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Jefaischierlesgens - La Triforce de la Poop

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Topic Starter
Yuzeyun

yeahyeahyeahhh wrote:

Poop:
00:42:098 (4) - Maybe new combo? Or dont have the anti jump. Alright for NC. I don't know how I can take that pattern structure as it is just changing drastically the map until the spinner !
02:01:796 (4,5,6,7) - Don't overlap sliders like this, moving it 1cm doesnt help it become readable. I wanted to make reverse-stacked sliders but I dunno if this is a good idea. Putting in my "possible changes" list


Thats all I got really, everything else was alright, I guess. Still not sure what I just played.
Thanks for modding!
Musty
Que pouvons-nous faire?
those
Let's see what I can do about these Taiko diffs.

[General]
  1. BPM should be 83 instead of the doubled 166 that you have.
  2. Try offset 8851; current offset is audibly early based on the clap hitsounds you're using.
  3. One thing you seem to be forgetting in all your diffs is that in the background, every second and fourth beat is a snare, which should always be represented by k, unless for a good enough reason. I'll start with the easier two Taiko diffs for now.
[Kantan]
  1. Great to see the 1/1 in the beat snap divisor.
  2. 5/1 patterns are in excess. In a Kantan difficulty, 5/1 patterns are used as cadences, and the 3/1 patterns should be there, but not as frequently as you have it. The kind of object density you're looking for is more along the lines of this example for an intro section.
    introcode
    256,192,14628,1,0
    256,192,15351,1,0
    256,192,16073,5,8
    256,192,17519,5,0
    256,192,18242,1,0
    256,192,18965,5,8
    256,192,20411,5,0
    256,192,21134,1,0
    256,192,21857,5,8
    256,192,22579,1,8
    256,192,23302,5,0
    256,192,24025,1,0
    256,192,24748,5,8
    256,192,25471,5,0
    256,192,25832,1,0
  3. 01:05:230 (3,1,1,2,1) - Patterns like this don't really belong in a Kantan diff. Consider this if you're alternating: k right hand, d left hand, k right hand, then you have to switch left hand to k, then you have to switch right hand to d. The amount of switching the beginner has to do may be overwhelming.
    Additionally, ddddd, ddddk, ddkdd, kdddd and their opposites are really the only ones (I feel) are appropriate for Kantan, if you're using a 5-note pattern.
  4. I'll have to come back to this one after difficulty level has been brought down.
[Futsuu]
  1. Futsuu not starting in the same place as the other Taiko diffs? Additionally, you're using too many 1/2 patterns. Tone them down.
  2. 00:24:025 - Add d here.
  3. 00:27:098 (1) - Remove; 4/2 patterns aren't really that friendly in this difficulty.
  4. 00:29:989 (2) - Remove; 9-note pattern is too long.
  5. 00:43:363 (3) - Remove; would make next 5-note pattern easier.
  6. 00:43:543 - Use either ddkdd or ddddk.
  7. 00:44:808 (1,2) - DD not appropriate; the screams really aren't what you're looking to map here. Try this (2) is K:
  8. 00:46:435 (1,2,3,4,5,6,7,8) - Repeated use of 2/2 patterns are not appropriate in this difficulty.
  9. 01:06:676 (3) - From here to 01:12:459 (2) - I feel is mapped really messy.
  10. I'll have to come back to this one after difficulty level has been brought down.
Lemme know when these two diffs are handled and I'll look at the other diffs.
Topic Starter
Yuzeyun

those wrote:

Let's see what I can do about these Taiko diffs.

[General]
  1. BPM should be 83 instead of the doubled 166 that you have. Though you are right, I feel like the song is more 166 BPM (I have an habit, I blink my eyes at each beat I feel in the song, and they end up plinking at that speed)
  2. Try offset 8851; current offset is audibly early based on the clap hitsounds you're using. Fixed.
  3. One thing you seem to be forgetting in all your diffs is that in the background, every second and fourth beat is a snare, which should always be represented by k, unless for a good enough reason. I'll start with the easier two Taiko diffs for now. My style is just too weird actually, to avoid the boring k's at every snare I tend to put either a k, either a d... I've got the weirdest style ever T_T
[Kantan]
  1. Great to see the 1/1 in the beat snap divisor.
  2. 5/1 patterns are in excess. In a Kantan difficulty, 5/1 patterns are used as cadences, and the 3/1 patterns should be there, but not as frequently as you have it. The kind of object density you're looking for is more along the lines of this example for an intro section.
    introcode
    256,192,14628,1,0
    256,192,15351,1,0
    256,192,16073,5,8
    256,192,17519,5,0
    256,192,18242,1,0
    256,192,18965,5,8
    256,192,20411,5,0
    256,192,21134,1,0
    256,192,21857,5,8
    256,192,22579,1,8
    256,192,23302,5,0
    256,192,24025,1,0
    256,192,24748,5,8
    256,192,25471,5,0
    256,192,25832,1,0
  3. 01:05:230 (3,1,1,2,1) - Patterns like this don't really belong in a Kantan diff. Consider this if you're alternating: k right hand, d left hand, k right hand, then you have to switch left hand to k, then you have to switch right hand to d. The amount of switching the beginner has to do may be overwhelming.
    Additionally, ddddd, ddddk, ddkdd, kdddd and their opposites are really the only ones (I feel) are appropriate for Kantan, if you're using a 5-note pattern.
  4. I'll have to come back to this one after difficulty level has been brought down.
    All fixed
DarkDunskin

those wrote:

[Futsuu]
  1. Futsuu not starting in the same place as the other Taiko diffs? Additionally, you're using too many 1/2 patterns. Tone them down.
  2. 00:24:025 - Add d here. done
  3. 00:27:098 (1) - Remove; 4/2 patterns aren't really that friendly in this difficulty. done
  4. 00:29:989 (2) - Remove; 9-note pattern is too long. done
  5. 00:43:363 (3) - Remove; would make next 5-note pattern easier. done
  6. 00:43:543 - Use either ddkdd or ddddk. Used ddddk
  7. 00:44:808 (1,2) - DD not appropriate; the screams really aren't what you're looking to map here. Try this (2) is K:
    done
  8. 00:46:435 (1,2,3,4,5,6,7,8) - Repeated use of 2/2 patterns are not appropriate in this difficulty. Removed some 2/2's
  9. 01:06:676 (3) - From here to 01:12:459 (2) - I feel is mapped really messy. Changed the end of that Part a bit.
  10. I'll have to come back to this one after difficulty level has been brought down. Removed some Notes to avoid Patterns with more than 5 Notes. Should make things a bit easier.
http://puu.sh/Mqmt

Hmm seems I can't keep the 418 Notes like that, sry Gezo :<
P.S.: Add "darkdunskin" to the Tags please~

EDIT: Wouln't it fit to use King- or Gwonam-Don as custom Taiko Character here?
DarkDunskin
Okay Finally,
here's your requested Mod from King's Lair~

