So I'm going to have to start using a tablet and putting all the difficulty modifiers on (which rapes my processor) before I can even think about improving my rank?
Good to know
Good to know
You can run the game but difficulty mods rape your processor? Not sure if serious.Thelostcup wrote:
So I'm going to have to start using a tablet and putting all the difficulty modifiers on (which rapes my processor) before I can even think about improving my rank?
Good to know
JAKANYAN wrote:
Not sure if serious.
Flashlight and Hidden for whatever reason cause my FPS to tank like nothing else.JAKANYAN wrote:
You can run the game but difficulty mods rape your processor? Not sure if serious.Thelostcup wrote:
So I'm going to have to start using a tablet and putting all the difficulty modifiers on (which rapes my processor) before I can even think about improving my rank?
Good to know
It's probably the fact that my heat sink is total crap.JAKANYAN wrote:
Flashlight I could POSSIBLY see, but Hidden? You might wanna clear that machine of viruses cause I don't see how even a super shitty machine can't run that.
Either that or you have something else going on that's causing lag.
Accuracy went to the BETA accuracy which is usually higher for most people.Espionage724 wrote:
Did accuracy change recently or something? I could of sworn I was 89% accuracy a day ago, but now I'm 93%, and didn't do anything
Go farm with FL I dare you.darkmiz wrote:
Maybe your processor doesn't want you farming with those two mods.
At my PP level only a loss of a #1 spot really recreases my PP by more than 1. The step between #1 and #2 is way bigger than #2 to #3 and to on. That's what I realized while observing closely. And I didn't lose a #1 in those 30 minutes. Also I don't have any good ranks older than 6 months which could diminish because I am a rather new player.lolcubes wrote:
Maybe you lost some PP from somewhere else and this covered that? No idea really.
Yeah I think popularity is taken into account a little too much.Tom94 wrote:
Imho instead of taking the popularity into account so much I would prefer a stronger weighting of actual map difficulty.
Because old maps have a lot of plays on them, since they've existed for a long time.Jordan wrote:
I don't know if popularity is taken that much, some #3/#4 places on really old maps gave me pp sometimes
peppy changed the parameters, fcs now count 9% more than beforekriers wrote:
I just noticed several players leaped 30-40 pp without any plays for it. Thoughts on this?
e.g me \:D/kriers wrote:
I just noticed several players leaped 30-40 pp without any plays for it. Thoughts on this?
I pretty much disagree with how pp currently works. Clearly the one who has better accuracy plays better than the other one who has higher scores but with worse accuracy.Tanzklaue wrote:
peppy changed the parameters, fcs now count 9% more than beforekriers wrote:
I just noticed several players leaped 30-40 pp without any plays for it. Thoughts on this?
at lolcubes: this is wrong because of accuracy. who is better: the player who got basically a SS but one miss, or a player who only got 95% but a fc? according to the system, the player with the lower acc is better, because he hittet one circle that the other guy randomly missed.
Well, a person who SS's a map but misses doesn't really SS it, right? I do agree that accuracy should be valued highly, and it already is, but since we don't know exact number or how exactly pp works, you can't really assume the thing you said it's true.Tanzklaue wrote:
at lolcubes: this is wrong because of accuracy. who is better: the player who got basically a SS but one miss, or a player who only got 95% but a fc? according to the system, the player with the lower acc is better, because he hittet one circle that the other guy randomly missed.
For cumulative score okay but not for individual scores.silmarilen wrote:
rank is determined by score, score isnt determined by skill.
You misunderstood my point. My point is that you have no perfect way of measuring skill unless it's done on a user per user basis. There are over a million of users and everyone can improve any minute, it's just not possible to evaluate them this way. The only way you could evaluate them somehow is the comparison of ranks, which are a combination accuracy and score (and mods).silmarilen wrote:
rank is determined by score, score isnt determined by skill.
if you fc a very hard part at the start of the map, but have some random 100s at the end, you will have lower score than someone who competely fails at the start but does the end right.
it's not like you have to get high scores only in insane song , you could try instead some hard diffs with mods.Pearlsea wrote:
Which means I'm constantly knocked out of any chance of a rank. I don't mind being the 44000th best player in osu! if my PP is even remotely true, but I would like to be compared like the top players are.
