All updated
Thanks~Chewin wrote:
[General]
There is Inconsistency in Kiai Times, the 3rd kiai time in the "Hard" and "Yasora's Easy" should end to 01:28:182 like the other diffs. Fixed
[Normal]
00:16:525 (7) - You should to add NC here and remove from 00:16:868 (1) Done
00:37:440 (7) - Grid snap it to y:232 plz Done
00:38:811 (2) - Asymmetric slider >; Move the red waypoint to x:256 y:324 and 3rd to x:212 y:304 Done
00:39:497 (3,4,5) - 2 grid up for symmetry with 00:37:440 (7) Done
00:44:297 (1) - The circle after this spinner is too soon from it. So, you should to reduce this spinner to 00:46:011 like the easy diff Done
00:57:668 (1) - Finish Done
01:05:982 (1) - This spinner should end to 01:08:640 with 5% volume Done
[Hard]
00:40:011 (5) - 2nd waypoint at x:400 y:104 Done
00:52:011 (4) - 2nd waypoint at x:140 y:88 Done
00:53:554 (5) - 1 grid left for consistency with 00:53:211 (3,4) Done
01:03:154 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - What spacing. Accelerated spacing?
This diff really needs more work. Especially you should to improve all blankets ;3 It's my first try with blankets so yeah xD
Good luck ;3
http://puu.sh/E3SNChewin wrote:
[Lunatic Loli]
00:20:640 (8) - New combo - 'u'
01:19:611 (7) - Overap with 01:19:097 (4) and use NC - It's a triangle pattern so no, but I'll change when someone point this thing again, or if I change my mind.
01:20:468 (10) - Overlap with (7) - Again, same with above.
01:23:040 (7) - Hidden slider - Fix'ed. Not sure if looks good now..
Sprite,Background,TopLeft,"bg.jpg",0,0Related thread : t/55177
Thanks for the star too~ykcarrot wrote:
Hello there
[General]
Inconsistency in PreviewTime: fixed
- [1811's Taiko Oni] : 24689
- [Hard] : 24689
- [Lunatic Loli] : 24754
- [Normal] : 24689
- [Yasora's Easy] : 24689
[SB]
Use this code instead of "black.jpg". This way reduces SB load. doneSprite,Background,TopLeft,"bg.jpg",0,0Related thread : t/55177
[Lunatic Loli]
Disable countdown, it doesn't fit nicely. Fixed
[Hard]
00:21:840 - Add a circle here or add a repeat to 00:21:497 (4) Done
00:24:754 (1) - Default soft-finish is much better Done
00:35:725 (4) - ^ Done
00:43:097 (4) - http://puu.sh/EbT3 Done
00:44:982 (5) - Similar with ^ Done
00:53:382 (4,5) - Move right by 1 grid Done
00:57:497 (3) - (tail) Default soft-finish is much better Done
01:10:011 (1) - ^ Done
There were some tiny overlaps with sliders due to its spacing. It was not everthing that I mentioned.
If you fixed their shape, it will look handsome. :3 I've fixed some of them, should be better for now
[Normal]
00:24:754 (1) - Default soft-finish Done
00:35:725 (3) - (head) ^ Done
00:47:039 (1) - ^ Done
00:57:668 (1) - ^ Done
01:10:011 (1) - ^ Done
01:22:697 (3) - Move right by 1 grid Done
Nice mapset, good luck!
KersiTyan wrote:
[Lunatic Loli]
00:24:754 (1,2) - stack better - In other words, ctrl+r? I'm not sure.
00:32:982 (1,2) - ^ - Again, does it means ctrl+r?
If the answer is yes, I won't. Sorry
Thank youKersiTyan wrote:
Oh hi~ >w< Hello
[Hard]
00:16:011 - remove clap and add finish Done
00:49:440 - remove finish and add whistle? o.o Done
00:52:182 - ^ Done
00:59:725 - whistle Done
01:20:982 - soft finish Done
01:25:440 - add clap Done
01:26:811 - ^ Done
01:28:182 - ^ Done
01:29:554 - ^ Done
01:30:925 - ^ Done
01:31:611 (3) - ^ I'll keep it with whistle
Others diffs are fine :3
Good luck~
It's okay.taiko_maniac1811 wrote:
Hi, edited the taiko a little - 1811's Taiko Oni
not able to online much these days =.=
Thanks~Frostmourne wrote:
M4M here :3 , nice instrument ~ I love it !
Yasora's Easy
00:35:382 (3) - nazi , move down 1 grid , will balance more with 00:35:725 (1) - Done under Yasora's request
Normal
00:38:811 (2,3,4,5) - not good , not balance = ='' , place them more balance :3 (edit tail's slider a bit) Done
00:39:840 (5) - maybe make repeat slider instead? for better sound , if you choose, you would have to fix spacing once Done
00:53:554 (2,3,4) - feel better if you try to make it zigzag a bit :3 Done
00:55:954 (1,2) - move these 2 notes out from current position a bit because touched notes look not beautiful at this point Done
00:58:525 (3,4) - how about note placing like this ? cuz you can add clap which makes better sound and be not empty this way. Done
01:00:069 (2) - nazi move tail to x:256 y:76 so the slider would look better for now Done
Hard
01:02:468 (2) - move this slider to 01:02:297 (2) - instead cuz it follows the sound better Done
01:02:811 (3) - then add normal note here is ok Done
01:08:468 (8,1) - from many previous notes you have added which you use the distance like between these (8) (1)
it probably confuses people a bit (they would hit it early before the note comes) Done
Overall it's ok!
Good luck for ranking :3
Frostmourne wrote:
Lunatic Loli
00:26:640 (5,6,1) - I'm not sure is this unrankable or not because the hitburst from 5 covered between 6 and 1 also 6 and 1 look like 1 slider without connecting. try to avoid them I think-
Made them separated, trying to make it nicer...spread (6) to make a nice curve, manual stacking for (1). What about it? Don't ask me to copypasta 3 next notes after (1)'s pattern, http://puu.sh/EjhX
01:30:925 (1) - able to new combo here with no reason :p - Usually I skip things with no reasons, but this slider is separated pattern from the other so, yes. NC'ed.
