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Tsukasa - Mirage of the Rain

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Topic Starter
Frizz

Fenya wrote:

Hi n.n)/

General:
In the diff "Lunatic Loli" there is a combo colours different from the other diff, please check it~ Fixed

Normal:
00:53:888 (2) - (nazi) move to x:180 y:340 Done

Hard:
00:43:774 (9) - Remove finish, add whistle Sounds better, done

That's all, sorry for my nazi mod
Sorry for my bad English, I hope you serve something.
Good map, good luck~ :)

mancusojuanmattos wrote:

Hi! Mod Request from my Queue.

[General:]

- Epilepsy Warning: Are you sure about the use of this option? Because I can't see any kind of weird flash lights to be added, really. You should ask to a BAT about that. Will ask around
- Break Time: 00:22:003 (B): On Loli's diff. you have a break time in this position but on the other difficulties you didn't add it. For consistency, it's better if you Remove this Break time from Loli's diff. or if you want you can add a Break Time on the other difficulties.
- Tags: Yasora, it's already on Yasora-Chan, so this make the tag Yasora useless, with Yasora-Chan in tags is more than enough because you can find him/her adding Yasora on the web, etc.For example you can check this map (that only has Yasora-Chan in tags), and I could find her/him without any kind of problem. So, Remove Yasora from tags. Removed

[Normal:]

• 00:22:003 (5): This finish doesn't fit fine here, sounds really low and this is the highest reason to say that it sounds bad. If you want to add a Finish in this Note is better if you add a Normal Finish custom 1 like you did on your Hard difficulty. Done
• 00:27:317 (x): Sounds a bit empty here, in General is a Normal diff. so a Note in 1/2 could be Ok. So, try to add a Note here Added
• 00:29:546 (4): Two Things in this Slider:
1- I think that it's ok where is it the Slider, but can work better with the music if you move this Slider 1/2 back (Red Tick, 00:29:374) and then you have to make it bigger on 1/2 to finish with this Slider on 00:30:232. Is more benefit to the Rhythm, really.
2- (NAZI)- A bit nazi, but in general your Sliders are curve (you only make stright Sliders when it's a short Slider), so for consistency, would be better if you do a Simple Curve in this Slider. Nothing Hard, just a simple curve to follow with your previous Slider. All done
• 00:35:374 (3): This Whistle on this note sounds very alone around a lot of Claps. To mantain the consistency and because sounds better in my opinion, would be better if you Replace the Whistle to a Clap in this Note. Agreed and done
• 00:46:003 (T): As I said on Easy, this change in the Volume is too high and to be sincere the music doesn't need that. It's better if you increase the Volume at least 20/25 % Was supposed to silence the spinner end but okay
• 00:49:260 (1): You have to consider to add a Clap at the beginning of this Slider. Plays preety fine and it's consistent with your previous Clap's Patterns. Done
• 01:05:889 (5, Spin): It's a Normal difficulty, and I also think that the Rhythm doesn't need a high emphatisize like you gave with the Note (5). On another hand, this kind of things can cause confusion in Normal players because the Spinner appear too sudden after the Note. In this case is better if you Remove the Note (5), and then the Spinner should start where was (5). Done
• 01:08:460 (T): Same as 00:46:003 Done
• 01:24:746 (3): To keep consistency on Hitsounds, it's better if you add a Normal Hitsound on the end of this Slider. You have to add a Inherited Timing Point (Green Line) with Normal Hitsounds on 01:25:089 Done

[Hard:]

• 00:23:374 (1): There is no music here, the music start on the next note. You can listen better that if you listen the music on 25/50%. So, to follow the music properly, it's better if you remove this Note. Done
• 00:26:289 (x): Feels kinda empty, and also it's a Hard difficulty. So, would be a good idea if you add a Note here. Done
• 00:32:632 (7,8): (NAZI)- To stack these Notes properly with (3,4,5) you should move these Notes to x: 273 y: 250. To make that you have to disable the option Grid Snap. Done
• 00:35:203 (7): To be sincere, this Note feels unnecesary and sometimes this diff. becomes difficult to a Hard difficulty. For this reason, is better if you delete this Note Done
• 00:43:089 (5,6,7,8,9): This pattern looks preety bad at the hour to play the map because is very overlaped by hitbursts, especially the Notes (8,9). Try this formation for a better flow and better visual. I'll give you the Screenshoot and the Code if you want to fix it easily Done
SPOILER

[352,68,43089,1,0
432,92,43260,1,0
436,176,43432,1,8
364,216,43603,1,8
308,148,43774,1,4
• 00:50:803 (1): There is a Stop in the music, so you have to remark that and not only follow a simple pattern. Would be better if you move this Slider to 00:50:974 to remark this Stop and then this Slider should finish on 00:51:146 Replaced 00:50:632 (6) with a slider that ends at 00:51:146 since it sounds better for me
• 00:58:174 (2): Well, this Slider looks very overlaped by hitburst. This is preety bad at the hour to play the map, anyways I can't find a good suggestion here, so if you can make a better thing would be great :P Done
• 01:05:889 (7): Seriously, do you listen any sound in the music? there is no sound here, it's better if you Remove this Note and then move the Spinner to here where appear the long sound in the Instrumental. After that make the Spinner bigger to finish on 01:08:460 Done
• 01:25:432 (1,2,3,1,2,3,1,2,3,1,2,3): You could strive a bit more with the Rhythm and not just copy/paste the same things. But ok, this is a personal opinion. Remapped that part so done

Well, I'm tired to mod the Taiko but in General aspects looks fine.
That's all, Good Luck with your map ;)
Thanks everyone :)
ZLOdeuka-
Hello ~
sorry for my bad English. If something is not clear, contact me.
[Storyboard]

All pictures that are participating in the storyboards (girls_a,girls_b, girls_c, marisa, reimu, sanae and white) - to do the same size. such as BG.

Colours - there are shades of gray ... it would be better to replace them with more colorful.

[Kiai Mod]

I propose to do so ...
00:47:031 (1) - start kiai
00:57:574 (x) - end kiai
00:57:660 (1) - start (and add a flash (white.png))
01:08:460 (4) - end
01:10:003 (1) - start and 01:10:089 (x) - end

so...

[Yasora's Easy]

00:52:174 (3) - new combo
01:00:403 (3) - ^

Maybe Lunatic Loli rename Insane?!

good job.
pieguyn
hi there~

Yasora's Easy:

00:52:174 (3) - add NC?
01:00:403 (3) - ^

Normal:

01:28:174 (1) - (nazi) maybe it would look a bit better if you made it like this http://puu.sh/IUdQ

Hard:

00:55:089 (2) - remove clap to be consistent with others?
00:58:860 (4) - IMO this rhythm doesn't really fit very well, perhaps try extending it 1/2 or add a note at 00:59:374?

Lunatic Loli: fine

nice map, good luck :)
Saturnalize

mancusojuanmattos wrote:

[Lunatic Loli:]

• 00:23:546: Since it's the Hardest difficulty on the mapset, it's better if you start to map since here like the Hard difficulty. Consider that, please - Spinner added instead of notes because it fits better.
• 00:30:060 (x): It's an Insane diff. it's a good idea if you strive with the Rhythm a bit more. Since sounds empty this section, would be better if you add a Note here - Added notes.
• 00:32:117 (5): Meh, 1/1 doesn't fit at all here, and plays on awkward form to this difficulty. In this case I prefer to Reduce the length of this Slider by 1/2 (so will finish on White Tick, 00:32:289) and then add a Note on the blank space in 00:32:460. Just broke a bit the symetry, the Rhythm is the most important thing. - I would like to, but I have no idea what should I make.
• 00:32:803 (x): Add a Note here too. - ^
• 00:38:460 (1,2,3): This pattern can have a better flow if you Unstack (3) from these Sliders (1,2). Something like that would look great:
- Er, like what o_o
• 00:39:832 (4,5,6): (^) - I don't see any picture D:
• 00:43:774 (x): I'm preety sure that you need a Note here. Sounds preety good in my opinion. - Added stacked circle.
• 00:58:174 (2,3,4): (NAZI)- You can make a better edge to (2) if (3,4) are Curve instead of Stright Sliders. Try to make something like that, I'll provide you the Code too. - Do want.
SPOILER

216,264,58689,2,0,B|256:272|256:272|296:264,1,80,10|2
176,336,59031,2,0,B|256:352|256:352|336:336,1,160,0|10
• 01:08:974 (2,3,4,5,6,7,1): In my opinion, there is no a Stop to add an antijump in this place, so would be better if you increase the Spacing between these Notes (maybe 1,20 it's Ok) and at the end you can add a little jump between (7,1). You can try something like that - I'll think twice.
• 01:19:603 (7): You can add a New Combo here, looking 2 Reasons. The first one because it feels a change in the music so you can remark that with a New Combo and the second one is to avoid 12 Notes on a Combo. - Added.

- Sometime I would like to see more variety in the Rhythm and not just some 1/1 + Claps on the SliderTicks. It's an Insane, so you can use more 1/2 patterns. But, it's Ok. - Seriously, I focused on slider because that's my plan on the first time. This to proves that even we can make a lot of variation with 1/1, not just random stream like we pretend don't know how to map. Plus, my opinion says that 1/1 fits on most places, so I reduce using 1/2.

