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Jefaischierlesgens - La Triforce de la Poop

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Topic Starter
Yuzeyun

Loli Cjj wrote:



=Easy=
1. You may want to delete timing at 00:09:198, 00:31:909, and 00:31:969 Nope for the first one, and okay for the second. I need to keep the 0,5x section for all diffs :V
2. 00:48:596 (3) - ctrl+h to keep the flow. Don't forget to move this to the original place. Impossible in order to keep the spacing ;_;

=Normal=
1. You may want to delete timing at 00:09:198, 00:31:909, and 00:31:969 Look at easy
2. 00:45:343 (3) - Clap at kickback. Fixed

=Hard=
1. You may want to delete timing at 00:09:198, 00:31:909, and 00:31:969 Look at easy

=Gezo's Poop= TIME TO FLEE
1. You may want to delete timing at 00:09:198, 00:31:909, and 00:31:969 Look at easy

=Taiko Kantan=
Neato

=Taiko Muzukashii=
1. 00:47:330 (1) - Delete. You may want to give them some rest. This is still Muzukashii, don't make them frustate D: my X18 ;_____________________________; *add note somewhere*

=Taiko Oni=
This is what I called Party hard.

Awesome mapset. Good luck <3
Jenny
je suis ton pere I don't understand french
Topic Starter
Yuzeyun

Jenny wrote:

je suis ton pere I don't understand french
Ich bon ihr Vater asgdfsa?
Kurokotei

_Gezo_ wrote:

Jenny wrote:

je suis ton pere I don't understand french
Ich bon ihr Vater asgdfsa?
c'est plutôt "bin", non?
Topic Starter
Yuzeyun

dialgadu77 wrote:

c'est plutôt "bin", non?
shhhhhh c'est une typo
Aurele
Tout ce que j'entend c'est : Trop petit.
J'ai surtout pas envie de savoir ce qui est trop petit, hein.
Topic Starter
Yuzeyun

Gabe wrote:

Tout ce que j'entend c'est : Trop petit.
J'ai surtout pas envie de savoir ce qui est trop petit, hein.
wuuuuuuuuuuuut? Tu confonds avec "mon petit".
Sûrement.
Kurai
MON PETIT!
Topic Starter
Yuzeyun

Kurai wrote:

MON PETIT!
MON BÂTI, CE SYSTÈME EST CE POURQUOI LUTTENT TOUS LES VRAIS ENGRENAGES
Kurai

_Gezo_ wrote:

Kurai wrote:

MON PETIT!
MON BÂTI, CE SYSTÈME EST CE POURQUOI LUTTENT TOUS LES VRAIS ENGRENAGES
CAY LA MASTERSYSTEM LOL.
Mercurial
I don't understand nothing of what are you saying, but LOOK THERE, A SEGA MASTERSYSTEM! ♥
DarkDunskin
Mah boi, MON PETIT, Mein Junge.

Finished your requested Taiko Futsuu.

http://puu.sh/IunY

It's just named "Taiko Futsuu" instead of "Dunskin's Taiko Futsuu" because it looks better in your mapset.
Please add "darkdunskin" to the Tags and write something like "Taiko Futsuu by DarkDunskin" in your Headpost.
That's all for today, I'll mod the other Taikos tomorrow :D
Topic Starter
Yuzeyun

DarkDunskin wrote:

Mah boi, MON PETIT, Mein Junge.

Finished your requested Taiko Futsuu.

http://puu.sh/IunY

It's just named "Taiko Futsuu" instead of "Dunskin's Taiko Futsuu" because it looks better in your mapset.
Please add "darkdunskin" to the Tags and write something like "Taiko Futsuu by DarkDunskin" in your Headpost.
That's all for today, I'll mod the other Taikos tomorrow :D
I'll make a taiko BG with any image you'll provide for me. Thanks !
DarkDunskin
I just made a Standard-Taiko-BG for you~


I'm sorry that I have to disappoint you with the Taiko mod though.
Exam-time starts in about 5 days and I need to catch up with learning since I was ill the last weekend -.-
yeahyeahyeahhh
Poop:
00:42:098 (4) - Maybe new combo? Or dont have the anti jump.
02:01:796 (4,5,6,7) - Don't overlap sliders like this, moving it 1cm doesnt help it become readable.


