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DECO*27 feat. marina - Aimai Elegy [Osu|Taiko|CatchTheBeat]

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DaxMasterix

Deif wrote:

[Red Light ~CtB~]

Is it really necessary to have countless BPM multipliers?: x1,12, x0,92, x0,74, x1,04, x0,52 and so on... It would've been easier to put a constant BPM and a different inclination on the sliders orz. Plus, it's better to have just 3 different BPM modifiers in a diff. I make this S.V, in first point, to make a symmetry in the end of the Sliders dividing the graph into 5 parts.. Out is unnecessary like when i put that xD... Well.. i make that for the Modders. I don't have the Formule.. this is WIP. Atm is the same of standar. But.. if this make problems i will try remove this.

E.g.: At kiai #1

Instead of using just horizontal sliders + BPM multiplayer, you could've put a constant one (x1,25 or 1,5), and placed those sliders from inclined (the shortest while playing) to horizontal (the longest). i know but i Should occupy a higher SV and therefore both the jumps as exchange patterns..

00:14:758 (1,2,3,4,1,2,3,4) - I like it, though maybe the Hdashes are a bit extreme for some players. You can place both (2,4) a bit closer to the Y-axis to make that Hdash softer. Yes.. in the place of the notes 00:13:901 (2,7) scale ''y''.~ Reduced.
00:20:472 (1,2) - The transition between (1) and (2) needs a full-speed dash, while the end of (2) is Hdashed cos of the next slider (3). I'd suggest reducing the distance between (1,2) in order to make a not-so-forced movement. ''Forced?.. I can't reduced this because are in the minimun of the ''Keep-shift'' i think this is funny.. is not necessary reduce this.. But.. for Avoid problem.. i can make a ''Ctrl+r'' with 00:21:044 (3,4) for follow the same pattern.
00:39:330 (7,8,9,10,11) - It's exactly the same movement that was seen just a few seconds ago. Try to curve a bit that triplet, moving (9) to the right. i don't like the curves.. but well.. Oh and. Is symmetry ._. xD Is the limit of no-shift play. Moved.
00:55:472 (8,9,10,1) - There's no need to have 4 consecutive Hdashes here, please reduce the distance to avoid creating them.. Reduced.
01:03:758 (4) - Meh... I'd put it at the centre of the Y-axis. Moved.

Kiai#1: Seriously... Those repetitive patterns make this part too boring to play. You have to do something else than a narrow-to-wide-to-narrow slider pattern. Personally .. I Liked this jumps.. I liked hit the arrows following the guitar.. so.. for imo i don't wanna remove this.

01:54:757 (5,6,1) - There's no need to use a double Hdash there, it doesn't fit at all with the melody. yeah.. Removed/Reduced
02:04:471 (1,2,3) - ^ ^
01:57:614 (1,2,3,4) - This is a bit forced imo. Try something similar to THIS. OKAY~ Changed.
01:59:042 (6,7,8,9,10) - Just no... that's too much. If you miss a single note there, you'll miss the others and prolly fail the song a few seconds after. Try placing (7) in x:108 and (9) in x:404... that should be enough. Moved.
02:00:899 (4,5,6) - I'm against constant stacks in CTB maps, sorry... could you move (4) and (6) a few grids to separate them from (5)? Not a curve, just an inclined triplet. nazi. Moved.
02:01:757 (9,10,11) - ^ Moved.
02:02:185 (1,2,3,4) - It's a similar pattern to 01:57:614 (1,2,3,4). Consider removing those Hdashes. Okay.. Removed/Changed.
02:07:185 (1,2,3,4,5,6,7) - Again, the movements to do this correctly have to be really forced. Try to put (1,2) closer to each other, same with (5,6). Okayface: Stop removing my Hdashes! :c Removed/Changed.
02:10:614 (6,1) - I recommended you to fill this empty part in a previous post. Maybe it's because you folowed the vocals here, but it looks awkward imo. Srry.. is a break xD
02:11:899 (3) - Ctrl-R to this one. Added.
02:13:042 (7) - ^ ^
02:14:614 (6) - ^ ^
02:15:757 (8) - Move it to the centre of the Y-axis. Ok~ Moved.

Kiai#2: There's a bit more of variety there. Nevertheless, as the previous kiai, both seem to be the most boring parts of the map (when it should be the other way around). :c No. Is funny. IMO. I like ''Borderplate-jumps'' or whatever xD

02:44:471 (9) - NC. Added.
02:46:185 (1) - Remove NC. Removed.

Also, the last part after kiai#2 lacks of hitsounds. You should check it out (dunno if the rest of map lacks of them, sorry... couldn't check it properly). OH I forgot that.. Added.

It needs a bit more modding imo. I tried to reduce as many "useless" Hdashes as I could, based on some players' opinion after testing the map. MOAR?
OKAY! A lot of things added.. thanks deif.. Your mods are so awesome.
Download: DECO27 feat. marina - Aimai Elegy (val0108) [Red Light ~CtB~].osu
NatsumeRin
[Easy]
01:16:472 (1) - spinner not snapped.

[Insane]
same.

no kud.
Topic Starter
val0108

NatsumeRin wrote:

[Easy]
01:16:472 (1) - spinner not snapped.

