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Dia Frampton - Good Boy

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Kei
Hey.

  • [Easy]
  1. 00:30:388 (3) - I dislike this slider because it has 2 repeats when at the start of the song, there's a slider with only 1 repeat. Beginners might think that this one has only 1 repeat like the first one. I suggest you to try something else here to avoid this.
  2. 00:34:712 (3) - This is kinda.. nazi. This would look better if you copy 00:32:550 (1) - and replace this slider with the copy of (1) to make a better symmetry.
  3. 00:50:928 (3) - ^ just the same thing. Perhaps replace this slider with a copy of the previous one 00:49:847 (2) - for better symmetry?
  4. 02:14:171 (3) - Just, the same as I told you about 2 repeat sliders.
  5. 02:41:198 (3) - Again, for better symmetry, replace this slider with a copy of the slider 02:39:036 (1).
  6. 02:52:009 (1) - I personally dislike this long spinner. It sounds weird and it looks like you didn't wanted to map this part.

    Uhmm some sliders have some shapes that can be improved a lot. You should try to make some pretty patterns to give the map some "variety".
  • [Normal]
  1. 00:20:117 (2,3,4,5) - This sounds really weird. I suggest you to try this instead. I added that (2) of the start at the red tick so it fits with the rest of the map (you placed some notes at red ticks):
  2. 00:35:252 (3,4,5,6) - Sounds weird too because you placed 4, 5 and 6 at red ticks. Try something more simple instead. Remember that this is a normal difficulty. I know that you have a easier one, but at least I, don't agree about rhythm with red ticks in normal diffs.
  • [Hard]
  1. 00:21:739 (4,5,6) - To follow better the vocals, I suggest you to replace this 3 notes with a slider, with 1 repeat.
  2. 00:24:982 (4,5) - ^ Replace with a slider?
  3. 00:26:063 (7,8,9) - ^ Perhaps replace with a slider with 1 repeat?
  4. 00:43:090 - The space between 3 and 4 feels empty. How about adding a note here?
  5. 01:38:496 (3,4) - Replace this notes with a slider, so it sounds and fits better with the vocals?
  6. 01:50:117 - Feels unnecesarily empty. Add a note here to keep following the music?
  7. 01:54:442 - ^
  8. 02:18:766 (1) - This spinner feels really off. It feels like you skipped this part with a spinner. In other words, looks.. lazy lol. Please try this instead. If you don't like that empty space because the HP bar keeps decreasing since there isn't a break, a break works pretty good too:
  9. 02:30:117 - Add a note to avoid emptyness?
  10. 02:52:009 (1) - I still dislike this spinner ;-;
That's all. Good luck!
Topic Starter
MoodyRPG

Kei wrote:

Hey.

  • [Easy]
  1. 00:30:388 (3) - I dislike this slider because it has 2 repeats when at the start of the song, there's a slider with only 1 repeat. Beginners might think that this one has only 1 repeat like the first one. I suggest you to try something else here to avoid this.
  2. 00:34:712 (3) - This is kinda.. nazi. This would look better if you copy 00:32:550 (1) - and replace this slider with the copy of (1) to make a better symmetry.
  3. 00:50:928 (3) - ^ just the same thing. Perhaps replace this slider with a copy of the previous one 00:49:847 (2) - for better symmetry?
  4. 02:14:171 (3) - Just, the same as I told you about 2 repeat sliders.
  5. 02:41:198 (3) - Again, for better symmetry, replace this slider with a copy of the slider 02:39:036 (1).
  6. 02:52:009 (1) - I personally dislike this long spinner. It sounds weird and it looks like you didn't wanted to map this part.

    Uhmm some sliders have some shapes that can be improved a lot. You should try to make some pretty patterns to give the map some "variety".
  • [Normal]
  1. 00:20:117 (2,3,4,5) - This sounds really weird. I suggest you to try this instead. I added that (2) of the start at the red tick so it fits with the rest of the map (you placed some notes at red ticks):
  2. 00:35:252 (3,4,5,6) - Sounds weird too because you placed 4, 5 and 6 at red ticks. Try something more simple instead. Remember that this is a normal difficulty. I know that you have a easier one, but at least I, don't agree about rhythm with red ticks in normal diffs.
  • [Hard]
  1. 00:21:739 (4,5,6) - To follow better the vocals, I suggest you to replace this 3 notes with a slider, with 1 repeat.
  2. 00:24:982 (4,5) - ^ Replace with a slider?
  3. 00:26:063 (7,8,9) - ^ Perhaps replace with a slider with 1 repeat?
  4. 00:43:090 - The space between 3 and 4 feels empty. How about adding a note here?
  5. 01:38:496 (3,4) - Replace this notes with a slider, so it sounds and fits better with the vocals?
  6. 01:50:117 - Feels unnecesarily empty. Add a note here to keep following the music?
  7. 01:54:442 - ^
  8. 02:18:766 (1) - This spinner feels really off. It feels like you skipped this part with a spinner. In other words, looks.. lazy lol. Please try this instead. If you don't like that empty space because the HP bar keeps decreasing since there isn't a break, a break works pretty good too:
  9. 02:30:117 - Add a note to avoid emptyness?
  10. 02:52:009 (1) - I still dislike this spinner ;-;
That's all. Good luck!
Thanks for mod :)
YTYuyu
Alright let's see what I can find. Mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun.

[General]
The bitrate is at 216. it shouldn't be that high because of the filesize. reduce to between 128-192 kbps to make it rankable.
remove "Dia" in the tags since Dia is on the artist.

[Easy]
I think a slider tick rate of 1 fits with the song. a slider tick rate of 2 gets in the way as you hear so many ticks in this song, and i find it unfitting.
00:19:577 (1) - maybe Ctrl+J to make this path easier for beginners?
00:23:901 (1,2) - maybe do something like this for a smoother flow to the next slider?
00:39:036 (2,3) - same as above but like this. if you ignore this, then you can do something similar to this.
00:47:685 (5) - make this a NC because of new lyrics.
00:48:225 (1) - if you follow the suggestion above, remove the NC because the lyrics are still going. these two notes follow "earnin' for"
01:01:198 (3) - make this a NC. the lyrics repeat itself to "good boy".
01:02:820 (1) - maybe add a finish at the beginning to match the vocals?
01:09:847 (3) - same as 01:01:198.
01:53:090 (3) - ^
02:00:658 (2,3) - keep the spacing consistent. as it stands it's at 0.99 and the default DS is at 1.10...well for me that is.
02:14:171 (3) - i suggest not doing 2 repeats because i think beginners would let go of the 2nd repeat which leads to breaking their combo. try to remove the repeat and add a circle to replace for the second to make it easier?
02:28:766 (3) - same as 01:01:198.
02:37:415 (3) - ^
02:44:442 (2) - *nazi* make this slider look like the previous slider for a better flow from the previous note.
02:46:063 (3) - same as 01:01:198.
this map can be better with claps and several finishes. listen carefully to the song, and find where you think it's good to add claps and finishes, because i saw some opportunities on where you can add claps and finishes. other than that this is a good diff. not the greatest but pretty good for beginners to play.