Thats all I got really, everything else was alright, I guess. Still not sure what I just played.
Topic Starter
Yuzeyun

yeahyeahyeahhh wrote:

Poop:
00:42:098 (4) - Maybe new combo? Or dont have the anti jump. Alright for NC. I don't know how I can take that pattern structure as it is just changing drastically the map until the spinner !
02:01:796 (4,5,6,7) - Don't overlap sliders like this, moving it 1cm doesnt help it become readable. I wanted to make reverse-stacked sliders but I dunno if this is a good idea. Putting in my "possible changes" list


Thats all I got really, everything else was alright, I guess. Still not sure what I just played.
Thanks for modding!
Musty
Que pouvons-nous faire?
those
Let's see what I can do about these Taiko diffs.

[General]
  1. BPM should be 83 instead of the doubled 166 that you have.
  2. Try offset 8851; current offset is audibly early based on the clap hitsounds you're using.
  3. One thing you seem to be forgetting in all your diffs is that in the background, every second and fourth beat is a snare, which should always be represented by k, unless for a good enough reason. I'll start with the easier two Taiko diffs for now.
[Kantan]
  1. Great to see the 1/1 in the beat snap divisor.
  2. 5/1 patterns are in excess. In a Kantan difficulty, 5/1 patterns are used as cadences, and the 3/1 patterns should be there, but not as frequently as you have it. The kind of object density you're looking for is more along the lines of this example for an intro section.
    introcode
    256,192,14628,1,0
    256,192,15351,1,0
    256,192,16073,5,8
    256,192,17519,5,0
    256,192,18242,1,0
    256,192,18965,5,8
    256,192,20411,5,0
    256,192,21134,1,0
    256,192,21857,5,8
    256,192,22579,1,8
    256,192,23302,5,0
    256,192,24025,1,0
    256,192,24748,5,8
    256,192,25471,5,0
    256,192,25832,1,0
  3. 01:05:230 (3,1,1,2,1) - Patterns like this don't really belong in a Kantan diff. Consider this if you're alternating: k right hand, d left hand, k right hand, then you have to switch left hand to k, then you have to switch right hand to d. The amount of switching the beginner has to do may be overwhelming.
    Additionally, ddddd, ddddk, ddkdd, kdddd and their opposites are really the only ones (I feel) are appropriate for Kantan, if you're using a 5-note pattern.
  4. I'll have to come back to this one after difficulty level has been brought down.
[Futsuu]
  1. Futsuu not starting in the same place as the other Taiko diffs? Additionally, you're using too many 1/2 patterns. Tone them down.
  2. 00:24:025 - Add d here.
  3. 00:27:098 (1) - Remove; 4/2 patterns aren't really that friendly in this difficulty.
  4. 00:29:989 (2) - Remove; 9-note pattern is too long.
  5. 00:43:363 (3) - Remove; would make next 5-note pattern easier.
  6. 00:43:543 - Use either ddkdd or ddddk.
  7. 00:44:808 (1,2) - DD not appropriate; the screams really aren't what you're looking to map here. Try this (2) is K:
  8. 00:46:435 (1,2,3,4,5,6,7,8) - Repeated use of 2/2 patterns are not appropriate in this difficulty.
  9. 01:06:676 (3) - From here to 01:12:459 (2) - I feel is mapped really messy.
  10. I'll have to come back to this one after difficulty level has been brought down.
Lemme know when these two diffs are handled and I'll look at the other diffs.
Topic Starter
Yuzeyun

those wrote:

Let's see what I can do about these Taiko diffs.

[General]
  1. BPM should be 83 instead of the doubled 166 that you have. Though you are right, I feel like the song is more 166 BPM (I have an habit, I blink my eyes at each beat I feel in the song, and they end up plinking at that speed)
  2. Try offset 8851; current offset is audibly early based on the clap hitsounds you're using. Fixed.
  3. One thing you seem to be forgetting in all your diffs is that in the background, every second and fourth beat is a snare, which should always be represented by k, unless for a good enough reason. I'll start with the easier two Taiko diffs for now. My style is just too weird actually, to avoid the boring k's at every snare I tend to put either a k, either a d... I've got the weirdest style ever T_T
[Kantan]
  1. Great to see the 1/1 in the beat snap divisor.
  2. 5/1 patterns are in excess. In a Kantan difficulty, 5/1 patterns are used as cadences, and the 3/1 patterns should be there, but not as frequently as you have it. The kind of object density you're looking for is more along the lines of this example for an intro section.
    introcode
    256,192,14628,1,0
    256,192,15351,1,0
    256,192,16073,5,8
    256,192,17519,5,0
    256,192,18242,1,0
    256,192,18965,5,8
    256,192,20411,5,0
    256,192,21134,1,0
    256,192,21857,5,8
    256,192,22579,1,8
    256,192,23302,5,0
    256,192,24025,1,0
    256,192,24748,5,8
    256,192,25471,5,0
    256,192,25832,1,0
  3. 01:05:230 (3,1,1,2,1) - Patterns like this don't really belong in a Kantan diff. Consider this if you're alternating: k right hand, d left hand, k right hand, then you have to switch left hand to k, then you have to switch right hand to d. The amount of switching the beginner has to do may be overwhelming.
    Additionally, ddddd, ddddk, ddkdd, kdddd and their opposites are really the only ones (I feel) are appropriate for Kantan, if you're using a 5-note pattern.
  4. I'll have to come back to this one after difficulty level has been brought down.
    All fixed
DarkDunskin

