Double post --;
Jupiter wrote:
Hi,mod request from my queue.
[Hard]
00:47:046 (7) - NC Fixed
00:47:352 (1) - RNC Fixed
00:49:495 (5) - NC Fixed
01:19:189 (6) - ^ Fixed
01:19:495 (1) - RNC Fixed
01:21:332 (6) - NC Fixed
01:26:536 (7) - slider start point add finish? Fixed,Nice!
[Normal]
01:23:781 (3) - NC Fixed
01:24:393 (1) - RNC Fixed
01:25:617 (2) - NC Fixed
01:26:536 (3) - add finish? Fixed
[Normal]
good
That's all.
Good luck~
Thanks for mod!Kurokami wrote:
Hi from my queue. :3Easy
- 00:13:372 (2) - up 1 grid [nazy] Fixed
- 00:14:597 (3) - 1 grid up and right [nazy] Fixed
- 00:15:821 (1) - 1 grid up, 2 left [nazy] Fixed
- 01:12:148 (1) - remove NC No,I follow the stanza
- 01:13:985 (2) - NC No,I follow the stanza
- 01:14:597 (1) - remove NC No,I follow the stanza
Normal
It seems that your NC is follow the vocal >< to be honest,I like that NC! But I prefer follow the stanza. I don't ignore your NC mod,I still save it
- 00:01:128 (1) - 1 grid right [nazy] Fixed
- 00:24:393 (4) - NC No,I follow the stanza
- 00:25:617 (1) - remove NC No,I follow the stanza
- 00:29:291 (4) - NC No,I follow the stanza
- 00:30:209 (1) - remove NC No,I follow the stanza
- 00:44:291 (5) - NC No,I follow the stanza
- 00:45:209 (1) - remove NC No,I follow the stanza
- 00:47:352 (3) - NC No,I follow the stanza
- 00:47:658 (1) - remove NC No,I follow the stanza
- 01:02:352 (1) - remove NC No,I follow the stanza
- 01:03:883 (2) - NC No,I follow the stanza
- 01:04:801 (1) - remove NCNo,I follow the stanza
- 01:06:944 (3) - NCNo,I follow the stanza
- 01:07:250 (1) - remove NC No,I follow the stanza
Hard
- 00:23:781 (2,3,4) - not stacked completely Already?
- 00:40:311 (1,2,3) - ^ Fixed
- 01:20:107 (2,3,4) - ^ Already?
Thats all, gl. :3
PS: the kiai should be between 00:59:903 and 01:16:434 Save it
Almost change!Byakugan249 wrote:
Alright let's see what I can find. Mod requested on my queue.
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun
[General]
you should add "6" in the tags. this is the 6th ending in Gintama after all.
maybe you should add a video for this. it'll give a full experience for players as they might watch this anime for the 1st time or they'll play this to bring back memories.
disable the countdown because it doesn't fit with the song at all, and if you add the video, disable the letterbox during breaks. the letterbox will get in the way during gameplay.
[Easy]
Decrease the AR by 1. since this is a slow song, AR3 would look too fast for beginners.
00:02:964 - maybe you can add a circle to follow vocals?
00:07:862 - ^
00:08:474 (2) - NOTE: if you follow the suggestion above, don't do this: hmm idk about this path. IMO it looks hard for beginners as they have to move up to the slider. move this beside the beginning of (1) so that it'd form a blanket.
00:12:760 - same as 00:02:964.
00:13:372 (2,3,1) - how about making these curved sliders for a smoother flow to the next note? it should look like this.
00:20:719 (1,2,1) - Do Ctrl+H for (1,1) and Ctrl+J for (2). the path would look a lot smoother and easier during gameplay.
00:41:536 (2) - since you have a whistle on (1) on the next combo, add it on the beginning to start the consistency in whistles.
00:48:883 (2) - maybe you can add a clap on the beginning to match the drums? if you ignore this, try to reduce the volume of the clap and see what happens.
00:58:679 (3) - add a whistle here. the finish and the whistle sound similar IMO.
01:01:128 (2) - same as 00:41:536.
01:25:617 (2) - replace the whistle for a finish. it matches the cymbals nicely during gameplay.
[Normal]
00:01:128 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2) - ok for this part, add whistles at every white tick that doesn't have whistles. since you have whistles at (1), and the repeat arrow of (2), it'd sound a lot nicer if you can continue that whistle pattern from there.
00:25:617 (1) - idk about you but i find this whistle unfitting at this part. i suggest that you remove it.
00:35:413 (1,2,3,4) - try to make a square or a diamond out of these notes. i think it'd be easier to read and nothing will be covering the notes.
00:53:474 (6) - i don't mind if the whistle is at the beginning, but remove it at the end. it really bothers me and i find it unfitting at this part.
00:57:454 (1) - same as 00:25:617.
01:16:740 (3) - remove the clap because it ruins the consistency in claps.
01:18:270 (2) - same as above but at the beginning.
01:26:536 (2,3) - switch the hitsounds. it'd sound a lot nicer if you do so. the last note is where you hear the sound of the cymbals, so add a finish there would be really effective, and if you add a whistle at (2), it'd sound a lot nicer. if you remove it, it'd sound empty and i have this feeling that something should be there.
[Hard]
00:01:128 (1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5,6,7) - use that whistle pattern i mentioned in normal. i think it'll fit with the song during gameplay.
00:23:168 (1) - make this point in the same direction as the next slider. i think it'll flow a lot smoother during gameplay. i think doing a symmetrical slider while the others are curved pointing up would break the flow for a song like this.
00:26:230 (2) - if you want to make this diff fun for players, do Ctrl+R. the jump would flow a lot smoother during gameplay.
00:26:842 (3) - if you follow the suggestion above, do Ctrl+R. same reason as above.
01:26:536 (7) - like normal, move the finish at the end and add a whistle at the beginning. same reason as normal.
I guess that's it. GL
Thanks for mod & star![Te][Amo] wrote:
Hi athiota33
GeneralEasy
- Next time you map make the slider tail end in the center of the hitcircle. Example
SPOILERFor every slider you make try to end like this -->
Normal
- I think this diff its ok but i just have three suggestion
- 01:18:270 (3) - Remove clap, sounds better without it
- 01:25:617 (2) - Sounds better if you add a finish at the end, it follows the instrumental and feels nice
- You used really short NC, Specially from here 00:40:311 (1) to here 01:17:046 (1) and i think isn't really necesary change to NC everytime the singer make a high vocal like 01:07:862 (1) - i Think there is no needed to add NC
Hard
- 00:30:209 (1) - Maybe make another slider whit the same shape but without the red slider point in the middle, it looks forced to be curved http://puu.sh/z1HG, maybe something like this http://puu.sh/z1IB it doesn't look forced and its symetrical ^^
- 01:08:168 (3,4) - I think you can change these parnet to follow better the vocals like:
01:08:474 (3) - Changing this slider for a 1/1 slider and adding clap at the end
01:09:393 (4) - Removing note, to get something like this --> http://puu.sh/z1LE (fix spacing if you do my suggestion)- 01:13:066 (2) - You use more slider points that the needed avoid things like that http://puu.sh/z1Pa
- 01:16:740 (3) - Remove clap in this note, its for keep the previous consistency in claps
- 01:26:842 (3) - Its better to add a finish, it follow the instrumental of the song and its feels nice
The mapset its fine, but you can improve your style. I'll leave you a Star! but primse that you will improve in the future
- 00:53:474 (3) - Add finish at the begin, it fits whit the high vocal of the men singing
- 01:13:066 (2) - Add finish for the same reason from above
- 01:26:536 (7) - Sounds better if you add a finish at the end, it follows the instrumental and feels nice
.