[Normal]
same as easy about the slider tick rate.
00:21:198 - add a circle to follow vocals, and it'll flow a lot smoother IMO.
00:26:063 (4) - make this a NC because of new lyrics, and personally i don't like this slider because yes it follows vocals, but i find the repeat unfitting to the song. try a 1/2 repeat and a circle. i think it flows the the song a lot better IMO.
00:54:171 (1) - put this between the 2 sliders. i think it'd make a nice blanket IMO.
01:01:198 (5) - same as easy.
01:08:766 (4,5) - same as 02:00:658 on easy and same as above.
01:13:631 (4) - same as 00:26:063.
01:17:955 (3) - ^
01:23:901 (6) - align this to (4) so that it'd look like a diamond.
01:41:739 (3) - a NC here because of new lyrics?
01:53:090 (5) - same as 01:01:198.
02:01:739 (5) - ^
02:28:766 (5) - ^
02:37:415 (5) - ^
02:46:063 (5) - ^
same comment about the claps and finishes.

[Hard]
00:30:928 (2,5) - space these out a bit. the overlap looks bad IMO.
01:01:198 (6) - same as easy.
01:09:847 (6) - ^
01:57:415 (4) - a NC here because of new lyrics.
01:59:036 (1) - space this out a bit. the repeat arrow is being slightly covered by the hitburst and i think that can be unrankable.
02:24:982 (8) - i think that this slider can look a lot smoother. you'd make a blanket around the previous slider.
02:37:144 (5) - same as 01:57:415. the end follows the new lyrics.
same comment about the claps and finishes, and the NCs need work. there's parts where you add a combo mainly because of new lyrics, and there's others where you just keep going. try to keep your combos consistent so that it'd be a fun diff IMO.

I guess that's it. GL :D
Topic Starter
MoodyRPG

Byakugan249 wrote:

Alright let's see what I can find. Mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun.

[General]
The bitrate is at 216. it shouldn't be that high because of the filesize. reduce to between 128-192 kbps to make it rankable.
remove "Dia" in the tags since Dia is on the artist.

[Easy]
I think a slider tick rate of 1 fits with the song. a slider tick rate of 2 gets in the way as you hear so many ticks in this song, and i find it unfitting.
00:19:577 (1) - maybe Ctrl+J to make this path easier for beginners?
00:23:901 (1,2) - maybe do something like this for a smoother flow to the next slider?
00:39:036 (2,3) - same as above but like this. if you ignore this, then you can do something similar to this.
00:47:685 (5) - make this a NC because of new lyrics.
00:48:225 (1) - if you follow the suggestion above, remove the NC because the lyrics are still going. these two notes follow "earnin' for"
01:01:198 (3) - make this a NC. the lyrics repeat itself to "good boy".
01:02:820 (1) - maybe add a finish at the beginning to match the vocals?
01:09:847 (3) - same as 01:01:198.
01:53:090 (3) - ^
02:00:658 (2,3) - keep the spacing consistent. as it stands it's at 0.99 and the default DS is at 1.10...well for me that is.
02:14:171 (3) - i suggest not doing 2 repeats because i think beginners would let go of the 2nd repeat which leads to breaking their combo. try to remove the repeat and add a circle to replace for the second to make it easier?
02:28:766 (3) - same as 01:01:198.
02:37:415 (3) - ^
02:44:442 (2) - *nazi* make this slider look like the previous slider for a better flow from the previous note.
02:46:063 (3) - same as 01:01:198.
this map can be better with claps and several finishes. listen carefully to the song, and find where you think it's good to add claps and finishes, because i saw some opportunities on where you can add claps and finishes. other than that this is a good diff. not the greatest but pretty good for beginners to play.

[Normal]
same as easy about the slider tick rate.
00:21:198 - add a circle to follow vocals, and it'll flow a lot smoother IMO.
00:26:063 (4) - make this a NC because of new lyrics, and personally i don't like this slider because yes it follows vocals, but i find the repeat unfitting to the song. try a 1/2 repeat and a circle. i think it flows the the song a lot better IMO.
00:54:171 (1) - put this between the 2 sliders. i think it'd make a nice blanket IMO.
01:01:198 (5) - same as easy.
01:08:766 (4,5) - same as 02:00:658 on easy and same as above.
01:13:631 (4) - same as 00:26:063.
01:17:955 (3) - ^
01:23:901 (6) - align this to (4) so that it'd look like a diamond.
01:41:739 (3) - a NC here because of new lyrics?
01:53:090 (5) - same as 01:01:198.
02:01:739 (5) - ^
02:28:766 (5) - ^
02:37:415 (5) - ^
02:46:063 (5) - ^
same comment about the claps and finishes.

[Hard]
00:30:928 (2,5) - space these out a bit. the overlap looks bad IMO.
01:01:198 (6) - same as easy.
01:09:847 (6) - ^
01:57:415 (4) - a NC here because of new lyrics.
01:59:036 (1) - space this out a bit. the repeat arrow is being slightly covered by the hitburst and i think that can be unrankable.
02:24:982 (8) - i think that this slider can look a lot smoother. you'd make a blanket around the previous slider.
02:37:144 (5) - same as 01:57:415. the end follows the new lyrics.
same comment about the claps and finishes, and the NCs need work. there's parts where you add a combo mainly because of new lyrics, and there's others where you just keep going. try to keep your combos consistent so that it'd be a fun diff IMO.

I guess that's it. GL :D
Thanks for mod Byakugan

Some fixed's
Shohei Ohtani
Kawaii!~

Overall:
ClAPS ON 2 and 4

Hard:
00:40:928 (10) - Move this to where the next (2) would end up so it plays better :>~
01:06:874 (5) - Add NC
01:07:144 (1) - Remove NC
01:20:658 (5) - THIS JUMP HHHRRRNNGGGGHH If you're going to keep it, add an NC
02:23:901 (6) - ^
02:28:496 (3) - ^
02:30:388 (1) - Add finish on beginning of slider
02:47:685 (3) - ^

Normal:
02:28:766 (5) - NC
02:50:388 (6) - ^

Easy:
00:26:063 (3) - Unsymmetrical! ;~; It's something with the 2nd sliderpoint being too far away from the 1st.
00:43:361 (3) - Not moe ;~;. Probably make the last sliderpoint go lower

Kawaii >3<`
Chewin
[General]
The bitrate of your .mp3 file is 216kbps and it's unrankable.
The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps.
About hitsounds, I suggest you to use claps where you used whistles in the refrain. It sounds much better.
If you want a custom clap you can download it from here:
[from Natteke's UserPage]

Clap Packs:

Snare Packs:


Cymbal Pack:

Percussion Pack:

[Easy]
00:49:847 (3) - New combo
01:17:955 (3) - Nazi, but use this code to improve this slider:
SPOILER


196,281,77955,2,0,B|206:336|260:356|312:336|322:277,1,180
01:20:117 (1) - ^ Just move the 3rd waypoint to x:460 y:-4 here
02:02:820 Add circle?