those wrote:

[Futsuu]
  1. Futsuu not starting in the same place as the other Taiko diffs? Additionally, you're using too many 1/2 patterns. Tone them down.
  2. 00:24:025 - Add d here. done
  3. 00:27:098 (1) - Remove; 4/2 patterns aren't really that friendly in this difficulty. done
  4. 00:29:989 (2) - Remove; 9-note pattern is too long. done
  5. 00:43:363 (3) - Remove; would make next 5-note pattern easier. done
  6. 00:43:543 - Use either ddkdd or ddddk. Used ddddk
  7. 00:44:808 (1,2) - DD not appropriate; the screams really aren't what you're looking to map here. Try this (2) is K:
    done
  8. 00:46:435 (1,2,3,4,5,6,7,8) - Repeated use of 2/2 patterns are not appropriate in this difficulty. Removed some 2/2's
  9. 01:06:676 (3) - From here to 01:12:459 (2) - I feel is mapped really messy. Changed the end of that Part a bit.
  10. I'll have to come back to this one after difficulty level has been brought down. Removed some Notes to avoid Patterns with more than 5 Notes. Should make things a bit easier.
http://puu.sh/Mqmt

Hmm seems I can't keep the 418 Notes like that, sry Gezo :<
P.S.: Add "darkdunskin" to the Tags please~

EDIT: Wouln't it fit to use King- or Gwonam-Don as custom Taiko Character here?
DarkDunskin
Okay Finally,
here's your requested Mod from King's Lair~

[Taiko Oni]
    1. 00:26:923 (1,2,1) - Feels a bit late, move them to 00:26:832.
    2. 01:13:730 (3,4,1,1,1,1) - Doesn't feel good to me, move 01:14:182 (1) to 01:14:091. It should be ddkdk at the end.
    3. 01:35:417 (1,2,1) - This Part is a Problem, together with these green-lines it is very hard to read that this is kkd here. To resolve this either remove the last 2 lines or even better: Move the x1,30 Section to 01:35:597, the x1,45 Section to 01:35:597 and the x1,60 Section to 01:35:597.
    4. 01:50:417 (1,1,1,1) - kd dk feels better here.
    5. Same Problem as at 01:35:417. (I'm no fan of accelerations anyways, you could remove those green-lines. It would be fine for me too lol.)
    [Taiko Muzukashii]
      1. 00:23:308 (1,1,1) - Add Note at 00:23:670, add clap on 00:23:850 (1).
      2. 00:26:742 (2,1,2,1) - Like in Oni: Move them to 00:26:652.
      3. 00:41:561 - add Note <mon Petit>
      4. 01:14:634 (10) - Add Note here, there's something missing.
      5. 01:14:453 - Move 01:14:814 (12) to this point, the section should now look like dddd dd d. Sound much better to me :3
      6. 01:25:838 (6,7) - Add Note at 01:26:019, add clap on (7). Should be d d k now, sounds good along to "mon petit".
      [Taiko Futsuu]
        1. So boring, looks fine :D
        So uhhhh its up to you now:

or

That's all~
Topic Starter
Yuzeyun
KUDOSU'D THE FIRST POST, CONSIDERING THE SECOND POST AS AN ADD TO THE FIRST.


