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Dia Frampton - Good Boy

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Topic Starter
MoodyRPG

Byakugan249 wrote:

Alright let's see what I can find. Mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun.

[General]
The bitrate is at 216. it shouldn't be that high because of the filesize. reduce to between 128-192 kbps to make it rankable.
remove "Dia" in the tags since Dia is on the artist.

[Easy]
I think a slider tick rate of 1 fits with the song. a slider tick rate of 2 gets in the way as you hear so many ticks in this song, and i find it unfitting.
00:19:577 (1) - maybe Ctrl+J to make this path easier for beginners?
00:23:901 (1,2) - maybe do something like this for a smoother flow to the next slider?
00:39:036 (2,3) - same as above but like this. if you ignore this, then you can do something similar to this.
00:47:685 (5) - make this a NC because of new lyrics.
00:48:225 (1) - if you follow the suggestion above, remove the NC because the lyrics are still going. these two notes follow "earnin' for"
01:01:198 (3) - make this a NC. the lyrics repeat itself to "good boy".
01:02:820 (1) - maybe add a finish at the beginning to match the vocals?
01:09:847 (3) - same as 01:01:198.
01:53:090 (3) - ^
02:00:658 (2,3) - keep the spacing consistent. as it stands it's at 0.99 and the default DS is at 1.10...well for me that is.
02:14:171 (3) - i suggest not doing 2 repeats because i think beginners would let go of the 2nd repeat which leads to breaking their combo. try to remove the repeat and add a circle to replace for the second to make it easier?
02:28:766 (3) - same as 01:01:198.
02:37:415 (3) - ^
02:44:442 (2) - *nazi* make this slider look like the previous slider for a better flow from the previous note.
02:46:063 (3) - same as 01:01:198.
this map can be better with claps and several finishes. listen carefully to the song, and find where you think it's good to add claps and finishes, because i saw some opportunities on where you can add claps and finishes. other than that this is a good diff. not the greatest but pretty good for beginners to play.

[Normal]
same as easy about the slider tick rate.
00:21:198 - add a circle to follow vocals, and it'll flow a lot smoother IMO.
00:26:063 (4) - make this a NC because of new lyrics, and personally i don't like this slider because yes it follows vocals, but i find the repeat unfitting to the song. try a 1/2 repeat and a circle. i think it flows the the song a lot better IMO.
00:54:171 (1) - put this between the 2 sliders. i think it'd make a nice blanket IMO.
01:01:198 (5) - same as easy.
01:08:766 (4,5) - same as 02:00:658 on easy and same as above.
01:13:631 (4) - same as 00:26:063.
01:17:955 (3) - ^
01:23:901 (6) - align this to (4) so that it'd look like a diamond.
01:41:739 (3) - a NC here because of new lyrics?
01:53:090 (5) - same as 01:01:198.
02:01:739 (5) - ^
02:28:766 (5) - ^
02:37:415 (5) - ^
02:46:063 (5) - ^
same comment about the claps and finishes.

[Hard]
00:30:928 (2,5) - space these out a bit. the overlap looks bad IMO.
01:01:198 (6) - same as easy.
01:09:847 (6) - ^
01:57:415 (4) - a NC here because of new lyrics.
01:59:036 (1) - space this out a bit. the repeat arrow is being slightly covered by the hitburst and i think that can be unrankable.
02:24:982 (8) - i think that this slider can look a lot smoother. you'd make a blanket around the previous slider.
02:37:144 (5) - same as 01:57:415. the end follows the new lyrics.
same comment about the claps and finishes, and the NCs need work. there's parts where you add a combo mainly because of new lyrics, and there's others where you just keep going. try to keep your combos consistent so that it'd be a fun diff IMO.

I guess that's it. GL :D
Thanks for mod Byakugan

Some fixed's
Shohei Ohtani
Kawaii!~

Overall:
ClAPS ON 2 and 4

Hard:
00:40:928 (10) - Move this to where the next (2) would end up so it plays better :>~
01:06:874 (5) - Add NC
01:07:144 (1) - Remove NC
01:20:658 (5) - THIS JUMP HHHRRRNNGGGGHH If you're going to keep it, add an NC
02:23:901 (6) - ^
02:28:496 (3) - ^
02:30:388 (1) - Add finish on beginning of slider
02:47:685 (3) - ^

Normal:
02:28:766 (5) - NC
02:50:388 (6) - ^

Easy:
00:26:063 (3) - Unsymmetrical! ;~; It's something with the 2nd sliderpoint being too far away from the 1st.
00:43:361 (3) - Not moe ;~;. Probably make the last sliderpoint go lower

Kawaii >3<`
Chewin
[General]
The bitrate of your .mp3 file is 216kbps and it's unrankable.
The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps.
About hitsounds, I suggest you to use claps where you used whistles in the refrain. It sounds much better.
If you want a custom clap you can download it from here:
[from Natteke's UserPage]

Clap Packs:

Snare Packs:


Cymbal Pack:

Percussion Pack:

[Easy]
00:49:847 (3) - New combo
01:17:955 (3) - Nazi, but use this code to improve this slider:
SPOILER


196,281,77955,2,0,B|206:336|260:356|312:336|322:277,1,180
01:20:117 (1) - ^ Just move the 3rd waypoint to x:460 y:-4 here
02:02:820 Add circle?

[Normal]
01:10:928 (1) - Remove NC
01:11:469 (2) - Add NC
01:28:766 (4) - Add NC
01:29:307 (1) - Remove NC
01:33:090 (1) - Improve this slider moving the 2nd waypoint to x:223 y:130 and 3rd x:291 y:130
02:02:820 Same of easy, add a circle?

[Hard]
00:39:036 (6) - Add NC
01:05:523 (1) - Clap?
01:06:604 Add a circle with clap?
01:09:847 (6) - Add NC

That's all, good luck with it :3
Topic Starter
MoodyRPG
Thanks guys

Fixed :)
mancuso_JM_
Perdon por este Super Delay y por hacerte esperar tanto :(. Igual nunca olvide el mapa, asi que aqui voy

[General:]

- Mp3: Veo que no lo has cambiado aun, deberias hacerlo lo antes posible, porque como ya sabes no es rankebale.
- Kiai Time: Bueno, no me parece del todo coherente este paro de Kiai que hiciste en 02:34:712 hasta 02:39:036. Todo esto pertenece al estribillo asi que todo deberia pertenecer al Kiai Time. Deberias arreglarlo.

[Easy:]

• 00:34:712 (3,4): Esta Nota y este Slider estan puestos de forma cambiada (si queres seguir la vocal y el intrumental correctamente). Si escuchas bien la cancion la parte enlazada de la voz esta a partir de 00:35:252 (Terminando en 00:36:334), mientras que aqui (00:34:712) si hay un enlace con algo es con la frase anterior pero no con lo siguiente por esto debes poner la nota aca (No te olvides de acomodar las notas para no tener problema en el Spacing). Aca te dejo un Screenshoot para que quede todo mas claro :P
• 01:01:198 (3): Podrias remarcar este 'Good Boy' que aparece aca agregando un New Combo en esta Nota, a su vez se veria mejor por la distancia (en el Timeline) que hay entre (3,4) con el Slider Previo y el Slider Siguiente
• 01:08:766 (2): Por consistencia con tus Whistles dentro de los Kiai (donde siempre pusiste Whistle en donde ella dice 'boy'), debes agregar el Whistle aca, porque es cuando lo dice y eliminarlo del final del Slider previo (1) porque alli dice 'Good'.
• 01:09:847 (3,4): Un New Combo aca tambien, misma sugerencia que en 01:01:198
• 01:26:063 (2): Te sugiero algo sencillo para una Easy, pero que sigue mejor el Ritmo que este Slider en 2/1. Si escuchas bien a la mitad de este Slider (01:26:604) hay un paro en la Voz y un cambio de Instrumental, asi que seria mejor remarcar estas 2 cosas. Para esto, reduci este Slider y hacelo en 1/1 (terminalo en donde mencione el cambio, 01:26:604) y luego de esto agrega una Nota en 01:27:144. Te quedaria algo mas o menos asi:
• 01:53:090 (3): Al Igual que el Kiai anterior, un New Combo juega bien aca
• 01:53:631 (4): Y para seguir con consistencia dentro de los Kiai, el Whistle debe ir en esta Nota y no en (3).
• 02:01:739 (3): New Combo nuevamente
• 02:02:280 (4): Al Igual que en 01:53:631, debes agregar el Whistle
• 02:18:496 (Spin): Deberias mover este Spinner 1/2 hacia atras (hasta 02:18:225), ya que como referencia, ella empieza ese 'Right' largo en este punto, sigue mejor la musica desde este punto de vista. Luego agrandalo en 1/2 para que termine en el comienzo del Kiai
• 02:27:685 (2): Otra vez por consistencia, el Whistle va aca y no al final del Slider (1)
Creo que ya sabes que debes hacer de aqui en mas con respecto a los New Combo y los Whistle. Solo sigue la sugerencia para los otros Kiai tambien.
• 02:52:009 (Spin): Me parece que la frase principal empieza 1/2 atras (02:51:739), por eso pienso que este Spinner deberia empezar en este Tick Rojo, obviamente luego hacelo 1/2 mas grande para terminarlo en donde estaba previamente.

- Buena dificultad en General. Solo que deberias ser mas consistente con respecto a los Whistle como mencione en el mod (Creo que con lo que te di, va a ser mucho mejor y mas consistente :D), y luego vi algunos Sliders que no se veian del todo bien, pero no me quize detener en esos puntos.

[Normal:]

Settings:

--> Para la dificultad del map, se me hace que el HP Drain Rate esta algo alto, me parece que jugaria mejor si lo reducis en 1 Tick (HP-1)
--> El Approach Rate no juega del todo bien, esta como algo alto viendo la Velocidad de los Sliders y el BPM bajo, seria mejor que lo redujeras en 1 Tick tambien (AR-1)

• 00:27:685: Los drums se sienten mas fuertes en este punto, que en donde pusiste la Nota (3), por esta razon estoy seguro de que (3) debe ir en este lugar, entonces lo que debes hacer es mover (3) 1/2 hacia atras
• 00:44:712 (4,5): (NAZI)- Con la forma de que tiene el Slider podrias hacer algo un poco mejor para la vista, jugaria mejor si mueves estas 2 notas a x:260 y:208 para que queden en el medio del Slider. Despues vas a tener que mover un poco las notas siguientes, pero no te afectara mucho (creo que con 2 cambios de notas por el Spacing es suficiente :)) por esto te lo recomiendo
• 01:19:577: Al igual que en 00:27:685, los drums suenan mas fuerte aca que donde se encuentra (5), asi que deberias mover a (5) hasta esta posicion
• 01:50:928 (x): Para ser sincero, yo agregaria una Nota aca, la verdad entra muy bien con la Voz, el BPM es bajo y es una Normal, asi que se puede arriesgar un poco mas con el Ritmo
• 01:58:766 (1): El Whistle (en el Sliderbody principalmente) es inconsistente con el resto del map ya que en ningun lugar agregaste este estilo de cosas y a su vez no parece jugar con nada en la cancion. Prefiero que lo elimines de ahi
• 02:18:496 (Spin): Mismo que en la Easy acerca de este Spinner
• 02:52:009 (Spin): (^)

No esta mal, quizas algunos stops no me gustaron demasiado porque le sacaban un poco de fluidez al map (especialmente en los Kiai), pero buee... preferi no mencionarlos porque me parece que juega bien de todos modos esta dificultad.

