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Performance Points

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silmarilen
the biggest flaw i find in pp is that when someone gets a rank #1 with lets say 96% acc DT, and someone else gets 100% DT except for 1 sliderbreak in the middle (leaving him out of top 500) the first person will probably get a ton of pp while the 2nd wont get a single point, therefor still making score an influence on pp.
Mithos
Score does influence pp, but it does not influence the rankings as much as it did before. If you score higher than other people in maps, you get points. It is no longer "Who played the most maps wins". With the old scoring system, people would rather get a #100 on every ranked map in the game than have #1 on a reasonable amount of them simply because working for the extra 10k score in a map was not worth it compared to doing new maps and getting 30m points and boosting your rank a ton.
silmarilen

Winshley wrote:

MillhioreF wrote:

losing a #1 hurts a lot too but i don't think you have many of those xD
For my case:
- Initial pp was around 4,700pp (forgot what it was, exactly)
- Played Klaus Badelt - He's a Pirate [Hard] and scored rank #1 with only HD+FL, Performance jumped up to 5,093pp
- Played some random maps until having Performance around 5,105pp
- rockleejkooo took my #1 on the said map above, Performance dropped heavily down to 5,009pp D: (you can see a noticeable jump-down spike at my performance graph lol)
- I re-took #1 again on the map with HD+HR+FL, and Performance raised up to 5,134pp

@Wishy22: That beatmap I mentioned above was ranked since 2008.
lol that map

Tanzklaue
fuck freedom dive, klaus badelt he's a pirate is the shit!
Winshley
Nice pp spike there, silmarilen :P

EDIT: I think I must be prepared to play the map again, because...
silmarilen
have fun getting SS with dt
JappyBabes
but dat OD.
Winshley
I can SS OD5+HR+DT (as noted on some of my Top Ranks), the hardest being this. So don't be surprised if I managed to pull this off~ ;)

On another note, JappyBabes killed my 107pp. :o
kriers
If only I could play FL. I'd destroy you all! ;_;
-Athena-

kriers wrote:

If only I could play FL. I'd destroy you all! ;_;
Go learn from azuraer sensei~
silmarilen

kriers wrote:

If only I could play FL. I'd destroy you all! ;_;
i cant FL either, but this map is just incredibly easy
Jordan
ok I got no pp from http://osu.ppy.sh/b/699

what

the

fuck
DeletedUser_910779

Jordan wrote:

ok I got no pp from http://osu.ppy.sh/b/699

what

the

fuck
Shut up noob.
Jordan

Soly wrote:

Jordan wrote:

ok I got no pp from http://osu.ppy.sh/b/699

what

the

fuck
Shut up noob.
k

now seriously i don't understand that system I got a lot of pp from easy insanes and no pp from these things ;_;
G0r
If you've already given it time to update, then it might be that you didn't outdo anyone significant? It won't give you a lot of PP, if all the good players are above you in score on the map. I was thinking that this might explain why some people report getting a lot of PP from top 40ing Hards. It is simply easier to top 40 a hard, so you have a better chance of outdoing some really skilled player who didn't care enough to get perfect accuracy on the map, because it was incredibly easy for him. That's just a thought.
Tanzklaue

G0r wrote:

If you've already given it time to update, then it might be that you didn't outdo anyone significant? It won't give you a lot of PP, if all the good players are above you in score on the map. I was thinking that this might explain why some people report getting a lot of PP from top 40ing Hards. It is simply easier to top 40 a hard, so you have a better chance of outdoing some really skilled player who didn't care enough to get perfect accuracy on the map, because it was incredibly easy for him. That's just a thought.
he got rank 3, topping players like cookiezi, doomsday, reisen udongein or shaggon.
Drafura

G0r wrote:

If you've already given it time to update, then it might be that you didn't outdo anyone significant? It won't give you a lot of PP, if all the good players are above you in score on the map. I was thinking that this might explain why some people report getting a lot of PP from top 40ing Hards. It is simply easier to top 40 a hard, so you have a better chance of outdoing some really skilled player who didn't care enough to get perfect accuracy on the map, because it was incredibly easy for him. That's just a thought.
So you're basically saying the pp system is ridiculous. You gain more for playing easier what a shame.
kriers
I think the huge contrast between Jordan's hhr score and WW's hhr score might have something to do with it.