DarkDunskin wrote:

Okay Finally,
here's your requested Mod from King's Lair~

[Taiko Oni]
    1. 00:26:923 (1,2,1) - Feels a bit late, move them to 00:26:832. wut, blue tick ? added one on the first tick.
    2. 01:13:730 (3,4,1,1,1,1) - Doesn't feel good to me, move 01:14:182 (1) to 01:14:091. It should be ddkdk at the end. I fixed it
    3. 01:35:417 (1,2,1) - This Part is a Problem, together with these green-lines it is very hard to read that this is kkd here. To resolve this either remove the last 2 lines or even better: Move the x1,30 Section to 01:35:597, the x1,45 Section to 01:35:597 and the x1,60 Section to 01:35:597. changed the speedup to 130%
    4. 01:50:417 (1,1,1,1) - kd dk feels better here. yep
    5. Same Problem as at 01:35:417. (I'm no fan of accelerations anyways, you could remove those green-lines. It would be fine for me too lol.)
      same :U
    [Taiko Muzukashii]
      1. 00:23:308 (1,1,1) - Add Note at 00:23:670, add clap on 00:23:850 (1). yep
      2. 00:26:742 (2,1,2,1) - Like in Oni: Move them to 00:26:652. yep
      3. 00:41:561 - add Note <mon Petit> yep
      4. 01:14:634 (10) - Add Note here, there's something missing. yep
      5. 01:14:453 - Move 01:14:814 (12) to this point, the section should now look like dddd dd d. Sound much better to me :3 ^
      6. 01:25:838 (6,7) - Add Note at 01:26:019, add clap on (7). Should be d d k now, sounds good along to "mon petit".:u
      [Taiko Futsuu]
        1. So boring, looks fine :D
        So uhhhh its up to you now:

or
Chose the King
That's all~
[Luanny]

AHEUHAEUAHEUAHEAUEH
I'm a diff
Topic Starter
Yuzeyun

[Luanny PhNyx] wrote:


AHEUHAEUAHEUAHEAUEH
I'm a diff
n
[Luanny]
;_;
AdRon Zh3Ro
Offset: -10ms.

[Gezo's Poop]
I can't puush any files atm, so i'll do the combo mod later.
-00:26:742 (2) Makes more sense to have a note here: http://osu.ppy.sh/ss/403988
-00:48:248 (2,3) Un-necessary and ugly jump.
-01:03:610 (3,1,2) Again, ugly. Do this or something similar, but lower the spacing there: http://osu.ppy.sh/ss/403990
-01:15:899 (2) Put this note at the center.
All other jumps are more accpetable then these.

[Hard]
-00:26:742 (2) Same as here: http://osu.ppy.sh/ss/403993
-00:28:369 (1) Don't do this, it's screaming "miss me".
-00:55:116 (1) Don't do this either, no sense here. Reverse the slider.
-1:11:561 (7,8) I really suggest you move these to the side or make a more clear pattern.
-1:16:079 (4) Another note screaming "miss me".

[Normal]
-00:20:417 (1) You didn't put new combo in the other diffs, so remove it here.

[Easy]
Slider, sliders everywhere... I would remove some and add a few circles.

Enjoyable song.
Topic Starter
Yuzeyun

AdRon Zh3Ro wrote:

Offset: -10ms. Fixed

[Gezo's Poop]
I can't puush any files atm, so i'll do the combo mod later.
-00:26:742 (2) Makes more sense to have a note here: http://osu.ppy.sh/ss/403988 Added
-00:48:248 (2,3) Un-necessary and ugly jump. I tried my best to change it.
-01:03:610 (3,1,2) Again, ugly. Do this or something similar, but lower the spacing there: http://osu.ppy.sh/ss/403990 Fixed.
-01:15:899 (2) Put this note at the center. Fixed.
All other jumps are more accpetable then these.

[Hard]
-00:26:742 (2) Same as here: http://osu.ppy.sh/ss/403993
-00:28:369 (1) Don't do this, it's screaming "miss me".
-00:55:116 (1) Don't do this either, no sense here. Reverse the slider.
-1:11:561 (7,8) I really suggest you move these to the side or make a more clear pattern.
-1:16:079 (4) Another note screaming "miss me".
All fixed
[Normal]
-00:20:417 (1) You didn't put new combo in the other diffs, so remove it here.
Fixed
[Easy]
Slider, sliders everywhere... I would remove some and add a few circles.
Actually I want it to be 100% non-circles, as it would be hard to miss. I want to maintain it like this tho.
Enjoyable song.
AdRon Zh3Ro
merchat7
As requested,

[General]

- Seem like you forgot to resnap the notes after the timing change.
- I notice that the lines on the pippidonclear is rather jagged, basically, looks low quality, is this intentional?
- combobreak.mp3, not sure where this sound is use, I try missing a few notes, but didn't hear this sound, can you tell me where it's use?
- A silent slider slide would be really good for the part from 00:14:634 - 00:20:407 as the slide slide sound too a bit noisy here.

And if you full submit, please remove the .osb file first.

