Doublepost there - y u use me BG?! \`A´/
Thanks for the modTicClick wrote:
Sort of self-modding. Also, I thought TVO has made a Normal, not Lunatic. What???
[General]Normal
Nothing, I hopeTiming is stll screwed up because 00:03:368 and 00:46:597 reset metronome, moving downbeat to the wrong place. So, we need to get a freaking final word from someone who knows things and has some time to speak the truth (or something realible, at least). As for me, my position is still the same (aka "we don't need an extra offset at the very beginning"), more details can be found here and here (the post below mine)TicCl!ck's Hard
- 01:18:646 (1,3) - I would bend each of them to the oppisite side for a better look
Jenny
- It still has bomber34 in tags
[TVO's Lunatic]
- 00:03:927 (7) - such a tiny piece of 1/8. Why don't you replace it with a single note placed at the red tick?
The end is a bit boring. Yeah, guess that's all, good luck! i'm aware of that, but I wasn't quite happy with how the first section looked, so i decided to focus more on my patterns. I'm really not sure if I want to remap it or not. I changed one bit towards the end
- 00:12:312 (3) - add a finish or simething? I don't like how a finish sounds there.
- 00:12:498 - I wouldn't skip a beat here Added
- I see you use claps rarely, but could you add a constant 2-4 rhythm for the whole kiai time parts? It fits the song greatly, in my opinion, and other standard diffs have claps used on kiai Made it more consistent.
- 00:19:019 (7) - should be a new combo Agreed
- Since you mapped 00:19:578 (8), it'd be a bit strange to leave 00:20:324 without any sign of hit object Sure
- 00:22:001 (1) - add something to the beginning (finish?) Added finish
- 00:23:491 (1) - better use a whistle rather than a clap sound I guess although I did this for all these parts .
- 00:30:758 (7) - this clap sounds misplaced, seriously Agreed
- 00:45:851 (6,7) - consider bending them in another direction to get some piece, harmony and circular flow: http://osu.ppy.sh/ss/565033 Nah. i like my current pattern here. Circular is overused.
- 00:49:578 (3) - same, I guess? ^ ^^^^
- 00:54:050 (4,5,6) - wtf, it needs reshaping because of the same reason as above. Doesn't play well, in my opinion Plays just fine on my end. I don't know what you had in mind.
- 00:55:541 (5) - shouldn't it have a finish?.. For the same reason as 12 seconds it doesn't sound like a finish.
- 01:02:248 (1,2,3) - they do look strange because they are neither same nor placed symmetrically Made them more similar, not exactly, because I feel the ending needs to be in a slightly different position.
- 01:05:230 (6) - new combo Yes
- 01:06:720 (1) - a clap sounds bad here, because you put it on the downbeat Changed
- 01:10:447 (1,2,3) - hitbursts from these three notes will probably cover 01:11:192 (1). Yeah it's not that bad, but still I see something similar to overlap I can't completely remove the overlap, but i put it in a more favorable location where the overlap doesn't matter as much.
- 01:14:919 (5,6,7) - fix spacing (random trilpet check). Also, consider moving these two notes down a bit so they form a better semicircle together with the slider I think fixed. I also cleaned up the transition through here.
- 01:15:664 (1) - remove clap due to the same reason as for 01:06:720 (1) ("a clap sounds bad here, because you put it on the downbeat") Yes yes
- 01:17:155 (1) - some kind of finish would be appreciated, I think okay
- 01:17:900 (4) - whistle? Yes
Then 00:04:113 with 00:07:094 and 00:10:076 and many other beats should be downbeats, but they aren't. Please, prove me wrong.those wrote:
Don't worry, timing isn't wrong.
No, they should not be down beats. It's all in the understanding of music theory; a short concise explanation can be found p/1783024TicClick wrote:
Then 00:04:113 with 00:07:094 and 00:10:076 and many other beats should be downbeats, but they aren't. Please, prove me wrong.those wrote:
Don't worry, timing isn't wrong.
Thanks for your mod.Kyshiro wrote:
As requested, a mod on TVO's diff:
TVO's Lunatic
00:04:113 (1) - Finish on the head, you can definately hear a finish sound in the music I really dislike how the finishes sound so I'm using them sparingly. Not adding.
