First, I won't change AR9, I'm not a good CTB player and I already tried to use AR8, and the fruits were falling too slowly and this was too confusing, then I put AR9 and the patterns became much more intuitive to play. Therefore even if using AR8 would "fix" the unexpectable jumps, it'd also fuck up the rest of the map, make it confusing and boring. Changing the AR isn't a solution.Inamaru wrote:
oh god...
[Kurai's CTB]Also: I suggest you to put circle size to normal (is more fun and enjoyable to play)
- Unfortunately this diff has 2 huge problems
- Some jumps are unexpeted. The reason? ar9. Please you must fix this (ar8 is perfect)
- And the second one is the rhythm, but unfortunately i can't help you for this (and this is just my opinion)
Sorry but i have to unrank this map.
Also: If someone of the CTB community could help/mod this map, this would be really appreciated.
And sorry for my poor english but i'm bit tired right now.
This diff has only 3 ctb mods... wow
As you've been able to say "Some jumps are unexpected", you should also be able to point them out so that I can fix them. If you can't it means that you don't know what you are doing and this map shouldn't have been unranked in the first place.
So instead of saying "change AR" and poof everything becomes suddenly fine, do this unrank correctly and tell me what's wrong.
Also "And the second one is the rhythm, but unfortunately i can't help you for this (and this is just my opinion)"
Don't unrank maps for things you can't even explain what is exactly wrong (especially if it is only based on your personnal tastes).
Also okay @CS5 and I have reduced some of the jumps that I think were the intuitive ones.
http://puu.sh/Ni61