If it had been the only hhr score, maybe he'd earn some pp. I'm only speculating.
thelewa
You're forgetting the fact that other people's playing has an impact on your pp

for example if you have a #4 and someone else takes that #4, you will lose pp
YodaSnipe
Also the fact that it's 95% acc... js... at least for me, I get 0pp no almost any map I get <97% acc on

Edit: I'm completely fine with this btw.
Tom69_old
I got like 1-2 pp for all of this together: (Well... solid state squad wasn't surprising though. DT FC with 89% shouldn't be worth anything anyways.)


Well... happened often. Stopped questioning the system after all... some ranks also give incredibly huge boosts of pp. Just play and you will eventually stumble upon them. :>
Xlasher not giving anything is strange though.


In my opinion pp shouldn't take accuracy or mods into account at all. We already got a scoring system which scales with them, so just count scores as they are. There is absolutely no need to double dip modifiers. Especially not with them being hidden from us. Rank 5 shouldn't be worth more than rank 3 for instance, even if rank 5 got a higher accuracy.
G0r

Tom94 wrote:

In my opinion pp shouldn't take accuracy or mods into account at all. We already got a scoring system which scales with them, so just count scores as they are. There is absolutely no need to double dip modifiers. Especially not with them being hidden from us. Rank 5 shouldn't be worth more than rank 3 for instance, even if rank 5 got a higher accuracy.
That's the major problem with PP. It's completely hidden from us in favor of not being farmed. If it's really all that good at judging skill... then why do we need to hide how it does this to keep people from farming it? It shouldn't be farmable in the first place. Why the cloak and dagger?
YodaSnipe
^I hadn't thought of it like that before, that's an interesting point. Peppy should be able to release all the information on the pp system if it truly isn't farmable. This would also shut a lot of people up about it's ways (finally).

Edit: I disagree with Tom94's point about accuracy though. A #5 DT HD 98% is < #3 DT HD 97% ... I don't think so. just no. Accuracy > all imo.
Tom69_old

YodaSnipe wrote:

^I hadn't thought of it like that before, that's an interesting point. Peppy should be able to release all the information on the pp system if it truly isn't farmable. This would also shut a lot of people up about it's ways (finally).

Edit: I disagree with Tom94's point about accuracy though. A #5 DT HD 98% is < #3 DT HD 97% ... I don't think so. just no. Accuracy > all imo.

I agree on your point that a #5 DT HD 98% is < #3 DT HD 97% is just wrong.
However this is a problem with the scoring system. If PP would take only scores into account, fixing the scoring system would also fix PP in consequence.

Also: What if the 100s were right at the beginning and one didn't want to sacrifice another retry? I often got higher ranks with lower accuracy just because I was too lazy to restart after getting 100s on the first 3 hitcircles due to wrong guessing the first beat with HD.
In those cases I still would value the 97% run more.
thelewa
Hey guys I'm #10 or #11, that should be enough proof that this system takes accuracy into account a bit too much
Tanzklaue
This system has some major problems.

look at the top 5 of the pp-ranking:
White Wolf- understandable
Cookiezi - ok aswell
SilviA- that's about right
Rucker- this is also right
Sette- Who the fuck even is he?

I mean... yeah, Sette isn't bad, but there are many players that are much better than him. He is just one of many random japanese pros. If you look down the ranks you will see many of these odd placings (one of my favourites is Hatsune Miku as #30 with guys like KRZY o Tom94 behind him). And beyond maybe rank 1000 the system basically says nothing or atleast not more than the old one. I for example can beat many people that are ranked way higher than me (up to rank 4000? no problem for me!), but I also got my ass whooped by some random 13-25kers (they were asians though :D)

So the conclusion that this system really has some major problems is not that unrealistic. If you now take into account that some maps give ridiculously high amount of pp (He's a Pirate for example, or Angel with a Shotgun on easy, I got for a no mod SS on that map 1 pp, considering some Hards with DT didn't give anything to me that's pretty high) and that most of the ranks that mediocre players achieve don't even count towards the pp ( fcs on easier insanes for example are out of the rankingspectrum) then it is really fucked up.

to fix the problems with differ the mediocre players atleast halfway correct, all ranks should be counted. and to fix those ridiculous "I fc things that are hard, got good ranks, no pp for it, played one easy map, got tons of pp" issue, we need to know the actual pp formula

tl;dr: lunatic conspiracy theories all the way \o/
YodaSnipe
@Tom94, Yeah... no, if you don't want to "risk" an increase in playcount then imo the person who does should get the credit. It's not like playcount means anything sadly (because of the years of spunout).

