I like that slider,mancusojuanmattos wrote:
Whoops, I don't know what's happend here. I thought in something like that
Sorry for the inconvenience, Loli! Hope it fixed the problem with the BG now
I like that slider,mancusojuanmattos wrote:
Whoops, I don't know what's happend here. I thought in something like that
Sorry for the inconvenience, Loli! Hope it fixed the problem with the BG now
Genshin wrote:
from modding queue:
[Normal]
00:26:974 (4) - change this to a reverse slider...
...and delete this note 00:27:317 (5) - Done
else is ok
[Hard]
00:25:089 (2) - move this note in another place, like this http://puu.sh/Kt5B Done
01:05:889 (1) - move the end of this spinner here 01:08:289 - The current one fits the music so no. Just try to play it at 25% playback rate and you'll find that it fits pretty wellAlso the kiai time ends there as well.
Good Luck :3
p.s. very nice map
Thanks everyonepalinus wrote:
palinus mod request queue
[Normal]
01:20:974 (1) - Is possible to make the slider look proper Edited it a little, done anyway
couldn't find any major unmentioned thing![]()
[Hard]
00:49:260 (1) - wouldn't that hitcircle fit better at x:84 y:292 The current one flows better imho, since it'll move in arc instead of straight line
01:09:831 (4) - ^ x:324 y:64 Done
01:18:574 (2,4) - a similiar part earlier had end and start point ''reverted'' do the same here like this. Done
01:19:603 (1,3) - ^ Done with minor edits
I hope it was useful
http://puu.sh/LvY4Scorpiour wrote:
[Lunatic Loli]
- 00:11:889 (1) - the nc here make no sense...imo - Fix nc here and nearby.
- 00:34:860 (5,6) - this kinda shape also may ruin the flow - Yeah, I believe. On the other side, ctrl+r this may a bit confusing people. If you like if it's ctrl+r'ed, I will. No changes at this part atm.
- 00:45:831 (5,1) - bad stack... - It's well made I think. If you think it's bad because it's stacked, well then. No changes at this part atm.
- 01:18:746 (2,3,4,5,6,1) - er...what the shape here... - srsly why people? I think this part have been asked many times. This picture may explain , perhaps. http://puu.sh/LvWW
BeatofIke wrote:
Mod Queue Request! Sorry for long wait.
General
-> Nothing found! Congrats!
Normal
-> Overall Difficulty +1. Done
Excellent Map Overall. Should find a MAT now. No kudosu please! Oh crap I accidentally gave kds D:
PS: 888th Post! XD
All good to go, updated.Scorpiour wrote:
mod from queue
[Storyboard][Hard]
- The max size of SB images is 800x600, so u have to resize all ur images except white, and recalculate your SB codes All done
- Seems you changed your timing but forget to fix the SB's, click "design" menu and choose "Move all elements in time...", then fix the timing of sb. All done too
that's all, general a good mapset
- 00:24:574 (4,1,2,3) - this shape make a bad flow because of the spacing between 00:24:574 (4,1,2) - : same spacing with different time-distance, which will cause player confusing. To myself, i choose rather to stack (1,2) to current shape. Fixed with my own way
- 01:24:232 - add a note here? Done
- 01:31:945 (1) - don't be lazy to add green lines like Lunatic plz :> Done
good luck with rank~
If you still having a big problem with my gd, please post it here, I quite confused reading irc mod. Second, please post all the things you think ugly and not necessary. I would gladly read your suggestion on most parts, because that helps more.those wrote:
irc12:54 those: : Alright, you free to talk for a bit?
12:54 Frizz925: : Yup
12:54 those: : Alright. I try to be as unbiased as possible, due to having played the ranked Mirage of the Rain as my most played beatmap
12:55 those: : I'll go through all diffs, even if they are guests; I'll leave it to you to tell it to the mapper
12:55 those: : Starting with Lunatic Loli:
12:57 those: : 00:26:289 - The many, many occurrences of this hitsound pattern are too loud. They all happen on the slider tick (not sure if intentional), but because
12:57 those: : it's a slider tick, it really should not be as loud as a "hit" sound.
