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Ryuusei-P - RIP=RELEASE [Osu|CatchTheBeat]

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Total Posts
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Topic Starter
eldnl
This beatmap was submitted using in-game submission on domingo, 28 de julio de 2013 at 04:24:40 a.m.

Artist: Ryuusei-P
Title: RIP=RELEASE
Source: Megurine Luka
Tags: verdisphena deif megurine luka vocaloid
BPM: 115
Filesize: 3530kb
Play Time: 02:01
Difficulties Available:
  1. Advanced (4,44 stars, 208 notes)
  2. Beginner (1,9 stars, 118 notes)
  3. Deif's Platter (5 stars, 540 notes)
  4. RELEASE! (4,98 stars, 366 notes)
Download: Ryuusei-P - RIP=RELEASE
Information: Scores/Beatmap Listing
---------------
Beginner by eldnl
Advanced by Verdisphena
RELEASE! by eldnl
Rain by Deif
Verdisphena
Cristian
eldolan pls
Deif
Verdisphena
Nitojgrem
Heya, little CTB - or whatever - mod :3 ~

But first add "Deif" and "Verdisphena" to the tags, you forgot that. (Please be sure it's the same in every diff.)
I did the Ѽ-mod with Deif via IRC, we fixed:
  1. Some things in Song Setup (OD, Drain -1)
  2. Made som patterns more pretty
  3. Made some jumps easier
If you want it :D
Chatlog
19:10 <Nitojgrem> : Hi Deif :D
19:10 <Deif> : \:D/
19:10 <Nitojgrem> : lol :D
19:10 <Nitojgrem> : I just wanted to ask... if you have some time now :)
19:12 <Deif> : um, sure
19:12 <Nitojgrem> : You see what I do, don't you?^^
19:12 <Deif> : I can't see what you're doing... you're far far away D:
19:13 <Deif> : jkjkj
19:13 <Nitojgrem> : T_T
19:13 <Nitojgrem> : I count that as yes :D
19:13 <Nitojgrem> : I count that as yes :D
19:13 <Deif> : edit mode is such a troll sometimes ^^
19:14 <Nitojgrem> : srsly >_>
19:14 <Deif> : k, let's bitch about AR8 CS5 lolol
19:14 <Nitojgrem> : Yeah, great combination, not D:
19:15 <Nitojgrem> : I just wanted to let you some things know, I picked out... and because of it's my first CTB I wanted to do that as an IRC mod... help
19:15 <Nitojgrem> : and stuff like that :D
19:15 <Deif> : sure, go ahead =)
19:16 <Nitojgrem> : Okay... first one, 00:47:895 (8) - I dislike that note ... I really dislike it ._.
19:16 <Deif> : hehe... gotta move it a bit to the right
19:16 <Nitojgrem> : I had thought of to move it one to the right... or move the seven one to the left.
19:17 <Nitojgrem> : But I dunno how you like the second way...
19:18 <Deif> : just moved (8) 1 to the right, otherwise it'll look odd while playing
19:18 <Nitojgrem> : 'kay ... 01:04:590 (8) - Then do it here too :>
19:18 <Deif> : (doing it at the twin (8) a few secs later)
19:18 <Deif> : 01:04:590 (8) -
19:19 <Nitojgrem> : t.t
19:19 <Deif> : ninja'd
19:20 <Nitojgrem> : Just before I go on, how difficult shall this diff be? Because of CS5 most of the bigger jumps are *censored*
19:20 <Deif> : let's call it a Hard-Insane hybrid
19:21 <Deif> : where the non-kiai parts aren't that much
19:21 <Nitojgrem> : Yep... excepot this one :< 01:08:112 (5,1,2,3,4) - ...
19:21 <Deif> : hehe... knew those would have to be changed
19:22 <Deif> : maybe reducing a bit the distance will be enough
19:22 <Nitojgrem> : I tried it a lot and... yeah, you're right... maybe move the 3,4 one to the left? idk why, but it makes the whole part easier for me :D
19:23 <Deif> : (1,2) 1 to the right, and (3,4) 1 to the left
19:23 <Deif> : anyway... http://osu.ppy.sh/ss/310655
19:23 *Deif runs
19:23 <Deif> : but yeah, that part was a bit extreme
19:24 <Nitojgrem> : ... no comment
19:25 <Nitojgrem> : Okay, next... 01:09:808 (2,3,4,5,6,7) - I have thought an amount of time about this part (and the twin part later)... hmm, maybe
19:25 <Nitojgrem> : move the 5,6,7 a bit to the left so it would be "a bit" more challenging?
19:27 <Deif> : try moving them 2 to the left, it should be enough
19:28 <Nitojgrem> : Okay, here is the twin part ^.^ 01:18:156 (2,3,4,5,6,7)
19:28 <Nitojgrem> : :<
19:28 <Nitojgrem> : 01:18:156 (2,3,4,5,6,7) -
19:28 <Deif> : yup, already changed :p
19:29 <Nitojgrem> : Okay, I think you know what comes now... 01:24:286 (3,4,1) - ... THIS JUMP, HOLY SHIT ;w;
19:29 <Nitojgrem> : (more the 4 to 1 but okay >_>)
19:31 <Deif> : hmm... it's a narrow-to-wide jump series
19:31 <Deif> : let's see what can be done there
19:31 <Nitojgrem> : Maybe move 3 and 4 closer to 1 and 2?
19:34 <Deif> : (3) is now on x:432, and (4) x:80
19:34 <Nitojgrem> : just as I mentioned \o/
19:35 <Deif> : and now... the part I feared ^^"
19:35 <Nitojgrem> : Yep...
19:38 <Nitojgrem> : 01:33:939 (1,2,3) - This as an example ... ;_; Don't do that ._.
19:39 <Nitojgrem> : Maybe you can move 1 to the right... although the hyperjump is very bad then :/
19:41 <Deif> : I think the problem of that pattern is 01:33:547 (12) - which get the player make a sharper movement before the Hdash
19:43 <Nitojgrem> : Hmm... I see, so why not move 12 AND 1 one to the right? Makes it easier
19:44 <Nitojgrem> : owo... where's the IMO? xD (I'm pretty sure I wrote that oO)
19:45 <Deif> : lol, there no need to be so formal xD
19:45 <Nitojgrem> : I know... but I wanted to :> (one time, lolololol.... :D)
19:45 <Deif> : 12: x 160, 1: x 144
19:45 <Deif> : how about that?
19:45 <Deif> : -IMO- it's not that extreme now :_>
19:46 <Nitojgrem> : :_D Looks good :D
19:46 <Deif> : (imo)
19:47 <Nitojgrem> : xD
19:49 <Nitojgrem> : 01:43:591 (8,9) - D:
19:49 <Deif> : I'm thinking about decreasing Drain to 7
19:50 <Deif> : tried this song in multi, and some ppl failed at the kiai time
19:50 <Nitojgrem> : Hmm, I think it'll be ok :)
19:51 <Deif> : nah, that spacing is ok, as long as you keep dashing
19:52 <Deif> : and OD7... what were I thinking about with the diff settings...
19:53 <Nitojgrem> : Oh... you're right, didn't noticed that (dunno why I released Strg every time xD)
19:53 <Nitojgrem> : Oh well, if you hadn't mention that I would have mentioned it.... but okay :D
19:54 <Deif> : lolol
19:54 <Deif> : the timing seems to be a bit off though
19:54 <Deif> : try to play it with +5, just in case
19:56 <Nitojgrem> : Hrmm... and eldnl hadn't add your or name to the tags .-.
19:56 <Nitojgrem> : *didn't... where are my thoughts q.q
19:57 <Deif> : nor Verdisphena in tags lol
19:57 <Nitojgrem> : He didn't add his diff by now :O
19:58 <Deif> : "Advanced by Verdisphena"
19:58 <Nitojgrem> : oh wait.. why does je call it "Hard" in the attachments ;-;
19:58 <Nitojgrem> : *he
19:58 <Deif> : the mapset was supposed to be called Easy Normal Hard RELEASE!
19:59 <Nitojgrem> : Anyway, I'll mention it, when I write my modpost :3
19:59 <Nitojgrem> : (Tags...)
19:59 <Nitojgrem> : And why is it now called not like that? :o
20:00 <Deif> : dunno... prolly because the song doesn't let the mapper make a ENHI spread
20:00 <Nitojgrem> : Hmm...
20:00 <Deif> : only E, N+/H-, I
20:00 <Nitojgrem> : It seems so
20:01 <Deif> : I'll post the diff with the changes before Steven finish modding it lolol
20:02 <Nitojgrem> : okay, and I will post my modpost before that xD
20:02 <Deif> : gogog quick xD

