Wishy wrote:
TheVileOne wrote:
Apparently 4 percent success rate is considered easy to clear to some people. Remember that's 4 percent of plays in general. These plays can be from the same people.
4% for the hardest map is actually extremely high, since super easy to clear maps get like 8%.
This thing also takes into account No Fail plays (lol), same with all other mods. Freedom Dive clear rate should be way below 1%, but it is way higher because of mod plays. There is no real way to discuss this it's just misguiding data. Even on easy difficulties you see people retry a lot, it's not that they retry because it's hard to FC, they retry because they are playing DT HR HD FL and get a 100.
Exactly my thoughts, especially the fact that No Fail plays are considered "successful"
Big Black has a success rate of almost 10%, which is insanely high, it's still probably the 2nd hardest map..
It's so high because a LOT of players play it for fun with No Fail (btw, these are the same people who voted for it for the Best of 2012, but yeah)
Also the amount of people retrying because 100 or Miss.
This stat is just misleading for beginners, which is a
bad thing, which then again means removing it would be a
good thing and would improve the current situation.
support
edit: oh yeah, not only No Fail plays, but also Halftime plays. That's just stupid.