For Fenya, I'm not going to make 01:30:917 (7) - symmetrical but neat circle.

http://puu.sh/IXTp
Yasora
sorry, nothing fixed
mancuso_JM_

Loli Cjj wrote:

mancusojuanmattos wrote:

[Lunatic Loli:]
• 00:38:460 (1,2,3): This pattern can have a better flow if you Unstack (3) from these Sliders (1,2). Something like that would look great:
- Er, like what o_o
• 00:39:832 (4,5,6): (^) - I don't see any picture D
Whoops, I don't know what's happend here. I thought in something like that

Sorry for the inconvenience, Loli! Hope it fixed the problem with the BG now :P
Saturnalize

mancusojuanmattos wrote:

Whoops, I don't know what's happend here. I thought in something like that

Sorry for the inconvenience, Loli! Hope it fixed the problem with the BG now :P
I like that slider, super saiyan mancusojuanmattos. It's neat and sexy. Can you give me the code?
Genshin
from modding queue:

[Normal]
00:26:974 (4) - change this to a reverse slider...
...and delete this note 00:27:317 (5) -
else is ok

[Hard]
00:25:089 (2) - move this note in another place, like this http://puu.sh/Kt5B
01:05:889 (1) - move the end of this spinner here 01:08:289 -

[Insane]
01:11:031 (4) - normal slider instead of reverse...
...and add a note here 01:11:374 (5) - like this http://puu.sh/Ktam

Good Luck :3

p.s. very nice map :P
palinus
palinus mod request queue

[Easy]

Looks good to me :o

[Normal]

01:20:974 (1) - Is possible to make the slider look proper
couldn't find any major unmentioned thing :o

[Hard]

00:49:260 (1) - wouldn't that hitcircle fit better at x:84 y:292
01:09:831 (4) - ^ x:324 y:64
01:18:574 (2,4) - a similiar part earlier had end and start point ''reverted'' do the same here like this.
01:19:603 (1,3) - ^

[Insane]

To perfect to me

I hope it was useful :o
Saturnalize
For Genshin, that's was on purpose, and at least it won't break the flow so bad. Plus, I like how it was.
In other words, no changes.
taiko_maniac1811
nothing change on my taiko diff i guess ._.
rly late reply >.>...
Topic Starter
Frizz

Genshin wrote:

from modding queue:

[Normal]
00:26:974 (4) - change this to a reverse slider...
...and delete this note 00:27:317 (5) - Done
else is ok

[Hard]
00:25:089 (2) - move this note in another place, like this http://puu.sh/Kt5B Done
01:05:889 (1) - move the end of this spinner here 01:08:289 - The current one fits the music so no. Just try to play it at 25% playback rate and you'll find that it fits pretty well :) Also the kiai time ends there as well.

Good Luck :3

p.s. very nice map :P

palinus wrote:

palinus mod request queue

[Normal]

01:20:974 (1) - Is possible to make the slider look proper Edited it a little, done anyway
couldn't find any major unmentioned thing :o

[Hard]

00:49:260 (1) - wouldn't that hitcircle fit better at x:84 y:292 The current one flows better imho, since it'll move in arc instead of straight line
01:09:831 (4) - ^ x:324 y:64 Done
01:18:574 (2,4) - a similiar part earlier had end and start point ''reverted'' do the same here like this. Done
01:19:603 (1,3) - ^ Done with minor edits

I hope it was useful :o
Thanks everyone :D Updated now :3
Scorpiour
mod from queue

[Storyboard]
  1. The max size of SB images is 800x600, so u have to resize all ur images except white, and recalculate your SB codes
  2. Seems you changed your timing but forget to fix the SB's, click "design" menu and choose "Move all elements in time...", then fix the timing of sb.
[Yasora's Easy]
  1. 00:49:431 (1) - maybe you can start this slider from the second white line(00:49:774 - ) to follow the beats prev.
  2. 01:16:860 (1) - it's sudden a bit....i'd like to move it to 01:18:232 - ,stop at 01:20:632 - , 01:16:860 - could be another note+slider like 01:15:489 (1,2) - .
[Normal]
  1. HP-1 at least
  2. to be honest, put nearly all drum-claps on tickpoints is not a good idea because clap has the sense of "click" but not drag.
  3. 00:47:717 (1,2,3,1) - claps here is confusing....
[Hard]
  1. 00:24:574 (4,1,2,3) - this shape make a bad flow because of the spacing between 00:24:574 (4,1,2) - : same spacing with different time-distance, which will cause player confusing. To myself, i choose rather to stack (1,2) to current shape.
  2. 01:24:232 - add a note here?
  3. 01:31:945 (1) - don't be lazy to add green lines like Lunatic plz :>
[Lunatic Loli]
  1. 00:11:889 (1) - the nc here make no sense...imo
  2. 00:34:860 (5,6) - this kinda shape also may ruin the flow
  3. 00:45:831 (5,1) - bad stack...
  4. 01:18:746 (2,3,4,5,6,1) - er...what the shape here...
that's all, general a good mapset :) good luck with rank~
Saturnalize

Scorpiour wrote:

[Lunatic Loli]
  1. 00:11:889 (1) - the nc here make no sense...imo - Fix nc here and nearby.
  2. 00:34:860 (5,6) - this kinda shape also may ruin the flow - Yeah, I believe. On the other side, ctrl+r this may a bit confusing people. If you like if it's ctrl+r'ed, I will. No changes at this part atm.
  3. 00:45:831 (5,1) - bad stack... - It's well made I think. If you think it's bad because it's stacked, well then. No changes at this part atm.
  4. 01:18:746 (2,3,4,5,6,1) - er...what the shape here... - srsly why people? I think this part have been asked many times. This picture may explain , perhaps. http://puu.sh/LvWW
http://puu.sh/LvY4
BeatofIke
Mod Queue Request! Sorry for long wait.

General
-> Nothing found! Congrats!

Easy
-> HP Drain +1.

Normal
-> Overall Difficulty +1.

Hard
-> Good!

Insane
-> Good!

Excellent Map Overall. Should find a MAT now. No kudosu please!

PS: 888th Post! XD
Yasora
SPOILER
osu file format v9

[General]
AudioFilename: 01 Tsukasa - Mirage of the Rain.mp3
AudioLeadIn: 0
PreviewTime: 24689
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Mirage of the Rain
Artist:Tsukasa
Creator:Frizz925
Version:Yasora's Easy
Source:Touhou
Tags:yasora-chan loli cjj taiko_maniac1811 sound online nostalgia undefined fantastic object main menu theme seirensen th12

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"bg.jpg",0,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\girls_a.jpg",320,240
M,0,11039,22011,406,228,235,262
F,0,11039,22011,1
S,1,11039,22011,0.8668795,0.8487939
Sprite,Foreground,Centre,"SB\girls_b.jpg",320,240
F,0,24754,,1
M,0,24754,35725,232,190,392,277
S,0,24754,35725,0.81568,0.7849602
F,1,35040,35725,1,0
Sprite,Foreground,Centre,"SB\sanae.jpg",320,240
S,0,35725,,0.67232
F,1,35725,36411,0,1
M,0,35725,46868,344,254,296,222
F,0,36411,46697,1
F,0,46697,46868,1,0
Sprite,Foreground,Centre,"SB\marisa.jpg",320,240
F,0,47040,,1
M,0,47040,57668,481,146,331,238
S,0,47040,57668,0.9692804,0.6825602
F,0,56982,57668,1,0
Sprite,Foreground,Centre,"SB\reimu.jpg",320,240
S,0,57668,,0.8976001
F,0,57668,58354,0,1
M,0,57668,68468,215,233,311,247
F,1,67954,68468,1,0
Sprite,Foreground,Centre,"SB\girls_c.jpg",320,240
F,0,70011,,1
M,0,70011,91954,144,320,348,239
S,0,70011,91954,1.08192,0.7030399
F,0,85097,85782,1,0.8310401
F,0,91954,97440,1,0
Sprite,Foreground,Centre,"SB\white.png",320,240
F,0,11039,11382,1,0
F,0,22011,22354,1,0
F,0,24754,25097,1,0
F,0,47040,47382,1,0
F,0,70011,70354,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
11032,342.857142857143,4,2,0,60,1,0
21660,-100,4,2,0,40,0,0
24746,-100,4,2,0,70,0,0
46003,-100,4,2,0,10,0,0
47032,-100,4,2,0,70,0,1
68460,-100,4,2,0,5,0,0
70003,-100,4,2,0,60,0,0
79603,-100,4,2,0,20,0,0
80974,-100,4,2,0,60,0,0
91946,-100,4,2,0,30,0,0


[Colours]
Combo1 : 216,208,219
Combo2 : 81,85,97
Combo3 : 128,85,186
Combo4 : 119,128,203