[Normal]
01:10:928 (1) - Remove NC
01:11:469 (2) - Add NC
01:28:766 (4) - Add NC
01:29:307 (1) - Remove NC
01:33:090 (1) - Improve this slider moving the 2nd waypoint to x:223 y:130 and 3rd x:291 y:130
02:02:820 Same of easy, add a circle?

[Hard]
00:39:036 (6) - Add NC
01:05:523 (1) - Clap?
01:06:604 Add a circle with clap?
01:09:847 (6) - Add NC

That's all, good luck with it :3
Topic Starter
MoodyRPG
Thanks guys

Fixed :)
mancuso_JM_
Perdon por este Super Delay y por hacerte esperar tanto :(. Igual nunca olvide el mapa, asi que aqui voy

[General:]

- Mp3: Veo que no lo has cambiado aun, deberias hacerlo lo antes posible, porque como ya sabes no es rankebale.
- Kiai Time: Bueno, no me parece del todo coherente este paro de Kiai que hiciste en 02:34:712 hasta 02:39:036. Todo esto pertenece al estribillo asi que todo deberia pertenecer al Kiai Time. Deberias arreglarlo.

[Easy:]

• 00:34:712 (3,4): Esta Nota y este Slider estan puestos de forma cambiada (si queres seguir la vocal y el intrumental correctamente). Si escuchas bien la cancion la parte enlazada de la voz esta a partir de 00:35:252 (Terminando en 00:36:334), mientras que aqui (00:34:712) si hay un enlace con algo es con la frase anterior pero no con lo siguiente por esto debes poner la nota aca (No te olvides de acomodar las notas para no tener problema en el Spacing). Aca te dejo un Screenshoot para que quede todo mas claro :P
• 01:01:198 (3): Podrias remarcar este 'Good Boy' que aparece aca agregando un New Combo en esta Nota, a su vez se veria mejor por la distancia (en el Timeline) que hay entre (3,4) con el Slider Previo y el Slider Siguiente
• 01:08:766 (2): Por consistencia con tus Whistles dentro de los Kiai (donde siempre pusiste Whistle en donde ella dice 'boy'), debes agregar el Whistle aca, porque es cuando lo dice y eliminarlo del final del Slider previo (1) porque alli dice 'Good'.
• 01:09:847 (3,4): Un New Combo aca tambien, misma sugerencia que en 01:01:198
• 01:26:063 (2): Te sugiero algo sencillo para una Easy, pero que sigue mejor el Ritmo que este Slider en 2/1. Si escuchas bien a la mitad de este Slider (01:26:604) hay un paro en la Voz y un cambio de Instrumental, asi que seria mejor remarcar estas 2 cosas. Para esto, reduci este Slider y hacelo en 1/1 (terminalo en donde mencione el cambio, 01:26:604) y luego de esto agrega una Nota en 01:27:144. Te quedaria algo mas o menos asi:
• 01:53:090 (3): Al Igual que el Kiai anterior, un New Combo juega bien aca
• 01:53:631 (4): Y para seguir con consistencia dentro de los Kiai, el Whistle debe ir en esta Nota y no en (3).
• 02:01:739 (3): New Combo nuevamente
• 02:02:280 (4): Al Igual que en 01:53:631, debes agregar el Whistle
• 02:18:496 (Spin): Deberias mover este Spinner 1/2 hacia atras (hasta 02:18:225), ya que como referencia, ella empieza ese 'Right' largo en este punto, sigue mejor la musica desde este punto de vista. Luego agrandalo en 1/2 para que termine en el comienzo del Kiai
• 02:27:685 (2): Otra vez por consistencia, el Whistle va aca y no al final del Slider (1)
Creo que ya sabes que debes hacer de aqui en mas con respecto a los New Combo y los Whistle. Solo sigue la sugerencia para los otros Kiai tambien.
• 02:52:009 (Spin): Me parece que la frase principal empieza 1/2 atras (02:51:739), por eso pienso que este Spinner deberia empezar en este Tick Rojo, obviamente luego hacelo 1/2 mas grande para terminarlo en donde estaba previamente.

- Buena dificultad en General. Solo que deberias ser mas consistente con respecto a los Whistle como mencione en el mod (Creo que con lo que te di, va a ser mucho mejor y mas consistente :D), y luego vi algunos Sliders que no se veian del todo bien, pero no me quize detener en esos puntos.

[Normal:]

Settings:

--> Para la dificultad del map, se me hace que el HP Drain Rate esta algo alto, me parece que jugaria mejor si lo reducis en 1 Tick (HP-1)
--> El Approach Rate no juega del todo bien, esta como algo alto viendo la Velocidad de los Sliders y el BPM bajo, seria mejor que lo redujeras en 1 Tick tambien (AR-1)

• 00:27:685: Los drums se sienten mas fuertes en este punto, que en donde pusiste la Nota (3), por esta razon estoy seguro de que (3) debe ir en este lugar, entonces lo que debes hacer es mover (3) 1/2 hacia atras
• 00:44:712 (4,5): (NAZI)- Con la forma de que tiene el Slider podrias hacer algo un poco mejor para la vista, jugaria mejor si mueves estas 2 notas a x:260 y:208 para que queden en el medio del Slider. Despues vas a tener que mover un poco las notas siguientes, pero no te afectara mucho (creo que con 2 cambios de notas por el Spacing es suficiente :)) por esto te lo recomiendo
• 01:19:577: Al igual que en 00:27:685, los drums suenan mas fuerte aca que donde se encuentra (5), asi que deberias mover a (5) hasta esta posicion
• 01:50:928 (x): Para ser sincero, yo agregaria una Nota aca, la verdad entra muy bien con la Voz, el BPM es bajo y es una Normal, asi que se puede arriesgar un poco mas con el Ritmo
• 01:58:766 (1): El Whistle (en el Sliderbody principalmente) es inconsistente con el resto del map ya que en ningun lugar agregaste este estilo de cosas y a su vez no parece jugar con nada en la cancion. Prefiero que lo elimines de ahi
• 02:18:496 (Spin): Mismo que en la Easy acerca de este Spinner
• 02:52:009 (Spin): (^)

No esta mal, quizas algunos stops no me gustaron demasiado porque le sacaban un poco de fluidez al map (especialmente en los Kiai), pero buee... preferi no mencionarlos porque me parece que juega bien de todos modos esta dificultad.