Frizz, http://puu.sh/Ejj2
All done, thanks~-kevincela- wrote:
Hi!
[Normal][Hard]
- 00:35:040 (1) - Put this at x:268 y:244 to avoid the overlap with the hitburst of 00:33:840 (4) - ?
- 01:00:069 (2,3) - The blanket here is not really correct, moving the note 3 1 grid left would fix this.
Really good map,indeed. I really hope this gets ranked!
- The diff itself is really naziable,since there are a lot of blanketing issues,like at 00:14:125 (2) -,00:24:925 (2) - or again at 00:44:297 (2) -,but if you want you can freely leave them as they are
- 00:12:411 (5) - New combo here and remove the one at 00:12:582 (1) - ,since it fits better with the song and since you will use the same New combo patterns in the end
- 00:15:154 (5) - ^
- 00:17:897 (5) - ^
- 00:20:640 (5) - ^
- 01:13:097 (3) - Same as 00:14:125 (2) -
All done. http://puu.sh/Eziv-kevincela- wrote:
[Lunatic Loli]
- There is an unsnapped point at 00:53:550. Remember to snap this to 00:53:554!
- 01:11:725 (6) - Now that I see,the spacing that divides 01:11:725 (6,8) - is not the same one that divides 01:12:754 (1,2) -,therefore you could place 01:11:725 (6) - at x:316 y:220 just to make them the same!
Thx ono :3OnosakiHito wrote:
Taiko mod request from my queue~
[Taiko]
Generel: The kiai times has been placed wrong, but that's due to the hard finding climax parts in this song.
Kiai time should be places just here: 00:47:040~01:08:468
All other kiai's would take the effect or are just placed wrong because of no-climax part.
Hitcircles:
00:30:240~00:32:811 - You have used just one time kd dk. Because of this the following coming patterns dosen't fit anymore so well, especially the dk kd.
Try to use this: kkd kd dk d k d kd dk ddk d kkd - better to have 2x the pattern kd dk. done
00:41:554~00:43:954 - same problem as before ^
00:50:382 - k? nope ._.
00:51:582 - k nope ._.
00:52:611 (1) - move it one forward to 00:52:697 ok
00:53:554~00:55:440 - hm... dosen't sound that well I guess... how about this: ddk kkd ddk kdk d kkd k ? used ddk kkd dkd kdk d kkd k pattern
01:03:582 (1) - move one forward to 01:03:668 nope ._.
01:03:754 (2,1) - delete? nope ._.
Yes, that's it.
Hm. The map overall is okay, but there are some two-plets wrong placed which dosen't sound well. Look through all of them one more time to be sure everything is allright.
Good luck o/
I find them pretty much helpful though, thanks!Snepif wrote:
Hi! Request from my queue.
Let's see what we can find here :3
[General]
Folder seems okay! All files are correct..
Apart from that, it seems that you Normal's kiai time is inconsistent with the rest of the diffs. It ends on 01:08:554 - when it should end on the previous red tick. Missed that one D: fixed
[Normal]
The diff is very good too, but I disagree with some combos. Just suggestions though.
00:18:240 (1) - In order to follow the previous combo pattern, this NC should be removed, and add new combo on 00:19:268 (7) -. Then remove NC from 00:19:611 (1) - , of course. It seems that you tried to make this new combo follow the piano-ish sound, but that makes it inconsistent with the previous combos. Alright I got it, done
Woow looking at it again I would like to see pretty much all NCs remade D: well I'm just trying to help. Just remember this: only put new combo when the music changes, when you feel like it's different from before. Also, most of the new combos land on big white ticks, because this is how the music is composed and made. All melodies and rhythms tend to follow and land on big white ticks. But sometimes they don't, of course.
I'll try to point out the NCs I would use:
00:26:982 (1) - Remove NC Done
00:27:497 (2) - Add NC ^
00:28:868 (1) - Remove NC ^
00:30:582 (4) - Add NC ^
00:31:955 (1) - Remove NC ^
00:32:982 (2) - Add NC ^
00:35:040 (1) - Remove NC ^
00:35:725 (3) - Add NC (this one is pretty much of a must, the music has a complete upbeat there with finish and stuff) ^
00:50:811 (8) - Add NC ^
00:51:154 (1) - Remove NC ^
00:53:039 (1) - Remove NC ^
00:53:554 (2) - Add NC ^
00:55:954 (1) - Remove NC ^
00:56:297 (2) - Add NC ^
00:59:383 (1) - Ooops, distance between this note and the previous should be a little longer~~ Also remove NC ^
01:00:754 (7) - Add NC ^
01:01:439 (1) - Remove NC ^
01:11:725 (1) - If you want this pattern to have 2 separate combos, remove NC here and add it to the previous note. If not, just remove it, but you must add NC here 01:12:754 (1) - and remove it from here 01:13:097 (1) - ^ did the same thing to others to keep them consistent
Well that's all. Even though my suggestions are not "necessary omgomgomg unrankeable wtfffffffff" stuff, I think the map looks sightly better with them, and flows better as well. Please try them.
[Hard]
There are some weird NC too, and also weird inconsistent and unpolite spacings (and I don't mean jumps)
00:18:754 (5) - Here's and example of weird spacing. Why did you separate these notes a little bit more than the rest? Was done by mistake, fixed
00:23:554 (2) - Same here ^
00:37:097 (8) - Add NC Done
00:37:268 (1) - Remove NC ^
00:38:468 (5) - Add NC ^
00:38:811 (1) - Remove NC ^
00:42:240 (1) - Remove NC ^
00:42:582 (2) - Add NC ^
00:45:325 (6) - Add NC ^
00:45:497 (1) - Remove NC ^
01:04:525 (8) - Add NC ^
01:04:868 (1) - Remove NC ^
01:09:840 (6,1,2) - This is confusing. Distance between these 3 notes is almost the same, but the first ones are 1/2 while the 2nd and the 3rd are 1/1 apart. I'll keep it that way. Reason: 01:10:011 (1,2) are supposed to be an anti-jump. I was also trying to make the spacing to fit the music.
