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*NSYNC - I Want You Back

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dkun
Rolled
This is so sexy.
Kiai time doesn't end at the end of the diff, though. Might want to fix that.

Hard
00:58:370 - Perhaps change it to something like this?
01:00:512 - Change it to something like this as well?
01:29:157 (6,7,8) - Move 7,8 to be right under 6.
01:39:865 (4) - one left, two up (grid); to have symmetry for the combo
01:44:417 (4) - move down one grid, symmetry
01:54:054 (1,2,3,4,5) - http://osu.ppy.sh/ss/76550 ^
02:03:157 (3) - one grid down
02:52:416 (1,2,3) - snap to x/y grid?
03:16:108 (2,3) - one grid left for symmetry
03:16:778 (1) - one grid down for ^

Normal
This is very generic and easy. But I guess there's nothing much to note.

MM's Easy
dem sliders

Overall
BUT I WANT.
YOU.
BACK.
Topic Starter
RemmyX25

dkun wrote:

Rolled
This is so sexy.
Kiai time doesn't end at the end of the diff, though. Might want to fix that.

Hard
00:58:370 - Perhaps change it to something like this?
01:00:512 - Change it to something like this as well? <<< Distance snap issue that I don't agree with, so I'm going to leave it as it is
01:29:157 (6,7,8) - Move 7,8 to be right under 6.
01:39:865 (4) - one left, two up (grid); to have symmetry for the combo
01:44:417 (4) - move down one grid, symmetry
01:54:054 (1,2,3,4,5) - http://osu.ppy.sh/ss/76550 ^
02:03:157 (3) - one grid down
02:52:416 (1,2,3) - snap to x/y grid?
03:16:108 (2,3) - one grid left for symmetry
03:16:778 (1) - one grid down for ^

Normal
This is very generic and easy. But I guess there's nothing much to note.

MM's Easy
dem sliders

Overall
BUT I WANT.
YOU.
BACK.
Anything I didn't comment on, I fixed. Thanks for the help!
Ephemeral
10/10 would mod again - the daily review
a playful romp through the era of 90's pop.. now in beatmap form! - the weekly herald
Alace
Hold on XD
offset/BPM had changed, so it is better to line up some important green lines (Kiai, speed change, blabla)
http://puu.sh/1yX4
you can snap kiai lines in all diffs XD

<Normal+Hard>
Move second offset to 25438 (to follow the heavy beat)
that`s all
Rena-chan

Shiirn
MM's easy
AR+2 at the least
01:16:839 - Extraneous timing section spotted, sir!

General
-00:00:262 ~ 00:25:438 - This isn't really a bpm change, so wouldn't it be prudent to leave the negative offset at 112.06 bpm, with a 0.5 inherited before the first note?
00:59:705 (6) - the kiai section is unsnapped, starting at :708
01:55:389 (6) - kiai is at :393
02:51:074 (6) - this one is at :077, and on Normal doesn't start a kiai. Intended?
Other than slightly-awkward sliders (in an actually rather song-suiting style), there's really nothing i can think of.
I gave up on note placement modding since the entire thing is impeccably perfect, screw you.

Normal
02:51:074 - Unless you're going to put kiai on this section, remove the two extra timing sections? You have kiai here for the other diffs, was there a misclick involved?

Hard
00:57:563 - This timing section is at :567, leading the spinner to end with a soft-finish. Is this intended, or is the section unsnapped on purpose?

Rolled
00:42:572 - timing section is at 575.
01:36:114 (1) - spinner ends with a timing section 4ms late, leading to the wrong hitsound
03:14:633 (1,2,3) - this mass of timing sections can be boiled down to making 03:14:635 a Soft. The kiai doesn't really fit, but if you really want you can put it in there by making sure that there are snapped timing sections on the beats (since right now, the kiai is turned off with a normal timing section, but since they're unsnapped you end up with a normal note instead orerewgrbhr you get me.)



I'm firin' mah star
Zelos
ALRITE LETS DO THIS

MM's Easy:

00:28:115 (5) - move this up one tick so the center of the slider is even with note 4? its more symmetrical looking and fits inis.
basically kind of like this:



00:45:249 (5) - ^^
01:10:414 (1,2,3) - move up 1 and to the left 1 to make symmetrical.
01:23:800 (5) - move this up one tick so the center of the slider is even with note 4? its more symmetrical looking and fits inis.
01:40:933 (5) - ^^ im noticing a trend here so maybe he did it on purpose? im not sure.
02:06:098 (1,2,3) - move up 1 and to the left 1 to make symmetrical.
02:47:326 (1,2) - turn off distance snap, and grid snap this into the center to make symmetrical.
03:01:783 (1,2,3) - move up 1 and left 1 to make symmetrical.

I honestly didn't think I would fine this many symmetrical issues for iNiS style.

Never the less its still a very interesting easy.