[Hard:]

• 00:21:874 (3,4): Viendo que (4) esta ubicada en 1/4, este Stack no juega bien con respecto a esta nota, pierde algo de fluidez en General. Por esto, prefiero que (4) este desapilado de (3)
• 00:26:198 (6,7): Aca me pasa algo parecido a lo que mencione arriba
• 00:38:766 (5): Esta nota toca bastante la Barra de vida, lo cual no esta tan bueno a la hora de jugar. Asi que deberias mover esta nota algun que otro Grid
• 00:42:280 (3): (NAZI)- Este pattern tendria algo mas de fluidez, si este Slider estuviera Stackeado correctamente con la nota Previa (4). Ademas de esto, si los comparas visualmente te daras cuenta que es mejor como te lo digo yo.
• 00:43:090 (x): Entra bien con la Vocal, si agregas una Nota aca
• 01:02:009 (x): Por que no juegas con los Drums aca? Dentro de todo es una Hard y podes usar alguna que otra variante, no solo jugar con la Vocal. Asi que aca podrias agregar una Nota
• 01:13:901 (6): Como siempre usaste Notas en un 1/4 en esta parte de la cancion (en secciones anteriores), cuando jugue el map aca tambien me lo esperaba, principalmente por la consistencia obvia que tendria que tener el map. Aca donde esta (6), la Verdad no suena nada en la Voz ni en el Instrumental para poder remarcarlo, por esto te sugiero que muevas esta nota 1/4 hacia adelante (Tick Azul, 01:14:036), ese 2-plet que logrgaras con la nota siguiente (7) realmente es muy bueno y sigue muy bien la Voz
• 01:25:252 (7): Esta Nota toca la Barra de Vida, a la hora de jugar el map se ve feo. Asi que, seria mejor si mueves esta nota algun grid hacia abajo para que se vea mejor el map (esta parte principalmente)
• 01:26:063 (2): Este Slider no sigue la musica correctamente, en el downbeat (01:26:604) deberia haber un Stop, porque hay un paro bastante brusco en la cancion tambien. Por esto, te sugiero que este Slider termine en el downbeat, y luego empieces la cancion otra vez
• 01:31:063 (7): No entiendo que quisiste seguir poniendo esta Nota aca, porque la verdad en este punto no hay ningun sonido de Instrumental y mucho menos de la Voz. Por tanto esto hace que esta parte este Overmapped (escuchala en 25% y te vas a dar cuenta). Para seguir mucho mejor el ritmo te sugiero que elimines esta Nota
• 01:44:036 (4,5): Este Jump se siente algo feo de jugar, no sigue del todo la tematica del mapa. Para hacerlo un poco menor y que siga mas con los jumps que tienes en el map, te sugiero un Reverse Selection en (5) (Ctrl + R), luego agregale una Repeticion a este Slider y por ultimo elimina (6), ademas del jump creo que le da un toque especial y una ganancia con respecto a la secuencia del Ritmo con tus patterns
• 01:49:036 (5,6,7): Este 3-plet no entra bien con la musica, viendo que en el Kiai anterior seguiste unicamente la Vocal para esta seccion de la cancion creo que aca deberias hacer lo mismo y no usar un overmap para que el map sea mas dificil porque la verdad es innecesario. Asi que, seria mejor si eliminas (6) de aca.
• 02:14:171 (1,2): (NAZI)- Se ve bien el patron, pero se veria un poco mejor si haces algo como le que te muestro en el Screenshoot de abajo. A la hora de jugar (juzgando el hitburst, etc, etc. xD) a mi entender esta mejor si pones (2) en el medio mismo del Slider (1), Move (1) a x:444 y:288, basta de habla y al Screenshoot:
• 02:18:496: Solo una pequeña complicacion que tengo con este Spinner largo. Tienes ritmo como para mapear desde 02:20:658 por lo menos. Te lo puedo entender con la Easy y la Normal, pero con la Hard creo que seria mejor si te esfuerzas un poco mas para hacer algo un poco mas divertido :P
• 02:24:982 (3): (NAZI)- Se que suena algo de pesado nada mas xD, pero estoy seguro que se veria mejor si haces este Slider con el mismo anchor que (1) y (2), principalmente por la estetica, ademas creo que no es dificil de arreglarlo por eso lo menciono tambien
• 02:52:009 (Spin): Mismo que las otras dificultades acerca de este Spinner.

Al fin modee tu map!!! Ahora estoy mas tranquilo :D.
Dentro de todo no esta mal, pero algun mod mas podria pulir mas algunos aspectos que mencione en mi mod. Algunos Sliders no se ven del todo bien pero como dije en la Easy preferi no detenerme en eso y buscar cosas mas importantes.
Te dejo Estrella porque apoyo el mapa y Buena Suerte ;)
HellDawn
Hey

Easy

01:02:820- It would be better if you add whistle (beginning)

Good boy Diff !

Normal

00:25:523- whistle

Hard

01:53:901- whistle

Nice mapset
Topic Starter
MoodyRPG
Thanks guys

Updated :3
Ekaru
Just some suggestions:

Hard:

01:00:388 - At a hit circle here and stack it on 5. See how it feels; to me it flows better and feels less awkward, 'cuz right now this part is kinda empty.
01:02:009 - ^ Similar idea here. Either that or don't stack and just have it be a jumpy group of 3 instead. I would do similar things for any repeating instances of this situation.
01:21:198 (7,8) - Imperfect blanket due to (8) not being symmetrical. You don't need to be perfect, but do try to bring (8)'s slider end down a bit more.
01:44:171 (5) - Try a reverse selection here and see if that flows better for you.
01:51:469 (4) - Make either this jump bigger or the next jump bigger, please, for readability purposes. Either one would do.
01:57:415 (1,2,3) - Due to the emphasis in the music here, I would turn this into 4 hit circles, all a good distance away from each other.
02:27:144 (3) - Try doing a Reverse Selection on this, and then move the following (1) to the right a bit to create some nice circular flow.
02:28:766 (4) - BEGIN NAZI MODE - messy spacing - END NAZI MODE

Nice map.

Normal:

02:34:442 (1) - This could curve more /nazi mode

Easy:

02:15:252 (4) - This could curve more /troll mode

Nice mapset overall. Have a star
Topic Starter
MoodyRPG

Ekaru wrote:

Just some suggestions:

Hard:

01:00:388 - At a hit circle here and stack it on 5. See how it feels; to me it flows better and feels less awkward, 'cuz right now this part is kinda empty.
01:02:009 - ^ Similar idea here. Either that or don't stack and just have it be a jumpy group of 3 instead. I would do similar things for any repeating instances of this situation.
01:21:198 (7,8) - Imperfect blanket due to (8) not being symmetrical. You don't need to be perfect, but do try to bring (8)'s slider end down a bit more.
01:44:171 (5) - Try a reverse selection here and see if that flows better for you.
01:51:469 (4) - Make either this jump bigger or the next jump bigger, please, for readability purposes. Either one would do.
01:57:415 (1,2,3) - Due to the emphasis in the music here, I would turn this into 4 hit circles, all a good distance away from each other.
02:27:144 (3) - Try doing a Reverse Selection on this, and then move the following (1) to the right a bit to create some nice circular flow.
02:28:766 (4) - BEGIN NAZI MODE - messy spacing - END NAZI MODE

Nice map.

Normal:

02:34:442 (1) - This could curve more /nazi mode

Easy:

02:15:252 (4) - This could curve more /troll mode

Nice mapset overall. Have a star
Thanks Ekaru :3

Updated
[CSGA]Ar3sgice
hi~

Hard

  1. 00:22:144 (4) - maybe it's better to make a 1/4 slider here, since there is a drum sound at 00:22:280 (just this one..)
  2. 00:30:388 (1,2) - make these two sliders the same shape - -"
  3. 00:47:685 (1) - move to (172,108) to make this triangle pattern look better ..?
  4. 01:17:415 (5,6) - make slider blanket like this ..? http://osu.ppy.sh/ss/357542
    164,272,77955,2,0,B|184:340|252:368|332:348|348:264,1,255,0|2
  5. 01:21:739 (8,9) - move to (376,88)?
  6. 01:53:901 (3) - add whistle._.
  7. 01:55:793 (3) - remove whistle from reverse arrow? I think it doesn't fit there... also you can make blanket here: http://osu.ppy.sh/ss/357546
    232,352,115793,2,0,B|232:296|196:236|116:248,2,170,2|0|0
  8. 02:01:739 (4,5) - make this symmetrical?
  9. 02:03:496 (1) - add spinner here and end at 02:05:523? I just think a spinner fits to the feeling of "secret light" lol
  10. 02:27:144 (3) - move endpoint to (292,312)? to make same shape with (2)
  11. 02:48:496 (4) - I think this looks better o.o http://osu.ppy.sh/ss/357549
Normal

  1. Maybe you should map it a little harder, it shows two "E" diffs o.o I just think it'd be better if it were E-N-I
  2. 00:24:442 (2) - whistle on slider head..?
  3. 00:30:928 (4) - ^
  4. 01:35:252 (3) - rotate -10 degrees ..? (selection center) make blanket o.o
Easy

  1. 01:39:036 (2) - move right and down 2 grids I think 0.0
  2. I think it's nice 0.0
Other

  1. I think...
    For the proyect project of SG's
    ._.
Good luck~ :)
Topic Starter
MoodyRPG
Thanks Ar3 ~

Fixed
Lissette
[General]
mp3 bitrate should be between 128 and 192 kbps, you need to re-encode it or find another one

[Hard]
00:43:090 - add note?
00:48:766 - maybe add a note here?
00:49:847 (1) - 1 longer 1/2 beat and 00:50:388 (2) - remove and place a single note here 00:50:658 - sounds better to me
00:52:009 (1,2) - remove these too slider and add note at 00:51:739 - and 00:52:009 - so you leave the pause without any note/slider
01:10:658 - add note
01:25:523 (1) - unpredictable jump, i never catch it, never u.u I suggest you to remove it and place a note 01:25:793 -
02:46:063 (7,8) - wrong spacing
02:52:009 -
I noticed you mapped some parts to the vocals some to the music, I would of follow the music more to this song so is more consistence, but that's my taste

[Normal]
02:18:496 (1) - end the spinner at 02:20:658 - and start the next combo at 02:21:739 - sounds more logic to me
02:52:009 - end kiai time at the end of the spinner?
vipto
Okaiiiii here we go :3

Hard

00:19:577 (1,2,3) - Try out a formation like this It fits the song much better :P
00:22:280 - Add a not for a double here
00:43:901 - Same here ^
00:59:577 (3) - Turn this one into a 1/2 slider
01:14:171 - Circle for double again
01:17:955 (6) - Smooth it so that it is symmetrical and round

Fine so far

Oh and dont forget to put the claps :D

Normal

02:12:009 (1,2,3) - Form it like this

Nothing else here but just add the claps

Easy

And again the claps ^-^



Fo far so good :D
Well done
Kawayi Rika
Hello ~ MoodyRPG ~ :)

Random mod for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Your mp3 is 216kbps,pls change 192 or 128.