That's all ~
Hf and Gl ;)
Deif
ZHSteven
mod for ctb diff:

Well made. Seems your map is precise, no need much mod.
And also, I think you have build your own style of mapping. That is good.

I just made small suggestions we can discuss about, to make the map better.

Firstly, adding note:
00:04:069 - , 00:06:156 - 00:10:199 - 00:10:330 -
In order to make the map links better.
00:18:026 (8,9,10) - I think it is better change direction of 8,9,10.

00:18:614 to 00:35:243 :
Make this part harder? because I think this part is easier than the previous part..

e.g 00:21:417 (3,4,5,6,7) - increse the gap in between.
00:24:286 (8,9,10) - change direction
etc...

00:37:330 (7,8,9,10,1) - pattern like this, is odd to play, because 789 is very fast. I think change 1's direction will be better.
00:54:286 (1) - ^
00:45:026 (4,5) - move it more towards right.
01:01:721 (4,5) - ^
00:52:981 (2,3,4,5) - increse the gap in between.

01:12:156 (4,5) - make the jump spacing to 2.05(same as before)
01:14:243 (4,5,6,7) - ^
01:20:504 (4,5) - ^
01:22:330 (2,3,4,5,6,7) - ^
01:24:678 (4) - I think better hyper this
01:25:069 (1,2,3,4) - try a decreasing trend? like this

01:28:721 (7,8,9,10,11,12,13,14) - you can consider only leave the last jump to hyper, to show the music flow.
01:35:504 (7) - same thing, don't use hyper at the beginning of this slider.
01:36:678 (6) - use a slider to overlap 6 and 7 here?
01:38:765 (4,5) - vertical?
01:40:199 (1,2,1,2,3) - not sure about these slider, but it is your style, I believe you~
01:52:591 - you can try to add a note here to create hyper.

That's it.
awesome map here.
Verdisphena
Danielilllloo agrega a los mappers en lso tags
Deif
Sorry for the late reply =_=

Applied almost everything, but the 1st notes you suggested to add. I want to keep that part as it is. Thank you very much Steven, glad you liked it =)

Download: Megurine Luka - RIP=RELEASE (Short Ver.) (eldnl) [Deif's CTB].osu
Aldwych
Hello eldnl!

[Beginner]

01:04:721 Slider : Soft slider? Just at 01:06:286 normal?
01:22:982 Spinner : You can follow the lyrics, but it begins to early, so you could start it at 01:23:243
01:44:373 Slider : NC? Imo, previous slider is different of it.
02:01:069 Spinner : It's strange but it should be finish one tick to te left, maybe it's not beautiful. (It you change it, it's same for all diff)

[Advanced]

00:45:678 NC?

[Release]

00:25:330 You can add a circle
00:37:330 Circle : It's distance spap is very confusing.
01:36:547 Slider : you can continue to 01:37:069

[CTB]

Awesome map.

Maybe you can increase Hp drain. The ADR of the map is 4*.

Hope it could help you. But you have made a good work! ;)
Topic Starter
eldnl

Aldwych wrote:

Hello eldnl!

[Beginner]

01:04:721 Slider : Soft slider? Just at 01:06:286 normal? Ok
01:22:982 Spinner : You can follow the lyrics, but it begins to early, so you could start it at 01:23:243 I know, but it's the easier difficulty and fits pretty well.
01:44:373 Slider : NC? Imo, previous slider is different of it. I don't like forever alone notes xD
02:01:069 Spinner : It's strange but it should be finish one tick to te left, maybe it's not beautiful. (It you change it, it's same for all diff) Not sure what do you mean, seems equal to the other diffs

[Advanced]

00:45:678 NC? Ok

[Release]

00:25:330 You can add a circle I'm not sure of why I didn't put a note there, but I don't know I can add one now, seems bad.
00:37:330 Circle : It's distance spap is very confusing. A experienced player could read it easily.
01:36:547 Slider : you can continue to 01:37:069 but it will follow a different rhythm than the entire chorus :c

[CTB]

Awesome map.

Maybe you can increase Hp drain. The ADR of the map is 4*.

Hope it could help you. But you have made a good work! ;)
Thank you so much ♥
pimp
hi there

from #modreqs

general

vocaloid in source


advanced

00:18:286 (4) - remove clap or reduce the volume?
00:37:069 (3,4,5) - strange form
01:16:982 (5) - remove whistle from the slider's slide


release

overhall -1 ??

8-)
Topic Starter
eldnl

pimpG wrote:

hi there

from #modreqs

general

vocaloid in source in tag yess


advanced

00:18:286 (4) - remove clap or reduce the volume? sure, reduced
00:37:069 (3,4,5) - strange form it is perfect imo
01:16:982 (5) - remove whistle from the slider's slide done


release

overhall -1 ??

8-)
thanks a lot ~
Verdisphena
Oye wmmmmm yo hago mis cambioss no tuuu oookakkkkayyty==?
Topic Starter
eldnl

Verdisphena wrote:

Oye wmmmmm yo hago mis cambioss no tuuu oookakkkkayyty==?
chupala
cRyo[iceeicee]
Hi!


[General]

Offset +7 for me
you need to add N diff 3-4 stars, this diff spread is not good...
According to this thread t/89198 , u need to remove Short Ver from title
Changing title viewtopic.php?f=56&t=24443



[RELEASE!]

00:04:206 (3) - delete note imo, its rly not following anything
00:06:293 (1) - same
00:08:380 (1) - yep
00:17:772 (2) - NC here cause of SV change
00:32:120 (4) - this ? http://puu.sh/GkHQ
00:40:467 (6) - NC to show antijump
00:44:641 (6) - NC to show antijump
01:01:337 (4) - NC to show antijump
01:16:728 - note ?
01:40:076 (7,1) - this jump unreadable, either fix spacing or combine them in 1 combo color



[Advanced]

00:19:591 (3) - this slider sounds very bad for me, mb this? http://puu.sh/GkM5
00:21:678 (3) - same
00:23:765 (2) - same



Good luck~
Topic Starter
eldnl
I'll fix tomorrow
Verdisphena
Sorry but those sliders sounds good for me, thanks but nothing changed
Topic Starter
eldnl

cRyo[iceeicee] wrote:

Hi!