[Hard:]

• 00:21:874 (3,4): Viendo que (4) esta ubicada en 1/4, este Stack no juega bien con respecto a esta nota, pierde algo de fluidez en General. Por esto, prefiero que (4) este desapilado de (3)
• 00:26:198 (6,7): Aca me pasa algo parecido a lo que mencione arriba
• 00:38:766 (5): Esta nota toca bastante la Barra de vida, lo cual no esta tan bueno a la hora de jugar. Asi que deberias mover esta nota algun que otro Grid
• 00:42:280 (3): (NAZI)- Este pattern tendria algo mas de fluidez, si este Slider estuviera Stackeado correctamente con la nota Previa (4). Ademas de esto, si los comparas visualmente te daras cuenta que es mejor como te lo digo yo.
• 00:43:090 (x): Entra bien con la Vocal, si agregas una Nota aca
• 01:02:009 (x): Por que no juegas con los Drums aca? Dentro de todo es una Hard y podes usar alguna que otra variante, no solo jugar con la Vocal. Asi que aca podrias agregar una Nota
• 01:13:901 (6): Como siempre usaste Notas en un 1/4 en esta parte de la cancion (en secciones anteriores), cuando jugue el map aca tambien me lo esperaba, principalmente por la consistencia obvia que tendria que tener el map. Aca donde esta (6), la Verdad no suena nada en la Voz ni en el Instrumental para poder remarcarlo, por esto te sugiero que muevas esta nota 1/4 hacia adelante (Tick Azul, 01:14:036), ese 2-plet que logrgaras con la nota siguiente (7) realmente es muy bueno y sigue muy bien la Voz
• 01:25:252 (7): Esta Nota toca la Barra de Vida, a la hora de jugar el map se ve feo. Asi que, seria mejor si mueves esta nota algun grid hacia abajo para que se vea mejor el map (esta parte principalmente)
• 01:26:063 (2): Este Slider no sigue la musica correctamente, en el downbeat (01:26:604) deberia haber un Stop, porque hay un paro bastante brusco en la cancion tambien. Por esto, te sugiero que este Slider termine en el downbeat, y luego empieces la cancion otra vez
• 01:31:063 (7): No entiendo que quisiste seguir poniendo esta Nota aca, porque la verdad en este punto no hay ningun sonido de Instrumental y mucho menos de la Voz. Por tanto esto hace que esta parte este Overmapped (escuchala en 25% y te vas a dar cuenta). Para seguir mucho mejor el ritmo te sugiero que elimines esta Nota
• 01:44:036 (4,5): Este Jump se siente algo feo de jugar, no sigue del todo la tematica del mapa. Para hacerlo un poco menor y que siga mas con los jumps que tienes en el map, te sugiero un Reverse Selection en (5) (Ctrl + R), luego agregale una Repeticion a este Slider y por ultimo elimina (6), ademas del jump creo que le da un toque especial y una ganancia con respecto a la secuencia del Ritmo con tus patterns
• 01:49:036 (5,6,7): Este 3-plet no entra bien con la musica, viendo que en el Kiai anterior seguiste unicamente la Vocal para esta seccion de la cancion creo que aca deberias hacer lo mismo y no usar un overmap para que el map sea mas dificil porque la verdad es innecesario. Asi que, seria mejor si eliminas (6) de aca.
• 02:14:171 (1,2): (NAZI)- Se ve bien el patron, pero se veria un poco mejor si haces algo como le que te muestro en el Screenshoot de abajo. A la hora de jugar (juzgando el hitburst, etc, etc. xD) a mi entender esta mejor si pones (2) en el medio mismo del Slider (1), Move (1) a x:444 y:288, basta de habla y al Screenshoot:
• 02:18:496: Solo una pequeña complicacion que tengo con este Spinner largo. Tienes ritmo como para mapear desde 02:20:658 por lo menos. Te lo puedo entender con la Easy y la Normal, pero con la Hard creo que seria mejor si te esfuerzas un poco mas para hacer algo un poco mas divertido :P
• 02:24:982 (3): (NAZI)- Se que suena algo de pesado nada mas xD, pero estoy seguro que se veria mejor si haces este Slider con el mismo anchor que (1) y (2), principalmente por la estetica, ademas creo que no es dificil de arreglarlo por eso lo menciono tambien
• 02:52:009 (Spin): Mismo que las otras dificultades acerca de este Spinner.

Al fin modee tu map!!! Ahora estoy mas tranquilo :D.
Dentro de todo no esta mal, pero algun mod mas podria pulir mas algunos aspectos que mencione en mi mod. Algunos Sliders no se ven del todo bien pero como dije en la Easy preferi no detenerme en eso y buscar cosas mas importantes.
Te dejo Estrella porque apoyo el mapa y Buena Suerte ;)
HellDawn
Hey

Easy

01:02:820- It would be better if you add whistle (beginning)

Good boy Diff !

Normal

00:25:523- whistle

Hard

01:53:901- whistle

Nice mapset
Topic Starter
MoodyRPG
Thanks guys

Updated :3
Ekaru
Just some suggestions:

Hard:

01:00:388 - At a hit circle here and stack it on 5. See how it feels; to me it flows better and feels less awkward, 'cuz right now this part is kinda empty.
01:02:009 - ^ Similar idea here. Either that or don't stack and just have it be a jumpy group of 3 instead. I would do similar things for any repeating instances of this situation.
01:21:198 (7,8) - Imperfect blanket due to (8) not being symmetrical. You don't need to be perfect, but do try to bring (8)'s slider end down a bit more.
01:44:171 (5) - Try a reverse selection here and see if that flows better for you.
01:51:469 (4) - Make either this jump bigger or the next jump bigger, please, for readability purposes. Either one would do.
01:57:415 (1,2,3) - Due to the emphasis in the music here, I would turn this into 4 hit circles, all a good distance away from each other.
02:27:144 (3) - Try doing a Reverse Selection on this, and then move the following (1) to the right a bit to create some nice circular flow.
02:28:766 (4) - BEGIN NAZI MODE - messy spacing - END NAZI MODE

Nice map.

Normal:

02:34:442 (1) - This could curve more /nazi mode

Easy:

02:15:252 (4) - This could curve more /troll mode

Nice mapset overall. Have a star
Topic Starter
MoodyRPG

Ekaru wrote:

Just some suggestions:

Hard:

01:00:388 - At a hit circle here and stack it on 5. See how it feels; to me it flows better and feels less awkward, 'cuz right now this part is kinda empty.
01:02:009 - ^ Similar idea here. Either that or don't stack and just have it be a jumpy group of 3 instead. I would do similar things for any repeating instances of this situation.
01:21:198 (7,8) - Imperfect blanket due to (8) not being symmetrical. You don't need to be perfect, but do try to bring (8)'s slider end down a bit more.
01:44:171 (5) - Try a reverse selection here and see if that flows better for you.
01:51:469 (4) - Make either this jump bigger or the next jump bigger, please, for readability purposes. Either one would do.
01:57:415 (1,2,3) - Due to the emphasis in the music here, I would turn this into 4 hit circles, all a good distance away from each other.
02:27:144 (3) - Try doing a Reverse Selection on this, and then move the following (1) to the right a bit to create some nice circular flow.
02:28:766 (4) - BEGIN NAZI MODE - messy spacing - END NAZI MODE

Nice map.

