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Grant Kirkhope - Donkey Kong vs Army Dillo II

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Total Posts
33
Topic Starter
James2250
This beatmap was submitted using in-game submission on Saturday, October 17, 2009 at 11:48:23 AM

Artist: Grant Kirkhope
Title: Donkey Kong vs Army Dillo II
Source: Donkey Kong 64
BPM: 185.06
Filesize: 2163kb
Play Time: 02:02
Difficulties Available:
  1. Hard (4.09 stars, 190 notes)
  2. ignore's Insane (4.96 stars, 358 notes)
  3. Insane (4.89 stars, 351 notes)
  4. Normal (2.39 stars, 126 notes)
Download: Grant Kirkhope - Donkey Kong vs Army Dillo II
Information: Scores/Beatmap Listing
---------------
Need more Grant Kirkhope songs on osu
so here is another great song from Donkey Kong 64 :)

-fixed mafia's mod
-fixed EEeee's mod (not all combos cuz they are fine how they are)
-fixed shinxyn's mod
-fixed blissfulyoshi's mod
-ignorethis's diff added (as awesome as ever) :P
-fixed tieff's mod
-fixed MetalMario201's mod
-fixed Gen's mod
-fixed mafia's mod (again)
Starrodkirby86
This isn't final, but...

BPM: 185.05 ?
YoshiKart
Don't do it, Kirby! This isn't a good mp3! D:
Topic Starter
James2250
hey im not changing this mp3 again yoshi so back off :P
HolyBoy
Easy

i couldn;t find a single mistake O_O lol, but then again, im a new modder so i probably suck :P


Normal

This is so sad to say but........i found NOTHING lol


Insane

and AGAIN, I regret to say i found...NOOOOTTTHHHIIINNNNGGGGGGG


one heck of a map i must say though ^_^, i like it ^_^, WELL DONE JAMES :)

:( but sorry i didn;t find anything :(, i realy did try :( (Star! for You)
Mafiamaster
Easy and Normal seem to check out fine~

Insane~ Mainly suggestions except the last line.
00:36:71 (7) - Align with 5.
00:43:85 (1,1,1) - Suggestion: Add finishes on all three
01:10:11 (6) - Align with 3.
01:41:24 (1,2,3,4) - .......
EEeee
Easy
this diff . . . slow :P
Fix both breaks(yeah this map is awesome)
01:56:48 (4) - erm? probably add a new combo to 3 idk

Normal
01:49:77 (3,4) - make sure these are spaced to 2
Fix second break :P

Hard
00:14:99 (4) - New combo
00:15:64 (7) - ^ maybe this one, not sure :/
01:21:46 (5) - erm?
Fix both breaks, , ,

kk well Idk why I Dled this, maybe I've grown fond of ur maps without lyrics, idk, well nice map by u I guess, even though I prefer lyrics, >_< so no star for u


J/k J/k geez can't handle a joke
Doomsday
Blue = design/minor issues. you do not have to change these if you don't want to
Orange = moderate issues. it would be best if you change these, but you may be able to get away with not changing it
Red = major issues. you need to change these

timing looks good

[EASY]

no problems

[NORMAL]

all good

[INSANE]

seems fine to me

flawless mapping, even though to be honest, i found it uninteresting. the layout isn't very adventurous since its almost all on right angles and such. no problems in the mapping, but i found it a bit dull :(

star'd
Shinxyn
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
James2250
RAWR
Btw, its about time you stop completely following distance snap and learn to copy+paste+flip notes more... I think

For as long as osu has bats that will comment on things that are 0.00001mm off im using distance snap :) (dont trust myself otherwise)
Mafiamaster

James2250 wrote:

learn to copy+paste+flip notes more...
:idea:
ignorethis
Oh, I'd better claim here that my dif won't be as hard as my previous DK64 map(But won't be too easy either). That one is way TOOOOOO hard and not many people can pass without nofail, and then people will hate me. That isn't something I want to see. D:
blissfulyoshi
Easy:
SPOILER
Combo mod:
02:00:36 (2) - if you want to be consistent in length, add a new combo here

Normal:
SPOILER
Normal mod:
01:08:49 (1,2,3,4,5,6,7,8) - lower stack leniency to make this look nicer

Combo mod:
00:26:66 (3) - new combo?
01:53:88 (3,3) - add new combos to make all of them the same length?