[HitObjects]
400,80,11031,2,0,B|460:112|452:192,2,120,4|0|2
324,184,12746,1,2
228,100,13432,1,2
160,136,13774,6,0,B|120:192|160:252,2,120,0|0|2
276,188,15489,1,2
348,84,16174,1,2
428,92,16517,6,0,B|420:136|376:164,1,80,0|2
276,224,17546,1,2
204,264,17889,6,0,B|184:224|208:176,1,80,0|2
256,68,18917,1,2
144,128,19603,5,2
196,244,20289,1,2
312,196,20974,1,2
304,68,21660,2,0,B|264:56|224:68,1,80,2|0
56,340,24746,6,0,B|144:336|184:248,1,160,4|0
188,176,25774,1,8
236,112,26117,2,0,B|312:80|400:112,1,160,2|0
452,160,27146,1,8
456,240,27489,6,0,B|428:288|352:288|320:244,1,160,2|0
256,192,28517,1,8
180,220,28860,2,0,B|152:304,2,80,2|8|0
144,148,29889,1,8
104,80,30232,6,0,B|140:56|184:80,1,80,2|8
320,156,31260,1,8
256,300,31946,1,8
176,304,32289,2,0,B|140:332|100:308,1,80,0|8
76,232,32974,6,0,B|52:152|108:64|196:60,1,240,2|8
272,56,34346,2,0,B|312:48|356:68,2,80,2|8|0
236,128,35374,1,8
280,196,35717,6,0,B|292:260|256:324|184:344|124:324,1,240,6|8
64,280,37089,2,0,B|52:196,1,80,2|8
112,92,38117,1,8
180,48,38460,6,0,B|272:32|340:112|300:224,1,240,2|8
340,272,39831,2,0,B|360:312|400:328,2,80,2|8|0
420,248,40860,1,8
448,176,41203,6,0,B|468:104|392:48|304:104|336:184,1,240,2|8
280,240,42574,2,0,B|208:276|100:240|76:148,1,240,2|8
256,192,43946,12,0,46003
256,308,47031,5,4
152,232,47717,1,8
108,112,48403,1,8
208,32,49089,1,8
284,32,49431,6,0,B|372:56|372:56|332:132|380:204,1,240,2|8
456,228,50803,2,0,B|432:288|360:288|360:288|236:288,1,240,2|8
164,248,52174,2,0,B|152:192|100:144|100:144|192:64,1,240,2|8
268,56,53546,2,0,B|316:28|404:36|440:120|424:176,1,240,2|8
344,168,54917,6,0,B|348:236|320:288|260:320|176:312,1,240,2|8
132,260,56289,2,0,B|80:196,1,80,2|8
84,116,56974,1,2
152,72,57317,1,8
232,64,57660,6,0,B|316:52|388:144|360:240,1,240,6|8
296,264,59031,2,0,B|240:228|184:264|184:264|124:292|68:248,1,240,2|8
36,180,60403,2,0,B|68:156|68:112|68:112|148:140|228:112,1,240,2|8
296,72,61774,2,0,B|360:88|384:148|368:212,1,160,2|0
356,272,62803,1,8
276,272,63146,6,0,B|112:272,2,160,2|0|2
356,272,64860,1,8
428,164,65546,1,8
256,192,65889,8,0,68460
256,192,70003,5,4
324,152,70346,2,0,B|356:112|356:112|404:100|468:112,1,160,8|8
508,184,71374,1,2
488,264,71717,2,0,B|456:304|456:304|408:316|344:304,1,160,8|8
272,272,72746,5,2
220,208,73089,2,8,B|200:160|132:140|80:168,1,160
16,208,74117,1,2
60,272,74460,2,8,B|80:320|148:340|200:308,1,160
272,328,75489,5,2
324,268,75831,2,8,B|420:136,1,160
408,60,76860,1,2
328,56,77203,2,0,B|164:56,1,160,8|8
256,192,78232,8,0,79603
212,264,80974,5,4
176,192,81317,2,0,B|136:220|88:188,2,80,8|0|8
136,124,82346,1,2
200,72,82689,2,8,B|276:48|360:72,1,160
424,116,83717,5,2
472,176,84060,2,0,B|496:216|504:256,2,80,8|0|8
392,188,85089,1,2
324,224,85431,2,8,B|252:264|168:228,1,160
96,200,86460,5,2
100,120,86803,2,8,B|136:92|160:56,1,80,8|0
236,64,87489,1,8
256,192,87832,8,4,91946
Topic Starter
Frizz
Sorry for late reply, been busy lately and hardly had time to touch osu! for a while.
I'll get back to it again today. Also just read wiki and it is confirmed that maximum allowed sprite size is 800x600 so I have to redo the SB a bit.
Topic Starter
Frizz

BeatofIke wrote:

Mod Queue Request! Sorry for long wait.

General
-> Nothing found! Congrats!

Normal
-> Overall Difficulty +1. Done

Excellent Map Overall. Should find a MAT now. No kudosu please! Oh crap I accidentally gave kds D:

PS: 888th Post! XD

Scorpiour wrote:

mod from queue

[Storyboard]
  1. The max size of SB images is 800x600, so u have to resize all ur images except white, and recalculate your SB codes All done
  2. Seems you changed your timing but forget to fix the SB's, click "design" menu and choose "Move all elements in time...", then fix the timing of sb. All done too
[Hard]
  1. 00:24:574 (4,1,2,3) - this shape make a bad flow because of the spacing between 00:24:574 (4,1,2) - : same spacing with different time-distance, which will cause player confusing. To myself, i choose rather to stack (1,2) to current shape. Fixed with my own way
  2. 01:24:232 - add a note here? Done
  3. 01:31:945 (1) - don't be lazy to add green lines like Lunatic plz :> Done
that's all, general a good mapset :) good luck with rank~
All good to go, updated.
those
irc
12:54 those: : Alright, you free to talk for a bit?
12:54 Frizz925: : Yup
12:54 those: : Alright. I try to be as unbiased as possible, due to having played the ranked Mirage of the Rain as my most played beatmap
12:55 those: : I'll go through all diffs, even if they are guests; I'll leave it to you to tell it to the mapper
12:55 those: : Starting with Lunatic Loli:
12:57 those: : 00:26:289 - The many, many occurrences of this hitsound pattern are too loud. They all happen on the slider tick (not sure if intentional), but because
12:57 those: : it's a slider tick, it really should not be as loud as a "hit" sound.
12:57 those: : Change: for S:C2 slidertick, change volume to 15-20% lower than the hitsounds around it
12:58 Frizz925: : Alright
12:58 those: : For example: 00:26:289 - should be lowered to 40-45%.
12:58 those: : 00:45:831 (5,1) - This stack is very, very difficult to read.
12:59 those: : Furthermore, 00:46:346 (1,2,3,4) - should be a 5-stream as opposed to just 4.
13:00 those: : 00:59:546 (1,2,3,4,5) - For this, play and hitsounds feel like there isn't much going on.
13:00 those: : Rotation and symmetry seem to be overused throughout the whole map; try to tone it down a bit to bring out more creative patterns, especially in the
13:00 those: : Kiai.
13:01 those: : 01:25:089 (5,1,2) - Stacking here creates a hanging, stalling feeling, and is not appropriate here.
13:01 those: : Same goes for 01:26:460 (3,4,5) -
13:02 those: : and the next two sets.
13:02 those: : 01:30:917 (7) - Can be made circular by adjusting nodes. Give it some time.
13:02 those: : You did the Hard and Normal?
13:03 Frizz925: : Yes
13:03 those: : Alright.
13:03 those: : 00:22:003 (1) - I feel Finish is a little bit too loud here.
13:04 those: : For 00:23:546 (1,2,3,4,5,6) - , the increase in volume doesn't start until (4), so I would suggest you use 1.00x spacing (or whichever you've been using
13:04 those: : earlier) for (1,2,3)
13:05 those: : 00:35:374 (7) - Clap missing on head intentional?
13:06 Frizz925: : More or less yes
13:07 those: : 01:08:803 (1,2,3,4) - Suggesting this rhythm pattern instead http://puu.sh/PO20, white line at 01:09:317 -
13:08 Frizz925: : Done
13:09 those: : To Normal.
13:09 those: : 00:11:889 - Hitsounds like this follow suggestion given to Lunatic Loli diff
13:09 those: : 00:22:003 (1) - As with Hard
13:10 those: : 00:43:946 (5) - Symmetry seems intentional, but is not the case.
13:12 those: : For Easy: the use of the clap hitsound is too inconsistent.
13:13 those: : The pattern should NOT be "every second and fourth beat only if there is an object there"
13:13 those: : It makes certain sections feel empty, and makes certain sections cluttered with sound/noise
13:14 Frizz925: : So what should be done then
13:14 those: : Two solutions: come up with a more intuitive hitsounding pattern
13:15 those: : Or adapt a rhythm pattern that allows you to incorporate the hitsound pattern you have currently.
13:16 Frizz925: : Noted, anything else other than the hitsound pattern?
13:16 those: : Nope, Easy's fine
13:16 Frizz925: : Alright cool
13:17 Frizz925: : Thanks for checking it
13:17 those: : For the SB: are you sure all the images are related?
13:18 Frizz925: : Yes
13:18 those: : Whose theme is this? The song, I mean
13:18 Frizz925: : Level theme or whatever that was from TH12
13:19 those: : I don't play the game, nor am I too familiar with the characters, so I'll trust you that all the images are of enough relevance.
13:19 those: : Consider tagging ZUN, by the way.
Topic Starter
Frizz
Thanks those, quick-update for now.
Saturnalize