01:12:754 (2) - NC should be here instead of the previous note. Done
01:15:497 (2) - ^ Done
01:18:239 (2) - ^ Done
Meh.. sorry for so many NC stuff.. I'm just trying to help D:
[Lunatic]
Really nice n' clean. I'm not a fan of storyboarded hitsounds but I like the diff, well done. Wish I had something to say lol. There's no SB'd hitsound though, maybe because the tick uses normal-hitnormal sound sample (you can tell from how many inherited points in it)
That's all. Really sorry for so many annoying NC stuff ;_;
Thank you for the complimentSnepif wrote:
[Lunatic]
Really nice n' clean. I'm not a fan of storyboarded hitsounds but I like the diff, well done. Wish I had something to say lol.
77,80,24754,6,0,B|28:148|84:228,1,160,4|10
242,229,25268,2,0,B|162:205|84:228,1,160,0|0
85,306,25782,2,0,B|97:265|84:228,1,80
188,204,62297,2,0,B|212:160|272:156|304:188|312:212,1,140,0|0you may refuse since Im not so good at blanketing stuffs
Thanks~ikari_kyon wrote:
wush hello
hmm Tsukasa... http://osu.ppy.sh/b/24733
well one of few tou*ou arrangers that I "like" or at least dont hate 3: but I preffer Tsukasa like this http://osu.ppy.sh/b/72705[General]
- Im not sure if SB images are oversized or not, well common size is 640x480, so I think you should use one of those max size, I mean use "XXX"x480 or 640x"XXX" Im not sure, tell me if Im wrong
A plus of using 640x480 images is that you dont need to re-scale them Tried to rescale them down but only to find that the images were blurry so I keep them the way they were. Also the SB Load doesn't exceed 5.00x so I guess it should be fine.[SB]
Im not so experienced on SBing but Ill try
- 00:46:697 - the transition from SB\sanae to black bg is a bit sudden, maybe use your white effect or add a fade-out in this part Done
- SB\marisa - well this image is ovesized, I mean you are not using all the image on SB scale, maybe use all the image on transition or crop it About 90% part of the image are used at the first place so I guess I'll keep the way it was. Not going to crop to prevent unwanted part of the black background showing up.
- SB\reimu - same as avobe, also end the fade-in effect on 00:58:011? Tried and it faded in way too fast. I'll keep it the way it was.
- SB\girls_c - not fully image used, again... Edited the SB a bit for this part so it uses the whole image.
[Hard]
that custom hitsound 3:
- 00:18:754 (5) - ctrl+h~ctrl+r this? current flow dont feels so good, 00:20:983 (3,4,5) - is good Done
- 00:54:925 (1) - placement with 00:53:554 (5) - looks a bit dirty, can you clean it a bit? Done
- 00:57:839 (4) - stack on 00:56:811 (4) - looks moar clean Done
- 00:58:868 (7) - ↑ Done
- 01:02:297 (2) - blanket can be better Done
SPOILER188,204,62297,2,0,B|212:160|272:156|304:188|312:212,1,140,0|0you may refuse since Im not so good at blanketing stuffs- 01:06:068 (1) - 1 grid up for perfect blanket Done
- 01:09:668 (5) - stack on 01:08:297 (7), your spacing is irregular anyways Done
- 01:12:240 (5) - simmilar flow stuff as first pointed Done
- 01:14:983 (5) - ↑ Done
- 01:17:725 (5) - ↑ ~ 01:19:954 (3) - Done
[Normal]
I have no much to say here, but I personally dislike stack/backstacks on easiest diffs
- 00:15:154 (4) - looks dirty with 00:13:440 (5), maybe place it over the previous slider, dunno why you like Placed it on 00:13:440 (5) and edited some of the objects nearby, done
- 00:22:354 - dont move the break or simply dont use it? explained a bit on [Lunatic Lololololo] Removed break and done
- 01:28:183 (1,1) - 2 looooong spinners in a row may be tyring and maybe booring to players, fill with some long sliders instead? Replaced the first spinner with slider art, done
(〜 ̄▽ ̄)〜ikari_kyon wrote:
[Yasora \o/]
- just wanna say one thing: asdfasdfasdflkjjlaskdf ;3
http://puu.sh/FejVikari_kyon wrote:
[Lunatic Lololololo]
wait did I wrote the diff name bad? - Don't make me want to rape you.
- 00:22:354 - hmm not move the break? the distance between the end of notes and start break is no so long I think and not so noticable - Okay, reduced...
- 00:24:754 (1,2,3) - stack on end of sliders is not perfect, lets see if I can make it
SPOILER- used
77,80,24754,6,0,B|28:148|84:228,1,160,4|10
242,229,25268,2,0,B|162:205|84:228,1,160,0|0
85,306,25782,2,0,B|97:265|84:228,1,80- 00:26:640 (5) - stack where 00:25:268 (2) stars? - ( owo)b
- 00:26:640 (5,6,1) - not perfect stack.. hmm Ill lose many time if I star to fix all your stack/sliders, can you take your time to fix them? also using 0,0x is not enough to having perfect stacks.. it just works sometimes - Eh? I think I've fix this part with other kind of variation.
- 00:32:125 (5) - the hitburst of 00:30:754 (2,3) - makes (5) looks unsymmetrical, I cant think on a good suggest, maybe ctrl+r 00:31:611 (4) - since it start is almost good stacked on 00:30:754 (2)'s start and ctrl+r 00:32:125 (5) - having the end of slider covered by hitbursts will be less ehmm weird - Well it actually unsymmetrical, though it looks ugly, yeah. Fixed.