@Tanzklaue, iirc Peppy said something along the lines of >pp is designed for higher ranked players. From what I've seen personally the lower ranks ie. where you are are not accurate at all. Also, you shouldn't accuse people of not being worth their rank until peppy has fully disclosed all details pertaining to the pp ranking system.
Tom69_old

YodaSnipe wrote:

@Tom94, Yeah... no, if you don't want to "risk" an increase in playcount then imo the person who does should get the credit. It's not like playcount means anything sadly (because of the years of spunout).
Don't get me wrong please. I don't care about playcount at all (and this example wasn't directed at people who do either. They don't deserve a better rank, just as you said). Glad SpunOut doesn't work anymore btw. ^^

It's just annoying to try to properly hit the first circle with HD on a map with silent intro and no countdown. I don't want to bother to ESC->retry 10 times for not getting a few 100 in the beginning if it just decreases my score by mere ~1000. This is very annoying, especially with bugged timing calculation.
(e.g. this map: http://osu.ppy.sh/s/21124)
YodaSnipe

Tom94 wrote:

It's just annoying to try to properly hit the first circle with HD on a map with silent intro and no countdown. I don't want to bother to ESC->retry 10 times for not getting a few 100 in the beginning if it just decreases my score by mere ~1000. This is very annoying
Yeah I hate that. However, despite my hatred for the ->retry 10 times to get those 300s, I still feel like it's the person who bothers to do so who should get the credit.

I too am happy about spunout being added to pc.
thelewa
YodaSnipe: for some reason it looks like Mio has fake tits in your avatar

seriously this has been bothering me forever
YodaSnipe

thelewa wrote:

YodaSnipe: for some reason it looks like Mio has fake tits in your avatar

seriously this has been bothering me forever
Just the wake I like 'em 8-)
Winshley
I noticed that silmarilen's pp also got a drop at the same time JappyBabes took my #1. I believe it starts recalculating our pp depending on the mod usage from better player as well.

Also...

thelewa wrote:

... this system takes accuracy into account a bit too much
This too. When JappyBabes took my #1 with an A rank, his pp is reduced (by -6) instead, so he went ahead on improving Accuracy and got an S rank which increases his pp by +13 afterwards.
Jordan
I just scored #9 on TU4AR Hakeru diff and lost 2 pp after the update. Well... I guess this system is just TOO complicate for us to understand it. D:

or maybe it's just fucked up : DDDDDDDDDDDD
YodaSnipe

Jordan wrote:

I guess this system is just TOO complicate for us to understand it. D:
Yeah probably.
Neptune420

Winshley wrote:

When JappyBabes took my #1 with an A rank, his pp is reduced (by -6) instead, so he went ahead on improving Accuracy and got an S rank which increases his pp by +13 afterwards.
i thought there is no penalties for bad scores.
G0r
I wouldn't be surprised if the system reevaluates you after every play, so if you score badly enough, then I could imagine you losing PP. Maybe it's a matter of averaging out. I agree that it's too complex to really worry about.
Glass

wiki wrote:

Increasing your rank
- Rank on highly contested maps.
how does this work on new maps? let's say I get a #3 rank with DTHD when the map barely has 500 plays, and then I still hold #3 after it reaches 20k playcounts, does it generate pp for me even though I got my score way back when the map was fresh or do I have to beat my own score to get the extra pp?
kriers

Glass wrote:

wiki wrote:

Increasing your rank
- Rank on highly contested maps.
how does this work on new maps? let's say I get a #3 rank with DTHD when the map barely has 500 plays, and then I still hold #3 after it reaches 20k playcounts, does it generate pp even though I got my score way back when the map was fresh or do I have to beat my own score?
It generates pp over time.
YodaSnipe

kriers wrote:

It generates pp over time.
this. I also find that maps with 50k+ plays give significantly more pp.

and @tonyzore > There are no penalties for bad scores. If someone takes a #1 from you, your score is simply worth less therefore you lose pp. Further, if the take a #1 from you with significantly higher accuracy, your score is worth even less.
thelewa
My pp has stayed the exact same for 2 weeks now

EVERYONE MAD
kriers
everyone trying so hard to beat lewa, end up behind him, boosting his pp further
YodaSnipe

kriers wrote:

everyone trying so hard to beat lewa, end up behind him, boosting his pp further
lol'd. Though, the only time I beat lewa is on SS spinning (or sometimes beating his SSes with spinners LOL).

