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ZUN - Because Princess Inada is Scolding Me

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Mercurial
Go update this.
Topic Starter
Stefan

Mercurial wrote:

Go update this.
I am waiting that Sallad4ever is going to mod it.
Jenny
I am waiting for your rank.
bomber34

Jenny wrote:

I am waiting for your rank.
yo I am waiting, too
Topic Starter
Stefan

bomber34 wrote:

Jenny wrote:

I am waiting for your rank.
yo I am waiting, too
;w;
Sallad4ever
Sorry for the late reply

[General]
  1. I've read the timing signature discussion and I'm on the side that the signature on 00:01:132 should be 4/4 & the timing section on 00:03:368 is unnecessary, but rather than starting another discussion just let the next BAT give you the final judgement and leave it as it is for now
  2. The last 2 uninherited timing section in TicClick's diff are different then the other diff, please fix this

[Easy]

  1. 00:10:076 (1) - Add finish at the start
  2. 00:48:833 (3) - Add finish at the slider end
  3. 00:53:305 (1) - Add finish at the start
  4. 00:59:267 (1) - Whistle at the end sounds better than clap
[Normal]
  1. 00:33:926 (1) - Remove NC
  2. 00:53:305 (1) - Change the whistle at the slider start to finish or maybe make it into 2 finish at the start and the end so it'll be the same with 00:10:076 (1)
  3. 00:55:168 (4,5) - I suggest to CTRL + G these 2. The end of slider is kinda passive considering the emphasize on 00:55:541, so rather than a slider a circle give better feedback for the music
  4. 01:12:683 (4) - Hmm...This looks better if you change the last red point into a normal one. Kinda like this

[TicCl!ck's Hard]

  1. Hmm could you tone down the 1/2 beat whistle a little? Almost all of the 1/2 beat have whistle, not that it's bad it's just a little too much. My suggestion is remove whistle on:
    1. 00:13:057 (1)
    2. 00:14:175 (4)
    3. 00:16:038 (1)
    4. 00:18:833 (4) - or maybe change it into clap for a double clap
    5. 00:19:019 (1)
    6. 00:20:324 (5)
    7. 00:22:001 (1)
    8. 00:23:305 (4)
    That's the gist of if. Of course it's up to you to change it or not
  2. 00:06:722 - If you're following the music very closely, there should be a note here
  3. 00:49:951 - ^

[bomber's Insane]

  1. 00:28:895 (6,7) - It's better to continue the previous flow by CTRL+G these 2
  2. 01:12:683 (1) - I try making the slider more symmetrical
    SPOILER

    100,256,72683,6,2,B|108:312|156:340|200:340|200:340|216:320|216:320|236:340|236:340|256:320|256:320|276:340|276:340|296:320|296:320|312:340|312:340|356:340|404:312|412:256,1,450,8|0,0:0|0:0,0:0:0

[Jenny]

  1. 01:27:683 (1) - Better remove this & end the map the same as other diffs. The fade out doesn't really good for a spinner
That's all from me. Good Luck~
Topic Starter
Stefan

Sallad4ever wrote:

Sorry for the late reply

[General]
  1. I've read the timing signature discussion and I'm on the side that the signature on 00:01:132 should be 4/4 & the timing section on 00:03:368 is unnecessary, but rather than starting another discussion just let the next BAT give you the final judgement and leave it as it is for now Alright.
  2. The last 2 uninherited timing section in TicClick's diff are different then the other diff, please fix this Gonna fix this, when I get Tic's Update.

[Easy]

  1. 00:10:076 (1) - Add finish at the start Ok.
  2. 00:48:833 (3) - Add finish at the slider end Alright.
  3. 00:53:305 (1) - Add finish at the start Ok.
  4. 00:59:267 (1) - Whistle at the end sounds better than clap Good.
[Normal]
  1. 00:33:926 (1) - Remove NC There starts a new part of the Song..
  2. 00:53:305 (1) - Change the whistle at the slider start to finish or maybe make it into 2 finish at the start and the end so it'll be the same with 00:10:076 (1) Ok.
  3. 00:55:168 (4,5) - I suggest to CTRL + G these 2. The end of slider is kinda passive considering the emphasize on 00:55:541, so rather than a slider a circle give better feedback for the music I see what you mean, changed.
  4. 01:12:683 (4) - Hmm...This looks better if you change the last red point into a normal one. Kinda like this Okay!
Thanks for your Mod!
TicClick
Fixed everything Sallad4ever mentioned, except a whistle or two. Here's the link: http://puu.sh/1lAak
About timing signatures: do whatever people recommend you, I'm not gonna touch it to prevent misleading.
bomber34

Sallad4ever wrote:

Sorry for the late reply


[bomber's Insane]
  1. 00:28:895 (6,7) - It's better to continue the previous flow by CTRL+G these 2 okay, but I also used ctrl+G on (7,8) afterwards, because flow was even better with the diamon that it creates
  2. 01:12:683 (1) - I try making the slider more symmetrical wow nice
    SPOILER

    100,256,72683,6,2,B|108:312|156:340|200:340|200:340|216:320|216:320|236:340|236:340|256:320|256:320|276:340|276:340|296:320|296:320|312:340|312:340|356:340|404:312|412:256,1,450,8|0,0:0|0:0,0:0:0
That's all from me. Good Luck~
http://puu.sh/1lB7K
Jenny
Told Stefan I'm fine with removing the spinner.
Aurele
Hi there Stefan, TicClick, OnosakiHito, Nitojgrem, bomber34 and Jenny. Seriously Stefan?
As requested on my modding queue and sorry, I don't even know how to map/mod CtB difficulties and also, don't mind all these suggestions. I just wanted to point things that may be helpful for the ranking:

[Easy]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:19:019 - There's something I just don't understand here. At the other "big-while-lines", you've added finishes to the beginning of these sliders and for this one, it magically doesn't have one. Can you explain to me why there's no finish? Or even, add one here to keep the consistency with the other hitsounds. Also, I just seen that it as a whistle at this point and the other doesn't have it. It may be annoying in some ways because you've also added a whistle to the end of the slider so you added the same hitsounds twice in a row. It should also be the same with this slider: 00:22:001 (1) -
•00:26:473 (2) - The rhythm was pretty good until you add a clap at the end of this slider. It doesn't fit with the first part, which should have the same consistency. So to fix this, delete the clap at the end of the slider and replace it by a whistle instead.
•00:30:199 - Well, that's the same thing here. To make it consistent with the point above and the first part, delete the clap at the end of the slider and replace it by a whistle.
•00:30:945 (1) - This seems weird to don't have the finish after that clap on the last downbeat (the big-white-line). If you were trying to keep the consistency, you would have replaced the whistle by a finish. Also, it sounds more good with the finish than the whistle. In conclusion: Replace the whistle by a finish.
•00:33:181 - Same as the points above: Delete this clap. It just don't fit here and you have two claps in a row. Instead of having nothing here, add a whistle.
•00:55:541 - You can skip this one if you want, but I think a finish will sound good here with the last slider.
•01:02:248 - I don't know if I pointed it some points above but, the whistle doesn't belong here, it would have been better if you kept the consistency with your finishes. So: Replace the whistle by a finish.
•01:05:230 - Same as the point above.
•01:14:174 - I understand why you've added a whistle here instead of a finish (Like the two points above), but in my opinion, a finish sounds better and it keeps the consistency. So it's up to you, but a finish seems way more better than a whistle c:
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:20:510 (2) - The flow here, is not really good. The flow should have been like this, but it goes like this. Here's another example of a good flow: 00:32:435 (3,4) -
•01:11:192 (3) - I don't think it sounds good the way it is. I'm suggesting you to delete the next circle (4) and make a reverse arrow to this slider. I think it could be better with the rhythm.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•00:27:963 (3) - Add a new combo here. Look at the other combos, it had three objects per combos. But this time, the spinner counts for an object in this combo. (Hope you understand). Also, it will be better with a new combo because of the song. It has like a "new chorus" (I didn't knew what to say here)
•00:33:926 (4) - It would be good to add a new combo here, it will follow the song even if it's only a two-circles-combo.
•01:11:192 (3) - Same as the point above. Add a new combo to follow the song.
[Normal]
To be honest, the circle size seems to be too small with the approach rate for a Normal.. maybe it's just me.
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:17:529 (3) - I've tried to look for the consistency of your hitsounds and this clap seems to don't fit at all. It should be replaced by a whistle instead which will be less annoying to have two claps in a row.
•00:19:019 - I also saw on the previous difficulty that you've added a whistle instead of a finish. To be honest, it doesn't make it more loud with a finish and it keeps the consistency by adding a finish instead of a whistle. So the conclusion here: Replace the whistle by a finish; It will keep the consistency.
•00:20:510 (3) - Is it a copy/paste of this slider 00:17:529 (3) - ? LOL. Actually, it's the same thing here, the clap to the slidertail doesn't sounds good, also, as mentionned to the point above, "it won't make it louder with a finish", but this clap is too loud, unfortunatly. So I would like you to keep the consistency here by replacing the clap by a whistle.
•00:22:001 (1) - It will be better if you add a finish here instead to keep the consistency with your finish, clap, finish on the downbeat.
•00:27:218 - nendlwednlkwenlknwelrk. I don't understand this clap here! Q.Q. It just kills all the consistency without a whistle ;-;... Replace the clap by a whistle please..
•00:28:336 (1) - Have you forgot to add a clap here? I meant, a clap without custom sounds. It will be better with a clap so it will keep the consistency.
•00:30:199 - Hi there clap. Replace it by a whistle.
•00:30:945 - Shouldn't this whistle be replaced by a finish? (I feel like repeating myself o.o); But yeah, anyways. Like some points above, "it won't make it louder with a finish". Replace the whistle by a finish, the consistency will be followed.
•00:33:181 - Replace the clap by a whistle, it will keep the consistency.
•00:54:795 (3,4,5) - Oh gawd, that clap spam. To be honest, it fits pretty well, but I don't like it. Can you do like this: 00:11:939 (2,3) -, it's like.. more soft?
Sorry, for the points above, I've became really lazy..
•01:10:447 - Replace it by a whistle instead.
•01:13:428 - Same thing as above.
•01:14:174 - Replace this whistle by a finish.
•01:16:410 - Replace this clap by a whistle
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:55:168 (4) - What do you think of doing something like this? It seems to be good, in my opinion.
•01:09:702 (5) - This slider could have been more smooth. The way it is right now.. it looks odd.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•01:18:646 (1) - With the song, the combos should be like that.
[TicClick]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
TicClick, I'm inlove with your hitsounds. They're perfectly following each others and these whistle sliderslide are <3
The only thing I didn't liked, was the whistle spam at the beginning. For an example: 00:01:132 (1,2) - . But still, it follow the music pretty well!
Good job~
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:11:566 (1,2,3,4,5) - I like what you did there with the circle (5). But I have a suggestion here: You should actually make it for the whole combo. Here's a picture of what I meant: [img=http://osu.ppy.sh/ss/490055]Clic me.[/img] I placed these circles like that with the Approach circle. But you're able to do it by playing with the distance snap.
•00:20:137 (4) - Can you move this circle somewhere else so it won't be overlapped with 00:19:019 (1) - ?
•00:36:907 (2) - Same thing as I said above. Because it looks ugly when objects are touching each others.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
I looked at the combo twice and found nothing. Actually, I would have given you some suggestion, but I've kind of "read on your mind" and thought it was pretty good the way it is.
[bomber34]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•Two things that I didn't liked here: The normal whistles at the beginning and then *boom* it goes to claps without consistency. You should pay attention here to make your hitsound consistent and have soft whistles. You can look at the other difficulty to have an example. So for now.. I will mod your hitsounds the way you've did it.. Also, with your hitsounds, try to be logic. By this i meant, don't add random hitsounds because you think it sounds good. It must have atleast some consistent.
•00:05:604 (1,2,3,4) - Seems like you've stopped to add whistle here and restart after the combo. Actually, it may be bad because it sounds empty. My suggestion here will too add whistles to the circle 2 and 4. With the way you've placed your previous whistles, it will be better with adding some there.
•00:09:889 (6,1) - Of these two combos, do you see something different? I've said to two points above and it's what I didn't liked. Having alot of whistles and then it magicaly goes to claps. Try to keep all your whistle and start doing clap consistency at 00:13:057 (4) - .
•00:16:038 - Since you have a clap here and a clap at the slidertail, it would be better if you replace the clap by a finish.
•00:44:361 (1,2,3,4,5,6,7,8) - I have a suggestion here that may fit your song better. Delete add the hitsounds to these objects and add whistles to 00:44:361 (1) - , 00:44:640 (3) - , 00:44:920 (5) - , 00:45:106 (6) - , 00:45:385. Try to keep that consistency with the next combos.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:19:578 (1,2,3,4,5,6,7) - These circles should make a better square form here.
•00:20:883 - Do this slider has to have this form? It looks very weird. Try to make something else.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•00:36:535 - Add a new combo here, it seems to be better like this because of the last pattern.
•00:41:007 (4) - Add a new combo here, it will follow the song.
•00:42:125 (7) - Same thing as above, same reason.
[Jenny]
DAT BG IS SO CUTEEE<3
•00:14:734 (6,7,8) - Why that inconsistent spacing? ;o
•00:35:789 (2,3) - These two sliders could be the same as the previous slider (1)

And I guess you copy/paste the first Kiai time for the second. So yeah, that's all I had to say here.

[OnosakiHito]
Erm, I have nothing to say here. Played it twice and it seems perfect.
Good job, like always.

Good luck with your map, catch this!
Jenny

Gabe wrote:

[Jenny]
DAT BG IS SO CUTEEE<3
•00:14:734 (6,7,8) - Why that inconsistent spacing? ;o - that is because the following tripplet has a stronger impact and thus feels more natural this way; the stronger the impact, the "harder" the mapping
•00:35:789 (2,3) - These two sliders could be the same as the previous slider (1) - i think the current suits quite well, recycling and rotating the slider feels too monotoneous and makes the sliders feel clunchy to each other
bomber34

Gabe wrote:

Hi there Stefan, TicClick, OnosakiHito, Nitojgrem, bomber34 and Jenny. Seriously Stefan?
As requested on my modding queue and sorry, I don't even know how to map/mod CtB difficulties and also, don't mind all these suggestions. I just wanted to point things that may be helpful for the ranking:



[bomber34]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions oh shit hitsounds. Something i don't really care for, because I don't pay attention to that useless thing while playing
•Two things that I didn't liked here: The normal whistles at the beginning and then *boom* it goes to claps without consistency. You should pay attention here to make your hitsound consistent and have soft whistles. You can look at the other difficulty to have an example. So for now.. I will mod your hitsounds the way you've did it.. Also, with your hitsounds, try to be logic. By this i meant, don't add random hitsounds because you think it sounds good. It must have atleast some consistent. Normal Hitsounds sound better, to use soft whistles would mean adding extra hitsound mp3 which stefan would have to upload and a lot of green lines. But meh we have the new hitsound feature so okay ... which don't work as well :( cause other hitsounds are getting soft too which is also ugly
•00:05:604 (1,2,3,4) - Seems like you've stopped to add whistle here and restart after the combo. Actually, it may be bad because it sounds empty. My suggestion here will too add whistles to the circle 2 and 4. With the way you've placed your previous whistles, it will be better with adding some there.
•00:09:889 (6,1) - Of these two combos, do you see something different? I've said to two points above and it's what I didn't liked. Having alot of whistles and then it magicaly goes to claps. Try to keep all your whistle and start doing clap consistency at 00:13:057 (4) - .
•00:16:038 - Since you have a clap here and a clap at the slidertail, it would be better if you replace the clap by a finish.
•00:44:361 (1,2,3,4,5,6,7,8) - I have a suggestion here that may fit your song better. Delete add the hitsounds to these objects and add whistles to 00:44:361 (1) - , 00:44:640 (3) - , 00:44:920 (5) - , 00:45:106 (6) - , 00:45:385. Try to keep that consistency with the next combos.
To be honest I've done not much with your suggestions. I just removed all normal whisltes except chorus KIAI time part. Maybe they aren't the best it could be but i think they are "better". Redone some parts uhh i think that's it
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:19:578 (1,2,3,4,5,6,7) - These circles should make a better square form here. meh a normal square doesn't look so good I changed it a little bit to make it more symmetrical though
•00:20:883 - Do this slider has to have this form? It looks very weird. Try to make something else. personally I don't see your problems. I improved it tough, thx to the new slider algorythm
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•00:36:535 - Add a new combo here, it seems to be better like this because of the last pattern. For some reason I would like to reject this because I actually like the way the follow dots work (which is a weird argument though). I also saw that I use the same "combo" pattern at the end and i start a new combo on 00:37:653 (1) - I take it
•00:41:007 (4) - Add a new combo here, it will follow the song. see stuff ^
•00:42:125 (7) - Same thing as above, same reason. one more time ^
gonna fix that or so or so not or so, so ....
lol fixed inconsistancy of KIAI time (nobody noticed ...)
CLICK ME I AM UP TO DATE UNLESS I GET REPLACED
TicClick
I didn't fix:
a) whistle spam (can't reduce it and still continue following the song)
b) the "whole combo" suggestion, because I don't like it the way you suggested; it's meant to be a single jump, not spacing increase
c) the first "overlap", because it's nearly invisible even in editor.

http://puu.sh/1pt7V
Topic Starter
Stefan

Gabe wrote:

Hi there Stefan, TicClick, OnosakiHito, Nitojgrem, bomber34 and Jenny. Seriously Stefan?
As requested on my modding queue and sorry, I don't even know how to map/mod CtB difficulties and also, don't mind all these suggestions. I just wanted to point things that may be helpful for the ranking:

[Easy]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:55:541 - You can skip this one if you want, but I think a finish will sound good here with the last slider. I perfer the Claps for now.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:20:510 (2) - The flow here, is not really good. The flow should have been like this, but it goes like this. Here's another example of a good flow: 00:32:435 (3,4) - I've changed this on my purposes.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
[Normal]
To be honest, the circle size seems to be too small with the approach rate for a Normal.. maybe it's just me. I see no problems behind of it.
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:30:945 - Shouldn't this whistle be replaced by a finish? (I feel like repeating myself o.o); But yeah, anyways. Like some points above, "it won't make it louder with a finish". Replace the whistle by a finish, the consistency will be followed. This is actually wrong. When I add at 00:30:199 Whistle and at 00:30:572 Clap (imagine a Circle or so here) the Finish after the Clap would be totally fine.
•00:54:795 (3,4,5) - Oh gawd, that clap spam. To be honest, it fits pretty well, but I don't like it. Can you do like this: 00:11:939 (2,3) -, it's like.. more soft? Sounds not epic, tbh. lol
Sorry, for the points above, I've became really lazy.. I can understand it. lol
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)