[Insane]
same.

no kud.
done
NatsumeRin
bubble.
ursa
Mod for CTB diff :)



Red Light ~CtB~

Add "CTB" as tag , :)

02:11:042 - Add Circle in the Center , It think it has a waste space here :(


Just that :lol:
DaxMasterix

urs4chan wrote:

Mod for CTB diff :)



Red Light ~CtB~

Add "CTB" as tag , :) Hm.. This is not necessary. I know a lot of BeatMaps with a CtB Diff have the Tag of ''CtB'' or ''CatchTheBeat'' but is Idiot. I think peppy will make a options in the Browser of ''[] Has CtB Diff'' and ''[] Has Taiko Diff''.. But add ''Ctb'' in Tags in all Mapsets with a CtB Diff is not necessary

02:11:042 - Add Circle in the Center , It think it has a waste space here :( Well.. This was a break now no. But put the note in the center is a good idea.. so.. Added.


Just that :lol:
Okay.. val.. if you want.. don't add the update.. for avoid the popp (? LOL I don't know.
Download: DECO27 feat. marina - Aimai Elegy (val0108) [Red Light ~CtB~].osu
Oh and added some lost hitsounds..
Deif
It can be modified before getting it ranked, just when the BAT post his mod... So the bubble doesn't have to be popped till then.

However, it's highly recommended to add "Catch the Beat" to tags. That add-on you're talking about is still a WIP, and there's not even a release date for it.
DaxMasterix

Deif wrote:

However, it's highly recommended to add "Catch the Beat" to tags. That add-on you're talking about is still a WIP, and there's not even a release date for it.
Already have. Look This.
NatsumeRin
rebubbled, now it seems better for ctb players (as asked... i don't really play that *shrugs)
Topic Starter
val0108
thanks
jamxx
泳ぐエレジー★
Verdisphena
uhm...
Yuukari-Banteki
[Easy]
00:30:187 (6,1) - stacks are very difficult for beginning players because it doesn't occur to them that the next note might be in the same place they just clicked
00:33:044 (1,2) - ^
00:55:901 (3,4) - ^
01:01:615 (4,5) - ^
01:15:330 (4,5) - ^
01:56:471 (2,3) - ^
02:10:185 (5,6,7) - ^
02:19:328 (5,6) - ^
02:28:471 (4,5) - ^

01:29:056 (1,2,1) - you might want to shorten all of these to repeat on the blue tick in order to follow the melody. Since these are sliders its unlikely to confuse the players and it will sound much better

[Normal]
00:51:330 - there should be a note here on the downbeat, or 4 should start here
00:55:901 - ^

[Love]
looks good

[Hard]
looks good

[ctb]
from my very limited experience, this map looks pretty good

[0108]
00:53:330 (5,6,1) - @.@ trippy
You frequently have issues with fading hitbursts partially covering notes, it'd be nice if you could clean your map up a little bit before ranking ^^ other than that, it looks beautiful

[Insane]
00:17:044 (1,3) - both of these are slightly covered by the hitbursts from the purple combo before them, it'd be nice if you could move them out a little farther so that there isnt overlap
This diff, similarly to 0108's, could be cleaned up quite a bit by rearranging the notes so that fading hitbursts don't obscure other notes

Call me when you are ready for a remod/rebubble. Whatever you do, please unstack the Easy though.
Garven

Saturos-fangirl wrote:

[Normal]
00:51:330 - there should be a note here on the downbeat, or 4 should start here I'd rather not add a beat there. I'm pretty clearly not going with the vocals here, and I'd like to keep the density fairly low and slowly increase it as you approach the chorus.
00:55:901 - ^
I also changed the chorus volume to 70%, and fixed a new combo at 01:05:044 (2) - and lined up the combos at 01:43:900 (1) - to be in line with the previous section (so ooold aaah)
Thanks!

http://puu.sh/ZzOo
Topic Starter
val0108

Saturos-fangirl wrote:

[Easy]
00:30:187 (6,1) - stacks are very difficult for beginning players because it doesn't occur to them that the next note might be in the same place they just clicked
00:33:044 (1,2) - ^
00:55:901 (3,4) - ^
01:01:615 (4,5) - ^
01:15:330 (4,5) - ^
01:56:471 (2,3) - ^
02:10:185 (5,6,7) - ^
02:19:328 (5,6) - ^
02:28:471 (4,5) - ^

01:29:056 (1,2,1) - you might want to shorten all of these to repeat on the blue tick in order to follow the melody. Since these are sliders its unlikely to confuse the players and it will sound much better

[Normal]
00:51:330 - there should be a note here on the downbeat, or 4 should start here
00:55:901 - ^

[Love]
looks good

[Hard]
looks good

[ctb]
from my very limited experience, this map looks pretty good

[0108]
00:53:330 (5,6,1) - @.@ trippyit's fine.
You frequently have issues with fading hitbursts partially covering notes, it'd be nice if you could clean your map up a little bit before ranking ^^ other than that, it looks beautiful

[Insane]
00:17:044 (1,3) - both of these are slightly covered by the hitbursts from the purple combo before them, it'd be nice if you could move them out a little farther so that there isnt overlap
This diff, similarly to 0108's, could be cleaned up quite a bit by rearranging the notes so that fading hitbursts don't obscure other notes

Call me when you are ready for a remod/rebubble. Whatever you do, please unstack the Easy though.
okay dll done. ready go

thanks mod!!
Yuukari-Banteki
[Easy]
02:13:614 (3,4) - i uh i... :( why is this still here orz did i forget to point it out?