[Taiko Oni]
    1. 00:26:923 (1,2,1) - Feels a bit late, move them to 00:26:832.
    2. 01:13:730 (3,4,1,1,1,1) - Doesn't feel good to me, move 01:14:182 (1) to 01:14:091. It should be ddkdk at the end.
    3. 01:35:417 (1,2,1) - This Part is a Problem, together with these green-lines it is very hard to read that this is kkd here. To resolve this either remove the last 2 lines or even better: Move the x1,30 Section to 01:35:597, the x1,45 Section to 01:35:597 and the x1,60 Section to 01:35:597.
    4. 01:50:417 (1,1,1,1) - kd dk feels better here.
    5. Same Problem as at 01:35:417. (I'm no fan of accelerations anyways, you could remove those green-lines. It would be fine for me too lol.)
    [Taiko Muzukashii]
      1. 00:23:308 (1,1,1) - Add Note at 00:23:670, add clap on 00:23:850 (1).
      2. 00:26:742 (2,1,2,1) - Like in Oni: Move them to 00:26:652.
      3. 00:41:561 - add Note <mon Petit>
      4. 01:14:634 (10) - Add Note here, there's something missing.
      5. 01:14:453 - Move 01:14:814 (12) to this point, the section should now look like dddd dd d. Sound much better to me :3
      6. 01:25:838 (6,7) - Add Note at 01:26:019, add clap on (7). Should be d d k now, sounds good along to "mon petit".
      [Taiko Futsuu]
        1. So boring, looks fine :D
        So uhhhh its up to you now:

or

That's all~
Topic Starter
Yuzeyun
KUDOSU'D THE FIRST POST, CONSIDERING THE SECOND POST AS AN ADD TO THE FIRST.


DarkDunskin wrote:

Okay Finally,
here's your requested Mod from King's Lair~

[Taiko Oni]
    1. 00:26:923 (1,2,1) - Feels a bit late, move them to 00:26:832. wut, blue tick ? added one on the first tick.
    2. 01:13:730 (3,4,1,1,1,1) - Doesn't feel good to me, move 01:14:182 (1) to 01:14:091. It should be ddkdk at the end. I fixed it
    3. 01:35:417 (1,2,1) - This Part is a Problem, together with these green-lines it is very hard to read that this is kkd here. To resolve this either remove the last 2 lines or even better: Move the x1,30 Section to 01:35:597, the x1,45 Section to 01:35:597 and the x1,60 Section to 01:35:597. changed the speedup to 130%
    4. 01:50:417 (1,1,1,1) - kd dk feels better here. yep
    5. Same Problem as at 01:35:417. (I'm no fan of accelerations anyways, you could remove those green-lines. It would be fine for me too lol.)
      same :U
    [Taiko Muzukashii]
      1. 00:23:308 (1,1,1) - Add Note at 00:23:670, add clap on 00:23:850 (1). yep
      2. 00:26:742 (2,1,2,1) - Like in Oni: Move them to 00:26:652. yep
      3. 00:41:561 - add Note <mon Petit> yep
      4. 01:14:634 (10) - Add Note here, there's something missing. yep
      5. 01:14:453 - Move 01:14:814 (12) to this point, the section should now look like dddd dd d. Sound much better to me :3 ^
      6. 01:25:838 (6,7) - Add Note at 01:26:019, add clap on (7). Should be d d k now, sounds good along to "mon petit".:u
      [Taiko Futsuu]
        1. So boring, looks fine :D
        So uhhhh its up to you now:

or
Chose the King
That's all~
[Luanny]

AHEUHAEUAHEUAHEAUEH
I'm a diff
Topic Starter
Yuzeyun

[Luanny PhNyx] wrote:


AHEUHAEUAHEUAHEAUEH
I'm a diff
n
[Luanny]
;_;
AdRon Zh3Ro
Offset: -10ms.

[Gezo's Poop]
I can't puush any files atm, so i'll do the combo mod later.
-00:26:742 (2) Makes more sense to have a note here: http://osu.ppy.sh/ss/403988
-00:48:248 (2,3) Un-necessary and ugly jump.
-01:03:610 (3,1,2) Again, ugly. Do this or something similar, but lower the spacing there: http://osu.ppy.sh/ss/403990
-01:15:899 (2) Put this note at the center.
All other jumps are more accpetable then these.

[Hard]
-00:26:742 (2) Same as here: http://osu.ppy.sh/ss/403993
-00:28:369 (1) Don't do this, it's screaming "miss me".
-00:55:116 (1) Don't do this either, no sense here. Reverse the slider.
-1:11:561 (7,8) I really suggest you move these to the side or make a more clear pattern.
-1:16:079 (4) Another note screaming "miss me".

[Normal]
-00:20:417 (1) You didn't put new combo in the other diffs, so remove it here.

[Easy]
Slider, sliders everywhere... I would remove some and add a few circles.

Enjoyable song.
Topic Starter
Yuzeyun

AdRon Zh3Ro wrote:

Offset: -10ms. Fixed

[Gezo's Poop]
I can't puush any files atm, so i'll do the combo mod later.
-00:26:742 (2) Makes more sense to have a note here: http://osu.ppy.sh/ss/403988 Added
-00:48:248 (2,3) Un-necessary and ugly jump. I tried my best to change it.
-01:03:610 (3,1,2) Again, ugly. Do this or something similar, but lower the spacing there: http://osu.ppy.sh/ss/403990 Fixed.
-01:15:899 (2) Put this note at the center. Fixed.
All other jumps are more accpetable then these.

[Hard]
-00:26:742 (2) Same as here: http://osu.ppy.sh/ss/403993
-00:28:369 (1) Don't do this, it's screaming "miss me".
-00:55:116 (1) Don't do this either, no sense here. Reverse the slider.
-1:11:561 (7,8) I really suggest you move these to the side or make a more clear pattern.
-1:16:079 (4) Another note screaming "miss me".
All fixed
[Normal]
-00:20:417 (1) You didn't put new combo in the other diffs, so remove it here.
Fixed
[Easy]
Slider, sliders everywhere... I would remove some and add a few circles.
Actually I want it to be 100% non-circles, as it would be hard to miss. I want to maintain it like this tho.
Enjoyable song.
AdRon Zh3Ro
merchat7
As requested,

[General]

- Seem like you forgot to resnap the notes after the timing change.
- I notice that the lines on the pippidonclear is rather jagged, basically, looks low quality, is this intentional?
- combobreak.mp3, not sure where this sound is use, I try missing a few notes, but didn't hear this sound, can you tell me where it's use?
- A silent slider slide would be really good for the part from 00:14:634 - 00:20:407 as the slide slide sound too a bit noisy here.

And if you full submit, please remove the .osb file first.

