了解しました!
Hardはwringさんに作ってもらう様にお願いしています、すいません・・・k u u wrote:
Can I make the Hard ?
丁寧なmodありがとうございました!NewRulerNA wrote:
hi
[General]All fixed
- "BOOST5"のtagにスペースが入っているものとそうでないものがあります
どちらかに統一をしてください- "visual novel" "boostfive"のtagを追加
[Easy]All fixed
- 00:21:244 (1) - 00:23:744 ~ 00:26:244 の間でスピナーの音量を徐々に上げていく感じにしたいです
曲を考えるとスピナーの終わりの方だけ音量を下げている今の設定は曲を中途半端にフォローしている感じがします- 00:58:979 - 不必要な緑線
- 01:02:935 (3) -このスライダーがかなり大きく曲がっており、見た目が悪いように思えました
画像のように少し緩やかにすることで、この後に続くnoteへも比較的綺麗な流れを作ることができます- 01:04:913 (2) - ^
- 01:22:551 (1) - 最低難易度であることを考慮すると時間の割にこのnoteは中央から離れすぎており、それが初心者にとって高い難易度となるように思えます
noteを削除、もしくは中央に寄せる等をして初心者のゲームプレイをより考慮した難易度とするべきです- 02:12:825 (1) - このスピナーも音量を徐々に下げる方が曲により合います
最初の緑線の音量を今よりも大きく設定させ、そこから徐々に下がるように緑線を複数使い設定していくべきです
[Insane]All fixed
- 00:21:087 (1) - Easyとほぼ同じ
- 01:00:298 (1) - このスライダーのリバースアローが00:59:227 (5,6)のヒットバーストで隠れるのが気になりました
ギリギリUnrankable…かもしれません
結構際どいラインなので普通にRankは通るかも- 01:33:924 (4) - 好みの問題ですが、開始の位置が逆な方が私は好きです
- 01:39:694 (1) - 01:39:364 (4)のスライダーと並行してる感じの配置なのでこのズレが血行気になります
01:39:694 (1) - x:296 y:368に移動させてみてください
気にならない程度には綺麗になります- 01:54:364 (1) - 01:54:034 (3,4,5,6,1)のまとまりで見ていくとスライダーの角度が僅かにズレています
私見ではスライダーの赤い節の位置をx:140 y:280に移動させることでこれは解決するように思えます- 02:12:908 (1) - Easyとほぼ同じ
gl
458,254,114364,6,0,B|422:300|422:300|391:335|351:332,1,140,2|8
205,204,85683,1,8
146,294,85847,1,0
43,269,86012,1,0
36,165,86177,1,0
134,117,86342,1,8
Thank you for a high-quality mod!Niva wrote:
[General]
-> Set preview point to PreviewTime: 82468 for more accurate preview point? fixed
-> The background... Uhm, why not (at least) 640x480 instead? If you want to keep your current image size I recommend to use 560x420 (instead of 560x424) to make the ratio 4:3 xD i can't find any background images that have high resolution, so i'm waiting for the game to come out atm
-> This song *might* need another red section around your kiai's start for metronome reset (not really sure though)
[Easy]All fixed
- 00:21:244 (x) - Uhm, I'd add another circle here with whistle and start the spinner 1/2 after (to continue the piano melody)
- 00:39:859 (1) - Finish on slider's start? The cymbal's sound is obvious enough imo...
- 00:39:859 (1,2,3) - (optional) Making them parallel isn't bad, but a fan flows fancier imo~
- 00:49:749 (1) - Finish on slider's start for the cymbals?
- 00:58:979 (2) - For better rhythm, start this 1/2 earlier and make this as a 5/2 slider? An arrangement like this flows good imo (:
- 01:06:232 (3) - Minor stuff, move to ~x:258 y:72 for a better triangle?
