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Sonic Syndicate - Denied

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Topic Starter
P o M u T a
This beatmap was submitted using in-game submission on 2012年12月29日 at 13:12:59

Artist: Sonic Syndicate
Title: Denied
Tags: Only Inhuman Nuclear Blast Warner Sweden Tshemmp
BPM: 200
Filesize: 6091kb
Play Time: 03:42
Difficulties Available:
  1. Insane (4.9 stars, 735 notes)
  2. Normal (2.81 stars, 203 notes)
  3. Tshemmp's Hard (5 stars, 541 notes)
Download: Sonic Syndicate - Denied
Information: Scores/Beatmap Listing
---------------
Warning : Lyrics may be offensive

Lyrics
There is nothing left for me
There is nothing left for you
There is nothing left at all
A wasteland of my mind

Don't think you ever will see
Don't think you ever will know
How much I actually cared
About everything we shared

Why the f**k did you lie then?
Why in hell did you bring me down?
Don't you realize?
No one gets out of this place alive

Hasn't been screaming all these years
Just to see the world crashing around me
Maybe this life is overrated
But I won't let the world burn around me

A situation like this, should never exist
Then why are we out of control
I see smoke from the eden fire
Watch it going higher and higher

You pulled me up from the dream
Let's compare scars you and I
You are always on my mind
I will never leave you behind

You broke my engagement to
Solitude, and made me threw away
The ring of retaliation

Maybe this life is overrated
But I won't let the world burn around me

A situation like this, should never exist
Then why are we out of control
I see smoke from the eden fire
Watch it going higher and higher

Hasn't been screaming all these years
Just to see the world crashing around me
Maybe this life is overrated
But I won't let the world burn around me

A situation like this, should never exist
Then why are we out of control

A situation like this, should never exist
Then why are we out of control
I see smoke from the eden fire
Watch it going higher and higher

A situation like this, should never exist
Then why are we out of control
I see smoke from the eden fire
Watch it going higher and higher


Insane Done!!! by Me
hard Done!!! by Tshemmp
normal Done!!! by Me

enjoy
Tshemmp
Hard diff finished: https://www.dropbox.com/s/n11e02x87ftb1 ... ard%5D.zip

[General]
  1. Add "Tshemmp" to the tags of all diffs.
[Insane]
  1. 00:22:185 (5,6,7) - I find the spacing change between them very confusing.
  2. 00:31:035 (4,5) - I don't like that th slider starts on a red tick, this feels awkward, maybe swap (4) and (5) in the time line so that (5) starts on a white tick and (4) on a red one?
  3. 00:53:385 (4) - the rhythm of this one feels strange. You did it better here 01:02:835.
  4. 01:07:935 - how about a stream from here to 01:08:460?
  5. 01:08:535 (1) - finish on the start
  6. 01:55:935 - stream here?
  7. 01:56:535 (1) - finish on start
  8. 01:59:685 (4) - stack under (2) maybe?
  9. 02:33:585 (8,9) - this jump is so huge. Maybe do it like this (unstack (9,10,11)):
    SPOILER


    412,44,153585,1,0,0:0:0
    312,96,153735,1,0,0:0:0
    256,192,153885,1,0,0:0:0
    256,316,154035,2,0,P|312:312|356:292,1,105,8|0,0:0|0:0,0:0:0
  10. 02:38:985 (4) - again the rhythm of this slider feels strange. Better do it like here 02:48:435.
  11. 03:01:335 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - no. :< I know why you did this but cone on, it is just awkward to play this streams with these mini breaks. Because of the special accentuation I suggest something like this:
    SPOILER


    184,48,181335,5,0,0:0:0
    208,60,181410,1,0,0:0:0
    232,72,181485,1,0,0:0:0
    256,84,181560,1,0,0:0:0
    280,96,181635,1,8,0:0:0
    304,108,181710,1,0,0:0:0
    328,120,181785,5,0,0:0:0
    304,132,181860,1,0,0:0:0
    280,144,181935,1,0,0:0:0
    256,156,182010,1,0,0:0:0
    232,168,182085,1,0,0:0:0
    208,180,182160,1,0,0:0:0
    184,192,182235,5,8,0:0:0
    208,204,182310,1,0,0:0:0
    232,216,182385,1,0,0:0:0
    256,228,182460,1,0,0:0:0
    280,240,182535,1,0,0:0:0
    304,252,182610,1,0,0:0:0
    328,264,182685,5,0,0:0:0
    304,276,182760,1,0,0:0:0
    280,288,182835,1,8,0:0:0
    256,300,182910,1,0,0:0:0
    232,312,182985,1,0,0:0:0
    208,324,183060,1,0,0:0:0
    184,336,183135,5,4,0:0:0
    184,336,183285,1,0,0:0:0
  12. 03:07:185 - add a circle. There are so many mini breaks arond here, it feels a bit empty and also kills the flow.
  13. 03:10:935 (1,2,3,4) - :O not sure if XATs will allow this. Maybe add a NC on 03:11:535 (3).
  14. 03:33:435 - mini breaks like this one and also 03:34:035, 03:37:635 and 03:38:235 and so on... I don't like them. Some are okay but please not so many in a row.
  15. 03:42:210 - maybe add a spinner here? :3 Otherwise you'd have no spinners in your map at all
Go rank!
Topic Starter
P o M u T a

Tshemmp wrote:

Hard diff finished: https://www.dropbox.com/s/n11e02x87ftb1 ... ard%5D.zip :DD

[General]
  1. Add "Tshemmp" to the tags of all diffs. ok
[Insane]
  1. 00:22:185 (5,6,7) - I find the spacing change between them very confusing. fixed
  2. 00:31:035 (4,5) - I don't like that th slider starts on a red tick, this feels awkward, maybe swap (4) and (5) in the time line so that (5) starts on a white tick and (4) on a red one? changed. I may feel spacing to be wide, but think that it is smooth and is easy to do it in a play now.
  3. 00:53:385 (4) - the rhythm of this one feels strange. You did it better here 01:02:835. fixed.However, the placement will come to need a correction in future because it is not stable.
  4. 01:07:935 - how about a stream from here to 01:08:460? i think keep better.sorry
  5. 01:08:535 (1) - finish on the start Add!
  6. 01:55:935 - stream here? The sound of the stream is not found. I take the natural sound in the same state.
  7. 01:56:535 (1) - finish on start fixed
  8. 01:59:685 (4) - stack under (2) maybe? ok
  9. 02:33:585 (8,9) - this jump is so huge. Maybe do it like this (unstack (9,10,11)): It is difficult, and the jump is surely big, too. However, by the jump with the regularity, AIM is made sensuously. The people take it as a place hard to please, but will not be hard to do it. I will examine it in future.
    SPOILER


