i'd rather have default scrolling not affected by the initial SV variable. but to each his own :p
JeMhUnTeR wrote:
http://osu.ppy.sh/forum/t/102173 ?
oh.Agka wrote:
JeMhUnTeR wrote:
http://osu.ppy.sh/forum/t/102173 ?
we have pretty different reasons and ideas
this is for enhancing creativity and making it at times, harder, using variations of the slider velocity
while that seems to just want to make it easier by using the base slider speed.
this.mm201 wrote:
It should be handled the same way as taiko, imo.
in that case the SV is the important key here. as well to prevent initial SV changes abuse (such as 0.4, 3.6, etc.) so the initial SV is nullified and only checks the green timing~ (so high initial SV and low initial SV is treated as same),mm201 wrote:
It should be handled the same way as taiko, imo.
You can't even make bpm effects in most songs unless you double or half the bpm.Hanyuu wrote:
if the scrolling is like in taiko you can not make alot of bpm effects(tricks like in festival of ghost 2 like in the video are not possible then anymore). also it would be very weird on SV changes because the notes that are changed will come faster than the notes before it so notes are falling each in different speed.
???Hanyuu wrote:
the way it is now is better i think because it feels like the notes are lying on the field and the field is moving towards you with all notes at the right place. If you change that to taiko like scrolling it is like the field stops and SV controlls the note speed. It is very inaccurate and looks bugged on speed changes.
Changing scrolling speed within a map emphasizes some parts of the song. And I don't think abused maps would be ranked anyways, unless the diff is uber insane.Hanyuu wrote:
Also if you let the mapper chose the scrolling speed is just stupid again. Everyone should set it before playing to their speed they can read and are comfortable to play. also this will probably lead to abuse by the mapper and dont say now somethink like "mods can take care of that" because it is not going to happen because everyone got their own way of playing and what works for one will not work for the others most of the time. also it is inconsistent because you will end with different speeds for songs with same or close BPM which is stupid again because you have to remember what speed to set for each song seperately.
I don't really know of any bpm effects you could add in a song with a constant bpm. And if you think that notes would fall at different speeds at the same time, you're wrong.Hanyuu wrote:
I have played a different fan game like osu mania before and it used just that taiko like scrolling that you want and it was really bad. It was just annoying to play the inconsistency in speed modifiers and you could do none of the BPM tricks you can do now. I dont know know what tricks or creative stuff if you have in mind but just try in osu editor doing some of that in taiko mode and see if that works for you. Or if you want i can link you the other game (it has an editor aswell and basicly is what you want) and try there first and see if your going to be happy how it is. For me the way it is now it is like the original and its the best, and i hope those SV changes never get implemented.
http://osu.ppy.sh/s/5069JeMhUnTeR wrote:
You can't even make bpm effects in most songs unless you double or half the bpm.Hanyuu wrote:
if the scrolling is like in taiko you can not make alot of bpm effects(tricks like in festival of ghost 2 like in the video are not possible then anymore). also it would be very weird on SV changes because the notes that are changed will come faster than the notes before it so notes are falling each in different speed.
No. There will not be a time when 2 notes will fall at a different speed.???Hanyuu wrote:
the way it is now is better i think because it feels like the notes are lying on the field and the field is moving towards you with all notes at the right place. If you change that to taiko like scrolling it is like the field stops and SV controlls the note speed. It is very inaccurate and looks bugged on speed changes.Changing scrolling speed within a map emphasizes some parts of the song. And I don't think abused maps would be ranked anyways, unless the diff is uber insane.Hanyuu wrote:
Also if you let the mapper chose the scrolling speed is just stupid again. Everyone should set it before playing to their speed they can read and are comfortable to play. also this will probably lead to abuse by the mapper and dont say now somethink like "mods can take care of that" because it is not going to happen because everyone got their own way of playing and what works for one will not work for the others most of the time. also it is inconsistent because you will end with different speeds for songs with same or close BPM which is stupid again because you have to remember what speed to set for each song seperately.
??? This will be a multiplier, and it will not change your map speed preference.I don't really know of any bpm effects you could add in a song with a constant bpm. And if you think that notes would fall at different speeds at the same time, you're wrong.Hanyuu wrote:
I have played a different fan game like osu mania before and it used just that taiko like scrolling that you want and it was really bad. It was just annoying to play the inconsistency in speed modifiers and you could do none of the BPM tricks you can do now. I dont know know what tricks or creative stuff if you have in mind but just try in osu editor doing some of that in taiko mode and see if that works for you. Or if you want i can link you the other game (it has an editor aswell and basicly is what you want) and try there first and see if your going to be happy how it is. For me the way it is now it is like the original and its the best, and i hope those SV changes never get implemented.
Sorry if I'm not getting your point that much.
Hanyuu wrote:
the way it is now is better i think because it feels like the notes are lying on the field and the field is moving towards you with all notes at the right place. If you change that to taiko like scrolling it is like the field stops and SV controlls the note speed. It is very inaccurate and looks bugged on speed changes.
???The way it is set for this game type is like. if you imagine a conveyor belt and the notes are lying on it. The BPM directs how fast the belt goes. If you put in timing sections with different slider velocity it will apply a different speed for this section with a different SV and it will end that the notes in there are falling faster or slower than the rest of the song. it will end like the scrolling in taiko where notes are falling in regular speed and while that some other notes with different slider velocity blend in. its like a chaos mode and looks really wrong.
Yes, except according to the ranking criteria that's not allowed.Hanyuu wrote:
Ok i really dont understand anything at all then anymore i think ... lol. But isnt it then the same thing you are allready able to do with BPM changes now?
I agree. It makes no sense. ALTHOUGH I actually enjoy playing maps with changing speeds in between a hold xDLoctav wrote:
Why would you like to slow down WITHIN a hold? That makes no sense.
SV changes are time-specific not object-specific. You can't slow down objects, ou the overall speed. And I see no point in slowing down a hold note WHILE you play it.
So then, will you add it now or not?woc2006 wrote:
I agree only used in specific maps