- 01:06:891 (1,2) - (optional) I suggest to add a slight bezier curve to these two (for example, add a bezier waypoint on ~x:183 y:196 for (1)) to let players adapt with 01:09:529 (1)'s bezier flow~
- 01:14:803 (1,2,3) - The idea is actually good, but I prefer to CTRL+H (3) and make a triangle arrangement like this - plays better before the spinner imo xD
- 01:18:759 (1,1) - orz, the spinner recovery time is definitely not enough for Easy >_< (you can just end the spinner on previous downbeat and silence the end though)
- 01:26:012 (2) - (optional) Move to ~x:245 y:87 to form an arc? Flows better imo (especially considering 01:24:034 (2,1) isn't arranged in a straight line)
- 01:47:111 (3,1) - orz, you can just easily make these two parallel~ (just put (3)'s endpoint in ~x:344 y:366)
- 01:54:364 (1) - Again with parallelity - really, I think elbow slider looks wonderful here:
458,254,114364,6,0,B|422:300|422:300|391:335|351:332,1,140,2|8- 02:03:595 (1) - No need to new combo this I think (:
[Insane]Mostly fixed except for couple of stuff
- 00:09:994 (5) - I suggest to put it a bit more to the left (around ~x:102 y:68) to avoid overlap with (4)
- 00:20:931 (2) - Arrange (2) like this, so they'll form a closed formation instead?
- 00:28:321 (6,7) - (optional) Swap their position to form a circular movement? no change
- 00:33:266 (5) - Minor stuff actually, but for me it's better to put it more upward (~x:512 y:77) because (6) looks more charming if it's placed lower than (5) imo~
- 00:41:178 (1) - Finish on slider's start to accompany the cymbals?
- 00:48:266 (1,2,3) - (optional) Rather than back-and-forth I prefer a triangle jump here, plays more natural imo (:
- 00:55:518 (3) - To make it tidier, why don't you just stack this to the previous (6)? It won't hurt though~ I want to keep the symmetry with (4) so no
- 01:06:232 (4,5,6,7,8) - (optional) Considering the previous (2,3)'s placement, it's better to arrange the stream like this imo:
- 01:12:166 (1) - Finish on slider's start? Again, the cymbals are somewhat obvious here...
- 01:14:474 (4) - Uhm, you can just put this in ~x:70 y:150 to make (3,4) even :3
- 01:16:781 (4,5,6) - Not a must, but a jump works well here, really~
- 01:25:683 (2,3,4,5,6) - What's wrong with this pentagon orz... Why (3,4) is so close to each other ._.
205,204,85683,1,8
146,294,85847,1,0
43,269,86012,1,0
36,165,86177,1,0
134,117,86342,1,8- 01:41:507 (3,4) - Move 1/4 earlier - yes, the triple should happen after 01:41:342 (2) instead (:
- 01:57:661 (8) - (optional) Here, I'd rather remove the repeat and add another circle on 01:57:990 stacked below (7)'s start for a circular movement xD
- 02:00:792 (5) - Uhm, why don't you just create a triangle with your previous (3,4) o.o...
- 02:12:496 (10) - Put whistle as well together with finish on slider's end, to accompany the synth?
Overall it's a good map~ (I'm quite worried about the timing and some rhythms on Easy though, plus overall Easy and Insane could use more finish hitsound)
Good luck Takos :3
NewRulerNA wrote:
[wring's Hard]
- AR+1?
HardですがBPMは比較的高めでサークルの使用率も高いのでAR7が私には低く感じる譜面でした 保留で- 00:39:694 (1) - このnoteは曲に確かに合っていますが、00:38:211 (3,1)の配置を叩いた後に置く音取りとしては違和感を感じました
このnoteを削除することでその違和感が解消し、分かりやすい音取りとなるように思えます ないと逆に自分で違和感を感じるので、noteを移動しました。- 00:44:310 (2,3) - これらのnoteが00:37:716 ~ 00:42:991 の1/1スライダーの音取りで慣れている時に出ると、それが音取りとして違和感を生じさせているように感じました
この部分を1/1スライダーに変更するべきです no- 01:19:254 (4,1,2) - これらのnoteはプレイ時のスタックの影響まで考慮した配置でしょうか?
