

I have to go already,so I'm leaving my modpost here, tomorrow I will complete it by editing it. I hope I have been helpful in the meanwhile ^^

DakeDekaane wrote:

Hi, mod time as requested, sorry for the long but I wanted to mod this in a good mood.

[249's Easy]
00:02:837 - 00:23:936 - I feel that some soft whistles are missing here, I suggest some spots, but maybe there are more or less than those. no i find soft whistles in this part of the song unfitting to this part during gameplay.
00:02:837
00:04:156
00:05:145
00:06:793
00:07:782
00:09:101
00:10:419
00:13:057
00:15:035
00:15:694
00:18:661
00:19:650
00:21:298
00:22:287
00:02:837 (1,2,3) - This could look better if these objects follow a single smooth curve, maybe like this.
i don't see a difference in this :?
00:11:738 (1,2,3,4) - Something similar as above, I don't like how the almost straight flow in the end of (2), (3) and (4) looks. fixed it myself.
00:58:551 (3) - Wouldn't this look better if it's of the same shape as 00:55:914 (1) ? actually it is if you look carefully. when i made (3) look like (1), the slider didn't look symmetrical, so i adjusted it so that it'll look symmetrical.
01:01:848 (2,3) - Try to follow the curve flow of the previous slider for the placement of this. no because using too many curved sliders would break the flow during gameplay for me.
01:34:815 (1) - You can move this to x:408 y:196 to make a better circle with the next slider, I think that's what you want to make here. actually no...if you look at 01:36:463 (2) - 's end, it's stacked on 01:34:485 (4) - , so i don't wanna break that transition.
02:01:518 (1) - I was about suggesting the next object, but this is better, try move it around x:164 y:288, the curve looks nicer if you do this. no, but i adjusted (1).
02:08:112 (5) - Move 1 grid down (level 4), just to make a better shape. no i don't see that much of a difference during gameplay.
02:28:221 (3) - If your intention was to make a blanket for 02:30:200 (1) you can either: move (3) to x:380 y:164, fixing the placement for (2), or move the 2nd node to x:340 y:104 and the 3rd to x:264 y:88, if make a blanket isn't your intention, ignore this orz nahh i didn't intend this to be a blanket. i wanna make it exciting by making this pattern for beginners during gameplay.
02:40:090 (3) - Adjust a bit this curve to fit more the following circles~ i don't see a problem with this, so i think it's fine. should be easy for beginners to follow during gameplay.

That's all from my part, good luck in the way of ranking /o/
i removed the green line L18 and ty for the mods everyone :D. here is the updated file :3.
HakuNoKaemi

-kevincela- wrote:

[Haku's Normal+]

  1. 00:55:090 (6) - Preferisco seguire lo stream come ho fatto nelle altre occasioni (anche se in quei casi era da 1/2), inoltre siccome non so se mi obbligano a chiamara Light Hard, voglio evitare di usare 1/2 anche in questi casi
  2. 02:16:683 (1) - Ho preferito far cosi per seguire il Finish e devo evitare la segni come Insane >.<
  3. 02:34:485 (6,7,1) - Ho preferito curvare un pò i due slider, fanno parte di una parola diversa ed ho usato un micropattern un pò diverso
    I can't really understand what's so wrong in this diff... Some of you talked about this diff like if it was a waste of time,while I actually fin this pretty much enjoable and good to play.
I have to go already,so I'm leaving my modpost here, tomorrow I will complete it by editing it. I hope I have been helpful in the meanwhile ^^
http://puu.sh/1OHrg
Topic Starter
Kuria
reversed for my part check lol
updated the GD's first for now.
IAmFlorious
I love, love, LOVE this song! The video/map/and song are epic, thank you so much for making it!
h-728
[General]
  1. About lyrics
    SPOILER
    b2 : I risk → I'll risk
    b3 : I whisper → a whisper
    b7 : before this time → up before This time
    c1b : stand up stand up → Stand up stand up
    c2 : (Just gonna keep it when I) → Just gotta keep it I wanna
    c3 : Wake up wake up → wake up wake up
    c4 : (Just tell me how I can) → just tell me how I can
    c6 : 狂おしいほど切ないよ → 狂おしいほど刹那の艶麗
    c8 : they might → They might
    c9 : Or saying ninght cries → for saying I’ll fight
    d2 : 選考眼光は → 閃光眼光は
    d3 : 感覚的衝動くらいね → 感覚的衝動 Blinded
    d7 : 失わぬようにと・・・
    d9 : 零れ落ちそうで → こぼれ落ちそうで
    e2 : 君の惰性を → 日々の惰性を
    e8 : 何度 → 君を
    e4 : Look how far we made it → Look how far we've made it
    e7 : ことはできないでしょ → 出来ないでしょ
  2. Please make approach circle so that it becomes an entire set of hitcircle skins.
[Insane]
  • 02:21:144 (7,8) - Why don't you move these notes 1/2 later and add a circle at 02:21:144? I feel something unnatural with the blank of 02:21:803.
    02:43:067 (5) - I can hear the guitar sound on 02:43:396 so I'd like to suggest to make this slider reversing.
[Hard]
  • 00:26:573 (1) - Why don't you move this slider down by 2 grids and put them on one straight line?
    02:43:221 - Almost same as Insane, how about adding a 1/2 slider here?
[Normal+]
  • 00:01:189 (1,2,3,4,5) - Hmm.. actually I think the rhythm of these notes could follow the song well, but it's really difficult to understand and will cause the mistake. I highly recommend to make the rhythm using 1/2 beat snap divisor even if the rhythm seems a bit different from the music.
    01:02:013 (1) - Half of this circle is under the previous slider and it makes us hard to see the note. Please make it looks more clear.
    01:06:134 (2) - New melody seems starting from here, so I feel it natural to put NC on this slider. If you accept this, please remove the NC of 01:05:804 (1).
    01:43:057 (1,2) - Almost same reason as above, I don't like this overlapping. Why don't you put these notes like this?
    I want you to fix all notes that have this placement like 01:48:331 (1,2), but actually I don't know the criteria of Normal+ exactly, so if you think they are alright, please keep it.
    02:00:200 (1,2,3) - Hm.. I can't understand why you put only these three notes here. It looks so strange since the same melody is still continued. But if you want to keep these notes, same as 00:01:189, please reconsider the timing of (3).
    02:35:474 (2) - NC here by the same reason of 01:06:134.
[Normal]
  • fine.
[Easy]
  • 01:10:749 (3,1) - Putting these notes more linearly will make us easier to play.01:33:167 - I felt something empty around here because you use almost all of white ticks in the previous section(I mean 01:25:584 (1,2,3,1,2,3,4,5)) but here the notes are put in 2/1 intervals though the melody is continued, so I suggest to put a circle.
    02:18:991 (1) - Is the length of this slider intentionally? I didn't feel it unnatural at all with a 1/1 slider here, so why don't you replace with it?
Sorry for the late ><
show more
Please sign in to reply.

New reply