12:57 those: : Change: for S:C2 slidertick, change volume to 15-20% lower than the hitsounds around it
12:58 Frizz925: : Alright
12:58 those: : For example: 00:26:289 - should be lowered to 40-45%. - Done.
12:58 those: : 00:45:831 (5,1) - This stack is very, very difficult to read. - Changed.
12:59 those: : Furthermore, 00:46:346 (1,2,3,4) - should be a 5-stream as opposed to just 4. - Together with this, but still 4 stream as I follow beat on the song. It's not a big problem, so I'll change it to repeat.
13:00 those: : 00:59:546 (1,2,3,4,5) - For this, play and hitsounds feel like there isn't much going on. - I'm not sure, I'm lack of ideas here because I think it's better if it was like this, unless you gives me ideas for hitsounds ofc.
13:00 those: : Rotation and symmetry seem to be overused throughout the whole map; try to tone it down a bit to bring out more creative patterns, especially in the
13:00 those: : Kiai. - I think as long as it creates non-boring copypasta pattern here and there, it's okay. Instead of mapping 3 minutes map with 1/2 map copypasta'ed, I prefer to map symmetry and rotation pattern. Second, It's how I map. (At least how I map long time ago!)
13:01 those: : 01:25:089 (5,1,2) - Stacking here creates a hanging, stalling feeling, and is not appropriate here. - Nope.
13:01 those: : Same goes for 01:26:460 (3,4,5) - Nope.
13:02 those: : and the next two sets.
13:02 those: : 01:30:917 (7) - Can be made circular by adjusting nodes. Give it some time. - Done.
thank youzeroclover wrote:
Yasora's Easy
00:11:031 (1) to previous slider like this - i just dont like slider tick sound, if 0.5 slider tick is rankable.. it will look nice humm, that's unrankable right
00:48:403 (3) - remove clap, too much clap sound weird imo following 'tak' sound in bg music
00:48:060 - this downbeat tick so alone but i don't think so-
short mod due too lazy and nazi
- dont overused hitsound, use it wisely and use different flow because song not always looping beat (this why nightcore mod very usefull , just hear the beat by yourself im too lazy modding nazi hitsound) no have idea for this, but imo the current hitsound is already fine
no change ._.zeroclover wrote:
Taiko
00:22:003 - reduce volume hitsound , too noisy here no need actually, i think ._.
00:57:660 (1) - big katu look better imo big don "sounds" better :3
Also, remade 01:07:260 (1,2,3,4,5,6,7) - pattern. http://puu.sh/VwVZzeroclover wrote:
Lunatic Loli
00:22:003 - add spinner here end it at 00:23:289 - , look fit and work hehe - Since the music is trimming down, nope.
00:29:889 (6) - clap is enough, i dont think whistle not work here because im totally can hear whistle at (7) - Actually it's hitsound pattern, I know you hear most of clap includes whistles. Not all of them, though!
dont say u want make a huge Blue circle in taiko mode, if u want, ignore this
00:35:374 (6) - ctrl + R better imo - Totally agree.
00:42:574 (4,5) - this flow look broke - Many people commented about this so, changed 00:41:203 (1,2,3,4) -
00:59:717 (3) - clap in blue tick - yep.
01:18:746 (2,3,4,5,6) - this pattern look awful, why u not making star jump here, it will look pretty - Nope, until someone point this again, and again. I like this pattern though.
01:20:117 (2,3,4,5,6) - ^ maybe - Nope, until someone point this again, and again. I like this pattern though.
01:25:432 - add note, this for previous white tick too - Nope, I have no plan to put notes there to follow percussion.
01:32:289 - why u need a lot of timing point here, u already used blank wav for spinner spin - Really? My folder has no blank spinner. Seems I need to redl.