Normal:

00:01:879 (1) - center this as close as possible?
00:06:163 (2) - this too?
01:06:933 (1,2,3,4,5,6) - unsymmetrical 1/2 note spacing.
02:02:618 (1,2,3,4,5,6) - ^^
02:30:460 (1,2,3,4,5) - unsymmetrically spaced.
03:04:727 (1,2,3,4,5,6) - unsymmetrical 1/2 note spacing.

Hard:

00:04:824 (1,2,3,4,5,6) - uneven kind of like the ones i stated in Normal
00:31:327 (4,5,6) - move down 1 grid point? it becomes even with the notes.

finishing in like 1 hour. will star then.

Edit: Lets finish dis.

01:58:334 (1,5) - either move note 1 up 1 or note 5 down 1.

Thats it for Hard.

Saw no issues on Rolled.

Star now!

random statement, 2 of the guys don't even look 18, especially the one on the far right.
Topic Starter
RemmyX25

Shiirn wrote:

General
-00:00:262 ~ 00:25:438 - This isn't really a bpm change, so wouldn't it be prudent to leave the negative offset at 112.06 bpm, with a 0.5 inherited before the first note? <--- it really doesnt matter, but I believe i tried that once and ended up breaking everything. It's fine as it is in my opinion
00:59:705 (6) - the kiai section is unsnapped, starting at :708
01:55:389 (6) - kiai is at :393
02:51:074 (6) - this one is at :077, and on Normal doesn't start a kiai. Intended? <-- oops i think i missed something there.
Other than slightly-awkward sliders (in an actually rather song-suiting style), there's really nothing i can think of.
I gave up on note placement modding since the entire thing is impeccably perfect, screw you. <3

Normal
02:51:074 - Unless you're going to put kiai on this section, remove the two extra timing sections? You have kiai here for the other diffs, was there a misclick involved? <--- yarp, i knew i missed something

Hard
00:57:563 - This timing section is at :567, leading the spinner to end with a soft-finish. Is this intended, or is the section unsnapped on purpose? <--- intended

Rolled
00:42:572 - timing section is at 575.
01:36:114 (1) - spinner ends with a timing section 4ms late, leading to the wrong hitsound
03:14:633 (1,2,3) - this mass of timing sections can be boiled down to making 03:14:635 a Soft. The kiai doesn't really fit, but if you really want you can put it in there by making sure that there are snapped timing sections on the beats (since right now, the kiai is turned off with a normal timing section, but since they're unsnapped you end up with a normal note instead orerewgrbhr you get me.) <--- i really dont but ill just resnap everything



I'm firin' mah star
Lizbeth
Hi Remmy o/

I don't see problems with this map.
I'll just let a few suggestions for normal diff, feel free to ignore them thou

00:27:579 (6) - add a repeat
00:36:949 (6,7) - replace this two circles with one slider, I think fits good with the vocals there
00:44:713 (6) - add repeat here too
01:23:264 (5) - ^
01:40:397 (5) - ^

that is all~
mm201

Shiirn wrote:

AR+2 at the least
Totally not. This fits and you know it.

Shiirn wrote:

01:16:839 - Extraneous timing section spotted, sir!
Volume: 90% -> 70%. Not extraneous at all.

Zelos wrote:

00:28:115 (5) - move this up one tick so the center of the slider is even with note 4? its more symmetrical looking and fits inis.
basically kind of like this:
I moved (1, 2, 3, 4) down 2 grids so (5) doesn't overlap the following yellow objects. They were supposed to be rotationally symmetric but I guess that's unnoticeable anyway.

Zelos wrote:

01:10:414 (1,2,3) - move up 1 and to the left 1 to make symmetrical.
See response to Sakura Hana. This keeps (1) centered when you play the map because of stacking. Observe when happens when I make your change. Not changing this.

Zelos wrote:

01:23:800 (5) - move this up one tick so the center of the slider is even with note 4? its more symmetrical looking and fits inis.
01:40:933 (5) - ^^ im noticing a trend here so maybe he did it on purpose? im not sure.
02:06:098 (1,2,3) - move up 1 and to the left 1 to make symmetrical.
02:47:326 (1,2) - turn off distance snap, and grid snap this into the center to make symmetrical.
03:01:783 (1,2,3) - move up 1 and left 1 to make symmetrical.
These are all repeats of the above.

Zelos wrote:

I honestly didn't think I would fine this many symmetrical issues for iNiS style.
You needn't flatter yourself. You found one "issue" which was actually intentional.

Download: NSYNC - I Want You Back (RemmyX25) [MM's Easy].osu
Topic Starter
RemmyX25
Fixed all of Zelos's fixes, now it looks more polished.

