update everything
haku ill add your diff when youre finished with it^^
haku ill add your diff when youre finished with it^^
thanks you newruler, all fix'd =w=bNewRulerNA wrote:
hi
mods
NewRulerNA wrote:
hi
[249's Easy]stupid mod...orz don't say that, you helped me
- many ticks was larger than clap. so should change tick.wav volume. or change timing sections volume to 10% lower than now. for now i'll keep it. i'd like to hear more opinions about this.
- 00:22:947 (3,4) - [nazi] these actual distance is not same as before notes. 0.9x is better. ahh so that's the spacing. i've been trying to find the correct DS for this .
- 01:19:320 (2) - [nazi] mistake? position of the section is not a straight. whoops...fixed ><.
- 02:10:419 - add note here. this place has large volume on vocal imo. i was thinking about this...fixed.
- 02:33:496 (3) - [nazi] same as 01:19:320 (2). orz fixed ;_;
awesome maps
good luck
CrestRising wrote:
Hi there. As by your (the mapper's) request.
* = Slightly more suggested than others.
249's Easy:
00:18:661 (1,2,3,1,2,3,4) These don't use a 1.0X distance spacing. Was this intentional? yes because of the slowdown to 0.75, i have to increase the spacing.
01:04:815 (2,3,1) Not too big of a deal but, the spacing here looks a bit odd to me. You could try lining the endpoint of 2, 3, and 1 into a line or a recognizable pattern. i wouldn't find it exciting if i do that, so that's why it isn't aligned.
* 01:12:562 (2) You could make this symmetrical with 1, or you could copy the slider from 1 and rotate it 120 degrees sideways like http://puu.sh/1LQez no this is intentional. i'd rather do something different rather than make the sliders the same. it woulsn't look that exciting IMO.
01:27:562 (1,2) You could change the rhythm to http://puu.sh/1LQmT to keep consistency with 3 and 4. no it'll break the flow in the vocal if i do that.
01:36:134 (1) The sliders kind of short. I think it might be better if the spinner went across the entire time the artist says "begin", ending at around 01:39:678 or 01:39:430 fixed this myself. i extended the spinner a bit longer that you suggested and added a slider to make it flow smoother to the song.
Nice skin & SB. Good luck with mapping.
ty for the mods . here is the updated file.Sagisawa-Yukari wrote:
249's Easy
00:04:156 (3) - NC? no the combo would be too short for this part
01:07:452 (2) - NC? it'd be too hard for beginners considering the previous note is a (1).
01:19:320 (2) - This rhythm is kinda odd to me,I recommend to used like this? no because i feel that the repeat slider follows the vocals nicely. the slidertick going back follows the vocals nicely and the hitsound goes along with it IMO.
01:27:562 (1) - remove NC no this is where the lyrics change in this part of the song.
01:28:551 (2) - NC
02:02:837 (3) - NC? same as 00:04:156.
02:30:200 (4) - NC fixed.
good luck~
CrestRising wrote:
General:
03:03:496 (1) Just a thought, but maybe try ending it at maybe 03:07:782 nah, for this part i prefer to following the end of the piano instead the videos, since i feel it was more intuitive to follow piano instead
Normal:
00:12:068 (2) It would look better if you relocated it to x:256 y:128 not at all, i think this isnt really necessary since i dont feel any big change of the flow movement, and i kinda like a non symmetrical patterns like this >_<
00:33:496 (2) Just a thought, but maybe add a finish or a hit sound on the slider's head? nah, doesnt really fit since there is no strong voice that can emphasized with finsih at all on there
01:51:958 (2) It might look better if you copied the slider (1), move it to where this slider (2) currently was, and just reverse it. nah, i think the flow is better this way, yeah i know that maybe it will looks good by make the slidershape similar with (1) but i kinda uneasy with the slider direction if i make the (2) with the S shape too. >_<
Hard:
02:34:485 (5) Just a thought, but maybe you could make it look something like this? (Not exactly perfect, but you'll get the idea.) nah, im not really like the flow of (4) and (5) since it was cutted from the previous pattern flow, yeah, i know that this can makes a nice blanked on the (4) and (5) but i think the flow is a better this way >_<
Insane:
* 00:09:430 (1) You should split it into two circles and stack them to keep consistency with 00:09:760 (2,3,4,5,6,7) hmm this is good but i kinda like this slider better, aside from it was already forming a good flow, i think it was not a bad idea to make the beatpattern not so polar at all