[Hard]


  1. 00:43:090 - Add a circle,have vocal to here.
  2. 01:17:955 (6) - This slider looks not symmetry.
  3. 02:24:982 (3) - ^
  4. 01:25:523 (1,2) - Try make more symmetry slider and move to center.
  5. 02:01:198 (1,2,3) - Sound really weird,so remove 02:01:334 (2).
  6. 02:34:307 (4) - Move to 02:34:577,sound much better.

[Normal]


  1. HP,OD-1 much better play with beginner.

That's all ~ hope this can help you ~

Good luck with rank ~
;)
Topic Starter
MoodyRPG
Thanks guys

Fixed :)
Leorda
Yo


[General]
* Your mp3 bitrate is 216kbps, but the maximum of bitrate is 192kbps. You should re-encode it


[Easy]
02:22:820 (1) - Overlapped by hitbursts from spinner, may hidden for beginners (sometimes, beginners are slowly to read object)


[Normal]
01:02:550 (1) - Remove whistle at sliderbody, it's annoying
01:50:117 (1) - ^
01:58:766 (1) - ^


That's all I got, good luck~
Kenezz
Aqui dejo el mp3 de 192kbps, despues edito este post y agrego el mod, testee las diffs y no vi nada remarcable, supongo que solo seran algunas sugerencias.
Dia Framton- Good Boy.mp3
Si tienes algun problema con el link me dices, no pude subirlo a puush y lo subi a MF.
Topic Starter
MoodyRPG

Kenezz wrote:

Aqui dejo el mp3 de 192kbps, despues edito este post y agrego el mod, testee las diffs y no vi nada remarcable, supongo que solo seran algunas sugerencias.
Dia Framton- Good Boy.mp3
Si tienes algun problema con el link me dices, no pude subirlo a puush y lo subi a MF.
Gracias por el mp3 <3, pero cuando lo cambie el BPM suena mal asi que lo consultare

EDIT:



Checked with Adron and the timing is fine
AdRon Zh3Ro
New offset:2320, also move all timing sections along with it.
Kenezz


[General]
  1. 02:03:401 - Check this rythmical break, please snap this properly in all diffs.
  2. 02:55:292 - Really I prefer if you finish here the third kiai time because the part of the chorus still.
  3. No claps!!!?? Oh why!!!?
[Easy]

  • Settings
  1. Slider tick rate 1 please.
  2. I don't want be nazi here, the diff looks nice and clean, good!
[Normal]
  • Beatmap Suggestions
  1. 00:21:779 (1) - According with your combo pattern here the nc not is needless, if you agree then also remove this 00:26:103 (1).
  2. 02:22:320 - Compared with easy in the normal you can put some beats 1/1 after the spinner, really I wanna see a 1/2 repeat slider here.
[Hard]
  • Beatmap Suggestions
  1. 00:36:509 - Missing cool triplet here, add a circleee.
  2. 02:46:644 (8) - This antijump is too weird, I suggest move to the place of (6) at the center and after fix the spacing between this and the next repeat slider.
Very clean mapset, I hope to heps you.
Good Luck and oh gaaw Dia ♥
Topic Starter
MoodyRPG

Kenezz wrote:



[General]
  1. 02:03:401 - Check this rythmical break, please snap this properly in all diffs. oh true fixed
  2. 02:55:292 - Really I prefer if you finish here the third kiai time because the part of the chorus still. fixed
  3. No claps!!!?? Oh why!!!?
nah, I think is fine with no claps

[Easy]

  • Settings
  1. Slider tick rate 1 please. Nop, is fine
  2. I don't want be nazi here, the diff looks nice and clean, good!
[Normal]
  • Beatmap Suggestions
  1. 00:21:779 (1) - According with your combo pattern here the nc not is needless, if you agree then also remove this 00:26:103 (1). fixed
  2. 02:22:320 - Compared with easy in the normal you can put some beats 1/1 after the spinner, really I wanna see a 1/2 repeat slider here.
fixed

[Hard]
  • Beatmap Suggestions
  1. 00:36:509 - Missing cool triplet here, add a circleee.
  2. 02:46:644 (8) - This antijump is too weird, I suggest move to the place of (6) at the center and after fix the spacing between this and the next repeat slider.
All fixed

Very clean mapset, I hope to heps you.
Good Luck and oh gaaw Dia ♥
Thanks Kenezz <3
Kenezz
Bubbies
Topic Starter
MoodyRPG

Kenezz wrote:

Bubbies
Yup :3, thanks Kenezz <3
Jenny
#modreqs, I am not a BAT but still I get to this.
A check for your [Hard] diff.

As from what I hear there the offset seems about ~3-6ms late, suggesting to apply -5 or -6 to have it on-spot.


Hard:

The difficulty settings are a bit boring, I suggest setting either drain or OD to 6, since it's a hard-diff and having everything on 7 is kinda meeh...

  • 00:21:232 (2) - why is this 1.0x when all the other elements are mapped on 1.1x
    00:37:719 (2,3) - I'd suggest swapping circle and slider since sliders on red ticks mostly feel awkward to play and so does this one
    00:39:070 (1) - why is this 1.0x all of a sudden? it's still 1/2, no major change in the song and the change in spacing is not even enough to make a difference, align it
    00:40:962 (5,1,2,3,4,5,6) - you change between 1.1x, 1.2x, 1.3x, 1.3x, 1.2x and 1.1x here without all-toomuch reason; suggesting to use 1.4x instead of 1.2x and 1.3x or at least 1.3x instead of 1.2x so have more consistency, also, you could place 5 where previous combo's 5 was to have it feel a bit better
    00:41:232 (1,3) - i'm sure you can balance these slider more out, the sliderpoints aren't totally centered and the bow feels too sharp
    00:43:395 (5) - new combo because of rhythm change
    00:44:746 (1,2,3) - it feels like you got stronger sounds on 2 and 3 than on 1, so suggesting a higher spacing on these
    00:46:908 (7,8,9) - ^ (8 + 9, still 7 feels stronger than the notes before aswell)
    00:49:070 (2,3,4) - ^ similar
    00:58:530 (1) - why 1.2x here? the minor spacing change just feels out of place, I'd suggest 1.4x or something more noticable if you want a change in spacing to the new combo
    01:00:151 (3,4,5) - these do not build a straight line as it seems wanted, adjust 4 (at least that is my perception)
    01:01:773 (2,3,4) - ^
    01:12:854 (3) - ctrl-H-ing this and letting it go down from where 2 points to feels better here, right now, 2 and 3 look awkward because of a similar shape but no interaction or flow between them; you should form a pattern there; also, both start on red ticks and thus... well, it feels meeh to play
    01:13:665 (5) - new combo because of new sound/rhythm pattern
    01:17:989 (6) - since this is meant to be symmetrical, adjust it

    like that


    Sliderpoints are at X152, Y288 (start), X184, Y368 (first), X328, Y368 (second), X360, Y288 (end)

    01:19:341 (1) - why 1.3x instead of 1.1x as usual at new combos?
    01:21:773 (8) - why 1.0x here? also, it'd feel better if the slider was shorter and started 1/2 later, you could add a circle at the current starting time and use a shorter slider (also, again, this one isn't symmetric as it was meant to)
    01:23:124 (1,2) - again, the sliders start on red ticks and feel awkward to hit/hold because of that, also I'd suggest replacing 2 with a circle and a long slider (1/1 one)
    01:25:286 (7) - replace this with a 1/1 long slider and delete following 1, also add new combo on here
    01:26:097 (2) - this isn't symmetric as it's meant to be, adjust it please

    how to set up the points


    Start: X364, Y276
    First: X340, Y324
    Second (central one): X256, Y358
    Third: X172, Y324
    End: X148, Y276

    01:32:043 (4) - i do not really see a reason for this sudden jump in the music
    01:32:043 (4,5,6) - you might want to adjust these so that 6 lies on where 1 was before, to create a somewhat circular motion
    01:35:286 (1,2) - these 1/4 just sound like too much and unfitting to me, replace that with some 1/2-stuff; the beat remains same, the vocals are slow, there is nothing to map 1/4 on
    01:37:989 (2) - moving the sliderpoint more down-right makes the curve feel more comfy but that's a minor thing


    01:38:530 (3) - I suggest repositioning this more to the top-left to follow 2's curve better, especcially after rearranging it; X224, Y180 seems to be a good position (adjust 4 after so it has 1.1x spacing since that's your standard-one)
    01:39:881 (2) - again, a slider starting on a red tick feels awkward to play and hold here, especcially since i do not see a reason for a reverse arrow, change that please
    01:40:692 (3) - no reason for a jump here
    01:40:692 (3,4) - I suggest replacing these with stuff that fits the vocals, improves the feel of map
    01:42:584 (2) - why 1.2x here? minor spacing change without a reason or any greater impact, adjust to 1.1x please, for the sake of consistency and an overall feel
    01:43:665 (4,1) - a) starting on red ticks and feeling awkward because of that, b) unreasoned jump; suggestion: replace with a circle and a long slider (which means 1/1) (1.7x spacing or such to the long slider)
    01:45:016 (3) - move the sliderpoint more down-left to have a more pretty curve
    01:46:097 (1) - why 0.9x? it feels even more powerful here, i'd suggest 1.4x or such
    01:46:908 (2) - adjust so the end is 1.1x to the one of 1, feels better and gives more consistency (just create a slider that is 1.1x from 1 and ctrl-R it)
    01:47:449 (3,4,5,1) - this shape feels awkward, it feels like an arc but then it misses the bow and has such a harsh angle to the next combo, suggestion below


    01:50:692 (2) - do not see a reason to start this slider on the red tick, the strong sound is on the end and that feels meeh for a slider, especcially one that starts on a red tick
    01:51:503 (4,5) - it feels more like here should be a spacing increase
    01:53:124 (1,2) - ^
    01:57:449 (1) - why 1.0x instead of 1.1x as usual?
    02:01:773 (3,4) - there is nothing the 1/4 would hit on in the music, consider replacing with some 1/2-stuff
    02:02:854 (5) - why 1.2x here instead of 1.1x? it's too minor to make a change and there is no reason to have a changing spacing at this place anyways