00:06:722 (8) - Remove finish, weird location for one Fine
00:07:094 (1) - Add finish here instead? Fine
00:09:889 (1) - This slider doesn't fit here, most likely because it starts on a red line Changed.
00:10:076 - After you fixed that slider, a finish sound would be fitting over here Don't like finishes.
00:13:616 (4,5) - I really dislike this overlap, it doesn't really feel good to play either Not changing, I like it.
00:17:529 (1) - Would play better if this had a downward curve Done
00:19:578 (2,3) - Would be great if you could get these to start on the same location Would be great posting an example, because that would end up destroying the symmetry which fits ZUN so well.
00:27:218 (1,2,3,4,5,6,7,8,1) - This could look way better, you should make the first 5 intro a smoother curve, then copy the first 4 and CTRL+H, J, G them to make a nice symmetric stream Adjusted a bit.
00:30:945 (1) - Add finish No for the same reason I didn't have a finish for all the other identical sounds.
00:31:876 (6) - Put this one at x:256 y:304? Plays better, looks better Yes! Done!
00:37:280 (3,4) - Switch these locations, plays a lot better Disagree, this transition 00:37:653 (4,5) - plays worse, and I have no plans on changing these notes.
00:49:205 (2,3) - Such a weird jump. I think it'd better to rearrange this pattern actually This style is intentional and I don't really want to fix. sorry.
00:51:069 (3,5) - Switch whistle here Fine
00:51:441 (1) - Whistle on end Done
00:53:677 (3,4) - The jump here is kind of awkward to play Plays perfectly fine to me..... Unless someone has a suggestion, i'm not changing.
00:54:050 (4,6) - Switch whistle again, this just sounds awkward Fine
00:55:541 (5) - Add finish to follow the pattern a bit more I hate how a finish sounds there. Not changing...ever
01:16:410 (2,3,4,5,6,7,8,9) - I'd rather see a smooth curve here, why not use the ''Slider to stream'' function Looks okay to me. i'm not sure what you had in mine. It took several stream changing to get it to this shape. I do not know what a proper stream looks like if this isn't it.
A considerable amount of remapping later.....LKs wrote:
hi
[TVO's Lunatic]
I bet this is the first time I saw&mod your map. your name have been very familiar to me tho.
during the intro/beginning part, or the whole time, your rhythm and placement are disorder.
rhythm
the music has a lot of semiquavers that you could have used systematical short streams to follow with. but your triplets and quintuplets are simply random placed.
00:04:392 (2) - and this is actually a confusing quintuplet but players just won't know it has 3 repeat and play it intuitively. it seems just like it has only 1 repeat. what's more we can't get any cue from previous rhythm/patterns I don't think it's that confusing, since it carries the most ideal flow here. To make it look better and more consistent, I replicated the same pattern for the next part, which was only just a triple. I think it plays better. People will just need to suck it up and play the insane
00:06:349 (5,6,7) - triplet starts at long white tick is really bad when the music doesn't strongly require it. plus this is not a intended disign. I agree. fixed.
00:10:821 (5,6,7) - ^ i'm actually going to keep the timeline the same here, but I did rearrange the pattern so that it didn't randomly lower in spacing.
00:51:069 (3,4,5) - This actually plays nice, I like this
00:54:050 (4,5,6) - ^ There's a clear triple sound there so i don't know what you're complaining about
to refine your rhythm, a logical loop/design should be considered. experienced mappers would set a well-proportioned and balanced dealing with a particular period. in this song the intro/beginning was comprised with a melody looped 4 times, so based on this you could firstly design the rhythm, such as setting a transition or gradual change or just simply repeat. but remember don't randomly put notes
placement
00:02:622 (1,2,3,4,5) - these jumps are way sudden and large. I have no idea why you used 3.7x spacing when the song just starts sounding Maybe I got carried away, I lowered the spacing to 3.5.
00:05:604 (1,2,3,4,5,6,7,8,9) - strange angel. and it doesn't provide flow. you can refer to this and learn some easy patterns that have good flow(or even emulating some famous mappers). since I don't see a fixed style on your diff Ugh, I just realized how random that looked. I made the pattern better. It should flow better.