[Easy]

- These two sliders 00:14:634 (1,2) looks really bad with all those sliders tick, I recommend slider tick 1 in this diff for this reason.
- Reduce hp by 1 tick? So that Easy > Normal > Hard > Insane hp drain is perfectly balanced (1 > 3 > 5 >7)

00:28:369 (3) - Don't really see why you add the repeat here, after playing 00:25:477 (1), I also expected this slider to have just one repeat, the extra repeat surprised me and I'm sure beginner will be surprised too.
00:31:983 (1) - Use the same shape as (2) & (3). I feel it will make this part look cleaner.
00:37:766 (1) - I recommend doing something like 00:41:381 (3) instead in term of rhythm and slider shape. Really do not think kick slider (repeating slider with multiple repeats) is intuitive here or for an Easy.
00:43:549 (1) - Same as 00:28:369.
00:44:995 (2) - I'm fine with this kick slider because the slider is much longer so you have much more time to react.
00:49:684 - 00:54:744 - Why didn't you map here like all the other diffs? Like add a spinner at 00:49:684 and end it on 00:52:214 then a repeating slider/slider that begin on 00:53:660 and end on 00:54:383 for example.
01:21:140 (3) - I'm sure you can avoid the overlap with (2) here. Would look cleaner if you fix this.
01:24:031 (1,2,3) - Copy the first slider, use the rotate tool, rinse and repeat, image example http://puu.sh/W1Kk
01:38:489 (1) - I think this spinner would be better with slightly reduce volume.
01:47:164 (3) - Same as 01:21:140.
01:50:055 (1,2,3) - Same as 01:24:031.

Not too fond of seeing kick sliders and slider slow down in an Easy diff, but since song is pretty slow, I'll let it go. Think a bit of polish could be done, but for the rest, seem fine to me.

[Normal]

00:14:634 (1,2,3,4,5,6,7) - The note are really clustered together here, so I highly recommend avoiding 1/2 rhythm here, my suggestion for rhythm http://puu.sh/W1Pw Simply follow piano, you can alternate by doing a slider instead if you want, but keep the distant between the notes 1/1.
00:28:369 (1,2) - Since you didn't keep spacing here (0.55x distant snap), slider to ease the change in spacing would be nice. I always hit this too early because of spacing.
00:46:441 (1,2) - Change to short slider so that you have to only hit when the singer say "la" The beginning of these two sliders 00:46:983 (3,4) are all on "la." I think nicer to song.
01:15:357 (1,2,3,4,5,6) - At this approach rate, this many hit circles in a row is annoying to read, just look at the approach circle in the editor http://puu.sh/W1UB, what would a relatively new osu! player think of this when they see this pattern? I recommend two short repeating sliders instead.
01:24:031 (1) - Prefer this http://puu.sh/W1W8
01:31:983 (2) - Finish fits at end here.
01:38:850 (1) - Spinner seem a bit too loud, consider reducing.
01:50:055 (1) - Same as 01:24:031.

Rhythm seem fitting for this song, same comments about Easy about needing polishing. Also hear this sound on 01:58:720, 01:59:453, 02:00:166 and etc. Whistle fits those place, I recommend following this sound whenever you hear it, and this applies to all diffs. I'm not too fond of seeing copy and paste again.

[Hard]

00:14:985 - Recommend having something here, sound weird without it to me.
00:15:708 - ^
00:46:612 - I feel you should have a note here rather than 00:46:792 which follow a soft hi-hat.
01:07:405 (3,6) - Since this diff seem to be your most polished diff so far, these two sliders shape looks weird to me, some ideas... http://puu.sh/W27h
01:15:718 (3) - Would be better if you add a hit circle to where the begin is and where the end is. Feel rather off to vocal to not have to hit something at where this slider end.
01:29:814 (1) - Try to make this more perfectly symmetrical?
01:38:670 (1) - Sound better if you reduce this spinner volume to me.
01:44:272 (1,2,3,4,5) - Seem odd to change spacing gameplay wise to me, I suggest keeping it consistent for this combo.
01:58:369 (4) - I prefer if you place it this way http://puu.sh/W2aU as your current way make me think there will be another repeat.

A lot better compare to Easy & Normal imo, just some weird rhythm here and there.

[Gezo's Poop]

00:14:634 (1,2,3,4,5,6) - Why not follow the piano like the next bit? The only instrument I can hear is the piano so it sound really off that I'm playing a rhythm which doesn't follow it.
00:43:369 (5) - Jump feel off to me, consider 1.0x-1.5x spacing instead. Or maybe place where 00:41:381 (3) is, just think it's better to reduce this jump a little.
00:52:224 (1) - Reduce volume of this spinner?
01:02:164 (1) - Feel better to me if you remove a repeat (this make the rhythm focus on the "ah" sound that vocal makes and I think let you feel the song a little more, just following the drums doesn't give this effect to me).
01:02:887 (2) - Prefer higher spacing for this, after that stream, I find it hard not to hit these notes early.
01:55:838 (1,2) - I prefer repeating slider first, then hit circles.

Play quite nice, I didn't really suggest to lower the volume of spinner here as I didn't manage to spin fast enough to hear the bonus sound, but you may want to reduce the volume of some spinners a bit.

Feel like you work harder on Hard & Insane than your Easy & Normal. So, I feel your Easy & Normal need quite a bit more work. No star for this reason. Looking at Hard & Insane, I feel you can easily fix those diffs if you self-mod them a bit.

Well, good luck!
Topic Starter
Yuzeyun

merchat7 wrote:

As requested,

[General]

- Seem like you forgot to resnap the notes after the timing change. /fail
- I notice that the lines on the pippidonclear is rather jagged, basically, looks low quality, is this intentional? erm, idk really, you should ask DarkDunskinl
- combobreak.mp3, not sure where this sound is use, I try missing a few notes, but didn't hear this sound, can you tell me where it's use? it's something sounding like "shit"
- A silent slider slide would be really good for the part from 00:14:634 - 00:20:407 as the slide slide sound too a bit noisy here.

And if you full submit, please remove the .osb file first.

[Easy]

- These two sliders 00:14:634 (1,2) looks really bad with all those sliders tick, I recommend slider tick 1 in this diff for this reason. Ok
- Reduce hp by 1 tick? So that Easy > Normal > Hard > Insane hp drain is perfectly balanced (1 > 3 > 5 >7) The use of non-circles makes it very hard to fail. So, no. (And normally I use 2 or 3 for Easy)

00:28:369 (3) - Don't really see why you add the repeat here, after playing 00:25:477 (1), I also expected this slider to have just one repeat, the extra repeat surprised me and I'm sure beginner will be surprised too. Fixity fixed
00:31:983 (1) - Use the same shape as (2) & (3). I feel it will make this part look cleaner. Yup
00:37:766 (1) - I recommend doing something like 00:41:381 (3) instead in term of rhythm and slider shape. Really do not think kick slider (repeating slider with multiple repeats) is intuitive here or for an Easy. Fx
00:43:549 (1) - Same as 00:28:369. Fx
00:44:995 (2) - I'm fine with this kick slider because the slider is much longer so you have much more time to react.
00:49:684 - 00:54:744 - Why didn't you map here like all the other diffs? Like add a spinner at 00:49:684 and end it on 00:52:214 then a repeating slider/slider that begin on 00:53:660 and end on 00:54:383 for example. k
01:21:140 (3) - I'm sure you can avoid the overlap with (2) here. Would look cleaner if you fix this. it's just moved but well
01:24:031 (1,2,3) - Copy the first slider, use the rotate tool, rinse and repeat, image example http://puu.sh/W1Kk k
01:38:489 (1) - I think this spinner would be better with slightly reduce volume. k
01:47:164 (3) - Same as 01:21:140.
01:50:055 (1,2,3) - Same as 01:24:031.

