thanks change COMBO COLOR 1 !!rickyboi wrote:
Suggested to change combo color1 to a brighter red from his previous dark red for better reading.
Nice map ! good luck with this! /o/
thanks change COMBO COLOR 1 !!rickyboi wrote:
Suggested to change combo color1 to a brighter red from his previous dark red for better reading.
Nice map ! good luck with this! /o/
thanks cirno-cirno- wrote:
Normal
Slider Tick 1
It's mapped good. I had my sister test it, she usually plays normal. She found it good, but a bit challenging towards the end. It got a little faster. It's okay though
Your hard diff is pretty challenging for a hard, but your settings are good for it.
Insane
01:06:740 (3,4,5,6) - These jumps are confusing Specifically where 3 is. Maybe move 3 closer to 1? fmm,sure, but,Reservation. I examine it
Overall
Hitsounds sound good to me. Might want to lower the volume during the beginning a bit. From 20-49 seconds make it 60%? oh good suggestion!! fixed!
NC's are good. Combo colors are good. I'm not fond of the magenta, but it seems to play well with it.
Very good maps.
I'm so used to modding new people's maps that it was hard to find much
ありがとう!!!!dosyeru wrote:
hi, 何かの役に立てれば幸いです
Insane
03:11:596 - 初見さんにはつらいスタックだと思います。二回目以降は大丈夫だと思いますが。ここは特に問題ないと感じてるのでno change!NCでカバーしてあるという点でも楽にさせています。
その他All fixedです
とてもやり応えのある譜面でプレイしていてなかなか楽しいです。
ランクト待ってます
dosyeru wrote:
Hard
hi hi o/
00:48:890 (3,4) - since you seem to map with the vocal, it fits in the music more if you replace these notes with a slider IMO. imo (4) as a circle is very important, I feel like the player should click at this point and this wouldn't be possible with a slider
01:58:640 (3,4) - replace with a slider like previous rhythm in 1st chorus, or remove a note (4). right, did it like in the first chorus
02:03:140 (3,4) - ^ I don't want to make it excatly the same here because I already used 4 sliders right before this part and using them once again might become very boring. Changed this part a little bit nonetheless.
03:06:290 - add a note imo a little break is needed here
03:06:890 - remove a note not sure...okay
03:42:740 - I think these green lines don't follow the music properly because you end the map while the music is going on here.
so, I suggest these volumes true, applied all
03:42:740 - 45% x
03:43:340 - 40% x
03:43:940 - 35% x
03:44:540 - 30% x
so beautiful diff thank you :O
hibarirailwayz wrote:
[Hard]
00:53:840 (3) - move (256,159). This is better for visual. no, I don't want (2,3) to be in a straight line, this looks...bad
01:19:340 (1) - remove NC. previous combo is too short, I think. This is better for numbering balance. I put the NC everytime a new metre starts, regardless of how long the previous combo was. I think this is more logical.
01:36:140 (1,2,3,4,5) - advice of catching sound. this↓ I don't like your suggestion because there is this heavy background beat which is completely ignored with your version. Currently I have all objects placed matching to this beat and I see no reason to change it.
http://puu.sh/1Basr
01:55:340 (1) - remove NC. no
02:24:140 (1) - remove NC. no
02:57:740 (1,1) - These sliders are not matching this part of sound. I think, It become bad conecting with previous spinner.
I think the starting voice at 02:55:040 cause this matter. I didn't map to the vocals here, I just put down a few slow sliders because of the slow part in the song matching to the beat
03:16:940 (1) - remove NC. no
This diff have the most star in this song. If you can adjust this difficulty, I suggest that you fix it. This is not my fault but the fault of the star rating system (blame peppy). I don't see why I should adjust the setting of a diff to compensate the hogwash the broken system is producing. The rating doesn't matter anyway \o/
star and modding thanks DD がんばるーhibarirailwayz wrote:
moddingしておきます。
These are my opinion. So you shouldn't follow me.
[Normal]
Slider Tick1のほうが、音がしまると思います。ちっちっちっち、うるさいイメージがあります。 保留!!