sorry if i like to put a different beatpattern here and there for each stanza, it happens that i love making a variety of the beat patterns and than being consistent with the polarity of the beats, since i find that it was way more interesting to play >_<
Sagisawa-Yukari wrote:
Insane
00:14:375 (4) - change like this? no, since i think that can break the flow because the direction of (4) will be to left while the (1) is on the right
01:10:254 (7) - NC no, too keep the combo pattern on that part
02:43:057 (5) - add reverse? nah, because the percussion stop on the endslider, i think this way can emphasize the song feel more
Nichiyouki wrote:
Normal
- 00:33:167 - Add circle? nah, i wanna make a bit of spaced spot for the starter part XD
well then, that's itHelloSCV wrote:
Normal
01:16:683 - is it ok kiai starts on middle of slider? i don't really know, there's no exact rule that we cant put the kiai in the middle of slider (or maybe its there, but i still dont know about it lol) the beats is way more suite if i make it like this, so i cant do much about it >_<
02:22:287 (5) - ^ ^
Insane
00:31:436 (6) - add note ( like before ) no, not really suited on that part imo
02:21:793 (9) - add note no, since i wanna follow the drum voice here
02:43:386 (6) - add note here? no, same as above [/spoilerbox]
Nichiyouki wrote:
Comment: Good job. I don't find problem more than this.[/list][/notice][/notice]Haku's Normal+
- 00:20:639 (1) - why? I see NO reasons to move this, and I can't see WHY is better
- 01:05:804 (1,2) - Difference: this have "so(1) - (2...)stand up! stand up!", the other is "(1...)never give up!"
- 02:19:815 (2,3) - Used a different rhythm
Comment: It's between Normal and Hard, more on the normal side (i would've used more jumps, 1/4 sliders or 1/4 doublets if it was an Hard)
The sword in the spinner isn't excalibur and is completely different from it...HelloSCV wrote:
From my queue
Haku's Normal+
Normal+ name seems old, just Normal is good i think It's still between Normal and Hard, And i would used some harder pattern if it was an hard
01:02:013 (1) - I would've use it if the combo ended in a different place in the music. The angle don't fit there since there is nothing that musically make it flow better
01:09:265 (2) - Nope ^
02:33:991 (3,5) - In this case, There are red tick vocal notes
02:36:298 (3) - ^
ty for the mod . here you go :3Nichiyouki wrote:
Hi, Kuria
My mod from your request in pm in-gameRed = Unrankable
Blue = You should modified
Black = My suggestion249's Easy
- 00:54:925 (3) - Add finish in slider end. fixed.
- 01:36:463 (2) - Remove clap in slider begin. It doesn't fit with the rhythm of song for me. whoops fixed ><.
- 02:12:068 (1) - Finish sound in slider begin is too loud. You should remove finish or reduce volume about 60~70%. since so many people mentioned this i'll reduce the volume of the finish. 70% sounds better.
- 02:18:331 - Add circle? no because the rhythm would feel really awkward and the drums and cymbals would ruin that calm feeling to the song during gameplay.
Comment: I think that 00:02:837 - 00:23:276 may have to add whistle more than this. In addition to the above, nice diff.
Good luck~
http://www.mediafire.com/?wraruxir2boaxsqDark Fang wrote:
[Haku's Normal+]
00:01:848 (3) - It will sound stranger, since that note is low pitched
01:45:200 (5) - a normal person will be able to see the arrow. Since that person got all the time to see it
02:00:200 - I'm following vocal after, it won't be good as now.
184,88,137342,6,0,P|136:88|120:128|104:168|48:168,1,165.000006294251,2|8,0:0|0:0,0:0:0
thanks you for mod and star!UnitedWeSin wrote:
[General][Normal]
- 03:07:947 - Maybe consider ending the last spinner here instead for all the diffs just like in Haku's diff. I think it's a better place to end it because the vocals stop at that point. no, on this part i think making the spinner stop on the point where the last part of the piano played are much better here, rather than following the video pace. Dunno why haku's prefer to follow the video pace though XP
- 80% volume is much too loud for the soft section until 00:23:112. 60 or 70% would be much better. ill set this on my diff
Hitsounds
- 02:54:265 (1) - It would also be nice to have a finish in the middle of this slider. i thought you're referring to 02:56:903 - part insteqad since i dont see it was fit to be placed on the 02:58:221 (3) - , because im already added the finish on the sliderhead.
