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Performance Points

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Thelostcup
So I'm going to have to start using a tablet and putting all the difficulty modifiers on (which rapes my processor) before I can even think about improving my rank?

Good to know
JAKACHAN

Thelostcup wrote:

So I'm going to have to start using a tablet and putting all the difficulty modifiers on (which rapes my processor) before I can even think about improving my rank?

Good to know
You can run the game but difficulty mods rape your processor? Not sure if serious.
winber1

JAKANYAN wrote:

Not sure if serious.
Thelostcup

JAKANYAN wrote:

Thelostcup wrote:

So I'm going to have to start using a tablet and putting all the difficulty modifiers on (which rapes my processor) before I can even think about improving my rank?

Good to know
You can run the game but difficulty mods rape your processor? Not sure if serious.
Flashlight and Hidden for whatever reason cause my FPS to tank like nothing else.

It's nearly impossible to even pass with those on.
JAKACHAN
Flashlight I could POSSIBLY see, but Hidden? You might wanna clear that machine of viruses cause I don't see how even a super shitty machine can't run that.

Either that or you have something else going on that's causing lag.
darkmiz
Maybe your processor doesn't want you farming with those two mods.
Espionage724
Did accuracy change recently or something? I could of sworn I was 89% accuracy a day ago, but now I'm 93%, and didn't do anything
Thelostcup

JAKANYAN wrote:

Flashlight I could POSSIBLY see, but Hidden? You might wanna clear that machine of viruses cause I don't see how even a super shitty machine can't run that.

Either that or you have something else going on that's causing lag.
It's probably the fact that my heat sink is total crap.
JAKACHAN

Espionage724 wrote:

Did accuracy change recently or something? I could of sworn I was 89% accuracy a day ago, but now I'm 93%, and didn't do anything
Accuracy went to the BETA accuracy which is usually higher for most people.

darkmiz wrote:

Maybe your processor doesn't want you farming with those two mods.
Go farm with FL I dare you.
Tom69_old
I think that there definitely has to be made adjustment at either the difficulty calculation or the scaling of accuracy. Until now I didn't really feel like the system was off by much, sure it was off often but this is just ridiculous.

It can't be that this #1 grants me ZERO PP... srsly, zero. AR11, 270 BPM, the only DT fc. wtf?
And while this doesn't benefit anything there are sooo many easy top6 ranks which required no effort earning me 5+ PP (this is much at 6000+).
lolcubes
Maybe you lost some PP from somewhere else and this covered that? No idea really.
Aqo
The mere fact that PP takes into account how contested a map is, and that 90% of the players play for the /song/ and not for the /map/, means that PP rewards you not for your skill in getting good plays on hard difficulty settings but rather for your ability to do whatever everybody else does, only a little better. That's why easy plays give +pp while hard plays don't, because generally speaking, less people play harder maps so they're less contested to begin with.

Also the fact that map you played isn't some japanese touhou song hurts it in that aspect too... considering what the majority of the playerbase likes. holy shit that DT how did you get the streams right

If everybody else went ahead and played that map, your PP would go up drastically for that #1, because most players wouldn't be able to come close to that play; but since the song isn't popular it's not going to happen.
Tom69_old

lolcubes wrote:

Maybe you lost some PP from somewhere else and this covered that? No idea really.
At my PP level only a loss of a #1 spot really recreases my PP by more than 1. The step between #1 and #2 is way bigger than #2 to #3 and to on. That's what I realized while observing closely. And I didn't lose a #1 in those 30 minutes. Also I don't have any good ranks older than 6 months which could diminish because I am a rather new player.

I am 99% sure that this indeed rewarded less than 1 pp sadly. :/



@ Aqo's post:
Yep, this is true so much. Just as another example. While the hard #1 I mentioned before earned me 0 pp, a #1 rank @ Leia which is a very popular map earned me ~20 pp. This is SOOOO much, even though the rank required way less effort.

Imho instead of taking the popularity into account so much I would prefer a stronger weighting of actual map difficulty.
YodaSnipe

Tom94 wrote:

Imho instead of taking the popularity into account so much I would prefer a stronger weighting of actual map difficulty.
Yeah I think popularity is taken into account a little too much.
kriers
So then we'd have to debate about which maps are considered difficult and it would require a full reset of a system that's already out of the beta phase.
Jordan
I don't know if popularity is taken that much, some #3/#4 places on really old maps gave me pp sometimes .w. this calculating is just strange.
Aqo

Jordan wrote:

I don't know if popularity is taken that much, some #3/#4 places on really old maps gave me pp sometimes
Because old maps have a lot of plays on them, since they've existed for a long time.

