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GOATBED - AI CATCH (Short Ver.)

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Topic Starter
Konei

Kiiwa wrote:

BL :)
;)

EDIT: Thank you for finished mod, Sawako :)
CXu
Hi there~ From my mod queue.

~~~~~~~~~~~~~~

You should quote my post and give a reason if you ignore a point in my mod post. Thanks~
If you have any problems understanding what the hell I'm talking about, feel free to poke me in-game!


[Color guide]
  1. Red text means that the issue is unrankable.
  2. Blue text is a strongly recommended suggestion.
  3. Black text is a regular suggestion.
[General]
  1. Drama BG 4.png has black bars on the top and the bottom of the image. This really looks bad imo, especially since these are not present in the other BGs. Might as well crop them out or something (and while you're at it, save as .jpg so you save some space, hah. :P )
  2. If you want me to help you fix that BG, poke me in-game.
[Easy]
  1. HP +1?
  2. 00:13:777 (1,2) - The looks ;_; Blanket?
  3. 00:32:110 (1) - Clap on repeat? (I know you're following claps on 2nd and 4th beat, but breaking it like this isn't always bad either~)
  4. 00:42:527 (2) - Well, blanket? They make stuff look neater imo.
  5. 00:57:944 (2) - Well, center it between (1)? It would break distance snap, so I don't know how well other people will like it, but personally I think it's not that much of a change that beginners will become confused. Up to you.
  6. 00:58:777 (1) - Clap on end?
  7. 01:01:277 (1) - Blanketting again.
  8. 01:02:527 (2) - Try adding a clap-sound (not your current normal-hitclap.wav) on sliderstart, repeat and end, and continue on every 2nd and 4th beat until 01:09:194.
  9. 01:14:610 (2) - Clap?
  10. 01:15:444 (1) - Whistle on sliderstart.
  11. 01:17:110 (1) - Clap on end.
  12. 01:18:777 (2) - Whistle on sliderstart.
    (And continue like this until 01:27:110)
  13. 01:18:777 (2) - Another repeat might be a bit hard to read. You can remove 1 repeat and then re-arrange it to something like this:
  14. 01:27:944 (2) - Finish on start and repeat?
  15. 01:47:110 (1) - While this is indeed a copy of 01:45:444 (1), I think it looks really meh right now. Try making both these sliders smoother?
  16. 01:50:027 (2,1,2,1,2) - I would ctrl+j this. If you take a look, you're using the upper part of the screen a lot more in the chorus than you use the lower half. If you flip this, it evens out more, as well as removing the problem where 01:53:360 (2) would be underneath the player's score.
  17. 01:55:444 (1,2) - If you did the above, remember to rearrange this.
  18. 01:55:444 (1) - Finish?
  19. 01:56:694 (1) - Begin this spinner at 01:56:902 or 01:57:110.
[Doraton's Normal]
  1. Generally speaking, the hitsounds in this difficulty feels a bit random to me.
  2. 00:00:444 - 00:05:027 - Imo, adding claps only on the 2nd and 4th beat is fine here.
  3. 00:05:444 - Add an inherited section here for regular soft hitsounds, and add whistles at 00:05:444 (1,2) - sliderstarts.
  4. 00:06:277 (2) - Remove the whistle from the slidertrack.
  5. 00:08:360 (3,4) - I am not a fan of these, because you end up hitting the slider on a red tick, and imo just swapping the order make it feel much better. Imho, you should change every instance of Note->Short-Slider to Short-Slider->Note in this difficulty: 00:10:027 (3,4) | 00:11:694 (3,4) etc.
  6. 00:11:277 (2) - Move this to x:352 y:344? Just looks kinda neater to me.
  7. 00:34:194 (1,2,3) - These could be a bit hard to read for beginners, as it could very well look like the order of the notes is (1,3,2). Consider changing the pattern.
  8. 00:35:860 (5) - This slider ;_; Move the middle anchorpoint to x:152 y:152. Also add clap on sliderstart, remove from -end.
  9. 00:37:110 (1,2) - Put the claps on 2nd and 4th tick instead.
  10. 00:40:860 (4) - Claps on start and end.
  11. 00:42:110 (1,2,3) - Same as 00:34:194 (1,2,3). Also, put the claps on 2nd and 4th instead.
  12. 00:45:860 (5) - Claps on start and end.
  13. 00:51:485 (4) - Clap on end?
  14. 00:52:527 (1) - Ugly overlap with 00:54:194 (1). Vertical flip it by ctrl+j, and position it back.
  15. 00:57:944 (1) - End the spinner at 00:59:610.
  16. 01:00:860 - 01:09:194 - This section's hitsounds are messy. Try keeping the claps on the 2nd and 4th beat (following the claps in the song).