00:09:889 (1,2,3,4,5,6,7) - hmm bad flow. just bad and doesn't look good Remapped, looks nicer, I'm not sure how it flows.
00:54:795 (1,2,3,4,5) - orz remapped
00:49:205 (2,3) - Nothing wrong with this
00:52:000 (2,3,4,5,6,7) - this shape looks ugly and idk why this 00:52:932 (7) - stack on 6. if i were you i gonna make an isogon and avoid stack to destroy flow This shape looks okay to me and I stacked because it's a stacking sound. i'm not going for symmetry here, mainly the start of a shape transitioning into a larger spaced triangular pattern. part after sounds weird, so i'm going to look into that.
01:03:739 (1,2) - ..too large, so much so that I can't convince myself it isn't 1/1 Remapped, should be better.
---
00:15:665 (5) - clap? (optional, regularly we keep clap consistent but if it's intended) done
00:18:647 (5) - ^ ^
00:27:590 (5) - ^ ^
00:58:894 (6) - ^ ^
01:09:702 (6) - ^ ^
01:13:428 (3) - ^Not supposed to be one
00:24:796 (9) - whistle Nah
01:08:025 (9) - ^ ^
00:31:876 (6) - move to x256y312. the current curve actually doesn't very fitting okay
others are fine
Urr, what? If you mean that I shall make the jump a bit longer... no, I won't because I don't see any reason why to do so D:ThoomyyxD wrote:
[Nito's Rain]
00:06:349 (1,2,3,4,5,6,1,2,3,4,5,6) A bit further along ..
Stop it. The timing points are there so that the correct chords appear in the right place in the measures.p3n wrote:
Here is the correct timing: http://puu.sh/1QcMd
...and that has absolutely nothing to do with the correct metronome. If you want to have every chord in the 4/4 parts on a downbeat the timing wasn't correct before anyway. And besides, there are no such things in the original sheet (midi)i. It is plain 4/4 with 3/4 parts in between and I don't see any reason to completely mess it up (because it does matter for the Taiko, where the bars make no sense right now).those wrote:
Stop it. The timing points are there so that the correct chords appear in the right place in the measures.
I'll bring this picture up again:p3n wrote:
if you can explain it properly.
those wrote:
How else would you suggest you split up these 16 chords?
You have to realize that while different emphases can appear in different parts of the measure, the position of chords within the measure cannot - taking Taiko into example, this is why you see D or K objects not only on beat one, but beats, two, three, or even four.p3n wrote:
Changing it to match the chords feels very awkward in Taiko and also while in the timing tab in the editor.
p3n's timing is right. Keep it simple. You could probably do 8/4 if it bothers you, but if you can't keep a standard 4/4 beat something is wrong with you.those wrote:
You have to realize that while different emphases can appear in different parts of the measure, the position of chords within the measure cannot - taking Taiko into example, this is why you see D or K objects not only on beat one, but beats, two, three, or even four.
Also it isn't awkward in Taiko; chances are, you're just used to seeing it the wrong way and can't adjust enough.
syncopation.those wrote:
How else would you suggest you split up these 16 chords?
Remapped the end of second kiai. And really i'm not really sure what to do if anything about first kiai. It's just mapped differently. II can't just remap it when most of it is already consistent. The end part I would want to change, but I don't have an idea how to fix it.p3n wrote:
[General]
Timing Points are a mess. The downbeats get messed up and then corrected without any reason. I was skimming through this topic and I found the correct use of timing points was mentioned a few times (even by a BAT, Charles). Here is the correct timing: http://puu.sh/1QcMd Ignore the samplesets and KIAI usage. You'll have to re-implement those via inherited sections to make the overall setup like the one you have now.
Taiko BGs are no longer rankable. Replace it with a normal BG (Ono will know how to fix this)
scorebar-colour.png is too wide and will show full health even at lower hp values. The scorebar-colour-ALTERNATE.png has the right dimensions and should be renamed to scorebar-colour.png (delete the old one). Also mention where the custom scorebar comes from (creator if possible) in your submission post (not the tags). The wall of "bomber's diff" doesn't really help much...