Imagine a top500 player played a random [Hard] map when he just started playing 2 years ago, and had an average score on it, two years ago, and he never bothered fixing it because he doesn't care for that map now obviously.

Then today, you play that old [Hard] map, and get a better rank then him. Then PP system will be like "omg look you did better than that other very-high-pp player, so you're probably very very good!" and then you get a ton of PP for a random old easy map. Some players already spotted some maps like that and posted them on the forums, usually it's maps with songs that are obviously very popular, and you basically get a ton of PP for free from them.
Drafura
Is the map contention calculated for the 3 play modes in the same way in a standard map ? Cause this should be wrong : playcount and retries are really differents in the same map between the play modes (example a basic stream map insanly easy in ctb and insanly hard in standard)
Tanzklaue
so now fcs give 9% more pp. what the heck? making the gap between high acc but one miss and low acc but no miss even bigger now lol.
lolcubes
And this is wrong because?
kriers
I just noticed several players leaped 30-40 pp without any plays for it. Thoughts on this?
Tanzklaue

kriers wrote:

I just noticed several players leaped 30-40 pp without any plays for it. Thoughts on this?
peppy changed the parameters, fcs now count 9% more than before

at lolcubes: this is wrong because of accuracy. who is better: the player who got basically a SS but one miss, or a player who only got 95% but a fc? according to the system, the player with the lower acc is better, because he hittet one circle that the other guy randomly missed.
Wishy
Not missed, you can just get a 100 on a slider without losing your combo and that makes it, technically, not an FC, since you don't get to see the Perfect icon on the score.
CXu

kriers wrote:

I just noticed several players leaped 30-40 pp without any plays for it. Thoughts on this?
e.g me \:D/
Frizz

Tanzklaue wrote:

kriers wrote:

I just noticed several players leaped 30-40 pp without any plays for it. Thoughts on this?
peppy changed the parameters, fcs now count 9% more than before

at lolcubes: this is wrong because of accuracy. who is better: the player who got basically a SS but one miss, or a player who only got 95% but a fc? according to the system, the player with the lower acc is better, because he hittet one circle that the other guy randomly missed.
I pretty much disagree with how pp currently works. Clearly the one who has better accuracy plays better than the other one who has higher scores but with worse accuracy.
lolcubes

Tanzklaue wrote:

at lolcubes: this is wrong because of accuracy. who is better: the player who got basically a SS but one miss, or a player who only got 95% but a fc? according to the system, the player with the lower acc is better, because he hittet one circle that the other guy randomly missed.
Well, a person who SS's a map but misses doesn't really SS it, right? I do agree that accuracy should be valued highly, and it already is, but since we don't know exact number or how exactly pp works, you can't really assume the thing you said it's true.
Also fullcombo is important, the only thing that gives you more is either better accuracy or mods, which is why I think the change is fairly good.
silmarilen
but that is when score actually matters.
in a perfect skill based ranking system the score should not have any bit of influence.
lolcubes
Ranks do? And ranks are based on score, so. :P
If you have low pp and rank higher than a person who has high pp, you will naturally get a fair amount of pp. How would you determine you ranked higher? By score. No system is perfect, and we don't even know what pp actually counts in it's calculations, thats why we assume so much. :D
silmarilen
rank is determined by score, score isnt determined by skill.
if you fc a very hard part at the start of the map, but have some random 100s at the end, you will have lower score than someone who competely fails at the start but does the end right.
JappyBabes

silmarilen wrote:

rank is determined by score, score isnt determined by skill.
For cumulative score okay but not for individual scores.
lolcubes

silmarilen wrote:

rank is determined by score, score isnt determined by skill.
if you fc a very hard part at the start of the map, but have some random 100s at the end, you will have lower score than someone who competely fails at the start but does the end right.
You misunderstood my point. My point is that you have no perfect way of measuring skill unless it's done on a user per user basis. There are over a million of users and everyone can improve any minute, it's just not possible to evaluate them this way. The only way you could evaluate them somehow is the comparison of ranks, which are a combination accuracy and score (and mods).