Good luck with your map, catch this! <33
Except of the Things I quoted I took every suggestion, thanks. :)
Nitojgrem

Gabe wrote:

Hi there Stefan, TicClick, OnosakiHito, Nitojgrem, bomber34 and Jenny. Seriously Stefan?
As requested on my modding queue and sorry, I don't even know how to map/mod CtB difficulties and also, don't mind all these suggestions.
It's okay (I'm used to that >>)... so cute to greet anyways, so greetings back to a crazy Canadian /o/
/me runs~
Aurele

Nitojgrem wrote:

Gabe wrote:

Hi there Stefan, TicClick, OnosakiHito, Nitojgrem, bomber34 and Jenny. Seriously Stefan?
As requested on my modding queue and sorry, I don't even know how to map/mod CtB difficulties and also, don't mind all these suggestions.
It's okay (I'm used to that >>)... so cute to greet anyways, so greetings back to a crazy Canadian /o/
/me runs~
to, a, crazy, canadian?

How can I be Crazy?
Topic Starter
Stefan


Do I have something to say?
Aurele

Stefan wrote:



Do I have something to say?
That doesnt count, young lady.
Colin Hou
can't remember how I got a request to this map w

[TicC!ick's Hard]
  1. the sliderwhistles are ok, but plz get a blank soft-sliderslide, to make it not sound like the hitnormal is lasting loooong. ya I mean that 2 sliders.
[bomber's Insane]
  1. Insane is not really common for touhou map, consider Lunatic as dif name.
  2. 00:35:417 ~ 00:44:361 - reset whistles to the 2nd and 3rd whilte ticks for 1/2 notes
  3. 00:56:286 (4) - replace with a 1/1 slider? felt too empty as the starting of KIAI
  4. 01:00:758 (1) - a 1/1 slider repeats once and work and sound better than this. as if you're trying to make a short rest time for players/
  5. 01:08:211 - I'm expecting something different with the things before. the keyboard is the most exciting part for this music ;(
  6. 01:19:577 - better no empty if you're doing something 01:19:018 (2) - , or you'll break the rhythm. it repeats for times
  7. 01:23:118 - can be stronger as the volume is rapidly raised i'd say
  8. most well done hitsound in this set, good job.
[Normal]
  1. the whistles in last part is good, but other things are way too random. keep drums in heavy beats, finish as starting of a whole part. maybe you can try whistle or something else only on 3rd whitletick.
[Taiko]
  1. 00:37:466 (1) - remove?
ya, same hitsound thing happen on Easy, CTB diff calls for sunglasses, other diffs are fine. good luck

oh, the 'Is' in taiko bg really caught my eyes.
TicClick
Alright! Stefan, please add this file to the map's directory (blank soft-sliderslide): http://puu.sh/1rEyA
bomber34

Colin Hou wrote:

[bomber's Insane]
  1. Insane is not really common for touhou map, consider Lunatic as dif name. depends on what people understand of Lunatic xD meh I just rename it to that :P
  2. 00:35:417 ~ 00:44:361 - reset whistles to the 2nd and 3rd whilte ticks for 1/2 notes ??? and I think Hitsounds are fine there as they are
  3. 00:56:286 (4) - replace with a 1/1 slider? felt too empty as the starting of KIAI uhh I guess there is room for improvement for that slider xD
  4. 01:00:758 (1) - a 1/1 slider repeats once and work and sound better than this. as if you're trying to make a short rest time for players/ Not sure if that 1/1 repeat slider is that much better than a spinner which can be cleared with low spinrate but oh well
  5. 01:08:211 - I'm expecting something different with the things before. the keyboard is the most exciting part for this music ;( what do you mean? anyway added some sliders, changed pattern a tiny bit.
  6. 01:19:577 - better no empty if you're doing something 01:19:018 (2) - , or you'll break the rhythm. it repeats for times ?? what? no change. Don't understand what breaks rythm there o,o
  7. 01:23:118 - can be stronger as the volume is rapidly raised i'd say What can be stronger? I don't see the point to raise volume if you mean that
  8. most well done hitsound in this set, good job. really? I mean really?
yay modfix incoming
BCI
th10 MoF in tags? also Shizuha is useless tag, bcz it's a boss theme and boss is Minoriko :<
nokd, y know/dissappears
Topic Starter
Stefan
Uhh.. I totally forgot over the time to add these Tags. Anyway, aren't Minoriko and Shizuha sisters or something else? u.u
BCI
this, but you're mapped the boss theme, so i guess no need to tag midboss
Topic Starter
Stefan
Alright, gonna remove it with the next update. zzzzzzzzzz
Nitojgrem

Colin Hou wrote:

can't remember how I got a request to this map w
CTB diff calls for sunglasses
ty Colin, if you remember, I requested that map once in the morning =w=/
And 'bout my diff, I know that it's a (hyper-)dashjumpdiff.... fourth (?) person who mentioned that now /o/ never ever again =.=
Kawayi Rika
Hi ~ Stefan ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Inconsistency in Timing,pls check and fix.

[Jenny]


  1. 00:37:653 (1) - End point stack on 00:36:721 (2),like this.
  2. 01:20:882 (1) - Same as above.

[bomber's Lunatic]


  1. 00:54:050 (1,2,3,4,5,6,7) - Make a symmetry with 00:53:305 (1,2,3,4,5,6,7).

[Normal]


  1. HP-1 is better.
  2. 00:55:354 - Remove claps and Add to 00:55:168,sound better IMO.
  3. 01:09:329 (4,6) - Make a symmetry?

[Easy]


  1. 01:08:956 (1) - Add new combo,follow with parttern.
  2. 01:20:882 (3) - Move 1 grid left,symmetry with 01:18:646 (1).

OK ~ Hope this can help you ~

Good luck with rank ~
;)
Topic Starter
Stefan
Kinda lacks on real helpful Suggestions.. meh.. fixed the Timing Issue. bomber fixed his Diff too. Waiting for the Rest.

Also, I don't see why no Recheck since you did you found many things.
Aurele
Bubb-


k, never mind.
Topic Starter
Stefan
Deif
Regarding CTB diff: Yes, it's a jumpy one and nobody can neglect that. I've done a recheck to it and I haven't found any vissible: the patterns are pretty solid, the gameplay quite fluid (according to the melody notes), and the hitsounding is just perfect.

Due to the density of HDashes I just can suggest renaming it to Overdose, but apart of that the difficulty is more than ready to be enjoyed by the whole community.


@Stefan: Probably the fact that it's not bubbled yet was because of "Inconsistency in Timing". However, I'm not a MAT so I don't know how the bubbling criteria is ^^"
Nitojgrem

Deif wrote:

Regarding CTB diff: Yes, it's a jumpy one and nobody can neglect that. I've done a recheck to it and I haven't found any vissible: the patterns are pretty solid, the gameplay quite fluid (according to the melody notes), and the hitsounding is just perfect.

Due to the density of HDashes I just can suggest renaming it to Overdose, but apart of that the difficulty is more than ready to be enjoyed by the whole community.


@Stefan: Probably the fact that it's not bubbled yet was because of "Inconsistency in Timing". However, I'm not a MAT so I don't know how the bubbling criteria is ^^"
Ty Deif ;3; ... and well, I won't call it an Overdose, netherless the huge amount of HDashes. It's still a too easy diff imo as that I'd call it an Overdose. As you just showed, it's possible to SS it with first try and my definition of an Overdose means as well that it's harder than a Rain (and not just counting the HDashes...).
But what I can think of as a change is actually to remove the "CTB" o: (so probably do so Stefan o:)
YTYuyu
alright my turn~. mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
CLEAR~!

[Easy]
00:10:076 (1) - i find the finish at the end of this slider unfitting. it completely ruins the flow in the hitsounds IMO. i think replacing this for a whistle works as it sounds just right to the point that it doesn't sound unfitting at all IMO.
00:13:057 (1,2,3,1,2,3,1,2,3) - i'm feeling a whistle on the (3)'s because it sounds empty without that sound. it'll also give off a nice whistle-clap pattern which will make the transition somewhat smoother during gameplay IMO, or you can change the pattern for this. it should be clap-whistle-clap instead of whistle-clap whistle because the hitsound pattern in this sounds completely odd and unfitting during gameplay IMO.
00:35:417 (1,2,1) - if you wanna keep the spinner, then remove (1,2) and start the spinner at where (1) is to follow the trumpet, but if you wanna keep the sliders, then delete the spinner and add notes that will follow the piano for this part of the song. it has to flow equally because this pattern threw me off for a bit.
00:51:069 (1) - i'm not very fond of this slider. i can see the blanket in this part, but the flow in this slider plays awkwardly during gameplay. perhaps you can do this as it flows a lot smoother during gameplay IMO.
00:54:795 (2) - make this a straight slider instead. like i said, the flow here plays awkwardly considering that it takes an uneasy path, ruining the feeling of the song.
01:18:646 (1,2,3,4,1) - same as 00:35:417.