Why is TNG and thenutritiousguy in the tags? This name might be taken by someone else in the future and it will not link to your profile anyway. Please remove those tags.
ComboColour 2 and 3 are very similar. Consider removing one of them and go with 3 different colours.
[Easy]
00:22:001 (1,2) - do not stack circles under slider endings in beginner difficulties.
00:51:814 (2,3) - fix spacing spacing (noticable in play-mode because all other 1/1 notes are touching at the borders).
[Normal]
fine~
[Tickies Hard]
yup~
[TVO's Insane]
00:01:877 (3) - why is there a clap? You don't use any claps in this part other than that one. I really don't know, removed.
00:19:765 (3) - partly underneath the hp-bar. I recommend to not touch the hp-bar at all.
00:19:765 (3) - missed a note? I assume you're linking to the wrong time. I added a missing note though.
00:57:776 (1) - touching the hp-bar. This one is borderline though...if you want to keep it and you have a reason to do so, tell me. pattern down a few units.
01:15:664 (1,2,3,1) - to increase readability I suggest using a (1,2,1,2) combo pattern here Okay
Generally the mapping of triplets is very inconsistent as is the use of hitsound patterns (compare 1st KIAI with 3rd KIAI - no whistle patterns in the 1st, 3rd feels much better). It seems you sacrificed many consistent beat patterns for some symmetric note placements. This is not an issue of rankability but I feel it really lowers the gameplay quality in some places. This is purely personal preference but I still want to let you know how I feel about this. I certainly feel this map has unused potential. If you want to change and polish or even re-map some parts: go ahead. I'll check this again until it can be bubbled.
.
Accepted everything by LunarSakuya's Mod and the Suggestions for Easy by p3n. Thanks!p3n wrote:
[General]
Timing Points are a mess. The downbeats get messed up and then corrected without any reason. I was skimming through this topic and I found the correct use of timing points was mentioned a few times (even by a BAT, Charles). Here is the correct timing: http://puu.sh/1QcMd Ignore the samplesets and KIAI usage. You'll have to re-implement those via inherited sections to make the overall setup like the one you have now. It's up to you, guys. I won't do or change anything here by myself.
Taiko BGs are no longer rankable. Replace it with a normal BG (Ono will know how to fix this) I've removed the BG for the moment.
scorebar-colour.png is too wide and will show full health even at lower hp values. The scorebar-colour-ALTERNATE.png has the right dimensions and should be renamed to scorebar-colour.png (delete the old one). Also mention where the custom scorebar comes from (creator if possible) in your submission post (not the tags). The wall of "bomber's diff" doesn't really help much... Fixed.
Why is TNG and thenutritiousguy in the tags? This name might be taken by someone else in the future and it will not link to your profile anyway. Please remove those tags. I gonna eat the person who takes my old name.
ComboColour 2 and 3 are very similar. Consider removing one of them and go with 3 different colours. I don't think so that they are too similar. I may make the darker red a bit more darker but that's all.
Of course you willStefan wrote:
It's up to you, guys. I won't do or change anything here by myself.
Ich meinte das eher, dass ich aus meiner Erfahrung nichts verändern werde. Ich warte darauf, was ihr alle zu dem Timing sagt.p3n wrote:
Of course you willStefan wrote:
It's up to you, guys. I won't do or change anything here by myself.This is your map.
Thanks for your help.LunarSakuya wrote:
hnng
General
TVO's Lunatic
00:13:802 (5) - Split up in to 2 1/2 sliders would be nicer of a challenge imo, also fits music Meh. I really like this transition.
00:19:019 (1) - Finish at beginning to emphasize high note Fine
01:13:428 (1) - Clap at end Fine
01:18:087 (4) - Ctrl + G, better cursor flow imo I don't think it makes a difference, but done.
pretty streams ^^
Good luck! Sweet song
No to both, because 1) I don't like it that way, also there's enough sliders around and 2) I still prefer to see that note apart from the other ones. But I decreased that little jump by 0.1LunarSakuya wrote:
[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"Taiko_BG.jpg",320,240
M,0,-1000,0,320,240
S,0,0,90956,0.8
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
Waiting for a BATqueen lorelei wrote:
Rank it already
Ik just sayingStefan wrote:
Waiting for a BATqueen lorelei wrote:
Rank it already
I tried it now with 16:9 BG, but it dosen't work as 16:9 SB since the borders for sbing are still on the 4:3 range.Loctav wrote:
The Taiko BG workaround has been considered as unrankable since it will break in future fixes.
