Thanks for your mod!Byakugan249 wrote:
alright let's get started. mod requested in-game.
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.
[General]
CLEAR!
[Hibari's Normal]
00:02:120 (3) - Ctrl+R. the flow would be smoother as it makes a triangle for the end of (1), (2), and the beginning of (3). I think triangle makes more difficulty. I don't think so.
00:09:870 (2,3) - make (3) look like (1) because the instrumental repeats itself here, and move (2,3) across from (1) like this. i think the transition would fit here as the 2 sliders represent that part in the instrumental. (2) follows the change in the instrumental. I agree
00:22:120 (5) - make this a NC for consistency with the last 2 combos. it's every 4 notes for this. if you ignore this, then make the next note a NC since the instrumental changes up in the song. fixed
00:23:120 (3) - this slider can flow a lot smoother. try to make it symmetrical so that it can flow smoother to the next note. something like this should work.44,72,23120,2,2,B|28:120|68:144|68:144|52:192|120:224,1,180fixed
00:29:120 (2) - stack this on (6) and make this slider look like (1) since the instrumental loops all over again. nothing changes in the instrumental here.I agree
00:36:120 (5) - NC here. same reason as 00:22:120 about the instrumental changing up.fixed
00:38:120 (7) - same as 00:23:120, this time, like this.396,132,38120,2,2,B|432:172|392:212|392:212|432:256|380:316,2,180I agree
00:45:870 - maybe you can add a circle here to follow the instrumental in this part? I think this part need not circle. Sorry
01:04:120 (1) - add a finish at the beginning. it'll emphasize the cymbals and it'll represent a new pattern in this part of the song.Thanks!
01:04:870 (2,4,6) - maybe you can add a claps here? it'll make a nice clap pattern , and it plays nicely, increasing the flow in the song since you have a clap at the end of the previous slider. Oh, great!!
01:07:120 (7) - same as above, but at the end of the slider.fixed
01:08:870 (2,4) - same as 01:04:870.fixed
01:12:120 (1) - add a finish at the beginning to represent a new pattern in the map.fixed
01:12:870 (2,4,6,8,2) - same as 01:04:870.fixed
01:17:120 (3) - if you want, you can add a clap at the end to continue the clap pattern.fixed
01:38:120 (3) - the repeat breaks the flow in this part of the song. it's as if it's following something else in the song. remove it and add a 2/1 slider to continue the flow to the song.I don't think so. It's better for normal.
01:42:120 (3) - ^[/i]I don't think so. It's better for normal.
02:08:120 (1,2,3,4,1,2) - with a high BPM song like this, players might think that this is a circle and not a 1/2 slider. remove it and replace it for another circle. i think doing this would be easier for players, or you can replace (1,2) for a slider so that it'd be easier to read for other players during gameplay.Ah...Sorry, I think this isn't so difficult. no change.
02:12:120 (1,2,3,4,1,2) - ^Ah...Sorry, I think this isn't so difficult. no change.
02:16:120 (4) - NC here because the instrumental changes/starts all over again.OK
02:20:120 (5) - same as above, but this is optional.fixed
02:31:120 (3) - replace this for a circle. players won't be able to react in time realizing that this is a 1/2 repeat slider and not a circle.I wanted accent here. if I'm modded same thing, I follow you!
02:37:120 (3) - although it might break the DS, consider stacking this on the other (3) so that the transition looks smoother during gameplay.fixed
my biggest concern are the slider with the bumps at the very beginning. yes it follows the instrumental nicely. it really does follow it, but players would most likely go because that bump might surprise them causing them to let go of the slider. i highly suggest that you makefixed
gameplay.
my biggest concern are the slider with the bumps at the very beginning. yes it follows the instrumental nicely. it really does follow it, but players would most likely go because that bump might surprise them causing them to let go of the slider. i highly suggest that you make
I guess that's it. GL
更新版↓
http://puu.sh/10gYn