<3 you lewa, you hate spinners so much XD
Winshley

tonyzore wrote:

Winshley wrote:

When JappyBabes took my #1 with an A rank, his pp is reduced (by -6) instead, so he went ahead on improving Accuracy and got an S rank which increases his pp by +13 afterwards.
i thought there is no penalties for bad scores.
Just for clarification: he previously scored an S with HD+HR+FL with only 5 100s. I just wanna point out regarding Accuracy affecting pp.
Thelostcup
So I'm going to have to start using a tablet and putting all the difficulty modifiers on (which rapes my processor) before I can even think about improving my rank?

Good to know
JAKACHAN

Thelostcup wrote:

So I'm going to have to start using a tablet and putting all the difficulty modifiers on (which rapes my processor) before I can even think about improving my rank?

Good to know
You can run the game but difficulty mods rape your processor? Not sure if serious.
winber1

JAKANYAN wrote:

Not sure if serious.
Thelostcup

JAKANYAN wrote:

Thelostcup wrote:

So I'm going to have to start using a tablet and putting all the difficulty modifiers on (which rapes my processor) before I can even think about improving my rank?

Good to know
You can run the game but difficulty mods rape your processor? Not sure if serious.
Flashlight and Hidden for whatever reason cause my FPS to tank like nothing else.

It's nearly impossible to even pass with those on.
JAKACHAN
Flashlight I could POSSIBLY see, but Hidden? You might wanna clear that machine of viruses cause I don't see how even a super shitty machine can't run that.

Either that or you have something else going on that's causing lag.
darkmiz
Maybe your processor doesn't want you farming with those two mods.
Espionage724
Did accuracy change recently or something? I could of sworn I was 89% accuracy a day ago, but now I'm 93%, and didn't do anything
Thelostcup

JAKANYAN wrote:

Flashlight I could POSSIBLY see, but Hidden? You might wanna clear that machine of viruses cause I don't see how even a super shitty machine can't run that.

Either that or you have something else going on that's causing lag.
It's probably the fact that my heat sink is total crap.
JAKACHAN

Espionage724 wrote:

Did accuracy change recently or something? I could of sworn I was 89% accuracy a day ago, but now I'm 93%, and didn't do anything
Accuracy went to the BETA accuracy which is usually higher for most people.

darkmiz wrote:

Maybe your processor doesn't want you farming with those two mods.
Go farm with FL I dare you.
Tom69_old
I think that there definitely has to be made adjustment at either the difficulty calculation or the scaling of accuracy. Until now I didn't really feel like the system was off by much, sure it was off often but this is just ridiculous.

It can't be that this #1 grants me ZERO PP... srsly, zero. AR11, 270 BPM, the only DT fc. wtf?
And while this doesn't benefit anything there are sooo many easy top6 ranks which required no effort earning me 5+ PP (this is much at 6000+).
lolcubes
Maybe you lost some PP from somewhere else and this covered that? No idea really.
Aqo
The mere fact that PP takes into account how contested a map is, and that 90% of the players play for the /song/ and not for the /map/, means that PP rewards you not for your skill in getting good plays on hard difficulty settings but rather for your ability to do whatever everybody else does, only a little better. That's why easy plays give +pp while hard plays don't, because generally speaking, less people play harder maps so they're less contested to begin with.

Also the fact that map you played isn't some japanese touhou song hurts it in that aspect too... considering what the majority of the playerbase likes. holy shit that DT how did you get the streams right

If everybody else went ahead and played that map, your PP would go up drastically for that #1, because most players wouldn't be able to come close to that play; but since the song isn't popular it's not going to happen.
Tom69_old

lolcubes wrote:

Maybe you lost some PP from somewhere else and this covered that? No idea really.
At my PP level only a loss of a #1 spot really recreases my PP by more than 1. The step between #1 and #2 is way bigger than #2 to #3 and to on. That's what I realized while observing closely. And I didn't lose a #1 in those 30 minutes. Also I don't have any good ranks older than 6 months which could diminish because I am a rather new player.