Sorry Lizzy, I didn't agree with your suggestions, but thanks for looking at it!
dkun
gogogogorank
Topic Starter
RemmyX25
Why? No one agrees with the timing, and I'm not starting another shit storm.
Shinde
Timing is fine. tl;dr below

SPOILER
I got 96.2% acc in the very first playthrough of Rolled difficulty. http://osu.ppy.sh/ss/78739

And I had like 5 misses and 4 100s that were caused by mouse fail on notes and sliders, not timing being off and hitting early/late. If people can't 98+ acc this song within a few tries, they're just bad at osu! or aren't playing the appropriate difficulty, because I am NOT an accurate player. Timing is good enough for ranking standards IMO Remmy, but whatever floats your boat. D: You should call doctor awp or Cyclone if Doomsday's word isn't good enough for you. ;__; Cookiezi could HD+DT SS this no problem, just sayin.

Fun map, Rolled so pro mapper. D: I wonder where he went this time..
Derekku
fwiw, being able to SS a song isn't an accurate portrayal of whether the timing is correct or not.

Anyway @Remmy: I'm fine with you using two uninherited sections, but if you think it'll be a problem then just use one bpm for each difficulty; as long as the timing is the SAME on all difficulties.
Just use one uninherited section and keep it the same on all difficulties. xp
Topic Starter
RemmyX25
its having two uninherited points being used to double the speed of the song, which apparently is a no no.

also im having a shit week, ill get back to this soon
MathiasXII
I attempted to solve most timing issues for you (including unsnapped inherent timings)... soo if you're interested, I included the results in attachment.
Topic Starter
RemmyX25
sup rolled
Rolled
cool i have kudosu
Topic Starter
RemmyX25
bump dont mind me
Mercurial
Are you thinking about rank this soon?
Topic Starter
RemmyX25
super bump. have fun with this, 2014
Shohei Ohtani

dkun wrote:

gogogogorank
Akiyama Mizuki
Hi there're seven stars and you deserve it. Good luck.
cheesiest
[General]
You need a difficulty that's 2 stars or under. I just suggest making the Normal a bit easier since you don't need an easier difficulty.

The BPM in the song is consistent, so there's no need for the halving (or doubling, whichever way you look at it). Judging by the genre and drums in the music, 112.06 seems to be the correct BPM. Remember to change the SV accordingly.

Many sliders throughout the difficulties would greatly benefit from using the new circular slider thing. If you need help w/ that, you could just call me.

[Normal]
01:37:185 (1,1) - Perhaps if you made the jumps smaller, the difficulty rating would decrease. Need that goal of 2 stars or under.

02:38:223 (1) - Maybe the spacing would be confusing for newer players

02:49:735 (1) - The overlap looks a bit eh with (6).

In general, some of the circles in the 1/4 "streams" (with the current BPM) overlapped each other. It'd be cool if you would make them not do that!

And yeah, that's it for this diff!

[Hard]
OD -1 and HP -1?

00:41:500 (1) - I'm not so sure about this jump, and the other one like it at 01:37:185 (1) - . Make it smaller, perhaps? The other jumps seem fine.

Actually, the rest of the map seems fine.
[Rolled]

Using difficulty names that solely refer to a mapper is not allowed anymore under the Ranking Criteria.
You can use Rolled's Insane instead.

02:35:279 (4) - Perhaps make this slider two circles, since there's two distinct strong sounds heard while 02:34:744 (3) - makes sense the way it is since there's only a strong sound at the start.

02:39:026 (2,5) - Perhaps have 1/2 sliders starting here? It would emphasize the sustained "you're" and "one" vocals. The rest of the circles seem fine though.

Kind of following the above: 02:43:043 (3) - This slider feels out of place with the vocals considering that the vocals start and are strong at the slider's end. It'd be cooler if you shifted the sliders in this section (not just that 3 that is linked) 1/2 ahead. Of course, you'd have to do some pattern reworking, but it'll feel better, I believe. Also, if you could make this section similar with the hitobjects to the section I mentioned before (02:39:026 (2,5) - ), that'd be cool maybe.

Umm, the ending (last 3 objects) feels a bit... lacking. Maybe just doing a symmetry jump would work nicely?:
Topic Starter
RemmyX25

cheesiest wrote:

[General]
You need a difficulty that's 2 stars or under. I just suggest making the Normal a bit easier since you don't need an easier difficulty. I'M MAKIN AN EASY MODE GUYS.

The BPM in the song is consistent, so there's no need for the halving (or doubling, whichever way you look at it). Judging by the genre and drums in the music, 112.06 seems to be the correct BPM. Remember to change the SV accordingly. Fixed, thanks for that

Many sliders throughout the difficulties would greatly benefit from using the new circular slider thing. If you need help w/ that, you could just call me.

[Normal]
01:37:185 (1,1) - Perhaps if you made the jumps smaller, the difficulty rating would decrease. Need that goal of 2 stars or under. Fix'd, but didnt work :(

02:38:223 (1) - Maybe the spacing would be confusing for newer players Whoops, my bad

02:49:735 (1) - The overlap looks a bit eh with (6). Fixed

In general, some of the circles in the 1/4 "streams" (with the current BPM) overlapped each other. It'd be cool if you would make them not do that! i dont notice this?