個人的に 01:19:913 (2) を x:176 y:148に移動させ安定したDistanceとさせるほうが好きです ok- 01:58:979 (1) - リバースアロー側の節の位置を1 grid left
01:58:979 (1,2,3)で一直線に並んでいないのが少し見た目が悪く見えました ok- 02:12:908 (1) - Easyと同じ ok
Niva wrote:
[wring's Hard]
- 00:12:494 (5) - Removing whistle on slider's start will make this part more dramatic imo, but it's up to you (: ok
- 00:13:900 (1) - I highly recommend to silence the entire spinner - again, it'll be MUCH more dramatic :3 ok
- 00:20:619 (1,2,3) - Uhm, this... I'd use the space available on the left/upper side of the playfield to avoid clustering though >_< ok
- 00:36:233 (2,3) - (optional) CTRL+R to get an unique jump maybe? umm....ok
- 00:38:211 (3) - Stacking this above your next (1) will build up a dramatic feel via the stop imo xD no, I think it's too hard.
- 00:40:354 (3) - The whistle on slider's end, is it intentional? (the whistle on slider's body fits though) opps, fail to add to the start's hehe
- 00:44:310 (2) - ...contrary to the above, missing whistle here? umm.....ok
- 00:46:123 (3,4,5) - Due to stacking's nature, please move these three to ~x:309 y:136 so overlap won't happen in play mode ok
- 00:47:442 (4,5,6) - (optional) I prefer a jump with circular movement here, plays fancier imo~ ok
- 00:54:694 (1) - The whistle on (2) sounds quite weird for me, HOWEVER it can be compensated by adding whistle on (1)'s start, together with clap (: ok added
- 01:06:232 (1,2,3) -[ i](optional)[/i] For this jump here, I prefer a sudden small jump like this though: umm....sorry I keep this time
- 01:11:836 (5) - I suggest to put a whistle on slider's start here to compliment the previous whistles (: ok
- 01:19:254 (4,1,2) - Uhm, about this manual stack... Isn't (2) should be further more to the bottom-left? Or you can just do an anti-jump here with new combo on (4) though: no
- 01:26:342 (3) - Finish (together with clap) on slider's end? It's obvious enough imo... ok
- 01:45:463 (1) - Put in ~x:243 y:267 instead, so it'll be manual-stacked to the bottom-right of (2) instead of to the right? Looks much better imo~ ok
- 01:50:408 (6) - Hmm, I'd change the whistle here to finish (because of the cymbal sound) ok
- 02:04:913 (1) - Use clap on spinner's end here? (to be honest I can't get what the whistle is following, clap fits much better though ._.) ok
- 02:09:529 (1,2,3) - For the ending, try this rhythm/symmetrical formation here? (yep, if you do this don't forget to move the spinner 1/4 or 1/2 after... Then add whistle on (5)'s end xD) ummmmmmmmmmm..........I want not to put triplet...sorry
Ryafuka wrote:
[wring's Hard]
01:36:067 (9,1) - ncチェンジ? ok
01:50:078 (5) - 赤で音鳴ってるし短くしたほうがいいかも。>< http://puu.sh/18Hsi
01:54:364 (1) - x:408 y:348(1grid右下)? ok
後ろで音なっててfinishつけたほうがいいんじゃないかなあってとこいっぱいあって気になったので提案でっす。数多いのでわけました -->finish mod大体つけました00:39:859 (2) - 始端
01:05:078 (4) - 終端
01:07:880 (3) - ^
01:12:166 (1) - 始端
01:14:803 (1) - ^
01:23:869 (5) - ^
01:33:100 (1) - ^
01:35:738 (8) -
01:38:375 (1) - 始端
01:41:012 (2) - ^
01:47:276 (2) - 終端
01:48:430 (1,2) - 始端
01:53:045 (2) - ^
01:55:683 (3) -
01:56:836 (4) - 始端
01:57:825 (7) - 折り返し
01:59:474 (3) - 始端
Thanks mod Ryafuka and JauiPlaYJauiPlaY wrote:
[wring's Hard]
00:46:370 - Add a note? no
00:50:902 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1) - Imo those soft claps do not work well... changed
01:15:298 - ^ no, I think it's good but ok remove one whistle
01:19:254 (4) - Nc and remove the next one's nc. ok
01:20:078 (1) - Starts on 01:19:996. ummm......ok
01:50:078 (5,6) - Weird rhythm. I know but no
01:53:045 (2,3) - I don't know why but this stacking feels awkward. ok
01:59:391 (2) - I think it's unnecessary. ok
02:04:913 (1) - Starts on 02:04:831. ok
Modありがとうございました!Ryafuka wrote:
[Easy]
00:21:556 (1) - 終端を00:26:673 - に。
00:42:497 (3) - これ折り返してみたり。
00:48:266 (1) - ぜんぶにfinish?
