Hi there~
General
·Be careful, the gray combocolor is kinda (very) hrd to see at the top-right part of the screen, of the same color. Make the gray a tad darker or add a hue to the grayscale. Thankfully for you, the approach rate is quite forgiving so I wont force you to do so (not like I can wihout a red name anyways, haha!)
·As for the SB, I was expecting the colors to be there for as long as the chorus lasted. Or al least a veeeery subtle color strobe at the parts with sound emphasis.
Hard
· 00:46:119 (1) - Wanna add a normal hitnormal at the end? It gives a nice rhythm too. Also I'd remove the new combo considering the nature of the pattern and the fact that the next slider pattern does not have (2,3,1,2), but is instead a (1,2,3,4) and they both follow the same thing (and are both part of a symmetrical pattern)
· 00:49:500 (3) - Wanna add a normal hitnormal at the end?
· 00:57:528 (3) - This feels very out of place, the rhythm is awkward, the fact that you lower the sound so much is also a proof that this doesnt sounds good (play it with more than 50% volume, I dare you, I double dare you mothafucka). I'd suggest removing the slider completely and adding two stacked notes at 00:57:528 - and 00:57:739 - with a normal hitnormal sound to give some drum emphasis before the chorus.
· 02:58:373 (5,1) - Timing was quite odd to get right, even at my 3rd try. I dunno, try to play with it a bit more, but I think it's because of the spacing, the (2,3,4) before that had the same distance (1/4) but the (5,1) here is a 1/4 in distance but the space is bigger. That made me think (1) was 1/2 apart instead of 1/4.
· To add some effect to the ending, I'dd add notes at 03:35:133 - , 03:35:556 - , 03:35:979 - , 03:36:401 - and 03:36:824 - (this one with a normal finish, to give the player a big "Boom" before the last spinner)
· The parts between 02:59:746 - and 03:09:676 - felt odd. Not because they played badly, they played quite good, it's the fact that it's the part of the song with the most intensity and the map followed that intensity, but the hitsounding sounds too subtle for this part. I was expecting some loud drums beating on every 1/1. Consider this.
I just played this diff. You never asked me for a mod anyways, I just saw this and I thought "Oh why not", and found this stuff.
EDIT: Oh, and I just tought I'd mention you get my first mod in months, and maybe the first one of the year, I don't really know anymore.
EDIT 2: And don't miss me, you know we always talk in facebook you dirty racoon :v