- 00:32:982 (1,2,3) - take care of stacks, you wanna use them? use them better, is nice but make them perfect or they will looks weird - Actually idk what do you want to say, either make the stack perfect or remake the pattern, but for now I'll fix the stack first as you talk about stacks.
- 00:37:097 (4) - ctrl+r this? the start currently is a bit covered by 00:36:240 (2) - and dont looks so good and this way there is no hitburst on 00:38:468 (1) - start - I prefer remake, but thank you for pointing this out.
- 00:49:697 ~ use 70% for soft soundsets? the volume difference is pretty noticable with 00:47:725 (2), 00:48:411 (4) - ah, yes. Thank you for remind me.
- 00:56:811 (8) - copy paste from 00:56:125 (6), shapes are different right now - Remake the slider shape so it will be easier to ctrl+r'ed.
- 00:59:725 (3) - use normal soundset for repeat, sounds less weird than current clap - perhaps done? Not sure what are you saying though
- 01:01:097 (5) - ↑ on start of slider - Again, done.
- 01:04:868 (6) - new combo? my god what Im sayin >_< well combo is long and that way 01:04:868 (6,7,8,9,10,11) as they are jumping circles they will got the same colour and wwww - you're right. nc'ed.
- 01:05:725 (11) - finish? - Strongly no since there's no cymbal sound at the music.
- 01:08:982 (1,2,3,4,5,6) - why not a big jump instead anti-jump? the almost silent part and that hmm piano effect? will give a highlight to the jump and then back to your regular spacing before this and after it - I prefer anti-jump because it fits more to the music, imo. Plus, adding anti-jump will make a more variety of pattern instead of jumpy notes here and there. I'm pretty sure this all was based on personal taste but if you want me to make the spacing bigger, I will.
- 01:20:982 (1) - normal soundset to slider start/body? to follow the previous sasdfas, and keep the finish the emphase that it have with that effect of song sounds interesting - Agree. Done.
http://puu.sh/FhzQ- t e n n y a - wrote:
[Lunatic Loli]
OD + 1 ? - I'll increase it once it pointed out again by another people.
- 00:22:011 - consider removing break since all diff didn't use break o v o -It won't allow me D:I've tried but even the drain is quite little I'm not sure it's comfortable, and plus it looks ugly because it's totally empty. (no notes, black background, what do we expect?)
- 00:32:125 - combo 3 didn't overlap cutely o v o http://puu.sh/FhgP - Changed.
- 01:09:497 (12) - add whistle? - k, and more for 2 next notes.
Sweet overlap c: - My thank you
Thanks~- t e n n y a - wrote:
Yahooo from n y a -'s queue
Black means suggestions
[General]
Nothing foundGreat
[Normal]
- 01:26:640 - consider using decreasing volume like hard diff .3. Done
[Hard]
- 00:32:486 - Trap distance .3. It's one of those accelerated spacing jumps :c
- 01:03:154 - ^ ^
thats all I can found ~ Good luck for the rank cx
+39 (34 maps higher on the list)makes me moar jeal-osu! lol~ good luck on ranking then
http://puu.sh/FuZW-Baby Strawberry- wrote:
SPOILERLunatic Loli
wow so many time lines lol - I like it >w<
00:11:039 (1) - its not that symmetrical, you may want to move the second tick 1 grid right and replace all the copied sliders. - Done'd but using my way
00:38:468 (1) - ^ http://puu.sh/FsQk much better? - ( owo)b
nice - thank you >w<
http://puu.sh/FvAaSnowy Dream wrote:
[Lunatic Loli]
Unsnapped inherited (green) sections at: 00:19:776 - snap to 00:19:782 - ( owo)b
01:07:268 (1) - newcombo - ( owo)b
00:21:497 (6) - a bit sharp here - I don't know what you mean. Sorry
01:17:897 (8) - move to x:252 y:224 (do a better effect) - I don't get it. I mean, do you want this to be stacked with 01:16:525 (4) - or what? If yes, then this pattern should have a remake.But since when this pattern begin, 01:16:525 (4) - has disappear. I prefer to make 01:17:897 (8) - end slider stack with 01:16:868 (5) - 's, but thank you for pointing this out.
Thank you~Snowy Dream wrote:
Mod request from Snowy Dream's Queue
-------------------------------------------------
[General]
- [Hard] :
Combo1 : 216,208,219
Combo2 : 81,85,97
Combo3 : 128,85,186
Combo4 : 119,128,203
- [Lunatic Loli] :
Combo1 : 216,208,219
Combo2 : 81,85,97
Combo3 : 109,109,254 Fixed
Combo4 : 128,85,186
- [Normal] :
Combo1 : 216,208,219
Combo2 : 81,85,97
Combo3 : 128,85,186
Combo4 : 119,128,203
- [Yasora's Easy] :
Combo1 : 216,208,219
Combo2 : 81,85,97
Combo3 : 128,85,186
Combo4 : 119,128,203
[Normal]
01:10:011 (1) - newcombo Um, it's NC already o.o
00:35:040 (5) - spacing Fixed
01:01:097 (2) - spacing Fixed
[Hard]
00:14:640 (3) - umm...spacing? Fixed
00:27:497 (3) - use 4 points to make this slider Done
00:44:640 (3) - not stack with 00:43:097 (3) completely Fixed
01:04:525 (8,9,1,2,3,4,5) - oh..it's not for a hard diff :< I see. Made the spacing constant, done.
01:26:811 (1) - spacing? Fixed
01:28:182 (1) - ^ ^
01:29:554 (1) - ^ ^
01:30:925 (1) - ^ ^
OK that's all .Good song!
Excellent Mapset
Thankspopner wrote:
Hi ~ Mod request from My Queue.
Just suggestions:
[General][Normal]
- offset-8 Done
- sb\black.jpg is not used. Could've sworn I've removed it and did full-submission. Will full-submit again later.