[General]

Offset +7 for me
you need to add N diff 3-4 stars, this diff spread is not good...
According to this thread t/89198 , u need to remove Short Ver from title
Changing title viewtopic.php?f=56&t=24443



[RELEASE!]

00:04:206 (3) - delete note imo, its rly not following anything nope
00:06:293 (1) - same nope
00:08:380 (1) - yep nope
00:17:772 (2) - NC here cause of SV change it is readable, don't need it, by the way, a new combo don't make it readable ...
00:32:120 (4) - this ? http://puu.sh/GkHQ also no
00:40:467 (6) - NC to show antijump
00:44:641 (6) - NC to show antijump
01:01:337 (4) - NC to show antijump ^ nope
01:16:728 - note ? hmm could be but don't follow the rhythm that i want :<
01:40:076 (7,1) - this jump unreadable, either fix spacing or combine them in 1 combo color keeping this in mind, probably i will fix it, let me think how...



[Advanced]

00:19:591 (3) - this slider sounds very bad for me, mb this? http://puu.sh/GkM5
00:21:678 (3) - same
00:23:765 (2) - same



Good luck~
Thanks ~
Niko-nyan
o.o m4m

General
* Disable Countdown because it doesn't work
* Uncheck Letter box during breaks~

RELEASE~
why this is so crazy lol
HP -1 and OD -1 maybe looks powerfully (maybe)
00:18:156 (3,4,5) - delete 3 and 5
01:25:069 (1,1,1,1) - why 3x New Combo? :( try 1x New combo only
01:29:243 - ^
01:33:286 - delete
01:33:417 - same with 01:25:069 -
01:43:852 - ^
and i think the last spinner at this diff can be delete because the song already finish

:)
Topic Starter
eldnl

Frans Niko wrote:

o.o m4m

General
* Disable Countdown because it doesn't work Ok
* Uncheck Letter box during breaks~ Ok

RELEASE~
why this is so crazy lol
HP -1 and OD -1 maybe looks powerfully (maybe) Nope
00:18:156 (3,4,5) - delete 3 and 5 Nope
01:25:069 (1,1,1,1) - why 3x New Combo? :( try 1x New combo only Ok
01:29:243 - ^ Ok
01:33:286 - delete Nop >:(
01:33:417 - same with 01:25:069 - Ok
01:43:852 - ^ Ok
and i think the last spinner at this diff can be delete because the song already finish Nope

:)
Thank you ^^
Makyu
[General]
Artist: Ryuusei-P
Source: Megurine Luka
Tags: minato vocaloid

edit: also, remove (Short Ver.) from the tittle, because of this: t/89198

[Release]
Esto es Insane? si es así
OD: 8
AR: 9
Drain: 7~8
00:08:634 (2,3) - Ese antijump puede confundir al jugador, te sugieron cambiarlo
00:12:286 (6,1) - stack (6) en (1)
00:16:721 (1) - Me parece algo random ese slider en slow, quizá sea yo
00:18:113 (3,4) - Unsnaped
00:34:982 (10) - muevelo de ahi, quizá, puede confundir al jugador.
00:41:504 (1,2) - Blanket? maybe?
01:13:982 - quizá una nota ahí, no se escucha mal y no daña el flow, imo
01:16:069 - same here, imo
01:17:243 (3) - ese slider puede ser mas bonito, se ve un poco, extraño
01:22:330 - same here, una nota no se escucha mal y no daña el flow.
01:25:591 - quizá ese cambio de velocidad tan abrupto puede hacerle perder el combo a mas de uno, aunque no tengo sugerencias ya que la canción es así, lo siento
01:30:156 (2,3,4) - those antijump, why D:
01:32:895 (4,1) - respeta el distance ahí, te lo recomiendo | 01:33:286 (1) - quizá borra esa nota, el vocal comienza en (2)
01:34:330 (2,3,4) - si los vas a hacer antijumps, mejor hazlos así: http://puu.sh/2hVd6
01:36:547 (3) - ese slider, no me gusta su forma, es más personal.
01:39:547 (5,6,7) - Esos antijumps... igual que 01:30:156 no se ven bien
01:43:852 (1,2,3,4) - unsnaped at the end, all of them
01:45:156 (3) - mueve esa nota a 01:45:026 - quizá
01:49:330 (6) - same here, move it to 01:49:199 -

[Advanced]
Esto es Hard? si es así
AR: +1

00:33:417 (5) - por qué no haces ese slider como los primeros? siguiendo la tonada principal
00:55:852 (3,4) - Better blanket? maybe
01:08:113 (2,3,4,5) - esas notas no se escuchan muy bien.
01:25:069 (3) - definitivamente la gente no va a esperar ese cambio en el slider, aunque la musica se ponga rápida en ese momento, especialmente porque no seguiste la misma velocidad de ahi en adelante
01:30:156 - una nota ahí, quizá
01:34:330 - same here

[Beginner]

01:21:417 (3) - ese slider, por qué es lento?
http://puu.sh/2hVDk hasta donde yo tengo entendido, esto no puede pasar en una normal, está muy cerca al slider, y eso confunde al player, incluso en el gameplay http://puu.sh/2hVEs
El resto se ve bien, en mi opinión.
Topic Starter
eldnl

Makyu wrote:

[General]
Artist: Ryuusei-P k
Source: Megurine Luka
Tags: minato vocaloid

edit: also, remove (Short Ver.) from the tittle, because of this: t/89198

[Release]
Esto es Insane? si es así
OD: 8
AR: 9
Drain: 7~8 ^ Nope
00:08:634 (2,3) - Ese antijump puede confundir al jugador, te sugieron cambiarlo No creo, el jugador ya sabra que ritmo seguir
00:12:286 (6,1) - stack (6) en (1) Se ve feo
00:16:721 (1) - Me parece algo random ese slider en slow, quizá sea yo hmm la verdad si haha pero lo dejo porque no sabria que poner
00:18:113 (3,4) - Unsnaped AiMod me dice que esta todo bien ...
00:34:982 (10) - muevelo de ahi, quizá, puede confundir al jugador. ojala lo confunda
00:41:504 (1,2) - Blanket? maybe? No se a que te refieres D:
01:13:982 - quizá una nota ahí, no se escucha mal y no daña el flow, imo puede ser, pero ya tengo el patron hecho .. cambiarlo me parteria el alma
01:16:069 - same here, imo
01:17:243 (3) - ese slider puede ser mas bonito, se ve un poco, extraño yo lo veo perfecto
01:22:330 - same here, una nota no se escucha mal y no daña el flow.
01:25:591 - quizá ese cambio de velocidad tan abrupto puede hacerle perder el combo a mas de uno, aunque no tengo sugerencias ya que la canción es así, lo siento que importa que pierda el combo? nadie va a jugar el mapa solo una vez
01:30:156 (2,3,4) - those antijump, why D: para mi quedan bastante bien ;c
01:32:895 (4,1) - respeta el distance ahí, te lo recomiendo | 01:33:286 (1) - quizá borra esa nota, el vocal comienza en (2) hmm puede ser, es que ahi estoy siguiendo el ritmo de los claps y luego el de la voz ... ahi veo
01:34:330 (2,3,4) - si los vas a hacer antijumps, mejor hazlos así: http://puu.sh/2hVd6 queda mal ..
01:36:547 (3) - ese slider, no me gusta su forma, es más personal. hmm ok, lo cambiare
01:39:547 (5,6,7) - Esos antijumps... igual que 01:30:156 no se ven bien
01:43:852 (1,2,3,4) - unsnaped at the end, all of them donde vez las unsnapped notes? D:
01:45:156 (3) - mueve esa nota a 01:45:026 - quizá ne
01:49:330 (6) - same here, move it to 01:49:199 - ni


