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Nishino Kana - Christmas Love

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Total Posts
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Topic Starter
Dark_Ai
This beatmap was submitted using in-game submission on Sonntag, 23. Dezember 2012 at 16:51:00

Artist: Nishino Kana
Title: Christmas Love
Tags: Merry Christmas Winter Xmas SilverJetter white snow
BPM: 122
Filesize: 7124kb
Play Time: 04:33
Difficulties Available:
  1. Hard (4,73 stars, 551 notes)
  2. Normal (2,8 stars, 316 notes)
  3. SilverJetter's Easy (1,09 stars, 231 notes)
Download: Nishino Kana - Christmas Love
Information: Scores/Beatmap Listing
---------------
M e r r y C h r i s t m a s ~



Easy - Done by SilverJetter

Normal - Done

Hard - Done
phaZ
[Normal]
00:21:212 (1) - delete old slider -> new slider (304;64 - 360;48 - 424;64) to improve the curve
00:45:802 (2) - slider-waypoint at 136;200 to improve the curve
01:01:785 (2) - move to440;80, add slider-waypoint at 408;64, end at 376;40
01:02:277 (3) - move to 328;48
->http://puu.sh/1C1HC
01:14:326 (3) - move slider-waypoint to 296;232
01:28:097 (2) - remove clap
01:59:571 (4) - why this hitsound P:?
02:11:376 (1) - move slider-waypoint to 160;144? better flow imo
02:48:753 (2) - reomve finish on last repeat
04:21:211 (1,2,3,4,5) - well that looks like a bad-made pentagon :( fuck grid-snap xD

[Hard]
00:21:212 (1) - Oo .please, dont do that...
00:38:917 (1,3) - meh, i really dont like them. they looks ugly imo
01:24:162 (5) - ^
01:24:900 (6,7,8,9) - if u did ^ move them 1grid left
01:26:130 (9) - end at 304;48 to mirror it with 01:23:671 (3)
02:22:195 (1) - slider-waypoint at 104;232, end at 192;240 to improve the curve
02:22:933 (2) - if u did ^ move to 256;304
02:23:179 (3) - if u did ^ mirror (1)
03:16:785 (6) - end at 104;264 (looks better and improves flow)

nice map :)
Topic Starter
Dark_Ai

phaZ wrote:

[Normal]
00:21:212 (1) - delete old slider -> new slider (304;64 - 360;48 - 424;64) to improve the curve
00:45:802 (2) - slider-waypoint at 136;200 to improve the curve
01:01:785 (2) - move to440;80, add slider-waypoint at 408;64, end at 376;40
01:02:277 (3) - move to 328;48
->http://puu.sh/1C1HC
01:14:326 (3) - move slider-waypoint to 296;232
01:28:097 (2) - remove clap
01:59:571 (4) - why this hitsound P:?
02:11:376 (1) - move slider-waypoint to 160;144? better flow imo
02:48:753 (2) - reomve finish on last repeat
04:21:211 (1,2,3,4,5) - well that looks like a bad-made pentagon :( fuck grid-snap xD

Changed everything

[Hard]
00:21:212 (1) - Oo .please, dont do that... I do, and? o.o
00:38:917 (1,3) - meh, i really dont like them. they looks ugly imo I like it
01:24:162 (5) - ^ ^
01:24:900 (6,7,8,9) - if u did ^ move them 1grid left done
01:26:130 (9) - end at 304;48 to mirror it with 01:23:671 (3) done
02:22:195 (1) - slider-waypoint at 104;232, end at 192;240 to improve the curve done
02:22:933 (2) - if u did ^ move to 256;304 done
02:23:179 (3) - if u did ^ mirror (1) done
03:16:785 (6) - end at 104;264 (looks better and improves flow) done

nice map :)
Thank you and Thanks for your mod ;3

EDIT: 1000 posts 0w0
nimi
Hey~

[Normal]
00:27:113 (4,5,6) - this pattern looks kinda ugly imo.. I'd change (6) to make it look better. but that's up to you :)
00:48:753 (3) - I don't mean to be rude but the end of this slider sounds awful D: I'd remove the whistle and lower the sound
01:41:866 (7) - add finish in the beginning to keep the hitsounding pattern?
04:33:014 (1) - remove the finish? it sounds odd

[Hard]
01:07:441 (6) - the end of the slider is unsnapped
01:28:835 (7) - I'd add a 1/2 slider there. it feels odd not to have something there
01:35:597 (2) - I suggest removing this note. making this a triplet sound off and unecessary imo
01:47:276 (6) - the end of the slider is unsnapped and I think this pattern would look/play better if it was like the one you made for 01:45:802 (3,4). but it's fine if you wanna keep it
01:47:769 (1) - ^ (the unsnapped part only)
01:51:703 (5) - ctrl +g ?
01:55:146 (5) - unsnapped slider end
01:55:638 (6) - ^
02:51:950 (7) - ^
03:18:261 (3) - fix spacing?
03:21:949 (5) - I predict a no but add a note here?
03:58:343 (2) - I'd replace this slider for this http://puu.sh/1C5LR (removing the note at 03:59:080 obviously). sounds better imo :>
04:06:949 (5) - ctrl + g to keep the flow?
04:28:097 (7) - this might be a little tricky with hidden :c move the slider at least a tick up/down to make this a little easier to read?