Thanks, updated for now.zeroclover wrote:
Re- Mod
Hard
00:33:489 (2,4) - this note need symetric Fixed that
00:39:832 (4) - very bad in play view
i like you to move (4) from (2)slider's body ,maybe use this pattern Looks nice, done
01:30:917 (1,2) - use whistle, dont clap , sound weird with low volume sound imo Done
Normal
00:25:774 (3) - i think this will confusing newbie when this note stacked with (2) imo Moved that out, done
short mod due too nazi :
- too many stacked notes, i suggest make a space about it
Thank you very much, ArminArmin wrote:
[General]
*add "NOSTALGIA" (album) and "A Shadow in the Blue Sky" (original title name) in the tags? Will do, done
*Epilepsy warning? o_O' I asked a BAT about this before. He said that either way is fine but I guess I'll disable it now.
*your sidertick rate value... does not really fit with the song, but I bet you used it for the custom-slidertick thingy D: Well yes, that's because most of these use tick-hitsound except for Hard
[Normal]
00:32:632 (4,5) - I'd say, use the same spacing that you used on the previous patterns (reduce the distance in other words) Err, missed that one. Fixed.
01:01:432 (3) - unexpected jump o.o Missed that one too D: fixed
01:28:174 (1) - I'm not sure that a repeat on a blue tick (that doesn't follow anything) is a good idea S: I guess so, done
[Hard]
Okay
I'm not sure for 00:49:689 since it's now sounds overmapped, but I don't care. http://puu.sh/WuDsArmin wrote:
[Lunatic]
01:07:260 (2) - Consider adding a NC here, since this note follows a spinner - yep.
00:49:689 (2,3,4,5) - unintuitive pattern.. i suggest you to add doublets here (in other words add a hitcircle here 00:49:603 and so on) - Once I make doublets, but the hate it, and I delete it. Now you approve it, and I'll put it again.
osu file format v9
[General]
AudioFilename: 01 Tsukasa - Mirage of the Rain.mp3
AudioLeadIn: 0
PreviewTime: 24689
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Mirage of the Rain
Artist:Tsukasa
Creator:Frizz925
Version:Yasora's Easy
Source:Touhou
Tags:yasora-chan loli cjj taiko_maniac1811 sound online nostalgia undefined fantastic object a shadow in the blue sky main menu theme seirensen th12
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1
[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"bg.jpg",0,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\girls_a.jpg",320,240
M,0,11031,22003,406,228,235,262
F,0,11031,22003,1
S,1,11031,22003,1.02048,1.084314
Sprite,Foreground,Centre,"SB\girls_b.jpg",320,240
F,0,24746,,1
M,0,24746,35717,232,190,392,277
S,0,24746,35717,1.03072,0.9897602
F,1,35032,35717,1,0
Sprite,Foreground,Centre,"SB\sanae.jpg",320,240
S,0,35717,,0.8668799
F,1,35717,36403,0,1
M,0,35717,46860,344,254,296,222
F,0,46689,46860,1,0
Sprite,Foreground,Centre,"SB\marisa.jpg",320,240
F,0,47032,,1
M,0,47032,57660,481,146,331,238
S,0,47032,57660,1.21504,0.8464003
F,0,56974,57660,1,0
Sprite,Foreground,Centre,"SB\reimu.jpg",320,240
S,0,57660,,1.14336
F,0,57660,58346,0,1
M,0,57660,68460,215,233,311,247
F,1,67946,68460,1,0