[Normal]
:x still dont like those 4's but i guess its ok

[0108]
When I said trippy i didn't mean it was bad lol :P

[Insane]
QQ please just that one bit of easy orz
Topic Starter
val0108

Saturos-fangirl wrote:

[Easy]
02:13:614 (3,4) - i uh i... :( why is this still here orz did i forget to point it out?

[Normal]
:x still dont like those 4's but i guess its ok

[0108]
When I said trippy i didn't mean it was bad lol :P

[Insane]
QQ please just that one bit of easy orz
Easy and 0108 changed. plz wait apricot mod.
Apricot
Topic Starter
val0108
uploaded
Yuukari-Banteki
[Easy]
looks good

[0108]
looks great :3

[Insane]
rebubbled :3
orphenclow
someone rank this.. orzzzzzz
rickyboi
rank pls
Lizellota
rank ittttt TwT
Makyu
This need rank now D:
Suimya

Makyu wrote:

This need rank now D:
wonders
there is a serious problem for this map - not ranked XD
what a beautiful map!
Lizellota
BATs where are youuuuuuuuu ...
Garven
|д゚)チラッ
lolcubes
Old msg:
SPOILER
I actually wanted to mod this however I have very little time to confirm some things so I will do that later.

01:16:472 - Here I am getting +20ms on this offset (the slow part looks/sounds/plays terribly early without it).
02:48:328 - Maybe you are missing another 133.5 bpm 7/4 red section here (and that one as well might have +20ms because the note sounds a little early to me).
The other red sections look fine.

I will not pop for now because I need to go and when I get back home I will check this again to confirm. Sorry if I am wrong.
I strongly suggest that you check this out while I'm out and have someone rebubble this if necessary because if I pop this for timing I cannot rank the map.

Okay now I'm back home and I rechecked this with various settings and the timing is wrong, sadly.