  17. 01:02:527 (2,3,1) - Move this 2 gridlvl3 to the left (remember to fix the distance to later patterns too).
  18. 01:02:944 (1,2) - Swap new combo.
  19. 01:07:110 (3) - New combo.
  20. 01:10:444 (1) - Finish
  21. 01:10:444 (1,2,3) - Same as earlier.
  22. 01:11:277 (1,2) - Swap new combo.
  23. 01:12:110 (2) - Finish on start?
  24. 01:14:819 (4) - Add a clap on end, and remove clap from 01:15:444 (5) start.
  25. 01:18:360 (5,6) - ^
  26. 01:21:485 (4,5) - ^ Also move these 1 gridlvl3 up and 1 to the left.
  27. 01:25:027 (5,6) - ^
  28. 01:25:444 (6) - This is one weird slider :( Can you change the shape somehow? It doesn't look good atm imho.
  29. 01:27:527 (2,4) - Claps?
  30. 01:29:194 (1) - Clap on stat.
  31. 01:30:444 (1) - Finish.
  32. 01:32:110 (1,2,3,4,5) - Claps should be on 2nd and 4th beat.
  33. 01:44:610 (1) - Finish on end.
  34. 01:44:610 (1,2,3) - Claps on 2nd and 4th beat.
  35. 01:51:694 (3) - Move to x:328 y:264 for a neat square?
  36. 01:55:860 (5) - New combo.
[Hard]
  1. If there was any hitsound suggestion from [Easy] that you liked, feel free to use them here too (I don't remember all of them xD)
  2. 00:07:527 (1) - Well, blanket (2)?
  3. 00:13:777 (1) - Unless you actually wanted this shape, maybe move the non-red anchor point a bit to the left?
  4. 00:20:860 - 00:23:360 - Add clap on every white tick?
  5. 00:22:944 (5) - Finish on end.
  6. 00:23:985 (1,2,3,4,5) - Compose->Create Polygon Circles?
  7. 00:25:444 (7) - Clap on start. Also, maybe move the non-red anchor point up a bit?
  8. 00:27:110 (1,2,3) - Sliderend and (2,3) should have a clap sound imo.
  9. 00:29:610 (3) - Copy (1).
  10. 00:28:777 (1,2) - Sliderend and (2) should have a clapsound.
  11. 00:36:902 (1) - Finish on end.
  12. 00:43:777 (1) - Finish on start?
  13. 00:59:923 (2,3) - Well, I did manage to read this, but it just felt a bit unexpected. Maybe change this to a slider?
  14. 01:08:777 (3,4) - Move 1gridlvl3 to the left, 1 down.
  15. 01:14:610 (2) - Missed a finish here.
  16. 01:14:923 (4,5) - Move 1 gridlvl3 to the left?
  17. 01:27:110 (1,2,3,4,5) - Place this pattern in the middle so it's symmetrical and stuff. Right now it just looks off.
  18. 01:30:027 (1) - Start spinner at 01:30:444.
  19. 01:35:860 (3,4,5) - Tidy this up a bit?
  20. 01:50:235 (4) - Move 1 gridlvl3 to the right.
[Insane]
  1. As with [Hard], if I've suggested some hitsound that you like in a previous diff, don't hesitate to use it here.
  2. 00:01:069 (4,5,6,7) - Imo, the triple feels much better as (4,5,6) rather than (5,6,7).
  3. 00:02:631 - Add a note here, delete 00:02:735 (4), and add a note at 00:02:839.
  4. 00:14:402 (4) - Let's try to avoid having a hitobject covered by the HP-bar. Move it down a little.
  5. 00:15:235 (3) - This slider feels off (as it's on red ticks). Change the rhythm to something like this?
  6. 00:17:110 (2) - Finish on start.
  7. 00:20:339 (6,1) - Spacing. Looks weird right now.
  8. 00:23:569 (1) - Finish on end.
  9. 00:39:923 (7) - You usually don't expect a 1/4 repeat slider like this to start on the blue tick. You should change this a bit.
  10. 00:40:652 (1) - Delete this, then copy 00:40:235 (8) and hit ctrl+h.
  11. 00:41:069 (2,4) - Not too fond of these slidershapes.
  12. 00:49:194 (2) - Move 1 gridlvl3 to the left.
  13. 01:01:902 (1,2) - Swap new combo.
  14. 01:10:860 (4) - Whistle feels random, as you don't use it anywhere else :o
  15. 01:13:777 - Imo, this section feels a bit "undermapped" for Insane. 01:13:777 | 01:14:194 | 01:14:610 are perfect spots for 1/2 sliderjumps. If you feel up for it, shorten the spinner at 01:11:277 (1) to end at 01:13:569, and change the other similar parts of the map. Right now, the triple makes your cursor stay still, and it doesn't feel right imho :o . Also, add the triple-finish as you did in [Hard]?
  16. 01:19:194 (2,3,4) - ctrl+r on each one individually?
  17. 01:27:735 (4) - Finish?
  18. 01:28:360 (1) - ^
  19. 01:35:444 (4) - Finish on start.
  20. 01:44:610 (2) - Copy from (1)
  21. 01:48:360 (1,2) - Swap new combo.
  22. 01:57:110 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Can you make this stream look smoother?
~~~~~~~~~~~~~~

Well, I was going to finish modding this, but then I found out it was kind of late. I'll mod the rest after I've slept, lol. Sorry about that.
Done. Good job~ :D
Long modpost is long.
nanda2009
finished..

will add BG later..