[Easy]

- These two sliders 00:14:634 (1,2) looks really bad with all those sliders tick, I recommend slider tick 1 in this diff for this reason.
- Reduce hp by 1 tick? So that Easy > Normal > Hard > Insane hp drain is perfectly balanced (1 > 3 > 5 >7)

00:28:369 (3) - Don't really see why you add the repeat here, after playing 00:25:477 (1), I also expected this slider to have just one repeat, the extra repeat surprised me and I'm sure beginner will be surprised too.
00:31:983 (1) - Use the same shape as (2) & (3). I feel it will make this part look cleaner.
00:37:766 (1) - I recommend doing something like 00:41:381 (3) instead in term of rhythm and slider shape. Really do not think kick slider (repeating slider with multiple repeats) is intuitive here or for an Easy.
00:43:549 (1) - Same as 00:28:369.
00:44:995 (2) - I'm fine with this kick slider because the slider is much longer so you have much more time to react.
00:49:684 - 00:54:744 - Why didn't you map here like all the other diffs? Like add a spinner at 00:49:684 and end it on 00:52:214 then a repeating slider/slider that begin on 00:53:660 and end on 00:54:383 for example.
01:21:140 (3) - I'm sure you can avoid the overlap with (2) here. Would look cleaner if you fix this.
01:24:031 (1,2,3) - Copy the first slider, use the rotate tool, rinse and repeat, image example http://puu.sh/W1Kk
01:38:489 (1) - I think this spinner would be better with slightly reduce volume.
01:47:164 (3) - Same as 01:21:140.
01:50:055 (1,2,3) - Same as 01:24:031.

Not too fond of seeing kick sliders and slider slow down in an Easy diff, but since song is pretty slow, I'll let it go. Think a bit of polish could be done, but for the rest, seem fine to me.

[Normal]

00:14:634 (1,2,3,4,5,6,7) - The note are really clustered together here, so I highly recommend avoiding 1/2 rhythm here, my suggestion for rhythm http://puu.sh/W1Pw Simply follow piano, you can alternate by doing a slider instead if you want, but keep the distant between the notes 1/1.
00:28:369 (1,2) - Since you didn't keep spacing here (0.55x distant snap), slider to ease the change in spacing would be nice. I always hit this too early because of spacing.
00:46:441 (1,2) - Change to short slider so that you have to only hit when the singer say "la" The beginning of these two sliders 00:46:983 (3,4) are all on "la." I think nicer to song.
01:15:357 (1,2,3,4,5,6) - At this approach rate, this many hit circles in a row is annoying to read, just look at the approach circle in the editor http://puu.sh/W1UB, what would a relatively new osu! player think of this when they see this pattern? I recommend two short repeating sliders instead.
01:24:031 (1) - Prefer this http://puu.sh/W1W8
01:31:983 (2) - Finish fits at end here.
01:38:850 (1) - Spinner seem a bit too loud, consider reducing.
01:50:055 (1) - Same as 01:24:031.

Rhythm seem fitting for this song, same comments about Easy about needing polishing. Also hear this sound on 01:58:720, 01:59:453, 02:00:166 and etc. Whistle fits those place, I recommend following this sound whenever you hear it, and this applies to all diffs. I'm not too fond of seeing copy and paste again.

[Hard]

00:14:985 - Recommend having something here, sound weird without it to me.
00:15:708 - ^
00:46:612 - I feel you should have a note here rather than 00:46:792 which follow a soft hi-hat.
01:07:405 (3,6) - Since this diff seem to be your most polished diff so far, these two sliders shape looks weird to me, some ideas... http://puu.sh/W27h
01:15:718 (3) - Would be better if you add a hit circle to where the begin is and where the end is. Feel rather off to vocal to not have to hit something at where this slider end.
01:29:814 (1) - Try to make this more perfectly symmetrical?
01:38:670 (1) - Sound better if you reduce this spinner volume to me.
01:44:272 (1,2,3,4,5) - Seem odd to change spacing gameplay wise to me, I suggest keeping it consistent for this combo.
01:58:369 (4) - I prefer if you place it this way http://puu.sh/W2aU as your current way make me think there will be another repeat.

A lot better compare to Easy & Normal imo, just some weird rhythm here and there.