[Beginner]

01:21:417 (3) - ese slider, por qué es lento? Lo tendre en cuenta, si lo ponen denuevo lo cambio.
http://puu.sh/2hVDk hasta donde yo tengo entendido, esto no puede pasar en una normal, está muy cerca al slider, y eso confunde al player, incluso en el gameplay http://puu.sh/2hVEs Fixed
El resto se ve bien, en mi opinión.
Makyu
Recuerda remover el Short Ver, a menos de que esté en el título original de la canción.
Topic Starter
eldnl

Makyu wrote:

Recuerda remover el Short Ver, a menos de que esté en el título original de la canción.
No sigo reglas sin sentido
Momochikun
Hi.. M4M here.. xD

[General]
Seems the N hitsounds you got is too loud, reduce the volume ?
00:02:113 Note here ?
Maybe it'll fine ig u use silent sliderslide, some sounds are breaking the IMo

[Beginner]
00:16:982 (2) - This slider end on blue tick, seems confusing for beginner
00:35:504 (1) - Finish ?
00:36:547 (2) - This slider seems out-rhytm, how about change it to note or 2 1/1 sliders ?
01:22:721 (1) - End this spinner at 01:24:547
01:25:069 - Unnecessary Green line ?
02:01:069 (1) - If u want to make fade out at the spinner at least give 2 - 3 step for reducing the volume ._.

[Advanced]
00:02:373 (2,2,2) - At whistle at the end of all sliders
00:25:330 (1,2,3) - This triplet seems doesn't match. change it to slider ?
00:29:504 (1) - Move to 432|192 is better IMO
00:33:417 (5) - This slider make miss rhytm and hitsounds, change ?
00:49:852 (2) - Remove finish
01:25:069 (3) - If u make this speed-up people will think this sliders 01:30:286 (2) also got speed up --
01:44:634 (2,2) - Whistle at the end

[Release]
Who.. 1,70x speed up at kiai time --
00:32:113 (4) - Make triplet ? instead of a 1/1 slider
00:55:330 - Add note
00:55:591 (4) - Stack it ?
00:57:156 (3) - Add whistle
00:57:678 (4) - Remove whistle
01:26:895 (1,2,3) - This jump seems too hard :o
01:25:982 (2,3,4) - Why blue tick ?

Well, good luck !
Verdisphena

Momochikun wrote:

[Advanced]
00:02:373 (2,2,2) - At whistle at the end of all sliders Sure
00:25:330 (1,2,3) - This triplet seems doesn't match. change it to slider ? ok
00:29:504 (1) - Move to 432|192 is better IMO Looks bad for me
00:33:417 (5) - This slider make miss rhytm and hitsounds, change ? ok
00:49:852 (2) - Remove finish ok
01:25:069 (3) - If u make this speed-up people will think this sliders 01:30:286 (2) also got speed up --
01:44:634 (2,2) - Whistle at the end kk
Well, good luck !
Ya hice casi todo del mod de Makyu, menos lo del HP y las 2 ultimas. Tambien cambie artas weas por mi parte
a
a
a
8-) http://puu.sh/2jmN9
captin1
Hey! M4M?

Beginner

00:08:634 (2,1) - overlap, would look nicer without it
01:36:026 (3,4,5) - perfect triangle
01:48:547 (1) - I would curve this a bit

Advanced
00:40:199 (3) - think you could have this curve a bit more
01:10:982 (1) - this slider doesn't look very good to me, maybe less steep of a curve
01:23:985 (2,1,2) - x:244 y:204, makes the triangle look a little better
01:51:678 (5) - x:88 y:152, tidies up pattern

RELEASE!

Probably too late now, but I was wishing for a slightly higher SV while I played most of this. oh well

01:00:808 (2) - move to x:488 y:304 for perfect triangle
01:17:243 (3) - add a white sliderpoint at x:348 y:288 to smooth out the slider

great singletap practice ;o

Very nice maps! Good luck!
Topic Starter
eldnl

Momochikun wrote:

Hi.. M4M here.. xD

[General]
Seems the N hitsounds you got is too loud, reduce the volume ? Ok
00:02:113 Note here ?
Maybe it'll fine ig u use silent sliderslide, some sounds are breaking the IMo I Agree!

[Beginner]
00:16:982 (2) - This slider end on blue tick, seems confusing for beginner I think it is fine, there are two sliders
00:35:504 (1) - Finish ? Ok
00:36:547 (2) - This slider seems out-rhytm, how about change it to note or 2 1/1 sliders ? too hard to change
01:22:721 (1) - End this spinner at 01:24:547 It doesn't follow the rhythm
01:25:069 - Unnecessary Green line ? deleted
02:01:069 (1) - If u want to make fade out at the spinner at least give 2 - 3 step for reducing the volume ._. well


[Release]
Who.. 1,70x speed up at kiai time -- YEAH BEITCH
00:32:113 (4) - Make triplet ? instead of a 1/1 slider It's fine!
00:55:330 - Add note I'm following the voice there
00:55:591 (4) - Stack it ? never
00:57:156 (3) - Add whistle yes
00:57:678 (4) - Remove whistle ok
01:26:895 (1,2,3) - This jump seems too hard :o it is not
01:25:982 (2,3,4) - Why blue tick ? Isn't the voice there?

Well, good luck !
Thaaanks!

captin1 wrote:

Hey! M4M?

Beginner

00:08:634 (2,1) - overlap, would look nicer without it overlap looks amazing!
01:36:026 (3,4,5) - perfect triangle It doesn't matter
01:48:547 (1) - I would curve this a bit straight sliders ftw!

RELEASE!

Probably too late now, but I was wishing for a slightly higher SV while I played most of this. oh well

01:00:808 (2) - move to x:488 y:304 for perfect triangle ok, seems better
01:17:243 (3) - add a white sliderpoint at x:348 y:288 to smooth out the slider it's fine

great singletap practice ;o

Very nice maps! Good luck!
thanks!
Kin
Hi M4M here ~
It's my 1st ctb mod, since I map ctb I want to mod ctb too, so if my ctb mod is too bad you can ignore it

Deif's CTB :

Maybe use CTB diff name ? I think we can called this one Platter

00:03:939 (6,1) - only if you wanted to add dash, increase spacing ? or move 6 to the left, I tested and for catch 1, we don't need to use dash
00:06:025 (6,1) - ^
00:08:113 (6,1) - ^
00:13:199 (4,5) - I prefer to increase spacing to this part for add dash, it's just my thought
00:19:852 (7,8) - 1,5 spacing here will add new dash, use 1,5 spacing ? Atm we can pass this part without dash

that all I can say about CTB diff, it's really a good diff, I love Deif's pattern <3

RELEASE! :

01:12:025 (3) - really nazi, if you want it parallel to 2, copy/paste 2, use ctrl+shift+G, rotate 180%, delete arrow, use ctrl+shift+s to make a 1/2 slider
01:29:765 (1) - maybe blanket this slider on 4 like this ?
01:36:547 (3) - double arrow suprised me, maybe use 2 slider 1/4 or 1 slider back 1/4 + 1 circle or something like this
01:40:069 - here to here 01:42:156 - is really overmapped, and I don't know what it's follow, change this ?