Normal:

02:34:442 (1) - This could curve more /nazi mode

Easy:

02:15:252 (4) - This could curve more /troll mode

Nice mapset overall. Have a star
Thanks Ekaru :3

Updated
[CSGA]Ar3sgice
hi~

Hard

  1. 00:22:144 (4) - maybe it's better to make a 1/4 slider here, since there is a drum sound at 00:22:280 (just this one..)
  2. 00:30:388 (1,2) - make these two sliders the same shape - -"
  3. 00:47:685 (1) - move to (172,108) to make this triangle pattern look better ..?
  4. 01:17:415 (5,6) - make slider blanket like this ..? http://osu.ppy.sh/ss/357542
    164,272,77955,2,0,B|184:340|252:368|332:348|348:264,1,255,0|2
  5. 01:21:739 (8,9) - move to (376,88)?
  6. 01:53:901 (3) - add whistle._.
  7. 01:55:793 (3) - remove whistle from reverse arrow? I think it doesn't fit there... also you can make blanket here: http://osu.ppy.sh/ss/357546
    232,352,115793,2,0,B|232:296|196:236|116:248,2,170,2|0|0
  8. 02:01:739 (4,5) - make this symmetrical?
  9. 02:03:496 (1) - add spinner here and end at 02:05:523? I just think a spinner fits to the feeling of "secret light" lol
  10. 02:27:144 (3) - move endpoint to (292,312)? to make same shape with (2)
  11. 02:48:496 (4) - I think this looks better o.o http://osu.ppy.sh/ss/357549
Normal

  1. Maybe you should map it a little harder, it shows two "E" diffs o.o I just think it'd be better if it were E-N-I
  2. 00:24:442 (2) - whistle on slider head..?
  3. 00:30:928 (4) - ^
  4. 01:35:252 (3) - rotate -10 degrees ..? (selection center) make blanket o.o
Easy

  1. 01:39:036 (2) - move right and down 2 grids I think 0.0
  2. I think it's nice 0.0
Other

  1. I think...
    For the proyect project of SG's
    ._.
Good luck~ :)
Topic Starter
MoodyRPG
Thanks Ar3 ~

Fixed
Lissette
[General]
mp3 bitrate should be between 128 and 192 kbps, you need to re-encode it or find another one

[Hard]
00:43:090 - add note?
00:48:766 - maybe add a note here?
00:49:847 (1) - 1 longer 1/2 beat and 00:50:388 (2) - remove and place a single note here 00:50:658 - sounds better to me
00:52:009 (1,2) - remove these too slider and add note at 00:51:739 - and 00:52:009 - so you leave the pause without any note/slider
01:10:658 - add note
01:25:523 (1) - unpredictable jump, i never catch it, never u.u I suggest you to remove it and place a note 01:25:793 -
02:46:063 (7,8) - wrong spacing
02:52:009 -
I noticed you mapped some parts to the vocals some to the music, I would of follow the music more to this song so is more consistence, but that's my taste

[Normal]
02:18:496 (1) - end the spinner at 02:20:658 - and start the next combo at 02:21:739 - sounds more logic to me
02:52:009 - end kiai time at the end of the spinner?
vipto
Okaiiiii here we go :3

Hard

00:19:577 (1,2,3) - Try out a formation like this It fits the song much better :P
00:22:280 - Add a not for a double here
00:43:901 - Same here ^
00:59:577 (3) - Turn this one into a 1/2 slider
01:14:171 - Circle for double again
01:17:955 (6) - Smooth it so that it is symmetrical and round

Fine so far

Oh and dont forget to put the claps :D

Normal

02:12:009 (1,2,3) - Form it like this

Nothing else here but just add the claps

Easy

And again the claps ^-^



Fo far so good :D
Well done
Kawayi Rika
Hello ~ MoodyRPG ~ :)

Random mod for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Your mp3 is 216kbps,pls change 192 or 128.

[Hard]


  1. 00:43:090 - Add a circle,have vocal to here.
  2. 01:17:955 (6) - This slider looks not symmetry.
  3. 02:24:982 (3) - ^
  4. 01:25:523 (1,2) - Try make more symmetry slider and move to center.
  5. 02:01:198 (1,2,3) - Sound really weird,so remove 02:01:334 (2).
  6. 02:34:307 (4) - Move to 02:34:577,sound much better.

[Normal]


  1. HP,OD-1 much better play with beginner.

That's all ~ hope this can help you ~

Good luck with rank ~
;)
Topic Starter
MoodyRPG
Thanks guys

Fixed :)
Leorda
Yo


[General]
* Your mp3 bitrate is 216kbps, but the maximum of bitrate is 192kbps. You should re-encode it


[Easy]
02:22:820 (1) - Overlapped by hitbursts from spinner, may hidden for beginners (sometimes, beginners are slowly to read object)


[Normal]
01:02:550 (1) - Remove whistle at sliderbody, it's annoying
01:50:117 (1) - ^
01:58:766 (1) - ^


That's all I got, good luck~
Kenezz
Aqui dejo el mp3 de 192kbps, despues edito este post y agrego el mod, testee las diffs y no vi nada remarcable, supongo que solo seran algunas sugerencias.
Dia Framton- Good Boy.mp3
Si tienes algun problema con el link me dices, no pude subirlo a puush y lo subi a MF.
Topic Starter
MoodyRPG

Kenezz wrote:

Aqui dejo el mp3 de 192kbps, despues edito este post y agrego el mod, testee las diffs y no vi nada remarcable, supongo que solo seran algunas sugerencias.
Dia Framton- Good Boy.mp3
Si tienes algun problema con el link me dices, no pude subirlo a puush y lo subi a MF.
Gracias por el mp3 <3, pero cuando lo cambie el BPM suena mal asi que lo consultare

EDIT:



Checked with Adron and the timing is fine
AdRon Zh3Ro
New offset:2320, also move all timing sections along with it.
Kenezz


[General]
  1. 02:03:401 - Check this rythmical break, please snap this properly in all diffs.
  2. 02:55:292 - Really I prefer if you finish here the third kiai time because the part of the chorus still.
  3. No claps!!!?? Oh why!!!?
[Easy]

  • Settings
  1. Slider tick rate 1 please.
  2. I don't want be nazi here, the diff looks nice and clean, good!
[Normal]
  • Beatmap Suggestions
  1. 00:21:779 (1) - According with your combo pattern here the nc not is needless, if you agree then also remove this 00:26:103 (1).
  2. 02:22:320 - Compared with easy in the normal you can put some beats 1/1 after the spinner, really I wanna see a 1/2 repeat slider here.
[Hard]
  • Beatmap Suggestions
  1. 00:36:509 - Missing cool triplet here, add a circleee.
  2. 02:46:644 (8) - This antijump is too weird, I suggest move to the place of (6) at the center and after fix the spacing between this and the next repeat slider.
Very clean mapset, I hope to heps you.
Good Luck and oh gaaw Dia ♥
Topic Starter
MoodyRPG

Kenezz wrote:



[General]
  1. 02:03:401 - Check this rythmical break, please snap this properly in all diffs. oh true fixed
  2. 02:55:292 - Really I prefer if you finish here the third kiai time because the part of the chorus still. fixed
  3. No claps!!!?? Oh why!!!?
nah, I think is fine with no claps

[Easy]

  • Settings
  1. Slider tick rate 1 please. Nop, is fine
  2. I don't want be nazi here, the diff looks nice and clean, good!
[Normal]
  • Beatmap Suggestions
  1. 00:21:779 (1) - According with your combo pattern here the nc not is needless, if you agree then also remove this 00:26:103 (1). fixed
  2. 02:22:320 - Compared with easy in the normal you can put some beats 1/1 after the spinner, really I wanna see a 1/2 repeat slider here.
fixed

[Hard]
  • Beatmap Suggestions
  1. 00:36:509 - Missing cool triplet here, add a circleee.
  2. 02:46:644 (8) - This antijump is too weird, I suggest move to the place of (6) at the center and after fix the spacing between this and the next repeat slider.
All fixed

Very clean mapset, I hope to heps you.
Good Luck and oh gaaw Dia ♥
Thanks Kenezz <3
Kenezz
Bubbies
Topic Starter
MoodyRPG

Kenezz wrote:

Bubbies
Yup :3, thanks Kenezz <3
Jenny
#modreqs, I am not a BAT but still I get to this.
A check for your [Hard] diff.