And yeah, that's it for this diff!

[Hard]
OD -1 and HP -1? Done

00:41:500 (1) - I'm not so sure about this jump, and the other one like it at 01:37:185 (1) - . Make it smaller, perhaps? The other jumps seem fine. Meh, I kinda like it.

Actually, the rest of the map seems fine.
[Rolled]


Using difficulty names that solely refer to a mapper is not allowed anymore under the Ranking Criteria.
You can use Rolled's Insane instead.

02:35:279 (4) - Perhaps make this slider two circles, since there's two distinct strong sounds heard while 02:34:744 (3) - makes sense the way it is since there's only a strong sound at the start.

02:39:026 (2,5) - Perhaps have 1/2 sliders starting here? It would emphasize the sustained "you're" and "one" vocals. The rest of the circles seem fine though.

Kind of following the above: 02:43:043 (3) - This slider feels out of place with the vocals considering that the vocals start and are strong at the slider's end. It'd be cooler if you shifted the sliders in this section (not just that 3 that is linked) 1/2 ahead. Of course, you'd have to do some pattern reworking, but it'll feel better, I believe. Also, if you could make this section similar with the hitobjects to the section I mentioned before (02:39:026 (2,5) - ), that'd be cool maybe.

Umm, the ending (last 3 objects) feels a bit... lacking. Maybe just doing a symmetry jump would work nicely?:
I'm actually okay with Rolled's diff as it is. If he really wants to change it ill let him, but I don't see the need to.
Thank you so much for looking at it!
Akiyama Mizuki
[General]
Audio file must be 128~192kbps. 320kbps is sweet but... x(

[Normal]

General : AR5 plz.. and OD4 would be good.
Move green lines on 01:12:823 - , 02:08:507 - , 03:04:459 - to 01:12:555 - , 02:08:239 - , 03:03:924 - .
Same Audio lead-in as Hard
delete mm201 in the tags

Intro ~ 00:16:870 - It's quiet part. And 100% hitsound? :<
00:40:429 (1,1,1) - Dat distance
00:41:500 (1) - No NC
01:09:878 (1,2,3,4,5) - These could be placed on x256 y168
01:37:185 (1) - No NC
01:47:893 (1) - whistle
01:48:429 (3) - clap (I think you've missed this and above?)
02:05:562 (1,2,1) - Move one grid right
02:08:239 (3) - Move one grid left
02:26:176 (1) - No finisher, 'd rather whistle
02:26:176 ~ 02:38:223 - Same as first sentence
03:03:924 (5) - one grid left
03:16:774 (5) - two grids up

[Hard]

General : Open AIMod it's too much and no mm201 in the tags

Intro ~ 00:14:729 - It's quiet part. And 100% hitsound? :<
00:16:336 (3) - One grid left
00:54:083 (6) - needs better symmetry
01:12:555 (4) - three grids left
01:26:208 (1) - y:212
01:47:224 (1,2) - needs more spacing between 01:46:555 (3,4,5) -
02:26:176 ~ 02:38:223 - Same as first sentence
02:45:452 (3) - x:256
02:51:074 (6) - NC

[Rolled's Insane]
I came

Good luck for ranking! BATs, rank already
Kodora
Remmy is back o.O

Ah, I want to mod this too x.x

also remove mm201 from tags please since his diff is removed from mapset
Topic Starter
RemmyX25
@ bbj

I had a list of what i fixed and didnt change, but then my browser ccrashed on me. And I lost the list. sorry :( . Needless to say i fixed about half of your changes, I felt a lot of the nitpicky stuff (one grid sideways etc) were a bit much, but some i did see my mistake, so i fixed those. Thank you so much for looking at it.
Sonnyc
The skin and Rolled.. Makes me feel in 2009
Topic Starter
RemmyX25
hey guys, timings finally fixed, you can all stop yelling at me now.

(Thank you those <3)
Akiyama Mizuki
http://puu.sh/aVQhc/d24e3c4e2f.osu

mm201's Easy. This was unfortunately deleted, but it's still good.
Since the new mp3 arrived, +60(59 actually) offset adjustment is needed
Topic Starter
RemmyX25
Just a reminder, if you've downloaded this before 6/16/14, make sure you redownload for the new mp3 and new difficulty!
Maeglwn
b0ss