Also, I found the things written in the bottom a little meh. if you want a version of the image without it, here it is:


good luck with this :)
Topic Starter
Dark_Ai
Changed almost everything~
Thank you for your mod :>
nimi
no problem c:
vipto
Ohhhh, jingle bells, jingle bells
Jingle all the way ~
SilverJetter
So..mal sehen wie es mit deinem plan wegen ranked vorran geht ;D

grüsse SilverJetter C:
Chyo-Kun
Star



This situation hurt me too..
Topic Starter
Dark_Ai
Thank you moe chyoo >w</
-Baby Strawberry-
hello :)

[General]
SPOILER
diff spread:
diff jump between normal and hard, normal is more mapped a bit like an easy diff and hard is like an insane. You can also see the inconsistency from the star rating.
kiai time section is too long, so i would suggest you to remove the first kiai time section.
though you said easy is finished, i would highly recommend you to map the whole song in easy, since new players are also deserved to play the whole song :)
for the break section:
pull the break to 00:50:720
pull the break to 02:34:982
that will give you a better effect imo

[Hard]
SPOILER
both AR and OD -1. If its insane i would say yes to the settings, but its hard.
00:18:261 (3) - i would do it this way
00:21:212 (1) - hmm too weird for me...so change if you can
00:28:097 (5,6) - imo the stack breaks the flow, so i recommend you to do this
00:44:572 (6) - change this into a circle would be better
00:46:294 (3) - place it here
00:48:630 (1) - starts at 00:48:753
01:17:769 (6) - stack properly
01:50:720 (3) - ctrl+g gives a better flow
01:58:589 (3) - too weird for me
02:19:244 (4) - adjust the slider to round the previous circle properly

[Normal]
SPOILER
tick rate 1 is absolutely fine
03:14:326 pull the break here
04:24:653 (7) - not looking good

[Easy]
SPOILER
setting is too high, this is the setting for Normal diff. this is what i suggest
tick rate 1, 2 works, but not necessary.
01:33:999 (4,6) - the blocking looks bad, if you wanna keep the shape of 01:35:966 (6) - , i would recommend you do this and adjust the following parts due to the spacing. Or you can remap the section before the break, its really short.
02:22:195 (5,6,7,8) - im not saying this is bad, but it lacks of fun.
imo this diff needs to be mapped till the end of the song.

Good luck and Merry Christmas :D
Frostmourne
hi hi Fang :D

General
fine !

Easy
AR-1 , this AR is still pretty too fast for the easiest diff with this kind of bpm though
00:48:753 (3) - don't end this slider with whistle please, it sounds quite loudly here
01:33:999 (4,6) - this overlapping is not looking good as it is , try to avoid please and also I don't understand about your NC much so I won't focus on it
02:11:376 (2) - remove NC , don't understand why you left the previous one as that
some sliders, you can copy past them to make it look consistently. some sliders' shape look pretty good , some of them look bad compared to the next or previous sliders that they exist : ) !!

Normal
00:56:621 (1) - start this slider with finish here plzz.. really empty here
01:04:490 (2) - ^
for consistency with 01:12:359 (1) -
01:39:899 (5) - NC ? quite too long imo
02:50:720 (4) - it's supposed to be finish for consistency with 02:48:753 (2) -

Hard
AR&OD -1 , they are too fast as they are now compared with Normal diff , I actually wanted you to decrease 2 AR but Slider velocity doesn't support it much
02:56:376 (2) - add note here
03:05:720 (4) - ^ because it hits on the bass sound

other than that I think they are fine

Good luck for Christmas ~~~
Topic Starter
Dark_Ai

-Baby Strawberry- wrote:

hello :)

[General]
SPOILER
diff spread:
diff jump between normal and hard, normal is more mapped a bit like an easy diff and hard is like an insane. You can also see the inconsistency from the star rating.
kiai time section is too long, so i would suggest you to remove the first kiai time section.
though you said easy is finished, i would highly recommend you to map the whole song in easy, since new players are also deserved to play the whole song :)
for the break section:
pull the break to 00:50:720
pull the break to 02:34:982
that will give you a better effect imo

Changed. I don't if I did all but change something ^^

[Hard]
SPOILER
both AR and OD -1. If its insane i would say yes to the settings, but its hard. Okay
00:18:261 (3) - i would do it this way Okay
00:21:212 (1) - hmm too weird for me...so change if you can No thanks. I like this slider
00:28:097 (5,6) - imo the stack breaks the flow, so i recommend you to do this Okay. I tried that
00:44:572 (6) - change this into a circle would be better Okay
00:46:294 (3) - place it here Okay
00:48:630 (1) - starts at 00:48:753 Okay
01:17:769 (6) - stack properly Okay. I've tried
01:50:720 (3) - ctrl+g gives a better flow Okay
01:58:589 (3) - too weird for me for me not and I also like that too ^^
02:19:244 (4) - adjust the slider to round the previous circle properly Okay


[Normal]
SPOILER
tick rate 1 is absolutely fine Okay
03:14:326 pull the break here Okay
04:24:653 (7) - not looking good Changed

[Easy]
SPOILER
setting is too high, this is the setting for Normal diff. this is what i suggest
tick rate 1, 2 works, but not necessary. Okay
01:33:999 (4,6) - the blocking looks bad, if you wanna keep the shape of 01:35:966 (6) - , i would recommend you do this and adjust the following parts due to the spacing. Or you can remap the section before the break, its really short. Okay
02:22:195 (5,6,7,8) - im not saying this is bad, but it lacks of fun. Changed
imo this diff needs to be mapped till the end of the song.

