Go update this.
I am waiting that Sallad4ever is going to mod it.Mercurial wrote:
Go update this.
yo I am waiting, tooJenny wrote:
I am waiting for your rank.
;w;bomber34 wrote:
yo I am waiting, tooJenny wrote:
I am waiting for your rank.
100,256,72683,6,2,B|108:312|156:340|200:340|200:340|216:320|216:320|236:340|236:340|256:320|256:320|276:340|276:340|296:320|296:320|312:340|312:340|356:340|404:312|412:256,1,450,8|0,0:0|0:0,0:0:0
Thanks for your Mod!Sallad4ever wrote:
Sorry for the late reply
[General]
- I've read the timing signature discussion and I'm on the side that the signature on 00:01:132 should be 4/4 & the timing section on 00:03:368 is unnecessary, but rather than starting another discussion just let the next BAT give you the final judgement and leave it as it is for now Alright.
- The last 2 uninherited timing section in TicClick's diff are different then the other diff, please fix this Gonna fix this, when I get Tic's Update.
[Easy][Normal]
- 00:10:076 (1) - Add finish at the start Ok.
- 00:48:833 (3) - Add finish at the slider end Alright.
- 00:53:305 (1) - Add finish at the start Ok.
- 00:59:267 (1) - Whistle at the end sounds better than clap Good.
- 00:33:926 (1) - Remove NC There starts a new part of the Song..
- 00:53:305 (1) - Change the whistle at the slider start to finish or maybe make it into 2 finish at the start and the end so it'll be the same with 00:10:076 (1) Ok.
- 00:55:168 (4,5) - I suggest to CTRL + G these 2. The end of slider is kinda passive considering the emphasize on 00:55:541, so rather than a slider a circle give better feedback for the music I see what you mean, changed.
- 01:12:683 (4) - Hmm...This looks better if you change the last red point into a normal one. Kinda like this Okay!
http://puu.sh/1lB7KSallad4ever wrote:
Sorry for the late reply
[bomber's Insane]That's all from me. Good Luck~
- 00:28:895 (6,7) - It's better to continue the previous flow by CTRL+G these 2 okay, but I also used ctrl+G on (7,8) afterwards, because flow was even better with the diamon that it creates
- 01:12:683 (1) - I try making the slider more symmetrical wow nice
SPOILER100,256,72683,6,2,B|108:312|156:340|200:340|200:340|216:320|216:320|236:340|236:340|256:320|256:320|276:340|276:340|296:320|296:320|312:340|312:340|356:340|404:312|412:256,1,450,8|0,0:0|0:0,0:0:0
Gabe wrote:
[Jenny]DAT BG IS SO CUTEEE<3
•00:14:734 (6,7,8) - Why that inconsistent spacing? ;o - that is because the following tripplet has a stronger impact and thus feels more natural this way; the stronger the impact, the "harder" the mapping
•00:35:789 (2,3) - These two sliders could be the same as the previous slider (1) - i think the current suits quite well, recycling and rotating the slider feels too monotoneous and makes the sliders feel clunchy to each other
gonna fix that or so or so not or so, so ....Gabe wrote:
Hi there Stefan, TicClick, OnosakiHito, Nitojgrem, bomber34 and Jenny. Seriously Stefan?
As requested on my modding queue and sorry, I don't even know how to map/mod CtB difficulties and also, don't mind all these suggestions. I just wanted to point things that may be helpful for the ranking:[bomber34]Hitsounds modThis box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions oh shit hitsounds. Something i don't really care for, because I don't pay attention to that useless thing while playing
•Two things that I didn't liked here: The normal whistles at the beginning and then *boom* it goes to claps without consistency. You should pay attention here to make your hitsound consistent and have soft whistles. You can look at the other difficulty to have an example. So for now.. I will mod your hitsounds the way you've did it.. Also, with your hitsounds, try to be logic. By this i meant, don't add random hitsounds because you think it sounds good. It must have atleast some consistent. Normal Hitsounds sound better, to use soft whistles would mean adding extra hitsound mp3 which stefan would have to upload and a lot of green lines. But meh we have the new hitsound feature so okay ... which don't work as wellcause other hitsounds are getting soft too which is also ugly
•00:05:604 (1,2,3,4) - Seems like you've stopped to add whistle here and restart after the combo. Actually, it may be bad because it sounds empty. My suggestion here will too add whistles to the circle 2 and 4. With the way you've placed your previous whistles, it will be better with adding some there.