Good Luck ! And Star !
Thanks for mod and starCDFA wrote:
Whee~
Overall:
01:27:148 - add spinner at the end that fades out to silence. Save it
Hard: Fixed all!~
00:03:576 (1) - Stack with previous (2)
00:39:699 (1) - Make this just a note?
Normal: Fixed all!~
00:09:699 (5) - Touches HP bar~
00:09:699 (5) - Make into 2 sliders
00:35:413 (1) - Add clap?
01:26:912 - Random red section? Probably remove this.
Easy: Fixed all!~
00:20:719 (1) - Add clap on beginning of slider?
00:29:903 (1) - ^
Whee~
Thanks for modB2IN wrote:
Hi~ athiota33
from #modreq
[General]
fine :3
[Easy]
fine
[Normal]
01:04:801 (1) - try this :3 Fixed
[Hard]
01:06:485 (5,6,7,8) - You might consider non-overlapping.I' recommend that you do not overlap you mean stack?owo Fixed~
That's all :3
Good luck for rank !
I can see there's no video of this ending. This is just bad luck if it doesn't exist on Youtube, it could be better with a video :/ But it's not your fault, I searched it too ^^"Easy
Fine :3Normal
00:44:291 (5) Try to start the Combo hereHard
Fine :3I'm just starting modding, so I just saw that. Hitsounds, timing and combos are good ^^
Thanks for modJudgeTheDude wrote:
Hi ^^
From my Modding queue
GeneralI can see there's no video of this ending. This is just bad luck if it doesn't exist on Youtube, it could be better with a video :/ But it's not your fault, I searched it too ^^"EasyFine :3Normal00:44:291 (5) Try to start the Combo here kurokami said this too. FixedHardFine :3I'm just starting modding, so I just saw that. Hitsounds, timing and combos are good ^^
Very good beatmap, the first I saw with so few problems ^^
Keep up with the good work and good luck for ranking :3
Lolicore Flandre wrote:
Nyaho~
From my queue, heres the mod ;3
[General]
No issues, looks clean and simple
I like the atmosphere this map brings, kinda relaxing~
[Easy]
00:41:536 (3) - maybe curve it?
00:45:209 (1) - fix the sliderpoints a bit?
00:52:556 (5) - ^
00:54:393 (6) - NC?
00:55:005 (1) - remove NC
00:57:454 (3) - NC
01:13:985 (4) - ^
01:19:495 (3) - ^
01:14:597 (2) - this slider isnt compeltely symmertical, move the end sliderpoint to x:316 y:168
[Normal]
00:02:352 (3) - move to x:40 y:232? It looks much better aligned with 00:01:434 (2)
00:10:923 (1) - fix the sliderpoints on this slider please
00:13:372 (1) - remove this new combo?
00:29:291 (4) - move it to x:340 y:292 so it aligns with 00:30:209 (1) properly, also move the end sliderpoint to x:220 y:264
00:41:842 (2) - move it a bit further to x:228 y:252
00:47:352 (6) - NC?
00:47:658 (1) - remove NC?
00:48:270 (2) - curve a bit more ?
00:59:903 (1) - fix the sliderpoints please
01:03:883 (1,2,3,4) - allign them in the center? DS can allow it
01:06:944 (6) - NC?
01:07:250 (1) - remove NC?
01:19:495 (3) - NC maybe?
01:24:393 (3,1) - these two, can you please reshape them so the end sliderpoint is in the center of the slidercircle please?
[Hard]
Some of the sliders need fixing on this diff, consider fixing all of them.
00:04:494 (2) - move the end sliderpoint to x:512 y:192 please, its going out of the grid >.>
00:06:025 (1) - move the end sliderpoint to x:168 y:104
00:06:944 (2) - fix it so it aligns good with 00:06:025 (1) ~
00:13:372 (6) - fix the end sliderpoint please~
00:15:821 (3) - NC :3?
00:17:046 (4) - fix the end sliderpoint~
00:19:189 (3,4) - uuh...fixs these two sliders please, they arent even symmetrical
00:38:474 (6) - end sliderpoint to x:212 y:96 ~
00:40:311 (1) - fix it please >.>
00:41:230 (4) - ^^^
00:42:760 (1,2) - these too
00:44:597 (6) - THIS TOO
00:47:352 (3,4) - .....fix the end sliderpoints please.
00:50:719 (6) - ^^^^^^
00:52:862 (2,3) - fix these too
00:55:005 (1,2) - ^^^
00:58:066 (2) - fix this one
01:00:209 (2) - and this one
01:01:740 (7) - and this one
01:04:801 (1) - and this one
01:10:005 (2,3,4,5) - ^^^
01:17:658 (3,5) - not completely symmetrical, fix them
01:19:495 (3,4) - fix theeeeeeeeeeem
01:23:781 (4) - fix
[]
Thats it for me~
Good luck nyaa~
@Lolicore Flandre : Will reshape the sliders on hard diff later~Fenya wrote:
Hi~
Easy:
01:18:270 (2) - Touch the life bar, look bad... I suggest change de position slider~
Normal:
00:26:842 (2) - Spacing
00:51:025 (2) - I grid right
00:56:536 (3,4) - I suggest change position the circle (3)... imo
01:05:719 (5) - Spacing
01:13:066 (2) - ^
01:25:617 (1,2,3) - Can be hard for a normal :T
Hard:
00:59:597 (1) - This slider don't go fine in this part... In my opinion sounds bad D:
01:06:485 (5) - Remove circle
01:14:597 (1) - Remove repeat and finish slider in 01:14:903
01:16:740 (1) - Remoce repear, finish slider in 01:17:046 and add finish in end slider
01:26:536 (7) - 3 grid left
That's all~
Sorry for my bad English, I hope you serve something.
Good song, good luck~
Thanks for mod and star!GiNa wrote:
[Easy]
-HP and OD -1 ? Fixed
01:12:148 (3) – bottom part of this slider is off screen, http://osu.ppy.sh/ss/340695 Fixed
[Normal]
Good
[Hard]
Good
and
Star too
Good luck
Thanks fo mod!Jesss wrote:
Mod requested and accepted from my Modding Queue.