Also "you will have lower score than someone who competely fails at the start but does the end right." what do you mean by that, that makes no sense. If you mean low accuracy, then he still played it to the max, where only accuracy or mods can yield him better scores, than someone who did not get a full combo. I thought this was quite logical. Accuracy does matter, but so does full combo. We don't even have pure numbers, we don't know what is the threshold where the accuracy without fc and accuracy with fc meet anyway.
I really see no issue with this.

Everyone has their opinions.
Colored


not played for a week, but today i got over 20 pp ~
Nice :3
Parsley
I'm a decent player who mostly enjoys playing insane songs, but do not often FC them.

The problem I have with PP is that they are far too elite. I have not gained PP in months and only spiked once. I would have to go out of my way to rank up and constantly work on single songs. Plus there is no real good way to search for songs in game that would offer PP. Even adding a "sort by date ranked" option in the filters would be nice.
Wishy
Scores under top 500 are not counted. And since most insanes got like a trillion FCs...
Parsley
Which means I'm constantly knocked out of any chance of a rank. I don't mind being the 44000th best player in osu! if my PP is even remotely true, but I would like to be compared like the top players are.
Liut

Pearlsea wrote:

Which means I'm constantly knocked out of any chance of a rank. I don't mind being the 44000th best player in osu! if my PP is even remotely true, but I would like to be compared like the top players are.
it's not like you have to get high scores only in insane song , you could try instead some hard diffs with mods.
Aqo

Liutprando wrote:

it's not like you have to get high scores only in insane song , you could try instead some hard diffs with mods.
But that defeats the purpose of having PP. The whole point was letting players play whatever they want and get rated correctly by it, instead of the previous scoring system which forced you to play maps you're not interested in if you wanted to rank high. But if you're forced to S Hards with DT+HD now for pp, instead of getting Bs on Insanes which is generally more fun for you, more difficult, but less rank-rewarding, then what's the point, nothing changed; in fact it got worse. (alternatively, just ignore pp and play for fun. works best)
winber1
Keep playing, and one day you will learn to DT/HR Insanes in one try and be on the ranking list every time without even trying :<

ez.
thelewa

Tanzklaue wrote:

at lolcubes: this is wrong because of accuracy. who is better: the player who got basically a SS but one miss, or a player who only got 95% but a fc? according to the system, the player with the lower acc is better, because he hittet one circle that the other guy randomly missed.
I'm sorry, but the one who FC'd has a better score. If the player with good accuracy really COULD FC the map, he would most likely retry until he has FC'd. But in most cases, the accurate player lacks the skills to FC. Random misses happen because of a players lack of skill, so obviously the one who FC's is better in the end.

and remember that this is coming from a pretty decent accuracy player, I've had my share of 1x miss SS's, and those scores are just worthless compared to FC's.

For example, I couldn't FC this song when I was enough warmed up to easily SS the 1/8 parts, but always missed randomly somewhere. Those random misses were because of my lack of skill.

eldnl
Improving my old scores doesn't give any pp, even if they were over top200 and then doing it to #1 ... is this working fine?
G0r
So there I was playing a new beatmap when all of a sudden... I LOST 81 PP OUT OF NO WHERE!!!!!!! -____-

I am NOT happy! WHO TOOK THEM!? WAS IT YOU!? HOW ABOUT YOU, LEWA!? NERD RAAAAAGE!!!!!!

K, I'm done. XD
thelewa
I gained 30pp :(

(The calculations were changed today)
G0r
It's funny, because over night I gained about 200 ranks worth of PP, which I guess is probably like 100 PP? I don't know exactly. Maybe the calculations were adjusted twice today; once up, and then again down.
BlazingFX

G0r wrote:

It's funny, because over night I gained about 200 ranks worth of PP, which I guess is probably like 100 PP? I don't know exactly. Maybe the calculations were adjusted twice today; once up, and then again down.
No
lolcubes
Correcting old scores still yields a fair amount of pp (if you correct them to SS that is). Unless you already have a really high pp. So far every map that I correct (S -> SS) gives me 2-6 PP, depending on the map.
Luna
Oh dang, all these recalculations make it look like I actually still play standard
G0r

BlazingFX wrote:

G0r wrote:

It's funny, because over night I gained about 200 ranks worth of PP, which I guess is probably like 100 PP? I don't know exactly. Maybe the calculations were adjusted twice today; once up, and then again down.
No
I'm sorry, but did you mean that the scoring couldn't have been recalculated more than once today, or did you mean that my PP couldn't have changed that much, or did you mean that the PP change couldn't have been a result of recalculation?