[General]
  1. the countdown on the insane of this song conflicts with the easy and the normal and the hard frownyface
  2. check your bpm it's really weird I'm not sure how to feel about it
[Rolled's Insane]
ight
IT's TIME TO NOTE ALL OVER THE OVERLAPS IN TNHIS DIFFICULTY
  1. 00:21:213 (1,2,3) - there's one heeeeeeeeeeeeeere
  2. 00:24:693 (5,6) - this blanket's messed uppppppppppppppppppppppppp
  3. 00:29:780 (1) - why isn't this just a 3 point slider so it blankets better with 2 :(
  4. 00:31:921 (5) - and here too frown :(
  5. 00:49:055 (5) - touching the hp bar frown :( fix it's unrankable :(
  6. 00:55:213 (1) - I don't really agree with this spinner here and I think it would bem ore fun if you just map the notes under it instead of putting a spinner here, and save the spinner for later on towards the kiai maybe? :( like here 00:55:213 (1) - instead of this note and then map the stuff before it
  7. 01:22:252 (3,4) - these 2 sliders could be super groovy if they were the same and just kinda next to each other, so like 3 would be 4 instead of the way it is now if that makes sense
  8. 01:23:322 (5,6) - intense overlap here :( I don't like it pull it out towards the end more maybe? :( and then curve the 3 notes the other way instead of the way they are curved now and that will be good :)
  9. 01:36:173 (1) - I dislike this spinner too for the same reason as the last one :(
  10. 01:44:740 (9,10) - touch hp bar again frown :( unrankable
  11. 01:50:897 (1) - this spinner is bad like the other ones in my opinion :(
  12. 01:56:653 (10) - this note right here is overmapping and I think you could probably just remove it entirely
  13. 02:39:085 (2,3,4,5,6,7,8,9,10,11,12,13,14) - I think there's too many single taps here and that there should be either more sliders or you should put a few triplets into here to spice things up :)
  14. 02:43:637 (4,5) - spacing is messy here, because the before and after notes of these 2 are 1x but inbetween it's like .6 and that's just no GOOD :(
  15. 02:47:652 (2) - this slider is freaky :O
  16. 03:05:589 (4,5,6) - blanket isn't perfect here :(
  17. 03:12:550 (5) - this one is weird too, just make it a 3 point slider :(
[Hard]
  1. your hitsounds are way too damn loud my ears are being shattered by the velocity of the sounds coming through my headset please fix and save my ears they are bleeding and very angry and upset like 50%
  2. 00:01:938 (6) - your next 6 is not the same as this 6 so the consistency is all messed up frown
  3. 00:10:504 (6) - make it 3 point :(
  4. 00:28:709 (1,4) - OVERLAP :(
  5. 00:37:008 (6) - 3 POINT SLIDERRRR
  6. 00:44:772 (6) - make it more blankety so you'll probably have to remake the slider itself
  7. 00:51:197 - there needs to be notes here
  8. 01:08:331 (6,7) - OVERRRRRRRALPPPPPPPPPPPPP
  9. 01:23:055 (4,5) - overlap that can be fixed with new 3 point slider
  10. 01:29:748 - notes here too pls
  11. 02:43:369 (1,2) - these 2 sliders are not the same and it messes withthe consistency
  12. 03:16:833 (1) - put in center for ending kinda thing yea
[Normal]
  1. 00:38:079 (8,1) - the endings of these 2 slioders are dumb please fix thank you
  2. 00:46:913 - there should be something here like a 1/1 slider or something please thank you because right now it feels super empty and thats like really dumb and stuff so please fix or I'll be upset and that's not good
  3. 00:57:621 - the green line that's before this one should be right here instead of where it is ty
  4. 00:59:764 (6) - you shouldn't have more than like 2 repeats on a slider ever cause it makes it super hard to read and stuff and yea
  5. 00:59:764 (6,1) - PLS BLANKET PLS THANK YOU
  6. 01:03:779 (5) - offscreen no pls
  7. 01:09:937 (1,2,3,4,5) - make triangle and then stack 4 and 5 on top of 3 so it is in middle thank you
  8. 01:32:692 (6,1) - SMALL OVERLAP PLS FIX
  9. 01:46:346 (4,5) - make triangle pls
  10. 01:50:629 - this space to the spinner makes me upset put notes in here between this and spinner cuase I know you really like that spinner and won't take it out no matter what happens
  11. 01:51:165 (1) - your preview point is not snapped here like it should frown :( please snap your preview point
  12. 02:32:660 (5,1) - OVERLAP UGH
  13. 02:42:565 - this seems really empty without anything in it :( maybe put a single here
  14. 02:58:361 (1,2,3) - feex overlap pls
[Easy]
  1. http://puu.sh/aYAR1/ac3273d7f1.png YOUR OBJECTS ARE UNSNAPPED FOOL FIX
  2. 00:06:221 (2) - this slider looks offscreen to me :(
  3. 00:29:244 - PLEASE PUT NOTES PLS IT FEELS EMPTY okay there's a lot of these sections in this map so I'm nto gonna mention them so its your choice whether or not to put notes in there but I think there shouldn't b e that much space in this map thats not unmapped etc idrc uh yea
  4. 02:59:699 (3,1) - NOOOOOOOOOOOOOOOO OVERLAP SENPAI PLEASE STOP ARRETE
uh yea this is all I can say for now have fun and stuff :)
Topic Starter
RemmyX25