[Hard]
Map DesignHitsounds
- 02:16:353 (5,6,7,8) - This would be more readable to me if spacing was 1.2. The jump makes it hard to read the rhythm imo. somewhat done xD
[Insane]
- 00:36:463 - You're missing out of having a clap on the slider tick here. Consider using slider tick 2 for this diff so that you could have claps on the ticks of these sliders all over the map where they are missing. It will sound much better. ill change the sldier there into 1/4 slider and 1 notes instead, since using a tick 2 here will be lead to adding bunch of green timingpoints on the various spot orz
Map Design
Honestly I really hate 00:46:189 (4,1) also, but I guess that one is sort of following the music. lol but i really love it so much, that part is soo interesting and original imo xDHitsounds
- 02:12:068 (1,2,3,4,5) - Hm, these seem a bit weirdly placed. Maybe try and place them in a star formation. im making it like this instead of neat star to keep the spacing between beats not so awkward, also because of the AR, i think this will be unnoticeable for the player to be guessing that this can form a star/pentagon formation so i dont think this was necessary for now
- 01:04:485 - Again I think slider tick 2 would be better here so we could have claps on these offbeats in the middle of the slider. for this part, ill keep it like this since i really dont like put the sound on the tick for the insane diff, maybe ill try to change this part later since im already feel awkward for this part but still cant find a better pattern orz
thanks!Dark Fang wrote:
HAI
sorry for late
[General]
01:37:782 - at this section, offset was too late. adjust primitive offset or add new offset pls yeah that was the part where the song is skipped to the last part, but the problem is i stil cant find the exact offset for this part, ill try to find the offset from that section later (or i'll be more grateful if you can help me find one too, since you're can noticing that the offset is off lol)
[Insane]
00:34:238 - add a note for note distribution balance. like whilom pattern nah, i don't feel that this spot will suited to be added with notes since there's no beat played at all on this spot, and i dont like making a triplets here and there (or the other 1/4 notes pattern) just to make the pattern more interesting and more challenging, better following the exact beat from the song for me
00:46:189 (4,1) - same as UnitedWeSin's opinion, i can't hear sound like this pattern. fix that like 00:52:782 (1,2,3) - this actually the beats for this part is really like that (except for the next same pattern which is my bad), on this part, the beat played from the song is just adding the 2 notes instead 3 notes-triplet like pattern, so to make it consistent im make it like this instead
im already tested it by bunch of people and most of them can play this part perfectly just in one try, so i think this kind of beat wouldn't became a big problem
00:47:507 (4,1) - ^ yeah fix'd, this part is actually 3 notes according from united's mod xD
l
thanks for mod xDNickname128 wrote:
Hard
02:14:540 add circle no, i feel that the 1/4 beat percussion on that part can makes a distraction to the player if i must adding the note there
02:14:623 add circle same reason as above
Insane
01:27:315 add circle? :3 nah, doesnt seems suit to add tail triplet there xD, the whole diff isnt really streamy though
02:20:804 add circle no because i wanna follow the drum voice here
02:21:793 add circle ^
thanks you for mod and star ^^/Tshemmp wrote:
Sorry for the big delay. Catch me in-game if you have any questions.
[General][Insane]
- I don't like the skin having black borders on the circles, this looks ugly imo. It would be fine without these borders. nah i don't think this black border are bad at all, actually i'm using the exact same type of hitcircle and border with my latest ranked map here, and i find that most of ppl seems like that border, so ill keep it like this
- Sometimes it's a bit hard to recognize return arrows on the white combo colour. not at all too, i dont think the white combo color will became a distraction for this issue because there's still a black color included on the hitcircle, thanks for the fate/zero logo there
except if someone telling me that some arrows are completely unrecognizeable then ill try to fix it^^
- 01:08:771 - with this rhythm I suggest doing it like this (circle-slider-circle-slider-returnslider instead of circle-circle-circle-slider-circle-returnslider) no because im intended to adding a triangle jump here 01:08:771 (1,2,3) - , i made it by accident but it feels so natural when playing imo xD
- 01:45:364 (8) - I like the shape of ctrl+h+j much more, it flows way better:sorry but i can't agree with it, maybe the flow is/can be good on the 01:45:364 (8,1) - but im prefer to set the jump spacing from 01:45:035 (7,8) - instead 01:45:364 (8,1) - because there was where the stanza will be changed
[Hard]Don't know, sometimes the rhythm feels a bit awkward. Still good diff though! that's what i call variety of the rhythm pattern
- 00:26:738 (2,4) - would be better if these returnsliders would start on 00:26:573 and 00:27:562 (because of the guitar in the background) k fix'd dunno if this better or not xD
- 01:42:397 (5,6,7) - would do slider-circle-circle instead of circle-circle-slider, clicking these circles doesn't feel "right" atm nah, wanna keep it like this since the blanket is formed neatly and i think it's not really bad idea to using slider for this spot instead notes, since i think they both can play nicely on the end of the stanza
[Normal]
- 02:19:650 - this breaks disrupts the flow imo, instead of break-slider-slider I would use slider-slider-circle. This also makes possible to do a click on "JUST" nah, rather than changing the rhythm, im prefer adding a note on that blank spot, i think that way is quite good too since the flow after that note is already formed lol
I won't do anything just for an AR+1 (someone arleady suggested AR-1) and other useless rants.Tshemmp wrote:
Sorry for the big delay. Catch me in-game if you have any questions.