    02:12:043 (1) - i find this curve too... weak... something that "balanced" just fits if it's meant for symmetry-stuff which it isn't here; use a mirrored version of 02:14:205 (1), that fits better
    02:15:016 (2) - move the central sliderpoint 4 grids (size 4) to the left, makes the curve look more balanced and feel better in points of flow
    02:16:368 (1) - why 1.0x spacing? no reason for that; also, suggesting to "redo" this slider with just one sliderpoint, multiple points on short sliders feel somewhat crumply to me and mostly take the curvyness away
    02:17:719 (5) - i guess this time, the kickslider is somewhat okay, though I'm not all-too comfy with it
    02:18:530 (1) - suggesting to silence the whole spinner, except for the end (make the spinner 5% soft volume)
    02:23:395 (4) - that 0.8x came a bit sudden, just letting you know though it seems to be okay
    02:23:935 (1,2,3) - these aren't symmetric as they are meant to be, adjust/redo please; also, I suggest a less bowy shape for 3 to compliment 2 more
    02:25:827 (1) - the last time you had a larger spacing (previous combo's 1), it was 1.8x, now it's 1.7x, adjust one of these for consistency
    02:27:719 (4) - no reason to use 1.2x instead of usual 1.1x
    02:28:800 (4) - use a mirrored version of 2, right now it's uneven
    02:29:070 (5) - do not see a reason for 1.3x here, use 1.1x
    02:29:341 (6) - ^
    02:30:422 (1) - same, use 1.1x instead of 1.2x; also, the start of the curve feels too harsh, adjust the slider to have it feel more balanced
    02:34:746 (1) - move it a bit more away, it's currently 1.05x so it's not sure whether it's meant to be 1.0x (which would be inconsistent to the 1.1x-common spacing you use) or 1.1x; just make it 1.1x
    02:36:638 (4) - if you want a "jump" here, use circles, a slider on red ticks isn't really fitting there
    02:37:178 (1) - again, there is nothing in the song for those 1/4s; if it's meant to be aditional to the music, I guess it's "okay" though the rest of your map isn't and so that's a problem of consistency then; make it 1/2s
    02:39:070 (1) - this isn't symmetric as it's meant to be, adjust; also, why is this 1.6x spacing instead of 1.7x or 1.8x as you used it before; make your larger spacing more consistent

    like this


    Start: X336, Y160
    First: X300, Y132
    Second (central): X256, 156
    Third: X212, Y132
    End: X176, Y160

    02:40:962 (3) - I guess this one is somewhat okay because it's mirrored, though I suggest you move 2 a bit more to the outer to have either 1.7x or 1.8x spacing after mirroring it, to keep consistency in your large spacings, as mentioned above
    02:43:665 (2) - why 1.3x here? also, adjust the sliderpoint more to the middle of the slider, right now the beginning of the curve is awkwardly harsh
    02:45:557 (6) - a new combo on this feels reasoned (since you got the first "good boy" completed, which is like a strong point in the song and then there's the other one upcoming; like this, you will also compliment it with the combofinish-hitbursts and a greater HP-recovering which should suit the song just well)
    02:50:422 (1) - make it 1.1x for consistency
    02:50:962 (2) - i suggest to form a circular motion with a mirrored version of 1 and a larger spacing (1.7x or 1.8x, depending on what you chose as your standard 'big spacing distance')
    02:51:503 (3) - make this center between 1 and 2 to compliment the pattern
    02:52:043 (1) - i do not really find this spinner fitting here... if you want to keep it though, you can, but silence the end please (set a 5% soft-volume inherit on the end)
The map has a neat overall idea, though lacking consistency and further detailed workout - if you apply this stuff I pointed out, it should be fine; I'm willing to recheck and I doubt it's hard to get a rebubble after further improvement.
If you apply this, I'll also go through your lower diffs, at least if you wish so.


As a rating... I'm used to much worse and more random and unintuitive stuff, so this was a neat thing to mod though there was quite some stuff to point out, as seen above... I'll give this... a 6 out of 10 in the current state; if you fix and work it out more, you can easily get on a 8+, keep going!
Topic Starter
MoodyRPG
Fixed some changes from Jenny's mod

SPOILER
00:41:232 (1,3) - i'm sure you can balance these slider more out, the sliderpoints aren't totally centered and the bow feels too sharp
00:43:395 (5) - new combo because of rhythm change
01:13:665 (5) - new combo because of new sound/rhythm pattern
01:17:989 (6) - since this is meant to be symmetrical, adjust it
01:32:043 (4) - i do not really see a reason for this sudden jump in the music
02:45:557 (6) - a new combo on this feels reasoned (since you got the first "good boy" completed, which is like a strong point in the song and then there's the other one upcoming; like this, you will also compliment it with the combofinish-hitbursts and a greater HP-recovering which should suit the song just well)
Jenny
Is that a joke or what? <_<
Topic Starter
MoodyRPG

Jenny wrote:

Is that a joke or what? <_<
Hmm nop, I keep my rhythm and I see suggestion from you mod but no changes
TheVileOne
Easy

A lot more consistent than Hard.

00:26:103 (3,1) - Kind of small, but these could be aligned better.
00:48:265 (2) - You can easily tell this is not symmetrical and should be IMO. http://puu.sh/YwR8
01:02:860 (1) - Make symmetrical? http://puu.sh/YwT8 Unsure if you wanted it symmetrical or not.
01:49:347 (5,1) - You should really align these better.

Normal

Nothing you absolutely must do here.

00:19:617 (1,2,3,4,5) - Curve could be better IMO. http://puu.sh/Yx3L
00:26:103 (4) - This looks better with the curve in the other direction IMO.
00:45:563 (1) - Is this slider supposed to be asymmetrical?
01:06:914 (1) - Remove whistle on the body.
01:39:076 (3) - Pattern seems slightly too low. It should start at x 152 y 51 IMO.
02:41:509 - Add note?



Hard

90 percent of this mod is highly recommended and points out flaws in your map. Please be considerate of this mod, as it will make your beatmap better. I really don't know why this was bubbled when there's still a lot of tweaks that can be made that will improve this map.

00:19:617 (1,2,3) - This could be better. You could try moving 00:21:238 (2) - to x 220 y 192
00:21:509 (3) - > x 292 y 252
00:22:184 (4) - > x 504 y 320

If you don't like these coordinates make sure 00:21:238 (2,3) - is aligned right. It currently is off.

00:24:482 (2,3) - This timeline is closer to the vocals and sounds better IMO. http://puu.sh/Yvkz
00:26:509 (6,7) - This needs to be exactly 1.1. Just move 6 until the spacing is fixed.
00:30:968 (2,3) - Make exactly 1.1. Also notice that 00:31:509 (3,5,1) - all have different y coordinates. Should really have the same y coordinate. I believe all of these notes need to have y coordinate 112

Look http://puu.sh/YvxM < y coordinates are perfect.

00:37:725 (2) - Is there any reason why this isn't aligned with 1? Maybe do this? http://puu.sh/YvCf
00:40:157 (2) - Should be lower IMO. You could go for this effect http://puu.sh/YvFv (Don't worry about keeping it symmetrical with the horizontal line, it's improper to do so here).
00:45:292 (6,1) - Is there any particular reason why this is 1.0 and not 1.1?
00:50:428 (2) - Curve kind of bothers me. You could make it softer.

Adjust these points will make a nice looking slider IMO.

Move 2nd point to x 314 y 132
Move last point to x 335 y 176

00:52:590 (2) - Maybe it would be better if you moved down 2-3 units to align a little better with previous slider.
00:54:211 (1,2) - These sliders do not go well together. I highly recommend you make them more similar. I don't know why this map was bubbled with these sliders the way they are. http://osu.ppy.sh/ss/412498 < A lot better
01:09:347 (6) - Kind of nazi, but might as well place this at y 255 to match opposite note
01:13:671 (1,2,3) - Isn't exactly straight. 3,4 can be moved up until it looks straight. Please do so.
01:15:833 (1,2,3,4) - I really think it would be better if you had a nice smooth curve here. http://puu.sh/Yw5y
01:23:671 (2) - You should make this look more like 1. Move center point to x 176 y 261
01:34:211 (3,4,1) - You should make this closer to 1.1 snap.
01:37:455 (1) - A softer curve might be better. Up to you though.
01:45:022 (3,4,5,6) - Maybe straighten a bit and align better. Although only my opinion. http://puu.sh/YwgJ
01:47:455 (3,4,5,1) - A more consistent curve might play better here. http://puu.sh/YwiF
01:55:563 (2,3) - slightly too low. Move up until y is 331
02:03:401 (6) - x 63 y 162 might be a better alignment for this. What do you think?
02:13:941 - You should add a note here. It's the same vocal that you mapped here 02:15:022 -
02:22:860 (3,4,5,1) - This spacing is so confusing. You make us slow down and then go right into a jump. That jump does not work and you should do something else. (like deleting that slider and adding a note here 02:24:211 - ) http://puu.sh/YwpZ
02:30:428 (1) - I would prefer this to be more symmetrical.
02:43:671 (2) - you could make this more symmetrical without much effort.
Topic Starter
MoodyRPG
Thanks TVO

Some changes :)
Barney Stinson
Yo there. m4m


Easy:
00:59:617 (2) - ya can add a reverse arrow to delete gap
02:28:265 - U can add a note here to make a solid rhythm
02:36:909 - ^
02:45:563 - ^


Normal:

00:22:860 (7) - move at 00:22:590 - and add a note at 00:23:401 -
00:45:563 (1) :nazi: man, u could do this much better


Hard:

01:44:211 (1) - pointless jump, try use spacing
02:23:941 (1) - ^



No more, map needs some more little work on patterns, but sliders are not nice. But map is kida fun to play, relaxing normally played and challenging on double time, so it's fine I guess. Good luck!
Topic Starter
MoodyRPG
Thanks Barney

Fixed the slider from Normal
Shiro

MoodyRPG wrote:

Jenny wrote:

Is that a joke or what? <_<
Hmm nop, I keep my rhythm and I see suggestion from you mod but no changes
What a nice attitude you have here. You could also be honest and say you disregarded most of the mod without even considering it, you would at least not sound like a liar.

It is fine not to apply something in a mod if you can provide explanations as to why. "it's my style" or "it fits the music" or "because i want it this way" are not acceptable. Please re-consider the whole mod and explain why you refuse to fix things. And if you think that Jenny only modded this for the sake of popping a bubble, I don't think anyone would ever spend so much time on a map just to pop it. He would just have pointed out the wrong offset and that would have been enough. Have some respect for Jenny and take the time to actually go through the mod.
Topic Starter
MoodyRPG
My apologize to Jenny for not reply the mod, I see the suggestion about spacing and others stuffs like the rhythm but is simple, it's my style, easy and simple and nothing else
Jenny

MoodyRPG wrote:

My apologize to Jenny for not reply the mod, I see the suggestion about spacing and others stuffs like the rhythm but is simple, it's my style, easy and simple and nothing else
Don't apologize for stuff you aren't feeling guilty or sorry about - also, "this is my style" won't lead you anywhere.
Inconsistency and uglyness as part of a style are pretty much some of the worst things to do as a mapper; so far so good.
DaxMasterix
Uguu..
Stop that Guys.. Jenny put His best enthusiasm in that 'Very long' Mod xD All we know that.. and The intent of Moody don't was hurt him.. Now.. Attack the others And defense himself is the easiest here.. No? Jenny you know this is not an ''isolated issue''.. You always make ''Incredibles'' Mods.. ''Nazi'' for others.. That is perfect but is Horrible too.. Not everyone thinks the same.. so.. Not everyone have the ''Same Style''.. You know.. I'm a Nazi Modder too.. Only in Symmetry..
Moody.. You could do a Rechek..A looooong Rechek with arguments.. That is the problem of jenny.. Not put a simple ''Is my style'' for avoid this.. But.. I don't see.. I can't see a ''Big Problem'' here.. be happy~

And other thing.. That is the ''Funny part'' in Modding.. You never know if the Mapper will change your Suggestions.. Don't even know if he will give you a kds for your hard work.. Always be prepared
Jenny
A) Jenny >> 'his' - my old name was Broetchen, including 'Bro' has nothing to do with being male; a Broetchen (Brötchen) is a bun; Google would have helped you all with that; use "their" if you are unsure about the sex of respective person.
B) Your post is quite messed up in terms of language, I hardly get any point there.
C) A mapper that is unwilling to polish their map/s shouldn't expect their stuff to be appreciated or ranked since there is more than enough stuff around here.
D) Those "Nazi Mods" don't even take more than 2 secounds to fix each, yet 5-30 to sheerly write them down since I even explain what to do, partly even in very detail so there is no reason to reject these if you want your map to be good, meaning, the best they could be - inconsistent spacing can be changed by dragging the note in 0.3 sec, because of automatic distance snap you should have enabled for consistency; adjusting a slider according to the detailed coordinates the modder gives you when it is meant to be symmetric but totally fails its goal doesn't take more than half a minute either and such stuff can improve a map by quite a ton - if a thing is not bettered out though it should or could be, that's an honest problem since there is not even a reason to because a mapper should aim for the best on their maps, not the biggest cock in the web.
E) "Big Problems" aren't the only ones to point out - many little problems mostly sum up to a more huge pile of stuff than one huge thing could, especcially since all this stuff influences the overall impression and work and thus should be cleaned up, no matter how "big" it is; popping a bubble is not a reason to not apply stuff, since if it is "just naziing" as people call it, then the respective bubbling MAT shouldn't have a problem rebubbling the map as it was just minor stuff - in adition, I deem it to be part of the MAT job to polish the map to the most it could possibly be before bubbling, but I might be alone with that.