Good luck and Merry Christmas :D

Frostmourne wrote:

hi hi Fang :D hi hi Jeep >w<

General
fine ! Thank you

Easy
AR-1 , this AR is still pretty too fast for the easiest diff with this kind of bpm though Already change
00:48:753 (3) - don't end this slider with whistle please, it sounds quite loudly here Okay
01:33:999 (4,6) - this overlapping is not looking good as it is , try to avoid please and also I don't understand about your NC much so I won't focus on it Okay
02:11:376 (2) - remove NC , don't understand why you left the previous one as that Okay
some sliders, you can copy past them to make it look consistently. some sliders' shape look pretty good , some of them look bad compared to the next or previous sliders that they exist : ) !! What? o.O

Normal
00:56:621 (1) - start this slider with finish here plzz.. really empty here
01:04:490 (2) - ^
for consistency with 01:12:359 (1) -
01:39:899 (5) - NC ? quite too long imo
02:50:720 (4) - it's supposed to be finish for consistency with 02:48:753 (2)
Changed everything ^^

Hard
AR&OD -1 , they are too fast as they are now compared with Normal diff , I actually wanted you to decrease 2 AR but Slider velocity doesn't support it much
02:56:376 (2) - add note here
03:05:720 (4) - ^ because it hits on the bass sound
Changed everything ^^

other than that I think they are fine

Good luck for Christmas ~~~

Thank you both for modding ~ >w</
BeatofIke
Hello Dark_Ai! Mod request from In-Game! Here's a somewhat quick mod!

[General]
  1. I recommend increasing the Audio-Lead in to 1500ms since there is only 1571 ms of audio lead-in, which is less than the minimum of 2000 ms. Make sure to change it for every difficulty.
  2. For this map, I recommend adding the soft-whistles to emphasize all the melodies and the piano chords.
[Normal]
  1. 00:19:244 (3) - Hmmm.. I would remove this finish at this sliderhead since there is nothing to emphasize the finish.
  2. 00:33:015 (1) - To be consistent with 00:17:276 (1), I think you should add a finish here as well.
  3. 00:48:753 (3) - (suggestion) A whistle sounds like at the head of this slider. o.o
  4. 00:56:621 (1) - I can hear a finish at this slider head. How about adding a soft-finish here? :3
  5. 01:04:490 (2) - Same as above: "I can hear a finish at this slider head. How about adding a soft-finish here? :3"
  6. 01:35:966 (1) - At thhe slider end, replace this soft-finish with a soft-whistle to be consistient with 01:37:933 (3).
  7. 01:53:671 (1,2) - Not perfectly stacked! ><
Hitsounds needs more tweaking! For each kiai section (chorus), the hitsound patterns should be consistent as in Kiai 1, Kiai 2, and Kiai 3.

[Hard]
  1. Why use AR8 on a 122 BPM Hard Difficulty? I recommmend AR7 for this map.
  2. 00:48:630 (1) - This Spinner is offbeat. it should start at the next white tick!
  3. 02:15:802 (1,2,3,4,5,6) - Remove every finish you see on this combo. Neither of them emphasizes anything!
  4. 03:28:220 (1,1) - Remove finish at the endof spinnr and the next slider.
Lots of soft-finish inconsistencies on this difficulty!

I didn't mod a lot because I'm too lazy right now XD. Basically, your hitsounds needs the most work. Good ruck for rank!
Diasios
Mod Infos:

Suggestion.
You should fix this.
You must fix this.
______________________________________________
______________________________________________

General

  • Add a silenced "soft-sliderslide2.wav"

SilverJetters Easy

  • Rename this diff "SilverJetter's Easy"
    Spacing isn't always consistent: keep "Distance Snap" active and recheck it.
    You should map the entire song.
    00:11:376 (5) - Add a repetition.
    02:21:212 (4) - Add "New Combo".
    02:25:146 (8) - ^
    02:26:130 (1) - Remove "New Combo".

Normal

  • Why the difficulty settings are the same as Easy? Increase them a bit.
    01:01:540 (x) - Add a circle.
    01:09:408 (x) - ^
    01:13:343 (x) - ^
    01:53:671 (1,2) - Stack the end of these two sliders. (move 2 at x:235 y:158)
    03:15:303 (break) - Is this break really necessary? Remove it and map this part.
    04:33:014 (1) - End this spinner at 04:34:490.

Hard

  • 04:33:014 (1) - End this spinner at 04:34:490.

Just some thoughts, I'm not in the mood of doing a full mod.
Good luck.
Topic Starter
Dark_Ai
SPOILER

BeatofIke wrote:

Hello Dark_Ai! Mod request from In-Game! Here's a somewhat quick mod!