[Haku's Normal+]Really, this diff feels like a Hard or so due to the rather complex rhythm. Therefor you should also increase the AR from 5 to 6. This makes it way clearer. I also won't mention more rhythm "errors" from now on. Man, it's better you hear the music better.
- The audio lead-in may be a bit too short, I suggest 1500ms. Do the math: 1000 + 1189 = ????
- 00:03:331 (6) -
this rhythm isyour ears are awkward.- 00:05:969 (4) - ^
- 00:28:716 (7,8) - these sliders starting on red ticks kind of mods doesn't feel good
- 00:33:661 (5,6,1) - ^ sometimes they can be nice but I here I think
theyyou are just awkward- 00:36:298 (4,5) - ^
- 00:45:035 (2,3) - again strange rhythm. What did you
map[/strike ]mod to? It's clearly [strike]notthe vocals so I must assume you mapped to the instruments but I can'thear anything fitting there but i'll say I don't.Sorry, I don't like this diff. Increasing the AR makes it a bit better but you should rename it to [Light Hard] or [Hard-] then, lol.
- 01:27:892 (1) - not a perfect blanket, move the second node to grids to the right I won't completely submit it for this micy change
- 01:39:760 (5) - make this slider end 01:40:090 and add a circle 01:40:254 What the slidertick hitsounds are for?
- 02:00:200 (1,2,3) - are you sure about these? I would either delete them or map the whole part. nope
- 02:42:232 (1,2,3) - instead of slider-slider-circle I'd do circle-slider-slider here, this moves the sliders away from the red ticks and fits the music better at the same time It fit both vocals and drums BETTER as now.
.
Tshemmp wrote:
Sorry for the big delay. Catch me in-game if you have any questions.
[General]
- I don't like the skin having black borders on the circles, this looks ugly imo. It would be fine without these borders.
- Sometimes it's a bit hard to recognize return arrows on the white combo colour.
Lol, I didn't want to attack you, I just tried to give constructive criticism to your map, not you as a person, so no need to be so offended. Clearly our views of a good Normal/Hard (I still think this is more a Hard than a Normal+) differ and that's fine.HakuNoKaemi wrote:
I won't do anything just for an AR+1 (someone arleady suggested AR-1) and other useless rants.
Excuse me, but I must do this to every mod that hurt my feelings as a modder.
It isn't simply our views of normal/hardTshemmp wrote:
Lol, I didn't want to attack you, I just tried to give constructive criticism to your map, not you as a person, so no need to be so offended. Clearly our views of a good Normal/Hard (I still think this is more a Hard than a Normal+) differ and that's fine.HakuNoKaemi wrote:
I won't do anything just for an AR+1 (someone arleady suggested AR-1) and other useless rants.
Excuse me, but I must do this to every mod that hurt my feelings as a modder.
Oh, and you shouldn't use the Best of 2012 as an argument, especially not in this context. (I hope you know why.)
UnitedWeSin wrote:
Hello Kuria~
Modding from my queue.
Sorry for the delay.
[249's Easy]
Map Designno because i feel that if i do that, the flow would be broken and it'll feel somewhat awkward for me.
- This diff doesn't have kiai times. Mistake? o.o no it's intentional. i don't find kiai times exciting anymore.
Maybe you forgot to check kiai at 01:16:848 and 02:22:782. ^- 00:23:276 (4) - How about adding a NC here just like Kuria has done in the normal and hard diffs? I think it might fit this guitar transition a bit better. i might as well since this speeds up.