    412,44,153585,1,0,0:0:0
    312,96,153735,1,0,0:0:0
    256,192,153885,1,0,0:0:0
    256,316,154035,2,0,P|312:312|356:292,1,105,8|0,0:0|0:0,0:0:0
  10. 02:38:985 (4) - again the rhythm of this slider feels strange. Better do it like here 02:48:435. fixed.However, the placement will come to need a correction in future because it is not stable.
  11. 03:01:335 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - no. :< I know why you did this but cone on, it is just awkward to play this streams with these mini breaks. Because of the special accentuation I suggest something like this:
    SPOILER


    184,48,181335,5,0,0:0:0
    208,60,181410,1,0,0:0:0
    232,72,181485,1,0,0:0:0
    256,84,181560,1,0,0:0:0
    280,96,181635,1,8,0:0:0
    304,108,181710,1,0,0:0:0
    328,120,181785,5,0,0:0:0
    304,132,181860,1,0,0:0:0
    280,144,181935,1,0,0:0:0
    256,156,182010,1,0,0:0:0
    232,168,182085,1,0,0:0:0
    208,180,182160,1,0,0:0:0
    184,192,182235,5,8,0:0:0
    208,204,182310,1,0,0:0:0
    232,216,182385,1,0,0:0:0
    256,228,182460,1,0,0:0:0
    280,240,182535,1,0,0:0:0
    304,252,182610,1,0,0:0:0
    328,264,182685,5,0,0:0:0
    304,276,182760,1,0,0:0:0
    280,288,182835,1,8,0:0:0
    256,300,182910,1,0,0:0:0
    232,312,182985,1,0,0:0:0
    208,324,183060,1,0,0:0:0
    184,336,183135,5,4,0:0:0
    184,336,183285,1,0,0:0:0
    I postpone by IRC so retention.
  12. 03:07:185 - add a circle. There are so many mini breaks arond here, it feels a bit empty and also kills the flow. nice
  13. 03:10:935 (1,2,3,4) - :O not sure if XATs will allow this. Maybe add a NC on 03:11:535 (3). fixed
  14. 03:33:435 - mini breaks like this one and also 03:34:035, 03:37:635 and 03:38:235 and so on... I don't like them. Some are okay but please not so many in a row. fmm Rhythmical tuning to a drum. I understand your opinion, too, but reservation is in a state once.
  15. 03:42:210 - maybe add a spinner here? :3 Otherwise you'd have no spinners in your map at all O: good idea. Hard same end spinner and volume and Normal diff Add.
Go rank!
thanks modding and star !! Let's work hard together :)
jamxx
リクエストありがとう ;)

General
  1. offsetが若干速いです。+10?(modは修正前のoffsetで行います)
  2. ガイドラインでは全ての難易度でtick lateを統一することを推奨しています。
    特に強いこだわりがない場合はNormalも2に設定しましょう。
  3. Preview pointが01:09:285の方がいいかなと思いました。一度試してみてください。
Normal
  1. 00:49:335 (1) - ここから01:07:335 (2) - ここまで、曲のスネアが2,4拍目でなく3拍目に入るようになります。
    曲を良く聴いて、曲に合わせたclapを入れるとより良くなります。01:46:935 (1) ~や02:36:135 (1) ~も同様に。
  2. 02:20:535 (1,2) - この配置は初心者が困惑すると思います。ここも1.1xで置きましょう。
    配置に大きな問題は無いので、指摘したパートの音付けを再考してみてください
Insane
  1. 他diffとのバランスを考慮してOD-1
  2. 提案を受けてCtrl+Gを使用した箇所は音付けの再確認をお願いします。
  3. 00:38:685 (5,6) - もう少し距離を広く。00:38:835ここにclapの音があるので間違えて叩きやすいです。
  4. 00:51:135 (6) - Ctrl+Gした方が叩きやすいし流れも面白くなると思います。
  5. 00:56:835 (2,3,4,5,6,7) - (2,3)と(6,7)が近くて叩きづらく感じたので提案。
    (7)の形はそのままで、(2)の向きと(3,4,5,6)の位置を入れ替えてます。
    この方がジャンプも気持ちよく叩けると思います。
  6. 00:58:335 (9,10,11,12) - ここも(12)と次の(1)が近いので全部まとめてCtrl+Gした配置にした方がベター
  7. 00:58:935 (1) - Normalと同じで、Clapの位置を変えたほうが曲にあっています。Normalで指摘した他のパートも変更を提案します。
  8. 01:09:435 (3,4) - このスタックが読みづらいので(4)をCtrl+Jするとカッコいいです。その後の配置も少しずつ修正。(一応画像つけておきます。)
  9. 01:11:385 (3) - Ctrl+Gで叩きやすく
  10. 01:27:135 (11) - (15)は長くて見栄えが悪いのでここでNew combo
  11. 01:37:410 (1) - ここの青線に音は無いので、ここは青線に置かない音取りの方が曲にあっています。
  12. 01:40:335 (3,4) - 曲げている意図があまり伝わって来ませんでした。直線にした方がすっきりすると思います。
  13. 02:11:835 (4) - Ctrl+J、ここはその後の配置はそのままで大丈夫だと思います。
  14. 02:21:735 (1) - ここもCtrl+Gして下向きのスライダーにした方が曲のデデンって感じにあってると思います。もちろんこのままでも構いません。
  15. 02:23:835 (4,5,6,7,8) - それぞれCtrl+Gした方が流れもジャンプも面白いと思います。(全部まとめてCtrl+Gしないように注意)
  16. 02:45:135 (3,4) - スライダーの中点を一つ減らしても問題ないかなと思いました。((1)が直線なので、2つ減らしてここも直線でもいいかも)
  17. 02:51:735 (1,2,3,4,1,2,3,4) - ここも(1,2)(3,4)(1,2)(3,4)それぞれCtrl+Gをして00:56:835のように変更
  18. 02:52:935 (1,2,3,4,1,2,3,4,5) - 最後の(5)が中心にドンと置いてあるので、2つの四角形が譜面の中心からずれているのが目立ちました。
    2つ目の02:53:535 (1,2,3,4) - だけでも譜面の中心と図形の中心を揃えるとすっきりして見えます。
  19. 03:01:335 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2) - 個人的にカッコいいかなと思う提案です。小さい小さい五角形を正四角形で配置してます。
    現状維持でも問題ありません。
  20. 03:04:935 (4,5) - 二つまとめてCtrl+Hで叩きやすく、ジャンプも楽しくなると思います。
  21. 03:10:935 (1,2,3,4) - これまでに無いスタックなので多分ミスします。長い曲の終盤で突然のこの配置はちょっとキツいかなと感じました。
    曲調に変化があるわけでもないので別の配置にしてみては?03:11:535 (3,4) -を変えた提案画像もつけておきます。
  22. 03:12:735 (10,11,12,13) - Ctrl+Gして上下逆の方が叩きやすいのと、次の(1)へのつながりもいいと思います。
頑張ってください 8-)
Topic Starter
P o M u T a

jamxx wrote:

リクエストありがとう ;)

General
  1. offsetが若干速いです。+10?(modは修正前のoffsetで行います) +5でfixed
  2. ガイドラインでは全ての難易度でtick lateを統一することを推奨しています。 fixed
    特に強いこだわりがない場合はNormalも2に設定しましょう。
  3. Preview pointが01:09:285の方がいいかなと思いました。一度試してみてください。fixed


Normal
  1. 00:49:335 (1) - ここから01:07:335 (2) - ここまで、曲のスネアが2,4拍目でなく3拍目に入るようになります。 fixed
    曲を良く聴いて、曲に合わせたclapを入れるとより良くなります。01:46:935 (1) ~や02:36:135 (1) ~も同様に。
  2. 02:20:535 (1,2) - この配置は初心者が困惑すると思います。ここも1.1xで置きましょう。 ここ1.1で置くと凄い角に飛ぶので簡易化ということで逆においてます。確かにここだけDSが違いますが、プレイに支障が出るとは思わないです。
    配置に大きな問題は無いので、指摘したパートの音付けを再考してみてください
Insane
  1. 他diffとのバランスを考慮してOD-1 Insaneの譜面の設定を強調したいのでこの譜面に合ったOD8で。
  2. 提案を受けてCtrl+Gを使用した箇所は音付けの再確認をお願いします。
  3. 00:38:685 (5,6) - もう少し距離を広く。00:38:835ここにclapの音があるので間違えて叩きやすいです。 fixed
  4. 00:51:135 (6) - Ctrl+Gした方が叩きやすいし流れも面白くなると思います。 個人的に今のままの流れが好みなのと(6)から(1)の流れが少ししっくり来なかったので、no changeでいきます。
  5. 00:56:835 (2,3,4,5,6,7) - (2,3)と(6,7)が近くて叩きづらく感じたので提案。
    (7)の形はそのままで、(2)の向きと(3,4,5,6)の位置を入れ替えてます。
    この方がジャンプも気持ちよく叩けると思います。
     fixed
  6. 00:58:335 (9,10,11,12) - ここも(12)と次の(1)が近いので全部まとめてCtrl+Gした配置にした方がベター
    fixed
  7. 00:58:935 (1) - Normalと同じで、Clapの位置を変えたほうが曲にあっています。Normalで指摘した他のパートも変更を提案します。fixed
  8. 01:09:435 (3,4) - このスタックが読みづらいので(4)をCtrl+Jするとカッコいいです。その後の配置も少しずつ修正。(一応画像つけておきます。)
    いろんな人にテスターとしてこの場所等を見ても特にミスや驚くことは無いように感じてました。むしろこのような空きの後のスタック配置は個人的に好きで且つ楽しめる一環なのでここはno changeです。
  9. 01:11:385 (3) - Ctrl+Gで叩きやすく fixed
  10. 01:27:135 (11) - (15)は長くて見栄えが悪いのでここでNew combo fixed
  11. 01:37:410 (1) - ここの青線に音は無いので、ここは青線に置かない音取りの方が曲にあっています。 fixed
  12. 01:40:335 (3,4) - 曲げている意図があまり伝わって来ませんでした。直線にした方がすっきりすると思います。 そういわれると分かる気がしてきましたfixed!
  13. 02:11:835 (4) - Ctrl+J、ここはその後の配置はそのままで大丈夫だと思います。新しい配置感ってのがして面白かったのでfixed.
  14. 02:21:735 (1) - ここもCtrl+Gして下向きのスライダーにした方が曲のデデンって感じにあってると思います。もちろんこのままでも構いません。 ここは下から行かせる流れで行きたいのでno change
  15. 02:23:835 (4,5,6,7,8) - それぞれCtrl+Gした方が流れもジャンプも面白いと思います。(全部まとめてCtrl+Gしないように注意) fixed
  16. 02:45:135 (3,4) - スライダーの中点を一つ減らしても問題ないかなと思いました。((1)が直線なので、2つ減らしてここも直線でもいいかも) 消しましたfixed
  17. 02:51:735 (1,2,3,4,1,2,3,4) - ここも(1,2)(3,4)(1,2)(3,4)それぞれCtrl+Gをして00:56:835のように変更 (4)から四角の間隔が大幅になってしまうのと、この状態でもやりにくいとは感じていないのでno change.
  18. 02:52:935 (1,2,3,4,1,2,3,4,5) - 最後の(5)が中心にドンと置いてあるので、2つの四角形が譜面の中心からずれているのが目立ちました。解決!
    2つ目の02:53:535 (1,2,3,4) - だけでも譜面の中心と図形の中心を揃えるとすっきりして見えます。解決!
  19. 03:01:335 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2) - 個人的にカッコいいかなと思う提案です。小さい小さい五角形を正四角形で配置してます。今は変更しません。(音取りを変更しようか迷っているため。)しかし、いい案なので画像をPCに保存しました。今後変更の余地があれば変更します。
    現状維持でも問題ありません。
  20. 03:04:935 (4,5) - 二つまとめてCtrl+Hで叩きやすく、ジャンプも楽しくなると思います。fixed
  21. 03:10:935 (1,2,3,4) - これまでに無いスタックなので多分ミスします。長い曲の終盤で突然のこの配置はちょっとキツいかなと感じました。あー。(1,2),(1,2)でNC区切りました。前者のmodderにも同じこと言われて、NC付け忘れました。NC入れることによって分かりやすいのとこの配置が好きなのでkeepでいきたいと思います。
    曲調に変化があるわけでもないので別の配置にしてみては?03:11:535 (3,4) -を変えた提案画像もつけておきます。
  22. 03:12:735 (10,11,12,13) - Ctrl+Gして上下逆の方が叩きやすいのと、次の(1)へのつながりもいいと思います。これはやりずらいと判断した為no change
頑張ってください 8-)
沢山のmoddingありがとうございます!insaneの途中変更した幾つかのhitsoundの場所が正直なところ、今不安状態です。少しのジャンプ工夫も面白いと感じて良いと思いました。また、色々微調整で戻したり追加したりするかもしれませんが、頑張ろうと思います~!迅速な対応ありがとうでした!
rickyboi
Suggested to change combo color1 to a brighter red from his previous dark red for better reading.

Nice map ! good luck with this! /o/
Topic Starter
P o M u T a

rickyboi wrote:

Suggested to change combo color1 to a brighter red from his previous dark red for better reading.