[General]
  1. I recommend increasing the Audio-Lead in to 1500ms since there is only 1571 ms of audio lead-in, which is less than the minimum of 2000 ms. Make sure to change it for every difficulty.
  2. For this map, I recommend adding the soft-whistles to emphasize all the melodies and the piano chords.
[Normal]
  1. 00:19:244 (3) - Hmmm.. I would remove this finish at this sliderhead since there is nothing to emphasize the finish.
  2. 00:33:015 (1) - To be consistent with 00:17:276 (1), I think you should add a finish here as well.
  3. 00:48:753 (3) - (suggestion) A whistle sounds like at the head of this slider. o.o
  4. 00:56:621 (1) - I can hear a finish at this slider head. How about adding a soft-finish here? :3
  5. 01:04:490 (2) - Same as above: "I can hear a finish at this slider head. How about adding a soft-finish here? :3"
  6. 01:35:966 (1) - At thhe slider end, replace this soft-finish with a soft-whistle to be consistient with 01:37:933 (3).
  7. 01:53:671 (1,2) - Not perfectly stacked! ><
Hitsounds needs more tweaking! For each kiai section (chorus), the hitsound patterns should be consistent as in Kiai 1, Kiai 2, and Kiai 3.

[Hard]
  1. Why use AR8 on a 122 BPM Hard Difficulty? I recommmend AR7 for this map.
  2. 00:48:630 (1) - This Spinner is offbeat. it should start at the next white tick!
  3. 02:15:802 (1,2,3,4,5,6) - Remove every finish you see on this combo. Neither of them emphasizes anything!
  4. 03:28:220 (1,1) - Remove finish at the endof spinnr and the next slider.
Lots of soft-finish inconsistencies on this difficulty!

I didn't mod a lot because I'm too lazy right now XD. Basically, your hitsounds needs the most work. Good ruck for rank!
Changed everything~
SPOILER

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
You must fix this.
______________________________________________
______________________________________________

General

  • Add a silenced "soft-sliderslide2.wav"

SilverJetters Easy

  • Rename this diff "SilverJetter's Easy"
    Spacing isn't always consistent: keep "Distance Snap" active and recheck it.
    You should map the entire song.
    00:11:376 (5) - Add a repetition.
    02:21:212 (4) - Add "New Combo".
    02:25:146 (8) - ^
    02:26:130 (1) - Remove "New Combo".

Normal

  • Why the difficulty settings are the same as Easy? Increase them a bit.
    01:01:540 (x) - Add a circle.
    01:09:408 (x) - ^
    01:13:343 (x) - ^
    01:53:671 (1,2) - Stack the end of these two sliders. (move 2 at x:235 y:158)
    03:15:303 (break) - Is this break really necessary? Remove it and map this part.
    04:33:014 (1) - End this spinner at 04:34:490.

Hard

  • 04:33:014 (1) - End this spinner at 04:34:490.
Changed everything~


Just some thoughts, I'm not in the mood of doing a full mod.
Good luck.


Thank you both for modding~ :3
Come[Back]Home
Nomnomnomnomnomnom :3

SilverJetters Easy

00:10:392 Warum ist das Spacing hier anders als bei 00:08:917 (1,2) ?
00:20:720 (7,1) Spacing wieder
00:33:507 (2,3,4,5,6) Spacing
00:59:572 Ich weiß nicht was der Mapper mit dem Spacing bezwecken will.... Aber ich glaube ich lasse das Spacing jetzt mal außen vor xD

Auser dem Spacing alles gut

Normal
00:27:851 (5,6) Spacing
00:57:113 Wieso ist da denn kein Clap?
01:02:031 Clap
01:04:982 ^
02:28:097 (1) Whistle

Nice mapped

Hard
Langsam denke ich das dass spacing so komisch ist wegen der Grid Size.
Ok das ist gut.
Topic Starter
Dark_Ai
Changed and updated~
Pereira006
Hi!!

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission


[General]

  1. I can see the kiai time is inconsistency for all diff's pleasse fix that should be same all diff's
  2. The audio lead-in increassing to 1500 for all diff's like BeatofIke did write because i agree with him is better lot than 1015 IMO
[SilverJetters Easy]

Hitsound:

  1. 00:11:376 (5) - add whistle in start and end slider because here piano that fit lot
  2. 00:31:048 (5) - better remove finish in end slider because is don't sense but clap stay and add finish at 00:33:015 (1) and remove whistle is better lot
  3. 00:44:818 - in start and end slider remove clap and whistle stay is better lot
  4. 01:59:572 (3) - remove whistle in body slider
  5. 02:25:146 (1) - IMO is weird when i listen better lot if remove whistle and clap IMO
  6. 02:26:130 (2) - Missing add whistle in start slider if you keep it consistency
  7. 03:37:933 (1) - remove whistle and add finish better lot IMO
  8. 03:41:867 (1) - missing add clap in end slider if you keep it consistency
stuff cool

Gameplay:

  1. 00:29:080 (4) - New combo because the lyrics is change is sense lot
  2. 00:58:589 (3) - i wanna clean little overlaps in end slider with 00:56:621 (1) i mean this http://puu.sh/1CPGK you just move at 00:58:097 (2,3)
  3. 01:33:999 (4,5,6) - Again i don't like this overlaps try move down more like this http://puu.sh/1CPJ8
  4. 01:49:736 (3) - New combo i feel this lyrics is change
  5. 01:57:113 (1) - remove new combo and at 01:57:605 (2) - put new combo is better lot
  6. 02:04:982 (1,2) - ^ same
  7. 02:11:376 (1) - remove new combo and at 02:13:343 (2) - put new combo is better lot
  8. 02:52:687 (6) - new combo as lyrics is change imo
  9. 03:53:671 (3) - ^ same
[Normal]

Hitsound:

  1. 00:29:080 (1) - missing add whistle in end slider if you keep it consistency
  2. 00:33:999 (3) - missing add whsitle in start slider if you keep it consistency
  3. 00:56:621 (1) - missing add clap in repeat slider if you keep it consistency
  4. 01:01:785 (3) - missing add clap in end slider if you keep it consistency
  5. 01:04:490 (2) - missing add clap in repeat slider if you keep it consistency
  6. 01:16:294 (1) - missing add whistle in end slider
  7. 01:18:261 (3) - ^ same
  8. 01:28:097 (2) - add whistle in start slider
  9. 01:30:064 (4) - add whistle in end slider
  10. 01:49:736 (1) - missing add whistle in end slider
  11. 02:42:851 (2) - missing add whsitle in start slide
  12. 03:04:490 (1) - why finish end slider ? don't sense remove and add whistle in end slider is fit IMO
lot missing because is missing follow piano and drum and you consistency hitsound better recheck you hitsound this diff

Gameplay:

  1. 00:11:376 (3) - grid 1 left to align with 00:09:408 (1) or is intentional?
  2. 02:48:753 (2) - this slider is ugly try more symentric
  3. 02:50:720 (4) - ^ same


good

[Hard]

Hitsound:

  1. 00:18:261 (3) - add whistle in start slider if keep it consistency
  2. 00:39:900 (3) - ^ same
  3. 00:44:818 (1) - don't sense clap remove and add whistle in start slider is better IMO
  4. 01:26:130 (9) - add whistle in start slider if keep it consistency
  5. 01:35:474 (1) - add clap because you missing add here
  6. 01:51:703 (5) - add whistle in start slider if keep it consistency
  7. 01:57:605 (1) - ^ same
  8. 02:18:261 (2) - missing add clap in end slider
  9. 02:43:835 (8) - missing add whistle in start slider
  10. 02:47:277 (6) - missing add whistle in end slider
  11. 03:26:130 (3) - ^ same
  12. 03:53:671 (2) - missing add whistle in start slider
  13. 03:55:638 (1) - ^ same
Lot missing is same happened in diff hard

Gameplay:

very good

[]
Good gameplay but the problem normal and hard lot missing consistency hitsound better recheck hitsound
that all i think pleasse some mod you can't understand because my eng is suck so pleasse ask me in-game i will try explain better
Good luck ! and bye bye!
Saten
Will check this when the mod has been appied~
dkun
i'm also with saten, impending mod here
Topic Starter
Dark_Ai
Changed and updated~
Saten
Hi~
Sorry for the delay

[Insane]
00:48:753 (1) - I find this spinner quite short. It could be extended to 00:50:720 -
01:27:113 (1) - whistle fits best here imo
01:27:482 (3) - whistle
01:27:605 (4) - clap only
01:27:851 (5) - whistle
01:42:851 (1) - ^ this beat isn't that strong
02:12:113 (2) - why do you have a Finish here? o.o
02:16:661 (5) - whistle here to match with previous similar part (01:27:113 (1,2,3,4,5) - )
02:16:784 (6) - whistle on end
02:17:277 (1) - Finish. A new stanza and the beat here is stronger
02:18:261 (2) - clap on end. Did you miss it?
02:32:400 (4) - whistle
03:06:458 (6,7) - Can you stack this more properly? (7) is less visible atm
03:30:064 (1) - Finish? Beginning on chorus
03:39:900 (1,2,3,4) - is the spacing weird here on purpose? Take a look at (3)
04:15:802 (2,3,4) - abit odd spacing as well. I find it better to use Grid level 4 to distinguish any major spacing issues
04:24:162 (1,2,3,4) - Can you make those custom stacks more consistent with spacing? First has 0,13x, second has 0,09x

[Normal]
00:17:276 (1,2,3) - make the spacing more equal here.it's hard to do that with your current chosen grid level
00:21:212 (1) - finish on start
01:05:719 (3) - remove whistle on end. fits better imo
01:08:425 (2) - finish on start
01:13:343 (2) - remove whistle
01:13:588 (3) - remove whistle on end
01:17:523 (2) - ^
01:21:212 (3) - remove whistle
01:21:458 (4) - whistle on start
01:28:097 (2) - finish on start
02:13:343 (3) - Rotate this -45°. It would flow better imo
02:17:277 (1) - finish on start, just like I mentioned on Hard
03:40:392 (4,5,1) - Spacing difference on purpose?
03:45:802 (1) - finish on start
04:09:408 (1) - ^
04:18:260 (2,3,4) - spacing issue?