If you are so short with your responses, then you will be hard to understand, you know.
Neptune420

lolcubes wrote:

Correcting old scores still yields a fair amount of pp (if you correct them to SS that is). Unless you already have a really high pp. So far every map that I correct (S -> SS) gives me 2-6 PP, depending on the map.
what map give you 2-6pp by correct (S -> SS)?
lolcubes

tonyzore wrote:

what map give you 2-6pp by correct (S -> SS)?
They should be visible in my recent activity or history. Just keep in mind that my pp is in 4950~ range, could also be a reason.
BlazingFX
I'm sorry, but did you mean that the scoring couldn't have been recalculated more than once today, or did you mean that my PP couldn't have changed that much, or did you mean that the PP change couldn't have been a result of recalculation?

If you are so short with your responses, then you will be hard to understand, you know.
It was not recalculated more than once. I did not think there was room for misunderstanding.
Drafura
Okay 3 days i'm loosing pp and I only cleared top40 insanes (maybe 10-15 a day).

In the other hand I see easy players with more pp than me still gaining pp for their shitty 2 try ranks.

I'm pissed of this system from now i'll just ignore it, trying to play the best i can do is NOT FUN at all. I have no fun with osu! since this system cames out. I'm even thinking in leaving CAT cause this system is just discusting me from playing all maps in the game (and this since it has been released, that's why I wasn't very present for this)

I think there is SO many bad things in system, for example :
- Easy/normal still give pp even if your rank is high AND even if you played another diff harder with a better score.
- Wth is Acc doing here ? Acc is in the score calculation so why the hell Acc have to influence AGAIN the performance ? If this have to be taken in consideration why don't you change the scoring system ? Why the hell the performance have to be evaluated agin by your acc when your score is determined in part by your acc ?
- Why two maps totally randoms from the same style of difficulty dosen't give the same amount of pp for a #1 ? (played likely same amount of time, and even if there's a huge difference why the hell this give from 0 to 30pp ?)
- HD is giving the same bonus as DT in CtB or ? Cause HD (even in std) is THE easy way to get a better score.
- Why the hell I loose pp when I play something really hard for me and gain when I do random shits scores ?
- What the hell is the magic modifier ? a random number wich multiply your gain of pp ?
- Only top #40 should be taken in account when you reach a certain rank, and top10 when you're on top of the list and for god sake ONLY on insane diffs
- Wtf age of record ? Why a score should not be valid when you did it too long ago ?
- I think the map contention is the same for all play mode for standard maps

All of this isn't official ofc but this is the exact feeling I have from this system and I did all my "tests" watching the pp modification the next day so please no : "You just didn't wait enough for the calculation".

I'm now going back to MY old system meaning playing the shit I want to play and f*ck this system. Have a nice day.

inb4 good for you
VelperK

Drafura wrote:

Okay 3 days i'm loosing pp and I only cleared top40 insanes (maybe 10-15 a day).

In the other hand I see easy players with more pp than me still gaining pp for their shitty 2 try ranks.

I'm pissed of this system from now i'll just ignore it, trying to play the best i can do is NOT FUN at all. I have no fun with osu! since this system cames out. I'm even thinking in leaving CAT cause this system is just discusting me from playing all maps in the game (and this since it has been released, that's why I wasn't very present for this)

I think there is SO many bad things in system, for example :
- Easy/normal still give pp even if your rank is high AND even if you played another diff harder with a better score.
- Wth is Acc doing here ? Acc is in the score calculation so why the hell Acc have to influence AGAIN the performance ? If this have to be taken in consideration why don't you change the scoring system ? Why the hell the performance have to be evaluated agin by your acc when your score is determined in part by your acc ?
- Why two maps totally randoms from the same style of difficulty dosen't give the same amount of pp for a #1 ? (played likely same amount of time, and even if there's a huge difference why the hell this give from 0 to 30pp ?)
- HD is giving the same bonus as DT in CtB or ? Cause HD (even in std) is THE easy way to get a better score.
- Why the hell I loose pp when I play something really hard for me and gain when I do random shits scores ?
- What the hell is the magic modifier ? a random number wich multiply your gain of pp ?
- Only top #40 should be taken in account when you reach a certain rank, and top10 when you're on top of the list and for god sake ONLY on insane diffs
- Wtf age of record ? Why a score should not be valid when you did it too long ago ?
- I think the map contention is the same for all play mode for standard maps

All of this isn't official ofc but this is the exact feeling I have from this system and I did all my "tests" watching the pp modification the next day so please no : "You just didn't wait enough for the calculation".