•00:09:889 (6,1) - Of these two combos, do you see something different? I've said to two points above and it's what I didn't liked. Having alot of whistles and then it magicaly goes to claps. Try to keep all your whistle and start doing clap consistency at 00:13:057 (4) - .
•00:16:038 - Since you have a clap here and a clap at the slidertail, it would be better if you replace the clap by a finish.
•00:44:361 (1,2,3,4,5,6,7,8) - I have a suggestion here that may fit your song better. Delete add the hitsounds to these objects and add whistles to 00:44:361 (1) - , 00:44:640 (3) - , 00:44:920 (5) - , 00:45:106 (6) - , 00:45:385. Try to keep that consistency with the next combos.
To be honest I've done not much with your suggestions. I just removed all normal whisltes except chorus KIAI time part. Maybe they aren't the best it could be but i think they are "better". Redone some parts uhh i think that's itObjects modThis box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:19:578 (1,2,3,4,5,6,7) - These circles should make a better square form here. meh a normal square doesn't look so good I changed it a little bit to make it more symmetrical though
•00:20:883 - Do this slider has to have this form? It looks very weird. Try to make something else. personally I don't see your problems. I improved it tough, thx to the new slider algorythmCombo modThis box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•00:36:535 - Add a new combo here, it seems to be better like this because of the last pattern. For some reason I would like to reject this because I actually like the way the follow dots work (which is a weird argument though). I also saw that I use the same "combo" pattern at the end and i start a new combo on 00:37:653 (1) - I take it
•00:41:007 (4) - Add a new combo here, it will follow the song. see stuff ^
•00:42:125 (7) - Same thing as above, same reason. one more time ^
Except of the Things I quoted I took every suggestion, thanks.Gabe wrote:
Hi there Stefan, TicClick, OnosakiHito, Nitojgrem, bomber34 and Jenny. Seriously Stefan?
As requested on my modding queue and sorry, I don't even know how to map/mod CtB difficulties and also, don't mind all these suggestions. I just wanted to point things that may be helpful for the ranking:[Easy]Hitsounds modThis box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:55:541 - You can skip this one if you want, but I think a finish will sound good here with the last slider. I perfer the Claps for now.Objects modThis box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:20:510 (2) - The flow here, is not really good. The flow should have been like this, but it goes like this. Here's another example of a good flow: 00:32:435 (3,4) - I've changed this on my purposes.Combo modThis box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)[Normal]To be honest, the circle size seems to be too small with the approach rate for a Normal.. maybe it's just me. I see no problems behind of it.Hitsounds modThis box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:30:945 - Shouldn't this whistle be replaced by a finish? (I feel like repeating myself o.o); But yeah, anyways. Like some points above, "it won't make it louder with a finish". Replace the whistle by a finish, the consistency will be followed. This is actually wrong. When I add at 00:30:199 Whistle and at 00:30:572 Clap (imagine a Circle or so here) the Finish after the Clap would be totally fine.
•00:54:795 (3,4,5) - Oh gawd, that clap spam. To be honest, it fits pretty well, but I don't like it. Can you do like this: 00:11:939 (2,3) -, it's like.. more soft? Sounds not epic, tbh. lol
Sorry, for the points above, I've became really lazy.. I can understand it. lolObjects modThis box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.Combo modThis box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
Good luck with your map, catch this!<33
It's okay (I'm used to that >>)... so cute to greet anyways, so greetings back to a crazy Canadian /o/Gabe wrote:
Hi there Stefan, TicClick, OnosakiHito, Nitojgrem, bomber34 and Jenny. Seriously Stefan?