Sprite,Foreground,Centre,"SB\girls_c.jpg",320,240
F,0,70003,,1
M,0,70003,91946,144,320,348,239
S,0,70003,91946,1.26624,0.8771198
F,0,85089,85774,1,0.8310401
F,0,91946,97432,1,0
Sprite,Foreground,Centre,"SB\white.png",320,240
F,0,11031,11374,1,0
F,0,22003,22346,1,0
F,0,24746,25089,1,0
F,0,47032,47374,1,0
F,0,70003,70346,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0
[TimingPoints]
11032,342.857142857143,4,2,0,60,1,0
21660,-100,4,2,0,40,0,0
24746,-100,4,2,0,70,0,0
25003,-100,4,1,2,50,0,0
25174,-100,4,2,0,70,0,0
26374,-100,4,1,2,50,0,0
26546,-100,4,2,0,70,0,0
27746,-100,4,1,2,50,0,0
27917,-100,4,2,0,70,0,0
33232,-100,4,1,2,50,0,0
33403,-100,4,2,0,70,0,0
35974,-100,4,1,2,50,0,0
36146,-100,4,2,0,70,0,0
38717,-100,4,1,2,50,0,0
38889,-100,4,2,0,70,0,0
41460,-100,4,1,2,50,0,0
41632,-100,4,2,0,70,0,0
42832,-100,4,1,2,50,0,0
43003,-100,4,2,0,70,0,0
46003,-100,4,2,0,10,0,0
47032,-100,4,2,0,70,0,1
49689,-100,4,1,2,50,0,1
49860,-100,4,2,0,70,0,1
51060,-100,4,1,2,50,0,1
51232,-100,4,2,0,70,0,1
52432,-100,4,1,2,50,0,1
52603,-100,4,2,0,70,0,1
53803,-100,4,1,2,50,0,1
53974,-100,4,2,0,70,0,1
55174,-100,4,1,2,50,0,1
55346,-100,4,2,0,70,0,1
57917,-100,4,1,2,50,0,1
58089,-100,4,2,0,70,0,1
59289,-100,4,1,2,50,0,1
59460,-100,4,2,0,70,0,1
60660,-100,4,1,2,50,0,1
60832,-100,4,2,0,70,0,1
62032,-100,4,1,2,50,0,1
62203,-100,4,2,0,70,0,1
63403,-100,4,1,2,50,0,1
63574,-100,4,2,0,70,0,1
64089,-100,4,1,2,50,0,1
64260,-100,4,2,0,70,0,1
68460,-100,4,2,0,5,0,0
70003,-100,4,2,0,60,0,0
79603,-100,4,2,0,20,0,0
80974,-100,4,2,0,60,0,0
91946,-100,4,2,0,30,0,0
[Colours]
Combo1 : 216,208,219
Combo2 : 81,85,97
Combo3 : 128,85,186
Combo4 : 119,128,203
[HitObjects]
400,80,11031,2,0,B|460:112|452:192,2,120,4|0|2
324,184,12746,1,2
228,100,13432,1,2
160,136,13774,6,0,B|120:192|160:252,2,120,0|0|2
276,188,15489,1,2
348,84,16174,1,2
428,92,16517,6,0,B|420:136|376:164,1,80,0|2
276,224,17546,1,2
204,264,17889,2,0,B|184:224|208:176,1,80,0|2
256,68,18917,1,2
144,128,19603,5,2
196,244,20289,1,2
312,196,20974,1,2
304,68,21660,2,0,B|264:56|224:68,1,80,2|0
56,340,24746,6,0,B|144:336|184:248,1,160,4|0
192,176,25774,1,8
236,112,26117,2,0,B|312:80|400:112,1,160,2|0
452,160,27146,1,8
456,240,27489,6,0,B|428:288|352:288|320:244,1,160,2|0
256,192,28517,1,8
180,220,28860,2,0,B|152:304,2,80,2|8|0
144,148,29889,1,8
104,80,30232,6,0,B|140:56|184:80,1,80,2|8
320,156,31260,1,8
256,300,31946,1,8
176,304,32289,2,0,B|140:332|100:308,1,80,2|8
76,232,32974,6,0,B|52:152|108:64|196:60,1,240,2|8
272,56,34346,2,0,B|312:48|356:68,2,80,2|8|0
236,128,35374,1,8
280,196,35717,6,0,B|292:260|256:324|184:344|124:324,1,240,6|8
64,280,37089,2,0,B|52:196,1,80,2|8
112,92,38117,1,8
180,48,38460,6,0,B|272:32|340:112|300:224,1,240,2|8
340,272,39831,2,0,B|360:312|400:328,2,80,2|8|0
420,248,40860,1,8
448,176,41203,6,0,B|468:104|392:48|304:104|336:184,1,240,2|8
280,240,42574,2,0,B|208:276|100:240|76:148,1,240,2|8
256,192,43946,12,0,46003
256,308,47031,5,4
152,232,47717,1,8
108,112,48403,1,8
208,32,49089,1,8
284,32,49431,6,0,B|372:56|372:56|332:132|380:204,1,240,2|8