[Normal]
00:10:076 (1) - remove the finish on the repeat. it sounds unfitting and i feel that it doesn't belong there. it should be evened out with the easy diff considering it has finishes on the beginning and end in this part.
00:14:547 (3) - there should be a default clap at the repeat arrow for a consistent clap pattern IMO.
00:18:647 - add a circle here. it'll make a smooth transition because the next combo is going around in a circle from this circle, therefore, the flow should increase a bit during gameplay.
00:35:417 (1,2,3,4,1) - same as easy.
01:04:112 (4) - the finish here sounds too distracting and i find it unfitting with this part. a whistle should work as it goes along with the BGM in this part of the song. so to put it in simple terms, replace the finish for a whistle.
01:04:857 - add a circle here because the transition would look a lot smoother getting to the next combo during gameplay IMO.
01:05:602 - and here as well. it'll be consistent with the previous pattern since there are notes that follow the BGM in that part.

[TicC!ick's Hard]
00:01:877 (2) - if you can make this slider look like (1), the transition would look a lot smoother during gameplay.
still a good hard diff. gj on this ;)

[Ono's Taiko Oni]
no problems here.

[Nito's CtB Rain]
same as the taiko diff.

[bomber's Lunatic]
no problems here.

[Jenny~]
00:11:100 (7,8) - stack these notes. it'll be consistent with the other stacks in the song. this might throw players off when they play this song blindly.
00:44:081 (4,5,6,7) - the flow here is disrupted because it's in a stack. the stack in this is similar to flooring in the brakes when you drive, in other words; panicking in the last second. space this out to a stream so that the transition looks smoother during gmeplay.
01:27:310 (4,5,6,7) - ^

and that's it. sorry but i'm feeling hesitant about bubbling this. the flow overall felt a bit uneasy for me. anyways GL.
Topic Starter
Stefan
Since I ask the most part of the active MATs which reject to help me to get this ranked, I've stop working on the Map.
(Gonna look later at your Mod, Bya)

Thanks to all which took care about the Map (Timing, Modding, etc.)
TicClick

Byakugan249 wrote:

[TicC!ick's Hard]
00:01:877 (2) - if you can make this slider look like (1), the transition would look a lot smoother during gameplay.
When playing, I personally don't find it "not smooth enough", although I get what you mean. Another possible solution is to rotate the square notes, but it will take some.. time to fix patterns following them.
Jenny
Did send update to Stefan.
Topic Starter
Stefan
So I've caught some opinions by people and yeah.. bomber & Jenny, guckt einfach mal, wie man eure Diffs ansieht:
















Topic Starter
Stefan
Removed bomber's Diff, it will be available as seperate Download. And some changed have been made at Jenny.
I am not really happy about this, but well, I don't expect so much anymore of some people.
Nitojgrem

Stefan wrote:

Removed bomber's Diff, it will be available as seperate Download. And some changed have been made at Jenny.
I am not really happy about this, but well, I don't expect so much anymore of some people.
Well that's not really surprising after he got that bad of a response and no of the... how many do we have in total here?... mods helped that much to improve the map... D:
Well, hopefully this map gets now a chance... or so =.=
Laharl
R.I.P. bomber's Lunatic. ='(
Shohei Ohtani
Damn Inada is a bitch.

Overall
00:46:597 - Useless timing point

Insane:
00:08:771 (2,3,4) - Awkward return to normal spacing after a random jump. Possibly even it out (either all jumps, or all together)
00:52:373 (1) - Completely random and awkward jump. It's in the middle of a musical phrase
01:13:615 (7) - It might be a good idea to even this out.

Hard:
00:37:653 (1) - Spinner seems a bit random

Normal:
Tickrate 1
Probably get rid of the snare hitsounds that aren't on 2 and 4. They sound weird.
Make your claps more consistent on 2 and 4 (For softer sections use whistles on 2 and 4)
00:37:653 (1) - Same as hard

Easy:
Tickrate 1
It's fine just boring.


yay
TheVileOne
General
You removed bomber's difficulty, remove his name from tags then.

Easy

00:37:653 (1) - Not sure I like the spinner end completely silenced. It ends on a sound so there should be something audible at the end.
00:51:069 (1) - Isn't a normal slider shape. a more normal shape would fit better. Perhaps choose a pattern that blankets with the previous slider. that would be the direction i would try to go with this.

Normal

00:07:840 (2) - 1 unit up.
00:10:076 (1) - Such a steep angle on this. It doesn't fit all that well IMO. You could tone down that curve and still have the same effect.
00:13:057 (1,2,3,4) - Make this curve better?
00:26:473 (3) - Doesn't match 00:27:963 (1) - all that well. ZUN maps are known for their nice slider symmetry and this is just distracting. The slider need more curves. I came up with this http://osu.ppy.sh/ss/547846 Feel free to fix it your way.
00:37:653 (1) - Same comment as Easy
01:08:956 (1,2,3) - I would prefer a softer angle if at all possible.
01:17:155 (1,2,3) - Make spacing equal.

Hard
Amazing difficulty.

00:01:132 (1,2) - Why is this spacing 1.22 when the majority of spacings after it are 1.35. I suggest snapping to 1.3
01:05:230 (1,2,3) - Make spacing exactly 1.4.
01:08:956 (3) - Looks out of place to me. Maybe move to the right a bit or make it follow the pattern you were setting with the first two sliders. i'm not sure about that though since the slider seems to prefer forward flow. It's probably best just to tweak its current position.
01:18:273 - The flow wants to stop here. 6 is awkward to hit because of this.

Jenny
This difficulty has weird flow. It took awhile to get used to it. This mod is mostly me complaining about things that personally were awkward for me. I stopped mentioning them, because i'd much rather make a guest difficulty that fits my method of playing rather than force you to fix yours to fit my playing style.

00:08:585 (1,2,3,4,5) - Spacing is confusing. I think this 00:09:144 (4,5) - should reduce to 1.5 snap. that's a comfortable jump for me. If they are comfortable to you, you don't have to change on my accord. I can't read the song properly at 1.7ish snap.
00:09:703 (1,2) - These types of jumps are awkward for me at least. The way the song is, the sound before the jump makes me want to stop, but the jump requires a pretty large increase in speed. This is giving me mixed messages.
00:10:635 (5,1) - ^
00:11:380 (4,1) - Again 1.5 is comfortable for me. Anything large and this song flows poorly for my playing style.
00:12:312 - OMG this song and it's sounds that just want to stop the flow. IMO the whole next part should be 1.2 ish snap. You may keep the initial jump, but don't slow down the pacing for the triple just to go back into another jump.
TicClick
Can't get my puush client working at the moment, so here's the link (mind the "RAW paste data" field below): [TicCl!ck's Hard]

P.S. Applied both mods (every single suggestion, I think?..)
TheVileOne
Here's my difficulty. I felt there needed more jumps, so I added some. A few bits I'm not entirely happy with and will keep working on it.

http://puu.sh/1HmS6
Topic Starter
Stefan
- Easy/Normal got remapped.. for the 3rd damn time.
- TVO's Diff got added.
- Changes at Tic's Diff.
- Tags are fixed now.

Moar mods pls.
TheVileOne
http://puu.sh/1IHka

Fixed a rather bad looking stream, some hitsounds, and a misalignment.
TheVileOne
http://puu.sh/1IHka

Fixed a rather bad looking stream, some hitsounds, and a misalignment.
Jenny
Doublepost there - y u use me BG?! \`A´/
TheVileOne
I stole your difficulty to make mine. I don't care what background it has. I thought they all had the same bg. Change my background to whatever you feel fits.
p3n
Uhhh new diff added recently. Get at least 3 viable mods for this diff and I'll see what we can do about a bubble. I'll keep this in my queue and hopefully some of the FFA modders will give this one a try.
TicClick
Sort of self-modding. Also, I thought TVO has made a Normal, not Lunatic.