- 01:14:046 (1) - Hm, maybe bend this slider upwards a bit to setup a nicer flow for the spinner.
Hitsounds^
- 00:02:837 to 00:23:936 - Consider adding some offbeat whistles just like is done in all the other diffs. This section has no hitsounds atm and is very boring because of it imo. i'd rather not because since this part is a calm part, adding hitsounds to me would sound unfitting to a calm part.
- 01:10:090 (2,3) - Hm, maybe add some claps to the end of these sliders just like you did at 01:07:782 and 01:08:441. That' just a repeated section of music, I'm not sure why the offbeat clapping would stop here. there's no clap at the end of (3) and the claps are for consistency. it'll sound inconsistent if i do add claps at the ends.
- 00:50:969 - Maybe switch over to NC:1 here so that we could have a clap at 00:51:134 and one at 00:51:463 to hit along with claps the music. Then switch back to N at 00:51:628. Also make the tick at 00:51:298 a normal tick. added whistles instead since i don't wanna use the same pattern over and over again.
- 00:52:782 - You could also make this tick a clap to hit with the clap in the music just like in the hard diff. Honestly you could do this all over this section because there are a lot of loud claps that happen on red ticks, like at 00:46:189 or 00:54:430. It would sound really nice imo. Right now it's a bit bland to me because you don't even use whistles like the other diffs use.
Nice map.
Ok I hope that helps. I enjoy your mapping style very much Kuria so I'll shoot a star.
ty for the mods . here is the file.Tshemmp wrote:
Sorry for the big delay. Catch me in-game if you have any questions.
[249's Easy]
- Are you sure about the kiai time? It should really be consistent among the diffs: first kiai time should end 01:37:782 (for consistency) yes i'm 100% positive about kiai fountains. they can be different, but it has to make sense.
- second kiai time should end 02:43:716
Guest difficulties may have different Kiai. This is due to the fact that not everyone thinks the same spot is the "cool" spot of the beatmap; however Kiai should still be consistent.- 01:14:046 (1) - would end the slider 01:14:705 so that the player won't get surprised by the spinner too much (should be an Easy diff), right now the time span between these two objects is relatively low the transition to the spinner would make me feel in an awkward position because beginners may think that there's something missing in that part of the song.
- 02:19:650 (2) - again I would end the spinner earlier, either 02:20:309 or 02:20:639, I don't really know which option is better ^
- 02:33:167 - instead of here, there should be a beat at 02:32:507 no that slider with the sliderticks follow the vocals and it gives off a smooth feeling to the song. i did this because i feel that it flows to the vocals and it gives off a smooth feeling to the song during gameplay.
- 02:33:496 (3) - this slider touches the bottom border of my screen which doesn't look nice. You can fix that by turning it into a curved slider:
my reason of keeping the flow steady. looking at that curved slider, the flow wouldn't flow correctly going to the repeat slider. yes it's touching the bottom, but it's not going off the screen.- 02:42:068 (3) - remove no i need this circle because it'll ruin the flow in the drums during gameplay. the wait would feel too long for beginners, and it may make them nervous considering that it's near the end of the song.
This diff feels really rectangular sometimes, I don't like this. Don't be afraid to put straight sliders more angular. i made these sliders straight because i want the flow to be steady. i don't wanna overdo those kinds of sliders since there are a few of the patterns that would affect on how you play, especially for beginners. in other words, the flow and transitioning in the diff.
Your diffs are great as usual, Kuria, take this star.
