AZURE'S STARS
01:21:14 (2,3,4,5,6,7,8) - This is very confusing during play, but it do seems pretty
01:24:78 (4) - This is confusing too, but I can just put my mouse at the centee, lol, so, no big deal
01:30:01 (3) - This jump is intended ? XD
02:16:60 (1) - Poor lone combo, lol
02:35:69 (4,5,6,7,8,9) - Look nice, but difficult to play for the 1st time
02:48:423- ahh, I like this part, even though it's kinda "surprising"
02:52:439 - 03:13:196 - Uhmm.... I know this part is very hard to map, but, (sorry to be frank), I don't get how your hitsounds work here. It sounds very confusing to me. XD XD XD Try mapping like how you map 01:44:786 - 01:51:604. That part is excellent. :3
03:19:787 - Reinsert break time
03:53:42 (1) - The slider end design is intentional ?
04:04:90 (1) - Let slider starts earlier by 1 tickI see you fix that already. :3
Remod after I realize I forgot to update the map
00:22:62 (4) - The clap sounds weird here. :3
00:27:28 (1) - I think this spinner sounds better with Normal beat sound instead of a soft clap.
02:22:28 (1) - Don't you think the new combo starts here is weird ? XD
03:39:33 (1,2,3,4,5,6,7,8) - I like this part.
It's a nice map Aaron, I like those cute stars, don't be depressed. I will throw some of my 2 cents for ya.
1. There are some parts of the map where they are nicely and superbly done. However, there are also some part of the map where the design is messy and confusing. It's a bit inconsistent.
2. Some placements of the beats seems random to me. XD I made that mistake when i was doing my first map and 2nd map, until some BAT slapped me awake and showed me examples on what are insensible map, and what map are "every-note-placement-has-its-meaning". Thus, I completely redo my 2nd beatmap (Yea, the one that you helped me modded it. Before that, my 1st version of the map was terrrible, and I was more satisfied with my re-do and that same BAT said yea, it's better. =D )
3. Find me again to mod your map once you fix this part ok ? 02:52:439 - 03:13:196 I think the biggest problem was here. :3 You know where to find me. :3
STARS
00:40:92 (1) - I suggest changing this slider into 2 notes, coz it's natural for players to hit 2 times according to the vocal instead of hitting and holding a slider for 1 time. The 2 and 3 can keep though.
01:06:60 (5) - I think it's better to shorten the slider by 1 u-turn.
01:12:96 (1,2,3,4) - This is hard to play, and you eliminate the feeling of "Z" "X" spamming, plus it doesn't match with the rest part of the map where you keep spamming Z and X. XD. Just an opinion though.
02:21:37 (7) - Shorten the slider ?
02:47:28 (7,8,9,10) - Same reason as above
03:54:44 (8) - This absence of clap sounds like a radio that lags or a a tape player got stuck. Lol.
Too much finish at the last chorus ! It's painful to the ears. XD And it's not special as a finish anymore. :3
03:56:60 (1,2,3,4,5) - SAme as above.
04:11:83 (1) - Resnap the end of spinner please
And also kiai problem mentioned in IRC.
Part 3 is coming soon !
01:21:14 (2,3,4,5,6,7,8) - This is very confusing during play, but it do seems pretty
01:24:78 (4) - This is confusing too, but I can just put my mouse at the centee, lol, so, no big deal
01:30:01 (3) - This jump is intended ? XD
02:16:60 (1) - Poor lone combo, lol
02:35:69 (4,5,6,7,8,9) - Look nice, but difficult to play for the 1st time
02:48:423- ahh, I like this part, even though it's kinda "surprising"
02:52:439 - 03:13:196 - Uhmm.... I know this part is very hard to map, but, (sorry to be frank), I don't get how your hitsounds work here. It sounds very confusing to me. XD XD XD Try mapping like how you map 01:44:786 - 01:51:604. That part is excellent. :3
03:19:787 - Reinsert break time
03:53:42 (1) - The slider end design is intentional ?
Remod after I realize I forgot to update the map
00:22:62 (4) - The clap sounds weird here. :3
00:27:28 (1) - I think this spinner sounds better with Normal beat sound instead of a soft clap.
02:22:28 (1) - Don't you think the new combo starts here is weird ? XD
03:39:33 (1,2,3,4,5,6,7,8) - I like this part.
It's a nice map Aaron, I like those cute stars, don't be depressed. I will throw some of my 2 cents for ya.
1. There are some parts of the map where they are nicely and superbly done. However, there are also some part of the map where the design is messy and confusing. It's a bit inconsistent.
2. Some placements of the beats seems random to me. XD I made that mistake when i was doing my first map and 2nd map, until some BAT slapped me awake and showed me examples on what are insensible map, and what map are "every-note-placement-has-its-meaning". Thus, I completely redo my 2nd beatmap (Yea, the one that you helped me modded it. Before that, my 1st version of the map was terrrible, and I was more satisfied with my re-do and that same BAT said yea, it's better. =D )
3. Find me again to mod your map once you fix this part ok ? 02:52:439 - 03:13:196 I think the biggest problem was here. :3 You know where to find me. :3
STARS
00:40:92 (1) - I suggest changing this slider into 2 notes, coz it's natural for players to hit 2 times according to the vocal instead of hitting and holding a slider for 1 time. The 2 and 3 can keep though.
01:06:60 (5) - I think it's better to shorten the slider by 1 u-turn.
01:12:96 (1,2,3,4) - This is hard to play, and you eliminate the feeling of "Z" "X" spamming, plus it doesn't match with the rest part of the map where you keep spamming Z and X. XD. Just an opinion though.
02:21:37 (7) - Shorten the slider ?
02:47:28 (7,8,9,10) - Same reason as above
03:54:44 (8) - This absence of clap sounds like a radio that lags or a a tape player got stuck. Lol.
Too much finish at the last chorus ! It's painful to the ears. XD And it's not special as a finish anymore. :3
03:56:60 (1,2,3,4,5) - SAme as above.
04:11:83 (1) - Resnap the end of spinner please
And also kiai problem mentioned in IRC.
Part 3 is coming soon !