Please remove it and/or add a 16:9 BG or think off something better (like in U.N. Owen Was Her).
I'm not entirely happy with it. I will be trying to make considerable changes to it. But the way your mod is going, you're trying to change exactly how I wanted it to be mapped. I will puush it when I'm happy with it. I'm planning on doing checking my map for errors and remapping parts if necessary. There are some annoying beatmapping problems that are difficulty to work through, but they aren't nearly the same ones that Loctav is pointing out.Loctav wrote:
[TicCl!ck's Hard]
00:32:068 (6,1) - eh...imo this plays totally awkward and I cant even image what this shall follow. And I can't see the creative rhythm in it you might wanted to add. Try this: http://puu.sh/1VsSB (6 is 00:32:068 (6)) - This method follows the ... trumpet? The melody layer..
[TVO's Lunatic]
Tbh, I don't like this diff by any means. Thing is, that many patterns appear random and flow-breaking to me. I can start nitpicking about every little thing, but actually I don't want to throw a huge wall of suggestions. If you don't mind, I'd like to throw a bunch of stuff that disturbs me and bring some examples and you revise your map on your own, as long as you agree with it.
Also it looks like you mapped without distance spacing. This is totally okay - if you do it right. And imo, you didn't. Please revise this diff deeply to make it pretty. It has a lot of potential, that appears unused to me, since some stuff simply is a result of untidiness or the enforcement of patterns, that neither flow nor look good.
Generally the map felt unnecessarely jumpy for me - it felt forced - also the hitobject timing felt off sometimes.
Also for this kind of jumpy stuff, LD7 is very very harsh. Put LD6, since you use a lot of circle jumps and use not as much sliders so it's hard to keep the life up. It's too unforgiving.
Also I'd reduce OD by 1, for the same reason that jumpy circles and few sliders are having a very unforgiving behavior in this settings, which felt unnecessary to me.
Let's start:
00:01:132 (1,2,3) - this is flowbreaking. The 1 is having a upwards movement, the (2) is still following but the (3) is suddenly killing it - not only because of the inconsistent and random spacing, but also because the flow gets killed with a weird left-handed movement. Stuff like this (http://puu.sh/1XAcH) works way better imo. Supposed to have 1.3 spacing. I used 1.0, 1,3, and 1.5 spacings outside of jumps. And I don't like the flow of your suggestion. Instead of it going smooth, i'm randomly moving upwards into a corner. I want to make this part go more smoothly anyways. I made the spacing more consistent and changed the jump right after.
00:05:977 (3,4,5) - this jump appears totally unneeded for me. I can't see why you jump here. Not that the pattern just looks weird to me, it also is one of the flowbreaking patterns again, since you do this: http://puu.sh/1XAgl - not to say that the spacing between (4) and (1) is ridiculousy high, the spacing between (4) and (5) is even more weird. Stuff like this works way better imo: http://puu.sh/1XAkd I do it, because without a jump there, I lose the flow, because the pitch is fluctuating but the spacing isn't changing. Ideally every one of these notes should be jumps.
00:07:375 - yes, a note is missing here. This map appears inconsistent in the way it's mapped. It might be a personal preference, but I remember such missing notes appearing every now and then when the music is clearly playing it. And you should decide to either follow the music or to map strictly on 1/2 (which is boring) In conclusion, the overall pattern makes no sense to me, since the missing note would require a smaller spacing and not this jump The only reason I made this difficulty was to be able to play with jumps. I absolutely hate mapping this triples that are spammed through the entire song. I don't like playing them. Most of the time it's a triple that only sound like an offbeat double. So I skip the large majority of these.
00:08:120 - ^
00:09:332 (3,4,5) - this is clearly this: http://puu.sh/1XArt
00:10:916 (5) - move to 00:11:102 Bleh. It's more intuitive the way I have it now. You're telling me to skip one triple sound to map a second triple that appears at the end of the first triple. It's not my fault the song has annoying sound placement.