As requested on my modding queue and sorry, I don't even know how to map/mod CtB difficulties and also, don't mind all these suggestions.
to, a, crazy, canadian?Nitojgrem wrote:
It's okay (I'm used to that >>)... so cute to greet anyways, so greetings back to a crazy Canadian /o/Gabe wrote:
Hi there Stefan, TicClick, OnosakiHito, Nitojgrem, bomber34 and Jenny. Seriously Stefan?
As requested on my modding queue and sorry, I don't even know how to map/mod CtB difficulties and also, don't mind all these suggestions.
/me runs~
That doesnt count, young lady.Stefan wrote:
Do I have something to say?
yay modfix incomingColin Hou wrote:
[bomber's Insane]
- Insane is not really common for touhou map, consider Lunatic as dif name. depends on what people understand of Lunatic xD meh I just rename it to that
![]()
- 00:35:417 ~ 00:44:361 - reset whistles to the 2nd and 3rd whilte ticks for 1/2 notes ??? and I think Hitsounds are fine there as they are
- 00:56:286 (4) - replace with a 1/1 slider? felt too empty as the starting of KIAI uhh I guess there is room for improvement for that slider xD
- 01:00:758 (1) - a 1/1 slider repeats once and work and sound better than this. as if you're trying to make a short rest time for players/ Not sure if that 1/1 repeat slider is that much better than a spinner which can be cleared with low spinrate but oh well
- 01:08:211 - I'm expecting something different with the things before. the keyboard is the most exciting part for this music ;( what do you mean? anyway added some sliders, changed pattern a tiny bit.
- 01:19:577 - better no empty if you're doing something 01:19:018 (2) - , or you'll break the rhythm. it repeats for times ?? what? no change. Don't understand what breaks rythm there o,o
- 01:23:118 - can be stronger as the volume is rapidly raised i'd say What can be stronger? I don't see the point to raise volume if you mean that
- most well done hitsound in this set, good job. really? I mean really?
ty Colin, if you remember, I requested that map once in the morning =w=/Colin Hou wrote:
can't remember how I got a request to this map w
CTB diff calls for sunglasses
Ty Deif ;3; ... and well, I won't call it an Overdose, netherless the huge amount of HDashes. It's still a too easy diff imo as that I'd call it an Overdose. As you just showed, it's possible to SS it with first try and my definition of an Overdose means as well that it's harder than a Rain (and not just counting the HDashes...).Deif wrote:
Regarding CTB diff: Yes, it's a jumpy one and nobody can neglect that. I've done a recheck to it and I haven't found any vissible: the patterns are pretty solid, the gameplay quite fluid (according to the melody notes), and the hitsounding is just perfect.
Due to the density of HDashes I just can suggest renaming it to Overdose, but apart of that the difficulty is more than ready to be enjoyed by the whole community.
@Stefan: Probably the fact that it's not bubbled yet was because of "Inconsistency in Timing". However, I'm not a MAT so I don't know how the bubbling criteria is ^^"
When playing, I personally don't find it "not smooth enough", although I get what you mean. Another possible solution is to rotate the square notes, but it will take some.. time to fix patterns following them.Byakugan249 wrote:
[TicC!ick's Hard]
00:01:877 (2) - if you can make this slider look like (1), the transition would look a lot smoother during gameplay.
Well that's not really surprising after he got that bad of a response and no of the... how many do we have in total here?... mods helped that much to improve the map... D:Stefan wrote:
Removed bomber's Diff, it will be available as seperate Download. And some changed have been made at Jenny.
I am not really happy about this, but well, I don't expect so much anymore of some people.
Thanks for the modTicClick wrote:
Sort of self-modding. Also, I thought TVO has made a Normal, not Lunatic. What???
[General]Normal
Nothing, I hopeTiming is stll screwed up because 00:03:368 and 00:46:597 reset metronome, moving downbeat to the wrong place. So, we need to get a freaking final word from someone who knows things and has some time to speak the truth (or something realible, at least). As for me, my position is still the same (aka "we don't need an extra offset at the very beginning"), more details can be found here and here (the post below mine)TicCl!ck's Hard
- 01:18:646 (1,3) - I would bend each of them to the oppisite side for a better look
Jenny
- It still has bomber34 in tags
[TVO's Lunatic]
- 00:03:927 (7) - such a tiny piece of 1/8. Why don't you replace it with a single note placed at the red tick?
