thanks for moddings~
some fixed and updated http://puu.sh/Vpes
some fixed and updated http://puu.sh/Vpes
333,100,85178,6,0,B|288:68|240:100|240:100|216:32|128:16|68:52|64:104,1,300,4|8
Thanks!cRyo[iceeicee] wrote:
Hi Mikan~ :>
[Mikan]SPOILER
- 00:00:632 - 00:14:262 hmmm shouldt they use SC1/SC2 instead ?
- 00:30:119 - 01:05:413 SC2 sounds better ?
Actually i think all song should use soft sound with SC2 clap, N sound + N claps a bit heavy for this song.- 00:04:632 (2,3,4) - this i guess ? http://puu.sh/WdkC no change(´・ω・`)
- 00:10:262 (6) - NC for consistency with previous parts + changing bpm fixed(∩・ω・∩)
- 00:14:262 (1) - mute spiner end plz fixed(∩・ω・∩)
- 00:55:531 (2,3,4) - remove all repeats from sliders and do this instead ? http://puu.sh/Wdzx no change(´・ω・`)
- 00:59:766 (5) - end slider at 01:00:119 fixed(∩・ω・∩)
- 01:02:061 (1,2,3,4,5) - this stream doesnt exist in music, use some easier pattern would be nice http://puu.sh/WdBo fixed(∩・ω・∩)
- 01:04:884 (2) - remove note fixed(∩・ω・∩)
- 01:15:119 (4) - finish on tail is quite loud....i think its better to remove it fixed(∩・ω・∩)
- 01:28:002 (9) - theoretically NC should starts here, cause changing of music + kiai start fixed(∩・ω・∩)
- 01:39:296 (1) - remove clap and increase volume for spiner end, fits with drum sound fixed(∩・ω・∩)
Good luck :3
thanks for moddings~cRyo[iceeicee] wrote:
Hi Mikan~ :>
[kajiyatta's Hard]SPOILER
- 00:28:708 (1,2,3,4) - remove all finishes and use SC2 70% clap for all notes no fixed
- 00:32:943 (1,2,3) - maybe this ? http://puu.sh/WcNx fixed
- 00:43:708 (6,7) - stack this notes and move it further from 00:44:237 (1) - because current spacing looks not intuitive fixed
- 00:52:708 - 00:58:355 i dont understand why u decided to use 0.75x SV here, this part sounds even more lively then previous I think this changing of speed fits with music. but other modders menton that, I'll fix it.
- 01:04:708 (1) - whistle head and arrow ? fixed
- 01:08:943 (3,4,5) - 1.0 spacing plays much better instead of stacked jump http://puu.sh/WcSC fixed
- 01:15:296 (5) - remove this note and add short repeat slider ? http://puu.sh/WcTs fits better for me no fixed
- 01:39:296 (1) - use SV2 clap here and increase volume, match with BG drum sound it's so weak I think. so silent is better.
thanks for advicekanpakyin wrote:
Hi! hi
[General]
- Use tick rate 2 in all difficulties? Ok
[Mikan]
- Difficulty setting
(I suggest the difficulty setting for better gameplay.)
- How about OD-1? Fixed
- Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
- 00:11:062 (2,3) - A rhythmic suggest I would like to throw out here. How about removing (2.3)- and then put a 1/1 slider at 00:11:062 - to follow the voice. Fixed
- 01:04:002 (1,2,3) - I would make a 'big' jump here, remember it is a big jump not a 'huge' jump, I guess you will know the degree of jump.I throw out this suggestion because of the staccato. Fixed
- My thought: From what I have seen, you have put a lot of 1/2 in your map, they are fine in overall, but the map can be more fun if you can do more variety on rhythm, not only put 1/2 everywhere. Try to use some 1/1 ,diplet or even 5-plets. You may observe the drum/vocal or instrument to consider the rhythm. I'm expecting you become more mature in mapping!
- Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
- 00:00:632 ~ 00:17:062 - Please change it to soft-hitsound because normal hitsound sounds too noisy for such calm part. This is highly suggested! Fixed
- 00:17:062 - Change this green line to soft hitsound to avoid any kind of cacophony. Fixed
- 01:04:708 (1,2) - Probably place a whistle here due to the high-pitch part? Fixed
That's it !Good luck.
I'm not telling you to remap, just give some advice to you and hope you can apply it in your next map.Mikan wrote:
thanks for advice
but i think this map is my perfectly map now
so i don't re-map this
from next, i will challenge it
okay thanks.kanpakyin wrote:
I'm not telling you to remap, just give some advice to you and hope you can apply it in your next map.
thanks for modding~kanpakyin wrote:
Hi!
[Restia's Taiko]That's it !Good luck.