Nice map ! good luck with this! /o/
thanks change COMBO COLOR 1 !!
cirno-_old
Normal
Slider Tick 1
It's mapped good. I had my sister test it, she usually plays normal. She found it good, but a bit challenging towards the end. It got a little faster. It's okay though :)

Your hard diff is pretty challenging for a hard, but your settings are good for it.


Insane
01:06:740 (3,4,5,6) - These jumps are confusing Specifically where 3 is. Maybe move 3 closer to 1?

Overall
Hitsounds sound good to me. Might want to lower the volume during the beginning a bit. From 20-49 seconds make it 60%?
NC's are good. Combo colors are good. I'm not fond of the magenta, but it seems to play well with it.
Very good maps.
I'm so used to modding new people's maps that it was hard to find much :(
Topic Starter
P o M u T a

cirno- wrote:

Normal
Slider Tick 1
It's mapped good. I had my sister test it, she usually plays normal. She found it good, but a bit challenging towards the end. It got a little faster. It's okay though :)

Your hard diff is pretty challenging for a hard, but your settings are good for it.


Insane
01:06:740 (3,4,5,6) - These jumps are confusing Specifically where 3 is. Maybe move 3 closer to 1? fmm,sure, but,Reservation. I examine it :lol:

Overall
Hitsounds sound good to me. Might want to lower the volume during the beginning a bit. From 20-49 seconds make it 60%? oh :D good suggestion!! fixed!
NC's are good. Combo colors are good. I'm not fond of the magenta, but it seems to play well with it.
Very good maps.
I'm so used to modding new people's maps that it was hard to find much :(
thanks cirno- :)
dosyeru
hi, 何かの役に立てれば幸いです

Insane

00:39:740 - finish 削除 曲中にFinish相当の音がない気もしますし、またギターのリフの音をここでとっているとしたら、ないほうが自然な気がします。
00:54:140 - NCここからでもいいと思います。
00:57:740 - add NC
01:11:840 (4) - x=256,y=336へ。01:09:440あたりのノートに重ねてもいいのではないでしょうか?
01:34:940 - add notes 01:35:540のスライダーの頭の位置にノートを2つ追加するのはどうでしょう?
02:43:340 - add NC
03:01:340 - ここからの5連打4つ、DSを統一してもいいのでは?1.8倍くらいで配置するこんなのはどうでしょう?
03:03:140 (1) - finish 削除 ここはフィニッシュ無いほうが、サビの頭のフィニッシュがより映えると思います。
03:03:290 (2) - ドラムのキックを最後まで拾ってここにノートを追加するよりは、このノートを削除して空白をより長くしたほうがサビからのメリハリがきくように思うのですがどうでしょうか?
03:11:596 - 初見さんにはつらいスタックだと思います。二回目以降は大丈夫だと思いますが。
03:22:940 - ここからもドラムのスネアは3拍目に入ってます
03:31:340 - これらのリバーススライダーもう少し距離離してもいいと思います。
ただ個人的にはリバーススライダーの距離だけに限った話じゃなく、03:22:940からのSVの変更は等倍のほうがいいかなぁとは思います。
03:42:740 - ここからの緑線ですが、10%まで落とす必要はない気もします。10%ずつ落としていって40%でとめるか、半分の35%でも十分なのではないでしょうか?

Hard
hi :)
00:48:890 (3,4) - since you seem to map with the vocal, it fits in the music more if you replace these notes with a slider IMO.
01:58:640 (3,4) - replace with a slider like previous rhythm in 1st chorus, or remove a note (4).
02:03:140 (3,4) - ^
03:06:290 - add a note
03:06:890 - remove a note
03:42:740 - I think these green lines don't follow the music properly because you end the map while the music is going on here.
so, I suggest these volumes
03:42:740 - 45%
03:43:340 - 40%
03:43:940 - 35%
03:44:540 - 30%

so beautiful diff ;)

Normal

03:01:340 - このスピナーを03:03:140で終わらせて、サビの頭からノートを配置するのはどうでしょうか?
03:42:740 - Insaneと同様です。 

とてもやり応えのある譜面でプレイしていてなかなか楽しいです。
ランクト待ってます :)
Topic Starter
P o M u T a

dosyeru wrote:

hi, 何かの役に立てれば幸いです

Insane
03:11:596 - 初見さんにはつらいスタックだと思います。二回目以降は大丈夫だと思いますが。ここは特に問題ないと感じてるのでno change!NCでカバーしてあるという点でも楽にさせています。

その他All fixedです
とてもやり応えのある譜面でプレイしていてなかなか楽しいです。
ランクト待ってます :)
ありがとう!!!!
Tshemmp
SPOILER

dosyeru wrote:

Hard
hi :) hi o/
00:48:890 (3,4) - since you seem to map with the vocal, it fits in the music more if you replace these notes with a slider IMO. imo (4) as a circle is very important, I feel like the player should click at this point and this wouldn't be possible with a slider
01:58:640 (3,4) - replace with a slider like previous rhythm in 1st chorus, or remove a note (4). right, did it like in the first chorus
02:03:140 (3,4) - ^ I don't want to make it excatly the same here because I already used 4 sliders right before this part and using them once again might become very boring. Changed this part a little bit nonetheless.
03:06:290 - add a note imo a little break is needed here
03:06:890 - remove a note not sure...okay
03:42:740 - I think these green lines don't follow the music properly because you end the map while the music is going on here.
so, I suggest these volumes true, applied all
03:42:740 - 45% x
03:43:340 - 40% x
03:43:940 - 35% x
03:44:540 - 30% x

so beautiful diff ;) thank you :O
Thank you very much!

UPDATE
hibarirailwayz
moddingしておきます。
These are my opinion. So you shouldn't follow me.

[Normal]
Slider Tick1のほうが、音がしまると思います。ちっちっちっち、うるさいイメージがあります。
00:39:740 (1) - 3grid下、1grid右に移動。前のスライダーからの繋がりがそのほうが綺麗です。尚、修正した場合は、その後のdistance調節もお忘れなく。
01:46:940 (1) - 2grid下。上記と同様の理由です。確かに、カーブを意識したように見えますが、中途半端にずれているように見えました。
02:48:740 (2,2) - 細かいですが、せっかくなんで、位置をぴったり合わせてみては?

[Hard]
00:53:840 (3) - move (256,159). This is better for visual.
01:19:340 (1) - remove NC. previous combo is too short, I think. This is better for numbering balance.
01:36:140 (1,2,3,4,5) - advice of catching sound. this↓
http://puu.sh/1Basr
01:55:340 (1) - remove NC.
02:24:140 (1) - remove NC.
02:57:740 (1,1) - These sliders are not matching this part of sound. I think, It become bad conecting with previous spinner.
I think the starting voice at 02:55:040 cause this matter.
03:16:940 (1) - remove NC.