Taiko Oni *9 | Taiko Kantan *1

2diffs because of this rule : t/92508


PM me if there's any mod to this taiko diffs
Topic Starter
Konei

nanda2009 wrote:

finished..

will add BG later..

Taiko Oni *9 | Taiko Kantan *1

2diffs because of this rule : t/92508


PM me if there's any mod to this taiko diffs

Thank you :)

Waiting for BG and Tutuhaha's diff~
Topic Starter
Konei
[quote="CXu"]Hi there~ From my mod queue.

~~~~~~~~~~~~~~

You should quote my post and give a reason if you ignore a point in my mod post. Thanks~ Ofc :)
If you have any problems understanding what the hell I'm talking about, feel free to poke me in-game!
I will :P

[Color guide]
  1. Red text means that the issue is unrankable.
  2. Blue text is a strongly recommended suggestion.
  3. Black text is a regular suggestion.
[General]
  1. Drama BG 4.png has black bars on the top and the bottom of the image. This really looks bad imo, especially since these are not present in the other BGs. Might as well crop them out or something (and while you're at it, save as .jpg so you save some space, hah. :P ) Ok, fixed~
  2. If you want me to help you fix that BG, poke me in-game.
[Easy]
  1. HP +1? In generall I think it might be better keeping it the same as OD, I will see if someone else mentions it
  2. 00:13:777 (1,2) - The looks ;_; Blanket? Made it neater
  3. 00:32:110 (1) - Clap on repeat? (I know you're following claps on 2nd and 4th beat, but breaking it like this isn't always bad either~) added
  4. 00:42:527 (2) - Well, blanket? They make stuff look neater imo. done
  5. 00:57:944 (2) - Well, center it between (1)? It would break distance snap, so I don't know how well other people will like it, but personally I think it's not that much of a change that beginners will become confused. Up to you. I asked a beginner to play this and he got confused, so I will leave it for first.
  6. 00:58:777 (1) - Clap on end? sounds nice, added
  7. 01:01:277 (1) - Blanketting again. made it neater
  8. 01:02:527 (2) - Try adding a clap-sound (not your current normal-hitclap.wav) on sliderstart, repeat and end, and continue on every 2nd and 4th beat until 01:09:194. tried some :o
  9. 01:14:610 (2) - Clap? add
  10. 01:15:444 (1) - Whistle on sliderstart. add
  11. 01:17:110 (1) - Clap on end.
  12. 01:18:777 (2) - Whistle on sliderstart.
    (And continue like this until 01:27:110) done
  13. 01:18:777 (2) - Another repeat might be a bit hard to read. You can remove 1 repeat and then re-arrange it to something like this:
    I don't want to change because of my 1,2 1,2 combo pattern :(
  14. 01:27:944 (2) - Finish on start and repeat?
  15. 01:47:110 (1) - While this is indeed a copy of 01:45:444 (1), I think it looks really meh right now. Try making both these sliders smoother? addjust a bit
  16. 01:50:027 (2,1,2,1,2) - I would ctrl+j this. If you take a look, you're using the upper part of the screen a lot more in the chorus than you use the lower half. If you flip this, it evens out more, as well as removing the problem where 01:53:360 (2) would be underneath the player's score. done, is nice :)
  17. 01:55:444 (1,2) - If you did the above, remember to rearrange this. done
  18. 01:55:444 (1) - Finish? don't like it because I dont want to emphaze this note
  19. 01:56:694 (1) - Begin this spinner at 01:56:902 or 01:57:110.
Ok


Thank you so far :)
nanda2009
...add "nanda2009" at tags
Topic Starter
Konei

nanda2009 wrote:

...add "nanda2009" at tags

Already did, but I wait a bit to update again until Doraton did his fixes.
nanda2009
here it is,, the bg..


just put it in your map folder, rename the picture to "taikobg.png"

remember to full upload it

http://puu.sh/OJ2s

Topic Starter
Konei

nanda2009 wrote:

here it is,, the bg..


just put it in your map folder, rename the picture to "taikobg.png"

remember to full upload it

http://puu.sh/OJ2s



Yup, like it >.<~


Thank you and updated~
CXu
Yeah, I finished. Good luck \o
Topic Starter
Konei
[quote="CXu"]Hi there~ From my mod queue.