- When you use pure color image, you'd better to use png. (change white.jpg to a png)
- Pay attention on the shape of sliders: For example in Normal 01:00:069 (6) - http://puu.sh/FKl3 change to this: http://puu.sh/FKlt The final point should be at center of the slider end, and all points should be symmetric.
00:17:211 (3,6) - make them symmetric? Done
01:10:011 (1) - add NC after spinner Done
[Hard]
00:21:326 (4,6) - 1 grid down and it will looks much better Done
00:33:497 (6,3) - try to avoid the overlap? Done
00:46:354 (7,1) - not symmetric. Done
01:02:982 (4,1,2,3,4,5,6) - make a round? Changed them to back-and-forth
01:04:525 (8,9,1,2,3,4,5) - ^ ^
That's all I can find. GL~
popner wrote:
[Insane]
00:30:240 (1,4) - stack their end? - Done.
00:30:240 (1,5) - stack their head? - Done.
00:41:211 (1) - make the slider symmetric? http://puu.sh/FK8g - I'm afraid that I can't do it. So code, maybe?
00:41:725 (2,4,5) - ^ - ^~
01:03:668 (3,5) - not symmetric. Use Ctrl+H to adjust them?
01:30:925 (7) - not looks so good. Use a note to adjust? http://puu.sh/FKax - Make it (quite) bigger so it won't look messy.
http://puu.sh/FNmr
ThanksLeorda wrote:
Hi there
[Normal]
00:18:574 (6) - Flip horizontally (ctrl+H) for better flow? Done
00:31:945 (4) - Extend this slider to white tick. You seems miss this part, I guess.... Done
00:36:402 (2) - This spacing doesn't looks right... Done
00:37:431 (5) - ^ Done
That's all I got, sorry
Katty Pie wrote:
Lunatic
00:20:974(3,4,5,6,7,8) - make so http://osu.ppy.sh/ss/362139 looks better - I'm making a spiral with no overlapping notes here. In other words, fixed but not this way,
00:30:746(2,3) - stack better - Okay.
00:43:089(5,6,1) - stack it better - How's now?
00:49:689(2,5) - remove claps - Absolutely, no. It's perfect just now D:
01:05:717 - remove whistle - Nope, hitsound pattern.
01:06:917(spin) - remove clap/ not sound here - Again, hitsound pattern. Plus, I like the way it sounds, rather than empty.
Marcin wrote:
[Lunatic Loli]
GREAT HITSOUNDS /o/
but new combos feels strange. - I'm sorry
iroseka wrote:
Hi~ mod from my queue~
General
Great map and SB. deserve a star. Thanks~
Timing Section
01:37:346 - make the section to 01:37:432 Tried this and it no longer silences the spinner end so no.
Normal
this level sounds boring with just don-pa-don-pa, I suggest you change note arrangement to make it less boring.
00:44:288 (1) - silence the spinner end? Done
Hard
00:48:231 (3) - can be easily misread. put a bit further. For the sake of spacing, no
00:49:774 (1) - DS. Done
00:51:317 (1,2) - DS. No need snapping the previous note because even you do so it will be stacked. Done
01:02:802 (3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - a bit too messy. Arranged them to something else
01:07:259 (1,2,3,4,5,6,7,8) - a sudden DS increasing will just make it feel awkward. try to make the arrangement look better. The pattern is already as good as it is however I made the spacing increases much less sudden
01:10:002 (1) - This final jump is easy to miss. maybe use a slider here? No but I arranged it a bit, should be better now
01:15:831 (2) - DS? Done
01:24:745 (8,9,10) - ^ Done
Katty Pie wrote:
Hi from my mod Q ^.^
•Correct size pics SB >.< size should be 800x600 and less
Pretty sure it's okay if it's above 800x600. I'll ask around.
Hard
00:30:403 - i think better add note here Done
00:47:032(1,3) - stack better Done
good luck~~
Thanks everyone and for the stars tooMarcin wrote:
[Normal]
00:28:859 (3,4,5) - spacing Done
So short mod :/
GO GO GO RANKED
yeahyeahyeahhh wrote:
Lunatic Loli:
00:34:346 (4) - This anti jumps feels off, maybe a bit larger spacing (to like 1.1 or something instead of .9). - But there are jump after this, If I'm using even 1.0x, doesn't it will make the jump bigger?
00:35:374 (6) - You'll prob get yelled at by some Bats for this, I would put the end of this slider on the end of 5. - Done.
01:18:231 (1) - Please stop stacking slider underneath other sliders. This is hard to read and again will probably get yelled at by a BAT. -Actually, I'm a bit agree, but you may want to suggest me some pattern instead of bragging it. It will be more helpful. Really. For now no changes. I don't know what to do because after this slider it has a pattern.Instead, I rotate 01:17:546 (7,8) - . I actually scared of that 'yelled at by a BAT' but meh, you know that word is sometimes not a good thing to put at mod.
01:30:917 (7) - Spacing. It's too close to 6 considering the spacing between all of 01:29:717 (4,5,6,7) - is the same, people are going to think this is also 1/2 like 4-5-6. - How about stack?
200,96,90917,2,2,B|260:52|368:60|456:192|368:324|260:332|200:288,1,480,2|4
meiikyuu wrote:
feel free to ignore whatever you don't like
◘ btw i read Katty Pie's mod, and no the max. size is not 800x600, 1024 x 768 is max. js xD
Normal
00:43:602 (6) - one grid down, might look neater next to 5 Done
that's all from me :< sry i couldn't find much, seems like a solid map to me
tsukasa ~~ good luck <3
h-728 wrote:
from queue
[Normal]that's all. gl
- AR -1 or -2 Set to AR4
00:58:517 (3,4) - I think these notes are too hard for beginner player. replace with reverse slider. Done
01:05:974 (1) - I think you shouldn't to silent here. Done
01:11:031 (3,3) - I guess newbie player will miss these note, because they are covered with hitburst.