Sorry for delaying :S But i've been busy recently .-. ALSO i was starting to mod but my friend Fenya was modding it too, so i let her to finish her mod. But here i am!GeneralNo problems found.Easy00:41:536 (3) - rotate 16 degrees clockwise and relocate to X:292 Y:296 Fixed
00:42:760 (4,5) - Nazi Moment!: move until circle 5 gets parallel to 00:45:209 (1) - Fixed
01:12:148 (3) - uh? wow...really offscreen. (as you haven't updated yet...i'll repeat this)haha xDNormal00:43:679 (4) - Finish or whistle? Whistle
Good! no more problems found (even in nazi mode...LOL)Hard00:18:883 (2) - current location is horrible. AImod also told me that is a spacing Error. Move it to X:76 Y:60 Fixed
00:32:352 (4) - nazi: wut? i suggest this: http://up.ppy.sh/files/mooooood.png I was confused about this part! Nice suggestion~
00:42:454 (7) - move 3 grids to the left (lvl4) No,on purpose
Nice mapping! Good Luck
Thanks for modAldwych wrote:
Hello athiota33
[Easy]
00:14:597 Imo, NC should be here. No,I follow stanza
00:17:046 You can add a circle or a slider (00:17:046 00:17:352 (reverse) 00:17:658 (finish)) Added circle
[Normal]
00:17:352 you can add a circle Save it
01:12:148 There's no need to NC for me. You're right~ Fixed
[Hard]
00:37:852 You can add NC Fixed~
00:39:393 Whistle? No,sounds weird
Fixed all~Strawberry wrote:
Hi~athiota33.
sry I'm late![]()
[Easy]
Looks good.
[Normal]
ar-1 od-1
01:26:536 (2) - following the bgm, I find put the finish here rather than 01:26:842 (3) -,then you can also move the green line to 01:26:536 - .It's really sounds good I think.
[Hard]
Since this diff is the hardest of the map, OD+1 is ok I think,or else people can get SS easy with Hidden+Double time.
01:26:536 (2) - The same suggestion as "Normal.
Good map.good luck~
Red : 111
Green : 252
Blue : 172
Fixed all! exept at 00:34:801 (3,4,5) on normal diff, I can't find (7,1,2) combos ;_; & remake hard diff from 00:20:617~end.Niva wrote:
Hi, athiota33~
Stumbled this upon your profile (:
[General]
-> This song is in 1/6 - It doesn't affect your easier diffs, but it affect your Hard a lot (I'll explain later)
-> Try to set the preview point 1/4 before the chorus for a more accurate one, in your case set your preview point to 00:40:158
-> I believe more tags can be added to this mapset, perhaps add "shunokeru" to tags? (Wikipedia reference)
-> And, finally, the gray combocolor doesn't reflect the song's atmosphere imo... Maybe change into this?Red : 111
Green : 252
Blue : 172
[Easy][Normal]
- 00:01:128 (1,2) - The angle between (2) and (3) is quite forced imo, I think it's best to make they flow continuously by this arrangement:
- 00:03:576 (3) - Add whistle on slider's end (your next (3) also has a whistle on its end)
- 00:07:862 (2) - Move it more to the left (~x:116) so (1,2,3)'s circular movement will be more emphasized?
- 00:25:617 (1) - (optional) To make (4) and (1) flow together, maybe try adding a slight curve to (1) like this:
- 00:31:128 (2) - Hmm, I think it's best to put the 1/1 slider in 00:30:281 with finish on slider's end (you can just make this slider parallel with (1)) to follow the vocals more (as your next (3) is following the vocals already)
- 00:45:209 (1) - Is this slider shape intentional? imo it's best to curve it fully into an elbow slider (to avoid ambiguity) or put it lower (~y:168) to let this slider carries the flow from (5) :3
- 00:50:107 (1,2,3,4) - The square here really kills the flow imo - I suggest a pentagon instead (: (don't forget you can also play with (5)'s shape here)
- 01:03:576 (4,1) - I don't think placing these vertically is a good idea, this can definitely made more flowy, for example like this:
- 01:06:638 (2,3) - Same goes for this one, but on this one you can just make (3) blanketing (2) xD
- 01:20:719 (4) - It's kinda obvious that this slider is unsymmetrical especially compared to your previous three sliders - tidying up this slider won't be hard, though (:
- 01:25:617 (4) - Also this, for pattern like this it's best to put (4) slightly higher than (3)'s end - therefore, I recommend to put this slider on ~y:268 for a better flow xD
- 01:26:842 (x) - (optional) Also with your previous slider, one optional thing you can do here is to remove the repeat and add a circle here (with finish) - I personally think the ending would be more dramatic with a circle, instead of a slider (:
AR+1? Some parts are clustering a bit here, I think AR+1 can increase readability >_<[Hard]
- 00:04:801 (5,6,1) - (optional) I think if you want to use this arc, it's better to make this arc sharper by moving (5) more to the bottom-right and (6) more to the bottom-left :3
- 00:09:393 (4,5) - Actually you can move these two far more to the left, as long as (5)'s end doesn't go offscreen in play mode - with this, (6) will also blanket (5) fancily (:
- 00:10:923 (1) - Made unsymmetrical, is this intentional? o.o?
- 00:17:658 (4,5) - New combo on either one of these?
- 00:21:944 (2,3,4) - Hmm, I don't think the elbow triangle you're forming here flows good... I'd suggest to add a slight curve leftward on (3) so your next (4) will follow the flow from (3) and move (3,4) a bit upward to create a fancier triangle~
- 00:28:066 (3) - (optional) I'd rather rotate this 30° selection centre to make (2) and (3)'s flow continuous, but of course it's optional (:
- 00:30:209 (1) - The repeat here doesn't really fit imo because a finish on 00:31:434 is obviously needed, considering you're using 1.0x distance snap you can simply create something like this here:
- 00:34:801 (3,4,5) - Stacking here ruins spacing - well, you can create something like this though (basically just continue your next (7,1,2) to create a pentagon after, it's fancier imo ^^)
- 00:50:107 (1,2,3,4,5) - (optional) In this sequence, it will be a lot catchy if you curve (1) and (5) both inward slightly (for example, put (1)'s endpoint on ~x:38 y:288 and add a new waypoint on ~x:28 y:197 - and then adjust (5) :3)
- 00:54:393 (1) - Put it more to the right? (placing it directly below your last slider's end doesn't flow correctly imo ._.)