Even nold_1702 sees stuff like this reasoned and you might know him as one of the most ignorant people about mods on whole osu - get to think about that.

So - do you find this post offensive, since I was just hitting stuff in your face in the manner I am used doing it in?
DaxMasterix
A) I'm South American.. i don't talk English.. So.. Im a Kid.. I don't know differentiate that so much o3o So... sorry .. am.. human.
B)The same.. The point was.. ''Stop that Guys'' and ''is not an ''isolated issue'''' o3o
C)Is not ''unwilling to polish their map'' .. No because a Modder mod your map.. You will change all..
D)I'm not interested in lose a bubble by 2 pixels. Not everyone loves perfection.. They take it in stride =w= No complicated..
E)Okay the same ^.. But, that is the problem.. Don't think for the Mapper.. Think for the Players.. for the Persons who will play your map.. Or their map.. Remember.. The players are Who decide if the map is good or bad.. although.. I'm not saying you're wrong.. you're right.. But think that retry

nold_1702.. Who is o.o
And not.. is not offensive :/ .. Men.. It's my fault.. Sorry if I treat you badly.. but Understand.. Here are more persons living the same with you. like you
If you want we can continue the Discuss in PM-Forum or in-game for avoid Overload this Thread

PD: Srry for my bad English
Elly-chan
I love IRC mods because I don't have to explain things as in-depth as my mod posts, lmao. Anyways, everything in the logs bolded is what was fixed mod-wise. I'll leave a star icon here for now until I finish re-checking Easy, Normal ((Including Modding Hitsounds)) and Hard. Then, I'll see what I can do to get you a rebubbie since a lot of changes were made since Kenezz' mod. :3

Easy ((IRC MOD))
11:51 Elly-chan: : ohh did you ever make time for the IRC mod? ;c;//
11:51 *Elly-chan YEAH I DIDN'T FORGET THIS TIME \:D/
11:52 MoodyRPG: : hmm
11:52 MoodyRPG: : yep :(
11:52 MoodyRPG: : busy this week, sorry
11:52 MoodyRPG: : but now yes, I can
11:57 Elly-chan: : oh, now you have time ? :3
11:57 MoodyRPG: : yep
11:57 MoodyRPG: : e.e
11:58 Elly-chan: : eue okies
11:58 Elly-chan: : easy first i guess ~
11:58 MoodyRPG: : sure
11:59 Elly-chan: : okies, generally throughout all the diffs i noticed that you didn't use any claps but just whistles
11:59 Elly-chan: : can you tell me why? haha
12:00 MoodyRPG: : haha
12:00 MoodyRPG: : hmm nah I think is a relax song in my opinion so no claps
12:00 Elly-chan: : hm.. okay
12:00 MoodyRPG: : just whistles
12:01 Elly-chan: : 00:24:482 -
12:01 Elly-chan: : 00:25:563 -
12:01 Elly-chan: : why not whistles here ?

12:01 MoodyRPG: : oh true, fixed
12:02 Elly-chan: : 01:01:238 - why not add one here also ?
12:03 Elly-chan: : follows your hitsound pattern ((there would be a whistle that lands here))
12:03 Elly-chan: : if it feels unnatural since 4 has a whistle maybe remove 4's?

12:03 MoodyRPG: : whistles?
12:03 Elly-chan: : yeye
12:03 MoodyRPG: : only (3) and delete (4)
12:03 MoodyRPG: : ?
12:03 Elly-chan: : you decide, either that or just add one on (3) so that both (3) and (4) have whistles
12:04 Elly-chan: : ultimately your choice
12:04 Elly-chan: : i'm fine with both lol
12:04 MoodyRPG: : hmm ok, both
12:04 Elly-chan: : oki
12:05 Elly-chan: : 01:03:941 - remove the whistle? ((if you couldn't tell i'm modding hitsounds right now haha.. i mod general
12:05 Elly-chan: : gameplay last :V))

12:06 MoodyRPG: : oh ok, fixeed
12:06 MoodyRPG: : fixed*
12:07 Elly-chan: : 01:08:265 - remove the whistle here because in the middle of the kiai the hitsound pattern didn't have one
12:07 Elly-chan: : all in all for consistency
12:08 Elly-chan: : 01:09:887 - and also add a whistle here :)

12:08 MoodyRPG: : fixed ^^
12:09 Elly-chan: : 01:38:536 - remove the whistle here, it doesn't follow the hitsound pattern you're using
12:09 Elly-chan: : 01:39:076 - should be placed here instead
12:10 Elly-chan: : 01:53:130 - then also add one here since we decided to use two whistles in this area in the first kiai <3

12:10 MoodyRPG: : oke :3
12:11 Elly-chan: : 01:55:833 - remove the whistle, doesn't follow your hitsound pattern and there's no clap in the BGM here~
12:11 Elly-chan: : 01:57:455 - clap, add a whistle :D

12:11 MoodyRPG: : :D ok
12:12 Elly-chan: : 02:02:320 - you should know why to add one here also ~ <33
12:12 MoodyRPG: : oh yeah, fixed
12:13 Elly-chan: : 02:22:860 - up to
12:13 Elly-chan: : 02:29:347 -
12:13 Elly-chan: : hitsound pattern's off
12:13 Elly-chan: : how to fix, remove all current whistles you have and add ones atttt...
12:14 Elly-chan: : 02:23:401 - 02:24:482 - 02:25:563 - 02:28:806 (3,4)

12:14 Elly-chan: : .. oops it all don't highlight.. but you should figure out where that is lol
12:14 MoodyRPG: : ok wait
12:15 Elly-chan: : hm?
12:15 MoodyRPG: : fixed
12:16 Elly-chan: : Okay :3
12:16 Elly-chan: : 02:37:455 - add a whistle here ~
12:17 MoodyRPG: : true, fixed too
12:17 Elly-chan: : 02:46:103 - and hereeee~
12:18 MoodyRPG: : ~
12:18 Elly-chan: : ahh there, all of the hitsounds should be fixed now :)
12:19 Elly-chan: : finishes were fine as far as I could tell
12:19 MoodyRPG: : :)
12:19 Elly-chan: : now, combo-check-time! fun fun fun!
12:19 *Elly-chan shot
12:19 MoodyRPG: : e.e ok
12:19 Elly-chan: : this was a popped bubble, right
12:20 MoodyRPG: : yes
12:20 Elly-chan: : does the popper have any intentions of rebubbling
12:20 MoodyRPG: : hmm well I change the modpost from Jenny and TVO
12:21 Elly-chan: : ah, ok
12:21 Elly-chan: : Kenezz bubbled it, right? :3
12:22 MoodyRPG: : the first bubbled, yes
12:23 Elly-chan: : aight, quickly chatting with kenezz to see after i finish modding which one of us should rebubble, seeing the
12:23 Elly-chan: : map looks pretty good right now haha
12:23 MoodyRPG: : haha nice :)
12:25 Elly-chan: : aight, kenezz has intentions to rebubble after i finish moddin
12:25 MoodyRPG: : oh great
12:26 Elly-chan: : 00:47:725 -
12:26 Elly-chan: : why new combo here? :O

12:27 MoodyRPG: : new combo on the downbeat?
12:27 Elly-chan: : hmm yea but you've been using new combo on the second meause
12:27 Elly-chan: : *new combos on every second measure
12:27 MoodyRPG: : hmm well ok, removed
12:28 Elly-chan: : oki
12:29 Elly-chan: : aight, the rest of the combos look fine :3
12:29 MoodyRPG: : <3
12:30 Elly-chan: : How about AR +1?
12:30 Elly-chan: : totally optional :V your choice
12:31 MoodyRPG: : mmm nop, I always have these settings on my Easy diffs :3
12:31 Elly-chan: : ah ok :)
12:36 Elly-chan: : hm, for 00:24:756 (1, 2) -
12:36 Elly-chan: : http://puu.sh/1110H maybe rearrange like this?
12:37 Elly-chan: : if you do that you can still curve 1 if you want lol
12:37 Elly-chan: : the slider I mean :u
12:37 MoodyRPG: : looks nice, fixed
12:37 Elly-chan: : Okay :3
12:40 Elly-chan: : 00:32:590 - can you get this to be a bit more symmetrical? the slider (1), I mean ><""
12:40 *Elly-chan super nazi mode ahh
12:40 MoodyRPG: : nazi :(
12:40 Elly-chan: : sorry I usually don't do that haha xD
12:41 MoodyRPG: : xD
12:41 MoodyRPG: : don't worry
12:41 MoodyRPG: : fixed
12:42 Elly-chan: : 00:39:076 (1, 2, 3) - the way two transitions from (1) to (3) is a bit awkward for me placement-wise on the
12:42 Elly-chan: : field
12:42 Elly-chan: : http://puu.sh/1116R
12:42 Elly-chan: : maybe adjust like that instead ?
12:42 Elly-chan: : only number (2) i mean :)

12:43 MoodyRPG: : hmm I like it, fixed
12:43 Elly-chan: : coolio~
12:45 Elly-chan: : 00:54:211 (1, 3) -
12:45 Elly-chan: : these sliders both have three ticks, and the second tick during each of them lands where a clap should be
12:46 Elly-chan: : instead of having like.. the slider be smoothe and all, i think it would be kinda cool to
12:46 Elly-chan: : make the clap stand out and curve the slider with a
12:46 Elly-chan: : red anchor point there :)
12:46 Elly-chan: : http://puu.sh/111b6
12:46 Elly-chan: : not this exact shape, but something like that if you get what i mean? :3