those wrote:

irc
12:54 those: : Alright, you free to talk for a bit?
12:54 Frizz925: : Yup
12:54 those: : Alright. I try to be as unbiased as possible, due to having played the ranked Mirage of the Rain as my most played beatmap
12:55 those: : I'll go through all diffs, even if they are guests; I'll leave it to you to tell it to the mapper
12:55 those: : Starting with Lunatic Loli:
12:57 those: : 00:26:289 - The many, many occurrences of this hitsound pattern are too loud. They all happen on the slider tick (not sure if intentional), but because
12:57 those: : it's a slider tick, it really should not be as loud as a "hit" sound.
12:57 those: : Change: for S:C2 slidertick, change volume to 15-20% lower than the hitsounds around it
12:58 Frizz925: : Alright
12:58 those: : For example: 00:26:289 - should be lowered to 40-45%. - Done.
12:58 those: : 00:45:831 (5,1) - This stack is very, very difficult to read. - Changed.
12:59 those: : Furthermore, 00:46:346 (1,2,3,4) - should be a 5-stream as opposed to just 4. - Together with this, but still 4 stream as I follow beat on the song. It's not a big problem, so I'll change it to repeat.
13:00 those: : 00:59:546 (1,2,3,4,5) - For this, play and hitsounds feel like there isn't much going on. - I'm not sure, I'm lack of ideas here because I think it's better if it was like this, unless you gives me ideas for hitsounds ofc.
13:00 those: : Rotation and symmetry seem to be overused throughout the whole map; try to tone it down a bit to bring out more creative patterns, especially in the
13:00 those: : Kiai. - I think as long as it creates non-boring copypasta pattern here and there, it's okay. Instead of mapping 3 minutes map with 1/2 map copypasta'ed, I prefer to map symmetry and rotation pattern. Second, It's how I map. (At least how I map long time ago!)
13:01 those: : 01:25:089 (5,1,2) - Stacking here creates a hanging, stalling feeling, and is not appropriate here. - Nope.
13:01 those: : Same goes for 01:26:460 (3,4,5) - Nope.
13:02 those: : and the next two sets.
13:02 those: : 01:30:917 (7) - Can be made circular by adjusting nodes. Give it some time. - Done.
If you still having a big problem with my gd, please post it here, I quite confused reading irc mod. Second, please post all the things you think ugly and not necessary. I would gladly read your suggestion on most parts, because that helps more.
http://puu.sh/Q3m6
Yasora
zeroclover
Re- Mod

General


Your spinnersound have blank wav right? delete unused grass when spinning

Lunatic Loli

00:22:003 - add spinner here end it at 00:23:289 - , look fit and work hehe
00:29:889 (6) - clap is enough, i dont think whistle not work here because im totally can hear whistle at (7)
dont say u want make a huge Blue circle in taiko mode, if u want, ignore this

00:35:374 (6) - ctrl + R better imo
00:42:574 (4,5) - this flow look broke
00:59:717 (3) - clap in blue tick
01:18:746 (2,3,4,5,6) - this pattern look awful, why u not making star jump here, it will look pretty
01:20:117 (2,3,4,5,6) - ^ maybe
01:25:432 - add note, this for previous white tick too
01:32:289 - why u need a lot of timing point here, u already used blank wav for spinner spin

Hard

00:33:489 (2,4) - this note need symetric
00:39:832 (4) - very bad in play view

i like you to move (4) from (2)slider's body ,maybe use this pattern

01:30:917 (1,2) - use whistle, dont clap , sound weird with low volume sound imo

Normal

00:25:774 (3) - i think this will confusing newbie when this note stacked with (2) imo
short mod due too nazi :
- too many stacked notes, i suggest make a space about it

Yasora's Easy

00:11:031 (1) to previous slider like this - i just dont like slider tick sound, if 0.5 slider tick is rankable.. it will look nice
00:48:403 (3) - remove clap, too much clap sound weird imo
00:48:060 - this downbeat tick so alone
short mod due too lazy and nazi
- dont overused hitsound, use it wisely and use different flow because song not always looping beat (this why nightcore mod very usefull , just hear the beat by yourself im too lazy modding nazi hitsound)

Taiko

00:22:003 - reduce volume hitsound , too noisy here
00:57:660 (1) - big katu look better imo


-------------
last sound i heard is tuk tuk tuk tuk tuk tuk tuk tuk tuk tuk brak in taiko mode for someone map
/me run

hahahahahaha laughing so hard when look it sorry

someone not get the point what i said
lazy to improve or just confident
Yasora

zeroclover wrote:

Yasora's Easy

00:11:031 (1) to previous slider like this - i just dont like slider tick sound, if 0.5 slider tick is rankable.. it will look nice humm, that's unrankable right
00:48:403 (3) - remove clap, too much clap sound weird imo following 'tak' sound in bg music
00:48:060 - this downbeat tick so alone but i don't think so-
short mod due too lazy and nazi
- dont overused hitsound, use it wisely and use different flow because song not always looping beat (this why nightcore mod very usefull , just hear the beat by yourself im too lazy modding nazi hitsound) no have idea for this, but imo the current hitsound is already fine
thank you

new page as always
taiko_maniac1811

zeroclover wrote:

Taiko

00:22:003 - reduce volume hitsound , too noisy here no need actually, i think ._.
00:57:660 (1) - big katu look better imo big don "sounds" better :3
no change ._.
but thx for modding the taiko :3
Saturnalize

zeroclover wrote:

Lunatic Loli

00:22:003 - add spinner here end it at 00:23:289 - , look fit and work hehe - Since the music is trimming down, nope.
00:29:889 (6) - clap is enough, i dont think whistle not work here because im totally can hear whistle at (7) - Actually it's hitsound pattern, I know you hear most of clap includes whistles. Not all of them, though!
dont say u want make a huge Blue circle in taiko mode, if u want, ignore this

00:35:374 (6) - ctrl + R better imo - Totally agree.
00:42:574 (4,5) - this flow look broke - Many people commented about this so, changed 00:41:203 (1,2,3,4) -
00:59:717 (3) - clap in blue tick - yep.
01:18:746 (2,3,4,5,6) - this pattern look awful, why u not making star jump here, it will look pretty - Nope, until someone point this again, and again. I like this pattern though.
01:20:117 (2,3,4,5,6) - ^ maybe - Nope, until someone point this again, and again. I like this pattern though.
01:25:432 - add note, this for previous white tick too - Nope, I have no plan to put notes there to follow percussion.
01:32:289 - why u need a lot of timing point here, u already used blank wav for spinner spin - Really? My folder has no blank spinner. Seems I need to redl.
Also, remade 01:07:260 (1,2,3,4,5,6,7) - pattern. http://puu.sh/VwVZ
Topic Starter
Frizz

zeroclover wrote:

Re- Mod

Hard

00:33:489 (2,4) - this note need symetric Fixed that
00:39:832 (4) - very bad in play view

i like you to move (4) from (2)slider's body ,maybe use this pattern Looks nice, done

01:30:917 (1,2) - use whistle, dont clap , sound weird with low volume sound imo Done

Normal

00:25:774 (3) - i think this will confusing newbie when this note stacked with (2) imo Moved that out, done
short mod due too nazi :
- too many stacked notes, i suggest make a space about it
Thanks, updated for now.
Armin
[General]

*add "NOSTALGIA" (album) and "A Shadow in the Blue Sky" (original title name) in the tags?
*Epilepsy warning? o_O'
*your sidertick rate value... does not really fit with the song, but I bet you used it for the custom-slidertick thingy D:

[Easy]
ok, just some advices for your spinners, add new combos on them:
SPOILER
01:05:889 (4) - Consider adding a NC on this spinner. 01:18:232 (5) - Consider adding a NC on this spinner. 01:27:832 (4) - Consider adding a NC on this spinner.