00:39:740 (1) - 3grid下、1grid右に移動。前のスライダーからの繋がりがそのほうが綺麗です。尚、修正した場合は、その後のdistance調節もお忘れなく。
01:46:940 (1) - 2grid下。上記と同様の理由です。確かに、カーブを意識したように見えますが、中途半端にずれているように見えました。
02:48:740 (2,2) - 細かいですが、せっかくなんで、位置をぴったり合わせてみては?
その他All fixed!!
[Insane]
こちらも、slider tickは1のほうがいいですね03:28:940あたりからの、スライダーのティックの音が浮いて聞こえます。 hit soundとして重宝してるのでno changeかな!
01:22:640 (12) - (480,112)辺りに移動させると、10番のスライダーからの流れから綺麗に見えると思います。確かに良いですねfixed !
01:59:240 (2,4) - 個人的には重ねてしまってもいい気がします。こだわりがあるのでしたら、スルーでw ずらしてあげるとやりやすくなるのでそうしています!ちなみに1grid downさせておきましたw
03:42:215 (1) - 最後のフィニッシュは、全難易度統一したほうがいいかと思います。 fixed!
自分には、当分クリアできそうにない譜面に認定します。 wwww
では、がんばってください~
BeatofIke wrote:
[Hard]
-> Looks like an Insane difficulty to me. Low the AR to 7? nope, not on 200 BPM
good MOD ! because , great NC suggestion. i happy :3 kudosu for you. thnaks !BeatofIke wrote:
Hello! Mod request via Forum PM! Here's a quick mod!
[Normal]
02:37:340 (1) - Remove Combo.
03:04:940 (1) - Remove Combo.
03:25:940 (1) - Remove Combo.
03:26:540 (2) - New Combo.
03:28:340 (1) - Remove Combo.
03:28:940 (1) - Add Combo.
03:30:140 (1) - Remove Combo.
03:39:740 (1) - Remove Combo.
03:42:140 (1) - Remove Combo
All fixed!
Very good patern usage and rhythm choice!
EDIT: No kudosu for this mod!
thanks for modding !UnitedWeSin wrote:
Hello~
Modding via M4M <3
[General]
The bit rate of your mp3 is 230kbps. The minimum for being rankable is 192kbps. changed
The bg is very ugly and not fun to look at. Can you consider something else? not need
In general, I think your normal difficulty is pretty good, but it's more like an Easy. You should rename the normal difficulty to Easy and you should try to make a normal difficulty that is around 4 stars. Right now there is too much of a difficulty jump between your normal diff and the hard diff imo.
I wouldn’t bet on it. because, I achieve work of Normal enough. HARD diff is a little difficult, but is not serious so as to affect Rank. There is such a sheet of music elsewhere. so keep mapset
[Normal]
01:08:540 (1) - This slider is unrankable because it is completely overlapped with 01:06:140 (1) the previous slider. No
01:16:940 (3) - Just replace this with another 1/1 slider as this is the easiest difficulty. Also maybe avoid the stack on the slider like that. but,Normal no change.
01:49:340 (1) - Why not stack on the head of the 01:46:940 (1)? oh thanks!
01:51:740 (1,1) - Can you avoid this ugly overlap here? slider tick is not recommended. I decline.
Consider adding a slidertick clap for spots like 02:10:640 or 02:23:240 or 02:24:440 etc., so you could keep consistency with the upbeat claps. You can just make a copy of your clap in the song folder and rename it "normal-slidertick" sorry
02:26:240 (2) - I would avoid hiding this under the slider track of 02:24:140 (2). changed
03:04:940 (2) - This slider is starting late if you want to follow the vocals, which you should considering you have throughout the entire map. Add a circle at 03:04:640 to properly follow the vocals. ok fixed
03:23:840 - Again add a circle here to follow vocals. ok fixed
03:24:140 (1) - Finish on slider end.
03:26:540 (1) - ^
03:30:140 (2) - Finish on head
03:39:740 (2) - ^ sure. good sound. all fixed hit sound
Just examples. Listen for finishes in the music and add finishes at those places. It will make the map sound better.
Awesome normal. :3 thx!
[Insane]
I can't really mod this map very well as it's just too hard and awkward to play it.
In general about this map, the slider velocity is far too large for that circle size. It's making the map really uncomfortable to play as it's way overmapped imo.