[General]
  1. Nothing, I hope Timing is stll screwed up because 00:03:368 and 00:46:597 reset metronome, moving downbeat to the wrong place. So, we need to get a freaking final word from someone who knows things and has some time to speak the truth (or something realible, at least). As for me, my position is still the same (aka "we don't need an extra offset at the very beginning"), more details can be found here and here (the post below mine)
Normal
  1. 01:18:646 (1,3) - I would bend each of them to the oppisite side for a better look
TicCl!ck's Hard
  1. It still has bomber34 in tags
Jenny
  1. 00:03:927 (7) - such a tiny piece of 1/8. Why don't you replace it with a single note placed at the red tick?
[TVO's Lunatic]
  1. 00:12:312 (3) - add a finish or simething?
  2. 00:12:498 - I wouldn't skip a beat here
  3. I see you use claps rarely, but could you add a constant 2-4 rhythm for the whole kiai time parts? It fits the song greatly, in my opinion, and other standard diffs have claps used on kiai
  4. 00:19:019 (7) - should be a new combo
  5. Since you mapped 00:19:578 (8), it'd be a bit strange to leave 00:20:324 without any sign of hit object
  6. 00:22:001 (1) - add something to the beginning (finish?)
  7. 00:23:491 (1) - better use a whistle rather than a clap sound
  8. 00:30:758 (7) - this clap sounds misplaced, seriously
  9. 00:45:851 (6,7) - consider bending them in another direction to get some piece, harmony and circular flow: http://osu.ppy.sh/ss/565033
  10. 00:49:578 (3) - same, I guess? ^
  11. 00:54:050 (4,5,6) - wtf, it needs reshaping because of the same reason as above. Doesn't play well, in my opinion
  12. 00:55:541 (5) - shouldn't it have a finish?..
  13. 01:02:248 (1,2,3) - they do look strange because they are neither same nor placed symmetrically
  14. 01:05:230 (6) - new combo
  15. 01:06:720 (1) - a clap sounds bad here, because you put it on the downbeat
  16. 01:10:447 (1,2,3) - hitbursts from these three notes will probably cover 01:11:192 (1). Yeah it's not that bad, but still I see something similar to overlap
  17. 01:14:919 (5,6,7) - fix spacing (random trilpet check). Also, consider moving these two notes down a bit so they form a better semicircle together with the slider
  18. 01:15:664 (1) - remove clap due to the same reason as for 01:06:720 (1) ("a clap sounds bad here, because you put it on the downbeat")
  19. 01:17:155 (1) - some kind of finish would be appreciated, I think
  20. 01:17:900 (4) - whistle?
The end is a bit boring. Yeah, guess that's all, good luck!
those
Don't worry, timing isn't wrong.
TheVileOne

TicClick wrote:

Sort of self-modding. Also, I thought TVO has made a Normal, not Lunatic. What???

[General]
  1. Nothing, I hope Timing is stll screwed up because 00:03:368 and 00:46:597 reset metronome, moving downbeat to the wrong place. So, we need to get a freaking final word from someone who knows things and has some time to speak the truth (or something realible, at least). As for me, my position is still the same (aka "we don't need an extra offset at the very beginning"), more details can be found here and here (the post below mine)
Normal
  1. 01:18:646 (1,3) - I would bend each of them to the oppisite side for a better look
TicCl!ck's Hard
  1. It still has bomber34 in tags
Jenny
  1. 00:03:927 (7) - such a tiny piece of 1/8. Why don't you replace it with a single note placed at the red tick?
[TVO's Lunatic]
  1. 00:12:312 (3) - add a finish or simething? I don't like how a finish sounds there.
  2. 00:12:498 - I wouldn't skip a beat here Added
  3. I see you use claps rarely, but could you add a constant 2-4 rhythm for the whole kiai time parts? It fits the song greatly, in my opinion, and other standard diffs have claps used on kiai Made it more consistent.
  4. 00:19:019 (7) - should be a new combo Agreed
  5. Since you mapped 00:19:578 (8), it'd be a bit strange to leave 00:20:324 without any sign of hit object Sure
  6. 00:22:001 (1) - add something to the beginning (finish?) Added finish
  7. 00:23:491 (1) - better use a whistle rather than a clap sound I guess although I did this for all these parts .
  8. 00:30:758 (7) - this clap sounds misplaced, seriously Agreed
  9. 00:45:851 (6,7) - consider bending them in another direction to get some piece, harmony and circular flow: http://osu.ppy.sh/ss/565033 Nah. i like my current pattern here. Circular is overused.
  10. 00:49:578 (3) - same, I guess? ^ ^^^^
  11. 00:54:050 (4,5,6) - wtf, it needs reshaping because of the same reason as above. Doesn't play well, in my opinion Plays just fine on my end. I don't know what you had in mind.
  12. 00:55:541 (5) - shouldn't it have a finish?.. For the same reason as 12 seconds it doesn't sound like a finish.
  13. 01:02:248 (1,2,3) - they do look strange because they are neither same nor placed symmetrically Made them more similar, not exactly, because I feel the ending needs to be in a slightly different position.
  14. 01:05:230 (6) - new combo Yes
  15. 01:06:720 (1) - a clap sounds bad here, because you put it on the downbeat Changed
  16. 01:10:447 (1,2,3) - hitbursts from these three notes will probably cover 01:11:192 (1). Yeah it's not that bad, but still I see something similar to overlap I can't completely remove the overlap, but i put it in a more favorable location where the overlap doesn't matter as much.
  17. 01:14:919 (5,6,7) - fix spacing (random trilpet check). Also, consider moving these two notes down a bit so they form a better semicircle together with the slider I think fixed. I also cleaned up the transition through here.
  18. 01:15:664 (1) - remove clap due to the same reason as for 01:06:720 (1) ("a clap sounds bad here, because you put it on the downbeat") Yes yes
  19. 01:17:155 (1) - some kind of finish would be appreciated, I think okay
  20. 01:17:900 (4) - whistle? Yes
The end is a bit boring. Yeah, guess that's all, good luck! i'm aware of that, but I wasn't quite happy with how the first section looked, so i decided to focus more on my patterns. I'm really not sure if I want to remap it or not. I changed one bit towards the end
Thanks for the mod
http://puu.sh/1MFjf
TicClick

those wrote:

Don't worry, timing isn't wrong.
Then 00:04:113 with 00:07:094 and 00:10:076 and many other beats should be downbeats, but they aren't. Please, prove me wrong.
Doomsday
Just to throw my opinion into the mix about the timing; I'm certain that you won't need the points at 00:03:368 and 00:46:597. You won't need to adjust offset at all there, and the metronome doesn't need resetting at that point; 4/4 all the way

While I'm here, here's my attempt at a complete timing. Feel free to check it out (or not, if you wish :P)

BPM: 161.00 Offset: 1128
BPM: 161.00 Offset: 12314
BPM: 161.00 Offset: 13059
BPM: 161.00 Offset: 35419
BPM: 161.00 Offset: 44363
BPM: 161.00 Offset: 55547
BPM: 161.00 Offset: 56292
BPM: 161.00 Offset: 78652
BPM: 161.00 Offset: 87596
those

TicClick wrote:

those wrote:

Don't worry, timing isn't wrong.
Then 00:04:113 with 00:07:094 and 00:10:076 and many other beats should be downbeats, but they aren't. Please, prove me wrong.
No, they should not be down beats. It's all in the understanding of music theory; a short concise explanation can be found p/1783024

Key words: "due to the nature of the chord". It's all in understanding how chord progressions work, where in time certain chords should be found, etc.
Kyshiro
As requested, a mod on TVO's diff:

TVO's Lunatic

  • 00:04:113 (1) - Finish on the head, you can definately hear a finish sound in the music
    00:06:722 (8) - Remove finish, weird location for one
    00:07:094 (1) - Add finish here instead?
    00:09:889 (1) - This slider doesn't fit here, most likely because it starts on a red line
    00:10:076 - After you fixed that slider, a finish sound would be fitting over here
    00:13:616 (4,5) - I really dislike this overlap, it doesn't really feel good to play either
    00:17:529 (1) - Would play better if this had a downward curve
    00:19:578 (2,3) - Would be great if you could get these to start on the same location
    00:27:218 (1,2,3,4,5,6,7,8,1) - This could look way better, you should make the first 5 intro a smoother curve, then copy the first 4 and CTRL+H, J, G them to make a nice symmetric stream
    00:30:945 (1) - Add finish
    00:31:876 (6) - Put this one at x:256 y:304? Plays better, looks better
    00:37:280 (3,4) - Switch these locations, plays a lot better
    00:49:205 (2,3) - Such a weird jump. I think it'd better to rearrange this pattern actually
    00:51:069 (3,5) - Switch whistle here
    00:51:441 (1) - Whistle on end
    00:53:677 (3,4) - The jump here is kind of awkward to play
    00:54:050 (4,6) - Switch whistle again, this just sounds awkward
    00:55:541 (5) - Add finish to follow the pattern a bit more
    01:16:410 (2,3,4,5,6,7,8,9) - I'd rather see a smooth curve here, why not use the ''Slider to stream'' function
TheVileOne

Kyshiro wrote:

As requested, a mod on TVO's diff:

TVO's Lunatic

  • 00:04:113 (1) - Finish on the head, you can definately hear a finish sound in the music I really dislike how the finishes sound so I'm using them sparingly. Not adding.
    00:06:722 (8) - Remove finish, weird location for one Fine
    00:07:094 (1) - Add finish here instead? Fine
    00:09:889 (1) - This slider doesn't fit here, most likely because it starts on a red line Changed.
    00:10:076 - After you fixed that slider, a finish sound would be fitting over here Don't like finishes.
    00:13:616 (4,5) - I really dislike this overlap, it doesn't really feel good to play either Not changing, I like it.
    00:17:529 (1) - Would play better if this had a downward curve Done
    00:19:578 (2,3) - Would be great if you could get these to start on the same location Would be great posting an example, because that would end up destroying the symmetry which fits ZUN so well.
    00:27:218 (1,2,3,4,5,6,7,8,1) - This could look way better, you should make the first 5 intro a smoother curve, then copy the first 4 and CTRL+H, J, G them to make a nice symmetric stream Adjusted a bit.
    00:30:945 (1) - Add finish No for the same reason I didn't have a finish for all the other identical sounds.
    00:31:876 (6) - Put this one at x:256 y:304? Plays better, looks better Yes! Done!
    00:37:280 (3,4) - Switch these locations, plays a lot better Disagree, this transition 00:37:653 (4,5) - plays worse, and I have no plans on changing these notes.
    00:49:205 (2,3) - Such a weird jump. I think it'd better to rearrange this pattern actually This style is intentional and I don't really want to fix. sorry.
    00:51:069 (3,5) - Switch whistle here Fine
    00:51:441 (1) - Whistle on end Done
    00:53:677 (3,4) - The jump here is kind of awkward to play Plays perfectly fine to me..... Unless someone has a suggestion, i'm not changing.
    00:54:050 (4,6) - Switch whistle again, this just sounds awkward Fine
    00:55:541 (5) - Add finish to follow the pattern a bit more I hate how a finish sounds there. Not changing...ever
    01:16:410 (2,3,4,5,6,7,8,9) - I'd rather see a smooth curve here, why not use the ''Slider to stream'' function Looks okay to me. i'm not sure what you had in mine. It took several stream changing to get it to this shape. I do not know what a proper stream looks like if this isn't it.
Thanks for your mod.

http://puu.sh/1P5gL
LKs
hi

[skin]

Missing Skin Files:
score-comma.png
score-dot.png
score-percent.png
score-x.png

scorebar-colour-alternate.png ← what does this do

[metadate]

check tags plz

[timing]

you need to add red lines at 10076 and 53305. because you have red lines at 3368 and 46597 to exact the rhythm changes.
as you/those said 00:01:132 is 6/4, 00:07:840 is 6/4 too.