[Gezo's Poop]

00:14:634 (1,2,3,4,5,6) - Why not follow the piano like the next bit? The only instrument I can hear is the piano so it sound really off that I'm playing a rhythm which doesn't follow it.
00:43:369 (5) - Jump feel off to me, consider 1.0x-1.5x spacing instead. Or maybe place where 00:41:381 (3) is, just think it's better to reduce this jump a little.
00:52:224 (1) - Reduce volume of this spinner?
01:02:164 (1) - Feel better to me if you remove a repeat (this make the rhythm focus on the "ah" sound that vocal makes and I think let you feel the song a little more, just following the drums doesn't give this effect to me).
01:02:887 (2) - Prefer higher spacing for this, after that stream, I find it hard not to hit these notes early.
01:55:838 (1,2) - I prefer repeating slider first, then hit circles.

Play quite nice, I didn't really suggest to lower the volume of spinner here as I didn't manage to spin fast enough to hear the bonus sound, but you may want to reduce the volume of some spinners a bit.

Feel like you work harder on Hard & Insane than your Easy & Normal. So, I feel your Easy & Normal need quite a bit more work. No star for this reason. Looking at Hard & Insane, I feel you can easily fix those diffs if you self-mod them a bit.

Well, good luck!
Topic Starter
Yuzeyun

merchat7 wrote:

As requested,

[General]

- Seem like you forgot to resnap the notes after the timing change. /fail
- I notice that the lines on the pippidonclear is rather jagged, basically, looks low quality, is this intentional? erm, idk really, you should ask DarkDunskinl
- combobreak.mp3, not sure where this sound is use, I try missing a few notes, but didn't hear this sound, can you tell me where it's use? it's something sounding like "shit"
- A silent slider slide would be really good for the part from 00:14:634 - 00:20:407 as the slide slide sound too a bit noisy here.

And if you full submit, please remove the .osb file first.

[Easy]

- These two sliders 00:14:634 (1,2) looks really bad with all those sliders tick, I recommend slider tick 1 in this diff for this reason. Ok
- Reduce hp by 1 tick? So that Easy > Normal > Hard > Insane hp drain is perfectly balanced (1 > 3 > 5 >7) The use of non-circles makes it very hard to fail. So, no. (And normally I use 2 or 3 for Easy)

00:28:369 (3) - Don't really see why you add the repeat here, after playing 00:25:477 (1), I also expected this slider to have just one repeat, the extra repeat surprised me and I'm sure beginner will be surprised too. Fixity fixed
00:31:983 (1) - Use the same shape as (2) & (3). I feel it will make this part look cleaner. Yup
00:37:766 (1) - I recommend doing something like 00:41:381 (3) instead in term of rhythm and slider shape. Really do not think kick slider (repeating slider with multiple repeats) is intuitive here or for an Easy. Fx
00:43:549 (1) - Same as 00:28:369. Fx
00:44:995 (2) - I'm fine with this kick slider because the slider is much longer so you have much more time to react.
00:49:684 - 00:54:744 - Why didn't you map here like all the other diffs? Like add a spinner at 00:49:684 and end it on 00:52:214 then a repeating slider/slider that begin on 00:53:660 and end on 00:54:383 for example. k
01:21:140 (3) - I'm sure you can avoid the overlap with (2) here. Would look cleaner if you fix this. it's just moved but well
01:24:031 (1,2,3) - Copy the first slider, use the rotate tool, rinse and repeat, image example http://puu.sh/W1Kk k
01:38:489 (1) - I think this spinner would be better with slightly reduce volume. k
01:47:164 (3) - Same as 01:21:140.
01:50:055 (1,2,3) - Same as 01:24:031.

Remapped that part, copypasta ftl LOL

Not too fond of seeing kick sliders and slider slow down in an Easy diff, but since song is pretty slow, I'll let it go. Think a bit of polish could be done, but for the rest, seem fine to me.

[Normal]

00:14:634 (1,2,3,4,5,6,7) - The note are really clustered together here, so I highly recommend avoiding 1/2 rhythm here, my suggestion for rhythm http://puu.sh/W1Pw Simply follow piano, you can alternate by doing a slider instead if you want, but keep the distant between the notes 1/1. All sliders 1/1 distant by 1/1.
00:28:369 (1,2) - Since you didn't keep spacing here (0.55x distant snap), slider to ease the change in spacing would be nice. I always hit this too early because of spacing. Added
00:46:441 (1,2) - Change to short slider so that you have to only hit when the singer say "la" The beginning of these two sliders 00:46:983 (3,4) are all on "la." I think nicer to song. Car or glass ? Fixed assuming it was the "car" part :U
01:15:357 (1,2,3,4,5,6) - At this approach rate, this many hit circles in a row is annoying to read, just look at the approach circle in the editor http://puu.sh/W1UB, what would a relatively new osu! player think of this when they see this pattern? I recommend two short repeating sliders instead.
fixed
01:24:031 (1) - Prefer this http://puu.sh/W1W8 k
01:31:983 (2) - Finish fits at end here. k
01:38:850 (1) - Spinner seem a bit too loud, consider reducing. k
01:50:055 (1) - Same as 01:24:031. k

Rhythm seem fitting for this song, same comments about Easy about needing polishing. Also hear this sound on 01:58:720, 01:59:453, 02:00:166 and etc. Whistle fits those place, I recommend following this sound whenever you hear it, and this applies to all diffs. I'm not too fond of seeing copy and paste again.