I am 99% sure that this indeed rewarded less than 1 pp sadly. :/



@ Aqo's post:
Yep, this is true so much. Just as another example. While the hard #1 I mentioned before earned me 0 pp, a #1 rank @ Leia which is a very popular map earned me ~20 pp. This is SOOOO much, even though the rank required way less effort.

Imho instead of taking the popularity into account so much I would prefer a stronger weighting of actual map difficulty.
YodaSnipe

Tom94 wrote:

Imho instead of taking the popularity into account so much I would prefer a stronger weighting of actual map difficulty.
Yeah I think popularity is taken into account a little too much.
kriers
So then we'd have to debate about which maps are considered difficult and it would require a full reset of a system that's already out of the beta phase.
Jordan
I don't know if popularity is taken that much, some #3/#4 places on really old maps gave me pp sometimes .w. this calculating is just strange.
Aqo

Jordan wrote:

I don't know if popularity is taken that much, some #3/#4 places on really old maps gave me pp sometimes
Because old maps have a lot of plays on them, since they've existed for a long time.

Imagine a top500 player played a random [Hard] map when he just started playing 2 years ago, and had an average score on it, two years ago, and he never bothered fixing it because he doesn't care for that map now obviously.

Then today, you play that old [Hard] map, and get a better rank then him. Then PP system will be like "omg look you did better than that other very-high-pp player, so you're probably very very good!" and then you get a ton of PP for a random old easy map. Some players already spotted some maps like that and posted them on the forums, usually it's maps with songs that are obviously very popular, and you basically get a ton of PP for free from them.
Drafura
Is the map contention calculated for the 3 play modes in the same way in a standard map ? Cause this should be wrong : playcount and retries are really differents in the same map between the play modes (example a basic stream map insanly easy in ctb and insanly hard in standard)
Tanzklaue
so now fcs give 9% more pp. what the heck? making the gap between high acc but one miss and low acc but no miss even bigger now lol.
lolcubes
And this is wrong because?
kriers
I just noticed several players leaped 30-40 pp without any plays for it. Thoughts on this?
Tanzklaue

kriers wrote:

I just noticed several players leaped 30-40 pp without any plays for it. Thoughts on this?
peppy changed the parameters, fcs now count 9% more than before

at lolcubes: this is wrong because of accuracy. who is better: the player who got basically a SS but one miss, or a player who only got 95% but a fc? according to the system, the player with the lower acc is better, because he hittet one circle that the other guy randomly missed.
Wishy
Not missed, you can just get a 100 on a slider without losing your combo and that makes it, technically, not an FC, since you don't get to see the Perfect icon on the score.
CXu

kriers wrote:

I just noticed several players leaped 30-40 pp without any plays for it. Thoughts on this?
e.g me \:D/
Frizz

Tanzklaue wrote:

kriers wrote:

I just noticed several players leaped 30-40 pp without any plays for it. Thoughts on this?
peppy changed the parameters, fcs now count 9% more than before

at lolcubes: this is wrong because of accuracy. who is better: the player who got basically a SS but one miss, or a player who only got 95% but a fc? according to the system, the player with the lower acc is better, because he hittet one circle that the other guy randomly missed.
I pretty much disagree with how pp currently works. Clearly the one who has better accuracy plays better than the other one who has higher scores but with worse accuracy.
lolcubes

Tanzklaue wrote:

at lolcubes: this is wrong because of accuracy. who is better: the player who got basically a SS but one miss, or a player who only got 95% but a fc? according to the system, the player with the lower acc is better, because he hittet one circle that the other guy randomly missed.
Well, a person who SS's a map but misses doesn't really SS it, right? I do agree that accuracy should be valued highly, and it already is, but since we don't know exact number or how exactly pp works, you can't really assume the thing you said it's true.
Also fullcombo is important, the only thing that gives you more is either better accuracy or mods, which is why I think the change is fairly good.
silmarilen
but that is when score actually matters.
in a perfect skill based ranking system the score should not have any bit of influence.
lolcubes
Ranks do? And ranks are based on score, so. :P
If you have low pp and rank higher than a person who has high pp, you will naturally get a fair amount of pp. How would you determine you ranked higher? By score. No system is perfect, and we don't even know what pp actually counts in it's calculations, thats why we assume so much. :D
silmarilen
rank is determined by score, score isnt determined by skill.
if you fc a very hard part at the start of the map, but have some random 100s at the end, you will have lower score than someone who competely fails at the start but does the end right.
JappyBabes