Thus, 00:13:057 and 00:56:286 could be removed since they don't play a role that correct downbeat anymore.

I read previous discussions. or, if you disagree with what I said. just use 1 red line and remove this 00:03:368 (5) - &00:13:057 (3) - . this is not a severe issue no matter in which kind we set red lines (don't touch red lines with 3/4 time signature)

-------------------------------------------

ALSO, I found inconsistency in uninherited timing sections, you need to unify them

[Spinner New Combo]

Normal: 01:08:956 (2) - nc this
Easy: 01:08:956 (2) - nc this

[TVO's Lunatic]

I bet this is the first time I saw&mod your map. your name have been very familiar to me tho.

during the intro/beginning part, or the whole time, your rhythm and placement are disorder.

rhythm
the music has a lot of semiquavers that you could have used systematical short streams to follow with. but your triplets and quintuplets are simply random placed.

00:04:392 (2) - and this is actually a confusing quintuplet but players just won't know it has 3 repeat and play it intuitively. it seems just like it has only 1 repeat. what's more we can't get any cue from previous rhythm/patterns
00:06:349 (5,6,7) - triplet starts at long white tick is really bad when the music doesn't strongly require it. plus this is not a intended disign. 00:03:554 (6,7,8) - & 00:04:858 (3,4,5) - are both start at red tick. so they collide with each other and convey bad playing experience
00:10:821 (5,6,7) - ^
00:51:069 (3,4,5) -
00:54:050 (4,5,6) -

to refine your rhythm, a logical loop/design should be considered. experienced mappers would set a well-proportioned and balanced dealing with a particular period. in this song the intro/beginning was comprised with a melody looped 4 times, so based on this you could firstly design the rhythm, such as setting a transition or gradual change or just simply repeat. but remember don't randomly put notes

placement

00:02:622 (1,2,3,4,5) - these jumps are way sudden and large. I have no idea why you used 3.7x spacing when the song just starts sounding
00:05:604 (1,2,3,4,5,6,7,8,9) - strange angel. and it doesn't provide flow. you can refer to this and learn some easy patterns that have good flow(or even emulating some famous mappers). since I don't see a fixed style on your diff
00:09:889 (1,2,3,4,5,6,7) - hmm bad flow. just bad and doesn't look good
00:54:795 (1,2,3,4,5) - orz
00:49:205 (2,3) -
00:52:000 (2,3,4,5,6,7) - this shape looks ugly and idk why this 00:52:932 (7) - stack on 6. if i were you i gonna make an isogon and avoid stack to destroy flow
01:03:739 (1,2) - ..too large, so much so that I can't convince myself it isn't 1/1

---

00:15:665 (5) - clap? (optional, regularly we keep clap consistent but if it's intended)
00:18:647 (5) - ^
00:27:590 (5) - ^
00:58:894 (6) - ^
01:09:702 (6) - ^
01:13:428 (3) - ^
00:24:796 (9) - whistle
01:08:025 (9) - ^
00:31:876 (6) - move to x256y312. the current curve actually doesn't very fitting

[Jenny]

00:01:691 (3) - 1/8 but spacing larger than 1/4 00:01:504 (2) - ? don't really suggest doiing that
00:18:553 (2) - position
01:01:782 (2) - ^
01:00:758 (1) - orz this slider becomes more ugly after flipping, adjust it plz

you could have mapped this more carefully isn't it

[ctb]

i have modded this long ago. nothing else

others are fine
Topic Starter
Stefan
I've removed the score-Files and keeping the Life Bar, because I really like it for the Map, and does not look bad at all. :P Also, I fixed some NCs and the Metadata. Feel free to blame me if I forgot something. About the Timing I am really unsure what to do. I will talk with those/Tic again when I catch them at In-Game. Thank you, LKs.
TheVileOne

LKs wrote:

hi

[TVO's Lunatic]

I bet this is the first time I saw&mod your map. your name have been very familiar to me tho.

during the intro/beginning part, or the whole time, your rhythm and placement are disorder.

rhythm
the music has a lot of semiquavers that you could have used systematical short streams to follow with. but your triplets and quintuplets are simply random placed.

00:04:392 (2) - and this is actually a confusing quintuplet but players just won't know it has 3 repeat and play it intuitively. it seems just like it has only 1 repeat. what's more we can't get any cue from previous rhythm/patterns I don't think it's that confusing, since it carries the most ideal flow here. To make it look better and more consistent, I replicated the same pattern for the next part, which was only just a triple. I think it plays better. People will just need to suck it up and play the insane
00:06:349 (5,6,7) - triplet starts at long white tick is really bad when the music doesn't strongly require it. plus this is not a intended disign. I agree. fixed.
00:10:821 (5,6,7) - ^ i'm actually going to keep the timeline the same here, but I did rearrange the pattern so that it didn't randomly lower in spacing.
00:51:069 (3,4,5) - This actually plays nice, I like this
00:54:050 (4,5,6) - ^ There's a clear triple sound there so i don't know what you're complaining about

to refine your rhythm, a logical loop/design should be considered. experienced mappers would set a well-proportioned and balanced dealing with a particular period. in this song the intro/beginning was comprised with a melody looped 4 times, so based on this you could firstly design the rhythm, such as setting a transition or gradual change or just simply repeat. but remember don't randomly put notes

placement

00:02:622 (1,2,3,4,5) - these jumps are way sudden and large. I have no idea why you used 3.7x spacing when the song just starts sounding Maybe I got carried away, I lowered the spacing to 3.5.
00:05:604 (1,2,3,4,5,6,7,8,9) - strange angel. and it doesn't provide flow. you can refer to this and learn some easy patterns that have good flow(or even emulating some famous mappers). since I don't see a fixed style on your diff Ugh, I just realized how random that looked. I made the pattern better. It should flow better.
00:09:889 (1,2,3,4,5,6,7) - hmm bad flow. just bad and doesn't look good Remapped, looks nicer, I'm not sure how it flows.
00:54:795 (1,2,3,4,5) - orz remapped
00:49:205 (2,3) - Nothing wrong with this
00:52:000 (2,3,4,5,6,7) - this shape looks ugly and idk why this 00:52:932 (7) - stack on 6. if i were you i gonna make an isogon and avoid stack to destroy flow This shape looks okay to me and I stacked because it's a stacking sound. i'm not going for symmetry here, mainly the start of a shape transitioning into a larger spaced triangular pattern. part after sounds weird, so i'm going to look into that.
01:03:739 (1,2) - ..too large, so much so that I can't convince myself it isn't 1/1 Remapped, should be better.

---

00:15:665 (5) - clap? (optional, regularly we keep clap consistent but if it's intended) done
00:18:647 (5) - ^ ^
00:27:590 (5) - ^ ^
00:58:894 (6) - ^ ^
01:09:702 (6) - ^ ^
01:13:428 (3) - ^Not supposed to be one
00:24:796 (9) - whistle Nah
01:08:025 (9) - ^ ^
00:31:876 (6) - move to x256y312. the current curve actually doesn't very fitting okay



others are fine
A considerable amount of remapping later.....

http://www.mediafire.com/?0a1pa862jogtx61

Probably still needs some work... The will to fix is gone though. It's good enough for right now.
Loooctav
Hi! Gabe Asked Me
[TVO's Lunatic]
00:07:094 (9) Delete New Combo
00:07:281 (2) Add New Combo
00:55:168 (3) Add New Combo
00:57:776 (1) Much Spacing
01:16:410 (2) New Combo..
01:22:000 (5) New Combo..
01:25:726 (2) New Combo..
01:26:099 (3) New Combo..

[Nito's Rain]
00:06:349 (1,2,3,4,5,6,1,2,3,4,5,6) A bit further along ..

Byeee! Good Luck
Nitojgrem

ThoomyyxD wrote:

[Nito's Rain]
00:06:349 (1,2,3,4,5,6,1,2,3,4,5,6) A bit further along ..
Urr, what? If you mean that I shall make the jump a bit longer... no, I won't because I don't see any reason why to do so D:
Anyways thanks for the look^^
Kokatsu
Taikomod to support p3n's bubbleing.