00:55:023 (1) - 始端にfinish。
00:57:661 (1) - 両端にfinish。
00:58:814 (2) - 始端にfinish。
01:06:891 (1) - ^
01:09:529 (1) - ^
01:14:803 (1) - ^
01:26:672 (3) - 01:25:353 (1,2,3) - がy:71で平行になってるのにスライダーが真っすぐじゃないのがちょっときになる。終点をx:35 y:71に移動?
01:45:133 (1) - 始端にfinish。
01:49:089 (1) - ^
01:54:364 (1) - ^
All fixed
[Insane]
00:13:744 (4) - 始端にwhistle追加。
00:56:177 (6,1,2,3,4) - 曲のアクセント的に、こっち( http://puu.sh/18GFj )のほうが合ってるかも? もし変更するなら(5)の単発は00:57:661 (1) - にstackさせるのが良いと思います。
01:00:792 (2,3,4) - (2)の終端と(3,4)にfinishつけたいところなんだけど、うるさすぎる気もするのでwhistleとか・・?soft finishにしました
01:10:847 (5) - nc追加?
01:41:754 - ,01:42:084 - に音があるのでnote追加でstreamにしてみたり。
01:46:287 (1) - x:188 y:348?
01:47:111 (3) - 01:46:781 (2) - をCtrl + Rしたものを使用したほうがいいかも。
02:12:496 (10) - 終端のwhistle削除。
All fixed
Hard同様finishつけたほうがいいんじゃないかなってところ。finish mod大体つけました00:39:859 (5) - 始端
00:43:815 (1) - ^
01:02:935 (1) - ^
01:05:408 (1) - ^
01:06:891 (1) - ^
01:08:210 (1) - ^
01:14:803 (1) - ^
01:26:507 (1) - ^
01:27:825 (1) - ^
01:33:100 (1) - ^
01:34:419 (1) - ^
01:35:738 (1) - ^
01:37:056 (6) - ^
01:38:375 (1) - ^
01:39:694 (1) - ^
01:41:012 (8) -
01:47:606 (1) - 始端
01:50:408 (5) - ^
01:53:045 (1) - ^
01:55:683 (5) - ^
01:56:836 (6) - ^
01:58:155 (1) - ^
02:02:111 (6) - ^
02:09:529 (1,2) - ^
音付けばっかりの指摘でごめんなさい ;_;
good luck~
Thank you for modding, it really improved my map!JauiPlaY wrote:
[General]
Your BG seems unrankable (the size), please change one. fixed
[Easy]
00:21:556 (1) - Starts on 00:21:400? And it should ends on 00:26:673.
01:18:759 (1) - This spinner sounds weird cuz it ends before the vocal. Spinner doesn't fit here so remapped
01:42:496 - Weird timing point setting, move it to 01:43:732?
02:04:749 (1) - Starts on 02:04:913.
02:07:221 - Weird timing point setting, move it to 02:07:551? deleted it instead
May be too difficult for an easy.
All fixed
This song is really hard to make an easy diff because of the weird accents of the song.
[Insane]
01:00:298 (1) - Hard to read the reverse arrow. I believe it's readable now
02:04:913 (1) - Starts on 02:04:831.
02:12:496 (10) - Remove the whistle on the end.
All fixed
That's all I can help, good luck.
alacatさんModありがとうございました!alacat wrote:
Hi takos さん:3 As requested
[General]
●okです
[Easy]
●00:21:244 (5) - 音量が小さいです。00:21:400 - ここから15%に
●00:26:673 - から00:37:222 - までBreakになっていますが、すこしだけnoteを加えてみてはいかがですか?
●00:43:815 (1) - vocalにあわせてここからspinnerを開始?