The end is a bit boring. Yeah, guess that's all, good luck! i'm aware of that, but I wasn't quite happy with how the first section looked, so i decided to focus more on my patterns. I'm really not sure if I want to remap it or not. I changed one bit towards the end
- 00:12:312 (3) - add a finish or simething? I don't like how a finish sounds there.
- 00:12:498 - I wouldn't skip a beat here Added
- I see you use claps rarely, but could you add a constant 2-4 rhythm for the whole kiai time parts? It fits the song greatly, in my opinion, and other standard diffs have claps used on kiai Made it more consistent.
- 00:19:019 (7) - should be a new combo Agreed
- Since you mapped 00:19:578 (8), it'd be a bit strange to leave 00:20:324 without any sign of hit object Sure
- 00:22:001 (1) - add something to the beginning (finish?) Added finish
- 00:23:491 (1) - better use a whistle rather than a clap sound I guess although I did this for all these parts .
- 00:30:758 (7) - this clap sounds misplaced, seriously Agreed
- 00:45:851 (6,7) - consider bending them in another direction to get some piece, harmony and circular flow: http://osu.ppy.sh/ss/565033 Nah. i like my current pattern here. Circular is overused.
- 00:49:578 (3) - same, I guess? ^ ^^^^
- 00:54:050 (4,5,6) - wtf, it needs reshaping because of the same reason as above. Doesn't play well, in my opinion Plays just fine on my end. I don't know what you had in mind.
- 00:55:541 (5) - shouldn't it have a finish?.. For the same reason as 12 seconds it doesn't sound like a finish.
- 01:02:248 (1,2,3) - they do look strange because they are neither same nor placed symmetrically Made them more similar, not exactly, because I feel the ending needs to be in a slightly different position.
- 01:05:230 (6) - new combo Yes
- 01:06:720 (1) - a clap sounds bad here, because you put it on the downbeat Changed
- 01:10:447 (1,2,3) - hitbursts from these three notes will probably cover 01:11:192 (1). Yeah it's not that bad, but still I see something similar to overlap I can't completely remove the overlap, but i put it in a more favorable location where the overlap doesn't matter as much.
- 01:14:919 (5,6,7) - fix spacing (random trilpet check). Also, consider moving these two notes down a bit so they form a better semicircle together with the slider I think fixed. I also cleaned up the transition through here.
- 01:15:664 (1) - remove clap due to the same reason as for 01:06:720 (1) ("a clap sounds bad here, because you put it on the downbeat") Yes yes
- 01:17:155 (1) - some kind of finish would be appreciated, I think okay
- 01:17:900 (4) - whistle? Yes
Then 00:04:113 with 00:07:094 and 00:10:076 and many other beats should be downbeats, but they aren't. Please, prove me wrong.those wrote:
Don't worry, timing isn't wrong.
No, they should not be down beats. It's all in the understanding of music theory; a short concise explanation can be found p/1783024TicClick wrote:
Then 00:04:113 with 00:07:094 and 00:10:076 and many other beats should be downbeats, but they aren't. Please, prove me wrong.those wrote:
Don't worry, timing isn't wrong.
Thanks for your mod.Kyshiro wrote:
As requested, a mod on TVO's diff:
TVO's Lunatic
00:04:113 (1) - Finish on the head, you can definately hear a finish sound in the music I really dislike how the finishes sound so I'm using them sparingly. Not adding.
00:06:722 (8) - Remove finish, weird location for one Fine
00:07:094 (1) - Add finish here instead? Fine
00:09:889 (1) - This slider doesn't fit here, most likely because it starts on a red line Changed.
00:10:076 - After you fixed that slider, a finish sound would be fitting over here Don't like finishes.
00:13:616 (4,5) - I really dislike this overlap, it doesn't really feel good to play either Not changing, I like it.