Advanced :


00:16:721 (1) - make this one parallel to this one 00:14:895 (1) -
00:33:156 - remove clap here sound better for me
00:34:460 - ^
00:45:678 (2) - it's just me but I prefer a blanket here
01:00:286 (5) - remove whistle
01:06:808 (1) - this whistle is too much loud and long for me, prefer to remove it, or use soft Hit sound

Beginner :

00:56:373 (3,4) - if the previous part with same instrumental is with normal hit sound, remove this green line ? 00:56:373 -
If you do this ^ don't forget this one too 00:58:199 -
01:22:721 (1) - add finish ?

well that all I can find, good luck for rank it !
Topic Starter
eldnl

Kin wrote:

RELEASE! :

01:12:025 (3) - really nazi, if you want it parallel to 2, copy/paste 2, use ctrl+shift+G, rotate 180%, delete arrow, use ctrl+shift+s to make a 1/2 slider is already parallel
01:29:765 (1) - maybe blanket this slider on 4 like this ? seems very good but I'm lazy now
01:36:547 (3) - double arrow suprised me, maybe use 2 slider 1/4 or 1 slider back 1/4 + 1 circle or something like this ok
01:40:069 - here to here 01:42:156 - is really overmapped, and I don't know what it's follow, change this ? u don't feel the awesomeness


[u]Beginner :


00:56:373 (3,4) - if the previous part with same instrumental is with normal hit sound, remove this green line ? 00:56:373 -
If you do this ^ don't forget this one too 00:58:199 - both fits
01:22:721 (1) - add finish ? ok

well that all I can find, good luck for rank it !
thanks!
Deif
Oh crap, I'll try to update my diff asap >___<

EDIT: Finally I could access to Internet!

@Kin: Thank you very much for the mod, and glad that you liked the diff though it was a pretty old-style one ^^. I applied all your suggestions, but for the first 3 I moved (5) instead of (6) to increase the dash effect.

I also modified some other patterns I wasn't happy with, like the non-friendly-SS sliders or some ridiculous jumps. It should be much accessible/pleasant to play.

@eldnl: Renombra la diff a "Deif's Rain", porfa. Quizá el principio del mapa encaje en Platter, pero algunas partes como el Kiai son definitivamente de un Rain... Dejemos la diff en un Rain asequible :p

SPOILER
osu file format v12

[General]
AudioFilename: RIP=RELEASE.mp3
AudioLeadIn: 0
PreviewTime: 83113
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16

[Metadata]
Title:RIP=RELEASE (Short Ver.)
TitleUnicode:RIP=RELEASE (Short Ver.)
Artist:Ryuusei-P
ArtistUnicode:Ryuusei-P
Creator:eldnl
Version:Deif's Rain
Source:Megurine Luka
Tags:verdisphena deif catch the beat vocaloid
BeatmapID:153717
BeatmapSetID:49830

[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2.5
SliderTickRate:1

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304,96,55068,1,0,0:0:0:0:
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288,112,57938,1,0,0:0:0:0:
160,112,58199,1,0,0:0:0:0:
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272,112,60286,1,0,0:0:0:0:
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240,272,61851,1,0,0:0:0:0:
32,272,62112,1,0,0:0:0:0:
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240,240,81156,1,0,0:0:0:0:
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336,192,86243,1,0,0:0:0:0:
144,192,86504,1,0,0:0:0:0:
112,96,86634,2,0,B|32:128|32:128|0:32,1,187.499994412065
512,352,87156,2,0,B|480:256|480:256|400:288,1,187.499994412065
128,192,87678,5,0,0:0:0:0:
320,192,87939,1,0,0:0:0:0:
416,192,88069,1,0,0:0:0:0:
480,192,88199,1,0,0:0:0:0:
416,192,88330,1,0,0:0:0:0:
320,192,88460,1,0,0:0:0:0:
48,192,88721,1,0,0:0:0:0:
144,192,88852,1,0,0:0:0:0:
224,192,88982,1,0,0:0:0:0:
288,192,89113,1,0,0:0:0:0:
224,192,89243,1,0,0:0:0:0:
144,192,89373,1,0,0:0:0:0:
96,192,89504,1,0,0:0:0:0:
176,192,89634,1,0,0:0:0:0:
416,112,89765,5,4,0:0:0:0:
144,112,90026,1,0,0:0:0:0:
224,112,90156,1,0,0:0:0:0:
432,112,90417,1,0,0:0:0:0:
224,112,90678,1,0,0:0:0:0:
128,112,90808,2,0,B|48:160|48:160|16:256,1,187.499994412065
384,272,91330,2,0,B|464:224|464:224|496:128,1,187.499994412065
304,128,91852,5,0,0:0:0:0:
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384,192,93808,1,0,0:0:0:0:
112,192,93939,5,4,0:0:0:0:
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272,192,94329,1,0,0:0:0:0:
512,192,94590,1,0,0:0:0:0:
304,192,94851,1,0,0:0:0:0:
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496,64,96025,5,0,0:0:0:0:
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80,64,96546,1,0,0:0:0:0:
176,64,96677,1,0,0:0:0:0:
416,144,96939,2,0,B|320:144,1,93.7499972060324
192,144,97199,1,0,0:0:0:0:
112,144,97329,1,0,0:0:0:0:
48,144,97460,1,0,0:0:0:0:
112,224,97590,1,0,0:0:0:0:
192,224,97720,1,0,0:0:0:0:
384,224,97851,1,0,0:0:0:0:
464,224,97981,1,0,0:0:0:0:
256,288,98112,5,4,0:0:0:0:
64,288,98373,1,0,0:0:0:0:
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448,288,98765,1,0,0:0:0:0:
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352,288,99416,1,0,0:0:0:0:
432,240,99547,1,0,0:0:0:0:
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432,80,99808,1,0,0:0:0:0:
352,144,99939,1,0,0:0:0:0:
256,112,100069,1,0,0:0:0:0:
160,112,100199,6,0,P|112:176|96:288,1,187.500007152558,4|0,0:0|0:0,0:0:0:0:
240,112,100591,2,0,P|176:192|192:272,1,187.500007152558
352,272,100982,6,0,P|400:208|416:96,1,187.500007152558,4|0,0:0|0:0,0:0:0:0:
272,272,101373,2,0,P|336:192|320:112,1,187.500007152558
190,114,101765,2,0,P|176:192|240:272,1,187.500007152558
144,192,102155,1,0,0:0:0:0:
48,192,102286,5,0,0:0:0:0:
256,192,102417,1,4,0:0:0:0:
464,192,102678,1,0,0:0:0:0:
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176,128,106460,5,0,0:0:0:0:
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112,128,107895,1,0,0:0:0:0:
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Topic Starter
eldnl
Updated
Cloudchaser
Megurine Luka no es una fuente, es un personaje/voz.
agrégalo en los tags.
Sey
Oh cool that you decided to revivie this, eldnl. Well let's come to business.