But that defeats the purpose of having PP. The whole point was letting players play whatever they want and get rated correctly by it, instead of the previous scoring system which forced you to play maps you're not interested in if you wanted to rank high. But if you're forced to S Hards with DT+HD now for pp, instead of getting Bs on Insanes which is generally more fun for you, more difficult, but less rank-rewarding, then what's the point, nothing changed; in fact it got worse. (alternatively, just ignore pp and play for fun. works best)Liutprando wrote:
it's not like you have to get high scores only in insane song , you could try instead some hard diffs with mods.
I'm sorry, but the one who FC'd has a better score. If the player with good accuracy really COULD FC the map, he would most likely retry until he has FC'd. But in most cases, the accurate player lacks the skills to FC. Random misses happen because of a players lack of skill, so obviously the one who FC's is better in the end.Tanzklaue wrote:
at lolcubes: this is wrong because of accuracy. who is better: the player who got basically a SS but one miss, or a player who only got 95% but a fc? according to the system, the player with the lower acc is better, because he hittet one circle that the other guy randomly missed.
NoG0r wrote:
It's funny, because over night I gained about 200 ranks worth of PP, which I guess is probably like 100 PP? I don't know exactly. Maybe the calculations were adjusted twice today; once up, and then again down.
I'm sorry, but did you mean that the scoring couldn't have been recalculated more than once today, or did you mean that my PP couldn't have changed that much, or did you mean that the PP change couldn't have been a result of recalculation?BlazingFX wrote:
NoG0r wrote:
It's funny, because over night I gained about 200 ranks worth of PP, which I guess is probably like 100 PP? I don't know exactly. Maybe the calculations were adjusted twice today; once up, and then again down.
what map give you 2-6pp by correct (S -> SS)?lolcubes wrote:
Correcting old scores still yields a fair amount of pp (if you correct them to SS that is). Unless you already have a really high pp. So far every map that I correct (S -> SS) gives me 2-6 PP, depending on the map.
They should be visible in my recent activity or history. Just keep in mind that my pp is in 4950~ range, could also be a reason.tonyzore wrote:
what map give you 2-6pp by correct (S -> SS)?
I'm sorry, but did you mean that the scoring couldn't have been recalculated more than once today, or did you mean that my PP couldn't have changed that much, or did you mean that the PP change couldn't have been a result of recalculation?It was not recalculated more than once. I did not think there was room for misunderstanding.
If you are so short with your responses, then you will be hard to understand, you know.
good for youDrafura wrote:
Okay 3 days i'm loosing pp and I only cleared top40 insanes (maybe 10-15 a day).
In the other hand I see easy players with more pp than me still gaining pp for their shitty 2 try ranks.
I'm pissed of this system from now i'll just ignore it, trying to play the best i can do is NOT FUN at all. I have no fun with osu! since this system cames out. I'm even thinking in leaving CAT cause this system is just discusting me from playing all maps in the game (and this since it has been released, that's why I wasn't very present for this)
I think there is SO many bad things in system, for example :
- Easy/normal still give pp even if your rank is high AND even if you played another diff harder with a better score.
- Wth is Acc doing here ? Acc is in the score calculation so why the hell Acc have to influence AGAIN the performance ? If this have to be taken in consideration why don't you change the scoring system ? Why the hell the performance have to be evaluated agin by your acc when your score is determined in part by your acc ?
- Why two maps totally randoms from the same style of difficulty dosen't give the same amount of pp for a #1 ? (played likely same amount of time, and even if there's a huge difference why the hell this give from 0 to 30pp ?)
- HD is giving the same bonus as DT in CtB or ? Cause HD (even in std) is THE easy way to get a better score.
- Why the hell I loose pp when I play something really hard for me and gain when I do random shits scores ?
- What the hell is the magic modifier ? a random number wich multiply your gain of pp ?
- Only top #40 should be taken in account when you reach a certain rank, and top10 when you're on top of the list and for god sake ONLY on insane diffs
- Wtf age of record ? Why a score should not be valid when you did it too long ago ?
- I think the map contention is the same for all play mode for standard maps
All of this isn't official ofc but this is the exact feeling I have from this system and I did all my "tests" watching the pp modification the next day so please no : "You just didn't wait enough for the calculation".
I'm now going back to MY old system meaning playing the shit I want to play and f*ck this system. Have a nice day.
inb4 good for you
good for you.Drafura wrote:
Okay 3 days i'm loosing pp and I only cleared top40 insanes (maybe 10-15 a day).