456,228,50803,2,0,B|432:288|360:288|360:288|236:288,1,240,2|8
164,248,52174,2,0,B|152:192|100:144|100:144|192:64,1,240,2|8
268,56,53546,2,0,B|316:28|404:36|440:120|424:176,1,240,2|8
344,168,54917,6,0,B|348:236|320:288|260:320|176:312,1,240,2|8
132,260,56289,2,0,B|80:196,1,80,2|8
84,116,56974,1,2
152,72,57317,1,8
232,64,57660,6,0,B|316:52|388:144|360:240,1,240,6|8
296,264,59031,2,0,B|240:228|184:264|184:264|124:292|68:248,1,240,2|8
36,180,60403,2,0,B|68:156|68:112|68:112|148:140|228:112,1,240,2|8
296,72,61774,2,0,B|360:88|384:148|368:212,1,160,2|0
356,272,62803,1,8
276,272,63146,6,0,B|112:272,2,160,2|0|2
356,272,64860,1,8
428,164,65546,1,8
256,192,65889,12,0,68460
256,192,70003,5,4
324,152,70346,2,0,B|356:112|356:112|404:100|468:112,1,160,8|8
508,184,71374,1,2
488,264,71717,2,0,B|456:304|456:304|408:316|344:304,1,160,8|8
272,272,72746,5,2
220,208,73089,2,8,B|200:160|132:140|80:168,1,160
16,208,74117,1,2
60,272,74460,2,8,B|80:320|148:340|200:308,1,160
272,328,75489,5,2
324,268,75831,2,8,B|420:136,1,160
408,60,76860,1,2
328,56,77203,2,0,B|164:56,1,160,8|8
256,192,78232,12,0,79603
212,264,80974,5,4
176,192,81317,2,0,B|136:220|88:188,2,80,8|0|8
136,124,82346,1,2
200,72,82689,2,8,B|276:48|360:72,1,160
424,116,83717,5,2
472,176,84060,2,0,B|496:216|504:256,2,80,8|0|8
392,188,85089,1,2
324,224,85431,2,8,B|252:264|168:228,1,160
96,200,86460,5,2
100,120,86803,2,8,B|136:92|160:56,1,80,8|0
236,64,87489,1,8
256,192,87832,12,4,91946
http://puu.sh/16AQMSallad4ever wrote:
[Lunatic Loli]That's all for now. Poke me after the fix for re-check.
- Maybe increase OD & HP by 1? - ok...
- 00:27:146 (6,7,1) - Hmm I don't see why this should be 1.0 spacing - Instead of stack I prefer triangle. It's not that bad there.
- 00:41:032 (7,1) - ^ - Give me suggestion orz, but I like it so I'll leave it.
- 00:43:603 (8,9,1) - Stack error. Move these objects 2 grid right and 2 grid down (LV 4 grid) - err, this maybe is okay?
- 00:43:946 (1,2) - The overlap looks bad. Try to make it into a simple cutting slider or an end cutter slider like on 00:27:489 (1,2) - done.
- 00:45:317 (4,5) - ^ - done.
- 00:46:603 (7) - This should start on 00:46:689 while the previous slider should end on 00:46:603 (add one more repeat to the slider) - I think I've point this out maaaaaaaaany times. I'm following the beat. No changes on this rhythm, ever.
- 00:47:717 (2,3,4,5) - 1.2 spacing is better here - Done.
- 00:59:032 (4) - Hmm try to move this 1 grid up. The gap is to wide compare to the previous blanket - Err, yep!
- 01:08:460 (1) - Try to make the curve on this slider to follow the direction of the next objects (in this case move the 4th anchor point to x: 220 y: 352) - I LOVE IT <3
- 01:02:803 (3) - Why 1.0 spacing? The prev and next spacing is 1.2 so this 1.0 spacing comes out of nowhere - Okay. lol time breaker.
- 01:19:603 (1) - The direction of this slider brake the flow from the prev objects (01:17:546 (7,8,1,2,3,4,5,6) -). I'm not saying you have to fix it cause it'll be too much too fix - After thinking about so much complain, move whole triangle part.