●01:08:210 (2) - 始点にfinishを追加
●01:08:210 (2) - 終点を01:08:869 - ここまでにのばしてみてはどうでしょう+clapを追加
●02:00:957 (3) - 終点をもう少し上に移動?02:02:276 (1) - との間が狭く感じました
●02:07:551 - からもBreakではなくnoteをついかしてみてはどうでしょう
All fixed
[Insane]
●00:20:619 (1,2) - 前のパターンから予想してここはNew comboいらないと思います。(歌詞で分けていた場合はすいません;_;
●00:28:321 (6,7) - 重ねてみてはどうでしょうか?綺麗だと思います いつの間にか変な配置になっていたので直しました
●01:02:111 (2) - vocalにあわせてもう少しspacingをあけてみる・・?
●01:04:089 (5) - finishを追加
●01:06:232 (4) - ^
●02:11:342 (8) - ここからNew comboを追加
All fixed
OD8 <3
どの難易度も素敵な譜面でした
ふぁいとですヾ(@・ω・@)ノ
thanks modalacat wrote:
[wring's Hard]
●00:21:244 (3) - y:52に移動? ok
●00:31:123 (3) - 00:28:815 (1,2) - ここと揃えてNew comboを追加? ok
●00:34:090 (4,5) - ^ ok
●00:55:683 (5,6) - 位置を入れ替えてみてはどうですか? ok
●01:02:935 (4) - whistleを追加 ok
●01:47:276 (2) - こういった音取りはいかがでしょう か no
後の同じパートの01:58:320 - ここにnoteがなかったので。
●02:00:792 (2) - もうちょっと始点を見えるように移動?02:02:111 (2) - くらい見えた方がわかりやすいです ok
Thanks for mod HowlingR a r e wrote:
sry for the delay
all sugesstions.
[Easy]
00:34:090 (1) - スライダー2つのほうが好き no
01:14:803 (1,2) - コンボ入れ替え fixed
01:20:078 - ここの感覚ってBreak Timeなくて大丈夫なんかな 短いし多分大丈夫
02:10:188 (1) - ここからがいい 02:10:518 - fixed
[Insane]
OD8かあ~(意味深)
00:26:673 - Normalで70%はちょっとでかい気がするなあ10%くらい下げてもいい気がするなあ ok
00:46:453 (1) - コンボいらん気がする fixed
00:49:090 (4) - 個人的にだけどスライダーじゃなくて白線赤線それぞれノートのほうがしっくりくる no change
00:59:803 (10) - コンボ追加 ok
01:31:946 - ノート欲しい added repeat
02:12:166 (8) - コンボ追加 ok
Mapping style違いすぎて全然指摘できんかった
がんばって~
thanks modR a r e wrote:
[wring's Hard]
00:07:806 (3) - リピート追加するの好き
00:17:494 (2,4) - ホイッスル削除
01:19:254 (1,2,3) - ジャンプにしてみてもいいと思う
00:27:662 (3,4) - 2個重ねるのは流れ悪くなる感じあるなあ
01:05:078 (4,5) - スペーシング?
01:26:177 - ノート追加
01:32:276 (2,3,4,5,6,7) - BPM180で3連打2回って大丈夫なのかな?
01:50:078 (5,6) - 音合ってない
01:53:705 (4,5,6,7,8,9,10,1) - ここも連打多くて心配
02:00:792 (2) - (1)と重ならないようにするとか http://puu.sh/1d2dG
02:02:111 (2) - ^
Most of them fixed, thanks for modding!jamxx wrote:
taihen omatase desu...orz
Easy
00:31:782 (2) - 1grid up,終点finish
00:42:497 (3,1) - New combo入れ替えたほうがスライダー二本ずつでいいかもしれないです no
01:19:254 (2) - 終点finish(曲にあっていると思うので)
01:48:430 (4) - (2)と同じ高さに置くか、(2)(3)(4)で三角形にするといいかも
01:59:639 (1,2,3) - (3)をx:124 y:168に持って行くともっと綺麗な三角形になります
02:02:276 (1,2,3) - こっちもコピペで
Insane
00:19:994 (7) - 始点whistle(ここまで定期的についてる場所なので無いのは違和感がありました)
00:20:931 (9) - whistle削除
00:46:453 (7) - 好みの問題ですが、提案 http://puu.sh/1e4J4 no
01:12:825 (3) - スコア表示と被ってるので下げるといいかもです(01:12:661 (2,3,4) - これ全部まとめてCtrl+Shift+R?)
