Updated with changes in Hard and the new video. reDL if you care.
Thanks for modding! ></alacat wrote:
Hi:3 As requested. - Yay, thaanks~~ >w<
[General]
●AVI file size is very large o.o If you can , change to around 10M ~ 15M - Mmm, I'll ask ampzz if that's cool to do without loosing too much quality or anything~
[Easy]
●00:42:197 (4) - add new combo and remove new combo here.00:43:509 (1) -
●00:46:788 - Try 60% volume . same as here.00:49:411 -
●01:12:362 (4,5) - it is hard to take a little for easy. Try to make slider ? ><
●01:13:017 (1) - remove clap from the head since it follows nothing.
●01:15:640 (2) - add new combo ? as the synth's phrase should begin here. - I'm just making the combo start one note earlier since it's a stack. Looks better imo, and the difference isn't big
●01:20:230 (2) - Ctrl + G ? move near to the center for spinner. - Changed this a bit~
[Insane]
●00:17:607 - volume up to 40% ? it is very small >.<
●00:29:082 (3) - Ctrl + G ? try to make jump :3 - Mm, I don't quite like the flow when I reverse the slider, so keeping~
●00:30:230 (2) - add whistle on the slider's head.
●00:34:984 (4) - move to 1 grid right on next slider .
http://osu.ppy.sh/ss/466627
nice map CXu ~
Hope you fine this helpful :3 - Yeah it was Anything I didn't comment has been fixed~
Thanks for modding~Phish wrote:
i forgot how to mod orz
dont expect this mod to be usefull or something
lol you need a transparent custom spinner for this vid - Well, totally if I had someone to make it
[Easy]
00:32:034 - add note? - Hmm, I'm leaving this as it is for now as adding a note makes the sequence of 1/1 quite long, but I might rearrange this later if I randomly feel like it
01:02:525 - i dont like this spinner, try this? http://puu.sh/1guFG because you know it's kiai time and i dont like long spinners in kiai and u know there is green in the video and there is green on the hitobjects and u know there is some *drum* *drum* *drum* *drum* *guitar solo* in the background and it would totally fit and u know. lol jk just a suggestion - Actually, good point, changed spinner for some other stuff \o\
[Insane]
01:03:181 (3) - rotate 180°? - Well, the drums sounds the same, so I think it's fine to just leave them pointing the same way
01:16:131 (2,4) - flip vertically? - Nooot sure what you mean, but by vertically flipping this I get overlapping sliders and unrankable stuff xD
absolutely awesome diff (and mapset)! - Yay!
no kudos - Aww but ok :<
Thanks for modding! Anything I haven't commented have been fixed~Pereira006 wrote:
Hello !! - Hi~
imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission
[Easy]
Hitsound:look good
- 00:10:722 (3) - Missing add clap if you keep it consistency in insane
- 00:12:689 (1) - Missing add Whistle in end slider
- 00:24:493 (2) - Need add whistle in slider end is sense because here song piano
- 00:40:886 (3) - add Whistle in start slider? is more sense for me as is here piano - A whistle here sounds a bit out of place to me tho, so I'll leave this for now.
- 00:44:820 (2) - add clap in start slider i guess is missing like insane if you keep it consistency
- 00:45:476 (3) - ^ same
- 00:47:442 (2) - ^ same
- 00:48:099 (3) - ^ same
- 00:49:411 (6) - Finish normal ? is not here Soft ? like insane
Gameplay:look good
- 01:02:525 (1) - This spinner is don't sense here because the vocals or guitar if you follow, just remap this part imo, the spinner don't sense - Yeah, fixed this \o\
[Insane]
Hitsound:
look perfect for me
Gameplay:look armazing i really enjoy this
- 00:42:689 (4) - here need add new combo because here vocals stat long and high i mean is change that really fit more imo
[]
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
Good luck ! and bye bye !
alacat wrote:
Hi:3 As requested.
[f e a r's Hard]
●00:06:624 (5) - add whistle on the slider's head.
●00:06:952 - overmap here. try to reduce one slider's reverse.
●00:17:115 (3) - hmm.. more spacing here ?
●00:22:197 - put volume 40~50% here? a little loud >< ^ All okissu
●00:28:427 (3) - add new combo ? as the synth's phrase should begin here. I think this one is fine since it already follows the guitar.
●00:57:771 (2) - remove clap from the head since it follows nothing. I find it too quiet, and I feel it has a rhythm already as is.
●01:16:952 (1,2) - it doesn't follow the music well on the slider's head and reverse .remove clap ? I don't really want to, but I changed it a little bit, considering it follows the bass drum I think 'twas okay.