I'm now going back to MY old system meaning playing the shit I want to play and f*ck this system. Have a nice day.

inb4 good for you
good for you
jk
I agree with this.
jesse1412

Drafura wrote:

Okay 3 days i'm loosing pp and I only cleared top40 insanes (maybe 10-15 a day).

In the other hand I see easy players with more pp than me still gaining pp for their shitty 2 try ranks.

I'm pissed of this system from now i'll just ignore it, trying to play the best i can do is NOT FUN at all. I have no fun with osu! since this system cames out. I'm even thinking in leaving CAT cause this system is just discusting me from playing all maps in the game (and this since it has been released, that's why I wasn't very present for this)

I think there is SO many bad things in system, for example :
- Easy/normal still give pp even if your rank is high AND even if you played another diff harder with a better score.
- Wth is Acc doing here ? Acc is in the score calculation so why the hell Acc have to influence AGAIN the performance ? If this have to be taken in consideration why don't you change the scoring system ? Why the hell the performance have to be evaluated agin by your acc when your score is determined in part by your acc ?
- Why two maps totally randoms from the same style of difficulty dosen't give the same amount of pp for a #1 ? (played likely same amount of time, and even if there's a huge difference why the hell this give from 0 to 30pp ?)
- HD is giving the same bonus as DT in CtB or ? Cause HD (even in std) is THE easy way to get a better score.
- Why the hell I loose pp when I play something really hard for me and gain when I do random shits scores ?
- What the hell is the magic modifier ? a random number wich multiply your gain of pp ?
- Only top #40 should be taken in account when you reach a certain rank, and top10 when you're on top of the list and for god sake ONLY on insane diffs
- Wtf age of record ? Why a score should not be valid when you did it too long ago ?
- I think the map contention is the same for all play mode for standard maps

All of this isn't official ofc but this is the exact feeling I have from this system and I did all my "tests" watching the pp modification the next day so please no : "You just didn't wait enough for the calculation".

I'm now going back to MY old system meaning playing the shit I want to play and f*ck this system. Have a nice day.

inb4 good for you
good for you.

All that I agree with here is the ignore easier difficulties after a certain level thing. All we need is a beat map difficulty calculator (HINT HINT TOM HURRY UP YOU HORSE ANUS) and then we can have nice things.
BrokenArrow
@Drafura
Seriously, I hate people like you. Everything you do is complaining about how bad everything is. Why don't you quit osu! and try to develope your own game if osu! doesn't make fun anymore?
Oh, and if rank really is the only think you care about, you may be wrong at this place anyways.

EDIT: By the way, I don't see your pp decreasing "that" much.
VelperK

BrokenArrow wrote:

@Drafura
Seriously, I hate people like you. Everything you do is complaining about how bad everything is. Why don't you quit osu! and try to develope your own game if osu! doesn't make fun anymore?
Oh, and if rank really is the only think you care about, you may be wrong at this place anyways.

EDIT: By the way, I don't see your pp decreasing "that" much.
Complaining helps for the improvement of a game.
BrokenArrow
He could've complained in a more friendly way, at least.
VelperK
Oh manners, manners... :>
Valentiino

VelperK wrote:

BrokenArrow wrote:

@Drafura
Seriously, I hate people like you. Everything you do is complaining about how bad everything is. Why don't you quit osu! and try to develope your own game if osu! doesn't make fun anymore?
Oh, and if rank really is the only think you care about, you may be wrong at this place anyways.

EDIT: By the way, I don't see your pp decreasing "that" much.
Complaining helps for the improvement of a game.
Complaining about pp doesn't change a thing. peppy has his vision of how it should be, and it will be like that. No amount of whining w/o proper explaining and a decent way to explain the thing will ever do a thing to change peppys mind to any direction.
VelperK
Well that 'decent way' thingy can be argued (if you mean the drafura's "bad manners"), but he actually GAVE an explanation for his 'whining' if you wish. So yeah, peppy can do whatever he wants with his game but he should also check what its players have to say about it if he wants to make it nicer than what it already is :)
Drafura

BrokenArrow wrote:

@Drafura
Seriously, I hate people like you. Everything you do is complaining about how bad everything is. Why don't you quit osu! and try to develope your own game if osu! doesn't make fun anymore?
Oh, and if rank really is the only think you care about, you may be wrong at this place anyways.