01:48:759 (8,9,10) - こっちも~
Thank you very much, it was a really helpful mod.Colin Hou wrote:
by request~
[Insane][Timing]
- 00:18:431 (5) - kind of curved too much, or you can try let there be no straight part? made it curved, i made it look awkward on purpose
- 00:19:681 (6) - new combo fixed
- 00:36:068 (4,5,6,1,2,3,4,5,6,7,8,9,10) - the drums in the music makes this part sound not so good. you can clearly hear 00:36:315 but there is no note. try get something to cover it. added the note at the place you pointed out, but didn't really change the streams
- 01:13:485 (1) - this sounds to be 3/4+1/4 fixed
- 01:17:935 (4,5,6,7,8,9,10) - seems you totally ignored the actual rhythm here? it can be good in some place but not here in my opinion. ah I think I'm following the percussions for this part, am I wrong?
- 01:42:496 - a bit odd to see a re-KIAI happend here, do as normal and apply to all diffs. fixed for the other diffs as well
- 02:04:749 - end the KIAI here? appoly to other diffs if you take this advance. ^
- 02:08:210 - a triple here ok
- 02:09:199 - ^ maybe, but I'd suggest remap to a stream part. nah, I want to keep the jumps
try handle the stream parts better :3
- 1st bpm 96.2 offset nochange.
- 2nd/3rd red-seciton -4ms
Both fixed
thanks modColin Hou wrote:
[wring's Hard]
- AR8 is much easier for me, the spacing tricks and stacking are hard to play as AR7 ok
- 00:21:244 (3) - sounds off here, start the spinner earlier? or find a better timing x_x, I tried but It is very suitable for me because that is just liven up part.
- 01:14:144 - 'd better place something here no
- 01:19:254 (1,2,3) - stack or jump. jump is not good for me, and if I put stack them, these would slide to lower right. It will look bad.
- 02:10:518 (1) - map this with reverse-sliders and notes.I do, but i think it's needless......
[Metadata]修正してね。
Title:Kakusei -Fractional Vision-
TitleUnicode:覚醒 -Fractional Vision-
Artist:Tatsh feat. Ayane
ArtistUnicode:Tatsh feat. 彩音
Thank you for mod Suzully!Suzully wrote:
From my modding queue.
[General][Easy]
[Metadata]修正してね。
Title:Kakusei -Fractional Vision-
TitleUnicode:覚醒 -Fractional Vision-
Artist:Tatsh feat. Ayane
ArtistUnicode:Tatsh feat. 彩音
全てローマ字に統一しました、修正ってそういうことかしら・・・
From 00:26:998 to 00:37:136, I strongly recommend you to use soft-hitsound(volume 80%?) except where the guitar sounds and where you put a stream at the end. A normal-one is too loud and it makes harder for player to hear the music so it's worryed about playing gets prevented.
fixed for Easy and Insane[Insane]
- 00:19:965 (x) - Remove a break.
- 00:21:212 (1) - Don't put at the same time.
- 01:27:986 (1) - Why not put on 01:27:821 as well as 01:22:547 (1).
- 01:33:261 (1) - ^
- 01:38:536 (1) - ^
- 02:04:909 (1) - ^
- 02:12:904 (1) - Start on 02:12:986. 1/4 beat break doesn't make sense on the easy diff.
All fixed
Speaking of how to place quick triples, I felt they're kinda crowded. For example, 00:52:217 (1,2,3), and 00:58:810 (4,5,6,7,8,9), 01:11:832 (5,6,7) などなど. I think it's better to make the wider space between them like 01:06:063 (3,4,5,6,7,8,9) and 01:09:525 (1,5,1,5,1). If looks crowded, the gameplay gets worse too; especially if there are many streams in the map as this. Can you do something for them?
It may look too compressed, but I think the stream looks better this way.