silmarilen wrote:

rank is determined by score, score isnt determined by skill.
For cumulative score okay but not for individual scores.
lolcubes

silmarilen wrote:

rank is determined by score, score isnt determined by skill.
if you fc a very hard part at the start of the map, but have some random 100s at the end, you will have lower score than someone who competely fails at the start but does the end right.
You misunderstood my point. My point is that you have no perfect way of measuring skill unless it's done on a user per user basis. There are over a million of users and everyone can improve any minute, it's just not possible to evaluate them this way. The only way you could evaluate them somehow is the comparison of ranks, which are a combination accuracy and score (and mods).

Also "you will have lower score than someone who competely fails at the start but does the end right." what do you mean by that, that makes no sense. If you mean low accuracy, then he still played it to the max, where only accuracy or mods can yield him better scores, than someone who did not get a full combo. I thought this was quite logical. Accuracy does matter, but so does full combo. We don't even have pure numbers, we don't know what is the threshold where the accuracy without fc and accuracy with fc meet anyway.
I really see no issue with this.

Everyone has their opinions.
Colored


not played for a week, but today i got over 20 pp ~
Nice :3
Parsley
I'm a decent player who mostly enjoys playing insane songs, but do not often FC them.

The problem I have with PP is that they are far too elite. I have not gained PP in months and only spiked once. I would have to go out of my way to rank up and constantly work on single songs. Plus there is no real good way to search for songs in game that would offer PP. Even adding a "sort by date ranked" option in the filters would be nice.
Wishy
Scores under top 500 are not counted. And since most insanes got like a trillion FCs...
Parsley
Which means I'm constantly knocked out of any chance of a rank. I don't mind being the 44000th best player in osu! if my PP is even remotely true, but I would like to be compared like the top players are.
Liut

Pearlsea wrote:

Which means I'm constantly knocked out of any chance of a rank. I don't mind being the 44000th best player in osu! if my PP is even remotely true, but I would like to be compared like the top players are.
it's not like you have to get high scores only in insane song , you could try instead some hard diffs with mods.
Aqo

Liutprando wrote:

it's not like you have to get high scores only in insane song , you could try instead some hard diffs with mods.
But that defeats the purpose of having PP. The whole point was letting players play whatever they want and get rated correctly by it, instead of the previous scoring system which forced you to play maps you're not interested in if you wanted to rank high. But if you're forced to S Hards with DT+HD now for pp, instead of getting Bs on Insanes which is generally more fun for you, more difficult, but less rank-rewarding, then what's the point, nothing changed; in fact it got worse. (alternatively, just ignore pp and play for fun. works best)
winber1
Keep playing, and one day you will learn to DT/HR Insanes in one try and be on the ranking list every time without even trying :<

ez.
thelewa

Tanzklaue wrote:

at lolcubes: this is wrong because of accuracy. who is better: the player who got basically a SS but one miss, or a player who only got 95% but a fc? according to the system, the player with the lower acc is better, because he hittet one circle that the other guy randomly missed.
I'm sorry, but the one who FC'd has a better score. If the player with good accuracy really COULD FC the map, he would most likely retry until he has FC'd. But in most cases, the accurate player lacks the skills to FC. Random misses happen because of a players lack of skill, so obviously the one who FC's is better in the end.

and remember that this is coming from a pretty decent accuracy player, I've had my share of 1x miss SS's, and those scores are just worthless compared to FC's.

For example, I couldn't FC this song when I was enough warmed up to easily SS the 1/8 parts, but always missed randomly somewhere. Those random misses were because of my lack of skill.

eldnl
Improving my old scores doesn't give any pp, even if they were over top200 and then doing it to #1 ... is this working fine?
G0r
So there I was playing a new beatmap when all of a sudden... I LOST 81 PP OUT OF NO WHERE!!!!!!! -____-

I am NOT happy! WHO TOOK THEM!? WAS IT YOU!? HOW ABOUT YOU, LEWA!? NERD RAAAAAGE!!!!!!