[Deif's Rain]
  1. The difficulty has potential but this was playing more like a Platter than a Rain. You should really try making it more challenging and some parts could have a much better flow as well, especially some streams look in my opinion kinda odd to play for me. I just hope you gonna try making that difficulty more challenging and jumpier. Anyway, you know my mapping style and you know that I like clean mapping which means I also don't like too extreme different distances in a stream.
  2. OD and AR +1. First of all this fits better with a Rain and many parts become much more fluidly to play. Try it at least out by yourself, please.
  3. 00:04:199 (1) - Could be more left to keep the distance constant between those fruits.
  4. 00:14:373 (10,1) - Personally I expected a HDash here similar as in 00:10:200 (6,1) - . Fits more with the rhythm and makes it a bit more challenging. This part repeats 4 consecutive times or so but there appears only a single HDash.
  5. 00:15:156 (3,4,5,6,7,8,9,10) - This section can be more challenging if you increase the spacing here successively. Here an example of what I meant, feels also quite nice to the rhythm: http://osu.ppy.sh/ss/876445. Same counts also for this part then: 00:10:981 (3,4,5,6,7,8,9,10) -.
  6. 00:18:199 (9,10) - Nothing against a HDash here but this one feels a bit too rough. I suggest you to reduce the spacing a bit at least.
  7. 00:25:591 (3,4,5,6,7,8,9,10,11) - That stream is pretty weird if you ask me. Can you try to make the distances more clean and everything a bit more reasonable for the player?
  8. 00:37:330 (7,8,9,10) - Not sure if you did this on purpose but those streams are pretty spiky. If you reduce the Distance a bit here and you keep it more constant it may get a bit of better flow here. Same counts maybe for similar streams that appear later in your map. Also, this is a quite calm part in the song and having those very rough streams here is not fitting in my opinion. I'd make them much softer for this part.
  9. 00:45:678 (7,8,9,10,1) - Same here. This stream looks odd to me, I'd keep the same distance at 00:45:678 (7,8) - as on the other parts.
  10. 01:01:721 (4,5,7,8,9,10,1) - ^
  11. 01:04:590 (8) - Shouldn't that be more left to keep the stream constant as well?
  12. 01:24:286 (3,4) - This is supposed to be a Rain, right? Why not making this a bit more difficult by moving 3 to the right and creating 2 consecutive HDashes here? I tried it and it played pretty nice.
  13. 01:43:852 (1,2,3,4,5,6,7,8) - Do you really like that when the stream goes completely through the whole screen? Not saying it doesn't fit but maybe a bit of lower distance is recommendable since this pull through is not feeling very comfortable.
Pretty poor mod this time. I just hope you make this more challenging because it should be a Rain.
You can also make a Platter out of that but if you decide to do so please make the Kiai part a bit easier.
Good luck still.~
Deif
Sey

Sey wrote:

Oh cool that you decided to revivie this, eldnl. Well let's come to business.

[Deif's Rain]
  1. The difficulty has potential but this was playing more like a Platter than a Rain. You should really try making it more challenging and some parts could have a much better flow as well, especially some streams look in my opinion kinda odd to play for me. I just hope you gonna try making that difficulty more challenging and jumpier. Anyway, you know my mapping style and you know that I like clean mapping which means I also don't like too extreme different distances in a stream. (It's a Platter now!)
  2. OD and AR +1. First of all this fits better with a Rain and many parts become much more fluidly to play. Try it at least out by yourself, please. (Change of strategy: HP/CS-1 to make a Platter)
  3. 00:04:199 (1) - Could be more left to keep the distance constant between those fruits. (Done)
  4. 00:14:373 (10,1) - Personally I expected a HDash here similar as in 00:10:200 (6,1) - . Fits more with the rhythm and makes it a bit more challenging. This part repeats 4 consecutive times or so but there appears only a single HDash. (Added)
  5. 00:15:156 (3,4,5,6,7,8,9,10) - This section can be more challenging if you increase the spacing here successively. Here an example of what I meant, feels also quite nice to the rhythm: http://osu.ppy.sh/ss/876445. Same counts also for this part then: 00:10:981 (3,4,5,6,7,8,9,10) -. (Varied both a bit, but didn't increase the distance)
  6. 00:18:199 (9,10) - Nothing against a HDash here but this one feels a bit too rough. I suggest you to reduce the spacing a bit at least. (Trust me that it was much more rough before, like 8,00x. There's not another note later, so it's okay now)
  7. 00:25:591 (3,4,5,6,7,8,9,10,11) - That stream is pretty weird if you ask me. Can you try to make the distances more clean and everything a bit more reasonable for the player? (The lil' Dash fits with the melody, but I'm open for suggestions here)
  8. 00:37:330 (7,8,9,10) - Not sure if you did this on purpose but those streams are pretty spiky. If you reduce the Distance a bit here and you keep it more constant it may get a bit of better flow here. Same counts maybe for similar streams that appear later in your map. Also, this is a quite calm part in the song and having those very rough streams here is not fitting in my opinion. I'd make them much softer for this part. (All the similar 5-plets have been reduced)
  9. 00:45:678 (7,8,9,10,1) - Same here. This stream looks odd to me, I'd keep the same distance at 00:45:678 (7,8) - as on the other parts.
  10. 01:01:721 (4,5,7,8,9,10,1) - ^
  11. 01:04:590 (8) - Shouldn't that be more left to keep the stream constant as well?
  12. 01:24:286 (3,4) - This is supposed to be a Rain, right? Why not making this a bit more difficult by moving 3 to the right and creating 2 consecutive HDashes here? I tried it and it played pretty nice. (1 is more than enough. There's no need to condition the movement so much, though it's going to be decreased to Platter)
  13. 01:43:852 (1,2,3,4,5,6,7,8) - Do you really like that when the stream goes completely through the whole screen? Not saying it doesn't fit but maybe a bit of lower distance is recommendable since this pull through is not feeling very comfortable. (Epic final for an epic kiai. I'll leave that fully dashed stream unless somebody else disagrees)
Pretty poor mod this time. I just hope you make this more challenging because it should be a Rain.
You can also make a Platter out of that but if you decide to do so please make the Kiai part a bit easier.
Good luck still.~

Quite helpful mod. Thanks for taking a look :3

@eldnl: Renamed to Platter. Also, take a look at these stuff:

  1. Artist Unicode: 流星P
  2. Title: You'll probably have to remove that "Short Ver." from there...
  3. Source: Megurine Luka isn't the source, just the vocaloid used for this song. Source must be empty, and "Megurine Luka" in tags instead.
  4. Tags: Remove "catch the beat", as it's not necessary at all, and add "minato みなと" because it's the other pseudonym of Ryuusei-P.
Update
osu file format v12

[General]
AudioFilename: RIP=RELEASE.mp3
AudioLeadIn: 0
PreviewTime: 83113
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16