00:12:873 (2,3) - stuff like this makes no sense to me and makes the whole map a mess to play imo. Your spacing jumps from 1,3 to 1,5 to 1,4. Here it's from 1,3 to 1,4. For no reason. The beautiful pattern could've been also achieved with 1,3 spacing. I fixed all the spacings through here.
00:13:618 (4,5) - this overlap is unneeded. The antijump as well.It kills every flow. And the music isnt calling for it Fixed
00:16:040 (1,2) - This jump is also unneeded. Removed
00:16:879 (5) - overmapped. This is not following anything. You need a better headset. I tweaked this pattern, and will experiment more later. If I can find a feasible way to map without a note here I will consider it.
00:22:004 (1,2,3) - I won't point up such kind of unexpected spacing inconsistency anymore :C
00:26:291 (7,8,9) - I couldn't resist to do it at least once again. See, 00:25:732 (6,7) - is fine for me, since it's an obvious jump. But 00:26:291 (7,8,9) - is no real jump, it's just inconsistent - for no reason, at for none that is clearly apparant for me.
Thanks for the look Loctav! :3Loctav wrote:
[Nito's Rain]
My CTB knowledge is limited, so my mod appears the same then. Still ok, I like when ppl try to mod CTB >.<
00:10:823 (1,2,3,4,5,6,7,8,9) - is that needed? It sounds heavily overmapped to me. Try to put some dash slider or something. The music is jumping. Make the user jump too, then ;D I see your point here. It's actually the same rhythm as 00:09:332 - 00:10:636, but I wanted to make with the last repetition kind of a "taking out". Especially if you take a look on 00:11:755 (1,2,3,4). Sure, it doesn't follow the rhythm of the song totally (because of 00:11:289 (6,8)) but that's wanted to let the whole part 00:10:823 (1,2,3,4,5,6,7,8,9) lead to 00:11:755 (1,2,3,4) which shall sound and feel like an end before the kiai starts. So, no changes, sorry^^ (if it got clear what I wanted to say <.<)
00:14:922 (9) - snap end to white tick? Dafuq? It was supposed to be like that... whatever happend, probably it's because of the timing change.
00:54:059 (1,2,3,4,5,6,7,8,9) - Same here as above.
00:58:158 (9) - snap slider end to white tick? same as above... strange.
Ha-ha, this appeared after the appliance of new timing (don't know how I missed it while was rechecking).Loctav wrote:
[TicCl!ck's Hard]
00:32:068 (6,1) - eh...imo this plays totally awkward and I cant even image what this shall follow. And I can't see the creative rhythm in it you might wanted to add. Try this: http://puu.sh/1VsSB (6 is 00:32:068 (6)) - This method follows the ... trumpet? The melody layer..
Jacob wrote:
Modding TVO's difficulty per Loctav's request.bribed
TVO's LunaticEven though the spacing on this difficulty is pretty large, I think it's extremely fun to play. I love the hitsounds, especially the normal ones that give a filtered effect. Very nice job with this. Thanks usually I fail the hitsounding.
- 00:06:536 (6,7,8) - 7 and 8 are kind of obstructed by the hitburst of 00:05:138 (4), so you can only tell that this is a triplet stream at the very last second. I got a 100 on this triplet due to my reflexes not being fast enough. I would re-arrange either the stream or 00:05:138 (4) so that this is easier to read. It wasn't that unreadable, but I rotated that, so the hitburst is over 8 instead. you should be able to tell it's a stream there now.
- 00:13:059 (3,4,5) - Even though this spacing is technically consistent and correct, it appears as if (4) is closer to (5) due to the way they're arranged. I don't think it would hurt to move (5) a bit farther away to make them look equidistant for aesthetic purposes. I have no issues with this setup the way it is. I feel if I change it, it would only increase the overlap or it would force 00:14:549 (1) - too high on the screen.
- 00:33:746 (8) - The clap at the beginning of this slider isn't very fitting for the song in my opinion. It also doesn't follow your hitsound pattern. Replaced with a whistle. I feel nothing there makes it harder to read the beat through the slider.