I think you should increase circle size by 1. Then all of the huge jump patterns and large sliders would feel much better and more intuitive to follow at this high BPM. Maybe consider a smaller SV if you do. No change. It is a diff for seniors. Even if you cannot do it, other people may play happily.
00:58:490 (4) - Move to 296,296. good sugestion changed!
03:11:540 (1,2) - Unrankable sliders, completely overlapped with previous. Where? Such a form is seen in other map a lot.
Anyways, sorry mod not so great. Not exactly my favorite song.
I hope it helps. Good luck. <3
UnitedWeSin wrote:
[Hard]
00:37:490 (1,2,3,4,5) - Why not 1.0 spacing just like you did at 00:46:940 (1,2,3,4,5,6)? I tried to make something different so that it doesn't become boring. Well, fixed now.
00:49:340 (1,2) - Try to stack the slider ends a bit better. done
01:05:540 (4) - Move to 152,240 for symmetry. Not intended here. Additionally if you use another y-value you have a new symmetry axis (if you understand what I mean) so this point isn't really valid
01:22:040 (2,3) - Switch these two to better follow the drum line. done
01:28:940 (1) - Stack on the 01:27:440 (4)? while looking nice in edit mode it has absolutely no effect in play mode, test it out
01:30:290 (2,3,4,5) - Rhythm is awkward here, I think you should continue to follow the vocals. You follow vocals at 01:28:040 (2,1,2). This is not completely true. While it might sound like I am following the vocals, I am actually following the ground beat. There is basically nothing else I could follow. I think just deleting the 01:30:290 (2,4) will make it much better. Here I am following the guitar/bass.
02:15:140 (3,4) - Instead of stacking these you should make them more circle flow. Would be more fun imo. I really liked them because they fit the "repetitiveness" of this part pefectly (this stop and go is <3 if you know what I mean). Well, you are right, changed them.
02:17:240 (2,3,4) - Space these a bit more so they don't overlap. done
02:34:790 (5,1) - No need for jump I don't think. Feels a bit awkward. okay
03:19:040 (3,1) - Spacing? Distance increase between sliders is not as hard as between circles. Changed though.
03:37:040 (4,1) - If you're going to have these jumps then at least make them consistent in spacing. I don't really get our point here...
Great diff. thanks!
thanks modding ~SilverJetter wrote:
Greetings from my queue ^^Normal01:34:940 (1) - i dont like the circle at this point maybe there is a slider from 01:34:640 - 01:35:240 better, but its also okay if not ^^ fmm, keeo :p03:23:840 (1) - i think this cirlce destorys the flow bit, but is not too bad bit up note.InsaneLooks great for an Insane Diff ^^
PS: Sorry if I made mistakes I`m a beginner in modding
SilverJetter wrote:
[Hard]
General: That the Hard Diff its diffcultier than the Insane Diff (just a comment) Again, this is not my fault but the fault of the rating system.
00:29:765 (3) - i think the circle is too much I don't thinks so, it's not very hard to play and fits perfectly
03:12:515 (2) - this ^ ^
the rest looks good but only a bit too difficult for a hard map true, but it is 200 BPM after all
Pereira006 wrote:
[Tshemmp's Hard]
hitsound:stuff cool
- 01:17:240 (2,3,4) - why didn't same consistency like you did at 02:05:240 (2,3,4)? will be fit because this song is repetive oh, you are right, I probably just forgot it
- 01:26:540 (1,2,3,4) - again missing consistency with 02:14:540 (1,2,3,4) fixed aswell
Gameplay:stuff cool
- 01:28:940 (1) - stack with 01:27:440 (4) in start slider if you fix this you need fix spacing at 01:27:740 (1,2) although it looks nice in edit mode you won't see any difference in play mode also if you stack try change shape because is ugly this http://puu.sh/1Bznd try nice like this http://puu.sh/1BznC imo fixed the shape anyway
- 02:15:140 (3,4) - grid 1 left and up will be align with 02:14:540 (1) and if fix this carefully spacing at 02:15:740 (1) ops, yeah, didn't notice this
thanks ~ :3Pereira006 wrote:
Hello!! here go
imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission
[Normal]
Hitsound:all fixed
- 01:36:140 (3) - missing add clap in end slider
- 01:57:740 (3) - ^ same
- 02:00:740 (3) - ^ same
- 02:27:740 (1) - ^ same
- 02:50:840 (2) - missing add clap in repeat slider
- 03:03:740 (1) - ^ same
- 03:04:640 (2) - missing add clap
- 03:37:940 (1) - missing add clap in start slider
lot missing hitsound to be consistency
Gameplay:
the flow and gameplay is simple great diff
[Insane]
Hitsound:all fixed
- 00:30:140 (1) - Should be add Finish in start slider is sense lot because the drums and vocals is so raised
- 01:18:140 (1) - add finish is sense lot imo because the vocals and drums is raise here
- 02:06:140 (1) - ^ same
- 03:13:340 (1) - ^ same
good
Gameplay:the play is funny but i can see here you need more work combo color example 01:07:340 (7) - this need new comb because the vocals and lyrics is change that sense lot, 01:14:540 (6) and many more you should look remap only combo color if you do that will be good sorry, NC is no change, or keep now.