As from what I hear there the offset seems about ~3-6ms late, suggesting to apply -5 or -6 to have it on-spot.


Hard:

The difficulty settings are a bit boring, I suggest setting either drain or OD to 6, since it's a hard-diff and having everything on 7 is kinda meeh...

  • 00:21:232 (2) - why is this 1.0x when all the other elements are mapped on 1.1x
    00:37:719 (2,3) - I'd suggest swapping circle and slider since sliders on red ticks mostly feel awkward to play and so does this one
    00:39:070 (1) - why is this 1.0x all of a sudden? it's still 1/2, no major change in the song and the change in spacing is not even enough to make a difference, align it
    00:40:962 (5,1,2,3,4,5,6) - you change between 1.1x, 1.2x, 1.3x, 1.3x, 1.2x and 1.1x here without all-toomuch reason; suggesting to use 1.4x instead of 1.2x and 1.3x or at least 1.3x instead of 1.2x so have more consistency, also, you could place 5 where previous combo's 5 was to have it feel a bit better
    00:41:232 (1,3) - i'm sure you can balance these slider more out, the sliderpoints aren't totally centered and the bow feels too sharp
    00:43:395 (5) - new combo because of rhythm change
    00:44:746 (1,2,3) - it feels like you got stronger sounds on 2 and 3 than on 1, so suggesting a higher spacing on these
    00:46:908 (7,8,9) - ^ (8 + 9, still 7 feels stronger than the notes before aswell)
    00:49:070 (2,3,4) - ^ similar
    00:58:530 (1) - why 1.2x here? the minor spacing change just feels out of place, I'd suggest 1.4x or something more noticable if you want a change in spacing to the new combo
    01:00:151 (3,4,5) - these do not build a straight line as it seems wanted, adjust 4 (at least that is my perception)
    01:01:773 (2,3,4) - ^
    01:12:854 (3) - ctrl-H-ing this and letting it go down from where 2 points to feels better here, right now, 2 and 3 look awkward because of a similar shape but no interaction or flow between them; you should form a pattern there; also, both start on red ticks and thus... well, it feels meeh to play
    01:13:665 (5) - new combo because of new sound/rhythm pattern
    01:17:989 (6) - since this is meant to be symmetrical, adjust it

    like that


    Sliderpoints are at X152, Y288 (start), X184, Y368 (first), X328, Y368 (second), X360, Y288 (end)

    01:19:341 (1) - why 1.3x instead of 1.1x as usual at new combos?
    01:21:773 (8) - why 1.0x here? also, it'd feel better if the slider was shorter and started 1/2 later, you could add a circle at the current starting time and use a shorter slider (also, again, this one isn't symmetric as it was meant to)
    01:23:124 (1,2) - again, the sliders start on red ticks and feel awkward to hit/hold because of that, also I'd suggest replacing 2 with a circle and a long slider (1/1 one)
    01:25:286 (7) - replace this with a 1/1 long slider and delete following 1, also add new combo on here
    01:26:097 (2) - this isn't symmetric as it's meant to be, adjust it please

    how to set up the points


    Start: X364, Y276
    First: X340, Y324
    Second (central one): X256, Y358
    Third: X172, Y324
    End: X148, Y276

    01:32:043 (4) - i do not really see a reason for this sudden jump in the music
    01:32:043 (4,5,6) - you might want to adjust these so that 6 lies on where 1 was before, to create a somewhat circular motion
    01:35:286 (1,2) - these 1/4 just sound like too much and unfitting to me, replace that with some 1/2-stuff; the beat remains same, the vocals are slow, there is nothing to map 1/4 on
    01:37:989 (2) - moving the sliderpoint more down-right makes the curve feel more comfy but that's a minor thing


    01:38:530 (3) - I suggest repositioning this more to the top-left to follow 2's curve better, especcially after rearranging it; X224, Y180 seems to be a good position (adjust 4 after so it has 1.1x spacing since that's your standard-one)
    01:39:881 (2) - again, a slider starting on a red tick feels awkward to play and hold here, especcially since i do not see a reason for a reverse arrow, change that please
    01:40:692 (3) - no reason for a jump here
    01:40:692 (3,4) - I suggest replacing these with stuff that fits the vocals, improves the feel of map
    01:42:584 (2) - why 1.2x here? minor spacing change without a reason or any greater impact, adjust to 1.1x please, for the sake of consistency and an overall feel
    01:43:665 (4,1) - a) starting on red ticks and feeling awkward because of that, b) unreasoned jump; suggestion: replace with a circle and a long slider (which means 1/1) (1.7x spacing or such to the long slider)
    01:45:016 (3) - move the sliderpoint more down-left to have a more pretty curve
    01:46:097 (1) - why 0.9x? it feels even more powerful here, i'd suggest 1.4x or such
    01:46:908 (2) - adjust so the end is 1.1x to the one of 1, feels better and gives more consistency (just create a slider that is 1.1x from 1 and ctrl-R it)
    01:47:449 (3,4,5,1) - this shape feels awkward, it feels like an arc but then it misses the bow and has such a harsh angle to the next combo, suggestion below


    01:50:692 (2) - do not see a reason to start this slider on the red tick, the strong sound is on the end and that feels meeh for a slider, especcially one that starts on a red tick
    01:51:503 (4,5) - it feels more like here should be a spacing increase
    01:53:124 (1,2) - ^
    01:57:449 (1) - why 1.0x instead of 1.1x as usual?
    02:01:773 (3,4) - there is nothing the 1/4 would hit on in the music, consider replacing with some 1/2-stuff
    02:02:854 (5) - why 1.2x here instead of 1.1x? it's too minor to make a change and there is no reason to have a changing spacing at this place anyways