- 00:49:586 (3) - To make this neater, I would copy the shape of the previous slider, paste it to this point, and flip it horizontally and vertically so that it looks like this. If you want, you can move it a few grids to the left as well so that it aligns vertically with 00:48:840 (1). Done
- 01:13:441 (1) - Remove the new combo from this note. 2 note combos seem to short in my opinion, especially when you haven't had any previously. Done
That's not important though, but for some reason, i instantly noticed it.Stefan wrote:
It will be ranked soon.. more or less.
Also, could you make a Screenshot of the Issue?
please don'tStefan wrote:
I seriously hate this map.
Can someone nuke it at least? thx
good joke-APXH wrote:
Ok, now I HAVE to play this when it gets ranked.
Dunnow, superglue?-APXH wrote:
[Nito's Rain]Why am I holding Shift the whole time?!
Okay.Nitojgrem wrote:
Dunnow, superglue?-APXH wrote:
[Nito's Rain]Why am I holding Shift the whole time?!
No srlsy, I said it 5 times now that it's a jump map Q_Q Stefan, next time pls write it into the description as "CAUTION: Jumpy CTB Map" or so ;_;
Jenny wrote:
pls renk, finarri :<
Jenny wrote:
pls renk, finarri :<
なんで!Stefan wrote:
:v
[http://puu.sh/2sXoY]LunarSakuya wrote:
TicCl!ck's Hard
00:13:431 (2) - Ctrl + J, it'll match the the pattern of the next 2 notes, totally optional lol — Yes! Also, remade a pattern or two.
Hey, fruits are nice... but well, as long as you know how to make a fruit salad nothing's wrong :3LunarSakuya wrote:
Also, sorry about my extreme lack of knowledge of taiko and fruits
Going to update with the other Changes, thank you so far. :3LunarSakuya wrote:
this went through a lot? lol
General
Cool
Normal
01:22:013 (1,2,3) - This pattern seemed more for a Hard diff, i think you could create a simpler rhythm to create this 1/1 consistency throughout this whole diff; if you don't, I don't mind it as a nice finale lol I've changed them to two 1/2 Sliders with one Repeat. I think this has to be done for a average player.
Also, don't know about its credibility, but Aimod said the kiai times were unsnapped. They looked fine to me though I cannot define it for myself. The only reason why it says that could be caused by the Timing Points. Maybe a case for the Technical Support?
Hey saw some improvements, it's a really nice map so call me back whenever lol ;v;
Also, sorry about my extreme lack of knowledge of taiko and fruits It's okay, the Taiko/CTB Diff has been controlled for many times and they seems to be okay.
http://puu.sh/2tnQ9LunarSakuya wrote:
this went through a lot? lol
TVO's Lunatic
00:02:250 (5,6) - Ctrl + G these, i think it'll provide a nicer transition to the more dramatic jump in the next combo Done
00:07:282 (2) - you could add a note on the blue tick right after this and stack it like https://osu.ppy.sh/ss/687202, more interesting and natural jump imo No. I don't like triples, especially unnecessary ones.
00:41:386 (5) - Ctrl + G, better cursor flow imo Done
00:52:847 - Add note, hear bg music I skip a lot of sounds you can hear in the music, but fine.....
While the jumps are fun, I feel that some parts paid too much attention to the jumps (like 00:30:205 (2) - and a couple secs after) and not enough to the little instruments. You should savor the unique rhythm especially in such a short song =v=! Umm those aren't jumps? I'm just using 1.5 snap as regular spacing. And really I hate the unique rhythms in this song and only really wanted to map it for the main instrument. People can go play Jenny's difficulty if they want to savor the little instruments. Anyways I was unhappy with the flow here. I made a triple at 30 seconds and adjusted the next note. the other triple I can't map. it will break things.
Also, don't know about its credibility, but Aimod said the kiai times were unsnapped. They looked fine to me though Kiai messages don't work correctly yet.
Hey saw some improvements, it's a really nice map so call me back whenever lol
Also, sorry about my extreme lack of knowledge of taiko and fruits
Take care, there will be 20 pages. I PROMISE THAT.Nitojgrem wrote:
And now a was more cute rankwould be fine q.q ... after 19 pages, wow...
huehuehuehueStefan wrote:
Take care, there will be 20 pages. I PROMISE THAT.