Thanks. I'm currently changing loadsa things for Hard and most of its mods will still apply.TheNutritiousGuy wrote:
asdf
[Normal]
00:40:859 (1) - Remove NC Done
00:41:545 (2) - NC Done
00:58:517 (3,4) - Could irritate the new players. Done
01:01:088 (2) - Place it at x:204 y:180 Done
01:01:431 (3) - Place it at x:152 y:228 (This small curve looks pretty and gives more flow instead of a straight line) Done
01:28:174 (1) - Set the last Sliderpoint at x:284 y:256, looks a bit better. Done
orz :3
TheNutritiousGuy wrote:
[Lunatic Loli]
00:57:317 (9) - Strg+J it for a better transition from (9) to (10). - Done.
00:59:717 (3) - Err.. I would make like this. http://puu.sh/Ho7O (Also add at 01:00:232 a Circle) and remove Whistle and set Clap there. - I want to follow the piano here >_<
01:18:746 (2,3,4,5,6) - I suggest to make the Distance of the Circles bigger. - If it's because it has a smaller spacing than other pattern, I reject.
01:20:117 (8,9,10,11) - ^ - ^
Mikarunoel131 wrote:
Lunatic Loli
00:25:774 put end of 3 it exactly into the end of slider 2 - I do.
00:53:546 new combo ? Looks better to me - Done.
01:12:232 put it exactly into the slider end of 6 - Done.
01:16:174 put it exactly into end of slider 1 - Done.
01:17:546 ^ start of slider 1 - That was on purpose
Thanks for the mod and starMikarunoel131 wrote:
Hi ^w^
Here I am from my modding queue
General :
delet .osb file in beatmap foler and full submit It seems I missed that, fixed
I am only making suggestion and when you like some , than I did a good job ^^
Normal
00:14:117 make the slider a bit nicer like this http://puu.sh/HGSe Can't see the slider points but I tried to make it as close as it is, done
00:26:974 I think a jump like that isn`t allowed , or is it ? But may change that ^^ ? I accidentally missed that D: thanks for noticing, done
00:45:917 Why not put timeing point at the end of spinner at 00:46:003 ?Doesn't really matter though but done
00:49:260 maybe new combo ? Um, it's NC already
01:03:146 you can put it like spacing is near to combo 6 befor and than make it like this http://puu.sh/HH4u than spacing is correct at every combo at that moment and it looks good =) I don't really get it but if you mean putting 01:03:146 (1) inline with 6 then done
01:26:117 stack it correctly in the end of 3 Done
01:37:346 Why not put the timeing point exactly at the end 01:37:432 ^^ ? Same as 00:45:917 but then again, done
That is it for Normal
Hard
00:30:232 put it correctly into the end of slider 6 Done
00:42:232 put it correctly into the end of slider 1 Done
01:02:289 try to put end of slider 2 exactly into slider 7 from befor Done
That is it for Hard
Like the song and the beatmap ^^ Star ~
Good Luck =D
[352,68,43089,1,0
432,92,43260,1,0
436,176,43432,1,8
364,216,43603,1,8
308,148,43774,1,4
216,264,58689,2,0,B|256:272|256:272|296:264,1,80,10|2
176,336,59031,2,0,B|256:352|256:352|336:336,1,160,0|10
Fenya wrote:
Hi n.n)/
General:
In the diff "Lunatic Loli" there is a combo colours different from the other diff, please check it~ Fixed
Normal:
00:53:888 (2) - (nazi) move to x:180 y:340 Done
Hard:
00:43:774 (9) - Remove finish, add whistle Sounds better, done
That's all, sorry for my nazi mod
Sorry for my bad English, I hope you serve something.
Good map, good luck~
Thanks everyonemancusojuanmattos wrote:
Hi! Mod Request from my Queue.
[General:]
- Epilepsy Warning: Are you sure about the use of this option? Because I can't see any kind of weird flash lights to be added, really. You should ask to a BAT about that. Will ask around
- Break Time: 00:22:003 (B): On Loli's diff. you have a break time in this position but on the other difficulties you didn't add it. For consistency, it's better if you Remove this Break time from Loli's diff. or if you want you can add a Break Time on the other difficulties.
- Tags: Yasora, it's already on Yasora-Chan, so this make the tag Yasora useless, with Yasora-Chan in tags is more than enough because you can find him/her adding Yasora on the web, etc.For example you can check this map (that only has Yasora-Chan in tags), and I could find her/him without any kind of problem. So, Remove Yasora from tags. Removed
[Normal:]
• 00:22:003 (5): This finish doesn't fit fine here, sounds really low and this is the highest reason to say that it sounds bad. If you want to add a Finish in this Note is better if you add a Normal Finish custom 1 like you did on your Hard difficulty. Done
• 00:27:317 (x): Sounds a bit empty here, in General is a Normal diff. so a Note in 1/2 could be Ok. So, try to add a Note here Added
• 00:29:546 (4): Two Things in this Slider:
1- I think that it's ok where is it the Slider, but can work better with the music if you move this Slider 1/2 back (Red Tick, 00:29:374) and then you have to make it bigger on 1/2 to finish with this Slider on 00:30:232. Is more benefit to the Rhythm, really.