~~~~~~~~~~~~~~

[
[Hard]
  1. If there was any hitsound suggestion from [Easy] that you liked, feel free to use them here too (I don't remember all of them xD)
  2. 00:07:527 (1) - Well, blanket (2)? done
  3. 00:13:777 (1) - Unless you actually wanted this shape, maybe move the non-red anchor point a bit to the left? Left it
  4. 00:20:860 - 00:23:360 - Add clap on every white tick? done
  5. 00:22:944 (5) - Finish on end. add
  6. 00:23:985 (1,2,3,4,5) - Compose->Create Polygon Circles? done
  7. 00:25:444 (7) - Clap on start. Also, maybe move the non-red anchor point up a bit? done
  8. 00:27:110 (1,2,3) - Sliderend and (2,3) should have a clap sound imo. done
  9. 00:29:610 (3) - Copy (1). done
  10. 00:28:777 (1,2) - Sliderend and (2) should have a clapsound. done
  11. 00:36:902 (1) - Finish on end. done
  12. 00:43:777 (1) - Finish on start? done
  13. 00:59:923 (2,3) - Well, I did manage to read this, but it just felt a bit unexpected. Maybe change this to a slider? changed
  14. 01:08:777 (3,4) - Move 1gridlvl3 to the left, 1 down. ok
  15. 01:14:610 (2) - Missed a finish here. yep
  16. 01:14:923 (4,5) - Move 1 gridlvl3 to the left? done
  17. 01:27:110 (1,2,3,4,5) - Place this pattern in the middle so it's symmetrical and stuff. Right now it just looks off.changed it
  18. 01:30:027 (1) - Start spinner at 01:30:444. ok
  19. 01:35:860 (3,4,5) - Tidy this up a bit? rearranged them a bit
  20. 01:50:235 (4) - Move 1 gridlvl3 to the right.
ok
[Insane]
  1. As with [Hard], if I've suggested some hitsound that you like in a previous diff, don't hesitate to use it here.
  2. 00:01:069 (4,5,6,7) - Imo, the triple feels much better as (4,5,6) rather than (5,6,7). Ok
  3. 00:02:631 - Add a note here, delete 00:02:735 (4), and add a note at 00:02:839. ok
  4. 00:14:402 (4) - Let's try to avoid having a hitobject covered by the HP-bar. Move it down a little. ok
  5. 00:15:235 (3) - This slider feels off (as it's on red ticks). Change the rhythm to something like this? Sounds very nice, changed :)
  6. 00:17:110 (2) - Finish on start. No, don't want it to be so loud here
  7. 00:20:339 (6,1) - Spacing. Looks weird right now. changed it a bit
  8. 00:23:569 (1) - Finish on end. add
  9. 00:39:923 (7) - You usually don't expect a 1/4 repeat slider like this to start on the blue tick. You should change this a bit. changed
  10. 00:40:652 (1) - Delete this, then copy 00:40:235 (8) and hit ctrl+h. done
  11. 00:41:069 (2,4) - Not too fond of these slidershapes. changed
  12. 00:49:194 (2) - Move 1 gridlvl3 to the left. done
  13. 01:01:902 (1,2) - Swap new combo. done
  14. 01:10:860 (4) - Whistle feels random, as you don't use it anywhere else :o removd
  15. 01:13:777 - Imo, this section feels a bit "undermapped" for Insane. 01:13:777 | 01:14:194 | 01:14:610 are perfect spots for 1/2 sliderjumps. If you feel up for it, shorten the spinner at 01:11:277 (1) to end at 01:13:569, and change the other similar parts of the map. Right now, the triple makes your cursor stay still, and it doesn't feel right imho :o . Also, add the triple-finish as you did in [Hard]? changed some things and add some jumps
  16. 01:19:194 (2,3,4) - ctrl+r on each one individually? changed
  17. 01:27:735 (4) - Finish?
  18. 01:28:360 (1) - ^
  19. 01:35:444 (4) - Finish on start. add all
  20. 01:44:610 (2) - Copy from (1)
  21. 01:48:360 (1,2) - Swap new combo.
  22. 01:57:110 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Can you make this stream look smoother?
all done

~~~~~~~~~~~~~~

Done. Good job~ :D


Wow, thank you for this helpful mod :) :)
JudgeTheDude
Hi, from my modding queue

[General]
No probs

[Easy]
No probs

[Normal]
00:34:819 I think the Slider should start here.


[Hard]
01:29:610 Place that Slider same as 01:27:100(1)
01:36:694 Reverse it ? I mean, I think it has to be in the same direction as the others

That's all, good luck with rankings ^^
Topic Starter
Konei
One fix, :)

thank you~
Kin
From My modding queue ~
I'm a newbie modder/mapper, I can be wrong

I never play taiko no tatsujin then i don't really know how to map/mod kantan/futsuu then just some suggestion ~

Nanda's Taiko Kantan :

00:03:360 (4) - kat

Nanda's Taiko Oni :

00:01:589 (6) - There is not beat there i think it would be better to move this note here : 00:01:485 -
00:06:902 (2) - Remove this note