EDIT: By the way, I don't see your pp decreasing "that" much.
In that same thread I posted the problems i saw in that system (or the one wich could be in the system) and I just get ignored. But you're right i'm a very bad troll I was just here to complain. And yes I'm thinking in playing only offline and just go online to FC with a D in CtB all new maps <- this is how much I care about stats/rank and all these crap.

Edit to explain what lolcubes deleted... in a nicer way : You're certainly a very nice guy and I wish you all the happy things could happend in the world, but I think you missunderstood me. I was complaining about the system cause in my eyes it doesn't works like it have to work that's why I take the time to list all the things I found wrong (if they are coded in the way I think). OH and I love people like you you're so perfect ! I'm so sad to be me :(
BrokenArrow

Drafura wrote:

FC with a D in CtB
lol, and you're still wondering why your pp isn't increasing?
Drafura

BrokenArrow wrote:

Drafura wrote:

FC with a D in CtB
lol, and you're still wondering why your pp isn't increasing?
And now you're telling me i'm stupid in a nicer way. So let me return you the favour.

Yes I was top40'ing all 3 days with D and was wondering now why my pp was going down ! (I let you guess what I meant here :D)

Thank you lolcubes this game is so fun !
CXu
This game is about clicking circles. Everything else is secondary.
winber1

CXu wrote:

This game is about clicking circles. Everything else is secondary.
This concept is a lot harder to grasp than you would imagine.
VelperK
Is it okay that I lose 10 PP just because of this: http://osu.ppy.sh/p/beatmap?b=36077&m=2 ?

considering that none did it with HD (FC) and it's hard as hell with it, it shouldn't take that much of points.
Aqo
You can't lose PP for your plays. The system only rewards you for good plays, it does not denote points for any plays. PP decays over time and if you get knocked out of top 500 for a reasonable PP-giving score you had that can lead to losses as well; however it is definitely not a result of a play you played.
eldnl

Aqo wrote:

You can't lose PP for your plays. The system only rewards you for good plays, it does not denote points for any plays. PP decays over time and if you get knocked out of top 500 for a reasonable PP-giving score you had that can lead to losses as well; however it is definitely not a result of a play you played.
Sometimes I lose pp for nothing ...
winber1
Either it's a minor recalculation or you lost points from some other map, which apparently happens to me all the time... so meh lol.
jesse1412

eldnl wrote:

Aqo wrote:

You can't lose PP for your plays. The system only rewards you for good plays, it does not denote points for any plays. PP decays over time and if you get knocked out of top 500 for a reasonable PP-giving score you had that can lead to losses as well; however it is definitely not a result of a play you played.
Sometimes I lose pp for nothing ...
you lose pp because people beat you on maps you have played.

I personally believe this is what peppy means by 'lose pp over time'. I don't think the value of a score decreases unless someone beats it and likewise I don't think it increases after the map has been played more.
lolcubes
You can also lose on PP if you had a rank somewhere that "expired". Since the ranks get taken into account only if they are at most a year old(?), it could just be that your rank became older than that.
Atleast I think so?
Zare

jesse1412 wrote:

I personally believe this is what peppy means by 'lose pp over time'. I don't think the value of a score decreases unless someone beats it and likewise I don't think it increases after the map has been played more.


For example, even though Cookiezi's Rank #1 on Big Black won't be beaten, the amount of pp he gets from it will decrease as time passes by.
Aqo

jesse1412 wrote:

I personally believe this is what peppy means by 'lose pp over time'. I don't think the value of a score decreases unless someone beats it and likewise I don't think it increases after the map has been played more.
Pretty sure it does increase with more plays from others. I went ahead and tested PP farming a few weeks ago, played some hards with DT+HD on recent maps that looked popular through playcount (which was jokingly easy to top rank on)... stopped pretty fast because it was boring, but anyway my PP kept going up over the week even though I only played on the weekend, and this is after it hasn't been going up for months.

PP went up over 4 days I didn't play on. So... yes it 100% went up by other people playing and falling under existing ranks. The idea of comparing people's plays to each other is cute in theory but not everybody wants or has the time to play all maps ever so in practice... this is just silly. Until this system starts taking into account only map difficulty and nothing else, it won't be an indication of anything.
Thelostcup
So I went back today and improved my ranking on maps that I had FC'd before with mods and ended up getting above 500 on a lot them but no pp.