[Normal]

00:32:632 (4,5) - I'd say, use the same spacing that you used on the previous patterns (reduce the distance in other words)
01:01:432 (3) - unexpected jump o.o
01:28:174 (1) - I'm not sure that a repeat on a blue tick (that doesn't follow anything) is a good idea S:

[Hard]

Okay

[Taiko]

okay

[Lunatic]

01:07:260 (2) - Consider adding a NC here, since this note follows a spinner
00:49:689 (2,3,4,5) - unintuitive pattern.. i suggest you to add doublets here (in other words add a hitcircle here 00:49:603 and so on)
Topic Starter
Frizz

Armin wrote:

[General]

*add "NOSTALGIA" (album) and "A Shadow in the Blue Sky" (original title name) in the tags? Will do, done
*Epilepsy warning? o_O' I asked a BAT about this before. He said that either way is fine but I guess I'll disable it now.
*your sidertick rate value... does not really fit with the song, but I bet you used it for the custom-slidertick thingy D: Well yes, that's because most of these use tick-hitsound except for Hard

[Normal]

00:32:632 (4,5) - I'd say, use the same spacing that you used on the previous patterns (reduce the distance in other words) Err, missed that one. Fixed.
01:01:432 (3) - unexpected jump o.o Missed that one too D: fixed
01:28:174 (1) - I'm not sure that a repeat on a blue tick (that doesn't follow anything) is a good idea S: I guess so, done

[Hard]

Okay
Thank you very much, Armin
Saturnalize

Armin wrote:

[Lunatic]

01:07:260 (2) - Consider adding a NC here, since this note follows a spinner - yep.
00:49:689 (2,3,4,5) - unintuitive pattern.. i suggest you to add doublets here (in other words add a hitcircle here 00:49:603 and so on) - Once I make doublets, but the hate it, and I delete it. Now you approve it, and I'll put it again.
I'm not sure for 00:49:689 since it's now sounds overmapped, but I don't care. http://puu.sh/WuDs
Yasora
SPOILER
osu file format v9

[General]
AudioFilename: 01 Tsukasa - Mirage of the Rain.mp3
AudioLeadIn: 0
PreviewTime: 24689
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Mirage of the Rain
Artist:Tsukasa
Creator:Frizz925
Version:Yasora's Easy
Source:Touhou
Tags:yasora-chan loli cjj taiko_maniac1811 sound online nostalgia undefined fantastic object nostalgia a shadow in the blue sky main menu theme seirensen th12

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"bg.jpg",0,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\girls_a.jpg",320,240
M,0,11031,22003,406,228,235,262
F,0,11031,22003,1
S,1,11031,22003,1.02048,1.084314
Sprite,Foreground,Centre,"SB\girls_b.jpg",320,240
F,0,24746,,1
M,0,24746,35717,232,190,392,277
S,0,24746,35717,1.03072,0.9897602
F,1,35032,35717,1,0
Sprite,Foreground,Centre,"SB\sanae.jpg",320,240
S,0,35717,,0.8668799
F,1,35717,36403,0,1
M,0,35717,46860,344,254,296,222
F,0,46689,46860,1,0
Sprite,Foreground,Centre,"SB\marisa.jpg",320,240
F,0,47032,,1
M,0,47032,57660,481,146,331,238
S,0,47032,57660,1.21504,0.8464003
F,0,56974,57660,1,0
Sprite,Foreground,Centre,"SB\reimu.jpg",320,240
S,0,57660,,1.14336
F,0,57660,58346,0,1
M,0,57660,68460,215,233,311,247
F,1,67946,68460,1,0
Sprite,Foreground,Centre,"SB\girls_c.jpg",320,240
F,0,70003,,1
M,0,70003,91946,144,320,348,239
S,0,70003,91946,1.26624,0.8771198
F,0,85089,85774,1,0.8310401
F,0,91946,97432,1,0
Sprite,Foreground,Centre,"SB\white.png",320,240
F,0,11031,11374,1,0
F,0,22003,22346,1,0
F,0,24746,25089,1,0
F,0,47032,47374,1,0
F,0,70003,70346,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
11032,342.857142857143,4,2,0,60,1,0
21660,-100,4,2,0,40,0,0
24746,-100,4,2,0,70,0,0
25003,-100,4,1,2,50,0,0
25174,-100,4,2,0,70,0,0
26374,-100,4,1,2,50,0,0
26546,-100,4,2,0,70,0,0
27746,-100,4,1,2,50,0,0
27917,-100,4,2,0,70,0,0
33232,-100,4,1,2,50,0,0
33403,-100,4,2,0,70,0,0
35974,-100,4,1,2,50,0,0
36146,-100,4,2,0,70,0,0
38717,-100,4,1,2,50,0,0
38889,-100,4,2,0,70,0,0
41460,-100,4,1,2,50,0,0
41632,-100,4,2,0,70,0,0
42832,-100,4,1,2,50,0,0
43003,-100,4,2,0,70,0,0
46003,-100,4,2,0,10,0,0
47032,-100,4,2,0,70,0,1
49689,-100,4,1,2,50,0,1
49860,-100,4,2,0,70,0,1
51060,-100,4,1,2,50,0,1
51232,-100,4,2,0,70,0,1
52432,-100,4,1,2,50,0,1
52603,-100,4,2,0,70,0,1
53803,-100,4,1,2,50,0,1
53974,-100,4,2,0,70,0,1
55174,-100,4,1,2,50,0,1
55346,-100,4,2,0,70,0,1
57917,-100,4,1,2,50,0,1
58089,-100,4,2,0,70,0,1
59289,-100,4,1,2,50,0,1
59460,-100,4,2,0,70,0,1
60660,-100,4,1,2,50,0,1
60832,-100,4,2,0,70,0,1
62032,-100,4,1,2,50,0,1
62203,-100,4,2,0,70,0,1
63403,-100,4,1,2,50,0,1
63574,-100,4,2,0,70,0,1
64089,-100,4,1,2,50,0,1
64260,-100,4,2,0,70,0,1
68460,-100,4,2,0,5,0,0
70003,-100,4,2,0,60,0,0
79603,-100,4,2,0,20,0,0
80974,-100,4,2,0,60,0,0
91946,-100,4,2,0,30,0,0


[Colours]
Combo1 : 216,208,219
Combo2 : 81,85,97
Combo3 : 128,85,186
Combo4 : 119,128,203

[HitObjects]
400,80,11031,2,0,B|460:112|452:192,2,120,4|0|2
324,184,12746,1,2
228,100,13432,1,2
160,136,13774,6,0,B|120:192|160:252,2,120,0|0|2
276,188,15489,1,2
348,84,16174,1,2
428,92,16517,6,0,B|420:136|376:164,1,80,0|2
276,224,17546,1,2
204,264,17889,6,0,B|184:224|208:176,1,80,0|2
256,68,18917,1,2
144,128,19603,5,2
196,244,20289,1,2
312,196,20974,1,2
304,68,21660,2,0,B|264:56|224:68,1,80,2|0
56,340,24746,6,0,B|144:336|184:248,1,160,4|0
192,176,25774,1,8
236,112,26117,2,0,B|312:80|400:112,1,160,2|0
452,160,27146,1,8
456,240,27489,6,0,B|428:288|352:288|320:244,1,160,2|0
256,192,28517,1,8
180,220,28860,2,0,B|152:304,2,80,2|8|0
144,148,29889,1,8
104,80,30232,6,0,B|140:56|184:80,1,80,2|8
320,156,31260,1,8
256,300,31946,1,8
176,304,32289,2,0,B|140:332|100:308,1,80,2|8
76,232,32974,6,0,B|52:152|108:64|196:60,1,240,2|8
272,56,34346,2,0,B|312:48|356:68,2,80,2|8|0
236,128,35374,1,8
280,196,35717,6,0,B|292:260|256:324|184:344|124:324,1,240,6|8
64,280,37089,2,0,B|52:196,1,80,2|8
112,92,38117,1,8
180,48,38460,6,0,B|272:32|340:112|300:224,1,240,2|8
340,272,39831,2,0,B|360:312|400:328,2,80,2|8|0
420,248,40860,1,8
448,176,41203,6,0,B|468:104|392:48|304:104|336:184,1,240,2|8
280,240,42574,2,0,B|208:276|100:240|76:148,1,240,2|8
256,192,43946,12,0,46003
256,308,47031,5,4
152,232,47717,1,8
108,112,48403,1,8
208,32,49089,1,8
284,32,49431,6,0,B|372:56|372:56|332:132|380:204,1,240,2|8
456,228,50803,2,0,B|432:288|360:288|360:288|236:288,1,240,2|8
164,248,52174,2,0,B|152:192|100:144|100:144|192:64,1,240,2|8
268,56,53546,2,0,B|316:28|404:36|440:120|424:176,1,240,2|8
344,168,54917,6,0,B|348:236|320:288|260:320|176:312,1,240,2|8
132,260,56289,2,0,B|80:196,1,80,2|8
84,116,56974,1,2
152,72,57317,1,8
232,64,57660,6,0,B|316:52|388:144|360:240,1,240,6|8
296,264,59031,2,0,B|240:228|184:264|184:264|124:292|68:248,1,240,2|8
36,180,60403,2,0,B|68:156|68:112|68:112|148:140|228:112,1,240,2|8
296,72,61774,2,0,B|360:88|384:148|368:212,1,160,2|0
356,272,62803,1,8
276,272,63146,6,0,B|112:272,2,160,2|0|2
356,272,64860,1,8
428,164,65546,1,8
256,192,65889,12,0,68460
256,192,70003,5,4
324,152,70346,2,0,B|356:112|356:112|404:100|468:112,1,160,8|8
508,184,71374,1,2
488,264,71717,2,0,B|456:304|456:304|408:316|344:304,1,160,8|8
272,272,72746,5,2
220,208,73089,2,8,B|200:160|132:140|80:168,1,160
16,208,74117,1,2
60,272,74460,2,8,B|80:320|148:340|200:308,1,160
272,328,75489,5,2
324,268,75831,2,8,B|420:136,1,160
408,60,76860,1,2
328,56,77203,2,0,B|164:56,1,160,8|8
256,192,78232,12,0,79603
212,264,80974,5,4
176,192,81317,2,0,B|136:220|88:188,2,80,8|0|8
136,124,82346,1,2
200,72,82689,2,8,B|276:48|360:72,1,160
424,116,83717,5,2
472,176,84060,2,0,B|496:216|504:256,2,80,8|0|8
392,188,85089,1,2
324,224,85431,2,8,B|252:264|168:228,1,160
96,200,86460,5,2
100,120,86803,2,8,B|136:92|160:56,1,80,8|0
236,64,87489,1,8
256,192,87832,12,4,91946
Topic Starter
Frizz
Alright updated
Sallad4ever
OK akhirnya wa bisa mod mapnya