Maeglwn wrote:

b0ss

[General]
  1. the countdown on the insane of this song conflicts with the easy and the normal and the hard frownyface
  2. check your bpm it's really weird I'm not sure how to feel about it
[Rolled's Insane] I'm leaving these to Rolled mostly
ight
IT's TIME TO NOTE ALL OVER THE OVERLAPS IN TNHIS DIFFICULTY
  1. 00:21:213 (1,2,3) - there's one heeeeeeeeeeeeeere
  2. 00:24:693 (5,6) - this blanket's messed uppppppppppppppppppppppppp
  3. 00:29:780 (1) - why isn't this just a 3 point slider so it blankets better with 2 :(
  4. 00:31:921 (5) - and here too frown :(
  5. 00:49:055 (5) - touching the hp bar frown :( fix it's unrankable :(
  6. 00:55:213 (1) - I don't really agree with this spinner here and I think it would bem ore fun if you just map the notes under it instead of putting a spinner here, and save the spinner for later on towards the kiai maybe? :( like here 00:55:213 (1) - instead of this note and then map the stuff before it
  7. 01:22:252 (3,4) - these 2 sliders could be super groovy if they were the same and just kinda next to each other, so like 3 would be 4 instead of the way it is now if that makes sense
  8. 01:23:322 (5,6) - intense overlap here :( I don't like it pull it out towards the end more maybe? :( and then curve the 3 notes the other way instead of the way they are curved now and that will be good :)
  9. 01:36:173 (1) - I dislike this spinner too for the same reason as the last one :(
  10. 01:44:740 (9,10) - touch hp bar again frown :( unrankable
  11. 01:50:897 (1) - this spinner is bad like the other ones in my opinion :(
  12. 01:56:653 (10) - this note right here is overmapping and I think you could probably just remove it entirely
  13. 02:39:085 (2,3,4,5,6,7,8,9,10,11,12,13,14) - I think there's too many single taps here and that there should be either more sliders or you should put a few triplets into here to spice things up :)
  14. 02:43:637 (4,5) - spacing is messy here, because the before and after notes of these 2 are 1x but inbetween it's like .6 and that's just no GOOD :(
  15. 02:47:652 (2) - this slider is freaky :O
  16. 03:05:589 (4,5,6) - blanket isn't perfect here :(
  17. 03:12:550 (5) - this one is weird too, just make it a 3 point slider :(
[Hard]
  1. your hitsounds are way too damn loud my ears are being shattered by the velocity of the sounds coming through my headset please fix and save my ears they are bleeding and very angry and upset like 50%
  2. 00:01:938 (6) - your next 6 is not the same as this 6 so the consistency is all messed up frown
  3. 00:10:504 (6) - make it 3 point :(
  4. 00:28:709 (1,4) - OVERLAP :(
  5. 00:37:008 (6) - 3 POINT SLIDERRRR
  6. 00:44:772 (6) - make it more blankety so you'll probably have to remake the slider itself
  7. 00:51:197 - there needs to be notes here
  8. 01:08:331 (6,7) - OVERRRRRRRALPPPPPPPPPPPPP
  9. 01:23:055 (4,5) - overlap that can be fixed with new 3 point slider
  10. 01:29:748 - notes here too pls
  11. 02:43:369 (1,2) - these 2 sliders are not the same and it messes withthe consistency
  12. 03:16:833 (1) - put in center for ending kinda thing yea
tl;dr, fixed the sliders. the spinners i like.

