getting a score knocked out of top 500 is a pretty big hit on pp, depending how much you have! losing a #1 hurts a lot too but i don't think you have many of those xD
That might be fine, it's so damn easy to get VERY high ranks on VERY old maps... like try any super old map on DT, you'll get top 6 easily and get tons of pp because most scores there are damn old so getting a high rank is easy, plus it's not likely that many players will go outrank you there since it's a map which gets something like a few plays per week.JappyBabes wrote:
^That needs to be removed.
For my case:MillhioreF wrote:
losing a #1 hurts a lot too but i don't think you have many of those xD
lol that mapWinshley wrote:
For my case:MillhioreF wrote:
losing a #1 hurts a lot too but i don't think you have many of those xD
- Initial pp was around 4,700pp (forgot what it was, exactly)
- Played Klaus Badelt - He's a Pirate [Hard] and scored rank #1 with only HD+FL, Performance jumped up to 5,093pp
- Played some random maps until having Performance around 5,105pp
- rockleejkooo took my #1 on the said map above, Performance dropped heavily down to 5,009pp D: (you can see a noticeable jump-down spike at my performance graph lol)
- I re-took #1 again on the map with HD+HR+FL, and Performance raised up to 5,134pp
@Wishy22: That beatmap I mentioned above was ranked since 2008.
Go learn from azuraer sensei~kriers wrote:
If only I could play FL. I'd destroy you all! ;_;
i cant FL either, but this map is just incredibly easykriers wrote:
If only I could play FL. I'd destroy you all! ;_;
Shut up noob.Jordan wrote:
ok I got no pp from http://osu.ppy.sh/b/699
what
the
fuck
kSoly wrote:
Shut up noob.Jordan wrote:
ok I got no pp from http://osu.ppy.sh/b/699
what
the
fuck
he got rank 3, topping players like cookiezi, doomsday, reisen udongein or shaggon.G0r wrote:
If you've already given it time to update, then it might be that you didn't outdo anyone significant? It won't give you a lot of PP, if all the good players are above you in score on the map. I was thinking that this might explain why some people report getting a lot of PP from top 40ing Hards. It is simply easier to top 40 a hard, so you have a better chance of outdoing some really skilled player who didn't care enough to get perfect accuracy on the map, because it was incredibly easy for him. That's just a thought.
So you're basically saying the pp system is ridiculous. You gain more for playing easier what a shame.G0r wrote:
If you've already given it time to update, then it might be that you didn't outdo anyone significant? It won't give you a lot of PP, if all the good players are above you in score on the map. I was thinking that this might explain why some people report getting a lot of PP from top 40ing Hards. It is simply easier to top 40 a hard, so you have a better chance of outdoing some really skilled player who didn't care enough to get perfect accuracy on the map, because it was incredibly easy for him. That's just a thought.
That's the major problem with PP. It's completely hidden from us in favor of not being farmed. If it's really all that good at judging skill... then why do we need to hide how it does this to keep people from farming it? It shouldn't be farmable in the first place. Why the cloak and dagger?Tom94 wrote:
In my opinion pp shouldn't take accuracy or mods into account at all. We already got a scoring system which scales with them, so just count scores as they are. There is absolutely no need to double dip modifiers. Especially not with them being hidden from us. Rank 5 shouldn't be worth more than rank 3 for instance, even if rank 5 got a higher accuracy.
YodaSnipe wrote:
^I hadn't thought of it like that before, that's an interesting point. Peppy should be able to release all the information on the pp system if it truly isn't farmable. This would also shut a lot of people up about it's ways (finally).
Edit: I disagree with Tom94's point about accuracy though. A #5 DT HD 98% is < #3 DT HD 97% ... I don't think so. just no. Accuracy > all imo.