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212,220,105694,6,0,P|236:276|288:304,1,120,0|8,0:0|0:0,0:0:0
332,296,106189,1,2,0:0:0
376,308,106353,2,0,P|430:283|456:232,2,120,2|8|2,0:0|0:0|0:0,0:0:0
356,208,107342,1,8,0:0:0
308,196,107507,1,0,0:0:0
276,160,107672,1,2,0:0:0
264,112,107837,2,0,P|268:88|288:56,2,60,0|8|0,0:0|0:0|0:0,0:0:0
312,208,154485,2,0,P|316:244|332:280,1,60
348,308,154815,2,0,P|268:316,1,60,8|2,0:0|0:0,0:0:0
240,316,155145,5,0,0:0:0
237,327,61683,2,0,P|269:319|309:327,1,70,0|8,0:0|0:0,0:0:0
384,360,62013,1,0,0:0:0
456,320,62178,2,0,P|486:259|463:194,1,140,2|8,0:0|0:0,0:0:0
384,160,62672,2,0,P|348:126|285:189|247:153,1,140,0|2,0:0|0:0,0:0:0
168,128,63167,1,8,0:0:0
91,165,63331,6,0,P|42:223,2,70,0|2|0,0:0|0:0|0:0,0:0:0
146,161,114595,2,0,P|81:133|16:160,1,140
15,268,115090,2,0,P|80:296|145:269,1,140,8|0,0:0|0:0,0:0:0
216,224,115584,2,0,P|250:230|288:248,1,70,2|2,0:0|0:0,0:0:0
392,336,115914,1,8,0:0:0
448,208,116078,1,4,0:0:0
340,187,65484,1,2,0:0:0
200,176,65649,1,2,0:0:0
228,20,65814,2,0,P|220:56|188:92,1,85
264,84,175594,6,0,P|325:103|392:88,2,127.500004863739,2|2|8,0:0|0:0|0:0,0:0:0
148,30,176583,2,0,P|124:92|176:88|153:153,1,127.500004863739,2|4,0:0|0:0,0:0:0
120,276,177242,5,0,0:0:0
248,288,177572,1,8,0:0:0
266,160,177902,1,0,0:0:0
227,126,178067,1,0,0:0:0
176,134,178231,6,0,P|116:137|55:104,2,127.500004863739,2|2|8,0:0|0:0|0:0,0:0:0
l1106188 wrote:
[Haku's Normal+]
- notes too crowded let a little hard to read, try to CS -1 AR+1 (uhm, you intended CS+1?)
- 02:33:826 (2,3,4,5) - I suggest let them become 2 sliders will much easy and read Eh? It actually flow better with circles there
- 02:53:112 (4) - don't stack 02:52:452 (3) - , because it is hard to read It's not
that's all ~
good luck ~ :3
-kevincela- wrote:
Hey!
[249's Easy]alright then i'll follow the piano.
- 00:13:386 (4,5) - This is a quite little thing,so feel free to ignore if you want: as of the oval flow introduced by 00:12:068 (2,3) - ,you should totally curve this in a upside curve: that would work totally good to follow the flow there,and it continues perfectly with 00:15:694 (1) - as of it's oval flow too! Here's what I have done,see if you like it
SPOILERno because i wanna make the flow simple since it's "the beginning" of the song.264,332,13386,2,0,P|172:356|96:312,1,180.000006866455
68,276,14705,2,0,P|64:240|68:208,1,60.0000022888184- 00:18:002 (4) - Not a big deal,but anyways I don't think using a 1/1 slider there would fit that good: you have mostly followed the vocals in these sections,and this slider feels quite strange due to its ending not following the vocals at all,which continue at 00:18:661 - ,so what about simply replacing this slider with a note at 00:18:002 - ? A 2/1 gap would actually make sense for the vocals--->piano transition ahh sure done .
- 00:20:639 (2,3,1,2,3) - Huh,this does not really play that good,probably because of the transition 00:22:617 (2,3) - which is quite harsh to play with that linear slider you have there... Considering 00:23:276 (1) - 's oval flow,I find the best solution here to be a "V" pattern. Here's what I have done,feel free to modify it as you want! ooh alright then fixed.
SPOILER256,96,20639,1,0,0:0:0
304,148,20969,1,0,0:0:0
356,196,21298,6,0,P|356:288,2,90.0000034332277
412,148,22617,1,0,0:0:0
460,96,22947,1,0,0:0:0
416,36,23276,6,0,P|364:28|256:40,1,160,0|4,0:0|0:0,0:0:0- 01:02:178 (3) - This is a quite little thing,however I suggest you to do that: what about making this instead a 3/2 repeated slider with a note 1/1 later? That works really good to follow the vocals,and with this rhythmical pattern in mind you could create a pretty funny to play and flowing pattern,using opposed sliders to continue the song's progress. Here's what I have done,see if you like it
SPOILEROh,and if you do that remember to silence 01:02:178 (3) - 's sliderticks! and done.184,128,61848,1,8,0:0:0
124,184,62178,2,0,P|68:200|8:184,2,120
184,128,63496,5,0,0:0:0
304,232,64156,1,0,0:0:0
460,196,64815,2,0,P|460:28,1,160- 01:07:452 (2,3,4) - Uh,using a linear slider here to continue the flow with these notes' position felt a bit harsh to me imho... It's a pretty much subjective thing,but what about smoothing out a bit the pattern using arc patterns and curved slider? Here it would actually play pretty good!