In the other hand I see easy players with more pp than me still gaining pp for their shitty 2 try ranks.
I'm pissed of this system from now i'll just ignore it, trying to play the best i can do is NOT FUN at all. I have no fun with osu! since this system cames out. I'm even thinking in leaving CAT cause this system is just discusting me from playing all maps in the game (and this since it has been released, that's why I wasn't very present for this)
I think there is SO many bad things in system, for example :
- Easy/normal still give pp even if your rank is high AND even if you played another diff harder with a better score.
- Wth is Acc doing here ? Acc is in the score calculation so why the hell Acc have to influence AGAIN the performance ? If this have to be taken in consideration why don't you change the scoring system ? Why the hell the performance have to be evaluated agin by your acc when your score is determined in part by your acc ?
- Why two maps totally randoms from the same style of difficulty dosen't give the same amount of pp for a #1 ? (played likely same amount of time, and even if there's a huge difference why the hell this give from 0 to 30pp ?)
- HD is giving the same bonus as DT in CtB or ? Cause HD (even in std) is THE easy way to get a better score.
- Why the hell I loose pp when I play something really hard for me and gain when I do random shits scores ?
- What the hell is the magic modifier ? a random number wich multiply your gain of pp ?
- Only top #40 should be taken in account when you reach a certain rank, and top10 when you're on top of the list and for god sake ONLY on insane diffs
- Wtf age of record ? Why a score should not be valid when you did it too long ago ?
- I think the map contention is the same for all play mode for standard maps
All of this isn't official ofc but this is the exact feeling I have from this system and I did all my "tests" watching the pp modification the next day so please no : "You just didn't wait enough for the calculation".
I'm now going back to MY old system meaning playing the shit I want to play and f*ck this system. Have a nice day.
inb4 good for you
Complaining helps for the improvement of a game.BrokenArrow wrote:
@Drafura
Seriously, I hate people like you. Everything you do is complaining about how bad everything is. Why don't you quit osu! and try to develope your own game if osu! doesn't make fun anymore?
Oh, and if rank really is the only think you care about, you may be wrong at this place anyways.
EDIT: By the way, I don't see your pp decreasing "that" much.
Complaining about pp doesn't change a thing. peppy has his vision of how it should be, and it will be like that. No amount of whining w/o proper explaining and a decent way to explain the thing will ever do a thing to change peppys mind to any direction.VelperK wrote:
Complaining helps for the improvement of a game.BrokenArrow wrote:
@Drafura
Seriously, I hate people like you. Everything you do is complaining about how bad everything is. Why don't you quit osu! and try to develope your own game if osu! doesn't make fun anymore?
Oh, and if rank really is the only think you care about, you may be wrong at this place anyways.
EDIT: By the way, I don't see your pp decreasing "that" much.
In that same thread I posted the problems i saw in that system (or the one wich could be in the system) and I just get ignored. But you're right i'm a very bad troll I was just here to complain. And yes I'm thinking in playing only offline and just go online to FC with a D in CtB all new maps <- this is how much I care about stats/rank and all these crap.BrokenArrow wrote:
@Drafura
Seriously, I hate people like you. Everything you do is complaining about how bad everything is. Why don't you quit osu! and try to develope your own game if osu! doesn't make fun anymore?
Oh, and if rank really is the only think you care about, you may be wrong at this place anyways.
EDIT: By the way, I don't see your pp decreasing "that" much.
lol, and you're still wondering why your pp isn't increasing?Drafura wrote:
FC with a D in CtB
And now you're telling me i'm stupid in a nicer way. So let me return you the favour.BrokenArrow wrote:
lol, and you're still wondering why your pp isn't increasing?Drafura wrote:
FC with a D in CtB
This concept is a lot harder to grasp than you would imagine.CXu wrote:
This game is about clicking circles. Everything else is secondary.
Sometimes I lose pp for nothing ...Aqo wrote:
You can't lose PP for your plays. The system only rewards you for good plays, it does not denote points for any plays. PP decays over time and if you get knocked out of top 500 for a reasonable PP-giving score you had that can lead to losses as well; however it is definitely not a result of a play you played.
you lose pp because people beat you on maps you have played.eldnl wrote:
Sometimes I lose pp for nothing ...Aqo wrote:
You can't lose PP for your plays. The system only rewards you for good plays, it does not denote points for any plays. PP decays over time and if you get knocked out of top 500 for a reasonable PP-giving score you had that can lead to losses as well; however it is definitely not a result of a play you played.
jesse1412 wrote:
I personally believe this is what peppy means by 'lose pp over time'. I don't think the value of a score decreases unless someone beats it and likewise I don't think it increases after the map has been played more.