01:08:569 - add don
01:16:694 (14) - don

Oni Suggestion : (you can ignore this)

00:19:819 - kkd for follow the drum
00:20:235 - ddk for follow the drum
01:01:277 (6,7,8) - d ddk
01:06:485 - add kat
01:03:152 - add don
01:07:319 - add don
01:08:152 - add don
01:12:735 (68,69,70,71,72,73) - dkddkdk to follow the drum

Good luck ~
RikiH_
Hi from my queue o/ Sorry for my bad english

Easy

00:45:027 (2) - Make this slider symmetric
01:18:777 (2) - Please avoid slider with more than one repetition in easy diffs D:

Doraton's normal

00:42:110 (1,2,3) - Please, a pattern like this is very confusing in a Normal diff
01:10:444 (1,2,3) - The same

There are some sliders that I don't like, maybe you can improve their shape :C

00:35:860 (5)
00:40:860 (4)
01:15:444 (5)
01:25:444 (6)

Hard

00:29:610 (3) - CTRL + R?
01:09:610 (4) - Stack the end of this slider with the end of the previous slider
01:27:735 (2) - CTRL + R
01:28:985 (4) - CTRL + R

Insane

00:29:194 (3) - Stack the end of this slider with the end of the previous one
00:30:027 (5) - The same ^
01:55:444 (1,2,3,4) - Stack the ends of this 4 sliders

TuInsane

00:41:069 (10) - Make this slider symmetric?

I suppose that this diff is going to be finished lol

Good luck with your map :3
Topic Starter
Konei

RikiH_ wrote:

Hi from my queue o/ Sorry for my bad english

Easy

00:45:027 (2) - Make this slider symmetric changed a bit
01:18:777 (2) - Please avoid slider with more than one repetition in easy diffs D: I think it's allright >.< There is much time to react


Hard

00:29:610 (3) - CTRL + R? yup
01:09:610 (4) - Stack the end of this slider with the end of the previous slider naah, dont like it this way
01:27:735 (2) - CTRL + R No, I will leave this pattern this way
01:28:985 (4) - CTRL + R ^

Insane

00:29:194 (3) - Stack the end of this slider with the end of the previous one I dont want to stack them, beacause of this way it's easier to play IMO
00:30:027 (5) - The same ^ ^
01:55:444 (1,2,3,4) - Stack the ends of this 4 sliders ^


Good luck with your map :3
Thank you for mod :3
nanda2009
I'll fix taiko diff as fast as I can.

I'll upload it on... Saturday, maybe?

Wait.
Leorda
Yo

[Easy]
00:55:860 (1) - Remove new combo
01:44:610 (1) - ^
01:51:277 (1) - ^
01:54:610 - Add note? Feels empty for me...
01:55:027 - ^


[Doration's Normal]
00:02:735 (4) - Remove clap at end slider and add clap at 1st repeating slider
00:35:860 (5) - This doesn't looks like a perfect curve, make it perfect curve?
00:33:777 - Add note?
00:45:860 (5) - Add clap at start and end slider
00:51:277 (3) - Why clap here?
01:25:444 (6) - Maybe wave slider is better than this slider
01:50:444 (5,1) - Swap new combo


[Hard]
00:37:944 (1) - Remove new combo
01:15:444 (1,2,3) - These stacks are ugly if overlapped by hitbusts. Move further away from it?


[Nanda's Taiko Oni]
* This diff has 3 red timing sections but others are only 1, remove the wrong two

01:50:858 (34) - Unsnapped circle.
01:51:066 (35) - ^
01:57:108 (72) - ^
01:57:316 (73) - ^
01:57:420 (74) - ^
01:57:733 (76) - ^
01:58:358 (81) - ^


Yaoi O.O
Topic Starter
Konei

nanda2009 wrote:

I'll fix taiko diff as fast as I can.

I'll upload it on... Saturday, maybe?

Wait.

Allright >.<~

And thank you very much Leorda, all fixed :3
tutuhaha
http://puu.sh/PbAM
insane finish
dont forgive add tutuhaha in the tag
wmfchris
- tag Nanda2009 in all diffs

[Oni]
- HP7 is too high for the diffs. 5~6 would be enough.
00:22:944 - d k fits the upgoing melody better?
01:17:110 - somehow I prefer D K D like the rest here because different from K, D has more significant echo and fits the accent here.
01:23:777 - ^
01:29:194 - add finishes like the next one

[Kantan]
- HP is too low making it nearly impossible to fail
- OD is too low as well. Try 4
00:20:027 - remove break artificially, or map the break
00:37:110 - don't use slider as in slider it gives 1/4 streams which is hard for newbies
00:45:444 - ^
01:02:110 - ^
01:05:444 - ^
01:12:110 - ^
01:15:444 - ^
01:18:777 - ^
01:22:110 - ^
01:25:444 - ^
01:47:110 - ^
01:55:444 - ^ (lol heart shape)

That's it. the 3/2 beat might be a bit hard but since it repeats so many times it would be fine for me.
Topic Starter
Konei
Thanks wmf :D :D

And tutuhaha, your diff still isn't finished, or? :O
I see the diff as unfinished o.O