[General]
  1. Timing: Timing is wrong.
    01:16:472 - This offset needs +20. (Red line on 01:16:492 please) Be careful how you handle your objects here (because of 0.5x timing sections)
    02:48:348 - You are missing a 7/4 red line with 133.5 bpm here. Usually this wouldn't be important, but offset change occurs here again so this is necessary.
  2. Kiai time: After you fix the above timing, you need a green section at 01:16:472 which will disable the kiai.
[0108]
  1. 00:34:758 (3) - New combo please. You don't follow vocals only anymore so it's appropriate. (you also did this here: 01:02:187 (1) so definitely put a new combo on this 3)
  2. 00:36:472 (5) - This should be new combo instead of 00:36:901 (1).
  3. 00:37:615 (6) - New combo please.
  4. 01:03:901 (6) - New combo as well. Consistency reasons.
  5. 01:47:899 (3) - Also new combo here for consistency reasons.
  6. 01:49:614 (6) - New combo.
  7. 01:54:185 (4) - ^
  8. 01:55:042 (7) - You are missing a clap here.
  9. 02:00:899 (5) - New combo.
  10. 02:10:042 (6) - ^
  11. 02:12:471 (7) - This should be a new combo instead of 02:13:042 (1). Your pattern 02:12:899 (8,1,2,3,4) will have wrong spacing then so you will have to adjust the pattern. The current combo is inconsistent to how you used combos in the map and should be fixed. :p
  12. 02:13:614 (5) - This should be a new combo instead of next note. Don't worry about the current spacing though.
  13. 02:14:614 (4) - This should be a new combo to emphasize the music better because there is a change in the vocal rhythm. Considering how often you used new combos (except for the ones I listed), this would be a required change actually.
  14. 02:26:185 (1) - Remove this new combo? It's inconsistent to what you have been using in the kiai so far.
  15. 02:48:328 (1) - I would really love to hear a soft finish instead. :P
[Insane]
  1. Hitsounding: Sloppy hitsounding. There is a lot of missing claps. I don't know if this is intentional or not, but it just sounds wrong.
  2. 00:07:615 (4) - You are missing a clap here.
  3. 00:10:187 (1,2) - This spacing is a little unexpected. Can you reposition the slider to follow a distance similar you used everywhere else? This jump is unfitting as well.
  4. 00:12:187 (6,7) - Hm, missing 2 claps?
  5. 00:28:044 (7) - Missing a clap at the end.
  6. 00:31:615 (4) - Not sure if intentional or not, but maybe put the clap at the start of the slider instead?
  7. 00:33:330 (2) - Missing clap.
  8. 00:59:044 (3,4) - Not sure if missed clap on 3 was intentional or not, since 4 has it. Check it out please.
  9. 01:01:901 (2) - Missing a clap on the start.
  10. 01:07:330 (1) - Finish at the start?
  11. 01:30:629 (6) - Missing a finish at the start?
  12. 01:33:775 (6) - ^
  13. 01:36:921 (8) - ^
  14. 01:40:067 (6) - ^
  15. 01:46:185 (1) - This clap should be at the end and not the start.
  16. 01:53:042 (1) - Put a finish at the start?
  17. 01:56:757 (7) - Missing a clap at the start.
  18. 02:02:185 (5) - Finish?
  19. 02:05:900 (6) - Missing a clap.
  20. 02:11:328 (1) - Finish?
  21. 02:20:471 (1) - ^
  22. 02:24:756 (7,8,9) - I see you have claps on 8 and 9 but not on 7. I suggest to have it on 7 instead of 9, cause 9 is the main beat which doesn't have a snare in the music.
[Hard]
  1. Hitsounding: Not as sloppy as in Insane, but still a lot of stuff missing.
  2. 00:09:615 (3) - Missing a clap at the end.
  3. 00:11:330 (1) - Missing a clap at the arrow.
  4. 00:19:329 (1,2) - These sliders are very ugly. Fix the mid points please.
  5. 00:38:758 (1,2) - ^ (copy paste haha)
  6. 00:59:330 (1) - Another very ugly slider.
  7. 01:02:758 (1) - ^
  8. 01:09:615 (1) - ^
  9. 01:35:123 (3,4) - Claps?
  10. 01:36:472 (4) - Missing a clap at the end.
  11. 01:36:921 (1) - Missing a finish.
  12. 01:39:842 (1) - Missing a clap at the start.
  13. 01:56:471 (1,3) - Missing claps on white ticks?
  14. 02:11:328 (1) - Missing a finish at the start?
  15. 02:13:614 (1,3) - Ugly sliders, fix the mid points please.
  16. 02:20:185 (3) - Shorten it by 1/4. There is nothing in the music at that tick where it currently ends, while there is a drumhit at 02:20:328. It sounds better which means it's easier to play as well.
  17. 02:43:900 (1) - Missing a clap at the end.
  18. 02:47:757 (3,1) - Use finishes for these?
[Normal]
  1. AR+1? 4 feels too slow for the map pacing and SV you used.
  2. 00:26:187 (1) - Offscreen on hard rock.
  3. 00:54:044 (2) - How about ending it at 00:54:472? Sounds better due to the drumhit and vocal changes there already, so the red beat you have it ending on seems a bit trivial.
  4. 00:56:187 (4) - I actually didn't notice it follows the guitar since everything seems so focused on the vocals. I suppose it's not that wrong, but you should consider new comboing it because it's following something else, for attention. Or you could just map the vocals. :P (you mapped the vocals here 01:01:615 (4,5,6,7) and ignore the guitar, which seemed much more intuitive than the current repeater)
  5. 01:02:758 (1) - Okay, I'm doing this only because I know you really want everything perfect. How about you swap to grid4 and lower the red point in the middle by 1 grid down? It will make the slider 100% symmetrical then.
  6. 01:14:187 (1,3) - Make em a bit more pretty?
  7. 01:54:185 (2,3) - Not sure if such stacks are a good idea in normal diffs when you were stacking 1/2 beats before.
  8. 01:59:900 (3,4) - Missing claps at the ends?
  9. 02:14:757 (9,10) - ^. Also not sure if 10 long combo is appropriate for a normal, but it's consistent so I'm okay with it. See if you want to bring some change to the comboing though.
  10. 02:32:757 (2,3) - Maybe blanket the slider 3 better?
  11. 02:48:328 (1) - Quite an evil end for a normal. :p I like it though so dunno what to do with this really.
[Easy]
  1. Drain -1? This is 210 bpm.
  2. 00:19:330 (1) - Maybe remove this new combo? Consistency.
  3. 00:25:044 (3) - Shouldn't this whistle be at the end instead?
  4. 00:28:472 (4) - New combo.
  5. 00:50:187 (2) - Can you turn this so the slider arrow is not that close to the next object?
  6. 01:40:067 (3) - Missing a finish at the start?
  7. 01:55:328 (1) - Remove this new combo, it's inconsistent.
  8. 01:59:900 (1) - ^
[Love's Taiko]
  1. Mind centering the diff settings? There is no real need to manipulate the star ratings here.
  2. 01:16:472 - Be really careful how you have this note. Timing is wrong here and it will be changed so this note is currently wrongly snapped until the timing gets fixed. Will most likely have to use the new "Omit the first barline" function as well (found under "Style" in the Timing Settings).
  3. 01:44:328 (632,633,634,635) - Hm, I don't like these, they don't compliment the music well. How about moving 01:44:542 (634) to 01:44:471? Creates a more natural pattern and sounds more natural as well.
  4. 01:53:471 (709,710,711,712) - Same thing here. For some reason other doubles sound natural to me, but these don't.
  5. 02:11:757 (853,854,855,856) - ^
  6. 02:34:257 (1045) - Change to d? I can notice the variety but like this it just sounds off. Or, how about changing 02:34:328 (1046) to k after changing this to d instead? I prefer kkddd compared to kkddk though, because the upcoming note is a k.
[CTB]
  1. Wasn't there a rule that AR = OD? OD9?
  2. Hitsounding: A lot of hitsounds are missing.
  3. 00:09:329 (2) - Missing a clap.
  4. 00:10:187 (5,7) - Missing claps.
  5. 00:11:901 (3) - Missing a clap.
  6. 00:20:329 (4) - ^
  7. 00:23:615 (9) - ^
  8. 00:38:187 (3) - Clap at the end.
  9. 00:40:758 (4) - Missing a clap.
  10. 00:41:901 (4) - ^
  11. 00:50:758 (7) - I don't understand the need for this slider. It makes you miss hitsounding and is inconsistent to the previous parts. Won't ask you to change it but consider changing it because of a "missing clap" at 00:51:044.
  12. 00:53:330 (8) - Missing clap?
  13. 00:54:758 (5) - ^
  14. 00:58:044 (8,9) - Claps?
  15. 00:59:330 (5) - Same here, dunno why you chose to skip an somewhat important beat in the music. Whatever.
  16. 01:02:758 (1,3) - Missing claps.
  17. 01:07:044 (7) - Clap?
  18. 01:07:330 - Starting this kiai, you don't have a single clap. Why is that?
  19. 01:22:764 - 01:29:056 - no hitsounds used at all.
  20. ETC. I don't want to write anymore because I feel that nobody even cared about hitsounding here. Please check your map and hitsound it properly. ;_;
While the highest diff is very nice, the rest seems more like fillers (apart from normal and taiko).
Due to my lack of time recently, I suggest that after applying this mod, you try to get some more mods on your mapset, and try to get someone else to rebubble. This isn't ready for ranking in it's current state. :(
I might mod this in the future again if I have time, if it's bubbled.
DaxMasterix