Don't get me wrong please. I don't care about playcount at all (and this example wasn't directed at people who do either. They don't deserve a better rank, just as you said). Glad SpunOut doesn't work anymore btw. ^^YodaSnipe wrote:
@Tom94, Yeah... no, if you don't want to "risk" an increase in playcount then imo the person who does should get the credit. It's not like playcount means anything sadly (because of the years of spunout).
Yeah I hate that. However, despite my hatred for the ->retry 10 times to get those 300s, I still feel like it's the person who bothers to do so who should get the credit.Tom94 wrote:
It's just annoying to try to properly hit the first circle with HD on a map with silent intro and no countdown. I don't want to bother to ESC->retry 10 times for not getting a few 100 in the beginning if it just decreases my score by mere ~1000. This is very annoying
Just the wake I like 'emthelewa wrote:
YodaSnipe: for some reason it looks like Mio has fake tits in your avatar
seriously this has been bothering me forever
This too. When JappyBabes took my #1 with an A rank, his pp is reduced (by -6) instead, so he went ahead on improving Accuracy and got an S rank which increases his pp by +13 afterwards.thelewa wrote:
... this system takes accuracy into account a bit too much
Yeah probably.Jordan wrote:
I guess this system is just TOO complicate for us to understand it. D:
i thought there is no penalties for bad scores.Winshley wrote:
When JappyBabes took my #1 with an A rank, his pp is reduced (by -6) instead, so he went ahead on improving Accuracy and got an S rank which increases his pp by +13 afterwards.
how does this work on new maps? let's say I get a #3 rank with DTHD when the map barely has 500 plays, and then I still hold #3 after it reaches 20k playcounts, does it generate pp for me even though I got my score way back when the map was fresh or do I have to beat my own score to get the extra pp?wiki wrote:
Increasing your rank
- Rank on highly contested maps.
It generates pp over time.Glass wrote:
how does this work on new maps? let's say I get a #3 rank with DTHD when the map barely has 500 plays, and then I still hold #3 after it reaches 20k playcounts, does it generate pp even though I got my score way back when the map was fresh or do I have to beat my own score?wiki wrote:
Increasing your rank
- Rank on highly contested maps.
this. I also find that maps with 50k+ plays give significantly more pp.kriers wrote:
It generates pp over time.
lol'd. Though, the only time I beat lewa is on SS spinning (or sometimes beating his SSes with spinners LOL).kriers wrote:
everyone trying so hard to beat lewa, end up behind him, boosting his pp further
Just for clarification: he previously scored an S with HD+HR+FL with only 5 100s. I just wanna point out regarding Accuracy affecting pp.tonyzore wrote:
i thought there is no penalties for bad scores.Winshley wrote:
When JappyBabes took my #1 with an A rank, his pp is reduced (by -6) instead, so he went ahead on improving Accuracy and got an S rank which increases his pp by +13 afterwards.
You can run the game but difficulty mods rape your processor? Not sure if serious.Thelostcup wrote:
So I'm going to have to start using a tablet and putting all the difficulty modifiers on (which rapes my processor) before I can even think about improving my rank?
Good to know
JAKANYAN wrote:
Not sure if serious.
Flashlight and Hidden for whatever reason cause my FPS to tank like nothing else.JAKANYAN wrote:
You can run the game but difficulty mods rape your processor? Not sure if serious.Thelostcup wrote:
So I'm going to have to start using a tablet and putting all the difficulty modifiers on (which rapes my processor) before I can even think about improving my rank?
Good to know
It's probably the fact that my heat sink is total crap.JAKANYAN wrote:
Flashlight I could POSSIBLY see, but Hidden? You might wanna clear that machine of viruses cause I don't see how even a super shitty machine can't run that.
Either that or you have something else going on that's causing lag.
Accuracy went to the BETA accuracy which is usually higher for most people.Espionage724 wrote:
Did accuracy change recently or something? I could of sworn I was 89% accuracy a day ago, but now I'm 93%, and didn't do anything
Go farm with FL I dare you.darkmiz wrote:
Maybe your processor doesn't want you farming with those two mods.