Kotone
sorry i forgot this=_=
will mod it tmr,go to sleep now*_*
Topic Starter
Konei
Ok, fixed Tutuhaha's Diff and update :3

Wait for Doraton's and Nanda's fixes :3
Doraton
@Leorda

Doration's Normal
00:02:735 (4) - Remove clap at end slider and add clap at 1st repeating slider
00:35:860 (5) - This doesn't looks like a perfect curve, make it perfect curve?
00:33:777 - Add note?
00:45:860 (5) - Add clap at start and end slider
00:51:277 (3) - Why clap here?
01:25:444 (6) - Maybe wave slider is better than this slider
01:50:444 (5,1) - Swap new combo

Thanks for mod fixed but i think at 00:35:860 i wont add a note, because it fits to the flow^^
Doraton

RikiH_ wrote:

Hi from my queue o/ Sorry for my bad english

Easy

00:45:027 (2) - Make this slider symmetric
01:18:777 (2) - Please avoid slider with more than one repetition in easy diffs D:

Doraton's normal

00:42:110 (1,2,3) - Please, a pattern like this is very confusing in a Normal diff
01:10:444 (1,2,3) - The same

There are some sliders that I don't like, maybe you can improve their shape :C

00:35:860 (5)
00:40:860 (4)
01:15:444 (5)
01:25:444 (6)

Hard

00:29:610 (3) - CTRL + R?
01:09:610 (4) - Stack the end of this slider with the end of the previous slider
01:27:735 (2) - CTRL + R
01:28:985 (4) - CTRL + R

Insane

00:29:194 (3) - Stack the end of this slider with the end of the previous one
00:30:027 (5) - The same ^
01:55:444 (1,2,3,4) - Stack the ends of this 4 sliders

TuInsane

00:41:069 (10) - Make this slider symmetric?

I suppose that this diff is going to be finished lol

Good luck with your map :3
Fixed.
But my slider make me proude.^^
Topic Starter
Konei
Thanks Doraton for the fixes :)

Waiting for Nanda~
kurohana
Thank you for request \(^^)/

General

Delete the .osb file in the song folder and full submit

Doraton's Normal

00:42:527 (2) - spacing

Good luck ^^
Topic Starter
Konei

kurohana wrote:

Thank you for request \(^^)/

General

Delete the .osb file in the song folder and full submit

Doraton's Normal

00:42:527 (2) - spacing

Good luck ^^

Danke, ist ja echt wenig^^

Danke für den mod >.<~
Kotone
Sorry for the delay^_^;
[General]
  1. Inconsistency in Tag:
  2. Delete Drama BG 4.png and full sub
[Easy]
01:02:527 (2) - why don't add clap..?
01:48:777 (1) - this is confusing place a jump here suddenly

[Doraton's Normal]
00:38:777 - Consider add a note here?
01:26:694 (7) - add clap?

[Hard]
00:28:360 (3) - clearly hear that should be a clap here
00:52:110 (1,2,3) - a little spacing.Please close the grid snap and replace(2)
01:11:485 (2) - clap?

[Insane]
00:28:152 (4) - clap o.o
00:37:735 (1,2,3,4,5) - odd...why don't follow the music here

Not Bad.Ganbate~
Topic Starter
Konei

karenying wrote:

Sorry for the delay^_^;
[General]
  1. Inconsistency in Tag:
    fixed
  2. Delete Drama BG 4.png and full sub
why should I? It's used o.O

[Easy]
01:02:527 (2) - why don't add clap..? done
01:48:777 (1) - this is confusing place a jump here suddenly not did this attenionly, fixed

[Hard]
00:28:360 (3) - clearly hear that should be a clap here done
00:52:110 (1,2,3) - a little spacing.Please close the grid snap and replace(2) done
01:11:485 (2) - clap? done

[Insane]
00:28:152 (4) - clap o.o done
00:37:735 (1,2,3,4,5) - odd...why don't follow the music here replaced

Not Bad.Ganbate~
Thank you :)


Thanks for your mod >.<~

Updated~
Kotone

Konei wrote:

karenying wrote:

Delete Drama BG 4.png and full sub[/list] why should I? It's used o.O
no,you are using Drama BG 4.jpg,and Drama BG 4.png is unused
Topic Starter
Konei
Hm, I redownloaded and I see only one Drama BG 4 :/
Tsukasa
Hiya~
This yaoi song/yaoi BGs ._.


Easy:

00:09:194 (2) - Isn't it pointless to give the slidertick more volume than the rest of the sliderticks? It'd be more appropriate if you use YOUR samplesound. Also move it 1 grid to the right to make it look like it fits 00:10:444 (1) Nazi orz
Basically doing this to the sliders isn't really nice in my opinion. It ruins the consistency of the hitsounds
00:13:777 (1) - You could make this slider look better IMO. I suggest adjusting the last point so that the slider would look symmetric with the next slider
00:16:277 (1) - The slider has "too much curve." You could adjust the middle point so that it'd look like it would fit the previous slider like a puzzle