2- (NAZI)- A bit nazi, but in general your Sliders are curve (you only make stright Sliders when it's a short Slider), so for consistency, would be better if you do a Simple Curve in this Slider. Nothing Hard, just a simple curve to follow with your previous Slider. All done
• 00:35:374 (3): This Whistle on this note sounds very alone around a lot of Claps. To mantain the consistency and because sounds better in my opinion, would be better if you Replace the Whistle to a Clap in this Note. Agreed and done
• 00:46:003 (T): As I said on Easy, this change in the Volume is too high and to be sincere the music doesn't need that. It's better if you increase the Volume at least 20/25 % Was supposed to silence the spinner end but okay
• 00:49:260 (1): You have to consider to add a Clap at the beginning of this Slider. Plays preety fine and it's consistent with your previous Clap's Patterns. Done
• 01:05:889 (5, Spin): It's a Normal difficulty, and I also think that the Rhythm doesn't need a high emphatisize like you gave with the Note (5). On another hand, this kind of things can cause confusion in Normal players because the Spinner appear too sudden after the Note. In this case is better if you Remove the Note (5), and then the Spinner should start where was (5). Done
• 01:08:460 (T): Same as 00:46:003 Done
• 01:24:746 (3): To keep consistency on Hitsounds, it's better if you add a Normal Hitsound on the end of this Slider. You have to add a Inherited Timing Point (Green Line) with Normal Hitsounds on 01:25:089 Done
[Hard:]
• 00:23:374 (1): There is no music here, the music start on the next note. You can listen better that if you listen the music on 25/50%. So, to follow the music properly, it's better if you remove this Note. Done
• 00:26:289 (x): Feels kinda empty, and also it's a Hard difficulty. So, would be a good idea if you add a Note here. Done
• 00:32:632 (7,8): (NAZI)- To stack these Notes properly with (3,4,5) you should move these Notes to x: 273 y: 250. To make that you have to disable the option Grid Snap. Done
• 00:35:203 (7): To be sincere, this Note feels unnecesary and sometimes this diff. becomes difficult to a Hard difficulty. For this reason, is better if you delete this Note Done
• 00:43:089 (5,6,7,8,9): This pattern looks preety bad at the hour to play the map because is very overlaped by hitbursts, especially the Notes (8,9). Try this formation for a better flow and better visual. I'll give you the Screenshoot and the Code if you want to fix it easily DoneSPOILER• 00:50:803 (1): There is a Stop in the music, so you have to remark that and not only follow a simple pattern. Would be better if you move this Slider to 00:50:974 to remark this Stop and then this Slider should finish on 00:51:146 Replaced 00:50:632 (6) with a slider that ends at 00:51:146 since it sounds better for me[352,68,43089,1,0
432,92,43260,1,0
436,176,43432,1,8
364,216,43603,1,8
308,148,43774,1,4
• 00:58:174 (2): Well, this Slider looks very overlaped by hitburst. This is preety bad at the hour to play the map, anyways I can't find a good suggestion here, so if you can make a better thing would be greatDone
• 01:05:889 (7): Seriously, do you listen any sound in the music? there is no sound here, it's better if you Remove this Note and then move the Spinner to here where appear the long sound in the Instrumental. After that make the Spinner bigger to finish on 01:08:460 Done
• 01:25:432 (1,2,3,1,2,3,1,2,3,1,2,3): You could strive a bit more with the Rhythm and not just copy/paste the same things. But ok, this is a personal opinion. Remapped that part so done
Well, I'm tired to mod the Taiko but in General aspects looks fine.
That's all, Good Luck with your map
mancusojuanmattos wrote:
[Lunatic Loli:]
• 00:23:546: Since it's the Hardest difficulty on the mapset, it's better if you start to map since here like the Hard difficulty. Consider that, please - Spinner added instead of notes because it fits better.
• 00:30:060 (x): It's an Insane diff. it's a good idea if you strive with the Rhythm a bit more. Since sounds empty this section, would be better if you add a Note here - Added notes.
• 00:32:117 (5): Meh, 1/1 doesn't fit at all here, and plays on awkward form to this difficulty. In this case I prefer to Reduce the length of this Slider by 1/2 (so will finish on White Tick, 00:32:289) and then add a Note on the blank space in 00:32:460. Just broke a bit the symetry, the Rhythm is the most important thing. - I would like to, but I have no idea what should I make.
• 00:32:803 (x): Add a Note here too. - ^
• 00:38:460 (1,2,3): This pattern can have a better flow if you Unstack (3) from these Sliders (1,2). Something like that would look great:
- Er, like what o_o
• 00:39:832 (4,5,6): (^) - I don't see any picture D:
• 00:43:774 (x): I'm preety sure that you need a Note here. Sounds preety good in my opinion. - Added stacked circle.
• 00:58:174 (2,3,4): (NAZI)- You can make a better edge to (2) if (3,4) are Curve instead of Stright Sliders. Try to make something like that, I'll provide you the Code too. - Do want.SPOILER• 01:08:974 (2,3,4,5,6,7,1): In my opinion, there is no a Stop to add an antijump in this place, so would be better if you increase the Spacing between these Notes (maybe 1,20 it's Ok) and at the end you can add a little jump between (7,1). You can try something like that - I'll think twice.216,264,58689,2,0,B|256:272|256:272|296:264,1,80,10|2
176,336,59031,2,0,B|256:352|256:352|336:336,1,160,0|10
• 01:19:603 (7): You can add a New Combo here, looking 2 Reasons. The first one because it feels a change in the music so you can remark that with a New Combo and the second one is to avoid 12 Notes on a Combo. - Added.
- Sometime I would like to see more variety in the Rhythm and not just some 1/1 + Claps on the SliderTicks. It's an Insane, so you can use more 1/2 patterns. But, it's Ok. - Seriously, I focused on slider because that's my plan on the first time. This to proves that even we can make a lot of variation with 1/1, not just random stream like we pretend don't know how to map. Plus, my opinion says that 1/1 fits on most places, so I reduce using 1/2.
Whoops, I don't know what's happend here. I thought in something like thatLoli Cjj wrote:
mancusojuanmattos wrote:
[Lunatic Loli:]
• 00:38:460 (1,2,3): This pattern can have a better flow if you Unstack (3) from these Sliders (1,2). Something like that would look great:
- Er, like what o_o
• 00:39:832 (4,5,6): (^) - I don't see any picture D
I like that slider,mancusojuanmattos wrote:
Whoops, I don't know what's happend here. I thought in something like that
Sorry for the inconvenience, Loli! Hope it fixed the problem with the BG now
Genshin wrote:
from modding queue:
[Normal]
00:26:974 (4) - change this to a reverse slider...