12:46 MoodyRPG: : only (3)?
12:47 Elly-chan: : both (1) and (3) if possible~
12:47 Elly-chan: : any slider shape you want, just as long as the clap stands out a bit it's fine for me :)
12:47 MoodyRPG: : and a mini-slider?
12:47 MoodyRPG: : to keep the "clap" in the slider
12:48 Elly-chan: : Hm? owo'' no just a.. anchorpoint.. haha
12:48 Elly-chan: : unless you wanna shorten the sliders? :)
12:48 MoodyRPG: : yes, I prefer shorten sliders
12:49 Elly-chan: : okay
12:49 MoodyRPG: : http://puu.sh/111eY
12:51 Elly-chan: : ah, sounds and looks good :)
12:51 MoodyRPG: : ^^
12:51 Elly-chan: : ahh sorry someone just PM'd me asking to help them with their avatar haha.. xD
12:52 MoodyRPG: : xDD
12:52 MoodyRPG: : it's ok
12:53 Elly-chan: : 00:58:536 - maybe change (1) and (2) to http://puu.sh/111if ? :3
12:53 MoodyRPG: : asdasd fixed ~
12:53 Elly-chan: : great~
12:53 Elly-chan: : also I hope my mod is useful orz;; ><;;
12:54 MoodyRPG: : of course
12:57 Elly-chan: : http://puu.sh/111mr
12:57 Elly-chan: : 01:29:347 -
12:57 Elly-chan: : maybe adjust 2 and 3 a bit to look like this? o:
12:57 Elly-chan: : feels a bit more flow-ish.. to me

12:58 MoodyRPG: : very nice, fixed
12:59 Elly-chan: : 01:43:941 - hm, optional since it's pretty nazi but maybe remove the anchor point so it's straight like
12:59 Elly-chan: : [http://puu.sh/111ol this?]
12:59 Elly-chan: : curve looks a little weird to me but hey, personal opinion haha

13:00 MoodyRPG: : haha, ok ~
13:02 Elly-chan: : aa, last mod for this diff :3!
13:02 Elly-chan: : 02:24:482 -
13:02 Elly-chan: : http://puu.sh/111r7 maybe straighten (3) out like this?
13:02 Elly-chan: : looks a little more appealing to play, but then again, personal opinions ahhh

13:03 MoodyRPG: : ok, is fixed ~
13:03 Elly-chan: : great~ ^^

Normal ((IRC MOD))
15:05 Elly-chan: : normal diff time <3
15:06 Elly-chan: : 00:34:211 - there's a clap in the BGM and no whistle here but one on the next note; remove that one and add
15:06 Elly-chan: : one here instead? follows your hitsound pattern orz
15:08 Elly-chan: : 00:35:292 (3, 4) - add one at 3's slider start thing and 4, too ><~~

15:09 MoodyRPG: : ok ~ fixed
15:09 Elly-chan: : 00:59:076 (2, 4, 6) - you should know why to add whistles here too then :3
15:10 Elly-chan: : 01:03:401 (2) - another missed whistle ~~ add one preazu ♥
15:10 Elly-chan: : 01:07:725 (2, 4, 6) - Again, add whistles nya

15:11 MoodyRPG: : hmm ok
15:12 Elly-chan: : 01:47:725 - to
15:12 Elly-chan: : 02:02:320 -
15:12 Elly-chan: : the hitsound pattern's really messed up, whistles on wrong notes and then a lack of whistles the whole way
15:12 Elly-chan: : through
15:12 Elly-chan: : is it ok if i jut point out where to add and remove them lol
15:12 Elly-chan: : it'd be much easier :3

15:13 MoodyRPG: : ok
15:14 Elly-chan: : rem = remove, add = add >w<~~
15:14 Elly-chan: : 01:47:995 - rem
15:14 Elly-chan: : 01:47:725 - add
15:14 Elly-chan: : 01:48:806 - add
15:15 Elly-chan: : 01:49:347 - rem
15:15 Elly-chan: : 01:49:887 - add
15:15 Elly-chan: : 01:50:968 - add
15:16 Elly-chan: : 01:52:049 - add
15:16 Elly-chan: : 01:53:130 (4, 5) - add
15:16 Elly-chan: : 01:59:617 - add
15:17 Elly-chan: : 02:02:320 - add

15:17 Elly-chan: : aight, that's done for that section
15:17 MoodyRPG: : done
15:18 Elly-chan: : 02:13:401 - can you remove the whistle here?
15:18 Elly-chan: : i don't get why it's there.. lol
15:18 MoodyRPG: : lol true
15:18 MoodyRPG: : xd
15:19 Elly-chan: : if it was there should be one at 3 too :V
15:20 Elly-chan: : aa second kiai sections hitsounds are a little messed up too, can I do add and rem mods again? xD
15:21 MoodyRPG: : sure
15:21 Elly-chan: : yay, okies~
15:22 Elly-chan: : 02:22:860 - rem
15:22 Elly-chan: : 02:23:401 (2, 3) - add, rem
15:23 Elly-chan: : 02:24:482 - add,
15:23 Elly-chan: : 02:25:022 - rem
15:23 Elly-chan: : 02:26:644 (2, 4, 6) - add

15:23 MoodyRPG: : wait
15:23 MoodyRPG: : is added lol
15:24 MoodyRPG: : xd
15:24 Elly-chan: : oh, really? xD
15:24 MoodyRPG: : yes
15:24 MoodyRPG: : :D
15:24 Elly-chan: : must've accidently modified something myself then lol
15:24 MoodyRPG: : wut
15:24 Elly-chan: : IDK ;_;
15:24 Elly-chan: : ok
15:24 Elly-chan: : 02:30:157 - rem
15:24 MoodyRPG: : lol wait
15:25 MoodyRPG: : are u sure?
15:25 Elly-chan: : yea, for consistency remove it
15:25 MoodyRPG: : is removed
15:25 Elly-chan: : 02:30:968 - add
15:25 Elly-chan: : 02:32:049 (3, 4) rem, add
15:25 Elly-chan: : oops
15:25 Elly-chan: : 02:32:049 -
15:26 Elly-chan: : 02:33:130 (6) - add
15:26 Elly-chan: : remove 7's slider ends' whistle
15:26 Elly-chan: : 02:34:482 - rem
15:26 Elly-chan: : 02:35:292 - add
15:26 Elly-chan: : 02:37:455 - add
15:27 Elly-chan: : 02:40:698 (2, 3) - add, rem
15:27 Elly-chan: : 02:41:779 - add
15:27 Elly-chan: : 02:42:860 - add
15:27 Elly-chan: : 02:43:941 (2, 5) - add
15:28 Elly-chan: : 02:47:455 - rem
15:28 Elly-chan: : 02:48:265 - add
15:28 Elly-chan: : 02:50:428 - add

15:29 Elly-chan: : aa, after you finish that can you update so i'm sure i didn't miss anything or say anything wrong xD haha
15:29 MoodyRPG: : ok
15:29 Elly-chan: : mk tell me when :V
15:31 MoodyRPG: : updated ~
15:51 Elly-chan: : aa sory my sis was talking to me
15:51 Elly-chan: : she prolly is still gonna talk to me ahh
15:51 Elly-chan: : xD
15:51 Elly-chan: : sorry for the wait
15:52 MoodyRPG: : oh
15:52 MoodyRPG: : ok
16:18 Elly-chan: : ahh aight, back for good this time
16:18 MoodyRPG: : oh great
16:18 MoodyRPG: : are u talking with you sis right now? o/
16:18 Elly-chan: : nah, i finished a few mins ago \o/
16:18 MoodyRPG: : ok
16:22 Elly-chan: : tell me when you're ready o/
16:22 MoodyRPG: : i'm ready o/
16:22 MoodyRPG: : I was mapping a DK song, sorry
16:22 Elly-chan: : it's fine :D
16:24 Elly-chan: : 00:31:779 - the instrument here that makes that distinctive strumming noise; you put a whistle wherever it
16:24 Elly-chan: : lands on a note previously, so can you add one here too ?

16:24 Elly-chan: : ((YEAAAH rechecking hitsounds lol))
16:24 MoodyRPG: : haha
16:24 MoodyRPG: : only (5)?
16:25 Elly-chan: : yup
16:25 Elly-chan: : only 5~
16:25 Elly-chan: : 00:34:211 (2) - i hear a clap in the bgm, add a whistle to keep your hitsound pattern consistent o/
16:25 MoodyRPG: : fixed ~
16:26 Elly-chan: : 00:36:644 (5) - remove the whistle here; doesn't follow your hitsound pattern and you didn't use one here in
16:26 Elly-chan: : hard diff
16:26 Elly-chan: : in the hard diff*

16:27 MoodyRPG: : oh now is Hard?
16:27 Elly-chan: : nope, still normal
16:27 Elly-chan: : just comparing the hitsound pattern to hard: you had a note here in hard too but didn't use a whistle :P
16:27 MoodyRPG: : oh ok
16:27 MoodyRPG: : done
16:30 Elly-chan: : 00:59:617 - remove the whistle here~~
16:30 MoodyRPG: : ~
16:31 Elly-chan: : 01:03:941 - random whistle, remove it please
16:32 Elly-chan: : 01:08:265 - remove again <3

16:32 MoodyRPG: : <3
16:35 Elly-chan: : 01:51:644 (2) - remove le whistle~
16:36 Elly-chan: : 02:13:941 - remove remove remove

16:37 MoodyRPG: : a song
16:37 MoodyRPG: : remove remove remove (8)
16:37 MoodyRPG: : xd
16:37 Elly-chan: : hm? XD
16:37 MoodyRPG: : just kidding
16:37 MoodyRPG: : xd
16:37 Elly-chan: : ah ok :3
16:38 Elly-chan: : 02:27:184 (3) - you know why, remove o/
16:38 Elly-chan: : 02:42:320 - remove again c:
16:39 Elly-chan: : there, the hitsounds should be fine now :D

--- LOST A BIT OF THE FLOW / AESTHETIC LOG SINCE I DIDN'T SAVE IT, BUT I HAD AFTER THE FIRST 30 SECS SAVED SO HERE IT IS ---

20:49 Elly-chan: : ohh hey have some more time? i never finished the normal mod orz
20:49 MoodyRPG: : I have two hours so
20:49 MoodyRPG: : sure :D
20:49 Elly-chan: : yay :33 okies
20:50 MoodyRPG: : let's finish this
20:50 Elly-chan: : 00:26:103 - i left off here in normal right? haha
20:51 MoodyRPG: : yes, straight
20:51 MoodyRPG: : align this slider with (3)

20:52 Elly-chan: : yup :3 okies
20:54 Elly-chan: : http://puu.sh/119Bg
20:54 Elly-chan: : 00:29:347 (2) -
20:54 Elly-chan: : maybe adjust (2) so that it looks like it's blanketing (1) from afar?

20:54 MoodyRPG: : sure, fixed
20:54 Elly-chan: : okie :3
20:55 Elly-chan: : 00:32:590 (1) -
20:55 Elly-chan: : this slider feels really long, maybe split it and make it shorter?