Remapped that part, copypasta ftl LOL

Not too fond of seeing kick sliders and slider slow down in an Easy diff, but since song is pretty slow, I'll let it go. Think a bit of polish could be done, but for the rest, seem fine to me.

[Normal]

00:14:634 (1,2,3,4,5,6,7) - The note are really clustered together here, so I highly recommend avoiding 1/2 rhythm here, my suggestion for rhythm http://puu.sh/W1Pw Simply follow piano, you can alternate by doing a slider instead if you want, but keep the distant between the notes 1/1. All sliders 1/1 distant by 1/1.
00:28:369 (1,2) - Since you didn't keep spacing here (0.55x distant snap), slider to ease the change in spacing would be nice. I always hit this too early because of spacing. Added
00:46:441 (1,2) - Change to short slider so that you have to only hit when the singer say "la" The beginning of these two sliders 00:46:983 (3,4) are all on "la." I think nicer to song. Car or glass ? Fixed assuming it was the "car" part :U
01:15:357 (1,2,3,4,5,6) - At this approach rate, this many hit circles in a row is annoying to read, just look at the approach circle in the editor http://puu.sh/W1UB, what would a relatively new osu! player think of this when they see this pattern? I recommend two short repeating sliders instead.
fixed
01:24:031 (1) - Prefer this http://puu.sh/W1W8 k
01:31:983 (2) - Finish fits at end here. k
01:38:850 (1) - Spinner seem a bit too loud, consider reducing. k
01:50:055 (1) - Same as 01:24:031. k

Rhythm seem fitting for this song, same comments about Easy about needing polishing. Also hear this sound on 01:58:720, 01:59:453, 02:00:166 and etc. Whistle fits those place, I recommend following this sound whenever you hear it, and this applies to all diffs. I'm not too fond of seeing copy and paste again.

[Hard]

00:14:985 - Recommend having something here, sound weird without it to me.
00:15:708 - ^
For both, I say no since I don't really hear it that much (like an echoed note) and I prefer following the "main" part of the piano.
00:46:612 - I feel you should have a note here rather than 00:46:792 which follow a soft hi-hat. yes
01:07:405 (3,6) - Since this diff seem to be your most polished diff so far, these two sliders shape looks weird to me, some ideas... http://puu.sh/W27h k
01:15:718 (3) - Would be better if you add a hit circle to where the begin is and where the end is. Feel rather off to vocal to not have to hit something at where this slider end. I made stacked circles for the timebegin and timeend of the slider
01:29:814 (1) - Try to make this more perfectly symmetrical? Normally it should be.
01:38:670 (1) - Sound better if you reduce this spinner volume to me. k
01:44:272 (1,2,3,4,5) - Seem odd to change spacing gameplay wise to me, I suggest keeping it consistent for this combo. /fail
01:58:369 (4) - I prefer if you place it this way http://puu.sh/W2aU as your current way make me think there will be another repeat. k

A lot better compare to Easy & Normal imo, just some weird rhythm here and there.

[Gezo's Poop]

00:14:634 (1,2,3,4,5,6) - Why not follow the piano like the next bit? The only instrument I can hear is the piano so it sound really off that I'm playing a rhythm which doesn't follow it. I can't find how I can map the same way as I think tick rate 2 is enough to have the "unmapped" parts.
00:43:369 (5) - Jump feel off to me, consider 1.0x-1.5x spacing instead. Or maybe place where 00:41:381 (3) is, just think it's better to reduce this jump a little. Below 1.5 looks ugly for me, I used 1.7x
00:52:224 (1) - Reduce volume of this spinner? k
01:02:164 (1) - Feel better to me if you remove a repeat (this make the rhythm focus on the "ah" sound that vocal makes and I think let you feel the song a little more, just following the drums doesn't give this effect to me).
01:02:887 (2) - Prefer higher spacing for this, after that stream, I find it hard not to hit these notes early. I chose a 3c+1s instead of just moving it. ("dans la" sounds slightly glitchy and 1/4)
01:55:838 (1,2) - I prefer repeating slider first, then hit circles. ffiekfeike

Play quite nice, I didn't really suggest to lower the volume of spinner here as I didn't manage to spin fast enough to hear the bonus sound, but you may want to reduce the volume of some spinners a bit.

Feel like you work harder on Hard & Insane than your Easy & Normal. So, I feel your Easy & Normal need quite a bit more work. No star for this reason. Looking at Hard & Insane, I feel you can easily fix those diffs if you self-mod them a bit.

Well, good luck!
Kurai
Topic Starter
Yuzeyun
PAGE KING
Deni
From ★ ~ dubbadeni ' s Beginnner Modding Queue ~ ★
I'm a beginner, don't expect too much! ;)
----------------------------------------------------------------------------------------------
A YTPMNV. Yay xD Sorry for late mod.

Easy

00:31:973 (5) - New Combo
01:29:804 (1) - This Slider is overlapping with the slider before and you didn't use distance snap with (1) .

Normal

00:31:250 (1,2,3,4) - That's too hard for Normal :?
00:33:409 (1) - Object isn't snapped.
00:39:915 (5) - Object isn't snapped.
00:55:106 (1) - Slider is too close after the spinner for Normal. (Check AiMod)
01:01:431 (2,3) - Remove these Stacks they are too hard..
Topic Starter
Yuzeyun

dubbadeni wrote:

From ★ ~ dubbadeni ' s Beginnner Modding Queue ~ ★
I'm a beginner, don't expect too much! ;)
----------------------------------------------------------------------------------------------
A YTPMNV. Yay xD Sorry for late mod.

Easy

00:31:973 (5) - New Combo Oops, I forgot it when re-doing that slider XD
01:29:804 (1) - This Slider is overlapping with the slider before and you didn't use distance snap with (1) . Fixed.

Normal

00:31:250 (1,2,3,4) - That's too hard for Normal :? I find that to be an interesting starting point to introduce people to higher levels (Hard and Insane) as these levels are full of them. That maps doesn't have tons of 1/2 notes in it ! (+ http://puu.sh/WiHW)
00:33:409 (1) - Object isn't snapped. Fixed
00:39:915 (5) - Object isn't snapped. Fixed (I swear I resnapped them all)
00:55:106 (1) - Slider is too close after the spinner for Normal. (Check AiMod) Yes.
01:01:431 (2,3) - Remove these Stacks they are too hard.. Deleted only the red tick note.
Kin
Yop ~

pourquoi les taiko ont un kiai time différent des standards ?
Seulement des suggestions ~

Taiko kantan :

00:47:154 (2) - kat
01:10:286 (2) - kat
01:34:865 (2,3,1) - k k d sound better
01:53:660 (2) - kat
01:59:443 (2) - kat
02:06:672 (4,5,6) - k k d

taiko futsuu :


a good one for me ~
Nothing ~


taiko muzukashii :


00:55:648 (1,1) - d k
00:57:274 (3) - kat
01:00:166 (3) - kat
01:03:057 (3,1,2) - k d k
01:21:491 (1,2,1) - d d k
01:31:973 (7,1) - k d

taiko oni :
J'aime bien ta oni *w*

00:42:636 (1,2,1) - ddk
01:21:853 (2) - kat
01:24:654 (1,1) - dk

well bonne chance ~
Topic Starter
Yuzeyun

Kinzo wrote:

Yop ~

pourquoi les taiko ont un kiai time différent des standards ? taiko =/= o!standard pour moi donc le mapping taiko =/= o!standard
Seulement des suggestions ~

Taiko kantan :

00:47:154 (2) - kat j'préfère le 1 sur le "carglass".
01:10:286 (2) - kat yep
01:34:865 (2,3,1) - k k d sound better y
01:53:660 (2) - kat y
01:59:443 (2) - kat y
02:06:672 (4,5,6) - k k d y

taiko futsuu :


a good one for me ~
Nothing ~

TA CASSER MES YEUX

taiko muzukashii :


00:55:648 (1,1) - d k je garde 2 1, j'ai mappé sur "le temps pourquoi faire"
00:57:274 (3) - kat y
01:00:166 (3) - kat mais t'es fou, on mappe pas une muzukashii avec des 112 à 170bpm
01:03:057 (3,1,2) - k d k ^
01:21:491 (1,2,1) - d d k y
01:31:973 (7,1) - k d y

taiko oni :
J'aime bien ta oni *w*

00:42:636 (1,2,1) - ddk y
01:21:853 (2) - kat y
01:24:654 (1,1) - dk y

well bonne chance ~
Stefan
Nub Mod incoming

[General]
Why does the Taiko Diffs has the Video enabled? D:
It's not a Rule or Guideline, but actually the Video is disabled in Taiko Diffs. Of course, the Video is awesome, and great, and moe, and ARJGJAJHJJAKG

[Kantan]
00:22:937 - Circle don?
00:39:202 (1) - don
01:11:732 (1) - kat
01:31:612 - Circle don?
01:32:334 (2) - Delete it (if you accept the suggestion above)
01:34:503 - Circle don?
01:35:226 (2) - Delete it (if you accept the suggestion above)
01:38:479 (1) - big k
02:04:503 (1) - ^

I mod just Kantan because I suck at modding Taiko. Oh, this is my first Taiko Mod. \:D/
Kin

_Gezo_ wrote:

Abandoned map.
Stefan

Kin wrote:

Topic Starter
Yuzeyun

Stefan wrote:

[Kantan]
00:22:937 - Circle don? Actually it would be hard for such a calm part.
00:39:202 (1) - don I fixed that as well as a minor change.
01:11:732 (1) - kat Yup, I hear a snare that wants a k.
01:31:612 - Circle don? It feels unnecessary !
01:32:334 (2) - Delete it (if you accept the suggestion above) As I refused it, no.
01:34:503 - Circle don? Hmm, I am a bit hesitating about that.
01:35:226 (2) - Delete it (if you accept the suggestion above)
01:38:479 (1) - big k Not really a good choice to proceed like so.
02:04:503 (1) - ^ ^

I mod just Kantan because I suck at modding Taiko. Oh, this is my first Taiko Mod. \:D/
Aurele
Des boules magiques? Mais qu'est-ce qui s'passe!?

Easy
  1. 00:27:274 - Puisque la voix du King machin truc fait un sorte de fade out, tu pourrais ajouté un Timing Inherited Point pour baissé le volume. D'environ.. 30%?
  2. 00:28:359 (3) - Aufait, je crois que tu devrais y ajouté un nouveau combo ici puisque, il y a quelle que chose qui coupe le son. Dans le sence que, il y a un soudant moment où il y a rien et puis par la suite, ça recommence! Donc, je sent que tu devrais en ajouté un. Avec le nouveau combo, ça serais mieux pour les débutants si tu changeais la direction de ce slider. Puisque de un, tu leurs fait faire un petit "jump" lorsque soudainement, la direction du slider fait en sorte qu'il revient très près du slider précédent. C'est un peu comme celui-là 00:26:913 (2) - , mais personnellement, il me semble mieux que celui-ci. Donc, en résumé, il devrais être comme cela.
  3. 00:39:925 (2) - Je peux voir que tu utilises ce style un peu partout.. mais c'est pas très cool. Même si le bpm est lent, I meant, the slider velocity, l'emplacement de ceci pourrait compliqué certains nouveaux.
  4. 00:44:985 (2) - Pourquoi cet objet à une différence de spacing de 0.40x avec le précédent? C'est un peu bizarre puisque la plupart des spacings sont très consistent par 1,00x. Tu devrais continuer à la place de mettre un spacing si bas qu'on pourrais ce mélangé. En même temps, ce slider pourrais aussi être mélangeant pour certains puisqu'il contient 4 Reserve Arrows. On peut comprendre qu'un débutant va ragequit en voyant ce slider xD! J'aimerais bien te proposé de faire cela: (Pour être honnête, c'est parfait pour cette situation puisqu'il ne contiendra pas quatre reverses et puis, avoir un slider de 00:45:708 à 00:46:431, sonnais un peu bizarre.)


    Ignore l'emplacement du slider ;-;, juste de la façon où il est placé sur le timeline.
  5. 00:55:106 (1,2) - Oh mais.. Comme il est surprenant ce spacing/flow.. Sérieusement.. Le premier slider pointe vers la gauche, mais par la suite, tu va du sens opposé! Il serrais mieux si tu arranges cela comme ceci:
  6. 01:06:672 (1,2) - Pourquoi ces formes de sliders? Wouldn't it be better if you do a simply curved slider? (Et voici mon anglais qui sort!)
  7. 01:31:250 - Tu pourrais surement y ajouté un whistle ici pour amplifié le song qui vient d'un objet de Link or what ever. Mais ça sonnerais très bien avec un whistle.
  8. 01:34:142 (4) - Vu la distance des deux sliders précédents, tu devrais peut-être avoir cette distance? Pour cela, il faut que tu bouges ce slider une case vers le bas. (Oui, c'étais quand même assez nazi, mais bon, c'est bien trouvé :v)
  9. 01:35:587 (1) - Même problème survenu plus haut avec les directions. Essaye de changé la direction du slider pour avoir un meilleur flow/alignement.
  10. 01:44:262 (1) - Dat copy-paste!
Cette difficulté est bien fait, il n'y a aucun problème d'inconsistent dans les hitsounds. J'aimerais juste que tu fasses attentions aux reverses arrows. Il me semble que tu en met beaucoup trop dans un simple slider!