00:17:529 (1) - Would play better if this had a downward curve Done
00:19:578 (2,3) - Would be great if you could get these to start on the same location Would be great posting an example, because that would end up destroying the symmetry which fits ZUN so well.
00:27:218 (1,2,3,4,5,6,7,8,1) - This could look way better, you should make the first 5 intro a smoother curve, then copy the first 4 and CTRL+H, J, G them to make a nice symmetric stream Adjusted a bit.
00:30:945 (1) - Add finish No for the same reason I didn't have a finish for all the other identical sounds.
00:31:876 (6) - Put this one at x:256 y:304? Plays better, looks better Yes! Done!
00:37:280 (3,4) - Switch these locations, plays a lot better Disagree, this transition 00:37:653 (4,5) - plays worse, and I have no plans on changing these notes.
00:49:205 (2,3) - Such a weird jump. I think it'd better to rearrange this pattern actually This style is intentional and I don't really want to fix. sorry.
00:51:069 (3,5) - Switch whistle here Fine
00:51:441 (1) - Whistle on end Done
00:53:677 (3,4) - The jump here is kind of awkward to play Plays perfectly fine to me..... Unless someone has a suggestion, i'm not changing.
00:54:050 (4,6) - Switch whistle again, this just sounds awkward Fine
00:55:541 (5) - Add finish to follow the pattern a bit more I hate how a finish sounds there. Not changing...ever
01:16:410 (2,3,4,5,6,7,8,9) - I'd rather see a smooth curve here, why not use the ''Slider to stream'' function Looks okay to me. i'm not sure what you had in mine. It took several stream changing to get it to this shape. I do not know what a proper stream looks like if this isn't it.
A considerable amount of remapping later.....LKs wrote:
hi
[TVO's Lunatic]
I bet this is the first time I saw&mod your map. your name have been very familiar to me tho.
during the intro/beginning part, or the whole time, your rhythm and placement are disorder.
rhythm
the music has a lot of semiquavers that you could have used systematical short streams to follow with. but your triplets and quintuplets are simply random placed.
00:04:392 (2) - and this is actually a confusing quintuplet but players just won't know it has 3 repeat and play it intuitively. it seems just like it has only 1 repeat. what's more we can't get any cue from previous rhythm/patterns I don't think it's that confusing, since it carries the most ideal flow here. To make it look better and more consistent, I replicated the same pattern for the next part, which was only just a triple. I think it plays better. People will just need to suck it up and play the insane
00:06:349 (5,6,7) - triplet starts at long white tick is really bad when the music doesn't strongly require it. plus this is not a intended disign. I agree. fixed.
00:10:821 (5,6,7) - ^ i'm actually going to keep the timeline the same here, but I did rearrange the pattern so that it didn't randomly lower in spacing.
00:51:069 (3,4,5) - This actually plays nice, I like this
00:54:050 (4,5,6) - ^ There's a clear triple sound there so i don't know what you're complaining about
to refine your rhythm, a logical loop/design should be considered. experienced mappers would set a well-proportioned and balanced dealing with a particular period. in this song the intro/beginning was comprised with a melody looped 4 times, so based on this you could firstly design the rhythm, such as setting a transition or gradual change or just simply repeat. but remember don't randomly put notes
placement
00:02:622 (1,2,3,4,5) - these jumps are way sudden and large. I have no idea why you used 3.7x spacing when the song just starts sounding Maybe I got carried away, I lowered the spacing to 3.5.
00:05:604 (1,2,3,4,5,6,7,8,9) - strange angel. and it doesn't provide flow. you can refer to this and learn some easy patterns that have good flow(or even emulating some famous mappers). since I don't see a fixed style on your diff Ugh, I just realized how random that looked. I made the pattern better. It should flow better.
00:09:889 (1,2,3,4,5,6,7) - hmm bad flow. just bad and doesn't look good Remapped, looks nicer, I'm not sure how it flows.