[SJ]
00:01:540 (3) - whistle on start. Feels empty without it
00:25:146 (1) - can you make this less curvy? 00:31:048 (2) - finish doesn't really fit here imo. Add finish on 00:33:015 (1) - instead
00:40:392 (4,1) - Move 4 a bit up and reduce the curve on (1) 01:08:425 (1) - Clap & Finish doesn't really belong here
01:16:294 (1) - finish on start
01:20:228 (1) - finish
01:24:162 (1) - finish on start
01:39:900 (2,1) - avoid having them so tight. 1/2 is more ideal
01:53:671 (1,2,3,4,1,2) - this chain isn't really that smooth imo. Try something like this
SPOILER


I used Grid Level 4 as you can see
02:40:392 (1) - This note is just misleading. It plays better if you start on a downbeat instead
02:48:753 (1) - make it less curvy as well?
03:08:425 (2) - curving it downwards feels better imo 03:10:392 (1) - whistle fits better here imo
03:29:572 (3,1,2,3,4,5,6) - Same issue as 01:53:671 - 04:29:080 (2,3,4,5) - odd spacing


Nice mapset. You should get a MAT/BAT here after dkun, it's almost Christmas~
Good luck!
Snepif
Hi there, sorry for being late.
Let's see.


[General]

[Easy]

*Okay this will be pretty much of a nazi mod since there are many minor spacing problems, maybe due to using a large grid, will point them out
Use grid lvl4 so you can fix them properly


00:06:949 (3) - move 3 grid up, lvl 4 grid of course
00:07:441 (4) - And then move this one to x268 y64
00:08:917 (1,2) - Then adjust the spacing of these 2 as well

From now on, I guess you get the idea. Just use grid lvl 4 and fix all the spacing inconcistent, check everything by yourself, trust me the map will look more professional.

00:17:769 (1,2,3,4,5,6,7) - This pattern's shape looks really bad imo, you could do something symmetrycal and polite like this:
Then, rearrange the next slider and everything so it fits with this pattern
00:25:146 (1) - Ugh, so many repeats. This will be confusing and boring for beginners because it has a different number of repeats that 00:13:343 (2) - and 00:01:540 (3) - . I suggest deleting some, so it has the same amount of repeats as these sliders, and adding notes instead.
00:29:080 (1,2) - Improve this blanket:
*BTW, see how you only added 2 repeats like the other sliders? That's why the suggestion at 00:25:146 (1) must be done :P
00:40:392 (4) - Move it a bit up, so it flows with the curve of the previous slider:
01:12:359 (1,2,3) - Looks and flows bad :/ what about making both sliders mirrored? Like, the same but mirrored so it looks and play better. Mirror any of the 2 sliders.
01:19:736 (2,1,2) - Ugh, fix the unconsistent spacing here
01:24:162 (1,2) - Really bad blanket! Improve it:
01:31:540 (1,2) - Really unconsistent spacing, fix it using grid lvl4
01:33:999 (4,1,2) - Lol this overlap is really bad. Why did you do this o.o? It doesn't look any good. Do this so they don't touch each other:
01:35:966 (2,1,2) - O.O and what is this jump on an easy? Fix this spacing using grid lvl4 and distance snap lol o.o it should be like this:
01:53:671 (1,2,3,4,1) - Make the curve more polite:
01:57:605 (1,2) - Uhh.. looks really bad. I get the idea but they don't make a nice blanket and also they touch awkwardly. See how they touch there? http://puu.sh/1DabI . Think of another pattern
02:05:474 (1,3) - Make these sliders mirrored?
02:40:392 (1) - This note sounds totally out of place. The voice starts at 02:40:146 (red tick), not the white tick. You can either add a note there (and delete the one in the white tick of course), or simply delete the white tick note and leave only the slider. If you ask me, i would just delete this note.
02:42:359 (2,3) - Move 2 and 3 a bit down so it flows better:
02:46:294 (2) - Move to x476 y300
03:29:572 (3,1,2,3,4,5,6) - Improve this curve:
And then rearrange the next stuff
03:33:999 (1,2) - Improve this blanket:
03:41:867 (1,2) - ^
03:45:802 (1,2,3,4,1) - Improve curve, you know how
03:55:638 (2) - This shape plays bad with the previous slider :/ maybe http://puu.sh/1Dan2 ?

[Normal]

*Same as Easy, lots of inconsistent spacings, use grid lvl4 and check everything. I'll give you and example:

00:17:276 (1,2,3) - (2) is not in the exact middle
Please check these.