Taiko Oni


00:12:684 (3,4) - both kat
00:24:237 (3,4,1,2,1,2,1,2,1) - ddddkkkkd
00:30:106 (1,1) - kd
00:33:367 (2,3,1,2,1) - ddkkk
00:49:578 (2,1,2,1) - d ddd
00:55:354 (1,2,3,1) - You didn't use 1/6 b4, so why here? Please stick to 1/4.
00:55:913 (3,4) - both kat
01:12:124 (1,1,2,1) - reverse hitsounding.
01:27:217 (1,1,1,1,1) - dkd D?

Feel free to throw stuff at me.
p3n
[General]
Timing Points are a mess. The downbeats get messed up and then corrected without any reason. I was skimming through this topic and I found the correct use of timing points was mentioned a few times (even by a BAT, Charles). Here is the correct timing: http://puu.sh/1QcMd Ignore the samplesets and KIAI usage. You'll have to re-implement those via inherited sections to make the overall setup like the one you have now.

Taiko BGs are no longer rankable. Replace it with a normal BG (Ono will know how to fix this)

scorebar-colour.png is too wide and will show full health even at lower hp values. The scorebar-colour-ALTERNATE.png has the right dimensions and should be renamed to scorebar-colour.png (delete the old one). Also mention where the custom scorebar comes from (creator if possible) in your submission post (not the tags). The wall of "bomber's diff" doesn't really help much...

Why is TNG and thenutritiousguy in the tags? This name might be taken by someone else in the future and it will not link to your profile anyway. Please remove those tags.

ComboColour 2 and 3 are very similar. Consider removing one of them and go with 3 different colours.



[Easy]
00:22:001 (1,2) - do not stack circles under slider endings in beginner difficulties.
00:51:814 (2,3) - fix spacing spacing (noticable in play-mode because all other 1/1 notes are touching at the borders).



[Normal]
fine~



[Tickies Hard]
yup~



[TVO's Insane]
00:01:877 (3) - why is there a clap? You don't use any claps in this part other than that one.
00:19:765 (3) - partly underneath the hp-bar. I recommend to not touch the hp-bar at all.
00:19:765 (3) - missed a note?
00:57:776 (1) - touching the hp-bar. This one is borderline though...if you want to keep it and you have a reason to do so, tell me.
01:15:664 (1,2,3,1) - to increase readability I suggest using a (1,2,1,2) combo pattern here

Generally the mapping of triplets is very inconsistent as is the use of hitsound patterns (compare 1st KIAI with 3rd KIAI - no whistle patterns in the 1st, 3rd feels much better). It seems you sacrificed many consistent beat patterns for some symmetric note placements. This is not an issue of rankability but I feel it really lowers the gameplay quality in some places. This is purely personal preference but I still want to let you know how I feel about this. I certainly feel this map has unused potential. If you want to change and polish or even re-map some parts: go ahead. I'll check this again until it can be bubbled.



[Jenny]
00:03:740 (6,7) - Unlike 00:01:691 (3) - before, 1/8 notes do not match anything in the song here so this 1/8 slider doesn't make much sense. 00:03:927 - is the only beat to map in this place. The 1/8 notes before and after are completely misleading and through the addition of the hitsounds they actually "break" an feeling of following the song in this part. Either use only the red tick by mapping a circle here (need reduce previous slider to a circle), or just end 00:03:740 (6) - on the red tick and leave it at that.

00:25:727 (5,6) - no 1/8 notes here either. Listen at 25% speed and you'll notice the drums are actually on the 1/4 notes. http://osu.ppy.sh/ss/577188
01:08:956 (5,6) - ^same

00:55:354 (1,2) - Ctrl + G to match the actual drums in the song (the 1/8 roll is between the last blue tick and the next downbeat)


I like the flow of this diff. Just be careful with the 1/8 notes.
those

p3n wrote:

Here is the correct timing: http://puu.sh/1QcMd
Stop it. The timing points are there so that the correct chords appear in the right place in the measures.
Jenny
a) Fixed the first 1/8s and changed stuffs about the fourth point mentioned, wanting to keep second and third ones though as they currently feel neat to me, though not in the song as-is
b) I changed combo colors as they compliment the BG in my diff better (should be okay as I already have a different BG than the rest of the set)
c) This may sound rude (which it is not intended to be) but I'd like TVO to not use my BG as I'd prefer keeping it to my diff only
d) Also @TVO, I suggest changing at least something in the difficulty settings as it feels lame to have two diffs that are that different but have the same settings

Dere u haz ur updaetz yo: http://puu.sh/1Qftx
p3n

those wrote:

Stop it. The timing points are there so that the correct chords appear in the right place in the measures.
...and that has absolutely nothing to do with the correct metronome. If you want to have every chord in the 4/4 parts on a downbeat the timing wasn't correct before anyway. And besides, there are no such things in the original sheet (midi)i. It is plain 4/4 with 3/4 parts in between and I don't see any reason to completely mess it up (because it does matter for the Taiko, where the bars make no sense right now).

I can't see any reason to move the downbeats to be on the (audible) wrong part of the bar.


But let's not discuss this here. Fact: I won't bubble/rank it with the messy timing right now. If you want to explain to me why it should be the awkward and illogical timing then let us discuss this via PM or ingame if you can catch me ;)

Also: Don't take this the wrong way, those. I will listen to your reasoning and it might make some sense if you can explain it properly. Until then I'll stick with what is logical and what I can confirm myself.
those

p3n wrote:

if you can explain it properly.
I'll bring this picture up again:

Chord changes appear at each half note in the left hand. This song is in C minor, so the chord progression goes
Cm Ab Bb | Cm Cm Ab Bb | Cm Ebm Cb Db | Bb Ebm Cb Db | Bb

How else would you suggest you split up these 16 chords?
p3n

those wrote:

How else would you suggest you split up these 16 chords?

How about 8 bars with 2 half notes each? Seeeeeeeeee? ;)

No srsly. I think I get the idea of splitting according to the chords but it still doesn't make sense to me in the context of a rhythm game. If you listen to the rhythm of the song, it indicates clearly where the downbeat is. Changing it to match the chords feels very awkward in Taiko and also while in the timing tab in the editor. The functionality of the map is not affected either way. I'm still in favor of the "simpler", natural 4/4 solution, that reflects the beat of the drum set. This way the bars in the Taiko will be in sync with the actual beat and the standard diffs could still reflect the chords via proper combo settings. Would this be a fair middle ground?

Otherwise I'd have to ask some other Taiko players in the team to check if they even care about proper metronome settings in Taikos. Then we could use the metronome to indicate the chords rather than the actual beat here. But I'm still not sold on the idea of dropping proper metric in favor of something that should be done with combo settings instead (at least this is what I would prefer here).
those

p3n wrote:

Changing it to match the chords feels very awkward in Taiko and also while in the timing tab in the editor.
You have to realize that while different emphases can appear in different parts of the measure, the position of chords within the measure cannot - taking Taiko into example, this is why you see D or K objects not only on beat one, but beats, two, three, or even four.

Also it isn't awkward in Taiko; chances are, you're just used to seeing it the wrong way and can't adjust enough.
ziin

those wrote:

You have to realize that while different emphases can appear in different parts of the measure, the position of chords within the measure cannot - taking Taiko into example, this is why you see D or K objects not only on beat one, but beats, two, three, or even four.

Also it isn't awkward in Taiko; chances are, you're just used to seeing it the wrong way and can't adjust enough.
p3n's timing is right. Keep it simple. You could probably do 8/4 if it bothers you, but if you can't keep a standard 4/4 beat something is wrong with you.

those wrote:

How else would you suggest you split up these 16 chords?
syncopation.

Also, what the hell, nearly everyone in the thread has said 4/4.
TheVileOne

p3n wrote:

[General]
Timing Points are a mess. The downbeats get messed up and then corrected without any reason. I was skimming through this topic and I found the correct use of timing points was mentioned a few times (even by a BAT, Charles). Here is the correct timing: http://puu.sh/1QcMd Ignore the samplesets and KIAI usage. You'll have to re-implement those via inherited sections to make the overall setup like the one you have now.

Taiko BGs are no longer rankable. Replace it with a normal BG (Ono will know how to fix this)

scorebar-colour.png is too wide and will show full health even at lower hp values. The scorebar-colour-ALTERNATE.png has the right dimensions and should be renamed to scorebar-colour.png (delete the old one). Also mention where the custom scorebar comes from (creator if possible) in your submission post (not the tags). The wall of "bomber's diff" doesn't really help much...

Why is TNG and thenutritiousguy in the tags? This name might be taken by someone else in the future and it will not link to your profile anyway. Please remove those tags.

ComboColour 2 and 3 are very similar. Consider removing one of them and go with 3 different colours.



[Easy]
00:22:001 (1,2) - do not stack circles under slider endings in beginner difficulties.
00:51:814 (2,3) - fix spacing spacing (noticable in play-mode because all other 1/1 notes are touching at the borders).