[Metadata]
Title:RIP=RELEASE (Short Ver.)
TitleUnicode:RIP=RELEASE (Short Ver.)
Artist:Ryuusei-P
ArtistUnicode:Ryuusei-P
Creator:eldnl
Version:Deif's Platter
Source:Megurine Luka
Tags:verdisphena deif catch the beat vocaloid
BeatmapID:153717
BeatmapSetID:49830

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Megurine Luka.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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448,192,65895,1,0,0:0:0:0:
384,192,66025,1,0,0:0:0:0:
256,192,66286,1,0,0:0:0:0:
64,192,66547,1,0,0:0:0:0:
256,192,66808,6,0,B|320:192|320:192|368:240,2,125
128,192,67590,1,0,0:0:0:0:
80,192,67721,1,0,0:0:0:0:
160,192,67851,1,0,0:0:0:0:
416,192,68112,1,0,0:0:0:0:
128,144,68373,5,0,0:0:0:0:
192,144,68504,1,0,0:0:0:0:
352,224,68634,1,0,0:0:0:0:
288,224,68765,1,0,0:0:0:0:
160,192,68895,6,0,B|80:192|80:192|16:96,2,187.5,4|0|0,0:0|0:0|0:0,0:0:0:0:
224,192,69808,1,0,0:0:0:0:
288,192,69939,1,0,0:0:0:0:
352,192,70069,1,0,0:0:0:0:
256,192,70199,1,0,0:0:0:0:
336,192,70330,1,0,0:0:0:0:
416,192,70460,1,0,0:0:0:0:
224,192,70721,1,0,0:0:0:0:
32,144,70982,6,0,B|112:144|112:144|192:64,2,187.5
0,144,71895,1,0,0:0:0:0:
32,144,72026,1,0,0:0:0:0:
80,144,72156,1,0,0:0:0:0:
208,144,72286,1,0,0:0:0:0:
160,144,72417,1,0,0:0:0:0:
96,144,72547,1,0,0:0:0:0:
272,144,72808,1,0,0:0:0:0:
464,240,73069,6,0,B|512:176|512:176|416:112,2,187.5
400,240,73982,1,0,0:0:0:0:
352,240,74113,1,0,0:0:0:0:
288,240,74243,1,0,0:0:0:0:
336,240,74373,1,0,0:0:0:0:
208,240,74504,1,0,0:0:0:0:
160,240,74634,1,0,0:0:0:0:
352,240,74895,1,0,0:0:0:0:
160,144,75156,6,0,B|208:64|208:64|112:64,2,187.5
224,144,76069,1,0,0:0:0:0:
256,144,76200,1,0,0:0:0:0:
384,144,76330,1,0,0:0:0:0:
352,144,76460,1,0,0:0:0:0:
224,144,76591,1,0,0:0:0:0:
192,144,76721,1,0,0:0:0:0:
80,192,76982,1,0,0:0:0:0:
352,192,77243,6,0,B|432:192|432:192|496:288,2,187.5
288,192,78156,1,0,0:0:0:0:
224,192,78287,1,0,0:0:0:0:
160,192,78417,1,0,0:0:0:0:
256,192,78547,1,0,0:0:0:0:
176,192,78678,1,0,0:0:0:0:
96,192,78808,1,0,0:0:0:0:
288,192,79069,1,0,0:0:0:0:
480,240,79330,6,0,B|400:240|400:240|320:320,2,187.5
512,240,80243,1,0,0:0:0:0:
480,240,80374,1,0,0:0:0:0:
432,240,80504,1,0,0:0:0:0:
304,240,80634,1,0,0:0:0:0:
352,240,80765,1,0,0:0:0:0:
416,240,80895,1,0,0:0:0:0:
240,240,81156,1,0,0:0:0:0:
48,144,81417,6,0,B|0:208|0:208|96:272,2,187.5
112,144,82330,1,0,0:0:0:0:
160,144,82461,1,0,0:0:0:0:
256,144,82591,1,0,0:0:0:0:
208,144,82721,1,0,0:0:0:0:
304,144,82852,1,0,0:0:0:0:
352,144,82982,1,0,0:0:0:0:
160,144,83243,1,0,0:0:0:0:
384,192,83504,5,4,0:0:0:0:
96,192,83895,1,4,0:0:0:0:
448,192,84286,1,4,0:0:0:0:
32,192,84678,1,4,0:0:0:0:
480,192,85069,5,0,0:0:0:0:
464,192,85199,1,0,0:0:0:0:
448,192,85330,1,0,0:0:0:0:
432,192,85460,1,0,0:0:0:0:
80,192,85591,5,4,0:0:0:0:
256,192,85852,1,0,0:0:0:0:
160,192,85982,1,0,0:0:0:0:
336,192,86243,1,0,0:0:0:0:
144,192,86504,1,0,0:0:0:0:
112,96,86634,2,0,B|32:128|32:128|0:32,1,187.499994412065
512,352,87156,2,0,B|480:256|480:256|400:288,1,187.499994412065
128,192,87678,5,0,0:0:0:0:
320,192,87939,1,0,0:0:0:0:
416,192,88069,1,0,0:0:0:0:
480,192,88199,1,0,0:0:0:0:
416,192,88330,1,0,0:0:0:0:
320,192,88460,1,0,0:0:0:0:
48,192,88721,1,0,0:0:0:0:
144,192,88852,1,0,0:0:0:0:
224,192,88982,1,0,0:0:0:0:
288,192,89113,1,0,0:0:0:0:
416,192,89243,1,0,0:0:0:0:
336,192,89373,1,0,0:0:0:0:
96,192,89504,1,0,0:0:0:0:
176,192,89634,1,0,0:0:0:0:
416,112,89765,5,4,0:0:0:0:
144,112,90026,1,0,0:0:0:0:
224,112,90156,1,0,0:0:0:0:
432,112,90417,1,0,0:0:0:0:
224,112,90678,1,0,0:0:0:0:
128,112,90808,2,0,B|48:160|48:160|16:256,1,187.499994412065
384,272,91330,2,0,B|464:224|464:224|496:128,1,187.499994412065
304,128,91852,5,0,0:0:0:0:
112,128,92113,1,0,0:0:0:0:
192,128,92243,1,0,0:0:0:0:
256,128,92373,1,0,0:0:0:0:
192,128,92504,1,0,0:0:0:0:
112,128,92634,1,0,0:0:0:0:
400,128,92895,1,0,0:0:0:0:
320,128,93025,1,8,0:0:0:0:
192,128,93155,1,0,0:0:0:0:
256,96,93286,1,0,0:0:0:0:
176,192,93416,1,8,0:0:0:0:
128,192,93547,1,0,0:0:0:0:
336,192,93678,1,0,0:0:0:0:
384,192,93808,1,0,0:0:0:0:
112,192,93939,5,4,0:0:0:0:
352,192,94199,1,0,0:0:0:0:
272,192,94329,1,0,0:0:0:0:
512,192,94590,1,0,0:0:0:0:
304,192,94851,1,0,0:0:0:0:
208,192,94982,2,0,B|16:192,1,187.499994412065
352,128,95504,2,0,B|160:128,1,187.499994412065
496,64,96025,5,0,0:0:0:0:
304,64,96286,1,0,0:0:0:0:
208,64,96416,1,0,0:0:0:0:
80,64,96546,1,0,0:0:0:0:
176,64,96677,1,0,0:0:0:0:
416,144,96939,2,0,B|320:144,1,93.7499972060324
192,144,97199,1,0,0:0:0:0:
112,144,97329,1,0,0:0:0:0:
48,144,97460,1,0,0:0:0:0:
112,224,97590,1,0,0:0:0:0:
192,224,97720,1,0,0:0:0:0:
384,224,97851,1,0,0:0:0:0:
464,224,97981,1,0,0:0:0:0:
256,288,98112,5,4,0:0:0:0:
64,288,98373,1,0,0:0:0:0:
160,288,98503,1,0,0:0:0:0:
448,288,98765,1,0,0:0:0:0:
352,288,98895,1,0,0:0:0:0:
160,288,99156,1,0,0:0:0:0:
352,288,99416,1,0,0:0:0:0:
432,240,99547,1,0,0:0:0:0:
480,160,99678,1,0,0:0:0:0:
432,80,99808,1,0,0:0:0:0:
352,144,99939,1,0,0:0:0:0:
256,112,100069,1,0,0:0:0:0:
160,112,100199,6,0,P|112:176|96:288,1,187.500007152558,4|0,0:0|0:0,0:0:0:0:
240,112,100591,2,0,P|176:192|192:272,1,187.500007152558
352,272,100982,6,0,P|400:208|416:96,1,187.500007152558,4|0,0:0|0:0,0:0:0:0:
272,272,101373,2,0,P|336:192|320:112,1,187.500007152558
190,114,101765,2,0,P|176:192|240:272,1,187.500007152558
144,192,102155,1,0,0:0:0:0:
48,192,102286,5,0,0:0:0:0:
256,192,102417,1,4,0:0:0:0:
464,192,102678,1,0,0:0:0:0:
256,192,102808,1,4,0:0:0:0:
16,192,103069,1,0,0:0:0:0:
256,192,103199,1,0,0:0:0:0:
496,192,103460,1,0,0:0:0:0:
256,192,103591,1,4,0:0:0:0:
0,192,103852,5,0,0:0:0:0:
64,192,103917,1,0,0:0:0:0:
128,192,103982,1,0,0:0:0:0:
192,192,104047,1,0,0:0:0:0:
256,192,104113,1,0,0:0:0:0:
320,192,104178,1,0,0:0:0:0:
384,192,104243,1,0,0:0:0:0:
448,192,104308,1,0,0:0:0:0:
512,192,104373,5,4,0:0:0:0:
352,192,104634,1,0,0:0:0:0:
288,192,104765,1,0,0:0:0:0:
336,192,104895,1,8,0:0:0:0:
272,192,105026,1,0,0:0:0:0:
80,192,105286,1,0,0:0:0:0:
144,192,105417,1,0,0:0:0:0:
256,192,105678,1,0,0:0:0:0:
320,192,105808,1,0,0:0:0:0:
240,192,105939,1,8,0:0:0:0:
304,192,106069,1,0,0:0:0:0:
368,192,106199,1,0,0:0:0:0:
176,128,106460,5,0,0:0:0:0:
304,128,106721,1,0,0:0:0:0:
352,128,106852,1,0,0:0:0:0:
272,128,106982,1,8,0:0:0:0:
224,128,107113,1,0,0:0:0:0:
416,128,107373,1,0,0:0:0:0:
352,128,107504,1,0,0:0:0:0:
176,128,107765,1,0,0:0:0:0:
112,128,107895,1,0,0:0:0:0:
32,128,108026,1,8,0:0:0:0:
64,128,108156,1,0,0:0:0:0:
128,128,108286,1,0,0:0:0:0:
336,192,108547,5,0,0:0:0:0:
464,192,108808,1,0,0:0:0:0:
400,192,108939,1,0,0:0:0:0:
464,192,109069,1,8,0:0:0:0:
368,192,109200,1,0,0:0:0:0:
176,192,109460,1,0,0:0:0:0:
240,192,109591,1,0,0:0:0:0:
48,192,109852,1,0,0:0:0:0:
112,192,109982,1,0,0:0:0:0:
208,192,110113,1,8,0:0:0:0:
176,192,110243,1,0,0:0:0:0:
240,192,110373,1,0,0:0:0:0:
432,272,110634,5,0,0:0:0:0:
304,272,110895,1,0,0:0:0:0:
336,272,111026,1,0,0:0:0:0:
272,272,111156,1,8,0:0:0:0:
208,272,111287,1,0,0:0:0:0:
336,192,111547,1,0,0:0:0:0:
272,192,111678,1,0,0:0:0:0:
208,192,111808,1,8,0:0:0:0:
400,112,111939,1,0,0:0:0:0:
336,112,112069,1,0,0:0:0:0:
256,112,112200,1,8,0:0:0:0:
320,112,112330,1,0,0:0:0:0:
240,112,112460,1,0,0:0:0:0:
0,192,112721,5,4,0:0:0:0:
160,192,112982,1,0,0:0:0:0:
224,192,113113,1,0,0:0:0:0:
176,192,113243,1,8,0:0:0:0:
240,192,113374,1,0,0:0:0:0:
432,192,113634,1,0,0:0:0:0:
368,192,113765,1,0,0:0:0:0:
256,192,114026,1,0,0:0:0:0:
192,192,114156,1,0,0:0:0:0:
272,192,114287,1,8,0:0:0:0:
208,192,114417,1,0,0:0:0:0:
144,192,114547,1,0,0:0:0:0:
336,256,114808,5,0,0:0:0:0:
208,256,115069,1,0,0:0:0:0:
160,256,115200,1,0,0:0:0:0:
240,256,115330,1,8,0:0:0:0:
288,256,115461,1,0,0:0:0:0:
96,256,115721,1,0,0:0:0:0:
160,256,115852,1,0,0:0:0:0:
336,256,116113,1,0,0:0:0:0:
400,256,116243,1,0,0:0:0:0:
480,256,116374,1,8,0:0:0:0:
448,256,116504,1,0,0:0:0:0:
384,256,116634,1,0,0:0:0:0:
176,192,116895,5,0,0:0:0:0:
48,192,117156,1,0,0:0:0:0:
112,192,117287,1,0,0:0:0:0:
48,192,117417,1,8,0:0:0:0:
144,192,117548,1,0,0:0:0:0:
336,192,117808,1,0,0:0:0:0:
272,192,117939,1,0,0:0:0:0:
464,192,118200,1,0,0:0:0:0:
400,192,118330,1,0,0:0:0:0:
304,192,118461,1,8,0:0:0:0:
336,192,118591,1,0,0:0:0:0:
272,192,118721,1,0,0:0:0:0:
80,112,118982,5,0,0:0:0:0:
208,112,119243,1,0,0:0:0:0:
176,112,119374,1,0,0:0:0:0:
240,112,119504,1,8,0:0:0:0:
304,112,119635,1,0,0:0:0:0:
176,192,119895,1,0,0:0:0:0:
240,192,120026,1,0,0:0:0:0:
304,192,120156,1,8,0:0:0:0:
112,272,120287,1,0,0:0:0:0:
176,272,120417,1,0,0:0:0:0:
400,272,120548,1,8,0:0:0:0:
256,192,121069,12,0,127330,0:0:0:0:
Topic Starter
eldnl
I'm just too lazy to fix these, I'll do it later, thanks for the mod Sey!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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