20:56 MoodyRPG: : ok, fixed
21:02 Elly-chan: : http://puu.sh/119J8
21:02 Elly-chan: : 00:37:995 -
21:02 Elly-chan: : maybe adjust two and three like that and then re-adjust the spacing afterwards? >W<//

21:03 MoodyRPG: : ok
21:05 Elly-chan: : 00:45:563 -
21:05 Elly-chan: : yet again, long slider, maybe split it up> >W<
21:07 Elly-chan: : 00:47:184 (2, 3, 4) - http://puu.sh/119Mu maybe re-arrange like that? :)

21:09 MoodyRPG: : yep
21:12 Elly-chan: : http://puu.sh/119Qz http://puu.sh/119QV http://puu.sh/119Ri
21:12 Elly-chan: : re-adjust 1 2 and 3 to be like that? more flowy and less messy aesthetic-wise
21:12 Elly-chan: : 00:49:887 -

21:14 MoodyRPG: : fixed
21:15 Elly-chan: : 00:56:914 - maybe make it so that (5) actually goes up instead of down
21:15 Elly-chan: : http://puu.sh/119UX

21:16 MoodyRPG: : asdas fixed <3
21:16 Elly-chan: : <3
21:18 Elly-chan: : 01:30:428 (2, 3) -
21:18 Elly-chan: : the transition is realllllly weird imo
21:18 Elly-chan: : can you try transitioning it another way ?
21:18 Elly-chan: : like, change (2)'s slider shape or something

21:19 MoodyRPG: : puush?
21:19 Elly-chan: : oh, didn't fix it myself lol
21:19 Elly-chan: : want me to try to? :3
21:19 MoodyRPG: : ok
21:21 Elly-chan: : http://puu.sh/11a01 ? :3
21:22 MoodyRPG: : :3, fixed
21:25 Elly-chan: : http://puu.sh/11a39 maybe curve (1) this way instead?
21:25 Elly-chan: : 02:42:995 -
21:27 Elly-chan: : 01:54:482 - why does the slider not start here

21:28 MoodyRPG: : a note?
21:29 MoodyRPG: : what you think
21:29 MoodyRPG: : ?
21:29 Elly-chan: : like, 02:47:455 -
21:29 Elly-chan: : you see the kind of note pattern there? o3o
21:29 Elly-chan: : why not a slider like that instead
21:29 Elly-chan: : to follow her vocals *w*

21:30 MoodyRPG: : hmm yea
21:34 Elly-chan: : fix'd? :3
21:35 MoodyRPG: : yes
21:37 Elly-chan: : can you update? :#
21:37 Elly-chan: : :D*
21:38 MoodyRPG: : sure
21:40 MoodyRPG: : Done ~
21:47 Elly-chan: : last part is to mod combos haha and then we're done normal >w<//

Hard ((IRC MOD))
16:22 Elly-chan: sooo.. hard time~
16:23 MoodyRPG: ok let's start the "hour"
16:23 Elly-chan: the hour of awesome modding
16:23 MoodyRPG: just epicness
16:23 MoodyRPG: e.e
16:23 Elly-chan: uvu
16:23 Elly-chan: hmm
16:23 Elly-chan: 00:22:049 - WOAH this feels really awkward to me
16:24 Elly-chan: .. oops sorry lmao JUST HAD TO POINT THAT OUT
16:24 Elly-chan: ok
16:24 MoodyRPG: uh what happend here
16:24 Elly-chan: I thought it'd go with Miss Frampton's vocal but it was actually on a red tick..?
16:25 Elly-chan: caught me off guard
16:25 MoodyRPG: yes, how weird
16:25 MoodyRPG: wait wait wait
16:27 Elly-chan: ?
16:27 MoodyRPG: fixing those errors
16:27 Elly-chan: ok
16:29 MoodyRPG: updated again the map
16:32 Elly-chan: okay
16:32 Elly-chan: I guess we can start the modding hour here instead then? lol
16:32 *Elly-chan seeing as you were fixing issues yourself
16:34 Elly-chan: 00:53:401 - maybe add a whistle here?
16:34 Elly-chan: here a distinctive noise in the BGM and sounds plain without any hitsound imo
16:38 Elly-chan: yes or no..? lol
16:39 MoodyRPG: oh sorry about delay
16:40 Elly-chan: it's fine
16:40 MoodyRPG: yes, fixed
16:40 Elly-chan: 01:05:833 (2, 4) - rem whistles and add one on (1) instead
16:40 MoodyRPG: only (1)?
16:41 Elly-chan: mhm
16:41 Elly-chan: and (3) if you want
16:41 MoodyRPG: whistle in (1)?
16:41 Elly-chan: yea
16:41 MoodyRPG: oh ok, fixed
16:42 Elly-chan: 01:08:265 - add a whistle here
16:42 Elly-chan: 01:10:428 - and here
16:42 MoodyRPG: ok
16:43 Elly-chan: 01:18:806 - remove
16:43 Elly-chan: the whistle
16:43 MoodyRPG: ok
16:44 Elly-chan: 01:27:184 - add a whistle nya
16:44 MoodyRPG: yup
16:44 Elly-chan: 01:28:265 - same here
16:46 Elly-chan: 01:36:644 - maybe add a whistle here instead and remove the whistle on the slider end
16:46 MoodyRPG: fixed
16:47 Elly-chan: 01:52:049 - WHISTLEWHISTLEWHISTLEnya
16:47 Elly-chan: 01:53:671 - same here :C
16:47 MoodyRPG: sup'
16:47 Elly-chan: 01:55:833 - remove the whistleeee at the slider start and add it at the repeat instead
16:48 MoodyRPG: oks
16:48 Elly-chan: 02:23:400 (4, 5) - remove the whistle on five, add itoon four
16:48 Elly-chan: it on*
16:49 MoodyRPG: ok
16:49 Elly-chan: hitsound pattern's messed up in the beginning of this kiai lol
16:49 Elly-chan: 02:25:022 - remove the whistle, add it on the slider end
16:49 MoodyRPG: sure
16:52 Elly-chan: 02:25:833 - remove the whistles from this slider entirely
16:52 Elly-chan: 02:26:643 - add one here
16:52 Elly-chan: 02:27:724 - add one here tooooo
16:52 MoodyRPG: ok
16:53 Elly-chan: 02:29:887 - andddd add one here too >W<//
16:53 MoodyRPG: yies
16:54 Elly-chan: 02:33:130 - add a whistle here, remove the one on (2)
16:55 Elly-chan: 02:35:833 - addddddd a whistleee here nya
16:55 Elly-chan: 02:37:995 - and hereeee cries
16:55 Elly-chan: 02:44:481 - add a whistle on 4 and add one on two ((of the yellow combo))
16:56 MoodyRPG: ok
16:59 Elly-chan: 02:50:968 (2, 3) - rem the whistle on two, add it on three
17:00 Elly-chan: hitsounds should be fine then
17:00 MoodyRPG: oh great
17:00 MoodyRPG: :3
17:01 Elly-chan: :D
17:01 Elly-chan: 00:26:103 - NC?
17:02 Elly-chan: combo's getting long and your upcomming combo thingie thing you add new combos to starts at the downbeat
17:02 Elly-chan: of every two or one measure i think
17:02 Elly-chan: so yeah ok
17:02 Elly-chan: sorry my explinations aren't the best on IRC mods lmao''
17:04 MoodyRPG: uh ok
17:05 MoodyRPG: fixed ~
17:08 Elly-chan: 02:41:508 - NC?
17:09 MoodyRPG: sure
17:09 Elly-chan: yaya that's it for the combos
17:09 MoodyRPG: oh short
17:09 Elly-chan: 01:19:347 - to 01:28:536 - maybe get some opinions on the combos tho
17:09 Elly-chan: the pattern right there feels like it drags on imo
17:09 Elly-chan: not quite sure what to suggest tho OTL'
17:09 MoodyRPG: hmm
17:09 MoodyRPG: 01:19:347- add
17:10 MoodyRPG: 01:20:157- rem
17:10 MoodyRPG: what you think?
17:10 Elly-chan: it's already like that in this version fo the map.. lol
17:10 MoodyRPG: weird
17:12 Elly-chan: wow i feel out of it today lol''
17:12 Elly-chan: can i have a few mins break to play taiko? xD
17:12 MoodyRPG: lol
17:12 MoodyRPG: yeah no problem
17:12 MoodyRPG: now patterns?
17:12 Elly-chan: mhm

~
16:20 Elly-chan: aight tell me when you're ready
16:20 Elly-chan: :V
16:20 MoodyRPG: i'm ready for the mod
16:20 MoodyRPG: :E
16:21 Elly-chan: okay
16:25 Elly-chan: 01:17:995 -
16:25 Elly-chan: can you make this more symmetrical? :o
16:25 Elly-chan: getting the nazi mods out of the way first huehue
16:25 MoodyRPG: eww nazi :(
16:25 MoodyRPG: but it's ok
16:25 MoodyRPG: e.e
16:26 Elly-chan: yep getting them out of the way first :V
16:26 Elly-chan: if you want a bubbie you gotta fix the nazi stuff sorry orz;;
16:26 *Elly-chan runs
16:27 Elly-chan: just wanna make sure th emap is the best that it can be :)
16:27 MoodyRPG: :)
16:28 MoodyRPG: fixed
16:32 Elly-chan: sorry lmao
16:32 Elly-chan: was distracted
16:35 Elly-chan: 01:21:779 - i think you should follow 1/4 here and map over this slider instead
16:35 Elly-chan: sounds a little too long for it being a hard diff and in this area of the song
16:37 MoodyRPG: true, fixed
16:42 Elly-chan: sobs because keeps getting sidetracked
16:42 Elly-chan: SOBS I'LL FINISH THIS TOMORROW //back to skype