00:54:795 (1,2,3,4,5) - orz remapped
00:49:205 (2,3) - Nothing wrong with this
00:52:000 (2,3,4,5,6,7) - this shape looks ugly and idk why this 00:52:932 (7) - stack on 6. if i were you i gonna make an isogon and avoid stack to destroy flow This shape looks okay to me and I stacked because it's a stacking sound. i'm not going for symmetry here, mainly the start of a shape transitioning into a larger spaced triangular pattern. part after sounds weird, so i'm going to look into that.
01:03:739 (1,2) - ..too large, so much so that I can't convince myself it isn't 1/1 Remapped, should be better.
---
00:15:665 (5) - clap? (optional, regularly we keep clap consistent but if it's intended) done
00:18:647 (5) - ^ ^
00:27:590 (5) - ^ ^
00:58:894 (6) - ^ ^
01:09:702 (6) - ^ ^
01:13:428 (3) - ^Not supposed to be one
00:24:796 (9) - whistle Nah
01:08:025 (9) - ^ ^
00:31:876 (6) - move to x256y312. the current curve actually doesn't very fitting okay
others are fine
Urr, what? If you mean that I shall make the jump a bit longer... no, I won't because I don't see any reason why to do so D:ThoomyyxD wrote:
[Nito's Rain]
00:06:349 (1,2,3,4,5,6,1,2,3,4,5,6) A bit further along ..
Stop it. The timing points are there so that the correct chords appear in the right place in the measures.p3n wrote:
Here is the correct timing: http://puu.sh/1QcMd
...and that has absolutely nothing to do with the correct metronome. If you want to have every chord in the 4/4 parts on a downbeat the timing wasn't correct before anyway. And besides, there are no such things in the original sheet (midi)i. It is plain 4/4 with 3/4 parts in between and I don't see any reason to completely mess it up (because it does matter for the Taiko, where the bars make no sense right now).those wrote:
Stop it. The timing points are there so that the correct chords appear in the right place in the measures.
I'll bring this picture up again:p3n wrote:
if you can explain it properly.
those wrote:
How else would you suggest you split up these 16 chords?
You have to realize that while different emphases can appear in different parts of the measure, the position of chords within the measure cannot - taking Taiko into example, this is why you see D or K objects not only on beat one, but beats, two, three, or even four.p3n wrote:
Changing it to match the chords feels very awkward in Taiko and also while in the timing tab in the editor.
p3n's timing is right. Keep it simple. You could probably do 8/4 if it bothers you, but if you can't keep a standard 4/4 beat something is wrong with you.those wrote:
You have to realize that while different emphases can appear in different parts of the measure, the position of chords within the measure cannot - taking Taiko into example, this is why you see D or K objects not only on beat one, but beats, two, three, or even four.
Also it isn't awkward in Taiko; chances are, you're just used to seeing it the wrong way and can't adjust enough.
syncopation.those wrote:
How else would you suggest you split up these 16 chords?
Remapped the end of second kiai. And really i'm not really sure what to do if anything about first kiai. It's just mapped differently. II can't just remap it when most of it is already consistent. The end part I would want to change, but I don't have an idea how to fix it.p3n wrote:
[General]
Timing Points are a mess. The downbeats get messed up and then corrected without any reason. I was skimming through this topic and I found the correct use of timing points was mentioned a few times (even by a BAT, Charles). Here is the correct timing: http://puu.sh/1QcMd Ignore the samplesets and KIAI usage. You'll have to re-implement those via inherited sections to make the overall setup like the one you have now.
Taiko BGs are no longer rankable. Replace it with a normal BG (Ono will know how to fix this)
scorebar-colour.png is too wide and will show full health even at lower hp values. The scorebar-colour-ALTERNATE.png has the right dimensions and should be renamed to scorebar-colour.png (delete the old one). Also mention where the custom scorebar comes from (creator if possible) in your submission post (not the tags). The wall of "bomber's diff" doesn't really help much...
Why is TNG and thenutritiousguy in the tags? This name might be taken by someone else in the future and it will not link to your profile anyway. Please remove those tags.
ComboColour 2 and 3 are very similar. Consider removing one of them and go with 3 different colours.