K, I'm done. XD
thelewa
I gained 30pp :(

(The calculations were changed today)
G0r
It's funny, because over night I gained about 200 ranks worth of PP, which I guess is probably like 100 PP? I don't know exactly. Maybe the calculations were adjusted twice today; once up, and then again down.
BlazingFX

G0r wrote:

It's funny, because over night I gained about 200 ranks worth of PP, which I guess is probably like 100 PP? I don't know exactly. Maybe the calculations were adjusted twice today; once up, and then again down.
No
lolcubes
Correcting old scores still yields a fair amount of pp (if you correct them to SS that is). Unless you already have a really high pp. So far every map that I correct (S -> SS) gives me 2-6 PP, depending on the map.
Luna
Oh dang, all these recalculations make it look like I actually still play standard
G0r

BlazingFX wrote:

G0r wrote:

It's funny, because over night I gained about 200 ranks worth of PP, which I guess is probably like 100 PP? I don't know exactly. Maybe the calculations were adjusted twice today; once up, and then again down.
No
I'm sorry, but did you mean that the scoring couldn't have been recalculated more than once today, or did you mean that my PP couldn't have changed that much, or did you mean that the PP change couldn't have been a result of recalculation?

If you are so short with your responses, then you will be hard to understand, you know.
Neptune420

lolcubes wrote:

Correcting old scores still yields a fair amount of pp (if you correct them to SS that is). Unless you already have a really high pp. So far every map that I correct (S -> SS) gives me 2-6 PP, depending on the map.
what map give you 2-6pp by correct (S -> SS)?
lolcubes

tonyzore wrote:

what map give you 2-6pp by correct (S -> SS)?
They should be visible in my recent activity or history. Just keep in mind that my pp is in 4950~ range, could also be a reason.
BlazingFX
I'm sorry, but did you mean that the scoring couldn't have been recalculated more than once today, or did you mean that my PP couldn't have changed that much, or did you mean that the PP change couldn't have been a result of recalculation?

If you are so short with your responses, then you will be hard to understand, you know.
It was not recalculated more than once. I did not think there was room for misunderstanding.
Drafura
Okay 3 days i'm loosing pp and I only cleared top40 insanes (maybe 10-15 a day).

In the other hand I see easy players with more pp than me still gaining pp for their shitty 2 try ranks.

I'm pissed of this system from now i'll just ignore it, trying to play the best i can do is NOT FUN at all. I have no fun with osu! since this system cames out. I'm even thinking in leaving CAT cause this system is just discusting me from playing all maps in the game (and this since it has been released, that's why I wasn't very present for this)

I think there is SO many bad things in system, for example :
- Easy/normal still give pp even if your rank is high AND even if you played another diff harder with a better score.
- Wth is Acc doing here ? Acc is in the score calculation so why the hell Acc have to influence AGAIN the performance ? If this have to be taken in consideration why don't you change the scoring system ? Why the hell the performance have to be evaluated agin by your acc when your score is determined in part by your acc ?
- Why two maps totally randoms from the same style of difficulty dosen't give the same amount of pp for a #1 ? (played likely same amount of time, and even if there's a huge difference why the hell this give from 0 to 30pp ?)
- HD is giving the same bonus as DT in CtB or ? Cause HD (even in std) is THE easy way to get a better score.
- Why the hell I loose pp when I play something really hard for me and gain when I do random shits scores ?
- What the hell is the magic modifier ? a random number wich multiply your gain of pp ?
- Only top #40 should be taken in account when you reach a certain rank, and top10 when you're on top of the list and for god sake ONLY on insane diffs
- Wtf age of record ? Why a score should not be valid when you did it too long ago ?
- I think the map contention is the same for all play mode for standard maps

All of this isn't official ofc but this is the exact feeling I have from this system and I did all my "tests" watching the pp modification the next day so please no : "You just didn't wait enough for the calculation".

I'm now going back to MY old system meaning playing the shit I want to play and f*ck this system. Have a nice day.

inb4 good for you
VelperK

Drafura wrote:

Okay 3 days i'm loosing pp and I only cleared top40 insanes (maybe 10-15 a day).

In the other hand I see easy players with more pp than me still gaining pp for their shitty 2 try ranks.