This diff have the most star in this song. If you can adjust this difficulty, I suggest that you fix it.

[Insane]
こちらも、slider tickは1のほうがいいですね03:28:940あたりからの、スライダーのティックの音が浮いて聞こえます。
01:22:640 (12) - (480,112)辺りに移動させると、10番のスライダーからの流れから綺麗に見えると思います。
01:59:240 (2,4) - 個人的には重ねてしまってもいい気がします。こだわりがあるのでしたら、スルーでw
03:42:215 (1) - 最後のフィニッシュは、全難易度統一したほうがいいかと思います。

自分には、当分クリアできそうにない譜面に認定します。


では、がんばってください~
Tshemmp
SPOILER

hibarirailwayz wrote:

[Hard]
00:53:840 (3) - move (256,159). This is better for visual. no, I don't want (2,3) to be in a straight line, this looks...bad
01:19:340 (1) - remove NC. previous combo is too short, I think. This is better for numbering balance. I put the NC everytime a new metre starts, regardless of how long the previous combo was. I think this is more logical.
01:36:140 (1,2,3,4,5) - advice of catching sound. this↓ I don't like your suggestion because there is this heavy background beat which is completely ignored with your version. Currently I have all objects placed matching to this beat and I see no reason to change it.
http://puu.sh/1Basr
01:55:340 (1) - remove NC. no
02:24:140 (1) - remove NC. no
02:57:740 (1,1) - These sliders are not matching this part of sound. I think, It become bad conecting with previous spinner.
I think the starting voice at 02:55:040 cause this matter. I didn't map to the vocals here, I just put down a few slow sliders because of the slow part in the song matching to the beat
03:16:940 (1) - remove NC. no

This diff have the most star in this song. If you can adjust this difficulty, I suggest that you fix it. This is not my fault but the fault of the star rating system (blame peppy). I don't see why I should adjust the setting of a diff to compensate the hogwash the broken system is producing. The rating doesn't matter anyway \o/
No fixes, sorry. Thank you for your effort though!
Topic Starter
P o M u T a

hibarirailwayz wrote:

moddingしておきます。
These are my opinion. So you shouldn't follow me.

[Normal]
Slider Tick1のほうが、音がしまると思います。ちっちっちっち、うるさいイメージがあります。 保留!!
00:39:740 (1) - 3grid下、1grid右に移動。前のスライダーからの繋がりがそのほうが綺麗です。尚、修正した場合は、その後のdistance調節もお忘れなく。
01:46:940 (1) - 2grid下。上記と同様の理由です。確かに、カーブを意識したように見えますが、中途半端にずれているように見えました。
02:48:740 (2,2) - 細かいですが、せっかくなんで、位置をぴったり合わせてみては?
その他All fixed!!

[Insane]
こちらも、slider tickは1のほうがいいですね03:28:940あたりからの、スライダーのティックの音が浮いて聞こえます。 hit soundとして重宝してるのでno changeかな!
01:22:640 (12) - (480,112)辺りに移動させると、10番のスライダーからの流れから綺麗に見えると思います。確かに良いですねfixed !
01:59:240 (2,4) - 個人的には重ねてしまってもいい気がします。こだわりがあるのでしたら、スルーでw ずらしてあげるとやりやすくなるのでそうしています!ちなみに1grid downさせておきましたw
03:42:215 (1) - 最後のフィニッシュは、全難易度統一したほうがいいかと思います。 fixed!

自分には、当分クリアできそうにない譜面に認定します。 wwww


では、がんばってください~
star and modding thanks :DDD がんばるー ;)
BeatofIke
Hello! Mod request via Forum PM! Here's a quick mod!
[Normal]
02:37:340 (1) - Remove Combo.
03:04:940 (1) - Remove Combo.
03:25:940 (1) - Remove Combo.
03:26:540 (2) - New Combo.
03:28:340 (1) - Remove Combo.
03:28:940 (1) - Add Combo.
03:30:140 (1) - Remove Combo.
03:39:740 (1) - Remove Combo.
03:42:140 (1) - Remove Combo.

[Hard]
-> Looks like an Insane difficulty to me. Low the AR to 7?

[Insane]
-> Looks good!

Very good patern usage and rhythm choice!
Tshemmp

BeatofIke wrote:

[Hard]
-> Looks like an Insane difficulty to me. Low the AR to 7? nope, not on 200 BPM
Topic Starter
P o M u T a

BeatofIke wrote:

Hello! Mod request via Forum PM! Here's a quick mod!
[Normal]
02:37:340 (1) - Remove Combo.
03:04:940 (1) - Remove Combo.
03:25:940 (1) - Remove Combo.
03:26:540 (2) - New Combo.
03:28:340 (1) - Remove Combo.
03:28:940 (1) - Add Combo.
03:30:140 (1) - Remove Combo.
03:39:740 (1) - Remove Combo.
03:42:140 (1) - Remove Combo
All fixed!

Very good patern usage and rhythm choice!

EDIT: No kudosu for this mod!
good MOD ! because , great NC suggestion. i happy :3 kudosu for you. thnaks !
UnitedWeSin
Hello~
Modding via M4M <3

[General]

The bit rate of your mp3 is 230kbps. The minimum for being rankable is 192kbps.

The bg is very ugly and not fun to look at. Can you consider something else?

In general, I think your normal difficulty is pretty good, but it's more like an Easy. You should rename the normal difficulty to Easy and you should try to make a normal difficulty that is around 4 stars. Right now there is too much of a difficulty jump between your normal diff and the hard diff imo.

[Normal]

01:08:540 (1) - This slider is unrankable because it is completely overlapped with 01:06:140 (1) the previous slider.

01:16:940 (3) - Just replace this with another 1/1 slider as this is the easiest difficulty. Also maybe avoid the stack on the slider like that.

01:49:340 (1) - Why not stack on the head of the 01:46:940 (1)?

01:51:740 (1,1) - Can you avoid this ugly overlap here?

Consider adding a slidertick clap for spots like 02:10:640 or 02:23:240 or 02:24:440 etc., so you could keep consistency with the upbeat claps. You can just make a copy of your clap in the song folder and rename it "normal-slidertick"

02:26:240 (2) - I would avoid hiding this under the slider track of 02:24:140 (2).

03:04:940 (2) - This slider is starting late if you want to follow the vocals, which you should considering you have throughout the entire map. Add a circle at 03:04:640 to properly follow the vocals.

03:23:840 - Again add a circle here to follow vocals.