~

14:24 Elly-chan: lol when i pressed up date map
14:24 Elly-chan: it crashed my client
14:24 Elly-chan: update*
14:25 MoodyRPG: uhm
14:25 Elly-chan: anyways it's updated now
14:25 Elly-chan: :P
14:25 Elly-chan: IO
14:25 Elly-chan: O CRAP--
14:25 Elly-chan: i didn't save the log.. xD
14:25 Elly-chan: /savelog for me please? ><
14:26 MoodyRPG: done
14:26 Elly-chan: thanks
14:26 MoodyRPG: sending for PM
14:27 Elly-chan: 00:30:428 - http://puu.sh/17VDn move (1) over so that it blankets (5) correctly
14:27 MoodyRPG: http://puu.sh/17VDD
14:27 Elly-chan: ty :3
14:28 Elly-chan: http://puu.sh/17VEy 00:25:563 (5) - angle it down a bit more
14:29 MoodyRPG: fixed e.e
14:30 Elly-chan: 00:45:563 - http://puu.sh/17VHp
14:30 MoodyRPG: sure
14:32 Elly-chan: http://puu.sh/17VJV 00:56:914 - flip (2) and then rearrange 3 4 5 and 6 ?
14:35 MoodyRPG: fixed
14:38 Elly-chan: 01:11:509 - http://puu.sh/17VRE
14:38 Elly-chan: or something like that
14:40 MoodyRPG: fixed
14:45 Elly-chan: 01:17:995 - awesome slider but it doesn't exactly go well with the music since you should be following both her
14:45 Elly-chan: vocal and the BGM
14:45 Elly-chan: it feels a bit too long atm ><
14:49 MoodyRPG: IMO http://puu.sh/17W8e
14:49 MoodyRPG: sounds better
14:52 Elly-chan: ahh yes
14:52 Elly-chan: that sound sbetter :3
14:52 MoodyRPG: great :3
14:53 Elly-chan: 01:26:103 - maybe make this follow the bgm instead
14:54 Elly-chan: http://puu.sh/17WfE
14:54 MoodyRPG: (?)
14:55 Elly-chan: ? owo
14:55 Elly-chan: 01:26:103 -
14:57 MoodyRPG: sure, fixed
14:59 Elly-chan: okie
15:04 Elly-chan: 01:28:806 - this slider doesn't have good flow at all where it's currently put in the beatmap; i'd suggest for you
15:04 Elly-chan: to re-shape it into a curve slider or something and then adjust spacing afterwards
15:05 MoodyRPG: ok, fixed
15:06 Elly-chan: 01:37:455 - http://puu.sh/17Wyg
15:07 MoodyRPG: done ~
15:10 Elly-chan: http://puu.sh/17WBI 01:39:076 - rearrange to this
15:10 Elly-chan: + http://puu.sh/17WDX
15:11 MoodyRPG: in?
15:12 MoodyRPG: only this http://puu.sh/17WBI
15:12 Elly-chan: both screenshots i provited
15:12 Elly-chan: provided*
15:12 Elly-chan: :3
15:13 Elly-chan: fffuuuuck
15:13 Elly-chan: afk
15:13 MoodyRPG: ok
15:41 Elly-chan: back
15:41 MoodyRPG: :3
15:41 Elly-chan: ok so where did we leave off \o\ did you fix it
15:41 MoodyRPG: yes
15:43 Elly-chan: okie
15:44 Elly-chan: orz you can update again? xD sorry for asking you to keep updating it just helps me a bit so I'm doing the
15:44 Elly-chan: re-check alongside with the first initial check of this diff xD
15:46 MoodyRPG: done ~
15:49 Elly-chan: http://puu.sh/17WDX 01:41:779 -
15:49 MoodyRPG: hmm nah, I think is fine
15:50 Elly-chan: 01:43:671 - to 02:00:698 - <-- section's really oddly mapped imo
15:52 MoodyRPG: changed pattern
15:56 Elly-chan: orz little section before the spinner and after the break is really weirdly mapped too orzorz;;
15:56 MoodyRPG: 02:16:374-
15:57 Elly-chan: flow's really odd and aesthetics wise it looks pretty meh
15:57 MoodyRPG: that section?
15:57 Elly-chan: 02:12:049 -
15:57 Elly-chan: the whole mini section
15:59 Elly-chan: http://puu.sh/17XOj 02:17:455 (4, 5) - also switch four and five around so that four's now a repeat slider
15:59 Elly-chan: sounds better that way imo
15:59 Elly-chan: cuz it follows her vocal
16:01 MoodyRPG: fixed
16:04 Elly-chan: ok i tried fixing the section before the spinner
16:05 Elly-chan: http://puu.sh/17XXY
16:05 Elly-chan: paste that in and see how it is
16:06 MoodyRPG: oh wait, I tried a section too
16:06 MoodyRPG: can I updated ?
16:06 Elly-chan: sure
16:07 Elly-chan: tell me when :P
16:08 MoodyRPG: updated ~
16:10 Elly-chan: mm still needs some work but definitly better ^^ now i can mod the two sections haha
16:10 MoodyRPG: xd
16:13 Elly-chan: beginning of second kiai http://puu.sh/17Yas
16:14 MoodyRPG: fixed
16:14 Elly-chan: stil in the beginning of second kiai
16:14 Elly-chan: http://puu.sh/17Yc0
16:15 MoodyRPG: done
16:16 Elly-chan: 01:55:292 - http://puu.sh/17Yes http://puu.sh/17YeL
16:16 Elly-chan: part after that http://puu.sh/17YfW
16:17 Elly-chan: (( 01:58:806 - ))
16:17 Elly-chan: then the kiai's better
16:17 MoodyRPG: nice, fixed
16:23 Elly-chan: http://puu.sh/17YqE 02:17:184 -
16:23 MoodyRPG: fixed
16:25 Elly-chan: afk again //runs
16:26 MoodyRPG: I have to go
16:26 MoodyRPG: u.u

~

13:21 Elly-chan: almost readyyyy?
13:21 MoodyRPG: sure
13:21 MoodyRPG: now yes e.e
13:21 Elly-chan: ayy
13:21 Elly-chan: yay
13:21 Elly-chan: aight
13:23 *Elly-chan is editing [http://osu.ppy.sh/b/152277 Dia Frampton - Good Boy [Hard]]
13:23 Elly-chan: \o\
13:23 MoodyRPG: uhm?
13:24 Elly-chan: waiting for my tablet to work so i can find stuff to point out
13:24 Elly-chan: orz
13:24 MoodyRPG: oke
13:26 Elly-chan: only one thing bothered me and then we're finished
13:26 Elly-chan: :D
13:26 MoodyRPG: :D
13:26 Elly-chan: 02:23:941 (1, 2) - i don't like this pattern very much, do you think you can change it?
13:26 Elly-chan: lol
13:27 MoodyRPG: hmm
13:28 MoodyRPG: http://puu.sh/1a5Wl
13:29 MoodyRPG: something like this?
13:32 Elly-chan: mm
13:32 Elly-chan: actually nvm
13:32 Elly-chan: the end is fine
13:33 MoodyRPG: :)
13:33 Elly-chan: that doesn't look much better imo haha, aight so i guess it's recheck time? heuehe \o\
13:33 Elly-chan: then i can bubbie
13:33 Elly-chan: :3
13:33 MoodyRPG: ok :3
13:35 MoodyRPG: done ~
13:35 Elly-chan: aight
13:35 *Elly-chan checking ranking criteria hueheue
13:35 MoodyRPG: hehe
13:37 *Elly-chan quick afk now \o\
13:37 MoodyRPG: o/
14:07 Elly-chan: just checked i don't think any rules are broken here so actual recheck time yay \o\
14:12 MoodyRPG: YES!
14:12 MoodyRPG: :3
14:16 Elly-chan: and great my dad's forcing me outside
14:16 Elly-chan: nice :D
14:16 Elly-chan: no but srs not muhc to point out, i'll be back soon hopefully =w=
14:16 MoodyRPG: ok e.e
17:09 Elly-chan: o shat
17:10 Elly-chan: i forgot to check when i got back
17:10 Elly-chan: LOL
17:10 MoodyRPG: uh
17:33 Elly-chan: but yeah i bookmarked.. the places.. in the diffs.. where i wanted to mention before bubble
17:33 Elly-chan: :3
17:33 Elly-chan: so if you'd like to know them to get this bubbled today tell meee
17:33 MoodyRPG: i want that bubbled ^_^
17:34 Elly-chan: aight, so to easy then, got three bookmarks there \o\
17:34 MoodyRPG: o/
17:34 Elly-chan: 01:16:914 - Transition's iffy imo, so try something like this? http://puu.sh/1abfQ http://puu.sh/1abgA
17:35 MoodyRPG: Normal?
17:35 Elly-chan: easy
17:36 MoodyRPG: fixed
17:38 Elly-chan: 01:39:076 - http://puu.sh/1ablw this fits the music best imo
17:39 MoodyRPG: puush down lol
17:39 Elly-chan: try againnnnn
17:39 Elly-chan: i got it lolo
17:40 MoodyRPG: This website is offline
17:41 Elly-chan: dam ;w;
17:41 Elly-chan: wait a few mins then haha
17:42 MoodyRPG: haha
17:42 Elly-chan: 01:29:347 - this combo's transition is a little weird to me, can you do something like this? o/
17:42 Elly-chan: http://osu.ppy.sh/ss/447691
17:42 Elly-chan: another pic for ref http://osu.ppy.sh/ss/447692
17:43 Elly-chan: http://puu.sh/1abrY and anotherrr
17:43 Elly-chan: and that's all on the easy diff
17:43 MoodyRPG: This website is offline
17:43 MoodyRPG: xdd
17:43 Elly-chan: FFFF
17:43 Elly-chan: STILL WAIT ORZ
17:43 Elly-chan: ;_;
17:43 MoodyRPG: ok but, fixed
17:43 Elly-chan: woo
17:43 Elly-chan: \o\
17:45 Elly-chan: normal modo
17:45 MoodyRPG: here go
17:45 Elly-chan: 00:40:157 - position is weird, prolly respace (3) and then reposition this ? :P
17:46 Elly-chan: 01:14:752 - weird flow the way it's positioned mehhh respace plz
17:48 Elly-chan: 01:57:995 - with (6) in this position.. no; make the repeat angled this way http://puu.sh/1abyf
17:50 Elly-chan: i think the rest is good then
17:50 Elly-chan: hard modo
17:53 Elly-chan: hard looks fine o-ob
17:53 Elly-chan: update with those fixes on easy and normal and i'll rebubbie (:
17:54 MoodyRPG: wait about
17:54 MoodyRPG: 00:40:157-
17:54 MoodyRPG: any example?
17:55 Elly-chan: http://puu.sh/1abHs
17:56 MoodyRPG: arghh puush!!
17:56 Elly-chan: down again?!?!
17:56 Elly-chan: ;w;
17:56 Elly-chan: http://osu.ppy.sh/ss/447696
17:57 Elly-chan: still the same (3) but with four just positioned differently (:
17:57 MoodyRPG: oh ok
17:58 MoodyRPG: the second suggestion
17:58 MoodyRPG: other puush :(
17:58 Elly-chan: need another example ?
17:59 MoodyRPG: nah, i think is done
17:59 Elly-chan: ok
17:59 MoodyRPG: and the third suggestion
18:00 MoodyRPG: puush down too xd
18:00 Elly-chan: ff
18:00 Elly-chan: xD
18:00 MoodyRPG: other link
18:00 Elly-chan: ?
18:00 MoodyRPG: other puush I mean
18:00 MoodyRPG: xd
18:01 MoodyRPG: in the third suggestion
18:02 Elly-chan: http://osu.ppy.sh/ss/447700
18:03 MoodyRPG: ok
18:03 MoodyRPG: done
18:03 Elly-chan: aight
18:03 Elly-chan: fixed them all? :3
18:04 MoodyRPG: fixed all
18:04 MoodyRPG: updated and complete ~
BeatofIke

Jenny wrote:

#modreqs, I am not a BAT but still I get to this.
You may not be a BAT, but you sure as hell mod like one. :D

EDIT: Hi Elly-Chan! :)
Jarby
Pretty solid map overall, so these are mainly stylistic and minor technical issues I'm pointing out.

02:21:779 - Add an uninherited timing section here to reset the metronome.
02:52:049 (1) - I suggest ending this 1/1 earlier, but either way is fine.

Easy:

00:26:103 (3) - Please follow the section on arcs as this is asymmetrical.
00:36:914 (1) - Scale this by 0.984x to give it more symmetry.
In fact, I suggest you go over all sliders of this type throughout the difficulty as they all suffer from minor imperfections.

Normal:

00:34:211 (3) - Oddly asymmetrical. Fix it up with the aid of ctrl+h, ask me if you need help regarding that.
00:37:995 (2) - Add a whistle to the end.
00:45:563 (1) - Add a whistle to the end.
02:13:941 (3,4,5) - Spacing's really messed up here. Probably an accident, so please correct it.


Hard:

00:30:968 (2) - Add a whistle to the start to make the pattern consistent.
00:41:238 (1,3) - And add whistles to the ends of these.
01:05:563 (1,2,3,4) - This is odd also. I'd just add a whistle to 4.
01:22:860 (9) - And a whistle here too.
01:24:752 (5,6,7) - Pretty asymmetrical. Fix it up with the aid of ctrl+h, ask me if you need help regarding that.
01:30:428 (5) - Whistle to the start.
01:58:806 (4) - I suggest starting the combo here as the phrase begins here.
02:23:671 (5) - Move the whistle here to the object 1/2 before.
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