00:39:654 (6) - Move up and left so it flows with the curve of the sliders..
00:48:753 (3) - I would silence the end
01:13:343 (2,3) - Doesn't flow with the previous slider's curve, i'd move it a bit up, and then rearrange some stuff
01:21:458 (4,5,6) - Use grid lvl4, and move them 1 grid left
01:59:572 (4) - Not perfectly symmetrycal
02:03:015 (3,4,5) - Stack with (1)
02:03:998 (1) - Remove NC
02:07:441 (1) - ^
02:09:408 (3) - Add NC
02:11:376 (1) - Remove NC
02:13:343 (5) - Add NC
02:15:310 (1) - Remove NC
Much better now~~
02:48:015 (1) - This slider is not intuitive because it suddenly starts on a red tick, which is later, so i suggest you to add a note on the previous white tick too, so it's more readable.
03:10:392 (3) - I think this shape doesn't fit! try to do this instead:
03:27:851 (5) - Same thing, this isn't readable because you have to stop suddenly and wait for the red tick. I suggest making a slider and ending it there or... idk.. 2 notes or something
04:05:474 (5) - New combo
04:06:458 (1) - Remove new combo

[Hard]

00:01:540 (3) - New combo?
00:10:392 (3) - Whistle at the start
00:45:556 (2) - I think this jump from slider to slider is kinda umpredictable, decrease the spacing between the sliders?
00:48:753 (1) - Silence the end
01:28:097 (6) - I would add a repeat at the end, sounds nice and doesn't leave any weird empty space
01:51:703 (5) - Move 2 grid up
01:58:589 (3) - I get the idea of the weird sliders but this one just doesn't fit. Its to... worm-shaped, try to make it less wormy, like:
^That isn't really great but just an idea of how it could look like

Overall the diff is okay but i would add some variation, like, some SV changes for example at 03:14:326 (2) - you could use a lower sv for that part.

Nothing else,
Good luck!


Oh and btw reply my mod please, if you decide to not change something... read my sig hehe
Topic Starter
Dark_Ai

Saten wrote:

Hi~
Sorry for the delay Don't worry ^^

[Insane]
00:48:753 (1) - I find this spinner quite short. It could be extended to 00:50:720 -
01:27:113 (1) - whistle fits best here imo
01:27:482 (3) - whistle
01:27:605 (4) - clap only
01:27:851 (5) - whistle
01:42:851 (1) - ^ this beat isn't that strong
02:12:113 (2) - why do you have a Finish here? o.o
02:16:661 (5) - whistle here to match with previous similar part (01:27:113 (1,2,3,4,5) - )
02:16:784 (6) - whistle on end
02:17:277 (1) - Finish. A new stanza and the beat here is stronger
02:18:261 (2) - clap on end. Did you miss it?
02:32:400 (4) - whistle
03:06:458 (6,7) - Can you stack this more properly? (7) is less visible atm
03:30:064 (1) - Finish? Beginning on chorus
03:39:900 (1,2,3,4) - is the spacing weird here on purpose? Take a look at (3)
04:15:802 (2,3,4) - abit odd spacing as well. I find it better to use Grid level 4 to distinguish any major spacing issues
04:24:162 (1,2,3,4) - Can you make those custom stacks more consistent with spacing? First has 0,13x, second has 0,09x I like this ^^

[Normal]
00:17:276 (1,2,3) - make the spacing more equal here.it's hard to do that with your current chosen grid level
00:21:212 (1) - finish on start
01:05:719 (3) - remove whistle on end. fits better imo
01:08:425 (2) - finish on start
01:13:343 (2) - remove whistle
01:13:588 (3) - remove whistle on end
01:17:523 (2) - ^
01:21:212 (3) - remove whistle
01:21:458 (4) - whistle on start
01:28:097 (2) - finish on start
02:13:343 (3) - Rotate this -45°. It would flow better imo no :/
02:17:277 (1) - finish on start, just like I mentioned on Hard
03:40:392 (4,5,1) - Spacing difference on purpose?
03:45:802 (1) - finish on start
04:09:408 (1) - ^
04:18:260 (2,3,4) - spacing issue?

changed almost everything ^^

[SJ]
00:01:540 (3) - whistle on start. Feels empty without it
00:25:146 (1) - can you make this less curvy? 00:31:048 (2) - finish doesn't really fit here imo. Add finish on 00:33:015 (1) - instead
00:40:392 (4,1) - Move 4 a bit up and reduce the curve on (1) 01:08:425 (1) - Clap & Finish doesn't really belong here
01:16:294 (1) - finish on start
01:20:228 (1) - finish
01:24:162 (1) - finish on start
01:39:900 (2,1) - avoid having them so tight. 1/2 is more ideal
01:53:671 (1,2,3,4,1,2) - this chain isn't really that smooth imo. Try something like this
SPOILER


I used Grid Level 4 as you can see
02:40:392 (1) - This note is just misleading. It plays better if you start on a downbeat instead
02:48:753 (1) - make it less curvy as well?
03:08:425 (2) - curving it downwards feels better imo 03:10:392 (1) - whistle fits better here imo
03:29:572 (3,1,2,3,4,5,6) - Same issue as 01:53:671 - 04:29:080 (2,3,4,5) - odd spacing

I don't know what he changed sorry ><


Nice mapset. You should get a MAT/BAT here after dkun, it's almost Christmas~ I know :(
Good luck!

Snepif wrote:

Hi there, sorry for being late.
Let's see.


[General]

[Easy]

*Okay this will be pretty much of a nazi mod since there are many minor spacing problems, maybe due to using a large grid, will point them out
Use grid lvl4 so you can fix them properly


00:06:949 (3) - move 3 grid up, lvl 4 grid of course
00:07:441 (4) - And then move this one to x268 y64
00:08:917 (1,2) - Then adjust the spacing of these 2 as well

From now on, I guess you get the idea. Just use grid lvl 4 and fix all the spacing inconcistent, check everything by yourself, trust me the map will look more professional.