Does this mean that we don't get them right away or can't get them on maps we've already ranked on?
Wishy
PP takes some time to update, it's not immediate afaik.
Zare

Thelostcup wrote:

So I went back today and improved my ranking on maps that I had FC'd before with mods and ended up getting above 500 on a lot them but no pp.

Does this mean that we don't get them right away or can't get them on maps we've already ranked on?
U don't get a lot of pp from easy and normal maps, unless u rank like in the top 40. If older scores of yours got beaten when you scored the new ones today, it's not unlikely that you didn't get many pp.
winber1

Aqo wrote:

jesse1412 wrote:

I personally believe this is what peppy means by 'lose pp over time'. I don't think the value of a score decreases unless someone beats it and likewise I don't think it increases after the map has been played more.
Pretty sure it does increase with more plays from others. I went ahead and tested PP farming a few weeks ago, played some hards with DT+HD on recent maps that looked popular through playcount (which was jokingly easy to top rank on)... stopped pretty fast because it was boring, but anyway my PP kept going up over the week even though I only played on the weekend, and this is after it hasn't been going up for months.

PP went up over 4 days I didn't play on. So... yes it 100% went up by other people playing and falling under existing ranks. The idea of comparing people's plays to each other is cute in theory but not everybody wants or has the time to play all maps ever so in practice... this is just silly. Until this system starts taking into account only map difficulty and nothing else, it won't be an indication of anything.
Seems to explain what just happened like 2 seconds ago. I just gained 3 pp, even though I'm not rank #1 anymore on those recently ranked songs lol. By the time I lost first place, the pp should have already finished updating. Then I lost first place (nothing happened), then like 2 seconds ago I gained 3 pp despite doing absolutely nothing.
BlazingFX
From the wiki page:

"Rank on highly contested maps."

Therefore, higher player count yields more pp.

Own experience: Rank 37 on a hard with 110k plays. +6 points, even though normally this wouldn't have given anything
Nharox
Could someone explain me why I get no pp? I just played Avril Lavigne - What The Hell and got a hidden SS. No pp. Yesterday I tried a popular map with Hidden and got #13 (dropped to #18), no pp either.
Nitojgrem
When it's question time, I've got one too.
Why do I get 4pp for FCing and getting #5 on Hatsune Miku - Sakura Zensen Ijou Nashi [Ijou0108] and then I get 3pp for making #34 with HD but no FC on Inspector K - Disconnected Hardkore (CanBlaster Remix) [Insane] . The difficulty of these two maps isn't comparable in any way. Sure, both maps are hard but Sakura Zensen Ijou Nashi is defenetly harder - specially to FC... need a lot of practice (or just luck/skill, lol). Disconnected Hardkore... is in the end easy to FC if you try and practice a few times. Btw., this two records are from yesterday so noone can say that I didn't wait for the "delay".
I mean there's difference between difficulty, between rank (I mean, 5 and 34?) and HD... doesn't make a map that much harder - but the difference between 3 and 4 pp is... ridiculous small. I don't want to complain about the pp system, it's defenetly better as score for skill... but it still has some problems which doesn't show the skill of someone totally, in my opinion. To make a HR HD rec on a hard and getting a #2 = +9pp but making a DT HD rec on an harder Insane = +2pp? Not totally logical. I'm not totally sure how the system works but I make the hypothesis that this system just put too much on the rank (#1-#40) and cares then a shit about the difficulty (so Easy-Insane). Consider that it's just a hypothesis of mine, it's just how I "feel" this system works... and because of this lack of difficulty considering I agree to this statement:

Aqo wrote:

Until this system starts taking into account only map difficulty and nothing else, it won't be an indication of anything.
If someone sees this post just as flame, he or she has a problem about critic :/ ... and if someone says anything about the fact that I talked here about CTB.... T_T it's a part of this game as well.
Neptune420

Nharox wrote:

Could someone explain me why I get no pp? I just played Avril Lavigne - What The Hell and got a hidden SS. No pp. Yesterday I tried a popular map with Hidden and got #13 (dropped to #18), no pp either.
pp award often have delay for me. I often got the pp after 2 hour i finish a song.
G0r
There is, indeed, a delay. Half the time I don't know why I just gained X amount of PP, because it happens in the middle of a song.
Nharox
One of the scores were yesterday. It doesn't take that long, does it?
Neptune420