- 00:36:229 (5,6,1,2,3,4,5,6,7,8,9,10) - I felt something wrong. Let's try the below.
fixed- 00:49:086 (4) - There's no sound in the back. Just remove this and start the next stream from 00:49:251. ok
- 00:54:030 (5,6,7,8) - Shouldn't they be like this? One is put on the red line and the other is on the white line, that doesn't fit well and the gameplay isn't that good.
fixed- 01:04:085 (5,1) - To follow a finish sound and the music.
ok- 01:06:887 (1,4,1) - Can you replace some of them with a 1/1 beat-length slider as well as other parts? 1/2のリズムで音が続いていると作業感がやや強い. replaced with some notes and triples
- 01:14:470 (5) - Consider to place this a bit further from next (1)? Make a space more between this and the next, so feels better when playing. used wider spacing
- 01:41:008 (8,1) - I felt weird here. The note pattern you put started on (1) but the music sounds started on (8). added a note to make a triple there
- 01:48:096 (2,3,4,5,6,7,8,9,10) - Looks crowded. Let's make some space between each triple.
- 01:56:832 (6) - Add a new combo. fixed
- 02:03:426 (2,1,2,3) - ふむ...it's easy to make player mislead here imo. Try to do Ctrl+G on (1,2) and stack (3) with (1), then player is gonna be able to read a break after 02:03:426 (2). fixed
- 02:10:184 (1,2,3,4,5,6,7) - Turn the vulume down a bit, and they should be like below to follow the music.
ok
Get more mods, then let me know.
Suzully wrote:
[wring's Hard]
Set the KIAI end at the same point as other diffs. ok
- 00:27:658 (3,4,5) - Player should get confused a bit since they don't follow the music well(there's some sound at 00:27:822 in the back). hmm....I intend to be non-mapping some sounds, but ok I added one note and replaced somewhere. I hope this pattern not to be confused.
- 00:47:108 (3,4,5,6) - The hitsound sounds kinda too loud here. Turn the volume down a bit. ok
- 01:25:514 (1,2) - Seems a bit confusing to me. How about this one? added no jumping return slider
- 02:11:832 (1,2,3,4) - なんかすげぇなここ (◞≼ ⌒ ≽◟◞౪◟◞≼ ⌒ ≽◟)
ruiさんmodありがとうございました!rui wrote:
[Insane]
00:31:119 (1,2,3,4,5,1) - ここは(1,2) (3,4,5,1)に分かれているので四角で一緒にするのはなんかもったいない気がした。http://puu.sh/1rqVl これはイメージだから配置はシンプルだけど(1,2)と(3,4(図では黄色の 1.2))で同じ軌道を通ってそのまま大きなジャンプに持っていく配置とか面白いかなと思った。俺の趣味だけど 採用しました!
01:09:854 (5) - gridが1ずつずれてるので座標(290,39)に (nazi) fixed
01:10:349 (5) - 同様に ^
01:12:080 (x) - add note ok
01:14:799 (1) - 01:13:481 (1,2) - のように音をとるならここも青線で切って白線にadd noteの方が統一感あっていいかもremoved note instead
02:09:442 (x) - add note ok
以上です
thanksrui wrote:
[wring's Hard]
00:42:163 (x) - 00:44:636 (3)を一つ前の白線に移すか add note ここの音抜きはだいぶやりにくく、今までの流れからdistance2.0ジャンプと勘違いするので音を入れることを強く推奨 音抜きはよくわかりませんが(逆にあると自分自身では違和感)、流れで勘違いはないと思います。なのでno change
02:11:832 (1,2,3,4) - ここやばい ☜-(ΘLΘ)-☞
152,212,57657,6,0,B|153:266|153:266|188:301,1,105,4|4,0:0|0:0,0:0:0
324,304,58810,2,0,B|360:268|360:268|384:208|368:144,1,175,4|8,0:0|0:0,0:0:0
256,76,60294,2,0,B|256:190,1,105,2|2,0:0|0:0,0:0:0
terametis wrote:
[Insane][Easy]
- 00:13:728 (4) - ここから歌詞ではなくバックの音で取っているのでNC置いたほうがかっこいいとおもいます んーno changeで!
- 00:09:362 (4) - ↑を変更する場合、ここにもNCを置いたほうがパターン的にいいと思います ^
- 00:38:207 (3,4,5,1) - 00:39:526 (1,2,3,4,5) - だと5連打の形で置いているので、どちらかを変更してパターンを統一してみてもいいかもしれません。このままでもぜんぜんいいと思います! 意図的です、このままにしておきます
- 00:48:262 (1,2,3) - 流れが止まっている部分で歌詞もないので、DSx1.0以下の小さいジャンプで置いたほうが感覚的だと思います。そうですね、fixed
- 01:10:019 (1) - NC削除 歌詞の伸ばしている部分を5連打ストリームで置いているので、NCはおかしいと思います。 fixed
- 01:10:514 (1) - ^
- 01:19:744 (2) - Overmappedだとおもいます。こんなかんじで置いてみてはどうでしょうか 覚醒しました
- 01:41:008 (1) - こんなかんじの音取りはどうでしょうか ok
- 01:41:832 (7) - add clap 採用しました!