- 00:58:985 (2) - Finish also here? I can hear a cymbal from the song >_<
- 01:01:128 (3,4,5) - (optional) Try this arrangement? (5) will flow a lot better to your next (1) this way:
- 01:14:597 (1) - Hum, why straight slider here? You can simply make it encircle (2)'s start instead :3
- 01:21:944 (1)'s end, 01:23:781 (1) - (optional) Hmm, you can add whistles on here as well (together with clap) for extra accent (:
Overall Easy and Normal is excellent imo, it's just that 1/6 really bugs me in Hard.
- 00:04:494 (2) - Don't forget that you can use the space on the right as long as the slider doesn't go offscreen (:
- 00:05:413 (3) - (optional) Uhm, I'd rather split this as two circles as there's nothing from the song on 00:05:566 to be followed >_<
- 00:07:097 (2,3,1) - Perhaps try to arrange like this? It looks tidier imo: (if you do this, stack your next (2) to (3)'s start)
- 00:14:597 (1,2,1) - For this, it would be better if you apply manual stacking here (basically just move (2) one grid right and down, and move your later (1) two grids right and down)
- 00:19:189 (3,4) - Hum, add whistle on (3)'s end and (4)'s repeat also to accompany the high-pitched vocals?
- 00:20:617 (5) - From here I'd like to comment about the 1/6 snapping : Should be snapped in 1/6
- 00:24:291 (3) - Should be snapped in 1/6
- 00:25:515 (7) - Should be snapped in 1/6
------------------------------------
Pretty much that's it - it would be better if the 1/6s are taken care of (although mapping a 1/6 song with 1/4 is not unrankable >_<)- 00:26:230 (2,4) - (optional) How about moving (2) more downward and (4) more upward so (1,2,3,4) will form a distinguishable diamond? :3
- 00:31:434 (3,4,5) - I highly suggest to avoid linear jumps like this after a bezier slider - moving 00:32:352 (4) to ~x:120 y:285 will simply create a better-flowing triangle jump :3
- 00:33:883 (4) - Drag the endpoint more to the top? This is to give more portion to the cross-slider (giving more portion to the cross-slider like what you did on 00:10:311 (4,1) is always good xD)
- 00:36:944 (4) - (optional) Instead of repeating slider, try this? It might look random, but the movement between (4)'s end, (5), and (1)'s start will be a circular movement which is comfortable to play:
- 00:46:128 (5) - To make this part more dramatic, how about ending the slider in 00:46:638 and stack (6) to this slider's end? Again, 00:46:638 is snapped in 1/6~
- 00:49:495 (1,2,3,4,5) - Why these five's distance is inconsistent between each other? Actually it's not hard to arrange them tidily by using 0.6x distance snap:
- 00:59:597 (1) - (optional) Add a slight curve, as you did on your previous (3)?
- 01:05:413 (3) - Move this a bit downward, so (1)'s end, (2), and (3) will form an arc?
- 01:09:393 (6,7,1) - Move these three to x:256 y:365 - due to stacking's nature, a placement like this is required to make (5,6) and (1,2) spaced correctly in play mode~
- 01:16:740 (1,2,3,4,5) - The overlap on (3) is so distracting (and decreases readability a lot) - I suggest something like this instead, it gives both better readability and a circular flow as well xD
- 01:21:944 (1) - (optional) Face this to the upper-left instead to avoid clustering?
Good luck, athiota33~
http://puu.sh/FN5fathiota33 wrote:
For guest diff: yes, you can, but I'll use it if I think it's good enough for me
Awesome hitsounds stuff. Thanks for thatshikyu wrote:
00:14:291 (1,2,3) - actually I don't agree with these jumps, big jumps for slower parts. I suggest to reduce it Rotated (2) 45 degrees CCW and moved it to (232,240).
00:31:332 (4) - doesn't sounds good, move this to further red tick and shorter it to previous white tick This one's pretty hard to map... and no, the current one sounds good, IMO.
00:39:699 (3) - add clap 'cause there's drum sound here Okay.
00:41:536 (3) - remove clap at slider's start, you don't use clap on 1st and 3rd tick at other patterns Hmm... will do, I guess.
00:42:760 (1) - ^ ^
00:42:760 (1,2) - I suggest ctrl+R to make them symmetry, but you don't have to follow it This one's intentional, so nope.
00:45:719 (2) - add clap here, there's drum so it seems quiet without hitsound Added one at the end of the slider.
00:46:128 (1) - remove clap, with clap it become too loud Okay.
00:50:005 (3) - first time play this diff I hardly see this slider (but after few times I can see it), still suggest to remove it I'll let it stay for now. I won't remove it, but I might move it somewhere.
00:51:025 (2) - add clap at slider's end, previous pattern you use clap at every white tick so add it to keep consistency Nope, sounds weird.
00:52:250 (4) - remove clap at slider's end, it's inconsistent with other patterns Okay.
00:53:168 (6,7) - switch their place to get square pattern, it looks better This one is intentional too; I can make a square here, but I think going linear is boring.
00:54:699 (3) - remove clap, it's good but doesnt follow anything and previous pattern doesn't use clap here Fine.
00:58:372 (3) - why there's finish at slider's end? change it to clap ^
00:58:984 (4) - add clap at slider's start adn slider's repeat to keep consistency Only added one on the start of the slider; placing that on the repeat... is just a no-no.
01:05:413 (2) - remove finish at slider start and add it at slider's end Done.
01:06:944 (1) - remove clp at slider's end I think it's fine as is.
01:08:474 (2,3) - add clap at slider's start and end Done.
01:15:515 (1) - I think you can improve this slider's shape Nope. I intended this slider to be this curvy.
01:16:740 (1) - add clap Okay.
01:18:883 (5) - ^, add clap at 2nd and 4th tick still good here ^
01:21:332 (4) - ^ ^
01:22:556 (2) - add whistle at slider's start ^
01:26:229 (4) - add finish at slider's end, it's still audible ^
Thanks for mod!popner wrote:
Hi ~ Mod request from My Queue.
Just suggestions:
[Easy]
Nothing notable.
[Normal]
00:18:883 (2) - curve it like this? So you can stack head of it with head of 00:20:719 (1): http://puu.sh/GiVc Nice,Fixed!
00:51:332 (3) - like this? http://puu.sh/GiWE ^
[Hard]
00:46:434 (4) - delete to make a pause here? Sounds nice to me. Fixed~
00:55:617 (3) - ^ delete the repeat? Fixed~
01:24:699 (2,3,4) - try this rhythm? http://puu.sh/GiTh I prefer mine ><
That's all I can find. GL~
Thanks for mod- t e n n y a - wrote:
ohai from n y a -'s queue
Black means suggestion
[General]
add anime on the tags? It's not necessary to add it on the tags
[Easy]
nothing
[Normal]
HP -1? Ok~
[Hard]
- 00:42:760 : distance? What do you mean? Make it closer or far?><
thats all I can found, rank good luck<3
Thanks for mod~Amethyst Wolf wrote:
From my modding queue
[Thing before I mod]
First of all, my english is poor.