[Hard]

00:14:985 - Recommend having something here, sound weird without it to me.
00:15:708 - ^
For both, I say no since I don't really hear it that much (like an echoed note) and I prefer following the "main" part of the piano.
00:46:612 - I feel you should have a note here rather than 00:46:792 which follow a soft hi-hat. yes
01:07:405 (3,6) - Since this diff seem to be your most polished diff so far, these two sliders shape looks weird to me, some ideas... http://puu.sh/W27h k
01:15:718 (3) - Would be better if you add a hit circle to where the begin is and where the end is. Feel rather off to vocal to not have to hit something at where this slider end. I made stacked circles for the timebegin and timeend of the slider
01:29:814 (1) - Try to make this more perfectly symmetrical? Normally it should be.
01:38:670 (1) - Sound better if you reduce this spinner volume to me. k
01:44:272 (1,2,3,4,5) - Seem odd to change spacing gameplay wise to me, I suggest keeping it consistent for this combo. /fail
01:58:369 (4) - I prefer if you place it this way http://puu.sh/W2aU as your current way make me think there will be another repeat. k

A lot better compare to Easy & Normal imo, just some weird rhythm here and there.

[Gezo's Poop]

00:14:634 (1,2,3,4,5,6) - Why not follow the piano like the next bit? The only instrument I can hear is the piano so it sound really off that I'm playing a rhythm which doesn't follow it. I can't find how I can map the same way as I think tick rate 2 is enough to have the "unmapped" parts.
00:43:369 (5) - Jump feel off to me, consider 1.0x-1.5x spacing instead. Or maybe place where 00:41:381 (3) is, just think it's better to reduce this jump a little. Below 1.5 looks ugly for me, I used 1.7x
00:52:224 (1) - Reduce volume of this spinner? k
01:02:164 (1) - Feel better to me if you remove a repeat (this make the rhythm focus on the "ah" sound that vocal makes and I think let you feel the song a little more, just following the drums doesn't give this effect to me).
01:02:887 (2) - Prefer higher spacing for this, after that stream, I find it hard not to hit these notes early. I chose a 3c+1s instead of just moving it. ("dans la" sounds slightly glitchy and 1/4)
01:55:838 (1,2) - I prefer repeating slider first, then hit circles. ffiekfeike

Play quite nice, I didn't really suggest to lower the volume of spinner here as I didn't manage to spin fast enough to hear the bonus sound, but you may want to reduce the volume of some spinners a bit.

Feel like you work harder on Hard & Insane than your Easy & Normal. So, I feel your Easy & Normal need quite a bit more work. No star for this reason. Looking at Hard & Insane, I feel you can easily fix those diffs if you self-mod them a bit.

Well, good luck!
Kurai
Topic Starter
Yuzeyun
PAGE KING
Deni
From ★ ~ dubbadeni ' s Beginnner Modding Queue ~ ★
I'm a beginner, don't expect too much! ;)
----------------------------------------------------------------------------------------------
A YTPMNV. Yay xD Sorry for late mod.

Easy

00:31:973 (5) - New Combo
01:29:804 (1) - This Slider is overlapping with the slider before and you didn't use distance snap with (1) .

Normal

00:31:250 (1,2,3,4) - That's too hard for Normal :?
00:33:409 (1) - Object isn't snapped.
00:39:915 (5) - Object isn't snapped.
00:55:106 (1) - Slider is too close after the spinner for Normal. (Check AiMod)
01:01:431 (2,3) - Remove these Stacks they are too hard..
Topic Starter
Yuzeyun

dubbadeni wrote:

From ★ ~ dubbadeni ' s Beginnner Modding Queue ~ ★
I'm a beginner, don't expect too much! ;)
----------------------------------------------------------------------------------------------
A YTPMNV. Yay xD Sorry for late mod.