[Yasora's Easy]

  1. 00:17:889 (1) - Remove NC

[Normal]

  1. Combo Mod
    1. 00:19:260 (5) - Seeing the prev combo placement, this should NC
    2. 00:20:632 (1) - The NC should be removed
    3. 00:33:317 (5) - The prev down beat is occupied by the slider repeat but still, this object have to be NC'ed (according to your combo placement)
    4. 00:34:346 (1) - Remove NC then NC 00:35:717 (6)
    5. 00:37:432 (1) - ^ then NC on 00:38:460 (6)
    6. 00:43:946 (5) - NC this (also try to make it so this slider is centered in y axis)
    7. 00:49:774 (6) - ^
    8. 00:50:803 (1) - Remove NC then NC on 00:52:174 (6)
    9. 00:53:546 (1) - ^ then NC on 00:55:260 (7)
    10. 00:56:803 (1) - ^ then NC on 00:58:003 (5)
    11. 01:03:147 (6) - NC
    12. 01:05:032 (1) - Remove NC then NC on 01:05:032 (1)
  2. 00:26:460 (4) - This mini jump is unnecessary. There isn't any change in the music whatsoever anyway. Try to make the pattern more neat without changing the spacing, something like this
  3. 00:59:546 (6,7) - I have to say that this rhythm is quite unexpected. From the rhythm you used so far, I expected this part to be similar with 00:37:432 (1,2). I suggest to stay following the beat instead of the piano here, it'll be easier to follow in this case
  4. 01:28:174 (6) - Umm you should just separate the repeat arrow and the slider head all together, the overlap looks bad. Try a different shape, like this maybe (sorry lost the code xD)

[Hard]

  1. SPOILER
    1. 00:12:403 (1) - Remove NC
    2. 00:15:146 (1) - ^
    3. 00:17:889 (1) - ^
    4. 00:20:632 (1) - ^
    5. 00:49:260 (1) - ^ the NC on 00:49:432 (6)
    6. 00:56:803 (1) - ^
    7. 00:59:546 (1) - ^ then NC on 01:00:403 (10)
    8. 01:01:774 (1) - Remove NC
  2. 00:27:145 (10,1,2,3,4) - Nothing wrong here, but I just want to say that this is kinda cramped. Next time you can try to spread the object more by not making them overlap with the previous objects
  3. 00:50:632 (6) - The beat on 00:50:803 is very conspicuous. It's better if you use similar rhythm with 00:53:374 (4,5)
  4. 00:35:374 (7) - Hmm maybe unstack this?
  5. 01:30:917 (1,2,3) - You're using whistle instead of clap just like on the previous objects, this make the object to be inaudible. I suggest to use clap in these objects too

[Lunatic Loli]

  1. Maybe increase OD & HP by 1?
  2. 00:27:146 (6,7,1) - Hmm I don't see why this should be 1.0 spacing
  3. 00:41:032 (7,1) - ^
  4. 00:43:603 (8,9,1) - Stack error. Move these objects 2 grid right and 2 grid down (LV 4 grid)
  5. 00:43:946 (1,2) - The overlap looks bad. Try to make it into a simple cutting slider or an end cutter slider like on 00:27:489 (1,2)
  6. 00:45:317 (4,5) - ^
  7. 00:46:603 (7) - This should start on 00:46:689 while the previous slider should end on 00:46:603 (add one more repeat to the slider)
  8. 00:47:717 (2,3,4,5) - 1.2 spacing is better here
  9. 00:59:032 (4) - Hmm try to move this 1 grid up. The gap is to wide compare to the previous blanket
  10. 01:08:460 (1) - Try to make the curve on this slider to follow the direction of the next objects (in this case move the 4th anchor point to x: 220 y: 352)
  11. 01:02:803 (3) - Why 1.0 spacing? The prev and next spacing is 1.2 so this 1.0 spacing comes out of nowhere
  12. 01:19:603 (1) - The direction of this slider brake the flow from the prev objects (01:17:546 (7,8,1,2,3,4,5,6) -). I'm not saying you have to fix it cause it'll be too much too fix
  13. 01:20:803 (6,7,1) - The stack is kinda tricky to read because of those overlap with the score burst. Try to reposition it so it'll be more conspicuous
  14. 01:08:974 (2,3,4,5,6,7) - The spacing is too close for an anti - jump try 0.4 or 0.6 instead
  15. The map have some interesting pattern and flow but you're sometime use 1.0 without any reason at all. Please try to be consistent
That's all for now. Poke me after the fix for re-check.
Yasora
o3o
SPOILER
osu file format v9

[General]
AudioFilename: 01 Tsukasa - Mirage of the Rain.mp3
AudioLeadIn: 0
PreviewTime: 24689
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Mirage of the Rain
Artist:Tsukasa
Creator:Frizz925
Version:Yasora's Easy
Source:Touhou
Tags:yasora-chan loli cjj taiko_maniac1811 sound online nostalgia undefined fantastic object a shadow in the blue sky main menu theme seirensen th12

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"bg.jpg",0,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\girls_a.jpg",320,240
M,0,11031,22003,406,228,235,262
F,0,11031,22003,1
S,1,11031,22003,1.02048,1.084314
Sprite,Foreground,Centre,"SB\girls_b.jpg",320,240
F,0,24746,,1
M,0,24746,35717,232,190,392,277
S,0,24746,35717,1.03072,0.9897602
F,1,35032,35717,1,0
Sprite,Foreground,Centre,"SB\sanae.jpg",320,240
S,0,35717,,0.8668799
F,1,35717,36403,0,1
M,0,35717,46860,344,254,296,222
F,0,46689,46860,1,0
Sprite,Foreground,Centre,"SB\marisa.jpg",320,240
F,0,47032,,1
M,0,47032,57660,481,146,331,238
S,0,47032,57660,1.21504,0.8464003
F,0,56974,57660,1,0
Sprite,Foreground,Centre,"SB\reimu.jpg",320,240
S,0,57660,,1.14336
F,0,57660,58346,0,1
M,0,57660,68460,215,233,311,247
F,1,67946,68460,1,0
Sprite,Foreground,Centre,"SB\girls_c.jpg",320,240
F,0,70003,,1
M,0,70003,91946,144,320,348,239
S,0,70003,91946,1.26624,0.8771198
F,0,85089,85774,1,0.8310401
F,0,91946,97432,1,0
Sprite,Foreground,Centre,"SB\white.png",320,240
F,0,11031,11374,1,0
F,0,22003,22346,1,0
F,0,24746,25089,1,0
F,0,47032,47374,1,0
F,0,70003,70346,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
11032,342.857142857143,4,2,0,60,1,0
21660,-100,4,2,0,40,0,0
24746,-100,4,2,0,70,0,0
25003,-100,4,1,2,50,0,0
25174,-100,4,2,0,70,0,0
26374,-100,4,1,2,50,0,0
26546,-100,4,2,0,70,0,0
27746,-100,4,1,2,50,0,0
27917,-100,4,2,0,70,0,0
33232,-100,4,1,2,50,0,0
33403,-100,4,2,0,70,0,0
35974,-100,4,1,2,50,0,0
36146,-100,4,2,0,70,0,0
38717,-100,4,1,2,50,0,0
38889,-100,4,2,0,70,0,0
41460,-100,4,1,2,50,0,0
41632,-100,4,2,0,70,0,0
42832,-100,4,1,2,50,0,0
43003,-100,4,2,0,70,0,0
46003,-100,4,2,0,10,0,0
47032,-100,4,2,0,70,0,1
49689,-100,4,1,2,50,0,1
49860,-100,4,2,0,70,0,1
51060,-100,4,1,2,50,0,1
51232,-100,4,2,0,70,0,1
52432,-100,4,1,2,50,0,1
52603,-100,4,2,0,70,0,1
53803,-100,4,1,2,50,0,1
53974,-100,4,2,0,70,0,1
55174,-100,4,1,2,50,0,1
55346,-100,4,2,0,70,0,1
57917,-100,4,1,2,50,0,1
58089,-100,4,2,0,70,0,1
59289,-100,4,1,2,50,0,1
59460,-100,4,2,0,70,0,1
60660,-100,4,1,2,50,0,1
60832,-100,4,2,0,70,0,1
62032,-100,4,1,2,50,0,1
62203,-100,4,2,0,70,0,1
63403,-100,4,1,2,50,0,1
63574,-100,4,2,0,70,0,1
64089,-100,4,1,2,50,0,1
64260,-100,4,2,0,70,0,1
68460,-100,4,2,0,5,0,0
70003,-100,4,2,0,60,0,0
79603,-100,4,2,0,20,0,0
80974,-100,4,2,0,60,0,0
91946,-100,4,2,0,30,0,0