Nharox wrote:

One of the scores were yesterday. It doesn't take that long, does it?
this map http://osu.ppy.sh/s/52361 which is the one you talking about only have 6149 plays, so is not as popular as you think.
Or there is something wrong with the PP.(i always think there is something wrong with the pp,because my pp increase so slow)
MrSake
I have recently got pp with fairly good rate thanks to good hidden+nightcore/doubletime ranks, but yesterday&today I didn't gain any points even though I did some good top10 ranks like http://osu.ppy.sh/p/beatmap?b=43603&m=2. It has over 200k playcount and I got rank#3 with SS so I though it would give atleast some points...

Well, even with all these obfuscations this new pp system is much better than the old score ranking.
Valentiino
Some of your older plays might've lost some ranks/their worth, or as peppy has said, some sort of calcuations are also made based on "playstyle", and the higher you progress, the better scores you always need. So perhaps that map was too easy based on your "playstyle" /speculation
Neptune420

MrSake wrote:

I have recently got pp with fairly good rate thanks to good hidden+nightcore/doubletime ranks, but yesterday&today I didn't gain any points even though I did some good top10 ranks like http://osu.ppy.sh/p/beatmap?b=43603&m=2. It has over 200k playcount and I got rank#3 with SS so I though it would give atleast some points...

Well, even with all these obfuscations this new pp system is much better than the old score ranking.
may be it is not popular in ctb,(the playcount is still 200k when i switch to taiko and standard.)
MrSake

Valentiino wrote:

and the higher you progress, the better scores you always need. So perhaps that map was too easy based on your "playstyle" /speculation
Yeah, I though something like that too. Because if the system isn't farmable, that means that at some point ranks with certain difficulty must stop giving pp, and maybe I'm just at my limit now.
Valentiino
I don't think they ever stop giving, the amount they just give, gets ridicilous low (like lower than 1, so basically to get 1 point, you need multiple of such scores)
Icyteru
So I started playing new maps, and I gained 11000 ranks in PP in one night, while only gaining 300 ranked score ranks. Now I seem to have lost 3000 PP ranks.
winber1
PP tends to be very bizarre at lower ranks. Once you maintain some some decent ranks/plays it will probably be more stable (cuz my PP stays pretty much the same no matter what I do lol)
eldnl
I played new maps, that I never playerd before and my pp is getting up, but improving my old record doesn't give anything, that sucks ...
Tanzklaue
today I got 182 pp out of two hards played with hidden. the whole rest I played was worth 2 pp, though most of them were easy maps anyway, one was an approved hard, and the otrher a hard played with DT. I got 1600 ranks out of that.

I know, the system doesn't claim to be accurate on lower ranks, but... that's just ridiculous ._.
Ekaru
The new Best Performance section of your profile, located under "Top Ranks", displays what maps are earning you the most pp. Therefore, this discussion will now be infinitely more productive.

That said, I like how 8 of my top 10 pp givers were mapped by me and the other two are really, really old. I think that's a sign that I need to go off and FC some of the Insanes that I would be able to FC if I sucked up my pride and spent a week or two just playing harder Insanes. Oh, and it does seem that all of my mod-whoring Easy/Normal runs weren't very productive (thank goodness).
DakeDekaane
As an observation~

I've got around 70pp in 2 days without playing~ owo

And days before I got around ~10 pp for ranking #500 or highers.

There are more players that have months with no plays and their pp are increasing :c
silmarilen
oh wow
http://osu.ppy.sh/b/52407?m=0 is still one of the most pp giving score for me even tho its almost a year old already
xXMetallerXx
This simply sux... <.<

I want the old OSU! ranking system T.T ç___ç
Icyteru
Talking about fluctuations, if you click my profile, check the beginning of my graph.I have yet to see another profile like it.
darkmiz

Ekaru wrote:

That said, I like how 8 of my top 10 pp givers were mapped by me and the other two are really, really old.
Old maps are easier to farm rank because few people play them. Some old maps give tons of pp.
Zare

[AirCoN] wrote:

Talking about fluctuations, if you click my profile, check the beginning of my graph.I have yet to see another profile like it.

That's because you got very good ranks on completely new maps (which is easy) and then got kicked out of the top 40, top 100 or or even top 500 by better players.
Valentiino
It's funny how my top ranks are almost all hards played so long ago w/o mods :I
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