Normal
  1. 00:26:913 (2) - Comme je te l'ai mentionné plusieurs fois dans la difficulté "Easy", le "flow" n'est pas très bon. Même que, lorsque tu va dans une direction, le slider fait comme si il te ramenais au slider précédent et puis.. c'est pas très joli à voir? J'aimerais bien aussi que pour suivre le vocal que tu arrêtes le slider à 00:27:455, mais en même temps, tu pourrais y ajouté un reverse arrow. Ce qui va remplacé le deuxième slider.
  2. 00:31:250 (1,2,3,4) - Ce cercles me semble très compliqué pour un nouveau qui décide de faire une Normal. Un: Il y a beaucoup trop de cercle. Deux: Quelques d'entre eux me semble très inutile, dont le cercle 2 et 4. Sans eux, cela suit quand même les sons de la chanson.
  3. 00:34:142 (3) - La forme de ce slider n'est pas très joli.. Pourquoi ne pas le simplifié en gardant la même forme mais en plus courbé? Je te donne un exemple:
  4. 00:35:226 (4) - Ajoute un nouveau combo ici puisque les trois derniers objets vont être avec la phrase "Mon petit". En ajoutant un nouveau combo ici, supprime le nouveau combo à 00:37:756 (1) - pour ensuite y ajouté un nouveau combo au prochain.
  5. 00:48:961 - Ca serais préférable si tu ne stacks pas ce cercle avec la fin du slider précédent. La difficulté est "Normal" est cela pourrais être accepté dans une "Hard". Bref, j'aimerais bien que tu bouges ce cercle ailleurs.
  6. 00:49:322 (1) - Puisque maintenant, nous avons "L'Algor.. Slider" (J'ai stupidement oublier le nom D:!) bref, tu pourrais alors faire une forme plus courbé avec seulement trois nodes. Parce que présentement.. tu as essayé de faire une forme courbé mais, il me semble pas très bien. Alors avec seulement les trois nodes, tu peux faire ce que tu voulais faire.
  7. 02:03:057 (3) - Comme dit au point précédent, ce slider n'est pas très chouette et pourrais être simplifié.
Personnellement.. Cette difficulté m'as déplut puisqu'elle me semble très compliqué qu'une Normal dont je penserais.. Comme dit pour le commentaire de Easy, fait surtout attention de ne pas ajouté trop de reverse arrow au sliders.

Hard
  1. 00:49:322 (1,2) - J'aimerais bien que ces deux sliders soit moins.. euh.. comment dire.. moins haut? Bref, les zig-zags me semble un peu haut et c'est pas plaisant à joué. Si tu pourrais les simplifiés d'avantage, ça serais bien. Exemple:


    Do you see the difference?
  2. 00:56:551 (1) - Tu pourrais pas faire un truc plus simple ici? Par exemple, t'as qu'à refaire ce slider pour ensuite en faire un presque pareil comme il étais, mais sans courbe. Here's the example
  3. 01:11:551 (7,8) - Comme tu pourrais l'entendre, on dirrais qu'il y manque un son. Surtout que cet object 01:10:286 (5) - est de 1/4 est à un reverse arrow, ca pourrais être un peu silencieux près du 7. J'aimerais bien que tu supprimes les cercles 7 et 8 pour les remplacer par un 1/4 slider comme le slider 5.
  4. 01:37:575 (6) - Ce slider est un peu long (Pas de la longueur du slider, mais de la longueur qu'il dure). J'aimerais bien que tu le raccourci de deux reverses arrow pour ensuite y ajouter un autre slider de un reverse arrow.
  5. 02:03:600 (6) - Comme dit pour 01:37:575 (6) - .
Oh please Gezo, stop Pooping.
This difficulty is just, awesome. I can't mod it! Pour être honnête, j'aime mieux cette difficulté que les autres. J'aimerais pas trop l'abîmé en l'as moddant. Elle est très bien fait.

Bref, j'espère que ça a pu aider!
Topic Starter
Yuzeyun

Gabe wrote:

Des boules magiques? Mais qu'est-ce qui s'passe!?

Easy
  1. 00:27:274 - Puisque la voix du King machin truc fait un sorte de fade out, tu pourrais ajouté un Timing Inherited Point pour baissé le volume. D'environ.. 30%? J'ai opté pour 25% au lieu de 20
  2. 00:28:359 (3) - Aufait, je crois que tu devrais y ajouté un nouveau combo ici puisque, il y a quelle que chose qui coupe le son. Dans le sence que, il y a un soudant moment où il y a rien et puis par la suite, ça recommence! Donc, je sent que tu devrais en ajouté un. Avec le nouveau combo, ça serais mieux pour les débutants si tu changeais la direction de ce slider. Puisque de un, tu leurs fait faire un petit "jump" lorsque soudainement, la direction du slider fait en sorte qu'il revient très près du slider précédent. C'est un peu comme celui-là 00:26:913 (2) - , mais personnellement, il me semble mieux que celui-ci. Donc, en résumé, il devrais être comme cela.D'accord pour ça ! En effet quand je revois ça, c'est assez bizarre.
  3. 00:39:925 (2) - Je peux voir que tu utilises ce style un peu partout.. mais c'est pas très cool. Même si le bpm est lent, I meant, the slider velocity, l'emplacement de ceci pourrait compliqué certains nouveaux. J'ai mis à l'horizontale, ça donne un peu plus de fluidité pour le suivant. Je doute pour un 45° direction SW, en revanche.
  4. 00:44:985 (2) - Pourquoi cet objet à une différence de spacing de 0.40x avec le précédent? C'est un peu bizarre puisque la plupart des spacings sont très consistent par 1,00x. Tu devrais continuer à la place de mettre un spacing si bas qu'on pourrais ce mélangé. En même temps, ce slider pourrais aussi être mélangeant pour certains puisqu'il contient 4 Reserve Arrows. On peut comprendre qu'un débutant va ragequit en voyant ce slider xD! J'aimerais bien te proposé de faire cela: (Pour être honnête, c'est parfait pour cette situation puisqu'il ne contiendra pas quatre reverses et puis, avoir un slider de 00:45:708 à 00:46:431, sonnais un peu bizarre.)


    Ignore l'emplacement du slider ;-;, juste de la façon où il est placé sur le timeline.
    Au final, j'ai opté pour 2 sliders et un cercle.
  5. 00:55:106 (1,2) - Oh mais.. Comme il est surprenant ce spacing/flow.. Sérieusement.. Le premier slider pointe vers la gauche, mais par la suite, tu va du sens opposé! Il serrais mieux si tu arranges cela comme ceci:
    Corrigé.
  6. 01:06:672 (1,2) - Pourquoi ces formes de sliders? Wouldn't it be better if you do a simply curved slider? (Et voici mon anglais qui sort!) Mé y sont rigilos les sliders ; -;
  7. 01:31:250 - Tu pourrais surement y ajouté un whistle ici pour amplifié le song qui vient d'un objet de Link or what ever. Mais ça sonnerais très bien avec un whistle. Super ok pour ça
  8. 01:34:142 (4) - Vu la distance des deux sliders précédents, tu devrais peut-être avoir cette distance? Pour cela, il faut que tu bouges ce slider une case vers le bas. (Oui, c'étais quand même assez nazi, mais bon, c'est bien trouvé :v) Un mouvement très mouvement.
  9. 01:35:587 (1) - Même problème survenu plus haut avec les directions. Essaye de changé la direction du slider pour avoir un meilleur flow/alignement. oUn fix failed un \:D/
  10. 01:44:262 (1) - Dat copy-paste!
Cette difficulté est bien fait, il n'y a aucun problème d'inconsistent dans les hitsounds. J'aimerais juste que tu fasses attentions aux reverses arrows. Il me semble que tu en met beaucoup trop dans un simple slider!