- 01:20:803 (6,7,1) - The stack is kinda tricky to read because of those overlap with the score burst. Try to reposition it so it'll be more conspicuous - Since things are moved, this should be leaved in peace. Second, I like the stacks.
- 01:08:974 (2,3,4,5,6,7) - The spacing is too close for an anti - jump try 0.4 or 0.6 instead - I'm afraid it's not okay, but It's 0.4x at least for now.
- The map have some interesting pattern and flow but you're sometime use 1.0 without any reason at all. Please try to be consistent - Point me more, I'll fix it.
Did everything suggested with some self-fix, thanks. Updated now.Sallad4ever wrote:
[Normal]
Combo Mod
- 00:19:260 (5) - Seeing the prev combo placement, this should NC
- 00:20:632 (1) - The NC should be removed
- 00:33:317 (5) - The prev down beat is occupied by the slider repeat but still, this object have to be NC'ed (according to your combo placement)
- 00:34:346 (1) - Remove NC then NC 00:35:717 (6)
- 00:37:432 (1) - ^ then NC on 00:38:460 (6)
- 00:43:946 (5) - NC this (also try to make it so this slider is centered in y axis)
- 00:49:774 (6) - ^
- 00:50:803 (1) - Remove NC then NC on 00:52:174 (6)
- 00:53:546 (1) - ^ then NC on 00:55:260 (7)
- 00:56:803 (1) - ^ then NC on 00:58:003 (5)
- 01:03:147 (6) - NC
- 01:05:032 (1) - Remove NC then NC on 01:05:032 (1)
- 00:26:460 (4) - This mini jump is unnecessary. There isn't any change in the music whatsoever anyway. Try to make the pattern more neat without changing the spacing, something like this
- 00:59:546 (6,7) - I have to say that this rhythm is quite unexpected. From the rhythm you used so far, I expected this part to be similar with 00:37:432 (1,2). I suggest to stay following the beat instead of the piano here, it'll be easier to follow in this case
- 01:28:174 (6) - Umm you should just separate the repeat arrow and the slider head all together, the overlap looks bad. Try a different shape, like this maybe (sorry lost the code xD)
[Hard]That's all for now. Poke me after the fix for re-check.
SPOILER
- 00:12:403 (1) - Remove NC
- 00:15:146 (1) - ^
- 00:17:889 (1) - ^
- 00:20:632 (1) - ^
- 00:49:260 (1) - ^ the NC on 00:49:432 (6)
- 00:56:803 (1) - ^
- 00:59:546 (1) - ^ then NC on 01:00:403 (10)
- 01:01:774 (1) - Remove NC
- 00:27:145 (10,1,2,3,4) - Nothing wrong here, but I just want to say that this is kinda cramped. Next time you can try to spread the object more by not making them overlap with the previous objects
- 00:50:632 (6) - The beat on 00:50:803 is very conspicuous. It's better if you use similar rhythm with 00:53:374 (4,5)
- 00:35:374 (7) - Hmm maybe unstack this?
