forum

[osu!mania] note speed ~ slider velocity [duplicate]

posted
Total Posts
6
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
jemhuntr
i heard that the note speed in mania is based on a song's bpm. but the bpm could be so high and makes the player change the speed everytime he/she plays that song. but what if the song spams high-speed notes on the start of the song, and it has a really big hp drain, how is the user suppossed to change the speed in a matter of seconds before the hp hits zero.

so I propose to base the note speed according to the slider velocity. This value could be the multiplier for the note speed. This means that most maps (since most maps have a slider velocity of something near 1 which is the default) will follow the player's regular playing speed.
deadbeat
I'd rather this
t/100764
Archangel Tirael
Not support. It's break basics of mania gameplay.
Topic Starter
jemhuntr

deadbeat wrote:

I'd rather this
t/100764
if we use this, beatmaps will not have changing speeds for emphasis on the song. speeds will be static all the way through. For me, I like maps that speed up every chorus or every kiai time.
deadbeat
then play Reiji-RJ maps :p
Topic Starter
jemhuntr
dupe of this t/106218 I marked it myself.
Please sign in to reply.

New reply