[Colours]
Combo1 : 216,208,219
Combo2 : 81,85,97
Combo3 : 128,85,186
Combo4 : 119,128,203

[HitObjects]
400,80,11031,2,0,B|460:112|452:192,2,120,4|0|2
324,184,12746,1,2
228,100,13432,1,2
160,136,13774,6,0,B|120:192|160:252,2,120,0|0|2
276,188,15489,1,2
348,84,16174,1,2
428,92,16517,6,0,B|420:136|376:164,1,80,0|2
276,224,17546,1,2
204,264,17889,2,0,B|184:224|208:176,1,80,0|2
256,68,18917,1,2
144,128,19603,5,2
196,244,20289,1,2
312,196,20974,1,2
304,68,21660,2,0,B|264:56|224:68,1,80,2|0
56,340,24746,6,0,B|144:336|184:248,1,160,4|0
192,176,25774,1,8
236,112,26117,2,0,B|312:80|400:112,1,160,2|0
452,160,27146,1,8
456,240,27489,6,0,B|428:288|352:288|320:244,1,160,2|0
256,192,28517,1,8
180,220,28860,2,0,B|152:304,2,80,2|8|0
144,148,29889,1,8
104,80,30232,6,0,B|140:56|184:80,1,80,2|8
320,156,31260,1,8
256,300,31946,1,8
176,304,32289,2,0,B|140:332|100:308,1,80,2|8
76,232,32974,6,0,B|52:152|108:64|196:60,1,240,2|8
272,56,34346,2,0,B|312:48|356:68,2,80,2|8|0
236,128,35374,1,8
280,196,35717,6,0,B|292:260|256:324|184:344|124:324,1,240,6|8
64,280,37089,2,0,B|52:196,1,80,2|8
112,92,38117,1,8
180,48,38460,6,0,B|272:32|340:112|300:224,1,240,2|8
340,272,39831,2,0,B|360:312|400:328,2,80,2|8|0
420,248,40860,1,8
448,176,41203,6,0,B|468:104|392:48|304:104|336:184,1,240,2|8
280,240,42574,2,0,B|208:276|100:240|76:148,1,240,2|8
256,192,43946,12,0,46003
256,308,47031,5,4
152,232,47717,1,8
108,112,48403,1,8
208,32,49089,1,8
284,32,49431,6,0,B|372:56|372:56|332:132|380:204,1,240,2|8
456,228,50803,2,0,B|432:288|360:288|360:288|236:288,1,240,2|8
164,248,52174,2,0,B|152:192|100:144|100:144|192:64,1,240,2|8
268,56,53546,2,0,B|316:28|404:36|440:120|424:176,1,240,2|8
344,168,54917,6,0,B|348:236|320:288|260:320|176:312,1,240,2|8
132,260,56289,2,0,B|80:196,1,80,2|8
84,116,56974,1,2
152,72,57317,1,8
232,64,57660,6,0,B|316:52|388:144|360:240,1,240,6|8
296,264,59031,2,0,B|240:228|184:264|184:264|124:292|68:248,1,240,2|8
36,180,60403,2,0,B|68:156|68:112|68:112|148:140|228:112,1,240,2|8
296,72,61774,2,0,B|360:88|384:148|368:212,1,160,2|0
356,272,62803,1,8
276,272,63146,6,0,B|112:272,2,160,2|0|2
356,272,64860,1,8
428,164,65546,1,8
256,192,65889,12,0,68460
256,192,70003,5,4
324,152,70346,2,0,B|356:112|356:112|404:100|468:112,1,160,8|8
508,184,71374,1,2
488,264,71717,2,0,B|456:304|456:304|408:316|344:304,1,160,8|8
272,272,72746,5,2
220,208,73089,2,8,B|200:160|132:140|80:168,1,160
16,208,74117,1,2
60,272,74460,2,8,B|80:320|148:340|200:308,1,160
272,328,75489,5,2
324,268,75831,2,8,B|420:136,1,160
408,60,76860,1,2
328,56,77203,2,0,B|164:56,1,160,8|8
256,192,78232,12,0,79603
212,264,80974,5,4
176,192,81317,2,0,B|136:220|88:188,2,80,8|0|8
136,124,82346,1,2
200,72,82689,2,8,B|276:48|360:72,1,160
424,116,83717,5,2
472,176,84060,2,0,B|496:216|504:256,2,80,8|0|8
392,188,85089,1,2
324,224,85431,2,8,B|252:264|168:228,1,160
96,200,86460,5,2
100,120,86803,2,8,B|136:92|160:56,1,80,8|0
236,64,87489,1,8
256,192,87832,12,4,91946
Saturnalize

Sallad4ever wrote:


[Lunatic Loli]

  1. Maybe increase OD & HP by 1? - ok...
  2. 00:27:146 (6,7,1) - Hmm I don't see why this should be 1.0 spacing - Instead of stack I prefer triangle. It's not that bad there.
  3. 00:41:032 (7,1) - ^ - Give me suggestion orz, but I like it so I'll leave it.
  4. 00:43:603 (8,9,1) - Stack error. Move these objects 2 grid right and 2 grid down (LV 4 grid) - err, this maybe is okay?
  5. 00:43:946 (1,2) - The overlap looks bad. Try to make it into a simple cutting slider or an end cutter slider like on 00:27:489 (1,2) - done.
  6. 00:45:317 (4,5) - ^ - done.
  7. 00:46:603 (7) - This should start on 00:46:689 while the previous slider should end on 00:46:603 (add one more repeat to the slider) - I think I've point this out maaaaaaaaany times. I'm following the beat. No changes on this rhythm, ever.
  8. 00:47:717 (2,3,4,5) - 1.2 spacing is better here - Done.
  9. 00:59:032 (4) - Hmm try to move this 1 grid up. The gap is to wide compare to the previous blanket - Err, yep!
  10. 01:08:460 (1) - Try to make the curve on this slider to follow the direction of the next objects (in this case move the 4th anchor point to x: 220 y: 352) - I LOVE IT <3
  11. 01:02:803 (3) - Why 1.0 spacing? The prev and next spacing is 1.2 so this 1.0 spacing comes out of nowhere - Okay. lol time breaker.
  12. 01:19:603 (1) - The direction of this slider brake the flow from the prev objects (01:17:546 (7,8,1,2,3,4,5,6) -). I'm not saying you have to fix it cause it'll be too much too fix - After thinking about so much complain, move whole triangle part.
  13. 01:20:803 (6,7,1) - The stack is kinda tricky to read because of those overlap with the score burst. Try to reposition it so it'll be more conspicuous - Since things are moved, this should be leaved in peace. Second, I like the stacks.
  14. 01:08:974 (2,3,4,5,6,7) - The spacing is too close for an anti - jump try 0.4 or 0.6 instead - I'm afraid it's not okay, but It's 0.4x at least for now.
  15. The map have some interesting pattern and flow but you're sometime use 1.0 without any reason at all. Please try to be consistent - Point me more, I'll fix it.
That's all for now. Poke me after the fix for re-check.
http://puu.sh/16AQM
Topic Starter
Frizz
Sorry for late reply, been occupied with other things lol

Sallad4ever wrote:


[Normal]

  1. Combo Mod
    1. 00:19:260 (5) - Seeing the prev combo placement, this should NC
    2. 00:20:632 (1) - The NC should be removed
    3. 00:33:317 (5) - The prev down beat is occupied by the slider repeat but still, this object have to be NC'ed (according to your combo placement)
    4. 00:34:346 (1) - Remove NC then NC 00:35:717 (6)
    5. 00:37:432 (1) - ^ then NC on 00:38:460 (6)
    6. 00:43:946 (5) - NC this (also try to make it so this slider is centered in y axis)
    7. 00:49:774 (6) - ^
    8. 00:50:803 (1) - Remove NC then NC on 00:52:174 (6)
    9. 00:53:546 (1) - ^ then NC on 00:55:260 (7)
    10. 00:56:803 (1) - ^ then NC on 00:58:003 (5)
    11. 01:03:147 (6) - NC
    12. 01:05:032 (1) - Remove NC then NC on 01:05:032 (1)
  2. 00:26:460 (4) - This mini jump is unnecessary. There isn't any change in the music whatsoever anyway. Try to make the pattern more neat without changing the spacing, something like this
  3. 00:59:546 (6,7) - I have to say that this rhythm is quite unexpected. From the rhythm you used so far, I expected this part to be similar with 00:37:432 (1,2). I suggest to stay following the beat instead of the piano here, it'll be easier to follow in this case
  4. 01:28:174 (6) - Umm you should just separate the repeat arrow and the slider head all together, the overlap looks bad. Try a different shape, like this maybe (sorry lost the code xD)

[Hard]