03:24:140 (1) - Finish on slider end.
03:26:540 (1) - ^
03:30:140 (2) - Finish on head
03:39:740 (2) - ^
Just examples. Listen for finishes in the music and add finishes at those places. It will make the map sound better.

Awesome normal. :3

[Insane]

I can't really mod this map very well as it's just too hard and awkward to play it.

In general about this map, the slider velocity is far too large for that circle size. It's making the map really uncomfortable to play as it's way overmapped imo.
I think you should increase circle size by 1. Then all of the huge jump patterns and large sliders would feel much better and more intuitive to follow at this high BPM. Maybe consider a smaller SV if you do.

00:58:490 (4) - Move to 296,296.

03:11:540 (1,2) - Unrankable sliders, completely overlapped with previous.

[Hard]

00:37:490 (1,2,3,4,5) - Why not 1.0 spacing just like you did at 00:46:940 (1,2,3,4,5,6)?

00:49:340 (1,2) - Try to stack the slider ends a bit better.

01:05:540 (4) - Move to 152,240 for symmetry.

01:22:040 (2,3) - Switch these two to better follow the drum line.

01:28:940 (1) - Stack on the 01:27:440 (4)?

01:30:290 (2,3,4,5) - Rhythm is awkward here, I think you should continue to follow the vocals. You follow vocals at 01:28:040 (2,1,2). I think just deleting the 01:30:290 (2,4) will make it much better.

02:15:140 (3,4) - Instead of stacking these you should make them more circle flow. Would be more fun imo.

02:17:240 (2,3,4) - Space these a bit more so they don't overlap.

02:34:790 (5,1) - No need for jump I don't think. Feels a bit awkward.

03:19:040 (3,1) - Spacing?

03:37:040 (4,1) - If you're going to have these jumps then at least make them consistent in spacing.

Great diff.

Anyways, sorry mod not so great. Not exactly my favorite song. :)
I hope it helps. Good luck. <3
Topic Starter
P o M u T a

UnitedWeSin wrote:

Hello~
Modding via M4M <3

[General]

The bit rate of your mp3 is 230kbps. The minimum for being rankable is 192kbps. changed

The bg is very ugly and not fun to look at. Can you consider something else? not need

In general, I think your normal difficulty is pretty good, but it's more like an Easy. You should rename the normal difficulty to Easy and you should try to make a normal difficulty that is around 4 stars. Right now there is too much of a difficulty jump between your normal diff and the hard diff imo.
I wouldn’t bet on it. because, I achieve work of Normal enough. HARD diff is a little difficult, but is not serious so as to affect Rank. There is such a sheet of music elsewhere. so keep mapset
[Normal]

01:08:540 (1) - This slider is unrankable because it is completely overlapped with 01:06:140 (1) the previous slider. No

01:16:940 (3) - Just replace this with another 1/1 slider as this is the easiest difficulty. Also maybe avoid the stack on the slider like that. but,Normal no change.
01:49:340 (1) - Why not stack on the head of the 01:46:940 (1)? oh thanks!

01:51:740 (1,1) - Can you avoid this ugly overlap here? slider tick is not recommended. I decline.

Consider adding a slidertick clap for spots like 02:10:640 or 02:23:240 or 02:24:440 etc., so you could keep consistency with the upbeat claps. You can just make a copy of your clap in the song folder and rename it "normal-slidertick" sorry

02:26:240 (2) - I would avoid hiding this under the slider track of 02:24:140 (2). changed

03:04:940 (2) - This slider is starting late if you want to follow the vocals, which you should considering you have throughout the entire map. Add a circle at 03:04:640 to properly follow the vocals. ok fixed
03:23:840 - Again add a circle here to follow vocals. ok fixed

03:24:140 (1) - Finish on slider end.
03:26:540 (1) - ^
03:30:140 (2) - Finish on head
03:39:740 (2) - ^ sure. good sound. all fixed hit sound
Just examples. Listen for finishes in the music and add finishes at those places. It will make the map sound better.

Awesome normal. :3 thx!

[Insane]

I can't really mod this map very well as it's just too hard and awkward to play it.

In general about this map, the slider velocity is far too large for that circle size. It's making the map really uncomfortable to play as it's way overmapped imo.
I think you should increase circle size by 1. Then all of the huge jump patterns and large sliders would feel much better and more intuitive to follow at this high BPM. Maybe consider a smaller SV if you do. No change. It is a diff for seniors. Even if you cannot do it, other people may play happily.

00:58:490 (4) - Move to 296,296. good sugestion changed!

03:11:540 (1,2) - Unrankable sliders, completely overlapped with previous. Where? Such a form is seen in other map a lot.

Anyways, sorry mod not so great. Not exactly my favorite song. :)
I hope it helps. Good luck. <3
thanks for modding !
Tshemmp
SPOILER

UnitedWeSin wrote:

[Hard]

00:37:490 (1,2,3,4,5) - Why not 1.0 spacing just like you did at 00:46:940 (1,2,3,4,5,6)? I tried to make something different so that it doesn't become boring. Well, fixed now.

00:49:340 (1,2) - Try to stack the slider ends a bit better. done

01:05:540 (4) - Move to 152,240 for symmetry. Not intended here. Additionally if you use another y-value you have a new symmetry axis (if you understand what I mean) so this point isn't really valid

01:22:040 (2,3) - Switch these two to better follow the drum line. done

01:28:940 (1) - Stack on the 01:27:440 (4)? while looking nice in edit mode it has absolutely no effect in play mode, test it out

01:30:290 (2,3,4,5) - Rhythm is awkward here, I think you should continue to follow the vocals. You follow vocals at 01:28:040 (2,1,2). This is not completely true. While it might sound like I am following the vocals, I am actually following the ground beat. There is basically nothing else I could follow. I think just deleting the 01:30:290 (2,4) will make it much better. Here I am following the guitar/bass.

02:15:140 (3,4) - Instead of stacking these you should make them more circle flow. Would be more fun imo. I really liked them because they fit the "repetitiveness" of this part pefectly (this stop and go is <3 if you know what I mean). Well, you are right, changed them.

02:17:240 (2,3,4) - Space these a bit more so they don't overlap. done

02:34:790 (5,1) - No need for jump I don't think. Feels a bit awkward. okay

03:19:040 (3,1) - Spacing? Distance increase between sliders is not as hard as between circles. Changed though.

03:37:040 (4,1) - If you're going to have these jumps then at least make them consistent in spacing. I don't really get our point here...

Great diff. thanks!
Thank you very much!