- 01:57:327 (2),01:57:986 (4) このふたつにclapが付いてないのは意図的でしょうか? 付け忘れてました
以上です!
- 00:19:965 (1) - NCをつけないほうがかっこいいと思います fixed
- 00:21:212 (2) - remove whistle. いままでのパートで後ろのピアノの音にwhistleを置いてないので、ここも置かないほうがいいと思います。 fixed
- 00:57:657 (1,2,3) - こんなかんじで置いてみてはどうでしょうか。採用!
152,212,57657,6,0,B|153:266|153:266|188:301,1,105,4|4,0:0|0:0,0:0:0
324,304,58810,2,0,B|360:268|360:268|384:208|368:144,1,175,4|8,0:0|0:0,0:0:0
256,76,60294,2,0,B|256:190,1,105,2|2,0:0|0:0,0:0:0- 01:38:371 (1,2) - スライダーの終わりにclapがついていないのは意図的でしょうか? 付け忘れです、修正しました
- 01:45:129 (1) - ^ ^
- 01:53:041 (2) - ^ ^
Ranked期待してます!
215,281,124745,6,0,B|261:256|254:220|261:184|209:151|209:151|155:121|166:84|158:52|204:21,1,315,4|4,0:0|0:0,0:0:0
//Background and Video events
0,0,"SINCLIENT_OP.jpg"
Edit: Updated wring's diffNiva wrote:
Oh, I remember modding this map long ago xD
Just mentioning few things here:Also I still have the video problem on Melo's diff:
- Suggestion, consider adding whistle to all diffs' last spinner (the instrument is still heard there, therefore a whistle sounds cute and fitting~) i don't think it's a significant sound to add whistle, so no~
- 02:04:745 (1) - Easy : 02:04:745 (1) - This slider definitely can be made better... Umm idk, I tried something like this:
SPOILERIf you used that slider you might want to make (3) encircling that slider (feel free to use your own variation though~) changed as you suggested215,281,124745,6,0,B|261:256|254:220|261:184|209:151|209:151|155:121|166:84|158:52|204:21,1,315,4|4,0:0|0:0,0:0:0- wring's Hard : 01:20:074 snap the inherit section to 1/4 before (spinner's start) - 80% to 55% difference is quite noticeable here actually o.o
- wring's Hard : 02:11:832 (1) - Remove clap on slider's end, 02:12:409 (3) - Remove clap on slider's start (umm I'm trying to apply my Taiko sounding knowledge here, it works VERY well actually :3)
//Background and Video events
0,0,"SINCLIENT_OP.jpg"
Re-add the video? xD fixed this
Thanks Niva <3Niva wrote:
Oh, I remember modding this map long ago xD
Just mentioning few things here:Also I still have the video problem on Melo's diff:
- Suggestion, consider adding whistle to all diffs' last spinner (the instrument is still heard there, therefore a whistle sounds cute and fitting~)
- 02:04:745 (1) - Easy : 02:04:745 (1) - This slider definitely can be made better... Umm idk, I tried something like this:
SPOILERIf you used that slider you might want to make (3) encircling that slider (feel free to use your own variation though~)215,281,124745,6,0,B|261:256|254:220|261:184|209:151|209:151|155:121|166:84|158:52|204:21,1,315,4|4,0:0|0:0,0:0:0- wring's Hard : 01:20:074 snap the inherit section to 1/4 before (spinner's start) - 80% to 55% difference is quite noticeable here actually o.o ok
- wring's Hard : 02:11:832 (1) - Remove clap on slider's end, 02:12:409 (3) - Remove clap on slider's start (umm I'm trying to apply my Taiko sounding knowledge here, it works VERY well actually :3) ok
//Background and Video events
0,0,"SINCLIENT_OP.jpg"
Re-add the video? xD