Pretty sure it does increase with more plays from others. I went ahead and tested PP farming a few weeks ago, played some hards with DT+HD on recent maps that looked popular through playcount (which was jokingly easy to top rank on)... stopped pretty fast because it was boring, but anyway my PP kept going up over the week even though I only played on the weekend, and this is after it hasn't been going up for months.jesse1412 wrote:
I personally believe this is what peppy means by 'lose pp over time'. I don't think the value of a score decreases unless someone beats it and likewise I don't think it increases after the map has been played more.
U don't get a lot of pp from easy and normal maps, unless u rank like in the top 40. If older scores of yours got beaten when you scored the new ones today, it's not unlikely that you didn't get many pp.Thelostcup wrote:
So I went back today and improved my ranking on maps that I had FC'd before with mods and ended up getting above 500 on a lot them but no pp.
Does this mean that we don't get them right away or can't get them on maps we've already ranked on?
Seems to explain what just happened like 2 seconds ago. I just gained 3 pp, even though I'm not rank #1 anymore on those recently ranked songs lol. By the time I lost first place, the pp should have already finished updating. Then I lost first place (nothing happened), then like 2 seconds ago I gained 3 pp despite doing absolutely nothing.Aqo wrote:
Pretty sure it does increase with more plays from others. I went ahead and tested PP farming a few weeks ago, played some hards with DT+HD on recent maps that looked popular through playcount (which was jokingly easy to top rank on)... stopped pretty fast because it was boring, but anyway my PP kept going up over the week even though I only played on the weekend, and this is after it hasn't been going up for months.jesse1412 wrote:
I personally believe this is what peppy means by 'lose pp over time'. I don't think the value of a score decreases unless someone beats it and likewise I don't think it increases after the map has been played more.
PP went up over 4 days I didn't play on. So... yes it 100% went up by other people playing and falling under existing ranks. The idea of comparing people's plays to each other is cute in theory but not everybody wants or has the time to play all maps ever so in practice... this is just silly. Until this system starts taking into account only map difficulty and nothing else, it won't be an indication of anything.
If someone sees this post just as flame, he or she has a problem about critic :/ ... and if someone says anything about the fact that I talked here about CTB.... T_T it's a part of this game as well.Aqo wrote:
Until this system starts taking into accountonlymap difficultyand nothing else, it won't be an indication of anything.
pp award often have delay for me. I often got the pp after 2 hour i finish a song.Nharox wrote:
Could someone explain me why I get no pp? I just played Avril Lavigne - What The Hell and got a hidden SS. No pp. Yesterday I tried a popular map with Hidden and got #13 (dropped to #18), no pp either.
this map http://osu.ppy.sh/s/52361 which is the one you talking about only have 6149 plays, so is not as popular as you think.Nharox wrote:
One of the scores were yesterday. It doesn't take that long, does it?
may be it is not popular in ctb,(the playcount is still 200k when i switch to taiko and standard.)MrSake wrote:
I have recently got pp with fairly good rate thanks to good hidden+nightcore/doubletime ranks, but yesterday&today I didn't gain any points even though I did some good top10 ranks like http://osu.ppy.sh/p/beatmap?b=43603&m=2. It has over 200k playcount and I got rank#3 with SS so I though it would give atleast some points...
Well, even with all these obfuscations this new pp system is much better than the old score ranking.
Yeah, I though something like that too. Because if the system isn't farmable, that means that at some point ranks with certain difficulty must stop giving pp, and maybe I'm just at my limit now.Valentiino wrote:
and the higher you progress, the better scores you always need. So perhaps that map was too easy based on your "playstyle" /speculation
Old maps are easier to farm rank because few people play them. Some old maps give tons of pp.Ekaru wrote:
That said, I like how 8 of my top 10 pp givers were mapped by me and the other two are really, really old.
[AirCoN] wrote:
Talking about fluctuations, if you click my profile, check the beginning of my graph.I have yet to see another profile like it.