Easy

00:31:973 (5) - New Combo Oops, I forgot it when re-doing that slider XD
01:29:804 (1) - This Slider is overlapping with the slider before and you didn't use distance snap with (1) . Fixed.

Normal

00:31:250 (1,2,3,4) - That's too hard for Normal :? I find that to be an interesting starting point to introduce people to higher levels (Hard and Insane) as these levels are full of them. That maps doesn't have tons of 1/2 notes in it ! (+ http://puu.sh/WiHW)
00:33:409 (1) - Object isn't snapped. Fixed
00:39:915 (5) - Object isn't snapped. Fixed (I swear I resnapped them all)
00:55:106 (1) - Slider is too close after the spinner for Normal. (Check AiMod) Yes.
01:01:431 (2,3) - Remove these Stacks they are too hard.. Deleted only the red tick note.
Kin
Yop ~

pourquoi les taiko ont un kiai time différent des standards ?
Seulement des suggestions ~

Taiko kantan :

00:47:154 (2) - kat
01:10:286 (2) - kat
01:34:865 (2,3,1) - k k d sound better
01:53:660 (2) - kat
01:59:443 (2) - kat
02:06:672 (4,5,6) - k k d

taiko futsuu :


a good one for me ~
Nothing ~


taiko muzukashii :


00:55:648 (1,1) - d k
00:57:274 (3) - kat
01:00:166 (3) - kat
01:03:057 (3,1,2) - k d k
01:21:491 (1,2,1) - d d k
01:31:973 (7,1) - k d

taiko oni :
J'aime bien ta oni *w*

00:42:636 (1,2,1) - ddk
01:21:853 (2) - kat
01:24:654 (1,1) - dk

well bonne chance ~
Topic Starter
Yuzeyun

Kinzo wrote:

Yop ~

pourquoi les taiko ont un kiai time différent des standards ? taiko =/= o!standard pour moi donc le mapping taiko =/= o!standard
Seulement des suggestions ~

Taiko kantan :

00:47:154 (2) - kat j'préfère le 1 sur le "carglass".
01:10:286 (2) - kat yep
01:34:865 (2,3,1) - k k d sound better y
01:53:660 (2) - kat y
01:59:443 (2) - kat y
02:06:672 (4,5,6) - k k d y

taiko futsuu :


a good one for me ~
Nothing ~

TA CASSER MES YEUX

taiko muzukashii :


00:55:648 (1,1) - d k je garde 2 1, j'ai mappé sur "le temps pourquoi faire"
00:57:274 (3) - kat y
01:00:166 (3) - kat mais t'es fou, on mappe pas une muzukashii avec des 112 à 170bpm
01:03:057 (3,1,2) - k d k ^
01:21:491 (1,2,1) - d d k y
01:31:973 (7,1) - k d y

taiko oni :
J'aime bien ta oni *w*

00:42:636 (1,2,1) - ddk y
01:21:853 (2) - kat y
01:24:654 (1,1) - dk y

well bonne chance ~
Stefan
Nub Mod incoming

[General]
Why does the Taiko Diffs has the Video enabled? D:
It's not a Rule or Guideline, but actually the Video is disabled in Taiko Diffs. Of course, the Video is awesome, and great, and moe, and ARJGJAJHJJAKG

[Kantan]
00:22:937 - Circle don?
00:39:202 (1) - don
01:11:732 (1) - kat
01:31:612 - Circle don?
01:32:334 (2) - Delete it (if you accept the suggestion above)
01:34:503 - Circle don?
01:35:226 (2) - Delete it (if you accept the suggestion above)
01:38:479 (1) - big k
02:04:503 (1) - ^

I mod just Kantan because I suck at modding Taiko. Oh, this is my first Taiko Mod. \:D/
Kin

_Gezo_ wrote:

Abandoned map.
Stefan

Kin wrote:

Topic Starter
Yuzeyun

Stefan wrote:

[Kantan]
00:22:937 - Circle don? Actually it would be hard for such a calm part.
00:39:202 (1) - don I fixed that as well as a minor change.
01:11:732 (1) - kat Yup, I hear a snare that wants a k.
01:31:612 - Circle don? It feels unnecessary !
01:32:334 (2) - Delete it (if you accept the suggestion above) As I refused it, no.
01:34:503 - Circle don? Hmm, I am a bit hesitating about that.
01:35:226 (2) - Delete it (if you accept the suggestion above)
01:38:479 (1) - big k Not really a good choice to proceed like so.
02:04:503 (1) - ^ ^

I mod just Kantan because I suck at modding Taiko. Oh, this is my first Taiko Mod. \:D/
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