Normal
  1. 00:26:913 (2) - Comme je te l'ai mentionné plusieurs fois dans la difficulté "Easy", le "flow" n'est pas très bon. Même que, lorsque tu va dans une direction, le slider fait comme si il te ramenais au slider précédent et puis.. c'est pas très joli à voir? J'aimerais bien aussi que pour suivre le vocal que tu arrêtes le slider à 00:27:455, mais en même temps, tu pourrais y ajouté un reverse arrow. Ce qui va remplacé le deuxième slider.J'ai carrément fait un nouveau slider avec ça \:D/
  2. 00:31:250 (1,2,3,4) - Ce cercles me semble très compliqué pour un nouveau qui décide de faire une Normal. Un: Il y a beaucoup trop de cercle. Deux: Quelques d'entre eux me semble très inutile, dont le cercle 2 et 4. Sans eux, cela suit quand même les sons de la chanson. Ayant modifié ce qu'il y a avant, je sais pas ce que tu penses de ma formation, tu me PM pour ça
  3. 00:34:142 (3) - La forme de ce slider n'est pas très joli.. Pourquoi ne pas le simplifié en gardant la même forme mais en plus courbé? Je te donne un exemple: En fait c'est fait exprès, t'imagines le même slider en italique :D
  4. 00:35:226 (4) - Ajoute un nouveau combo ici puisque les trois derniers objets vont être avec la phrase "Mon petit". En ajoutant un nouveau combo ici, supprime le nouveau combo à 00:37:756 (1) - pour ensuite y ajouté un nouveau combo au prochain. GAGAGA.
  5. 00:48:961 - Ca serais préférable si tu ne stacks pas ce cercle avec la fin du slider précédent. La difficulté est "Normal" est cela pourrais être accepté dans une "Hard". Bref, j'aimerais bien que tu bouges ce cercle ailleurs. Comme ça ? :D
  6. 00:49:322 (1) - Puisque maintenant, nous avons "L'Algor.. Slider" (J'ai stupidement oublier le nom D:!) bref, tu pourrais alors faire une forme plus courbé avec seulement trois nodes. Parce que présentement.. tu as essayé de faire une forme courbé mais, il me semble pas très bien. Alors avec seulement les trois nodes, tu peux faire ce que tu voulais faire. C'est fait.
  7. 02:03:057 (3) - Comme dit au point précédent, ce slider n'est pas très chouette et pourrais être simplifié. fixed.
Personnellement.. Cette difficulté m'as déplut puisqu'elle me semble très compliqué qu'une Normal dont je penserais.. Comme dit pour le commentaire de Easy, fait surtout attention de ne pas ajouté trop de reverse arrow au sliders.

Hard
  1. 00:49:322 (1,2) - J'aimerais bien que ces deux sliders soit moins.. euh.. comment dire.. moins haut? Bref, les zig-zags me semble un peu haut et c'est pas plaisant à joué. Si tu pourrais les simplifiés d'avantage, ça serais bien. Exemple:


    Do you see the difference?
    Cirrogé.
  2. 00:56:551 (1) - Tu pourrais pas faire un truc plus simple ici? Par exemple, t'as qu'à refaire ce slider pour ensuite en faire un presque pareil comme il étais, mais sans courbe. Here's the example
    Cirnogé
  3. 01:11:551 (7,8) - Comme tu pourrais l'entendre, on dirrais qu'il y manque un son. Surtout que cet object 01:10:286 (5) - est de 1/4 est à un reverse arrow, ca pourrais être un peu silencieux près du 7. J'aimerais bien que tu supprimes les cercles 7 et 8 pour les remplacer par un 1/4 slider comme le slider 5. J'aurais bien voulu mais j'ai fait la connerie de mettre une petite SV, et avec l'AR ça n'arrange rien, tout serait juste illisible. Avant ce changement, il y avait un slider comme tu le veux.
  4. 01:37:575 (6) - Ce slider est un peu long (Pas de la longueur du slider, mais de la longueur qu'il dure). J'aimerais bien que tu le raccourci de deux reverses arrow pour ensuite y ajouter un autre slider de un reverse arrow. Couper en deux quoi
  5. 02:03:600 (6) - Comme dit pour 01:37:575 (6) - . ^
Oh please Gezo, stop Pooping.
This difficulty is just, awesome. I can't mod it! Pour être honnête, j'aime mieux cette difficulté que les autres. J'aimerais pas trop l'abîmé en l'as moddant. Elle est très bien fait. Tu bousillerais ton accu surtout. lel

Bref, j'espère que ça a pu aider!
Topic Starter
Yuzeyun


rofl
NatsumeRin
[General]
At the end of the song your notes are faster than it should be... try BPM 165.98, offset 8846
Some of the notes in Standard/Expert are not snapped.
Your kiai is just about 20s long, i hope you're not too lazy to map them, i mean a non-copy&paste way.

[Novice]
01:19:684 (2,3) - this flows (also shape) not well compared to the other parts, consider a change here?
01:45:708 (2,3) - same thing

[Normal]
00:52:937 (1) - you could start this 1/1 earlier.
01:00:889 (1,2) - try not to use stack if you have other choice, it may be a bit hard to read.

[Standard]
00:14:624 (1,2) - The first part is too crowded, at least i think you don't need to have overlap between 1/1s
00:25:828 (2,3) - it's obviously not symmetry if you notice.. also the spacing between 3&4 could be confusing (only 1/2 difference)
00:31:250 (1) - not sure what you're trying to do here. The current one has a strange spacing (also the beat is a bit hard to guess), if you have it originally only a 3*1/2 slider, you should put it else where.
00:42:274 (4) - what's the sliderwhistle for?
00:45:708 (4,5) - this is really crowded...
00:46:612 (1,2,3,4,5) - 1,2 is not on the jump but 3,4 is...? could you explain that to me?
01:00:889 (1,2,3) - better not to do this when you're having 01:01:612 (3,4) - same spacing but 1/1
01:15:347 (1) - why the spacing change to larger here? Can't you make them more consistent?

I really feel something's broken in this diff.

[Export]
00:33:419 (1) - try to get it in a more common shape if possible? I think the current one is a bit ugly.. or you have some purpose?
00:37:756 (1,2,3,4) - stack 1/2 and 1/4 together is not a good choice imo
00:40:648 (1) - ..the shape
00:41:551 (4,5,1) - spacing.
01:09:563 (1) - remove sliderwhistle
01:35:045 (3,4,1) - i guess this would be read as 1/2 more..

[Taiko Kantan]
00:39:202 (2) - k?
in fact this diff is a bit hard for Kantan (for example: 01:26:913 (1,1,1,1,1) - ) but i guess no one really cares.