- 01:10:940 (1,2,3) - this weird blanket http://puu.sh/1BymO try be nice blanket like this http://puu.sh/1Bynk this look good for gameplay if you fix this u need fix spacing at 01:11:840 (4,5)
- 01:24:140 (5,6,7) - this is same weird blanket like i did explain before 01:10:940 (1,2,3)
- 01:24:590 (7) -
I don't like because is bad flow try CTRL+G to make jump here look funny and really good flow and is fit more for me imo- 02:39:440 (6,1) - is not same shape sliders
EDIT: talk irc
other all fixed
[]
the Insane need more work about combo color and flow and another diff's is good, I will back to recheck, maybe orz
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
Good luck ! and bye bye!
thanks SatenSaten wrote:
[General]
You changed mp3 but forget to correct the offset. It should be 20573 (+33ms) All diff fixed
[Insane]
You should avoid placing 1/2 sliders on offbeats, because it kinda messes with the flow. More info about it t/58959
I don't like how you use lower spacing than 1,0x when you have a relative fast Slider Velocity. Low spacing and high AR doesn't go well imo, well low spacing doesn't fit on insane maps imo. thanks
00:31:673 (6,7) - this doesn't really flow well imo. Most patterns like this looks like 1/2 jumps
01:17:873 (12,13,1) - this spacing difference plays kinda weird imo i think fine. I think that a trouble does not go for a play.
02:52:973 (1,2,3,4,1,2,3,4,1) - Rotate this 45°. The movements will feel more natural imo sorry, But it was hard to play, and natural aiming was not made. I think that the one that I do not change is easy to be open.
03:42:248 (1) - remove finish it serve no purpose imo
03:44:573 - mute this, because it sounds somewhat better.
other fixed.
[Normal]
Try to upper the star rating to 2,80 or above which will make it become a 3 star diff in map selection, and in the beatmap listing
AR 5 fits better. And it goes well with the difficult rating because you have only 3 difficulties.
Slidertick 2 sounds really noisy imo. If you really wanna keep it, I suggest you use a custom slider-tick from the soft sample-set
00:34:973 (1) - finish on start
03:03:773 (1) - flip this horizontal and move the second slider point more diagonally. I think the placement look better this way 03:42:173 (4,1) - I prefer having 1/2 space. Because you'll be able to see the spinner before you even hit the circle which can be kinda distracting
03:42:323 (1) - remove the finish lol
03:44:573 - change it to 5% instead because you're basically muted it anyway
all fixed
Insane got issues with the low spacing and flow (I liked your other map better)
Hard and Normal are much better when it comes to that
Hope you find this mod helpful~
Goodluck!
thanks modding!HelloSCV wrote:
M4M request!
[spoilerbox]Normal
02:50:873 (2) - delete clap on start and end , add clap on repeat fixed
03:24:173 (1) - delete NC fixed
Insane
00:57:173 (3,5) - how about make like 00:57:323 (4,6) - these? fixed maybe
00:58:073 (2,3,4,5,6) - make perfect pentagon? i can't perfect haha...
02:02:723 (2,4) - you may know this fixed maybe
02:52:523 (2,4) - ^ fixed maybe
03:03:173 (1) - add finish? fmm, keep sorry!