I'm not a great modder, so my modding may not help you so much.
I'm modding in grid level 4.
If I put a "?", feel free to ignore it.
If I put a ".", please face it.
If I put a (FF), that means "remember to Fix Following notes."
[Easy]
- good enough
[Normal]
00:32:352 (4) - down 1 grid? Fixed~
00:35:413 (1,2,3,4) - press "ctrl+shift+r" and give'em some angle? I don't really understand ><;
[Hard]
00:20:719 (1) - up 1 grid? Fixed~
not bad! rank
Ok,I understandHinsvar wrote:
Also, I won't upload my diff until there's a mod significant enough for me to do that or if a MAT/BAT is going to come here, so yeah...
...Eh. Sorry, I didn't change anything. I'll keep in mind to reduce the amount of stacking for my future maps, though, so thanks for thath-728 wrote:
[Hinsvar's insane]
- first of all, you stack too many objects in different rhythm. it makes us confusing because it is hard to read rhythm. Confused? Then it's either me that's getting crazy or it's just you that can't read the rhythm. Sorry if this comes as an offensive response, but I don't think it's confusing at all.
I recommend to reduce stacking.
for example, 00:46:128 (1,2,3,4,1)
you stack (1) and (2). this makes hard to read rhythm of after this notes.
and stacking of (4) and (1). these are perfectly different rhythm with (1,2). I stacked stuff because their rhythm is "perfectly" different. Maybe it sounds somewhat illogical to you, but yeah, that's the truth.
00:09:087 (2,3) - I think it's hard to read the rhythm of (3) because of this jump Uh... nope; I tested this a few times and everything went on smoothly.
00:49:189 (1,2,3) - don't stack. we can't see (3) well because it is covered with hit burst, and it makes hard to read rhythm. ...I'll consider this one, but I'm gonna keep it for now.
00:58:984 (4,5,1) - ^ It's designed like that; I don't really think any other pattern will do better here.
01:16:740 (3,1) - same as 00:09:087 Nope; I can assure you that there is nothing wrong at all with this.
01:19:189 (5,1) - ^ ^
Thanks for modh-728 wrote:
thank you for your request
[General]
- why you cut Kiai Time so short? Because
;_;x847606653 wrote:
kiai time is so long.
[Normal] Fixed all~[Hard] Fixed all~
- 01:16:740 (3) - a little cover with score display.
01:25:617 (1,2,3) - not stack is better imo.that's all.
- 00:27:454 (4) - cover with HP bar. how about move (4) a little down?
overall, good maps. good luck
Thanks for mod & star ><espiritur00 wrote:
Hi , From queue
Plz excuse me for the late mod.
[Easy] No fix ><
01:03:576 (4,1) - overlap~ try change it , this overlaps is little hard to the newbie players
Try : Ctrl+j , Ctrl+H , Ctrl+R. use this 3 commands.
01:26:842 (5) - this note take a little space of the ranking ... move it to x:60 y:328.
Good Diff .
[Normal] Fixed some. And I know it becomes worse,because I'm so lazy to fix this map
00:07:556 (2) - snap with this 00:05:719 (6)
00:08:474 (3) - if you make ^... move this note to x:188 y:136.
00:19:801 (3) - 1 grid right.
00:20:719 (1) - Ctrl+H , Ctrl+J , Ctrl R . and move to snap with 00:18:576 (1) .
00:30:209 (1) - 2 grid down 1 right.
00:31:434 (2) - 2 grid down 1 right.
00:32:046 (3) - snap with the end of 00:29:291 (4) .
00:32:352 (4) - 1 grid down 1 grid left.
00:32:964 (1,2) - Re-Distance with "Distance Snap"
00:34:801 (3,4,1) - move this notes to x:292 y:108
00:36:025 (2,3,4) - 1 grid right ALL.
00:37:862 (1) - 1 grid up.
Nothing more
[Hard]
This diff is excellent!
for this and the easy diff.
...
...
...
Star~
Excuse me for the late mod.
ThanksLeorda wrote:
[Hinsvar's Insane]
00:18:270 (4) - Why clap? ...I don't even know why. Let's remove that.
00:31:128 (3,4) - Not stack correctly with tail slider (look at test mode to see the proof) Huh? Yeah. I guess I'll do stuff here.
Leorda wrote:
Oh hi there
[Easy]
01:04:801 (1) - Move further away from previous slider, so it doesn't touched with previous slider?
01:26:842 (5) - New combo?
[Normal]
01:01:128 (3) - The tail slider is almost offscreen (just a warning)
01:12:148 (5) - New combo for your combo pattern?
[Hard]
00:10:311 (4) - Make a same slider as 00:09:699 (3) and flip it? So it makes prettier? Already?
00:50:107 (1,2,3) - Is this jump was intentional or something?
01:26:842 (6) - New combo?
[Hinsvar's Insane]
00:18:270 (4) - Why clap?
00:31:128 (3,4) - Not stack correctly with tail slider (look at test mode to see the proof)
Nice map, good luck
Thanks for modMikarunoel131 wrote:
Hi ^^
Here I am from my modding queue~
General
Why no Video for this TV Size ? I don't have the video.
Easy
Nothing ^^
Normal
00:09:393 put it one grid to the right
01:00:821 put it one grid to the left
01:23:781 make it like this to avoid that overlap ^^ http://puu.sh/KoFC It looks good , too.
That is it for Normal
Hard
00:33:883 make it like this ? http://puu.sh/KoIf Nice suggestion~
01:25:617 make it like this to avoid overlap ? http://puu.sh/KoJD
That is it for Hard
Hope I helped you a bit ^^ Like your beatmap =D Good Luck ^^
These are all EXTREMELY minor things to pick, but at least these things made my diff better, even though the players won't notice it (at least that's what I believe). I'm not really recommending you to suggest a perfection on the DS to the point of 0.00x though.Mikarunoel131 wrote:
Insane
00:09:087 put combo 2 exactly under combo 1 to get spacing 0,00 Done.
00:31:128 put combo 3 exactly in end of combo 2 ^ This one's intentional; don't mind it.
00:49:699 put combo 2 exact in end of slider 1 Done.
00:59:903 put combo 1 exact in end of slider 2 I think you meant 00:59:699 (5). And anyway, it's impossible to get 0.00x DS here, apparently. If you want to do stuff like this, at least state the coordinate. Still appreciating the help though, don't worry.
01:09:597 ^ Done.
01:16:332 ^ combo 2 exact ind end of slider 1 Seems like this one shares 00:59:903's case.
So yeah, about stacks, I admit that I'm relying a bit too much on it, but then again, constant stacks actually goes better with the song, IMO.wmfchris wrote:
[Insane]
00:06:944 (4) - it sounds like 1 beat as a unit so stacking on (3) looks better Stacked (4) below (3).
