It doesn't even show anything when you click taiko so I'm pretty sure the entire taiko community wouldn't care what happens to it.Wishy wrote:
This stat is useless
It doesn't even show anything when you click taiko so I'm pretty sure the entire taiko community wouldn't care what happens to it.Wishy wrote:
This stat is useless
Lolicore Flandre wrote:
It could be replaced by map rating IF removed that is.
It is a problem because it is misguiding, according to success rate data every map, even easy ones.TheVileOne wrote:
You shouldn't suggest removing useless stats. They are useless, there is no benefit to having them removed, and even if there was a possibility of there being a use, that would be more beneficial to keep it there instead of removing it.
Besides it isn't useless, you can tell where most people fail on a song. Also if more people fail than retry. That stat obviously wont be perfectly accurate but it sure isn't so inaccurate that the results would be wrong in 90% of cases. Edge cases don't matter, because such a system can never be perfect, so stop complaining about the edge cases being misleading.
winber1 wrote:
... what success rate?
does it even exist
We don't even get to see how many players have voted the map, though the "Like/Dislike" spread already showed you.TheVileOne wrote:
Anyways if we're talking about useless panels here, I think the rating spread graph is a lot more useless than this. The rating spread graph doesn't even have numbers attached to it. It should be removed before this panel.
there is something called sarcasm; you might have heard of it.theowest wrote:
winber1 wrote:
... what success rate?
does it even exist
4% for the hardest map is actually extremely high, since super easy to clear maps get like 8%.TheVileOne wrote:
Apparently 4 percent success rate is considered easy to clear to some people. Remember that's 4 percent of plays in general. These plays can be from the same people.
People still fail maps intentionally after missing or getting bad acc so it would indeed keep being misguiding. Then again you get some people who pause and retry when they are gonna fail so in any case this would never be any accurate.Saph1 wrote:
Ya it's needs a revamp. I don't agree with removing it.
Exactly my thoughts, especially the fact that No Fail plays are considered "successful"Wishy wrote:
4% for the hardest map is actually extremely high, since super easy to clear maps get like 8%.TheVileOne wrote:
Apparently 4 percent success rate is considered easy to clear to some people. Remember that's 4 percent of plays in general. These plays can be from the same people.
This thing also takes into account No Fail plays (lol), same with all other mods. Freedom Dive clear rate should be way below 1%, but it is way higher because of mod plays. There is no real way to discuss this it's just misguiding data. Even on easy difficulties you see people retry a lot, it's not that they retry because it's hard to FC, they retry because they are playing DT HR HD FL and get a 100.