Hope you fine this helpful :3
Phish wrote:
[f e a r's Hard]
faine, but i think 00:23:181 (1,2,3,4,5,6,7) - this is totally overmapped and not fitting Somewhat fixed it
no kudos
Pereira006 wrote:
Hello !!
imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission
[f e a r's Hard]
Hitsound:^All fixed
- 00:26:788 (1) - No here whislte ? i feel you missing add here if you keep it consistency
- 00:35:804 (5) - remove here not sense
- 00:35:968 (6) - add whistle in begin slider piano is really here is fit more
- 00:37:279 (10) - add whistle in begin slider too
- 00:43:673 (6) - kick slider with clap high that hurt don't try add timing here and reduce volume ? or remove clap is most better imo
- 01:04:656 (7) - ^ same
- 01:15:312 (4,5,6,7,8) - ^ same
this just more little work hitsound imo
Gameplay:The gameplay look armazing but new combo need more work some don't fit vocals and guitar
- 00:01:050 (2) - Don't fit piano the end slider i don't really sense because is not here piano i feel like overmapped just remove slider and add note at 00:01:050 is most better if you fix that be carefully spacing Oke
- 00:08:755 (4) - New combo look like vocals is change is fit more imo I dunno, it's pretty much the same. It should be fine as it is.
- 00:24:493 (4) - New combo here too is same explain before ^ Did a few changes so I think it's fine as it is now.
- 00:31:050 (4) - New combo here too ^^
- 00:32:197 (7) - ^ same For not changing the above I won't change this
- 00:36:460 (7) - ^ same I don't understand this one.
- 00:38:919 (3) - ^ same ^
- 00:41:542 (5) - put new combo and at 00:42:034 (1) - remove new combo that sense lot with vocals Idd
- 00:43:017 (4) - new combo ? because vocals is change Naah, I think it's fine.
- 01:03:837 (5) - ^ same ^
- 01:24:656 (7) - New combo as guitar as change
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
Good luck ! and bye bye !
I'm not sure where all the green point came from, CXu baka =w=. All of that got removed.mintong89 wrote:
Taiko Modreq from My Queue~ <3
d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove
[MM's Taiko Oni]
where taiko hitsound? change all to Normal 70% (Drum hitsound is current not using for taiko skin or other)
00:09:247 - k Alright
00:28:099 - this SV change is make people confused, seriously. i think you better check this Fixed, read below
00:52:034 - ^ same ^
00:54:165 - ^ same ^
00:30:640 - re No, the beat fits perfectly fine and you didn't explain why so I don't understand you reason.
01:25:804 - k No
[MM's Taiko Muzukashii]
where taiko hitsound? change all to Normal 70% (Drum hitsound is current not using for taiko skin or other)
no problem....
alacat wrote:
[NoHitter's Normal]
●00:54:001 - put volume 70% here? gradually add volume better imo :3 - Done.
●01:23:509 (4) - add new combo ? as the synth's phrase should begin here.and remove it here 01:24:493 (1) - Done.
Phish wrote:
[NoHitter's Normal]
00:42:853 (2) - add a reverse arrow? if you do, dont forget a clap on the sliderend. - The current one plays better IMO.
00:46:460 - and 00:49:083 - there is missing a circle srsly plz add circles here ._. - I'm trying to emphasize the soft-finish at the end of the sliders by omitting the notes there.
uhm i thougt kiai time has to be the same in all difficultys? you have a break in kiai time, [Easy] has not.. but i could have missed some ranking criteria update stuff or whatever, i dont really mod or map lately - Guest diffs are allowed to have different kiai.
Pereira006 wrote:
[NoHitter's Normal]
Hitsound:
perfect o.o
Gameplay:look great
- 00:14:329 (3,4) - when you do Manual CTRL+h I really don't see 100% align with this sliders maybe perfect align? (just copy and then CTRL+H so will be perfect 100% align) just my imo Fixed this.
- 00:15:968 (2,3) - ^ same I'd rather not touch that. They're symmetrical enough.
- 00:29:738 (4) - New combo? because here vocals start high i mean is like change that really fit more imo Not really a fan of unnecessarily short combos.
- 00:34:984 (2) - New combo too? is same explain before like you did at 00:37:607 (1) imo Well I was following the vocals strictly there.
- 00:50:722 (3) - need really move little left will better align with 00:50:066 (2) Fixed by moving it left by only 1 x coordinate >.<
- 00:51:378 (4) - why don't try better alignt with 00:49:411 (1) ? look better to gameplay imo They are already aligned?