Insane:
SPOILER
Since I doubt, you will increase the circle size, please drop the drain a notch?

normal mod:
00:42:55 (5) - please make this straight, it looks weird while playing

Combo mod:
00:26:01 (1) - remove new combo for consistency
00:42:55 (5) - new combo to make the combos similar size besides this new one?
01:21:46 (5) - new combo
02:02:96 (5) - new combo?

Nice map. Star.
eee
I cannot find anything wrong with the map, sorry, it's just very good is all.
00:02:99 (4) - lol, one grid to the right NAZ-EEEMOD WAHT!!!
star 4 u
HolyBoy
Good Luck James ^_^
Yoshi348
Honestly, I didn't really like the Normal difficulty at all. It's just too bland and repetitive... it doesn't have anything to it that seems interesting. I think it would be better if you went for something more like Insane is now, only with not tiny ass circles, easier difficulty settings, and something easier instead of the deathstream of doom and and the final section starting at 1:52:587 where it kicks it up a notch. Those things are fine in Insane, of course.

All the difficulties could really benefit from more interesting beat placement... everything is just so gosh darn right angled and square. It's like a robot made the map. It's really not that great of a map as it is.
Topic Starter
James2250
All the difficulties could really benefit from more interesting beat placement... everything is just so gosh darn right angled and square. It's like a robot made the map. It's really not that great of a map as it is.

style..doesnt..affect..ranking..and..I...like..my..maps..being..straight..and..organized..so..there :P
tieff
This map has been deleted on the request of its creator. It is no longer available.
mm201
Star

Not much wrong with this, but:

Offset: 1058
BPM: 185.060

All difficulties sound better with a tick rate of 2.

Normal:
  1. 01:32:80 (1) - Finish on the endpoint.
  2. 01:35:40 (1) - Finish on the endpoint.
HolyBoy
What have u Done :/, The song was ok, now some sliders re off :/

Here is an Example

in Hard

SPOILER
00:14:993 (2)
00:16:945 (1) - 00:17:632 (2)
00:22:787 (3)
Topic Starter
James2250
*facepalm*
how did I manage to do that.....oh well, all fixed I think? (there were alot)
Gens
[Normal]
Everything seems fine, though the spinners at 00:25:05 are kinda bad for the easiest difficulty... Maybe shorten them abit? I dunno, I can't say if it's fine since I'm not a Normal-player anymore.

[Hard]
Good!

[ignore]
There's a general lack of hitsounds... It's fine though.

[Insane]
01:01:20 (2) - I think you missed another slider to fix...

~ ~ ~

Yay Grant Kirkhope~
Topic Starter
James2250
[Insane]
01:01:20 (2) - I think you missed another slider to fix...

Knew I was going to miss one...... and I think normal is fine with the spinners
Alace
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
James2250
This map has been deleted on the request of its creator. It is no longer available.
ztrot
Looks good so far but would love if you added some hitsound to Ignore's
Plus I agree with Alace That's Really hard to read
Rest looks fine. :)
cloud9001
Guess what? Star. :)
Topic Starter
James2250

ztrot wrote:

Looks good so far but would love if you added some hitsound to Ignore's
Plus I agree with Alace That's Really hard to read
Rest looks fine. :)
ignore says he doesnt really know how to add hitsounds well without screwing up the map (I might have a look at it....meh)
Mafiamaster
ignore~ (It would look nicer if it was named ignore's Insane or something. Not just ignore.)
01:55:18 (1,2,3,4,5,6,7,8,9,10,11,12) - I agree with Alace, this is really hard to read.

Add "ignorethis" to the tags in his difficulty.

I prefer Ignore's difficulty to be at the bottom of this beatmap set since the maximum score is higher than Insane's.
So try fiddling around to making Insane's difficulty star levels less than Ignore's if you can. If you can't, that's fine...
Topic Starter
James2250
all fixed
Mafiamaster
Modded in IRC - Minor fixes in ignore's Insane

Bubbled~
Takuma
Ranked (sorry for the delay).
Zerostarry
Considering changing my project to a discog if this keeps up :p
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