    02:12:043 (1) - i find this curve too... weak... something that "balanced" just fits if it's meant for symmetry-stuff which it isn't here; use a mirrored version of 02:14:205 (1), that fits better
    02:15:016 (2) - move the central sliderpoint 4 grids (size 4) to the left, makes the curve look more balanced and feel better in points of flow
    02:16:368 (1) - why 1.0x spacing? no reason for that; also, suggesting to "redo" this slider with just one sliderpoint, multiple points on short sliders feel somewhat crumply to me and mostly take the curvyness away
    02:17:719 (5) - i guess this time, the kickslider is somewhat okay, though I'm not all-too comfy with it
    02:18:530 (1) - suggesting to silence the whole spinner, except for the end (make the spinner 5% soft volume)
    02:23:395 (4) - that 0.8x came a bit sudden, just letting you know though it seems to be okay
    02:23:935 (1,2,3) - these aren't symmetric as they are meant to be, adjust/redo please; also, I suggest a less bowy shape for 3 to compliment 2 more
    02:25:827 (1) - the last time you had a larger spacing (previous combo's 1), it was 1.8x, now it's 1.7x, adjust one of these for consistency
    02:27:719 (4) - no reason to use 1.2x instead of usual 1.1x
    02:28:800 (4) - use a mirrored version of 2, right now it's uneven
    02:29:070 (5) - do not see a reason for 1.3x here, use 1.1x
    02:29:341 (6) - ^
    02:30:422 (1) - same, use 1.1x instead of 1.2x; also, the start of the curve feels too harsh, adjust the slider to have it feel more balanced
    02:34:746 (1) - move it a bit more away, it's currently 1.05x so it's not sure whether it's meant to be 1.0x (which would be inconsistent to the 1.1x-common spacing you use) or 1.1x; just make it 1.1x
    02:36:638 (4) - if you want a "jump" here, use circles, a slider on red ticks isn't really fitting there
    02:37:178 (1) - again, there is nothing in the song for those 1/4s; if it's meant to be aditional to the music, I guess it's "okay" though the rest of your map isn't and so that's a problem of consistency then; make it 1/2s
    02:39:070 (1) - this isn't symmetric as it's meant to be, adjust; also, why is this 1.6x spacing instead of 1.7x or 1.8x as you used it before; make your larger spacing more consistent

    like this


    Start: X336, Y160
    First: X300, Y132
    Second (central): X256, 156
    Third: X212, Y132
    End: X176, Y160

    02:40:962 (3) - I guess this one is somewhat okay because it's mirrored, though I suggest you move 2 a bit more to the outer to have either 1.7x or 1.8x spacing after mirroring it, to keep consistency in your large spacings, as mentioned above
    02:43:665 (2) - why 1.3x here? also, adjust the sliderpoint more to the middle of the slider, right now the beginning of the curve is awkwardly harsh
    02:45:557 (6) - a new combo on this feels reasoned (since you got the first "good boy" completed, which is like a strong point in the song and then there's the other one upcoming; like this, you will also compliment it with the combofinish-hitbursts and a greater HP-recovering which should suit the song just well)
    02:50:422 (1) - make it 1.1x for consistency
    02:50:962 (2) - i suggest to form a circular motion with a mirrored version of 1 and a larger spacing (1.7x or 1.8x, depending on what you chose as your standard 'big spacing distance')
    02:51:503 (3) - make this center between 1 and 2 to compliment the pattern
    02:52:043 (1) - i do not really find this spinner fitting here... if you want to keep it though, you can, but silence the end please (set a 5% soft-volume inherit on the end)
The map has a neat overall idea, though lacking consistency and further detailed workout - if you apply this stuff I pointed out, it should be fine; I'm willing to recheck and I doubt it's hard to get a rebubble after further improvement.
If you apply this, I'll also go through your lower diffs, at least if you wish so.


As a rating... I'm used to much worse and more random and unintuitive stuff, so this was a neat thing to mod though there was quite some stuff to point out, as seen above... I'll give this... a 6 out of 10 in the current state; if you fix and work it out more, you can easily get on a 8+, keep going!
Topic Starter
MoodyRPG
Fixed some changes from Jenny's mod

SPOILER
00:41:232 (1,3) - i'm sure you can balance these slider more out, the sliderpoints aren't totally centered and the bow feels too sharp
00:43:395 (5) - new combo because of rhythm change
01:13:665 (5) - new combo because of new sound/rhythm pattern
01:17:989 (6) - since this is meant to be symmetrical, adjust it
01:32:043 (4) - i do not really see a reason for this sudden jump in the music
02:45:557 (6) - a new combo on this feels reasoned (since you got the first "good boy" completed, which is like a strong point in the song and then there's the other one upcoming; like this, you will also compliment it with the combofinish-hitbursts and a greater HP-recovering which should suit the song just well)
Jenny
Is that a joke or what? <_<
Topic Starter
MoodyRPG

Jenny wrote:

Is that a joke or what? <_<
Hmm nop, I keep my rhythm and I see suggestion from you mod but no changes
TheVileOne
Easy

A lot more consistent than Hard.

00:26:103 (3,1) - Kind of small, but these could be aligned better.
00:48:265 (2) - You can easily tell this is not symmetrical and should be IMO. http://puu.sh/YwR8
01:02:860 (1) - Make symmetrical? http://puu.sh/YwT8 Unsure if you wanted it symmetrical or not.
01:49:347 (5,1) - You should really align these better.

Normal

Nothing you absolutely must do here.

00:19:617 (1,2,3,4,5) - Curve could be better IMO. http://puu.sh/Yx3L
00:26:103 (4) - This looks better with the curve in the other direction IMO.
00:45:563 (1) - Is this slider supposed to be asymmetrical?
01:06:914 (1) - Remove whistle on the body.
01:39:076 (3) - Pattern seems slightly too low. It should start at x 152 y 51 IMO.
02:41:509 - Add note?



Hard

90 percent of this mod is highly recommended and points out flaws in your map. Please be considerate of this mod, as it will make your beatmap better. I really don't know why this was bubbled when there's still a lot of tweaks that can be made that will improve this map.

00:19:617 (1,2,3) - This could be better. You could try moving 00:21:238 (2) - to x 220 y 192
00:21:509 (3) - > x 292 y 252
00:22:184 (4) - > x 504 y 320

If you don't like these coordinates make sure 00:21:238 (2,3) - is aligned right. It currently is off.

00:24:482 (2,3) - This timeline is closer to the vocals and sounds better IMO. http://puu.sh/Yvkz
00:26:509 (6,7) - This needs to be exactly 1.1. Just move 6 until the spacing is fixed.
00:30:968 (2,3) - Make exactly 1.1. Also notice that 00:31:509 (3,5,1) - all have different y coordinates. Should really have the same y coordinate. I believe all of these notes need to have y coordinate 112

Look http://puu.sh/YvxM < y coordinates are perfect.

00:37:725 (2) - Is there any reason why this isn't aligned with 1? Maybe do this? http://puu.sh/YvCf
00:40:157 (2) - Should be lower IMO. You could go for this effect http://puu.sh/YvFv (Don't worry about keeping it symmetrical with the horizontal line, it's improper to do so here).
00:45:292 (6,1) - Is there any particular reason why this is 1.0 and not 1.1?
00:50:428 (2) - Curve kind of bothers me. You could make it softer.

Adjust these points will make a nice looking slider IMO.

