ziin wrote:
knjiga wrote:
CTB, Taiko - How do you increase the AR there?
With a piece of paper or a window blocking the top/side of the screen.
There is such a thing as eggpain difficulty:
Circle size too small - This makes it a whole lot harder to hit the note correctly, but usually you can still read it.
AR too high or too low - This makes it difficult to see where the next note will be, and that makes it not fun to play.
very fast BPM deathstream - usually a sign of a badly made map, but often time there is an inherent difficulty within the song. Very fast songs are almost always harder than slow songs.
Rhythms that don't make sense with the song - your style sucks, but this is all opinion based.
If those are eggpain difficulties, what are then difficulties without the eggpain part? Difficulty is difficulty, how bothersome some of its aspects are to a certain player will vary and is completely subjective. One important thing about difficultly though, is the fact that overcoming it provides enjoyment and fun. If you take any kind of difficulty out of osu you will take the potential fun from it too.
ziin wrote:
Most games I have played allow you to customize AR, which is really the reason for this request. When playing a map at the wrong AR, it's not fun. I don't really care about the whole "skill" thing. AR doesn't affect score, it just adds artificial difficulty. Very few people can read AR10. AR9 is more reasonable. AR8 is almost everyone who can pass insanes.
Well, comparing osu to other games isn't really useful that much since osu has that aspect of aiming first before you click. That part is obviously very big and AR is one of the main things that control its difficulty.
You may not care about the whole "skill" thing but you can't just dismiss the opinions of all those players who actually do care about it, and are in fact very proud of their hard earned skill (in reading high AR for example). I can completely understand that something
in a map doesn't feel right, be it AR or some other aspect, obviously I felt like that too for some maps. Still, the map is made the way it is made and you can't know the reasons for it. Changing the AR may affect the difficulty greatly, or even completely change its feel.
Those aspects are decided by the mapper, and should be respected and unchangeable (maybe you just haven't come to appreciate it yet).
If you don't care about the "skill" and also can't play the extreme (10) ARs yourself, you don't have the right to request this feature to apply for ranking.
ziin wrote:
If I can pass a song on AR9 but not on AR10, why should it be AR10 then? It's a question of where the difficulty in a beatmap should lie, and it shouldn't be in your eyes. It should be based on the difficulty of the rhythms in the song.
A lot of times would have changing the AR allowed me to pass a map I otherwise couldn't. But I don't want to cheat and change the AR to suit me, I want to pass it on that original AR, only then will I truly feel like I can pass. Cheating is exactly what it would have been.
The difficulty of a map shouldn't be in the eyes of a player (thus no changing AR). It also shouldn't be based on the difficulty of the rhythms in the song, that's completely subjective and you stated it like it's objective. The difficulty should be determined by the mapper himself. If you consider mapping a form of art, you don't take the artwork from an artist and then modify it to suit your tastes. You either like it or not.
For fun though, everything should be allowed and as I said, I don't have anything against this feature if it's only for unranked play. But I feel there are things of higher priority. (It already exists as an option by changing the AR in the editor)
But ranking is not "fun", it is serious business.