[Normal]
  1. 00:38:079 (8,1) - the endings of these 2 slioders are dumb please fix thank you sort of fixed?
  2. 00:46:913 - there should be something here like a 1/1 slider or something please thank you because right now it feels super empty and thats like really dumb and stuff so please fix or I'll be upset and that's not good
  3. 00:57:621 - the green line that's before this one should be right here instead of where it is ty fixed
  4. 00:59:764 (6) - you shouldn't have more than like 2 repeats on a slider ever cause it makes it super hard to read and stuff and yea its not really hard to read?
  5. 00:59:764 (6,1) - PLS BLANKET PLS THANK YOU i lost the reciept for the blanket
  6. 01:03:779 (5) - offscreen no pls fixed
  7. 01:09:937 (1,2,3,4,5) - make triangle and then stack 4 and 5 on top of 3 so it is in middle thank you done
  8. 01:32:692 (6,1) - SMALL OVERLAP PLS FIX this is distance snapped correctly.
  9. 01:46:346 (4,5) - make triangle pls how do you make a triangle with two points?
  10. 01:50:629 - this space to the spinner makes me upset put notes in here between this and spinner cuase I know you really like that spinner and won't take it out no matter what happens
  11. 01:51:165 (1) - your preview point is not snapped here like it should frown :( please snap your preview point uugghhh fixed on all diffs
  12. 02:32:660 (5,1) - OVERLAP UGH blame distance snap, not me
  13. 02:42:565 - this seems really empty without anything in it :( maybe put a single here
  14. 02:58:361 (1,2,3) - feex overlap pls
[Easy]
  1. http://puu.sh/aYAR1/ac3273d7f1.png YOUR OBJECTS ARE UNSNAPPED FOOL FIX already discussed, but fixed anyways
  2. 00:06:221 (2) - this slider looks offscreen to me :( .... how?
  3. 00:29:244 - PLEASE PUT NOTES PLS IT FEELS EMPTY okay there's a lot of these sections in this map so I'm nto gonna mention them so its your choice whether or not to put notes in there but I think there shouldn't b e that much space in this map thats not unmapped etc idrc uh yea this is an easy map.
  4. 02:59:699 (3,1) - NOOOOOOOOOOOOOOOO OVERLAP SENPAI PLEASE STOP ARRETE grumble grumble fixed
uh yea this is all I can say for now have fun and stuff :)
Despite all of my whining and complaining, im really glad you nitpicked my map. It really needed the overhaul! Thanks b0ss
Topic Starter
RemmyX25
Rolled I'm sorry i fixed some of your sliders but most of your map is still in tact from its original form.
BeatofIke
Star! :)
Drafura
Plays good :)

But normal hitsounds parts are a bit too loud imo (do not kd obviously).
Ringating
bg stuff

800x600 for a bg is pretty low res. you should shoot for 768 pixels tall, since that is the max osu allows. Also, a 16:9 aspect ratio would be more ideal, because the only limiting factor on an image's size is the height, so BGs should be wide enough to accommodate all common aspect ratios.

I rescaled the bg to 1024x768, then did a reflective letterbox sort of effect (so that 16:9 players have something to fill the extra screen real-estate instead of cropping off the guys' faces, like so). This extra letterboxing bit will be cropped off (by osu) for 4:3 players. some filters were applied to attempt to fight the somewhat heavy compression artifacts as well. Here is the final product:
I personally suggest finding a bg that is higher resolution to begin with, 'cause that will ultimately produce a better result.

insta-edit: here is another potential option I guess

no kudosu
TicClick
[General]
  1. Consider using backgound Ringating gave to you; at least it will not be stretched
  2. The first offset should be -204 to get your timing signature right
  3. All difficulties: please, end kiai times on white ticks, because this is way more logical. 01:12:614 and 02:08:298
[Rolled's Insane]
Please reduce every section's volume (except the very last) by 10%
  1. 00:21:748 (3,4) - is this manual stack intended?
  2. 00:46:378 (8) - you likely missed a clap on the head
  3. 00:50:661 (8) - ^
  4. 01:07:795 (5) - move whistle from the head to the tail and add a clap on the head to keep the rhythm
  5. 01:23:322 (5) - mind giving it a better shape? http://puu.sh/bcort/d338fd5c3e.jpg remove the central anchor and add it again to use new slider generation algorithm
  6. 02:50:597 (2) - (copied) "move whistle from the head to the tail and add a clap on the head to keep the rhythm"
  7. 02:54:747 (3) - ^
  8. 02:59:164 (6) - ^
  9. 02:59:699 (1) - use new sliders please (same as 01:23:322)
  10. 03:06:125 (6) - same! It'll be a nice and clean blanket
  11. 03:12:550 (5) - ^
[All difficulties except Rolled's] (yes, this needs an individual section)
  1. Reduce the overall volume to 70% at most (or 60 with a burst to 70 on kiai times); 100 is just way too loud
  2. 00:25:496 - even if you map to vocals, you can't ignore the beat. It is too strong to be ignored; please add a note with finish at least
  3. 01:21:180 - and again, tthis beat needs to be mapped, not skipped
  4. 01:10:471 - you want to use finishes when the singer says "WANT", "YOU", "BACK", and nowhere else around. Please, fix this
  5. 02:06:156 ^
  6. 03:01:840 ^
  7. 03:14:691 ^
  8. 02:33:998 - please consider using normal sampleset (with soft additions, if you want to keep them) to follow the music better, like Rolled did
  9. Consider adding kiai fountains on the last three words (check the very end of Insane). They give such a good effect!
[Hard]
  1. 00:41:291 (2,1) - I am afraid this is too jumpy for a Hard. Reduce the spacing, please
  2. 01:04:046 (1) - move finish to the head
  3. 01:08:330 (6,7) - new combo should be either on 6 or 7, but not on 01:09:936 (1) -
  4. 01:23:322 (5) - missing a clap on repeat
  5. 01:36:975 (2,1) - (copied) I am afraid this is too jumpy for a Hard. Reduce the spacing, please
  6. 01:41:794 (1,2,3) - why the spacing? Consider decreasing it, like, really
  7. 01:47:818 (1,2) - ^ (not sure about this one, though)
  8. 01:53:841 (2,2) - you probably don't need finishes here
  9. 01:55:447 (6) - you forgot to mark kiai with a new combo ("NC" for short)
  10. 01:59:463 (5) - mind moving it a little closer to the next slider?
  11. 02:00:534 (2,3) - remove finish and add a single finish to 01:59:731 (1) -
  12. 02:04:014 (1) - at this point, I notice that you tend to skip the finish on downbeat, however it exists in the music itself. Please run through your difficulties and fix this by adding a finish where appropriate. I won't mention this anymore
  13. 02:06:156 (6) - should have NC to emphasize the vocals and fix comboing mistake(s?)
  14. 02:41:494 (4,6) - finish is unnecessary and noisy
  15. 02:45:778 (4,6) - ^ (oops I said I don't tell about this anymore)
  16. 02:51:132 (6) - needs NC
[Normal]
  1. 00:35:669 (4) - this needs a clap
  2. 00:37:811 (7) - ^
  3. 00:40:488 (1,1,1) - no! There should be no jumps, please remap. Also, the first two don't need NC
  4. 00:50:125 (7,8) - the spacing need to be 1x
  5. 00:59:764 (6) - NC
  6. 01:10:472 (3,4,5) - please no. Make the spacing equal. You may want to make a triangle here, or something
  7. 01:22:252 (1,2,3,4,5) - uhhhh I have a strong feeling that I've seen this less than a minute ago already..
  8. 01:23:322 (5,1) - the gap is too big; add a note on 01:25:463
  9. 01:33:763 (1,2) - fix the stack
  10. 01:36:173 (1,1,1) - remove the jumps again, please
  11. 01:39:653 (2,3) - fix the spacing (should be 1x) to avoid that tiny overlap
  12. 01:40:456 (5,1) - the gap is too big; add a note at 01:42:597
  13. 01:47:952 (1,2,3) - http://puu.sh/bcwPn/786132a899.jpg looks better
  14. 01:55:448 (6) - I see no point in having this many repeats; could you please remove them, leaving 1 or 2 at most, and map something after this slider to fill empty space?
idk I feel too lazy to continue, sorry. it may need a mod or two more for normal