00:37:527 - Add a note here with a clap to keep the consistency. It sounds empty when you leave it as is
01:35:444 (1) - Adjust the middle point a bit to make it look better. About 1grid up. Someone would probably point this out anyways
01:40:027 (2) - ^ It's the same as this

Doraton's Normal

00:05:444 (1) - Move the last point a grid up so that the slider's 2 endpoints are linear
00:17:527 (1) - Try moving the middle point 1 grid to the right, and 1 grid down. It would look better
01:09:819 (3) - This note would work better if it's at 01:10:027 'cause the next word is here
01:45:860 (2) - It'd probably be better if this had the reverse arrow rather than 01:46 694 (3)
- If you ever do this then reverse 01:46:694 (3) ctrl + r
01:55:860 (5) - This is the same as the previous diff regarding the slidertick

Hard:

00:07:527 (1) - Try adjusting the last point about 1 grid down.
01:26:277 (2) - Try adjusting the last point about 2 grids up

Insane:

00:20:235 (4) - You could try deleting this note then adjusting 00:20:339 (5,6) next to 00:20:444 (1) so it would go great with the beats of the song

TuInsane:

00:08:985 (2) - Remove the clap sound on the beginning of the slider
other than that hitsound, seems like a solid diff

I'm not trying to sound mean with the nazi mods but IN MY HONEST OPINION it would probably be better
Topic Starter
Konei
Thanks fixed a bit~
nanda2009
SPOILER

Kinzo wrote:

From My modding queue ~
I'm a newbie modder/mapper, I can be wrong don't worry, I'm a noob at this too :v

I never play taiko no tatsujin then i don't really know how to map/mod kantan/futsuu then just some suggestion ~

Nanda's Taiko Kantan :

00:03:360 (4) - kat done.

Nanda's Taiko Oni :

00:01:589 (6) - There is not beat there i think it would be better to move this note here : 00:01:485 - done.
00:06:902 (2) - Remove this note done.
01:08:569 - add don done.
01:16:694 (14) - don done.

Oni Suggestion : (you can ignore this)

00:19:819 - kkd for follow the drum done.
00:20:235 - ddk for follow the drum no. I guess...
01:01:277 (6,7,8) - d ddk done.
01:06:485 - add kat done,
01:03:152 - add don done.
01:07:319 - add don done.
01:08:152 - add don done.
01:12:735 (68,69,70,71,72,73) - dkddkdk to follow the drum done.

Good luck ~ thx.

Leorda wrote:

Yo

[Nanda's Taiko Oni]
* This diff has 3 red timing sections but others are only 1, remove the wrong two ... where?

01:50:858 (34) - Unsnapped circle.
01:51:066 (35) - ^
01:57:108 (72) - ^
01:57:316 (73) - ^
01:57:420 (74) - ^
01:57:733 (76) - ^
01:58:358 (81) - ^

done for all unsnapped circle.


Yaoi O.O teehee :P

wmfchris wrote:

- tag Nanda2009 in all diffs

[Oni]
- HP7 is too high for the diffs. 5~6 would be enough. done.
00:22:944 - d k fits the upgoing melody better? done.
01:17:110 - somehow I prefer D K D like the rest here because different from K, D has more significant echo and fits the accent here. ...done.
01:23:777 - ^ done.
01:29:194 - add finishes like the next one you mean K D? if yes, then done.

[Kantan]
- HP is too low making it nearly impossible to fail is 5 ok?
- OD is too low as well. Try 4 done.
00:20:027 - remove break artificially, or map the break
00:37:110 - don't use slider as in slider it gives 1/4 streams which is hard for newbies
00:45:444 - ^
01:02:110 - ^
01:05:444 - ^
01:12:110 - ^
01:15:444 - ^
01:18:777 - ^
01:22:110 - ^
01:25:444 - ^
01:47:110 - ^
01:55:444 - ^ (lol heart shape) teehee

done for all slider problems

That's it. the 3/2 beat might be a bit hard but since it repeats so many times it would be fine for me. thx :D

done. updated.

[Nanda's Taiko Oni]

SPOILER
osu file format v9

[General]
AudioFilename: Dramatical Mp3.mp3
AudioLeadIn: 2000
PreviewTime: 91694
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:AI CATCH
Artist:GOATBED
Creator:Konei
Version:Nanda's Taiko Oni
Source:DRAMAtical Murder
Tags:DMMD yaoi game visual novel BL boys love Nitro+Chiral opening Short Ver. Doraton tutuhaha nanda2009

[Difficulty]
HPDrainRate:6
CircleSize:3
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Drama taikobg.png"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
444,416.666666666667,4,1,0,80,1,0
7110,-100,4,1,0,80,0,1
18777,-100,4,1,0,80,0,0
92110,-100,4,1,0,80,0,1
118777,-100,4,1,0,80,0,0


[Colours]
Combo1 : 249,21,38
Combo2 : 58,141,233
Combo3 : 139,32,210
Combo4 : 106,223,200