[Normal]
fine~



[Tickies Hard]
yup~



[TVO's Insane]
00:01:877 (3) - why is there a clap? You don't use any claps in this part other than that one. I really don't know, removed.
00:19:765 (3) - partly underneath the hp-bar. I recommend to not touch the hp-bar at all.
00:19:765 (3) - missed a note? I assume you're linking to the wrong time. I added a missing note though.
00:57:776 (1) - touching the hp-bar. This one is borderline though...if you want to keep it and you have a reason to do so, tell me. pattern down a few units.
01:15:664 (1,2,3,1) - to increase readability I suggest using a (1,2,1,2) combo pattern here Okay

Generally the mapping of triplets is very inconsistent as is the use of hitsound patterns (compare 1st KIAI with 3rd KIAI - no whistle patterns in the 1st, 3rd feels much better). It seems you sacrificed many consistent beat patterns for some symmetric note placements. This is not an issue of rankability but I feel it really lowers the gameplay quality in some places. This is purely personal preference but I still want to let you know how I feel about this. I certainly feel this map has unused potential. If you want to change and polish or even re-map some parts: go ahead. I'll check this again until it can be bubbled.


.
Remapped the end of second kiai. And really i'm not really sure what to do if anything about first kiai. It's just mapped differently. II can't just remap it when most of it is already consistent. The end part I would want to change, but I don't have an idea how to fix it.

http://puu.sh/1Qpg7
LunarSakuya
hnng

General
Fine
Pretty bgs =v=

Easy
00:23:119 (2) - Unstack, you didn't have this anywhere else
01:05:230 (4) - NC, like 00:22:001 (1) -
01:12:683 (1) - Delete NC

Normal
00:20:510 (1) - Delete NC, seems pointless
01:22:000 (1) - Curve this maybe to match the other 2 sliders ahead of it

TicCl!ck's Hard
00:08:212 (4,5) - Make a curved 1/2 slider like (3), consistent with tone imo
00:11:753 (2,3,4) - Maybe gradually increase spacing between these so the last one isn't that sudden
Nice diff ^^

Jenny
00:26:845 (5) - NC for sudden distance change? if you do, theres another at 01:10:074 (5) -
00:34:112 (2,3,4) - Move a little further away from (1) so it's more even between 00:34:299 (4,1) - http://osu.ppy.sh/ss/577655
sexy

TVO's Lunatic
00:13:802 (5) - Split up in to 2 1/2 sliders would be nicer of a challenge imo, also fits music
00:19:019 (1) - Finish at beginning to emphasize high note
01:13:428 (1) - Clap at end
01:18:087 (4) - Ctrl + G, better cursor flow imo
pretty streams ^^

Good luck! Sweet song :D
Aurele
Lol.. here comes the subject again...
TicClick
will check mods and give a feedback asap
btw Doomsday's post is worth checking, I think I saw something multitiming-like in there
Topic Starter
Stefan

p3n wrote:

[General]
Timing Points are a mess. The downbeats get messed up and then corrected without any reason. I was skimming through this topic and I found the correct use of timing points was mentioned a few times (even by a BAT, Charles). Here is the correct timing: http://puu.sh/1QcMd Ignore the samplesets and KIAI usage. You'll have to re-implement those via inherited sections to make the overall setup like the one you have now. It's up to you, guys. I won't do or change anything here by myself.

Taiko BGs are no longer rankable. Replace it with a normal BG (Ono will know how to fix this) I've removed the BG for the moment.

scorebar-colour.png is too wide and will show full health even at lower hp values. The scorebar-colour-ALTERNATE.png has the right dimensions and should be renamed to scorebar-colour.png (delete the old one). Also mention where the custom scorebar comes from (creator if possible) in your submission post (not the tags). The wall of "bomber's diff" doesn't really help much... Fixed. :P

Why is TNG and thenutritiousguy in the tags? This name might be taken by someone else in the future and it will not link to your profile anyway. Please remove those tags. I gonna eat the person who takes my old name.

ComboColour 2 and 3 are very similar. Consider removing one of them and go with 3 different colours. I don't think so that they are too similar. I may make the darker red a bit more darker but that's all.
Accepted everything by LunarSakuya's Mod and the Suggestions for Easy by p3n. Thanks! :)
Also @TVO, I changed the BG at your Diff to the same as the rest of the Mapset since your Combo Colours fits better with the current BG now. Blame me at In-Game if you don't like it. D:
p3n

Stefan wrote:

It's up to you, guys. I won't do or change anything here by myself.
Of course you will ;) This is your map. You have more than enough suggestions about what to do with the timing. Ultimately it is your decision. Technically both versions work as long as the 3/4 sections are timed properly. I don't want to flood this map thread with any more theoretical stuff that doesn't affect gameplay outside of Taiko mode.


Edit:
I just got a nice comment about this: This thread is like a twisted osu VN. Pick the simple and straight-forward timing for the p3n-route, or the chord-focused timing for the those-route.
Topic Starter
Stefan

p3n wrote:

Stefan wrote:

It's up to you, guys. I won't do or change anything here by myself.
Of course you will ;) This is your map.
Ich meinte das eher, dass ich aus meiner Erfahrung nichts verändern werde. Ich warte darauf, was ihr alle zu dem Timing sagt. :P
TheVileOne

LunarSakuya wrote:

hnng

General


TVO's Lunatic
00:13:802 (5) - Split up in to 2 1/2 sliders would be nicer of a challenge imo, also fits music Meh. I really like this transition.
00:19:019 (1) - Finish at beginning to emphasize high note Fine
01:13:428 (1) - Clap at end Fine
01:18:087 (4) - Ctrl + G, better cursor flow imo I don't think it makes a difference, but done.
pretty streams ^^

Good luck! Sweet song :D
Thanks for your help.

http://puu.sh/1QGWz
TicClick
[http://puu.sh/1R3Oz]

LunarSakuya wrote:

No to both, because 1) I don't like it that way, also there's enough sliders around and 2) I still prefer to see that note apart from the other ones. But I decreased that little jump by 0.1
Topic Starter
Stefan
Used Timing which have been suggested by Doomsday.
p3n
@Stefan: You should be more careful after applying timing changes. Check the diffs for unsnapped notes before uploading them (including guest diffs).


[TicC!ick's Hard]
Check the inherited sections @00:04:113 - and @00:10:169 - as they are AFTER the notes so the hitsound/volume/whatever changes do not apply to the note they are meant for.



[Jenny]
Unsnap all the notes \o/ (re-snap all the notes...and look for the critical parts I point out below):

00:35:417 (1) - slider length compromised
01:18:646 (1) - ^same
Both slider need the correct SV settings or they'll appear shorter than they are. The re-snapping should fix this but if it doesn't, double check the SV settings.


00:25:727 (5,6,7) - think about this again. There are 5 beats that are very clear and don't leave much room for interpretation if you ask me. If you REALLY want to keep it this way I need a better reason than "because it feels neat to me" :P
01:08:956 (5,6,7) - ^same



[TVO's Lunatic]
The inherited section @00:24:982 - should be snapped properly and also needs to have KIAI settings set to "ON" or else your KIAI will start on a bluie tick (1/4 late)
00:44:549 (1) - seems like the NC after the spinner was lost. It is not a big issue but you could add it as well if you are at it



[Ono's Taiko Oni]
some unsnapped notes here as well
Topic Starter
Stefan
I was pretty sure that I fixed everything.. whatever. lol

- Fixed the 1/6 Part in Ono's Diff.
- Fixed the inherited lines in TVO's and Ono's Diffs.
- Resnapped Jenny's Diff.
- Made the NC how suggested in TVO's Diff.

So we're wait now for Tic and Jenny for their Words. :P
Jenny
DONT KILL MAPPER SPIRIT

http://puu.sh/1SoOe

btw. fix the topic title, it should be "ZUN - Because Princess Inada is Scolding Me [Osu|CTB|Taiko]" or smth like that, currently it's cut-off :v
Topic Starter
Stefan
UPDATED! HUUUUUUUUUUUUUUUUUUUUUUUU
p3n
For Ono's Taiko SB/BG:

[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"Taiko_BG.jpg",320,240
M,0,-1000,0,320,240
S,0,0,90956,0.8
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
OnosakiHito
Thank you Kokatsu for mod, I have applied most things!

Also thank you p3n as well, works fine now!

Update: http://puu.sh/1SB3i
p3n
Everything is clean and tidy now. If TVO wants to rework/add hitsounds just contact me for a quick rebubble.


:V
BCI
WOOOOOOOOHOOOOOOO
RANK IT NAO STEFAN <3 no seriosly
Nitojgrem
Wow, that I can experience this in my life.... wow.
Sieg
gogo rank this already :)
queen lorelei
Rank it already
Topic Starter
Stefan

queen lorelei wrote:

Rank it already
Waiting for a BAT :P
queen lorelei

Stefan wrote:

queen lorelei wrote:

Rank it already
Waiting for a BAT :P
Ik just saying
Faust
Has anyone just tried using 160.970 BPM consistently throughout.

Consider having 1,130~32 for the first offset imo.
Loctav
The Taiko BG workaround has been considered as unrankable since it will break in future fixes.
Please remove it and/or add a 16:9 BG or think off something better (like in U.N. Owen Was Her)
Going to check this later.
Tell me when you considered Faust's timing ad TRIED IT at least.
TicClick
160.97 works just fine so this is more preferable than having even BPM but with small jumps.

The only thing I'm worried of is the amount of offsets to resnap lol.
TheVileOne
If you need me for anything, send me a forum PM.
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