I'm pissed of this system from now i'll just ignore it, trying to play the best i can do is NOT FUN at all. I have no fun with osu! since this system cames out. I'm even thinking in leaving CAT cause this system is just discusting me from playing all maps in the game (and this since it has been released, that's why I wasn't very present for this)

I think there is SO many bad things in system, for example :
- Easy/normal still give pp even if your rank is high AND even if you played another diff harder with a better score.
- Wth is Acc doing here ? Acc is in the score calculation so why the hell Acc have to influence AGAIN the performance ? If this have to be taken in consideration why don't you change the scoring system ? Why the hell the performance have to be evaluated agin by your acc when your score is determined in part by your acc ?
- Why two maps totally randoms from the same style of difficulty dosen't give the same amount of pp for a #1 ? (played likely same amount of time, and even if there's a huge difference why the hell this give from 0 to 30pp ?)
- HD is giving the same bonus as DT in CtB or ? Cause HD (even in std) is THE easy way to get a better score.
- Why the hell I loose pp when I play something really hard for me and gain when I do random shits scores ?
- What the hell is the magic modifier ? a random number wich multiply your gain of pp ?
- Only top #40 should be taken in account when you reach a certain rank, and top10 when you're on top of the list and for god sake ONLY on insane diffs
- Wtf age of record ? Why a score should not be valid when you did it too long ago ?
- I think the map contention is the same for all play mode for standard maps

All of this isn't official ofc but this is the exact feeling I have from this system and I did all my "tests" watching the pp modification the next day so please no : "You just didn't wait enough for the calculation".

I'm now going back to MY old system meaning playing the shit I want to play and f*ck this system. Have a nice day.

inb4 good for you
good for you
jk
I agree with this.
jesse1412

Drafura wrote:

Okay 3 days i'm loosing pp and I only cleared top40 insanes (maybe 10-15 a day).

In the other hand I see easy players with more pp than me still gaining pp for their shitty 2 try ranks.

I'm pissed of this system from now i'll just ignore it, trying to play the best i can do is NOT FUN at all. I have no fun with osu! since this system cames out. I'm even thinking in leaving CAT cause this system is just discusting me from playing all maps in the game (and this since it has been released, that's why I wasn't very present for this)

I think there is SO many bad things in system, for example :
- Easy/normal still give pp even if your rank is high AND even if you played another diff harder with a better score.
- Wth is Acc doing here ? Acc is in the score calculation so why the hell Acc have to influence AGAIN the performance ? If this have to be taken in consideration why don't you change the scoring system ? Why the hell the performance have to be evaluated agin by your acc when your score is determined in part by your acc ?
- Why two maps totally randoms from the same style of difficulty dosen't give the same amount of pp for a #1 ? (played likely same amount of time, and even if there's a huge difference why the hell this give from 0 to 30pp ?)
- HD is giving the same bonus as DT in CtB or ? Cause HD (even in std) is THE easy way to get a better score.
- Why the hell I loose pp when I play something really hard for me and gain when I do random shits scores ?
- What the hell is the magic modifier ? a random number wich multiply your gain of pp ?
- Only top #40 should be taken in account when you reach a certain rank, and top10 when you're on top of the list and for god sake ONLY on insane diffs
- Wtf age of record ? Why a score should not be valid when you did it too long ago ?
- I think the map contention is the same for all play mode for standard maps

All of this isn't official ofc but this is the exact feeling I have from this system and I did all my "tests" watching the pp modification the next day so please no : "You just didn't wait enough for the calculation".

I'm now going back to MY old system meaning playing the shit I want to play and f*ck this system. Have a nice day.

inb4 good for you
good for you.

All that I agree with here is the ignore easier difficulties after a certain level thing. All we need is a beat map difficulty calculator (HINT HINT TOM HURRY UP YOU HORSE ANUS) and then we can have nice things.
BrokenArrow
@Drafura
Seriously, I hate people like you. Everything you do is complaining about how bad everything is. Why don't you quit osu! and try to develope your own game if osu! doesn't make fun anymore?
Oh, and if rank really is the only think you care about, you may be wrong at this place anyways.

EDIT: By the way, I don't see your pp decreasing "that" much.
VelperK

BrokenArrow wrote:

@Drafura
Seriously, I hate people like you. Everything you do is complaining about how bad everything is. Why don't you quit osu! and try to develope your own game if osu! doesn't make fun anymore?
Oh, and if rank really is the only think you care about, you may be wrong at this place anyways.

EDIT: By the way, I don't see your pp decreasing "that" much.
Complaining helps for the improvement of a game.
BrokenArrow
He could've complained in a more friendly way, at least.
VelperK
Oh manners, manners... :>
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