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[Nanda's Taiko Kantan]

SPOILER
osu file format v9

[General]
AudioFilename: Dramatical Mp3.mp3
AudioLeadIn: 2000
PreviewTime: 91694
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:AI CATCH
Artist:GOATBED
Creator:Konei
Version:Nanda's Taiko Kantan
Source:DRAMAtical Murder
Tags:DMMD yaoi game visual novel BL boys love Nitro+Chiral opening Short Ver. Doraton tutuhaha nanda2009

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:4
ApproachRate:1
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Drama taikobg.png"
//Break Periods
2,19810,30430
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
444,416.666666666667,4,1,0,80,1,0
7110,-100,4,1,0,80,0,1
18777,-100,4,1,0,80,0,0
92110,-100,4,1,0,80,0,1
118777,-100,4,1,0,80,0,0


[Colours]
Combo1 : 249,21,38
Combo2 : 58,141,233
Combo3 : 139,32,210
Combo4 : 106,223,200

[HitObjects]
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192,224,118777,1,0



you know what to do, right?



also, if there's a tags inconsistency on my diff, can you fix it for me * o * ? thx
haha5957
[General]
I'm not sure but I think mp3 quality is terrible..
Anyways I usually suggest grid level 4 because it gives up much prettier slider shapes, but since you already did it with level 3 I might just leave it that way

[TuInsane]
Fine



[Hard]
- try to improve general shapes on the patterns. for example, 00:03:777 (1,2,3,4) - looks much more organized and neat if done like http://osu.ppy.sh/ss/399782 this, even hey play almost the same.

00:02:110 (1) - http://osu.ppy.sh/ss/399779
00:07:527 (1,2,3,4,5) - http://osu.ppy.sh/ss/399784 . plays same but looks better
00:09:819 (6) - stack this to previous 2, moving about 6 grids up will work. it doesnt play that different but looks much better.
00:15:027 (1,2,3,4,1,2,3,4,1) - this part looks too unorganized now. It's fine to have "flow" mapping style but you have to make sure that every placement for circle has a reason to it.
for example try http://osu.ppy.sh/ss/399792 + http://osu.ppy.sh/ss/399793 ? I'm not that good at placing things but at least it looks little more organized, I guess
00:28:777 (1,2,1) - this is why i usually suggest grid level 4, but anyways : http://osu.ppy.sh/ss/399797
00:32:735 (2) - stack this to previous (2)
01:01:694 (3) - 1grid down
01:14:923 (4) - do you use this has x1.3 prev, x1.13 next? 1/4 shouldn't have this imo. make them equal please (refers to all this kind of things)
01:40:444 (1,2,3,4,5) - http://osu.ppy.sh/ss/399800 . similar to 00:15:027 one, almost same play/flow but looks much better.

[Insane]
- Similar to hard. try to make things look more organized + prettier while it has almost same gameplay.
Since nothing really looks off or odd on the gameplay, you need to focus on making things "look" better now.

00:12:527 (1,2,3,4,5,6,7) - try http://osu.ppy.sh/ss/399801 this and it looks better with almost same gameplay.
00:17:110 (2,3,4) - this too, http://osu.ppy.sh/ss/399802
01:17:527 (4,5) - I would suggest 2 curving point slider like http://osu.ppy.sh/ss/399803 this
01:18:777 (1,2,3,4) - http://osu.ppy.sh/ss/399774 ?
01:38:985 (3,4) - http://osu.ppy.sh/ss/399777 ?



It was all about details I guess. good luck ^0^/ :)
Topic Starter
Konei
Thanks Nanda for update <3

And thanks haha, tried to make things look nicer =w=
Doraton
Thanks for mods, Tsukasa and Karenying, fixed some stuff.
HanzeR
Fun map haha, nothing but nazi changes here sorry :X

[Tuinsane]
00:11:902 (1) - move the second point to x96 y 128 and the endpoint to x144 y 232
00:47:943 (5) - ugly, just curve it :o
01:36:902 - move the second point to x420 y 248
01:45:027 (6) - put the second point at x152 y264 and the endpoint at x216 y184

[Insane]
00:10:444 (5) - second point at x232 y48, endpoint at x136 y96
00:11:485 (6) - copy ^
00:18:360 (4) - curve like this looks prettier http://puu.sh/S5Ln
00:41:069 (4) - copy ^ and rotate
00:41:902 (6) - ^
01:28:569 (3) - copy 01:28:985 (4) - and control+r
01:48:985 - curve properly XD

[Hard]
00:45:027 (1) - move to x64 y 288

[Normal]
I cant find anything :D

[Easy]
00:47:110 (1) - x256 y216 , you will have to move the rest of the combo around
00:57:944 - x336 y192

Everything else looks great :) great job and good luck!
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