UPDATE
SilverJetter
Greetings from my queue ^^

Normal
01:34:940 (1) - i dont like the circle at this point maybe there is a slider from 01:34:640 - 01:35:240 better, but its also okay if not ^^
03:23:840 (1) - i think this cirlce destorys the flow bit, but is not too bad

Hard
General: That the Hard Diff its diffcultier than the Insane Diff (just a comment)
00:29:765 (3) - i think the circle is too much
03:12:515 (2) - this ^
the rest looks good but only a bit too difficult for a hard map

Insane
Looks great for an Insane Diff ^^

PS: Sorry if I made mistakes I`m a beginner in modding
Topic Starter
P o M u T a

SilverJetter wrote:

Greetings from my queue ^^

Normal
01:34:940 (1) - i dont like the circle at this point maybe there is a slider from 01:34:640 - 01:35:240 better, but its also okay if not ^^ fmm, keeo :p03:23:840 (1) - i think this cirlce destorys the flow bit, but is not too bad bit up note.

Insane
Looks great for an Insane Diff ^^ :)

PS: Sorry if I made mistakes I`m a beginner in modding
thanks modding ~ :D
Pereira006
Hello!! here go

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[Normal]

Hitsound:

  1. 01:36:140 (3) - missing add clap in end slider
  2. 01:57:740 (3) - ^ same
  3. 02:00:740 (3) - ^ same
  4. 02:27:740 (1) - ^ same
  5. 02:50:840 (2) - missing add clap in repeat slider
  6. 03:03:740 (1) - ^ same
  7. 03:04:640 (2) - missing add clap
  8. 03:37:940 (1) - missing add clap in start slider
lot missing hitsound to be consistency

Gameplay:

the flow and gameplay is simple great diff

[Tshemmp's Hard]

hitsound:

  1. 01:17:240 (2,3,4) - why didn't same consistency like you did at 02:05:240 (2,3,4)? will be fit because this song is repetive
  2. 01:26:540 (1,2,3,4) - again missing consistency with 02:14:540 (1,2,3,4)
stuff cool

Gameplay:

  1. 01:28:940 (1) - stack with 01:27:440 (4) in start slider if you fix this you need fix spacing at 01:27:740 (1,2) also if you stack try change shape because is ugly this http://puu.sh/1Bznd try nice like this http://puu.sh/1BznC imo
  2. 02:15:140 (3,4) - grid 1 left and up will be align with 02:14:540 (1) and if fix this carefully spacing at 02:15:740 (1)
stuff cool

[Insane]

Hitsound:

  1. 00:30:140 (1) - Should be add Finish in start slider is sense lot because the drums and vocals is so raised
  2. 01:18:140 (1) - add finish is sense lot imo because the vocals and drums is raise here
  3. 02:06:140 (1) - ^ same
  4. 03:13:340 (1) - ^ same
good

Gameplay:

  1. 01:10:940 (1,2,3) - this weird blanket http://puu.sh/1BymO try be nice blanket like this http://puu.sh/1Bynk this look good for gameplay if you fix this u need fix spacing at 01:11:840 (4,5)
  2. 01:24:140 (5,6,7) - this is same weird blanket like i did explain before 01:10:940 (1,2,3)
  3. 01:24:590 (7) -I don't like because is bad flow try CTRL+G to make jump here look funny and really good flow and is fit more for me imo
  4. 02:39:440 (6,1) - is not same shape sliders
the play is funny but i can see here you need more work combo color example 01:07:340 (7) - this need new comb because the vocals and lyrics is change that sense lot, 01:14:540 (6) and many more you should look remap only combo color if you do that will be good

EDIT: talk irc

[]
the Insane need more work about combo color and flow and another diff's is good, I will back to recheck, maybe orz
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
Good luck ! and bye bye!
Tshemmp
SilverJetter

SilverJetter wrote:

[Hard]
General: That the Hard Diff its diffcultier than the Insane Diff (just a comment) Again, this is not my fault but the fault of the rating system.
00:29:765 (3) - i think the circle is too much I don't thinks so, it's not very hard to play and fits perfectly
03:12:515 (2) - this ^ ^
the rest looks good but only a bit too difficult for a hard map true, but it is 200 BPM after all
Pereira006

Pereira006 wrote:

[Tshemmp's Hard]

hitsound:

  1. 01:17:240 (2,3,4) - why didn't same consistency like you did at 02:05:240 (2,3,4)? will be fit because this song is repetive oh, you are right, I probably just forgot it
  2. 01:26:540 (1,2,3,4) - again missing consistency with 02:14:540 (1,2,3,4) fixed aswell
stuff cool

Gameplay:

  1. 01:28:940 (1) - stack with 01:27:440 (4) in start slider if you fix this you need fix spacing at 01:27:740 (1,2) although it looks nice in edit mode you won't see any difference in play mode also if you stack try change shape because is ugly this http://puu.sh/1Bznd try nice like this http://puu.sh/1BznC imo fixed the shape anyway
  2. 02:15:140 (3,4) - grid 1 left and up will be align with 02:14:540 (1) and if fix this carefully spacing at 02:15:740 (1) ops, yeah, didn't notice this
stuff cool
Thank you both!

UPDATE
Topic Starter
P o M u T a

Pereira006 wrote:

Hello!! here go

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[Normal]

Hitsound:

  1. 01:36:140 (3) - missing add clap in end slider
  2. 01:57:740 (3) - ^ same
  3. 02:00:740 (3) - ^ same
  4. 02:27:740 (1) - ^ same
  5. 02:50:840 (2) - missing add clap in repeat slider
  6. 03:03:740 (1) - ^ same
  7. 03:04:640 (2) - missing add clap
  8. 03:37:940 (1) - missing add clap in start slider
all fixed
lot missing hitsound to be consistency

Gameplay:

the flow and gameplay is simple great diff

[Insane]

Hitsound:

  1. 00:30:140 (1) - Should be add Finish in start slider is sense lot because the drums and vocals is so raised
  2. 01:18:140 (1) - add finish is sense lot imo because the vocals and drums is raise here
  3. 02:06:140 (1) - ^ same
  4. 03:13:340 (1) - ^ same
all fixed
good

Gameplay:

  1. 01:10:940 (1,2,3) - this weird blanket http://puu.sh/1BymO try be nice blanket like this http://puu.sh/1Bynk this look good for gameplay if you fix this u need fix spacing at 01:11:840 (4,5)
  2. 01:24:140 (5,6,7) - this is same weird blanket like i did explain before 01:10:940 (1,2,3)
  3. 01:24:590 (7) -I don't like because is bad flow try CTRL+G to make jump here look funny and really good flow and is fit more for me imo
  4. 02:39:440 (6,1) - is not same shape sliders
the play is funny but i can see here you need more work combo color example 01:07:340 (7) - this need new comb because the vocals and lyrics is change that sense lot, 01:14:540 (6) and many more you should look remap only combo color if you do that will be good sorry, NC is no change, or keep now.