Thanks all!S o r d a wrote:
[NoHitter's Normal]:
- 01:23:509 (4) - add newcombo
- 01:24:493 (1) - remove newcombo Done both of these in a previous mod.
osu file format v10
[General]
AudioFilename: SAOP2.mp3
AudioLeadIn: 2000
PreviewTime: 54329
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
[Editor]
Bookmarks: 15963,82027
DistanceSpacing: 0.7
BeatDivisor: 2
GridSize: 4
[Metadata]
Title:INNOCENCE (TV Size)
TitleUnicode:INNOCENCE (TV Size)
Artist:Aoi Eir
ArtistUnicode:Aoi Eir
Creator:CXu
Version:NoHitter's Normal
Source:Sword Art Online
Tags:SAO Aincrad ALfheim Online ALO kirigaya kazuto kirito Yuuki Asuna Lyfa Suguha Yui OP Opening 2 2nd f_e_a_r NoHitter MMzz
BeatmapID:183493
BeatmapSetID:61401
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.32
SliderTickRate:1
[Events]
//Background and Video events
0,0,"Ididntfeellikeusingabgthatspoilsthestorymorethannecessarysohereisanasunaxkiritoonefrombeforeaincraddisappears.png"
Video,320,"SAOP2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
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[Colours]
Combo1 : 231,177,67
Combo2 : 65,167,72
Combo3 : 255,255,128
Combo4 : 176,38,90
Combo5 : 30,121,155
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TY for mod!S o r d a wrote:
from in-games
[f e a r's Hard]:
- 00:19:902 (1) - x384 y72? Yeah (:
- 01:24:656 (7) - add newcombo? Done in previous mod~
Nice map ~
good luck!
Thanks for modding!S o r d a wrote:
from in-games -
[overall]:[Insane]:
- nothing wrong here.
[Easy]:
- 00:14:656 (6) - beginning whistle(soft) - Whistle on these sliders sound kind of weird to me.
- 00:17:279 (5) - ^ - ^
- 00:19:902 (3) - ^ - ^
- 00:29:574 (5) - I prefer stack with 00:30:230 (2) - slider end
- 00:50:722 (6) - x244 y70 ?
- 01:12:935 (2) - add note?
^All fixed.Nice map ~
- looks fine
good luck!
Thanks for modding!Star Stream wrote:
From my queue
[Easy]
- 00:15:312 (5) - NC it to be easier to read? a bit hard to read in 'Easy' diff now - Sure.
- 01:20:886 (1) - doesn't fit well with the music and hard to play, i highly recommend to replace it with a slider - I think the spinner fits the same way I think the spinning pattern I have in Insane fits this part :p
[Insane]With the Insane diff, i think you'd better add an easier Insane diff for diff spread. you may know it's pretty hard now - Mmm, I'd say the only part that's really harder than a regular insane is the jump-part in the middle, which I intended to make harder anyway (same in [Easy]) so I think the diffspread is fine, and that the Insane diff is all right in difficulty
- 00:14:328 (5) - there's no reason to use 3/4 here, use 1/1 plz - These have grown on me, so I'd like to keep them.
- 00:16:951 (4) - ^ - ^
Good luck with rank~
Thanks for modding =w=brEdo wrote:
[General]
TIMING CHECK:
913, 183.00 BPM
7458, 183.00 BPM
^I'll fix this in a bit
you lack a custom drum-hitnormal, thus your hitsounds are blending with my custom hitsounds and that sounds kinda meh
^Sure I'll add one, inb4 remove cuz unnecessary.
[Easy]
00:00:558 (1) - start it at the big white tick - But the sound starts on the not-big white tick D:
00:16:624 (6,1) - swap new combos - That would result in a shooort combo.
01:19:574 (1) - unnecessary NC - Removedyou suck at mapping easies- <3
[Insane]
00:45:147 (1) - you should move this a lot to the right - Intentional. Same as 00:47:115 (2,1)
Ty for the mod.Stefan wrote:
hue
Disable the Letterboxes.
[Muzukashii]
00:03:509 (2) - k No, I would like to keep my d d k k pattern I have for the sake of design.
00:04:820 (3) - d See Oni.
00:08:427 (7) - k Alright.
00:35:640 (111,112) - k No, I'm not very sure why there should be a k here.
01:01:378 - Circle with d Alright.
01:12:197 (283) - ^ No, I don't want to flood this section when the drum beat it just going d d k d d k.
[Oni]
00:08:427 (2) - k No, I reserved the k just for the 1 snare note. (00:09:247 (4) - )
00:14:493 - Circle with d?No, the drum beat is only going d d k d d k if you listen, so there is not need to map past that constantly.