...and delete this note 00:27:317 (5) - Done
else is ok
[Hard]
00:25:089 (2) - move this note in another place, like this http://puu.sh/Kt5B Done
01:05:889 (1) - move the end of this spinner here 01:08:289 - The current one fits the music so no. Just try to play it at 25% playback rate and you'll find that it fits pretty wellAlso the kiai time ends there as well.
Good Luck :3
p.s. very nice map
Thanks everyonepalinus wrote:
palinus mod request queue
[Normal]
01:20:974 (1) - Is possible to make the slider look proper Edited it a little, done anyway
couldn't find any major unmentioned thing![]()
[Hard]
00:49:260 (1) - wouldn't that hitcircle fit better at x:84 y:292 The current one flows better imho, since it'll move in arc instead of straight line
01:09:831 (4) - ^ x:324 y:64 Done
01:18:574 (2,4) - a similiar part earlier had end and start point ''reverted'' do the same here like this. Done
01:19:603 (1,3) - ^ Done with minor edits
I hope it was useful
http://puu.sh/LvY4Scorpiour wrote:
[Lunatic Loli]
- 00:11:889 (1) - the nc here make no sense...imo - Fix nc here and nearby.
- 00:34:860 (5,6) - this kinda shape also may ruin the flow - Yeah, I believe. On the other side, ctrl+r this may a bit confusing people. If you like if it's ctrl+r'ed, I will. No changes at this part atm.
- 00:45:831 (5,1) - bad stack... - It's well made I think. If you think it's bad because it's stacked, well then. No changes at this part atm.
- 01:18:746 (2,3,4,5,6,1) - er...what the shape here... - srsly why people? I think this part have been asked many times. This picture may explain , perhaps. http://puu.sh/LvWW
BeatofIke wrote:
Mod Queue Request! Sorry for long wait.
General
-> Nothing found! Congrats!
Normal
-> Overall Difficulty +1. Done
Excellent Map Overall. Should find a MAT now. No kudosu please! Oh crap I accidentally gave kds D:
PS: 888th Post! XD
All good to go, updated.Scorpiour wrote:
mod from queue
[Storyboard][Hard]
- The max size of SB images is 800x600, so u have to resize all ur images except white, and recalculate your SB codes All done
- Seems you changed your timing but forget to fix the SB's, click "design" menu and choose "Move all elements in time...", then fix the timing of sb. All done too
that's all, general a good mapset
- 00:24:574 (4,1,2,3) - this shape make a bad flow because of the spacing between 00:24:574 (4,1,2) - : same spacing with different time-distance, which will cause player confusing. To myself, i choose rather to stack (1,2) to current shape. Fixed with my own way
- 01:24:232 - add a note here? Done
- 01:31:945 (1) - don't be lazy to add green lines like Lunatic plz :> Done
good luck with rank~
If you still having a big problem with my gd, please post it here, I quite confused reading irc mod. Second, please post all the things you think ugly and not necessary. I would gladly read your suggestion on most parts, because that helps more.those wrote:
irc12:54 those: : Alright, you free to talk for a bit?
12:54 Frizz925: : Yup
12:54 those: : Alright. I try to be as unbiased as possible, due to having played the ranked Mirage of the Rain as my most played beatmap
12:55 those: : I'll go through all diffs, even if they are guests; I'll leave it to you to tell it to the mapper
12:55 those: : Starting with Lunatic Loli:
12:57 those: : 00:26:289 - The many, many occurrences of this hitsound pattern are too loud. They all happen on the slider tick (not sure if intentional), but because
12:57 those: : it's a slider tick, it really should not be as loud as a "hit" sound.
12:57 those: : Change: for S:C2 slidertick, change volume to 15-20% lower than the hitsounds around it
12:58 Frizz925: : Alright
12:58 those: : For example: 00:26:289 - should be lowered to 40-45%. - Done.
12:58 those: : 00:45:831 (5,1) - This stack is very, very difficult to read. - Changed.
12:59 those: : Furthermore, 00:46:346 (1,2,3,4) - should be a 5-stream as opposed to just 4. - Together with this, but still 4 stream as I follow beat on the song. It's not a big problem, so I'll change it to repeat.
13:00 those: : 00:59:546 (1,2,3,4,5) - For this, play and hitsounds feel like there isn't much going on. - I'm not sure, I'm lack of ideas here because I think it's better if it was like this, unless you gives me ideas for hitsounds ofc.
13:00 those: : Rotation and symmetry seem to be overused throughout the whole map; try to tone it down a bit to bring out more creative patterns, especially in the
13:00 those: : Kiai. - I think as long as it creates non-boring copypasta pattern here and there, it's okay. Instead of mapping 3 minutes map with 1/2 map copypasta'ed, I prefer to map symmetry and rotation pattern. Second, It's how I map. (At least how I map long time ago!)
13:01 those: : 01:25:089 (5,1,2) - Stacking here creates a hanging, stalling feeling, and is not appropriate here. - Nope.
13:01 those: : Same goes for 01:26:460 (3,4,5) - Nope.
13:02 those: : and the next two sets.
13:02 those: : 01:30:917 (7) - Can be made circular by adjusting nodes. Give it some time. - Done.
thank youzeroclover wrote:
Yasora's Easy
00:11:031 (1) to previous slider like this - i just dont like slider tick sound, if 0.5 slider tick is rankable.. it will look nice humm, that's unrankable right
00:48:403 (3) - remove clap, too much clap sound weird imo following 'tak' sound in bg music
00:48:060 - this downbeat tick so alone but i don't think so-
short mod due too lazy and nazi
- dont overused hitsound, use it wisely and use different flow because song not always looping beat (this why nightcore mod very usefull , just hear the beat by yourself im too lazy modding nazi hitsound) no have idea for this, but imo the current hitsound is already fine
no change ._.zeroclover wrote:
Taiko
00:22:003 - reduce volume hitsound , too noisy here no need actually, i think ._.
00:57:660 (1) - big katu look better imo big don "sounds" better :3