EDIT: talk irc
other all fixed
[]
the Insane need more work about combo color and flow and another diff's is good, I will back to recheck, maybe orz
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
Good luck ! and bye bye!
thanks ~ :3
Saten
[General]
You changed mp3 but forget to correct the offset. It should be 20573 (+33ms)

[Insane]
You should avoid placing 1/2 sliders on offbeats, because it kinda messes with the flow. More info about it t/58959
I don't like how you use lower spacing than 1,0x when you have a relative fast Slider Velocity. Low spacing and high AR doesn't go well imo, well low spacing doesn't fit on insane maps imo.
00:31:673 (6,7) - this doesn't really flow well imo. Most patterns like this looks like 1/2 jumps

01:17:873 (12,13,1) - this spacing difference plays kinda weird imo
02:52:973 (1,2,3,4,1,2,3,4,1) - Rotate this 45°. The movements will feel more natural imo
03:42:248 (1) - remove finish it serve no purpose imo
03:44:573 - mute this, because it sounds somewhat better.

[Hard]
00:21:923 (2,3) - having a straight moving like this feels odd. letting (3) move in a different direction plays better imo 00:25:073 (4) - You should move it down a bit so the start becomes more clearer
00:29:873 (4) - imo there's no need for a finish on the start
01:55:973 (2,3,1,2) - mind moving the combo to (2) instead? Having it at the end of the stack just makes it more confusing imo
02:44:273 (2,1) - I don't think patterns like this plays so well
03:03:173 (1) - no need for a finish here
03:22:148 (2) - mind moving the second point more to the right so the reverse-arrow becomes more visible?
03:24:623 (2,3) - same as 00:21:923 (2,3) - . but this one might be a bit harder to arrange
03:27:773 (1,2) - as above
03:42:173 (1) - Why a finish when you barely even can hear it? o.o
03:44:573 - 5% since it's basically muted anyway

[Normal]
Try to upper the star rating to 2,80 or above which will make it become a 3 star diff in map selection, and in the beatmap listing
AR 5 fits better. And it goes well with the difficult rating because you have only 3 difficulties.
Slidertick 2 sounds really noisy imo. If you really wanna keep it, I suggest you use a custom slider-tick from the soft sample-set
00:34:973 (1) - finish on start
03:03:773 (1) - flip this horizontal and move the second slider point more diagonally. I think the placement look better this way 03:42:173 (4,1) - I prefer having 1/2 space. Because you'll be able to see the spinner before you even hit the circle which can be kinda distracting
03:42:323 (1) - remove the finish lol
03:44:573 - change it to 5% instead because you're basically muted it anyway


Insane got issues with the low spacing and flow (I liked your other map better)
Hard and Normal are much better when it comes to that

Hope you find this mod helpful~
Goodluck!
Topic Starter
P o M u T a

Saten wrote:

[General]
You changed mp3 but forget to correct the offset. It should be 20573 (+33ms) All diff fixed

[Insane]
You should avoid placing 1/2 sliders on offbeats, because it kinda messes with the flow. More info about it t/58959
I don't like how you use lower spacing than 1,0x when you have a relative fast Slider Velocity. Low spacing and high AR doesn't go well imo, well low spacing doesn't fit on insane maps imo. thanks
00:31:673 (6,7) - this doesn't really flow well imo. Most patterns like this looks like 1/2 jumps

01:17:873 (12,13,1) - this spacing difference plays kinda weird imo i think fine. I think that a trouble does not go for a play.
02:52:973 (1,2,3,4,1,2,3,4,1) - Rotate this 45°. The movements will feel more natural imo sorry, But it was hard to play, and natural aiming was not made. I think that the one that I do not change is easy to be open.
03:42:248 (1) - remove finish it serve no purpose imo
03:44:573 - mute this, because it sounds somewhat better.
other fixed.
[Normal]
Try to upper the star rating to 2,80 or above which will make it become a 3 star diff in map selection, and in the beatmap listing
AR 5 fits better. And it goes well with the difficult rating because you have only 3 difficulties.
Slidertick 2 sounds really noisy imo. If you really wanna keep it, I suggest you use a custom slider-tick from the soft sample-set
00:34:973 (1) - finish on start
03:03:773 (1) - flip this horizontal and move the second slider point more diagonally. I think the placement look better this way 03:42:173 (4,1) - I prefer having 1/2 space. Because you'll be able to see the spinner before you even hit the circle which can be kinda distracting
03:42:323 (1) - remove the finish lol
03:44:573 - change it to 5% instead because you're basically muted it anyway
all fixed

Insane got issues with the low spacing and flow (I liked your other map better)
Hard and Normal are much better when it comes to that

Hope you find this mod helpful~
Goodluck!
thanks Saten :)
HelloSCV
M4M request!

SPOILER
Normal
02:50:873 (2) - delete clap on start and end , add clap on repeat
03:24:173 (1) - delete NC

Insane
00:57:173 (3,5) - how about make like 00:57:323 (4,6) - these?
00:58:073 (2,3,4,5,6) - make perfect pentagon?
02:02:723 (2,4) - you may know this
02:52:523 (2,4) - ^
03:03:173 (1) - add finish?
03:11:573 (1) - delete NC and not stack with 03:10:973 (1) - this
03:12:548 (5) - move this note 03:12:398 (3) - here
03:36:998 (12) - add note here and 03:37:223 (14) - here feels better i guess

Tshemmp's Hard
00:54:140 (1) - touch HP bar
01:12:590 (2,3) - move 1 grid right? - nazi
02:35:840 (4) - add note here and 02:35:990 (5) - here? feels better
02:40:040 (2) - ^ 02:40:190 (3) - ^

exciting song good luck for rank!!
Topic Starter
P o M u T a

HelloSCV wrote:

M4M request!

[spoilerbox]Normal
02:50:873 (2) - delete clap on start and end , add clap on repeat fixed
03:24:173 (1) - delete NC fixed

Insane
00:57:173 (3,5) - how about make like 00:57:323 (4,6) - these? fixed maybe
00:58:073 (2,3,4,5,6) - make perfect pentagon? i can't perfect haha...
02:02:723 (2,4) - you may know this fixed maybe
02:52:523 (2,4) - ^ fixed maybe
03:03:173 (1) - add finish? fmm, keep sorry!
03:11:573 (1) - delete NC and not stack with 03:10:973 (1) - this ah, my favorite place... no change ;x;
03:12:548 (5) - move this note 03:12:398 (3) - here When I made much of unity and heard a sound well, I felt that I did not have any problem in keep!
03:36:998 (12) - add note here and 03:37:223 (14) - here feels better i guess maybe fixed!


exciting song good luck for rank!!
thanks modding!
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