Move 2nd point to x 314 y 132
Move last point to x 335 y 176

00:52:590 (2) - Maybe it would be better if you moved down 2-3 units to align a little better with previous slider.
00:54:211 (1,2) - These sliders do not go well together. I highly recommend you make them more similar. I don't know why this map was bubbled with these sliders the way they are. http://osu.ppy.sh/ss/412498 < A lot better
01:09:347 (6) - Kind of nazi, but might as well place this at y 255 to match opposite note
01:13:671 (1,2,3) - Isn't exactly straight. 3,4 can be moved up until it looks straight. Please do so.
01:15:833 (1,2,3,4) - I really think it would be better if you had a nice smooth curve here. http://puu.sh/Yw5y
01:23:671 (2) - You should make this look more like 1. Move center point to x 176 y 261
01:34:211 (3,4,1) - You should make this closer to 1.1 snap.
01:37:455 (1) - A softer curve might be better. Up to you though.
01:45:022 (3,4,5,6) - Maybe straighten a bit and align better. Although only my opinion. http://puu.sh/YwgJ
01:47:455 (3,4,5,1) - A more consistent curve might play better here. http://puu.sh/YwiF
01:55:563 (2,3) - slightly too low. Move up until y is 331
02:03:401 (6) - x 63 y 162 might be a better alignment for this. What do you think?
02:13:941 - You should add a note here. It's the same vocal that you mapped here 02:15:022 -
02:22:860 (3,4,5,1) - This spacing is so confusing. You make us slow down and then go right into a jump. That jump does not work and you should do something else. (like deleting that slider and adding a note here 02:24:211 - ) http://puu.sh/YwpZ
02:30:428 (1) - I would prefer this to be more symmetrical.
02:43:671 (2) - you could make this more symmetrical without much effort.
Topic Starter
MoodyRPG
Thanks TVO

Some changes :)
Barney Stinson
Yo there. m4m


Easy:
00:59:617 (2) - ya can add a reverse arrow to delete gap
02:28:265 - U can add a note here to make a solid rhythm
02:36:909 - ^
02:45:563 - ^


Normal:

00:22:860 (7) - move at 00:22:590 - and add a note at 00:23:401 -
00:45:563 (1) :nazi: man, u could do this much better


Hard:

01:44:211 (1) - pointless jump, try use spacing
02:23:941 (1) - ^



No more, map needs some more little work on patterns, but sliders are not nice. But map is kida fun to play, relaxing normally played and challenging on double time, so it's fine I guess. Good luck!
Topic Starter
MoodyRPG
Thanks Barney

Fixed the slider from Normal
Shiro

MoodyRPG wrote:

Jenny wrote:

Is that a joke or what? <_<
Hmm nop, I keep my rhythm and I see suggestion from you mod but no changes
What a nice attitude you have here. You could also be honest and say you disregarded most of the mod without even considering it, you would at least not sound like a liar.

It is fine not to apply something in a mod if you can provide explanations as to why. "it's my style" or "it fits the music" or "because i want it this way" are not acceptable. Please re-consider the whole mod and explain why you refuse to fix things. And if you think that Jenny only modded this for the sake of popping a bubble, I don't think anyone would ever spend so much time on a map just to pop it. He would just have pointed out the wrong offset and that would have been enough. Have some respect for Jenny and take the time to actually go through the mod.
Topic Starter
MoodyRPG
My apologize to Jenny for not reply the mod, I see the suggestion about spacing and others stuffs like the rhythm but is simple, it's my style, easy and simple and nothing else
Jenny

MoodyRPG wrote:

My apologize to Jenny for not reply the mod, I see the suggestion about spacing and others stuffs like the rhythm but is simple, it's my style, easy and simple and nothing else
Don't apologize for stuff you aren't feeling guilty or sorry about - also, "this is my style" won't lead you anywhere.
Inconsistency and uglyness as part of a style are pretty much some of the worst things to do as a mapper; so far so good.
DaxMasterix
Uguu..
Stop that Guys.. Jenny put His best enthusiasm in that 'Very long' Mod xD All we know that.. and The intent of Moody don't was hurt him.. Now.. Attack the others And defense himself is the easiest here.. No? Jenny you know this is not an ''isolated issue''.. You always make ''Incredibles'' Mods.. ''Nazi'' for others.. That is perfect but is Horrible too.. Not everyone thinks the same.. so.. Not everyone have the ''Same Style''.. You know.. I'm a Nazi Modder too.. Only in Symmetry..
Moody.. You could do a Rechek..A looooong Rechek with arguments.. That is the problem of jenny.. Not put a simple ''Is my style'' for avoid this.. But.. I don't see.. I can't see a ''Big Problem'' here.. be happy~

And other thing.. That is the ''Funny part'' in Modding.. You never know if the Mapper will change your Suggestions.. Don't even know if he will give you a kds for your hard work.. Always be prepared
Jenny
A) Jenny >> 'his' - my old name was Broetchen, including 'Bro' has nothing to do with being male; a Broetchen (Brötchen) is a bun; Google would have helped you all with that; use "their" if you are unsure about the sex of respective person.
B) Your post is quite messed up in terms of language, I hardly get any point there.
C) A mapper that is unwilling to polish their map/s shouldn't expect their stuff to be appreciated or ranked since there is more than enough stuff around here.
D) Those "Nazi Mods" don't even take more than 2 secounds to fix each, yet 5-30 to sheerly write them down since I even explain what to do, partly even in very detail so there is no reason to reject these if you want your map to be good, meaning, the best they could be - inconsistent spacing can be changed by dragging the note in 0.3 sec, because of automatic distance snap you should have enabled for consistency; adjusting a slider according to the detailed coordinates the modder gives you when it is meant to be symmetric but totally fails its goal doesn't take more than half a minute either and such stuff can improve a map by quite a ton - if a thing is not bettered out though it should or could be, that's an honest problem since there is not even a reason to because a mapper should aim for the best on their maps, not the biggest cock in the web.
E) "Big Problems" aren't the only ones to point out - many little problems mostly sum up to a more huge pile of stuff than one huge thing could, especcially since all this stuff influences the overall impression and work and thus should be cleaned up, no matter how "big" it is; popping a bubble is not a reason to not apply stuff, since if it is "just naziing" as people call it, then the respective bubbling MAT shouldn't have a problem rebubbling the map as it was just minor stuff - in adition, I deem it to be part of the MAT job to polish the map to the most it could possibly be before bubbling, but I might be alone with that.


Even nold_1702 sees stuff like this reasoned and you might know him as one of the most ignorant people about mods on whole osu - get to think about that.

So - do you find this post offensive, since I was just hitting stuff in your face in the manner I am used doing it in?
DaxMasterix
A) I'm South American.. i don't talk English.. So.. Im a Kid.. I don't know differentiate that so much o3o So... sorry .. am.. human.
B)The same.. The point was.. ''Stop that Guys'' and ''is not an ''isolated issue'''' o3o
C)Is not ''unwilling to polish their map'' .. No because a Modder mod your map.. You will change all..
D)I'm not interested in lose a bubble by 2 pixels. Not everyone loves perfection.. They take it in stride =w= No complicated..
E)Okay the same ^.. But, that is the problem.. Don't think for the Mapper.. Think for the Players.. for the Persons who will play your map.. Or their map.. Remember.. The players are Who decide if the map is good or bad.. although.. I'm not saying you're wrong.. you're right.. But think that retry

nold_1702.. Who is o.o
And not.. is not offensive :/ .. Men.. It's my fault.. Sorry if I treat you badly.. but Understand.. Here are more persons living the same with you. like you
If you want we can continue the Discuss in PM-Forum or in-game for avoid Overload this Thread

PD: Srry for my bad English
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