- 01:30:917 (1,2,3) - You're using whistle instead of clap just like on the previous objects, this make the object to be inaudible. I suggest to use clap in these objects too
308,201,88174,2,0,B|308:141|256:113|256:113|308:89|340:33|340:33|372:89|
Sallad4ever wrote:
Re-check time~~
[Normal][Hard]
- 00:59:546 (4,5) - Still quite tricky to read. I suggest to move 00:59:546 (4) to 00:59:374 (the clap sound is very conspicuous here so player will expected a note here). then use custom slider tick for 5 Done
- 01:08:460 - Instead of 30% volume how about 60%/70% volume with soft-whistle here? The current volume is kinda low I can't hear the feed back of the slider end Done
- 01:28:174 (6) - This slider should end on 01:31:603. The blue tick repeat doesn't follow anything and even if it almost inaudible it still play awkward. As for the slider shape, I try fixing it here Done
308,201,88174,2,0,B|308:141|256:113|256:113|308:89|340:33|340:33|372:89|- 01:31:946 (1) - The spinner bonus might not sound very good here, but the spinner spin can actually fit here. So it's better to remove the blank spinnerspin.wav. Beside silencing both spinner bonus & spinner spin doesn't make sense here. Also increase the volume a bit so it have goo fade out effect, I suggest to change the last 4 timing section volume to 50%, 30%, 10%, and 5% Done
That's all for now
- 00:35:374 (7) - Hmm I guess 1.2 spacing work better here Done
- 00:39:832 (4,5) - Use 1.0x spacing here. I don't see any reason why it should change spacing mid combo Already fixed before you're posting this xD
- 01:10:003 (1,2,3,4,5,1,2,3,4,5) - The overlap make this pattern Hard to read. I suggest to make the overlap more neat, my idea is Remade these parts with my own way, should be much more easier to read now
- Try reposition these object so 01:10:346 (2) can be more visible, kinda like this
- Stack 01:11:203 (5) under 01:10:346 (2) then move 01:11:374 (1) to x:324 y:68
- Move 01:11:032 (4) to x:304 y:304 this will make 01:11:032 (4,5,1) into jumps with equal distance and neater position
- The mini jump on 01:12:060 (4) is quite surprising imo, I suggest to use normal spacing here or maybe stack it under 01:11:889 (3)
- 01:31:945 (1) - Same issue as Normal, I suggest to use the same volume setting too Done
I feel kinda sick, so I'll continue with Lunatic Loli diff later. G usah buru-buru betulin nya wa pasti usahain nih map bisa wa bubble dengan selamat
http://puu.sh/18LPnSallad4ever wrote:
[Lunatic Loli]That's it, I've recheck all the other diff and I think they are ready.This should be the last one I hope
- 00:27:146 (6,7) - It's not bad but the spacing change is quite big for experienced player to notice. Not to mention on similar place on 00:29:889 (6,7,1) you're using jump which imo played better. The decision is still in your hand though - Reducing the spacing here will make an ugly overlapped triangle circle. I prefer to keep this pattern, but if you have suggestions, feel free to tell me.
- 00:41:032 (7) - Same as before I still think this should 1.2x spacing but for this one my other reason is because the next objects are on 1.2x - Moved.
- 00:45:317 (4,5) - Can you make the overlap more neater? You can move 00:45:317 (4) to x:70 y:244 (this will make the slider end to stack to previous slider) or move 4 to x:148 y:245 (it'll turn like this) be careful to not stack 6 & 7 under the slider end cause the stack will be messed up - Followed your first suggestions. It came out nicely!
- 00:46:603 (7) - I see what you mean about the beat, but that's hard to listen as the sound of piano? is more conspicuous there. So rather than following he beat I strongly suggest to follow the more obvious sound, in this case just like I said before it's more appropriate that 7 start 1/4 beat later while 6 should have 1 more repeat - I said bass sound, not piano. You're right that piano has 5 beat. However, I follow bass that has 4 beats. Actually I want to keep this note as I freaking love this. Changed before people point this lovelybye part again.
- 01:25:774 (2) - The slider arrow almost hidden by the score burst of the previous slider. Just to be safe you should reposition the slider repeat try making it into blanket instead of stacking it the under the slider end, kinda like this? Moved slider repeat but following 01:26:460 (3) - 's approach circle.
- 01:32:289 (1) - Same as the previous mod on Hard & Normal diff, this spinner sounds better with the spin sound on it. If you want to make the spinner almost inaudible make so on the end of it not on the spinner it self - But, they said it has a silent spinner sound... My whole greenfield was once here. ONCE. AND NOW TWICE.
If you feel this changes is ugly, perhaps tell me before a wild unrank appear. Also, I'd be thankful if you post some suggestions here.Charles445 wrote:
[Insane]
00:49:431 (1,2,3,4,5,6,7,8,9,10) - This is cool but the spacing should be consistent. - Creating consistent spacing causes overlap, so I change it to sliders http://puu.sh/1aZ2B is it ok now? Although
01:08:460 (1,2,3,4,5,6,7,1) - Please don't have these anti-jumps. They are far too hard to read and break the flow of the map. - Changed to star pattern (like
01:07:260 (1,2,3,4,5,6,7) - )