03:11:573 (1) - delete NC and not stack with 03:10:973 (1) - this ah, my favorite place... no change ;x;
03:12:548 (5) - move this note 03:12:398 (3) - here When I made much of unity and heard a sound well, I felt that I did not have any problem in keep!
03:36:998 (12) - add note here and 03:37:223 (14) - here feels better i guess maybe fixed!
exciting song good luck for rank!!
ok, kudosu. because this suggestion . fixed.Blue Dragon wrote:
first lucky play
awesome map <3 thanks!
LKs wrote:
hi
[general]
fine
[Insane]
this diff contains your own style i'd admit. although it's not very attractive to me but nvm, it's still not bad. my suggestion was it'd be better if you consider a style that combines both your current preference and flow. yes This is fine but i just expect this to be more "moe(燃)" eh.
others are fine too
this map is quite decent and well, now it's practically ready
Saten wrote:
[Hard]
00:21:923 (2,3) - having a straight moving like this feels odd. letting (3) move in a different direction plays better imo well, I like this kind of straight movement00:25:073 (4) - You should move it down a bit so the start becomes more clearer okay
00:29:873 (4) - imo there's no need for a finish on the start okay
01:55:973 (2,3,1,2) - mind moving the combo to (2) instead? Having it at the end of the stack just makes it more confusing imo meh, I really hate breaking my ususal NC pattern but you are probably right
02:44:273 (2,1) - I don't think patterns like this plays so well I see no problem here
03:03:173 (1) - no need for a finish here although I am not 100% convinced - changed
03:22:148 (2) - mind moving the second point more to the right so the reverse-arrow becomes more visible? I guess you meant to the left. Well, did that (to the left).
03:24:623 (2,3) - same as 00:21:923 (2,3) - . but this one might be a bit harder to arrange no change
03:27:773 (1,2) - as above ^
03:42:173 (1) - Why a finish when you barely even can hear it? o.o Because it fits with the part of the song, so I placed it regardless of the low hitsound volume here. After yor comment I am not so sure anymore, let's see if other people find this one stupid, too.
03:44:573 - 5% since it's basically muted anyway if it doesn't make any difference anyway I can aswell leave it as it is now because it is more logical
LKs wrote:
[hard]
01:07:823 (2,3) - I'd suggest add a note at 01:07:823 (2) - with clap. and move clap from the slider head to slider end The note as well as a clap on it would "feel" a bit strange to play and to hear imo. Moving the clap away from the slider start makes no sense to me because I had this pattern for clap usage the whole strophe, I don't see any reason to change it here. I added a clap on the end of the slider though because it gives a nice transition into the chorus.
thanks LKs :3 ok! i do my bestLKs wrote:
try harder and sth more unique the next time
also, find your own style
good luck
bubbled now. i keep modding. so.if popped.I make an appropriate decisionDakeDekaane wrote:
Hi~
Sorry for being a bit late, but mod time /o/
These are suggestions for personal distastes, you are free to follow or not.
[Tshemmp's Hard]
Maybe AR 7, I felt it too fast with AR8
00:24:773 (3,4) - I don't like how this overlap looks, you can make a tiny jump between these objects, arrange (3) to the left in a way it would be totally visible and (4) to the right, and maybe stacking the end with the start of 00:25:373 (1). This is an idea of what I am telling.
03:33:773 (1) - Not a perfect blanket, put the 2nd node in x:204 y:44 and the red node in x:184 y:88 for a more perfect one.
[Insane]
Maybe AR8, but as I'm not good for Insanes, you can ignore this. bpm200. i think keep better :3
Good luck in your way for rank, I'll be waiting for playing this~ \o\
DakeDekaane wrote:
[Tshemmp's Hard]
Maybe AR 7, I felt it too fast with AR8 once again, AR 7 is way too low for 200 BPM
00:24:773 (3,4) - I don't like how this overlap looks, you can make a tiny jump between these objects, arrange (3) to the left in a way it would be totally visible and (4) to the right, and maybe stacking the end with the start of 00:25:373 (1). This is an idea of what I am telling. I like my version much more
03:33:773 (1) - Not a perfect blanket, put the 2nd node in x:204 y:44 and the red node in x:184 y:88 for a more perfect one. done