- 00:23:238 (1) - Remove the kat here and then add a kat at 00:23:414 (1) - to follow the drum sound. no fixed
- 00:26:061 (1,1) - ^ no fixed
- 00:27:649 (2,3,4,5,1,2,3,4,1,2,1) - I would like to ask why you would like to put a stream here? I found it didn't fit the music and it followed nothing imo. Therefore, reomved or simplified the stream were highly suggested. fixed to dddkd ddd d
- 00:35:413 - Howe about adding a note here? added d
- 00:38:237 - ^Same added k
- 00:41:413 (3) - I would like to put a don here if I were you because the ptich here is lower than 00:41:237 - . fixed
- 00:51:472 (3,1,1,2,1,1) - ddk ddk here sounds better to me. no fixed
- 01:32:237 (2,1,2,1,1,2) - I prefer ddd kdd here. fixed
- 01:37:884 (7,8,1,1,2,1,2,3,4,1,1) - This part sounds weird to me, especially the finish sounds. I would like to remove all notes here and then add some notes at 01:37:884 - (d), 01:38:061 - (d),01:38:413 - (k), 01:38:590 - (k), 01:38:943 - (big kat), 01:39:119 - (big kat). The bracket indicates the notes. fixed
rika-chan MOD arigatouKawayi Rika wrote:
Hi ~ Mikan ~ Hi
High Priority ready for mod ~
Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions[Mikan]
- 00:05:032 (3,4) - Why not stack on 00:03:832 (1) - end point? Fixed
- 00:52:708 (1,3) - Try make more beautiful curved slider,like this. make it difficult to clean the slider ...
- 01:02:855 (2) - Remove this circle sound better to me. Fixed
- 01:11:943 (4) - Move to X:336 Y:88 and 01:11:061 (1) - move 1 grid up,make a Diamond. Fixed
- 01:16:884 (1) - Slider should start to 01:16:708. Fixed
- 01:22:708 (2) - Make a curved slider and ctrl+r,flow much better. Fixed
- 01:31:266 (4) - This circle should move to 01:31:443. Fixed
Hope this can help you ~
Good luck with rank ~
thanks!-Sekai- wrote:
Mikan >A< you forgot to add "opening" in the tags~ done
MOD Thanksss!lovhin456 wrote:
Hello Hellooo
[General]
- Inconsistency in audio lead-in, while others are 2000 KRZY's diff is 1500
[Mikan]
- Please change the diff's name to Mikan's Insane to be consistent Change the Insane
- 01:16:708 ~ New combo
- 01:37:531 ~ Remove the clap and add a soft finish
That's all, check my signature ^^
24,271,60472,6,0,B|40:312|4:348,2,75
68,256,61178,2,0,B|100:212|154:206,1,100,0|12,0:0|0:0,0:0:0
300,267,61884,2,0,B|268:308|216:316,1,100,0|12,0:0|0:0,0:0:0
easy,InsaneChewin wrote:
Hi Mikan, let's check this ;3 hi
[Lace's Easy]
- 00:00:632 (1,2) - Mh, well I think it would be better to use whistles following the vocal sound here. According to this remove whistle from (1) and add it on (2)'s head removing it from the tail
- 00:03:032 (3) - Still following my suggestion above use whistle on this circle
- 00:12:662 (1) - You should silence this slider's end adding a green line on 00:16:662 with 5% volume.
- 00:17:414 (1) - Considering that you are following the drum sound here this slider follows an odd rhythm. I think that this one would fit the music much better, adding also 2 finishes on slider's head and tail and clap on (2) circle:
- 00:28:708 (2) - What about to use 2 finishes, one on the slider's head and one on the tail? They fit much better IMO
- 00:38:237 (2) - Since the next pattern you used, I mean 00:38:590 (3,4,1,2,1) is enough hard to play I highly suggest you to remove this circle to keep an easier rhythm
- 00:40:708 (2) - To emphasize the drum in the song add clap on this slider's head
- 00:56:237 (2) - I'd remove this circle :\
- 01:28:708 (1,2) - Remove claps? Claps should be on 01:29:061 and 01:29:766 indeed
- 01:37:884 (1) - I'd use 2 finishes here, they would fit the music better
[Insane]Call me back for a recheck then ~
- 00:08:632 (3) - Whistle
- 00:10:262 (1) - Whistle on the slider's head
- 00:13:462 (3) - Whistle
- 01:01:531 (4,6) - I don't see any reason to decrease the volume of these 2 finishes. Use 65% like the others, it's really much better, please.
- 01:02:855 - There should be a circle here to fit the stream and the drum's sound of the music
- I don't like how this map flows, but, overall, it's enough okay.