00:09:087 (2) - does not look good as it overlaps previous sliders making the short slider hard to read. try: http://osu.ppy.sh/ss/380659 Changed stuff around here, although not really like that.
00:32:862 (2) - ^ again, it's hard to determine whether it's two note or a short slider. unstack them I think this one's fine as is.
00:45:719 (2) - ^ ^
00:49:699 (2,3) - ^ ^
00:58:984 (4) - just remove clap for this one, and the coming short slider ^ Removed the clap, but I still don't want to unstack the slider.
using 1/6 isn't a bad thing, but they can be placed better (e.g. 00:14:291 (1,2,3) - put them in a symmetrical (rotational) order? I want to keep the DS close here, and I think the current one is pretty fine and flows nice. If someone can give me a good suggestion for this... Yeah.)
Thanks for mod!wmfchris wrote:
[Hard]
01:12:148 (1) - combo problem, remove NC here and add at 01:13:679 (4) - , or just take ref. to [insane]
00:58:985 - I don't hear any accent here... remove finishI agree with Niva for this point so I won't remove it.><;Niva wrote:
00:58:985 (2) - Finish also here? I can hear a cymbal from the song >_<
[Normal]
00:58:985 - same as hard Same reason as hard
Not much to say with the regular beats, just think that both custom clap and whistle is a bit too loud comparing with the music and you may want to lower their volume a bit.
ThanksHelloSCV wrote:
Hinsval's Insane
00:31:434 (4) - try 0.06x DS current DS is 0.04x ( nazi ) Hmm... Yeah, the DS inconsistency seems to be noticeable here. Done.
00:39:699 (3) - add finish? Nope, it doesn't fit the song. Also, there's a Finish 1/1 beat after. Won't work well.
00:50:005 (3) - stack with 00:49:699 (2) - end of slider Uh, no. I already planned (2) and (3) to be stacked below (1), and I think it's better that way.
Okay, thanksgrumd wrote:
Hi.
Hinsvar's Insane
— Overall
Pretty nice patterns, but need a bit of variety imo o/
— Mapping
- 00:09:087 (2) - Look bad stacked, imo. Unstack it. ...Okay.
- 00:24:393 (1,2,3) - Stacked three 1/1 notes in a row. The player just sits at the same point and boringly press the button. Unstack it, make something interesting instead. Not really sure if I did it right, but unstacked anyway.
- Same counts for this: 00:25:617 (1,2,3) ^
- 00:28:066 (1,2) - For example, use here the pattern you did at the beginning (00:04:495 (2,3)), cause I already said about veriety, ok? Hmm... If you're trying to say that I should make this part look like the one you suggested, I think it's... impossible. Care to explain what's on your mind about this, maybe?
- 00:32:046 (1) - Too close to the previous slider, look cluttered imo. Don't think so.
- 00:50:005 (3) - Unstack this please. This looks better imo: http://puu.sh/NUcD This one goes better with the song, IMO (yes, I meant the pattern and stacking. I think a high amount of stacks while mapping this song really fits).
- 00:59:699 (5) - Very confusing! Replace the slider by circles. ...I seriously can't see why everyone whines about this. No, not gonna change this; a slider fits better than circles.
- 01:05:311 (2) - Stack it on the slider's start. It's intentional to... add some variety.
- 01:16:944 (1) - Too huge jump I think, 2.55x :c Better stack it, mirrored to the previous one. http://puu.sh/NUdO k done, although it's on an almost entirely different way, and I'm not really sure about how good the outcome is...
- 01:17:352 (2) - Of course, if you fixed prev. suggestion, move this slider closer to the 01:16:944 (1) ^
- 01:19:801 (2,3) - And I guess also make these symmetrical to 01:17:352 (2,3) ^
...Can you point out the parts that are overmapped? Because, seriously, I can't find any case of that anywhere. I don't care if you like my diff or not, but I can't see anything that I did wrong (overmapped in this case)-Sekai- wrote:
Sorry to say this diff is over mapped in so many parts ;_; and i dont really like it~
Thanks for mod~Nagisawa wrote:
hi!from my que
Easy
00:15:821 (1) - remove ncI follow stanza
00:17:046 (6) - nc^
00:28:066 (3) - http://puu.sh/Vd2Ywhat's the difference?
01:26:842 (5) - finishnot necessary
Normal
00:01:128 (1,2,3) - maybe this http://puu.sh/VcZYNice~
00:25:617 (1,2) - distanceI don't see the diffrence
01:12:148 (1) - remove ncOk~
01:26:842 (3) - add finishNo,sounds weird. because before this note there's finish
Hard
00:15:821 (1) - remove ncOk~
00:16:128 (4) - ncok~
00:17:046 (3,1) - hidden. like this : http://puu.sh/Vd4II prefer hidden ><
00:30:209 (1,2,3) - distancefixed~
00:39:699 (5) - add finishNo,sounds weird
00:43:679 (3,4) - symmetryI prefer mine
01:26:842 (1) - finishNo fixed,same reason as normal
nice, i love gintama ^^ ~3
good luck for ranking)
No comment means fixedSpread Wings wrote:
Hi! Sorry for delay!It's okay~
Red: Unrankable stuff
Black: Suggestions only
Blue: Recommend fix this, There is up to you to fix or not
[General]
Nothing important, but resize BG to 1024x768? If I resize it, the pitcure will be blur,and I don't have another BG ><
[Easy]Can't find much here, good easy.
- 00:30:821 (1) - Make slider more...curvy? http://puu.sh/W1s9
[Normal]Like your normal!
- 00:01:128 (1) - Make slider like this? http://puu.sh/W1E2 Nice suggestion!~
- 00:29:291 (4) - Move slider third point to x:212 y:280. http://puu.sh/W1Mf
[Hard]Good job!
- 00:42:148 (4,5) - http://puu.sh/W1T4
- 00:43:679 (3) - Make slider more symmetric like this: http://puu.sh/W1Uo
Nagisawa wrote:
Hinsvar's Insane
01:26:230 (4) - finish on slider end It's already there.
Thanks guysSpread Wings wrote:
[Hinsvar's Insane]
- 01:21:842 - Add a note? Hmm... Okay, I guess.
Thanks for modAdRon Zh3Ro wrote:
[Overall]
http://puu.sh/WeZ4 I. Really. Hate. When people map things out of the grid. Please, as i mentined several times alredy, it does not affect gameplay, but it DOES affect editing mode. It's annoying, blablalba, avoid it. I'll try to avoid it in my future map ><
[Timing]
Offset:1118 The current is a bit early. I think the current is more better.
[Hard] Fixed all!~
00:13:362 (6) New combo.
00:14:597 (1) Remove new combo.
01:13:679 (1) ^
01:26:842 (1) Since the song finishes here, remove new combo.
Now this diff followed the lyrics as new combo and it sounded good. Try to do the same with Insane.