At my PP level only a loss of a #1 spot really recreases my PP by more than 1. The step between #1 and #2 is way bigger than #2 to #3 and to on. That's what I realized while observing closely. And I didn't lose a #1 in those 30 minutes. Also I don't have any good ranks older than 6 months which could diminish because I am a rather new player.lolcubes wrote:
Maybe you lost some PP from somewhere else and this covered that? No idea really.
Yeah I think popularity is taken into account a little too much.Tom94 wrote:
Imho instead of taking the popularity into account so much I would prefer a stronger weighting of actual map difficulty.
Because old maps have a lot of plays on them, since they've existed for a long time.Jordan wrote:
I don't know if popularity is taken that much, some #3/#4 places on really old maps gave me pp sometimes
peppy changed the parameters, fcs now count 9% more than beforekriers wrote:
I just noticed several players leaped 30-40 pp without any plays for it. Thoughts on this?
e.g me \:D/kriers wrote:
I just noticed several players leaped 30-40 pp without any plays for it. Thoughts on this?
I pretty much disagree with how pp currently works. Clearly the one who has better accuracy plays better than the other one who has higher scores but with worse accuracy.Tanzklaue wrote:
peppy changed the parameters, fcs now count 9% more than beforekriers wrote:
I just noticed several players leaped 30-40 pp without any plays for it. Thoughts on this?
at lolcubes: this is wrong because of accuracy. who is better: the player who got basically a SS but one miss, or a player who only got 95% but a fc? according to the system, the player with the lower acc is better, because he hittet one circle that the other guy randomly missed.
Well, a person who SS's a map but misses doesn't really SS it, right? I do agree that accuracy should be valued highly, and it already is, but since we don't know exact number or how exactly pp works, you can't really assume the thing you said it's true.Tanzklaue wrote:
at lolcubes: this is wrong because of accuracy. who is better: the player who got basically a SS but one miss, or a player who only got 95% but a fc? according to the system, the player with the lower acc is better, because he hittet one circle that the other guy randomly missed.
For cumulative score okay but not for individual scores.silmarilen wrote:
rank is determined by score, score isnt determined by skill.
You misunderstood my point. My point is that you have no perfect way of measuring skill unless it's done on a user per user basis. There are over a million of users and everyone can improve any minute, it's just not possible to evaluate them this way. The only way you could evaluate them somehow is the comparison of ranks, which are a combination accuracy and score (and mods).silmarilen wrote:
rank is determined by score, score isnt determined by skill.
if you fc a very hard part at the start of the map, but have some random 100s at the end, you will have lower score than someone who competely fails at the start but does the end right.
it's not like you have to get high scores only in insane song , you could try instead some hard diffs with mods.Pearlsea wrote:
Which means I'm constantly knocked out of any chance of a rank. I don't mind being the 44000th best player in osu! if my PP is even remotely true, but I would like to be compared like the top players are.
But that defeats the purpose of having PP. The whole point was letting players play whatever they want and get rated correctly by it, instead of the previous scoring system which forced you to play maps you're not interested in if you wanted to rank high. But if you're forced to S Hards with DT+HD now for pp, instead of getting Bs on Insanes which is generally more fun for you, more difficult, but less rank-rewarding, then what's the point, nothing changed; in fact it got worse. (alternatively, just ignore pp and play for fun. works best)Liutprando wrote:
it's not like you have to get high scores only in insane song , you could try instead some hard diffs with mods.
I'm sorry, but the one who FC'd has a better score. If the player with good accuracy really COULD FC the map, he would most likely retry until he has FC'd. But in most cases, the accurate player lacks the skills to FC. Random misses happen because of a players lack of skill, so obviously the one who FC's is better in the end.Tanzklaue wrote:
at lolcubes: this is wrong because of accuracy. who is better: the player who got basically a SS but one miss, or a player who only got 95% but a fc? according to the system, the player with the lower acc is better, because he hittet one circle that the other guy randomly missed.