00:17:769 (1,2,3,4,5,6,7) - This pattern's shape looks really bad imo, you could do something symmetrycal and polite like this:
Then, rearrange the next slider and everything so it fits with this pattern
00:25:146 (1) - Ugh, so many repeats. This will be confusing and boring for beginners because it has a different number of repeats that 00:13:343 (2) - and 00:01:540 (3) - . I suggest deleting some, so it has the same amount of repeats as these sliders, and adding notes instead.
00:29:080 (1,2) - Improve this blanket:
*BTW, see how you only added 2 repeats like the other sliders? That's why the suggestion at 00:25:146 (1) must be done :P
00:40:392 (4) - Move it a bit up, so it flows with the curve of the previous slider:
01:12:359 (1,2,3) - Looks and flows bad :/ what about making both sliders mirrored? Like, the same but mirrored so it looks and play better. Mirror any of the 2 sliders.
01:19:736 (2,1,2) - Ugh, fix the unconsistent spacing here
01:24:162 (1,2) - Really bad blanket! Improve it:
01:31:540 (1,2) - Really unconsistent spacing, fix it using grid lvl4
01:33:999 (4,1,2) - Lol this overlap is really bad. Why did you do this o.o? It doesn't look any good. Do this so they don't touch each other:
01:35:966 (2,1,2) - O.O and what is this jump on an easy? Fix this spacing using grid lvl4 and distance snap lol o.o it should be like this:
01:53:671 (1,2,3,4,1) - Make the curve more polite:
01:57:605 (1,2) - Uhh.. looks really bad. I get the idea but they don't make a nice blanket and also they touch awkwardly. See how they touch there? http://puu.sh/1DabI . Think of another pattern
02:05:474 (1,3) - Make these sliders mirrored?
02:40:392 (1) - This note sounds totally out of place. The voice starts at 02:40:146 (red tick), not the white tick. You can either add a note there (and delete the one in the white tick of course), or simply delete the white tick note and leave only the slider. If you ask me, i would just delete this note.
02:42:359 (2,3) - Move 2 and 3 a bit down so it flows better:
02:46:294 (2) - Move to x476 y300
03:29:572 (3,1,2,3,4,5,6) - Improve this curve:
And then rearrange the next stuff
03:33:999 (1,2) - Improve this blanket:
03:41:867 (1,2) - ^
03:45:802 (1,2,3,4,1) - Improve curve, you know how
03:55:638 (2) - This shape plays bad with the previous slider :/ maybe http://puu.sh/1Dan2 ?

I don't know what he changed ><

[Normal]

*Same as Easy, lots of inconsistent spacings, use grid lvl4 and check everything. I'll give you and example:

00:17:276 (1,2,3) - (2) is not in the exact middle
Please check these. I tried

00:39:654 (6) - Move up and left so it flows with the curve of the sliders.. Okay
00:48:753 (3) - I would silence the end hmm :/
01:13:343 (2,3) - Doesn't flow with the previous slider's curve, i'd move it a bit up, and then rearrange some stuff
01:21:458 (4,5,6) - Use grid lvl4, and move them 1 grid left Okay
01:59:572 (4) - Not perfectly symmetrycal I tried to change
02:03:015 (3,4,5) - Stack with (1) Okay
02:03:998 (1) - Remove NC Okay
02:07:441 (1) - ^ Okay
02:09:408 (3) - Add NC Okay
02:11:376 (1) - Remove NC Okay
02:13:343 (5) - Add NC Okay
02:15:310 (1) - Remove NC Okay
Much better now~~
02:48:015 (1) - This slider is not intuitive because it suddenly starts on a red tick, which is later, so i suggest you to add a note on the previous white tick too, so it's more readable. Okay
03:10:392 (3) - I think this shape doesn't fit! try to do this instead: Okay
03:27:851 (5) - Same thing, this isn't readable because you have to stop suddenly and wait for the red tick. I suggest making a slider and ending it there or... idk.. 2 notes or something Okay
04:05:474 (5) - New combo Okay
04:06:458 (1) - Remove new combo Okay

[Hard]

00:01:540 (3) - New combo?
00:10:392 (3) - Whistle at the start
00:45:556 (2) - I think this jump from slider to slider is kinda umpredictable, decrease the spacing between the sliders?
00:48:753 (1) - Silence the end
01:28:097 (6) - I would add a repeat at the end, sounds nice and doesn't leave any weird empty space I don't like that
01:51:703 (5) - Move 2 grid up
01:58:589 (3) - I get the idea of the weird sliders but this one just doesn't fit. Its to... worm-shaped, try to make it less wormy, like:
^That isn't really great but just an idea of how it could look like

Overall the diff is okay but i would add some variation, like, some SV changes for example at 03:14:326 (2) - you could use a lower sv for that part.

[b]Changed almost everything


Nothing else,
Good luck![/b]

Oh and btw reply my mod please, if you decide to not change something... read my sig hehe
Thank you both for modding ~
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