lolcubes wrote:

[CTB]
  1. Wasn't there a rule that AR = OD? OD9? Huh.. Well.. I fixed That in the last Post.. so rare Fixed.
  2. Hitsounding: A lot of hitsounds are missing. WUT.. Bugs.. ;-;
  3. 00:09:329 (2) - Missing a clap.
  4. 00:10:187 (5,7) - Missing claps.
  5. 00:11:901 (3) - Missing a clap.
  6. 00:20:329 (4) - ^
  7. 00:23:615 (9) - ^
  8. 00:38:187 (3) - Clap at the end.
  9. 00:40:758 (4) - Missing a clap.
  10. 00:41:901 (4) - ^ (^) All fixed.
  11. 00:50:758 (7) - I don't understand the need for this slider. It makes you miss hitsounding and is inconsistent to the previous parts. Won't ask you to change it but consider changing it because of a "missing clap" at 00:51:044. Yeah.. is the Vocal?.. Well.. Changed.
  12. 00:53:330 (8) - Missing clap?
  13. 00:54:758 (5) - ^
  14. 00:58:044 (8,9) - Claps?
  15. 00:59:330 (5) - Same here, dunno why you chose to skip an somewhat important beat in the music. Whatever.
  16. 01:02:758 (1,3) - Missing claps.
  17. 01:07:044 (7) - Clap? (^) All fixed.
  18. 01:07:330 - Starting this kiai, you don't have a single clap. Why is that?
  19. 01:22:764 - 01:29:056 - no hitsounds used at all.
  20. ETC. I don't want to write anymore because I feel that nobody even cared about hitsounding here. Please check your map and hitsound it properly. ;_; Okay.. I think now is all Fixed... I hope..
All fixed.. but.. I will wait val0108 to Fix the BPM to make the respectives Changes in All the diff.~
Yeah.. update the beatmap.. I will Move all the GreenLines after of that.. and fix The hitsounds, etc~

Forget It.
code
osu file format v10

[General]
AudioFilename: marina.mp3
AudioLeadIn: 0
PreviewTime: 48900
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0

[Editor]
Bookmarks: 39880,57615,59901,67309,82758,122149,146257,148900,158757,167864
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Aimai Elegy
TitleUnicode:Aimai Elegy
Artist:DECO*27 feat. marina
ArtistUnicode:DECO*27 feat. marina
Creator:val0108
Version:Red Light ~CtB~
Source:
Tags:AmatouTrio Love-Lost Love phonic Apricot Garven DaxMasterix i_c_h_i_g_o
BeatmapID:155227
BeatmapSetID:43248

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:2.16
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"marina.avi"
0,0,"15190210.jpg"
//Break Periods
2,77815,82184
2,101635,103300
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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[Colours]
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Combo2 : 255,128,255
Combo3 : 255,0,128
Combo4 : 128,128,255