00:48:755 (131,132,133,134,135,136,137) - I personally don't like the Stream at this Part. Make something similar like 00:44:165 (111,112,113,114,115,116,117,118,119,120,121) This stream fits the song almost perfectly I would need more of an explanation before I consider changing it.
Well nothing much to find.
Star Stream wrote:
[Normal]
- 00:27:771 (2) - maybe follow vocal? its rhythm is a bit weird now imo Following the beat sounds fine too. Its also for consistency since in the slow part, I mapped to the beat.
- 00:37:607 (1) - i think there's no reason to NC it Reworked the combo.
- 00:43:509 - clap fits better imoSounds too noisy IMO.
Thanks to all!rEdo wrote:
[NoHitter's Normal]
00:17:935 (1,2) - I could complain about that being not centered, but I guess you can't do anything against that Yep xD
00:37:607 (1) - this new combo doesn't really fit Same as above mod. Reworked it.
nothing really to be honest, that's a honest difficulty you've got there.
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Star Stream wrote:
From my queue
[Hard]Good luck with rank~
- 00:00:886 (1,2) - wrong beat here, they acutally should be like this, listen it carefully in 25% Fixed
- 00:06:624 (5) - really don't think it fits well, i'd just put a circle on there No change
- 00:22:525 (1,2) - with the music, ctrl+g would make sense imo I didn't understand this.
- 00:23:181 (1) - are you following vocal now? then shorten it to 00:23:837 - plz.
- 00:51:214 (1) - its arrow is overlapped by 3's hitburst, can you move it to somewhere I'm fairly sure that you'd be able to catch the repeat slider. No change
- 00:51:706 (2) - a bit weird beat with a slider here for me, 2 circles would make sense imo Meh, it's fine imo + I think this one was weirder..
- 01:12:853 (3) - clap would fit imo Yeah
- 01:20:066 - ^ ^
- 01:22:689 (1) - too sharp jump, can you use 1.6x or at least 1.8x here plz? I think it's fine as it is.
rEdo wrote:
[f e a r's Hard]
00:00:886 (1,2,3) - I don't want to be bitchy here, but that part doesn't really fit the song. ? I think it's fine
00:14:984 (1) - place it a bit further, click on green (6) and take a look at the upper-right corner of the window
00:14:984 (1,2) - and yeah, avoid to use new combos like that. it's rather recommended to start them whenever you're starting a new pattern. for now, just swap them over here
01:25:148 (8,9,10) - that doesn't fit the song, don't you think a longer slider like that (7) one would fit a lot better here? Well not really, but I'll change it... All fixed (:
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86797,-100,4,3,1,50,0,0
87124,-100,4,3,1,40,0,0
87452,-100,4,3,1,30,0,0
87780,-100,4,3,1,20,0,0
88108,-100,4,3,1,10,0,0
88436,-100,4,3,1,5,0,0
[Colours]
Combo1 : 231,177,67
Combo2 : 65,167,72
Combo3 : 255,255,128
Combo4 : 176,38,90
Combo5 : 30,121,155
[HitObjects]
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Thanks for mod!Kawayi Rika wrote:
My mod here for my Queue ~
Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions[f e a r's Hard]
- 00:00:853 (1,2) - If you change a slider much better with start.
- 00:34:665 (3) - Change curved slider looks better,here is code. Fixed everything (:
92,108,34665,2,0,B|60:120|36:148,1,64,2|0,0:0|0:0,0:0:0
I hope NoHitter won't kill me for extending his spinner to 01:28:764, or f e a r for adding another kiai fountainKawayi Rika wrote:
Hi ~ CXu ~ - Hi~
My mod here for my Queue ~
Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions[General]
- Inconsistency in tags,pls check osu file and fix.
- Remove Letterbox during breaks.
- I guess last spinner end to 01:28:764 is much better.
[Insane]
- 00:54:665 - Unsanpped kiai time point.
- 01:22:206 - ^
^Why did I even quote this post; fixed everything xD.[Easy]
- 00:20:895 (1) - Add whistle.
- 00:52:043 (4) - Should extend to 00:53:026.
That's all i can find ~ really awesome map and nice song >_< - >.<~
Call me back recheck ~ when you are ready ~
392,120,23190,6,0,B|416:200|416:200|392:272,1,160,6|0,0:0|0:0,0:0:0
256,72,46141,2,0,B|176:56|96:68,2,160,4|4|4,0:0|0:0|0:0,0:0:0
No changes for now, but thanks for modding anyway! I'll see if the other people want to change anything~Flower wrote:
Hi~ mod from the queue~
Only unrankable stuff marked. others are all suggestions, you can choose to take or not.