[Easy]
00:22:001 (1,2) - do not stack circles under slider endings in beginner difficulties.
00:51:814 (2,3) - fix spacing spacing (noticable in play-mode because all other 1/1 notes are touching at the borders).
[Normal]
fine~
[Tickies Hard]
yup~
[TVO's Insane]
00:01:877 (3) - why is there a clap? You don't use any claps in this part other than that one. I really don't know, removed.
00:19:765 (3) - partly underneath the hp-bar. I recommend to not touch the hp-bar at all.
00:19:765 (3) - missed a note? I assume you're linking to the wrong time. I added a missing note though.
00:57:776 (1) - touching the hp-bar. This one is borderline though...if you want to keep it and you have a reason to do so, tell me. pattern down a few units.
01:15:664 (1,2,3,1) - to increase readability I suggest using a (1,2,1,2) combo pattern here Okay
Generally the mapping of triplets is very inconsistent as is the use of hitsound patterns (compare 1st KIAI with 3rd KIAI - no whistle patterns in the 1st, 3rd feels much better). It seems you sacrificed many consistent beat patterns for some symmetric note placements. This is not an issue of rankability but I feel it really lowers the gameplay quality in some places. This is purely personal preference but I still want to let you know how I feel about this. I certainly feel this map has unused potential. If you want to change and polish or even re-map some parts: go ahead. I'll check this again until it can be bubbled.
.
Accepted everything by LunarSakuya's Mod and the Suggestions for Easy by p3n. Thanks!p3n wrote:
[General]
Timing Points are a mess. The downbeats get messed up and then corrected without any reason. I was skimming through this topic and I found the correct use of timing points was mentioned a few times (even by a BAT, Charles). Here is the correct timing: http://puu.sh/1QcMd Ignore the samplesets and KIAI usage. You'll have to re-implement those via inherited sections to make the overall setup like the one you have now. It's up to you, guys. I won't do or change anything here by myself.
Taiko BGs are no longer rankable. Replace it with a normal BG (Ono will know how to fix this) I've removed the BG for the moment.
scorebar-colour.png is too wide and will show full health even at lower hp values. The scorebar-colour-ALTERNATE.png has the right dimensions and should be renamed to scorebar-colour.png (delete the old one). Also mention where the custom scorebar comes from (creator if possible) in your submission post (not the tags). The wall of "bomber's diff" doesn't really help much... Fixed.
Why is TNG and thenutritiousguy in the tags? This name might be taken by someone else in the future and it will not link to your profile anyway. Please remove those tags. I gonna eat the person who takes my old name.
ComboColour 2 and 3 are very similar. Consider removing one of them and go with 3 different colours. I don't think so that they are too similar. I may make the darker red a bit more darker but that's all.
Of course you willStefan wrote:
It's up to you, guys. I won't do or change anything here by myself.
Ich meinte das eher, dass ich aus meiner Erfahrung nichts verändern werde. Ich warte darauf, was ihr alle zu dem Timing sagt.p3n wrote:
Of course you willStefan wrote:
It's up to you, guys. I won't do or change anything here by myself.This is your map.
Thanks for your help.LunarSakuya wrote:
hnng
General
TVO's Lunatic
00:13:802 (5) - Split up in to 2 1/2 sliders would be nicer of a challenge imo, also fits music Meh. I really like this transition.
00:19:019 (1) - Finish at beginning to emphasize high note Fine
01:13:428 (1) - Clap at end Fine
01:18:087 (4) - Ctrl + G, better cursor flow imo I don't think it makes a difference, but done.
pretty streams ^^
Good luck! Sweet song
No to both, because 1) I don't like it that way, also there's enough sliders around and 2) I still prefer to see that note apart from the other ones. But I decreased that little jump by 0.1LunarSakuya wrote:
[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"Taiko_BG.jpg",320,240
M,0,-1000,0,320,240
S,0,0,90956,0.8
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
Waiting for a BATqueen lorelei wrote:
Rank it already
Ik just sayingStefan wrote:
Waiting for a BATqueen lorelei wrote:
Rank it already