Thanks for thatAdRon Zh3Ro wrote:
[Insane]
I would suggest that you either follow the lyrics new combo or the song's new combo, not both. My combo patterns follow the pattern of the objects most of the time. Changed a few stuff regarding this NC matter, though.
00:09:995 (1) Remove new combo, it'll keep consistency of the previous combos. I did stuff around here.
00:39:077 (1) Remove new combo. Nope, it goes with the triangle pattern.
Try to indentify and keep the same new combo pattern as i mentioned in the 2 above.
Thanks, stillChewin wrote:
[Hinsvar's Insane]
00:09:087 (1) - Following the vocal you should use this rhythm instead k, followed.
00:17:352 (3) - This finish is really.. weird o.o Maybe because it isn't on a white line mh.. I suggest you to remove it, I think that it could confuse the player The finish really fits with the song, IMO, so I decided to keep it.
00:18:270 (4) - What about to add a whistle here? With a lower volume maybe A clap was added here instead of whistle.
00:49:189 (5,6,7) - This pattern is really confusing. Consider to change it please I don't think so. You just have to clear (5), wait for a short time, hold (6), wait again, and then get to (7). I think the pattern actually goes really well with the song.
00:58:984 (4,5,1) - ^ the same :\ Sliders are so short for the low SV then this type of overlaps are really confusing to play and read, believe me. Read the reasoning I gave for the suggestion above. I seriously can't understand why so many modders thought that this is a tricky one. I am the one confused right now...
Thanks for modChewin wrote:
Hi athiota33, mod request from my modding queue ;3
[General]
Your timing is wrong, it is too late.
I have offset: 1108, it's perfect to me. Don't forget to resnap all elements and green lines after timing changes AdRon Zh3Ro suggest me to use 1118 offset.I think it's better.
[Easy]
00:01:128 (1) - I think that you could start mapping using a finish on this slider's head. It sounds perfecly in my opinion ;3 Doesn't follow anything
01:26:842 (5) - You MUST add finish here xD It's awesome ok,Many people mention this.
Very nice diff, I loved it, good job >w<
[Normal]
01:23:781 (1) - Remove new combo, it's useless fixed
01:26:536 (2,3) - I don't like these hitsounds. Why don't you use the same green lines you used in the easy? I mean you should remove green line with finish from 01:26:536 (2) and following my suggestion I wrote above add finish with 40% volume here 01:26:842 (3). It's good too,but at 01:26:526 there's cymbal sound. So,I think it's better following the instrument
Fine >w<
[Hard]
00:39:699 (5) - Distance snap? This spacing is inconsistent Already?
01:04:189 (5) - Move the last waypoint to x:400 y:136 to improve the blanket with 01:03:270 (4) Fixed
01:15:515 (2) - Overlap with 01:14:291 (6), it's better Fixed
01:26:230 (5,6) - Same of Normal about hitsounding No fix,same reason as normal.
Pretty nice mapset! You should to find a MAT here.
That's all, I hope this mod is helpful to you. Good luck with your first ranked beatmap ;3
...But I thought you said that your current offset is betterathiota33 wrote:
@Hinsvar : Updated your diff to lastest ver. please. I change the offset ><
Thanks for mod & star!nich95 wrote:
Hi, athiota33
My mod from your requestRed = Unrankable
Biue = You should modified
Black = My suggestionGeneral
- Fine
Easy
- 00:14:587 (4) - Use 2 circle instead of using slider be better. No fix
Normal
- 00:58:975 (2) - Hitsound is too loud. Please remove finish, or may reduce volume about 40-45%.
Hard
- 00:14:587 (3) - Add NC? No fix
- 00:58:362 (3) - Hitsound in slider end is too loud. Please remove finish, or may reduce volume about 40-45%.
That's all that I can find them. (If my mod is useless, don't give a kd.)
Nice map, give a star![]()
Good luck~
Fixed all,Thanks for mod!Shulin wrote:
Someone always posts a mod just I am about to, don't think I've repeated anything here ~
[General][Easy]
- You're overusing kiai bursts imo, a kiai burst every 10 seconds is unnecessary. Why not just have a kiai section or reduce the kiai bursts?
00:29:893 (1,2,3) - I think you could make the rhythm smoother for new players by removing those short 1/2 sliders. Something like 01:04:791 (1,2,3,4) - would be great since this played much better.
- Could also add a spinner in this diff.
- Overall Difficulty +1
[Normal]00:29:281 (4) - Looks ugly, a regular curved slider would fit better. Or maybe bring the red point down on this one if you don't want to redraw one.
- Why not add a spinner at the end like Insane?
01:24:383 (5) - Remove finish sounds odd.
01:26:832 (3) - Add a reduced volume finish here?
[Hard]00:59:689 (5) - With this SV this slider is really small and doesn't really match the rest of the diff. I suggest using 1/1 here instead.
- Why not add a spinner at the end like Insane?
01:24:383 (1) - Remove finish?
01:26:832 (6) - Add a reduced volume finish here? It seems odd to have it blank when there's a finish sound in the music.
And that's all from me ~
Fixed all too,Thanks for mod!Garven wrote:
Hey, blame philippines. q:
[General]
I'm not liking is the kiai fountain use. Though the only one I truly disagree with is the one at 01:17:036 -
[Easy]
Really love the tick sound use. <3
Please try to add a spinner somewhere so that high scores don't cap.
[Normal]
Please try to add a spinner somewhere so that high scores don't cap.
00:35:403 (1) - Usually using a new combo on the bottom of a stack looks pretty ugly and tends to denote a poor decision in pattern progression. If anything, that spot isn't a very good one for a stack anyway.
[Hard]
Please try to add a spinner somewhere so that high scores don't cap.
Thanksnich95 wrote:
Hinsvar's Insane
- 00:20:607 (1) - Add finish in slider end. Eh... Okay, added. Also a clap too.
- 00:46:934 (3) - Remove clap in slider begin, because it's too loud. Moved the clap to the end instead.
- 00:54:893 (4) - Use finish instead of using clap, it's quite strange in using hitsound. It feels weird. Don't know why, maybe because it's already there on 00:55:913 (7)...
- 01:16:934 (1) - ^ k done
- 01:19:383 (1) - ^ ^
Shulin wrote:
[Hinsvar's Insane]00:09:077 (1) - The end doesn't follow anything, you should extend this to 00:09:281 to follow the vocal. Done as what I've said above.
- Small 1/6 sliders like 00:09:077 (1) - don't really play very well imo and the way you've used them in the map (like with stacking 00:28:056 (1,2) - and 00:32:036 (1,2) - etc.) doesn't play great. Imo you should make these circles or use longer sliders to capture the rhythm (like you did at the start with 00:04:485 (2,3) - ) doing this will make it more intutive and make it the gameplay smoother and more fun. Lengthened 00:09:077 (1) to 1/3. Yeah, it plays better. Didn't fixed the other two things you mentioned though; I'm following the phrasing of the lyrics there and they follow well.