[Easy]
00:03:531 (1) - The piano hit is so weak that cannot be the reason to place it here, as beginners will often mis-hit it on 00:03:367. You should either place the note here or change it to a slider.
00:06:154 (3) - ^ - I'd say they're a good enough reason to place a note there, as well as hitting 1/1 being easier than hitting 1/2.
00:20:895 (1) - relatively short spinner. the next note start at 00:23:190 which make the beginners confusing on handling the spinner. you can put note at 00:21:223 ,00:21:879 and 00:22:534 instead. - Mmm, the spinner is long enough for auto to 8k it, and the slider after it is close enough to the center imo.
00:26:797 (1) - The stack is confusing. I suggest you put it further, at least like this - Well, unless this is some aeofiheoarih unrankable thing for Easy, I'd like to keep it, since I like the "meaningful pause"-ish feel :p
00:31:715 (2) - confusing. the vocal is on 00:31:551 and the downbeat here is not significant. beginners are not able to find out the regularity. suggest add note at 00:31:387 and 00:32:043 . - Mapping to the vocals would be more confusing imo, and having 10 1/1 notes right after each other is more than I want to do in an easy, which is why I did it like this.
[Insane]
00:02:055 (1,2,3) - significantly DS inconsistency? - What?
00:10:567 (2,3,4,5,6) - note quite neat... put a circle anywhere and use its approach circle as a reference (recently Niva taught me xD) then delete the reference circle - I really don't think this is very important, and it plays fine already.
00:11:878 (2) - don't forget the stack - ^
00:28:108 (4) - alternative: put a bit further following DS. if so, add NC - ? This is fine even according to distance snap (1.0x).
00:49:009 (2) - suggest delete - That would be kinda silly, since there is clearly a drumsound there
00:49:911 (3,6) - stack with 00:49:091 (3) - ? - Well, it's almost unnoticable, so I guess it should be fine
Thanks for the mod (:!Flower wrote:
Hi~ mod from the queue~
Only unrankable stuff marked. others are all suggestions, you can choose to take or not.
[Hard]
00:16:469 (1,2,3,4) - imo, it flows better if the notes are put like this Done
00:20:567 (1) - better end at 00:21:879 I don't think so..
00:23:190 (1) - shape not quite good. AddedSPOILER00:46:141 (6) - ^ Noh392,120,23190,6,0,B|416:200|416:200|392:272,1,160,6|0,0:0|0:0,0:0:0SPOILER00:45:157 (3,4,5,6) - not quite neat. since it's hard level you can put it like this256,72,46141,2,0,B|176:56|96:68,2,160,4|4|4,0:0|0:0|0:0,0:0:0
00:47:124 (1,2,3,4,5) - since you are using Ctrl+H then fix it with the previous suggestion.
00:48:436 - delete finish.
01:13:026 (1) - better end at 01:14:174 and the next 01:14:174 (1) - start at 01:14:338 ,and 01:14:502 (2) - delete, add note at 01:14:666
01:22:698 (1) - make a slowdown slider here? ^no change, I feel they're fine as they are.
Thanks but no changes for now.Flower wrote:
[Normal]
This level must have been easier than CXu's Easy? There are 1/2's :/
00:03:531 (1,2) - Same as easy. A bit strange. suggest adding a note at 00:03:859 Don't want to add a 1/1 yet considering this is a slow part.
00:06:810 (6) - neither on vocal nor on drum. suggest moving to 00:06:646 You can hear the piano there. Plus it's a 1/1 rhythm.
00:31:387 (2,3) - unnecessary to put the sliders like that. suggestion: The current one plays better and emphasizes the vocals at 00:32:207.
01:25:649 (5) - confusing jump :O I disagree. It's readable goes well with the song.
No changes.Flower wrote:
[Taiko Muzukashii]
No difficulty spread. Muzukashii level is not easy enough for inexperienced taikoers. Remove streams like xxxxo in 00:43:847 (145,146,147,148,149) , and some of the compact triplets. I'm sorry but last I looked Muzukashii means difficult/hard, it's not for totaly inexperienced players.
[Taiko Oni]
00:02:219 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - same as Muzukashii is ok. The combination is confusing. If you could explain why it's confuseing that would be great.
00:39:912 (82) - x No, I would rather keep my current patterns for this section unless you have a reason I should change it.
00:40:075 (83) - remove ^
00:40:239 - add o ^
Fixed the unsnapped note. Thanks Andrea~~NoHitter wrote:
I've talked with Andrea over his mod for my Normal.
He says it's fine even if I don't increase OD.
mintong89 wrote:
GRATZ~