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416,192,145899,1,8,0:0:0
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400,192,147042,1,8,0:0:0
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144,192,148899,2,0,B|368:192,1,224.640006427002
256,192,149328,1,8,0:0:0
144,192,149471,1,8,0:0:0
256,56,149614,6,0,B|32:56,1,224.640006427002,0|8,0:0|0:0,0:0:0
144,56,150042,2,0,B|368:56,1,224.640006427002,0|0,0:0|0:0,0:0:0
256,56,150471,1,8,0:0:0
144,56,150614,1,0,0:0:0
256,56,150757,6,0,B|480:56,1,224.640006427002,0|8,0:0|0:0,0:0:0
368,56,151185,2,0,B|144:56,1,224.640006427002,0|0,0:0|0:0,0:0:0
256,56,151614,1,8,0:0:0
368,56,151757,1,8,0:0:0
256,56,151900,6,0,B|0:56,1,257.039997089052,0|8,0:0|0:0,0:0:0
128,56,152328,2,0,B|384:56,1,257.039997089052
256,56,152757,1,8,0:0:0
128,56,152900,1,8,0:0:0
256,56,153042,6,0,B|512:56,1,257.039997089052,0|8,0:0|0:0,0:0:0
384,56,153471,2,0,B|128:56,1,257.039997089052
256,56,153900,1,8,0:0:0
384,56,154042,1,0,0:0:0
384,56,154185,6,0,B|100:56,1,285.120002719116,0|8,0:0|0:0,0:0:0
128,56,154614,2,0,B|412:56,1,285.120002719116
256,148,155042,1,8,0:0:0
99,56,155185,1,0,0:0:0
128,56,155328,6,0,B|412:56,1,285.120002719116,0|8,0:0|0:0,0:0:0
384,56,155757,2,0,B|100:56,1,285.120002719116
256,148,156185,1,8,0:0:0
414,56,156328,1,0,0:0:0
384,56,156471,6,0,B|84:56,1,300.239989262581,0|8,0:0|0:0,0:0:0
128,56,156900,2,0,B|428:56,1,300.239989262581
256,148,157328,1,8,0:0:0
83,56,157471,1,0,0:0:0
128,56,157614,6,0,B|428:56,1,300.239989262581,0|8,0:0|0:0,0:0:0
384,56,158042,2,0,B|84:56,1,300.239989262581
128,56,158400,1,0,0:0:0
172,56,158471,1,12,0:0:0
216,56,158542,1,8,0:0:0
256,56,158614,1,8,0:0:0
296,56,158685,1,8,0:0:0
340,328,158757,6,0,B|476:324,1,136.07999789114,8|0,0:0|0:0,0:0:0
340,328,159042,2,0,B|204:324,1,136.07999789114,8|0,0:0|0:0,0:0:0
340,328,159328,2,0,B|476:324,1,136.07999789114,8|0,0:0|0:0,0:0:0
340,328,159614,2,0,B|204:324,1,136.07999789114,8|0,0:0|0:0,0:0:0
36,324,159900,6,0,B|172:328,1,136.07999789114,8|0,0:0|0:0,0:0:0
308,324,160185,2,0,B|172:328,1,136.07999789114,8|0,0:0|0:0,0:0:0
36,324,160471,2,0,B|172:328,1,136.07999789114,8|0,0:0|0:0,0:0:0
308,324,160757,2,0,B|172:328,1,136.07999789114,8|0,0:0|0:0,0:0:0
308,324,161042,6,0,B|444:320,3,136.07999789114,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0
204,324,161614,2,0,B|68:320,3,136.07999789114,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0
192,256,162185,6,0,B|328:260,3,136.07999789114,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0
328,260,162757,2,0,B|192:256,3,136.07999789114,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0
336,192,163328,5,8,0:0:0
336,192,163471,1,0,0:0:0
176,192,163614,1,8,0:0:0
176,192,163757,1,0,0:0:0
368,112,163900,1,8,0:0:0
368,112,164042,1,0,0:0:0
144,112,164185,1,8,0:0:0
144,112,164328,1,0,0:0:0
336,192,164471,5,8,0:0:0
336,192,164614,1,0,0:0:0
176,192,164757,1,8,0:0:0
176,192,164900,1,0,0:0:0
416,184,165042,1,8,0:0:0
416,184,165185,1,0,0:0:0
96,184,165328,1,8,0:0:0
96,184,165471,1,0,0:0:0
256,192,165614,5,8,0:0:0
336,192,165757,1,0,0:0:0
416,192,165900,1,8,0:0:0
496,192,166042,1,0,0:0:0
256,192,166185,1,8,0:0:0
176,192,166328,1,0,0:0:0
96,192,166471,1,8,0:0:0
16,192,166614,1,0,0:0:0
256,192,166757,5,8,0:0:0
336,192,166900,1,0,0:0:0
256,192,167042,1,8,0:0:0
176,192,167185,1,0,0:0:0
256,192,167328,1,8,0:0:0
416,192,167471,1,0,0:0:0
256,192,167614,1,8,0:0:0
96,192,167757,1,10,0:0:0
256,192,168348,5,4,0:0:0

lolcubes wrote:

01:16:472 - Here I am getting +20ms on this offset (the slow part looks/sounds/plays terribly early without it).
02:48:328 - Maybe you are missing another 133.5 bpm 7/4 red section here (and that one as well might have +20ms because the note sounds a little early to me).
The other red sections look fine.
already Fixed in my Diff~
Topic Starter
val0108
omg!!!super ultra long mod!!!!!
Garven

lolcubes wrote:

[Normal]
  1. AR+1? 4 feels too slow for the map pacing and SV you used. Sure
  2. 00:26:187 (1) - Offscreen on hard rock. It's good in standard - shouldn't have to mod for modded play. Even then, it's just a tiny piece that's offscreen, so play isn't effected.
  3. 00:54:044 (2) - How about ending it at 00:54:472? Sounds better due to the drumhit and vocal changes there already, so the red beat you have it ending on seems a bit trivial. Fair-enough. Also shortened 00:49:472 (2) - for consistency
  4. 00:56:187 (4) - I actually didn't notice it follows the guitar since everything seems so focused on the vocals. I suppose it's not that wrong, but you should consider new comboing it because it's following something else, for attention. Or you could just map the vocals. :P (you mapped the vocals here 01:01:615 (4,5,6,7) and ignore the guitar, which seemed much more intuitive than the current repeater) 00:51:615 (4) - It's matching with this here, and I didn't want to make too many notes spammed yet. I balanced out that section you mentioned with the long slider after for a rest, so I'll leave these.
  5. 01:02:758 (1) - Okay, I'm doing this only because I know you really want everything perfect. How about you swap to grid4 and lower the red point in the middle by 1 grid down? It will make the slider 100% symmetrical then. Well, not perfect, but it's better, hehe. Thanks~
  6. 01:14:187 (1,3) - Make em a bit more pretty? k
  7. 01:54:185 (2,3) - Not sure if such stacks are a good idea in normal diffs when you were stacking 1/2 beats before. Gotcha. Changed to sliders.
  8. 01:59:900 (3,4) - Missing claps at the ends? Not anymore q:
  9. 02:14:757 (9,10) - ^. Also not sure if 10 long combo is appropriate for a normal, but it's consistent so I'm okay with it. See if you want to bring some change to the comboing though. I'd have to recombo the entire map and probably redesign some, if not most, patterns. This is fine imo.
  10. 02:32:757 (2,3) - Maybe blanket the slider 3 better? I suck at blankets ;_;
  11. 02:48:328 (1) - Quite an evil end for a normal. :p I like it though so dunno what to do with this really. Yeah, I'm really iffy with it myself, but it fits within my personal guidelines in a technical sense (2 beats for a Normal). If you insist, I can just extend the spinner to the end no problem.
Timing Adjusted to +20 as well for the 133.5 BPM sections.

http://puu.sh/1e7Ph
Mercurial
Large mod means not bubble for now :P
Topic Starter
val0108

lolcubes wrote:

Old msg:
SPOILER
I actually wanted to mod this however I have very little time to confirm some things so I will do that later.

01:16:472 - Here I am getting +20ms on this offset (the slow part looks/sounds/plays terribly early without it).
02:48:328 - Maybe you are missing another 133.5 bpm 7/4 red section here (and that one as well might have +20ms because the note sounds a little early to me).
The other red sections look fine.

I will not pop for now because I need to go and when I get back home I will check this again to confirm. Sorry if I am wrong.
I strongly suggest that you check this out while I'm out and have someone rebubble this if necessary because if I pop this for timing I cannot rank the map.

Okay now I'm back home and I rechecked this with various settings and the timing is wrong, sadly.

[General]
  1. Timing: Timing is wrong.
    01:16:472 - This offset needs +20. (Red line on 01:16:492 please) Be careful how you handle your objects here (because of 0.5x timing sections)
    02:48:348 - You are missing a 7/4 red line with 133.5 bpm here. Usually this wouldn't be important, but offset change occurs here again so this is necessary.
  2. Kiai time: After you fix the above timing, you need a green section at 01:16:472 which will disable the kiai.
[0108]
  1. 00:34:758 (3) - New combo please. You don't follow vocals only anymore so it's appropriate. (you also did this here: 01:02:187 (1) so definitely put a new combo on this 3)fixed
  2. 00:36:472 (5) - This should be new combo instead of 00:36:901 (1).fixed
  3. 00:37:615 (6) - New combo please.fixed
  4. 01:03:901 (6) - New combo as well. Consistency reasons.fixed
  5. 01:47:899 (3) - Also new combo here for consistency reasons.fixed
  6. 01:49:614 (6) - New combo.fixed
  7. 01:54:185 (4) - ^
  8. 01:55:042 (7) - You are missing a clap here.fixed
  9. 02:00:899 (5) - New combo.
  10. 02:10:042 (6) - ^
  11. 02:12:471 (7) - This should be a new combo instead of 02:13:042 (1). Your pattern 02:12:899 (8,1,2,3,4) will have wrong spacing then so you will have to adjust the pattern. The current combo is inconsistent to how you used combos in the map and should be fixed. :p
  12. 02:13:614 (5) - This should be a new combo instead of next note. Don't worry about the current spacing though.fixed
  13. 02:14:614 (4) - This should be a new combo to emphasize the music better because there is a change in the vocal rhythm. Considering how often you used new combos (except for the ones I listed), this would be a required change actually.
  14. 02:26:185 (1) - Remove this new combo? It's inconsistent to what you have been using in the kiai so far.fixed
  15. 02:48:328 (1) - I would really love to hear a soft finish instead. :Pfixed

[Easy]
  • all done
  1. Drain -1? This is 210 bpm.
  2. 00:19:330 (1) - Maybe remove this new combo? Consistency.
  3. 00:25:044 (3) - Shouldn't this whistle be at the end instead?
  4. 00:28:472 (4) - New combo.
  5. 00:50:187 (2) - Can you turn this so the slider arrow is not that close to the next object?
  6. 01:40:067 (3) - Missing a finish at the start?
  7. 01:55:328 (1) - Remove this new combo, it's inconsistent.
  8. 01:59:900 (1) - ^
While the highest diff is very nice, the rest seems more like fillers (apart from normal and taiko).
Due to my lack of time recently, I suggest that after applying this mod, you try to get some more mods on your mapset, and try to get someone else to rebubble. This isn't ready for ranking in it's current state. :(
I might mod this in the future again if I have time, if it's bubbled.
thanks!!
garven and DaxMasterix diff's uploaded.
phonic

lolcubes wrote:

[Hard]
  1. Hitsounding: Not as sloppy as in Insane, but still a lot of stuff missing.
  2. 00:09:615 (3) - Missing a clap at the end.
  3. 00:11:330 (1) - Missing a clap at the arrow.
  4. 00:19:329 (1,2) - These sliders are very ugly. Fix the mid points please.
  5. 00:38:758 (1,2) - ^ (copy paste haha)
  6. 00:59:330 (1) - Another very ugly slider.
  7. 01:02:758 (1) - ^
  8. 01:09:615 (1) - ^
  9. 01:35:123 (3,4) - Claps?
  10. 01:36:472 (4) - Missing a clap at the end.
  11. 01:36:921 (1) - Missing a finish.
  12. 01:39:842 (1) - Missing a clap at the start.
  13. 01:56:471 (1,3) - Missing claps on white ticks?
  14. 02:11:328 (1) - Missing a finish at the start?
  15. 02:13:614 (1,3) - Ugly sliders, fix the mid points please.
  16. 02:20:185 (3) - Shorten it by 1/4. There is nothing in the music at that tick where it currently ends, while there is a drumhit at 02:20:328. It sounds better which means it's easier to play as well.
  17. 02:43:900 (1) - Missing a clap at the end.
  18. 02:47:757 (3,1) - Use finishes for these?
all fixed
http://puu.sh/1fEjp
sanarara3
nice map
Apricot

lolcubes wrote:

[Insane]
  1. Hitsounding: Sloppy hitsounding. There is a lot of missing claps. I don't know if this is intentional or not, but it just sounds wrong.
  2. 00:07:615 (4) - You are missing a clap here.
  3. 00:10:187 (1,2) - This spacing is a little unexpected. Can you reposition the slider to follow a distance similar you used everywhere else? This jump is unfitting as well.
  4. 00:12:187 (6,7) - Hm, missing 2 claps?
  5. 00:28:044 (7) - Missing a clap at the end.
  6. 00:31:615 (4) - Not sure if intentional or not, but maybe put the clap at the start of the slider instead?
  7. 00:33:330 (2) - Missing clap.
  8. 00:59:044 (3,4) - Not sure if missed clap on 3 was intentional or not, since 4 has it. Check it out please.
  9. 01:01:901 (2) - Missing a clap on the start.
  10. 01:07:330 (1) - Finish at the start?
  11. 01:30:629 (6) - Missing a finish at the start?
  12. 01:33:775 (6) - ^
  13. 01:36:921 (8) - ^
  14. 01:40:067 (6) - ^
  15. 01:46:185 (1) - This clap should be at the end and not the start.
  16. 01:53:042 (1) - Put a finish at the start?
  17. 01:56:757 (7) - Missing a clap at the start.
  18. 02:02:185 (5) - Finish?
  19. 02:05:900 (6) - Missing a clap.
  20. 02:11:328 (1) - Finish?
  21. 02:20:471 (1) - ^
  22. 02:24:756 (7,8,9) - I see you have claps on 8 and 9 but not on 7. I suggest to have it on 7 instead of 9, cause 9 is the main beat which doesn't have a snare in the music.
Fixed except 00:10:187 (1,2) and 02:02:185 (5).
Thank you!

http://puu.sh/1fJQj
Love
If you can wait another week then I can update. Other than that I can't do much. Broken laptop, building a computer next week.
Topic Starter
val0108

Love wrote:

If you can wait another week then I can update. Other than that I can't do much. Broken laptop, building a computer next week.
okay,I try to wait.
Love

lolcubes wrote:

[Love's Taiko]
  1. Mind centering the diff settings? There is no real need to manipulate the star ratings here. done
  2. 01:16:472 - Be really careful how you have this note. Timing is wrong here and it will be changed so this note is currently wrongly snapped until the timing gets fixed. Will most likely have to use the new "Omit the first barline" function as well (found under "Style" in the Timing Settings). moved it to where it should be
  3. 01:44:328 (632,633,634,635) - Hm, I don't like these, they don't compliment the music well. How about moving 01:44:542 (634) to 01:44:471? Creates a more natural pattern and sounds more natural as well. fixed
  4. 01:53:471 (709,710,711,712) - Same thing here. For some reason other doubles sound natural to me, but these don't. fixed
  5. 02:11:757 (853,854,855,856) - ^ fixed
  6. 02:34:257 (1045) - Change to d? I can notice the variety but like this it just sounds off. Or, how about changing 02:34:328 (1046) to k after changing this to d instead? I prefer kkddd compared to kkddk though, because the upcoming note is a k. only changed to d
http://puu.sh/1iL9G

changed 02:10:471 to 2 notes instead of a slider.

also I need to find my taiko bg real quick since I don't see it :v

Edit: http://puu.sh/1iLgg
show more
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