[Taiko Muzukashii]
00:49:322 - i hope you could remove this 0.75x section, no need to do it really, also it could cause a bit reading problem (not much though)

[Taiko Oni]
00:39:383 (2) - k?
00:49:142 (1,1) - sorry i won't be able to read this. plz change.
01:13:720 (3) - k? also change 01:14:081 (1) - to d to keep consistent
01:35:407 (1,2,1) - no. scroll speed change between 1/4s? hope you're just kidding.
02:01:431 (1,2,1) - sigh

In general, the taiko diffs are good, except for the stupid (i know what i'm saying and i'm sure of this word...) speed changes. Please remove them entirely, or, i could understand the slowdown, but at least gives it some beats to read (2 beats should be enough). For the speedup, my opinion is about "just no".
And the osu diffs, sorry, they could be rankable after timing changes, but not what i'd expect for a ranked map in 2013.
Topic Starter
Yuzeyun

NatsumeRin wrote:

[General]
At the end of the song your notes are faster than it should be... try BPM 165.98, offset 8846 Fixed
Some of the notes in Standard/Expert are not snapped. Fixed (after timing)
Your kiai is just about 20s long, i hope you're not too lazy to map them, i mean a non-copy&paste way. I can do it... But someday. Maybe in class if I'm too bored \lol/

[Novice]
01:19:684 (2,3) - this flows (also shape) not well compared to the other parts, consider a change here? I don't know how I can change it atm, I'll come up with an idea
01:45:708 (2,3) - same thing samething

[Normal]
00:52:937 (1) - you could start this 1/1 earlier. I have fixed it
01:00:889 (1,2) - try not to use stack if you have other choice, it may be a bit hard to read. as well as this

[Standard (or when Gezo's dog starts yelling for nothing lol)]
00:14:624 (1,2) - The first part is too crowded, at least i think you don't need to have overlap between 1/1s I can't come up with something with 1.x spacing and not over-crowded sadly.
00:25:828 (2,3) - it's obviously not symmetry if you notice.. also the spacing between 3&4 could be confusing (only 1/2 difference) gimmicks for 3/4, I tend to make stuff as this from hard, and mathfixed for spacing. (why is it labeled as 1.1x, did I fail that hard?)
00:31:250 (1) - not sure what you're trying to do here. The current one has a strange spacing (also the beat is a bit hard to guess), if you have it originally only a 3*1/2 slider, you should put it else where. for what is said in the song, it can be changed. I did a 1+1/2 slider (1r-slider+0r-slider)
00:42:274 (4) - what's the sliderwhistle for? a fail
00:45:708 (4,5) - this is really crowded... 1/4 spacing, @1.2 SV and .8x DS...
00:46:612 (1,2,3,4,5) - 1,2 is not on the jump but 3,4 is...? could you explain that to me? //failfixed
01:00:889 (1,2,3) - better not to do this when you're having 01:01:612 (3,4) - same spacing but 1/1 fixed too
01:15:347 (1) - why the spacing change to larger here? Can't you make them more consistent? //bakazoda (and now I hope easter egg will come better)

I really feel something's broken in this diff. SV doesn't arrange anything... Why did I put 1.6 on expert in first place. D:

[Export]
00:33:419 (1) - try to get it in a more common shape if possible? I think the current one is a bit ugly.. or you have some purpose? fixed the shape, a fail done as I couldn't properly see sliders on my old PC.
00:37:756 (1,2,3,4) - stack 1/2 and 1/4 together is not a good choice imo and here goes a new pattern very geometric
00:40:648 (1) - ..the shape ..the fix, this slider somehow breaks
00:41:551 (4,5,1) - spacing. anti-jumping gimmicks, no echo -at all- in the lyric makes a small break, here put as an anti-jump
01:09:563 (1) - remove sliderwhistle removed
01:35:045 (3,4,1) - i guess this would be read as 1/2 more.. I put it at the centre of the triangle.

[Taiko Kantan]
00:39:202 (2) - k?
in fact this diff is a bit hard for Kantan (for example: 01:26:913 (1,1,1,1,1) - ) but i guess no one really cares.

[Taiko Muzukashii]
00:49:322 - i hope you could remove this 0.75x section, no need to do it really, also it could cause a bit reading problem (not much though) nerfed to .9

[Taiko Oni]
00:39:383 (2) - k? Not too confident about this change, honestly.
00:49:142 (1,1) - sorry i won't be able to read this. plz change. deleted, .8 nerfed to .9
01:13:720 (3) - k? also change 01:14:081 (1) - to d to keep consistent changed
01:35:407 (1,2,1) - no. scroll speed change between 1/4s? hope you're just kidding. /fixed
02:01:431 (1,2,1) - sigh this remais as the previous bar 1.x

In general, the taiko diffs are good, except for the stupid retarded (i know what i'm saying and i'm sure of this word...) speed changes. Please remove them entirely, or, i could understand the slowdown, but at least gives it some beats to read (2 beats should be enough). For the speedup, my opinion is about "just no". If you saw how it used to be before, I'd be charged for destroying your eyes (1.6x speedups)
And the osu diffs, sorry, they could be rankable after timing changes, but not what i'd expect for a ranked map in 2013. should've been 2012 in first place ;_;
谢谢你 :D
Topic Starter
Yuzeyun
MON PEUTI
Kurai


[Général]
  1. Tu peux virer Taiko et darkdunskin des tags je pense.
[Novice]
  1. Tu devrais rajouter un peu d'essence dans la voiture, OD+1.
[Standard]
  1. 00:46:079 (5) - Cette knacki 1/4 suis pas vraiment la musique, vire moi ça namého.
  2. 00:49:332 (1) - Cette knacki est trop proche de la précédente, ça fait un peu bizarre, utilise le spacing normal ici.
[Expert]
  1. 00:43:187 (4) - Mettre cette boule magique sous le bout des knackis c'est pas une bonne idée, ça casse le flow et c'est pas non plus évident àjouer imo.


Ribéry te chie une star.
Topic Starter
Yuzeyun

Kurai wrote:



[Général]
  1. Tu peux virer Taiko et darkdunskin des tags je pense.
[Novice]
  1. Tu devrais rajouter un peu d'essence dans la voiture, OD+1.
    Ouais bon ma voiture c'est une Prius, je pense pas que plus de 2L soient vraiment bien.
[Standard]
  1. 00:46:079 (5) - Cette knacki 1/4 suis pas vraiment la musique, vire moi ça namého. Ce knacki est la fondation du Fort Saucisse, je sais pas si changer le socle va rendre le tout bien solide.
  2. 00:49:332 (1) - Cette knacki est trop proche de la précédente, ça fait un peu bizarre, utilise le spacing normal ici. Zarb parce que la distance est 1.0x, ça doit être les boules magiques d'avant. j'ai mis 1.2x, faut voir.
[Expert]
  1. 00:43:187 (4) - Mettre cette boule magique sous le bout des knackis c'est pas une bonne idée, ça casse le flow et c'est pas non plus évident àjouer imo. la boule magique je la place où? j'ai mis au dessus du second knacki du combo suivant mais j'ai un doute entre ça et stack les deux


Ribéry te chie une star.
Kurai
Mon peuti, Jean-Pierre Coffe fait caca dans ta map.

Aurele
lel
Topic Starter
Yuzeyun
OH NON, JEAN PIERRE COFFE A FAIT CACA DANS MES RAVIOLIS
Kurai
OH NON, IL A COPIÉ L'ATTAQUE SECRÈTE DE MORANDINI !!!
Topic Starter
Yuzeyun
OH NON je suis en cours d'algo et j'trouve pas de BAT
Lolicakey
(」・ω・)」GE! (/・ω・)/ ZO!(」・ω・)」GE! (/・ω・)/ ZO!
Aurele
Le vidéo est fix ou pas..? Je sais pas trop D:
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