SPOILERfixed it myself.20,152,67452,1,0,0:0:0
68,216,67782,2,0,P|100:232|152:232,1,80,8|0,0:0|0:0,0:0:0
216,200,68441,1,8,0:0:0
288,164,68771,6,0,P|364:144|440:184,1,160,4|4,0:0|0:0,0:0:0- 02:16:353 (1,2) - Oh well,I didn't like that much the rhythm used there by combining these 2 1/1 sliders... Their transition sounded quite strange,maybe because you skipped over various important elements in the beat. You have two options there: you could follow the vocals instead of the piano by using a pattern using a 3/2 repeated slider at 02:16:683 - ,or you could instead make the second slider there follow a bit more the piano,always using a 3/2 repeated slider
I have to go already,so I'm leaving my modpost here, tomorrow I will complete it by editing it. I hope I have been helpful in the meanwhile ^^
i removed the green line L18 and ty for the mods everyone . here is the updated file :3.DakeDekaane wrote:
Hi, mod time as requested, sorry for the long but I wanted to mod this in a good mood.
[249's Easy]
00:02:837 - 00:23:936 - I feel that some soft whistles are missing here, I suggest some spots, but maybe there are more or less than those. no i find soft whistles in this part of the song unfitting to this part during gameplay.00:02:837 (1,2,3) - This could look better if these objects follow a single smooth curve, maybe like this.00:02:837
00:04:156
00:05:145
00:06:793
00:07:782
00:09:101
00:10:419
00:13:057
00:15:035
00:15:694
00:18:661
00:19:650
00:21:298
00:22:287
i don't see a difference in this
00:11:738 (1,2,3,4) - Something similar as above, I don't like how the almost straight flow in the end of (2), (3) and (4) looks. fixed it myself.
00:58:551 (3) - Wouldn't this look better if it's of the same shape as 00:55:914 (1) ? actually it is if you look carefully. when i made (3) look like (1), the slider didn't look symmetrical, so i adjusted it so that it'll look symmetrical.
01:01:848 (2,3) - Try to follow the curve flow of the previous slider for the placement of this. no because using too many curved sliders would break the flow during gameplay for me.
01:34:815 (1) - You can move this to x:408 y:196 to make a better circle with the next slider, I think that's what you want to make here. actually no...if you look at 01:36:463 (2) - 's end, it's stacked on 01:34:485 (4) - , so i don't wanna break that transition.
02:01:518 (1) - I was about suggesting the next object, but this is better, try move it around x:164 y:288, the curve looks nicer if you do this. no, but i adjusted (1).
02:08:112 (5) - Move 1 grid down (level 4), just to make a better shape. no i don't see that much of a difference during gameplay.
02:28:221 (3) - If your intention was to make a blanket for 02:30:200 (1) you can either: move (3) to x:380 y:164, fixing the placement for (2), or move the 2nd node to x:340 y:104 and the 3rd to x:264 y:88, if make a blanket isn't your intention, ignore this orz nahh i didn't intend this to be a blanket. i wanna make it exciting by making this pattern for beginners during gameplay.
02:40:090 (3) - Adjust a bit this curve to fit more the following circles~ i don't see a problem with this, so i think it's fine. should be easy for beginners to follow during gameplay.
That's all from my part, good luck in the way of ranking /o/
http://puu.sh/1OHrg-kevincela- wrote:
[Haku's Normal+]I have to go already,so I'm leaving my modpost here, tomorrow I will complete it by editing it. I hope I have been helpful in the meanwhile ^^
- 00:55:090 (6) - Preferisco seguire lo stream come ho fatto nelle altre occasioni (anche se in quei casi era da 1/2), inoltre siccome non so se mi obbligano a chiamara Light Hard, voglio evitare di usare 1/2 anche in questi casi
- 02:16:683 (1) - Ho preferito far cosi per seguire il Finish e devo evitare la segni come Insane >.<
- 02:34:485 (6,7,1) - Ho preferito curvare un pò i due slider, fanno parte di una parola diversa ed ho usato un micropattern un pò diverso
I can't really understand what's so wrong in this diff... Some of you talked about this diff like if it was a waste of time,while I actually fin this pretty much enjoable and good to play.