[Easy]
  1. 00:27:638 (3) - make a better curve by using new slider generation algorithm; remove all anchors except first and last and add a single one
  2. 00:27:638 (3,1) - the gap is too big; add a note at 00:29:779
  3. 00:50:929 (5) - add finish?
  4. 00:58:693 (1) - missing a finish
  5. 01:05:653 (2,1) - this is uncomfortable to play, because the slider sends a player in a completely opposite direction; consider this: http://puu.sh/bcupO/78f02935bc.jpg
  6. 01:08:331 (3) - needs a NC
  7. 01:23:323 (3) - make a better curve (now you know how)

    okay, this is the point where I see you copied this from the first section. To avoid increasing my mod's length (it's unnecessary), just wipe this part and replace it w/ the first one rotated when you fix the above things, or fix only the same patterns

  8. 02:38:282 (1) - move closer to the slider to avoid confusion with 02:35:337 (2) - (the spacings between 1/1 in slow section and usual 1/2 are very similar)
  9. 02:39:085 (1) - this doesn't need a clap on the end
  10. 02:42:566 (2,1) - move NC to (2)
  11. 02:43:368 (1) - this doesn't need a clap on the end
  12. 02:51:133 (3) - add NC
  13. 02:55:416 (3) - ^
  14. 02:59:699 (3) - ^
  15. 03:01:306 (4,1) - quite a jump for Easy. Reduce it by any means; could be easily fixed by mirroring all the next patterns horizontally at once and tweaking trhe spacing
  16. 03:08:266 - I'd like to see a note here
  17. 03:11:479 (1) - please don't end it on a downbeat where the singer almost shouts out the phrase; allow player to hit the note or something at the same time. In other words, halve this slider's length and add a note after
  18. 03:14:691 (1) - for the sake of rhythm, replace it with three



please check your comboing on all difficulties, because it looks chaotic sometimes: new combos are either missing or set incorrectly. You want to put new combos mostly on the downbeat (big white tick; now that you set a correct offset they should be intuitive to find) and sometimes on white ticks just to emphasize changes in music or vocals


you also don't need to put so many finishes, especially in a row. 99% of these you used on red ticks need to be removed because there's nothing in the music at these points that could warrant a finish, which is apparently a strong hitsound and used mostly to outline something important in the music


get a mod or two (especially for lower difficulties, Easy and Normal, which requires more attention since I didn't make it to the end (you may even ask for a difficulty-specific mod)) and then call me back
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