  1. SPOILER
    1. 00:12:403 (1) - Remove NC
    2. 00:15:146 (1) - ^
    3. 00:17:889 (1) - ^
    4. 00:20:632 (1) - ^
    5. 00:49:260 (1) - ^ the NC on 00:49:432 (6)
    6. 00:56:803 (1) - ^
    7. 00:59:546 (1) - ^ then NC on 01:00:403 (10)
    8. 01:01:774 (1) - Remove NC
  2. 00:27:145 (10,1,2,3,4) - Nothing wrong here, but I just want to say that this is kinda cramped. Next time you can try to spread the object more by not making them overlap with the previous objects
  3. 00:50:632 (6) - The beat on 00:50:803 is very conspicuous. It's better if you use similar rhythm with 00:53:374 (4,5)
  4. 00:35:374 (7) - Hmm maybe unstack this?
  5. 01:30:917 (1,2,3) - You're using whistle instead of clap just like on the previous objects, this make the object to be inaudible. I suggest to use clap in these objects too
That's all for now. Poke me after the fix for re-check.
Did everything suggested with some self-fix, thanks. Updated now.
Sallad4ever
Re-check time~~


[Normal]

  1. 00:59:546 (4,5) - Still quite tricky to read. I suggest to move 00:59:546 (4) to 00:59:374 (the clap sound is very conspicuous here so player will expected a note here). then use custom slider tick for 5
  2. 01:08:460 - Instead of 30% volume how about 60%/70% volume with soft-whistle here? The current volume is kinda low I can't hear the feed back of the slider end
  3. 01:28:174 (6) - This slider should end on 01:31:603. The blue tick repeat doesn't follow anything and even if it almost inaudible it still play awkward. As for the slider shape, I try fixing it here
    308,201,88174,2,0,B|308:141|256:113|256:113|308:89|340:33|340:33|372:89|
  4. 01:31:946 (1) - The spinner bonus might not sound very good here, but the spinner spin can actually fit here. So it's better to remove the blank spinnerspin.wav. Beside silencing both spinner bonus & spinner spin doesn't make sense here. Also increase the volume a bit so it have goo fade out effect, I suggest to change the last 4 timing section volume to 50%, 30%, 10%, and 5%
[Hard]
  1. 00:35:374 (7) - Hmm I guess 1.2 spacing work better here
  2. 00:39:832 (4,5) - Use 1.0x spacing here. I don't see any reason why it should change spacing mid combo
  3. 01:10:003 (1,2,3,4,5,1,2,3,4,5) - The overlap make this pattern Hard to read. I suggest to make the overlap more neat, my idea is
    1. Try reposition these object so 01:10:346 (2) can be more visible, kinda like this
    2. Stack 01:11:203 (5) under 01:10:346 (2) then move 01:11:374 (1) to x:324 y:68
    3. Move 01:11:032 (4) to x:304 y:304 this will make 01:11:032 (4,5,1) into jumps with equal distance and neater position
    4. The mini jump on 01:12:060 (4) is quite surprising imo, I suggest to use normal spacing here or maybe stack it under 01:11:889 (3)
  4. 01:31:945 (1) - Same issue as Normal, I suggest to use the same volume setting too
That's all for now
I feel kinda sick, so I'll continue with Lunatic Loli diff later. G usah buru-buru betulin nya wa pasti usahain nih map bisa wa bubble dengan selamat
Topic Starter
Frizz

Sallad4ever wrote:

Re-check time~~


[Normal]

  1. 00:59:546 (4,5) - Still quite tricky to read. I suggest to move 00:59:546 (4) to 00:59:374 (the clap sound is very conspicuous here so player will expected a note here). then use custom slider tick for 5 Done
  2. 01:08:460 - Instead of 30% volume how about 60%/70% volume with soft-whistle here? The current volume is kinda low I can't hear the feed back of the slider end Done
  3. 01:28:174 (6) - This slider should end on 01:31:603. The blue tick repeat doesn't follow anything and even if it almost inaudible it still play awkward. As for the slider shape, I try fixing it here Done
    308,201,88174,2,0,B|308:141|256:113|256:113|308:89|340:33|340:33|372:89|
  4. 01:31:946 (1) - The spinner bonus might not sound very good here, but the spinner spin can actually fit here. So it's better to remove the blank spinnerspin.wav. Beside silencing both spinner bonus & spinner spin doesn't make sense here. Also increase the volume a bit so it have goo fade out effect, I suggest to change the last 4 timing section volume to 50%, 30%, 10%, and 5% Done
[Hard]
  1. 00:35:374 (7) - Hmm I guess 1.2 spacing work better here Done
  2. 00:39:832 (4,5) - Use 1.0x spacing here. I don't see any reason why it should change spacing mid combo Already fixed before you're posting this xD
  3. 01:10:003 (1,2,3,4,5,1,2,3,4,5) - The overlap make this pattern Hard to read. I suggest to make the overlap more neat, my idea is Remade these parts with my own way, should be much more easier to read now
    1. Try reposition these object so 01:10:346 (2) can be more visible, kinda like this
    2. Stack 01:11:203 (5) under 01:10:346 (2) then move 01:11:374 (1) to x:324 y:68
    3. Move 01:11:032 (4) to x:304 y:304 this will make 01:11:032 (4,5,1) into jumps with equal distance and neater position
    4. The mini jump on 01:12:060 (4) is quite surprising imo, I suggest to use normal spacing here or maybe stack it under 01:11:889 (3)
  4. 01:31:945 (1) - Same issue as Normal, I suggest to use the same volume setting too Done
That's all for now
I feel kinda sick, so I'll continue with Lunatic Loli diff later. G usah buru-buru betulin nya wa pasti usahain nih map bisa wa bubble dengan selamat
Sallad4ever
[Lunatic Loli]
  1. 00:27:146 (6,7) - It's not bad but the spacing change is quite big for experienced player to notice. Not to mention on similar place on 00:29:889 (6,7,1) you're using jump which imo played better. The decision is still in your hand though
  2. 00:41:032 (7) - Same as before I still think this should 1.2x spacing but for this one my other reason is because the next objects are on 1.2x
  3. 00:45:317 (4,5) - Can you make the overlap more neater? You can move 00:45:317 (4) to x:70 y:244 (this will make the slider end to stack to previous slider) or move 4 to x:148 y:245 (it'll turn like this) be careful to not stack 6 & 7 under the slider end cause the stack will be messed up
  4. 00:46:603 (7) - I see what you mean about the beat, but that's hard to listen as the sound of piano? is more conspicuous there. So rather than following he beat I strongly suggest to follow the more obvious sound, in this case just like I said before it's more appropriate that 7 start 1/4 beat later while 6 should have 1 more repeat
  5. 01:25:774 (2) - The slider arrow almost hidden by the score burst of the previous slider. Just to be safe you should reposition the slider repeat try making it into blanket instead of stacking it the under the slider end, kinda like this?
  6. 01:32:289 (1) - Same as the previous mod on Hard & Normal diff, this spinner sounds better with the spin sound on it. If you want to make the spinner almost inaudible make so on the end of it not on the spinner it self
That's it, I've recheck all the other diff and I think they are ready.This should be the last one I hope
Saturnalize

Sallad4ever wrote:

[Lunatic Loli]
  1. 00:27:146 (6,7) - It's not bad but the spacing change is quite big for experienced player to notice. Not to mention on similar place on 00:29:889 (6,7,1) you're using jump which imo played better. The decision is still in your hand though - Reducing the spacing here will make an ugly overlapped triangle circle. I prefer to keep this pattern, but if you have suggestions, feel free to tell me.
  2. 00:41:032 (7) - Same as before I still think this should 1.2x spacing but for this one my other reason is because the next objects are on 1.2x - Moved.
  3. 00:45:317 (4,5) - Can you make the overlap more neater? You can move 00:45:317 (4) to x:70 y:244 (this will make the slider end to stack to previous slider) or move 4 to x:148 y:245 (it'll turn like this) be careful to not stack 6 & 7 under the slider end cause the stack will be messed up - Followed your first suggestions. It came out nicely!
  4. 00:46:603 (7) - I see what you mean about the beat, but that's hard to listen as the sound of piano? is more conspicuous there. So rather than following he beat I strongly suggest to follow the more obvious sound, in this case just like I said before it's more appropriate that 7 start 1/4 beat later while 6 should have 1 more repeat - I said bass sound, not piano. You're right that piano has 5 beat. However, I follow bass that has 4 beats. Actually I want to keep this note as I freaking love this. Changed before people point this lovelybye part again.
  5. 01:25:774 (2) - The slider arrow almost hidden by the score burst of the previous slider. Just to be safe you should reposition the slider repeat try making it into blanket instead of stacking it the under the slider end, kinda like this? Moved slider repeat but following 01:26:460 (3) - 's approach circle.
  6. 01:32:289 (1) - Same as the previous mod on Hard & Normal diff, this spinner sounds better with the spin sound on it. If you want to make the spinner almost inaudible make so on the end of it not on the spinner it self - But, they said it has a silent spinner sound... My whole greenfield was once here. ONCE. AND NOW TWICE.
That's it, I've recheck all the other diff and I think they are ready.This should be the last one I hope
http://puu.sh/18LPn
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