- This diff also has too much stacking, the way you have stacked 1/6 sliders isn't very intutitive and makes the map very cluttered. I think it would be better if you removed them. ...Why is everyone thinking that stacking stuff a lot here is bad? Okay, okay, I'm tired of this. I have unstacked a few things around here.
- +1 OD? It should be higher than Hard. ...Hard has OD7? I didn't even realize. Okay, added one, and also HP+1 so this will be actually harder.
00:09:383 (2,1) - This is confusing, I'd recommend making 00:09:383 (2) - a slider and ending it at 00:09:587 (1) - and having at note at 00:09:689 (2) - so the rhythm looks like this. Done.
00:20:607 (1) - You're missing a finish at the end. Already done according to nich95's mod.
00:31:118 (3,4) - Don't understand the reduced spacing here, it looks ugly and doesn't play great. I think it would be better if you spaced this 1/1 with regular spacing. Fine then, done.
00:31:118 (3) - Missing a clap. Added.
00:32:852 (2) - Another confusing stack, I'd move this further away. I don't think so. Fits with how the lyrics is sung.
00:33:260 (1,2,3,1,2) - Again the stacking here isn't very good when playing it's very cluttered and there isn't much movement. Like I suggested at the start longer sliders and less stacking would be more intuitive and fun. ^. I did unstack 00:35:199 (2) and lengthened it to 1/3 though.
00:45:199 (1,2) - ^ ^
00:49:689 (6,7) - The ends of these sliders are barely visible because you stacked it under the previous slider. Move these further away. I can still see them perfectly while playing. I can't see any problem with the stacking here, anyway.
00:56:730 (2,3) - Spacing? This "jump" isn't so intuitive. I don't have any problems with this; got the "jump" right the first try. It's to preserve the symmetrical pattern.
00:59:689 (5,1) - Confusing. Unstack these, and use circles instead of 00:59:689 (5) - to make it clear? So many people asked about this... Well, okay then, remapped this part until 01:01:730.
01:04:791 (1,2) - Spacing? The jump at 01:05:301 (2) - is unexpected. I don't think so (yeah, this sentence again). I can confidently say that this plays well.
01:19:383 (1) - End is barely visible, move 01:19:179 (5,1) - further away. I want to preserve the symmetrical pattern here. Still plays well anyway.
01:21:934 (1,2,3,4,1,2,3,4) - I don't understand why you reduced the spacing for this part. It would play better with regular spacing =S I'm making stuff like this because I think it perfectly fits with the calm atmosphere of the outro (this part, ofc). No, I won't change that.
Overall I think this diff needs some more work, the small 1/6 sliders aren't really fun to play and the way you stack them is confusing and cluttered. I'd recommend remapping parts of this diff with this in mind, please consider it. ^_^ Already remapped a few spots (okay, maybe just two or three, but at least two), and fixed some of the things you said.
Wow, guys. I feel enlightened after getting through your mods (especially Shulin's; you should get more active so you can become a BAT member which is the position that you deserve to getGarven wrote:
[Insane]
In general your new combo use is inconsistent. Try to follow a pattern (in general, the best use is every two tall white ticks) and stick with it. Give a good look through here and see what you can fix up. Actually, I do NCs according to the pattern of objects on the "mapping screen" (I seriously don't know what it's called...), but okay; did NC changes here and there.
00:09:077 (1,2,1) - Um. I'm not sure what you're trying to follow here, but it sure doesn't translate very well regardless. Please rethink this. Already fixed this when reading through Shulin's mod.
00:20:607 (1) - No finish on the end? Already added after nich95'd mod.
00:24:383 (1,2,3,1) - So much back and forth produces a lot of hitbursts covering everything. I recommend you redesign this pattern so that it's not so ugly and reads a little better, hehe. Remapped this part.
00:31:118 (3) - Add clap Already done according to Shulin's mod.
00:32:852 (2,1,2,3) - Argh, all of these short 1/3 sliders are bugging me. The lack of strong hitsounds on them makes them play very strangely to me. There's not good feedback to the player so that they know they're hitting on the correct rhythm, so it ends up just confusing and frustrating. Tune up your hitsounds on these or try a different pattern. This applies to the vast majority of these in the map. Think of a use such as at 00:46:934 (3) - but maybe not quite as loud, haha I'm sure enough you meant 1/6. Most of them are fine enough as is because they play well when I tested it, though. No volume increasing is needed, from what I've felt while playing. Still, I appreciate your opinion here.
00:41:526 (1,2,1,2) - These small overlaps look eugh. See if you can adjust them so that they aren't touching on the edges. It'll look much cleaner. It's intentional to make 00:42:138 (2) connect with 00:42:750 (1). Don't worry about this.
00:58:975 (4,5,1) - This will read a lot better if you didn't stack them. Remapped this part after Shulin's mod.
01:26:832 - Add a note here and start the spinner later I think the spinner is sufficient as a replacement for a note/circle. No need to add one.
ThanksFrostmourne wrote:
Hinsvar's Insane
00:14:281 (1,2,3) - any more interesting note ? , sound in the music has changed but the notes are still running like the same as slow part Hmm... I guess using 3.0x DS would do.
01:17:954 (3) - , hitburst from 01:16:832 (1) - is stacking repeated point
01:20:403 (4) - "---------" from 01:19:281 (2) - "---------------------------------"
^ those are on the border of unrankable zone Arranged things for these two problems.
Good luck for the ranking ~
Fixed all!><Frostmourne wrote:
slow modding here
from my modding queue~~
Easy
00:59:281 (4,1) - change to this form might be better , it follows vocal more accurately
Normal
01:13:669 (7) - this should separate to be a note and slider like this , I feel this better when I tried playing it
Hard
00:31:424 (3) - try making something like this , the rest are following 1/6 but only this is following 1/4 and also from the picture, I move (3) to be up in that way because it will indicate clearly that rhythm is 5/4 beat not 1 beat
Fixed all~meiikyuu wrote:
sorry for the delay
Easy
- fine to me
NormalHard
- 00:57:444 (1,2,3,4,1) - maybe u can try adjusting the notes so that they make a star, like this:
good luck
- 01:00:199 (2) - move this to x:328 y:108 so that it lines up with 4? after that, adjust 3 to form neater diamond shape
No comment means fixed.Matoryoshika wrote:
hmm well you request mod from me and it seems like you haven't checked yet the mod above....
mungkin beberapa mod bakal bentrok
from our queue /o/
sorry if it wasn't helpful
[Easy]
found nothing, it's neat diff
[Normal]I wouldn't force you to changes difficulty in this diff but this song only has 98BPM then for a better diff star spread you can try add 1~2 on HPDrain and OD. The difference OD & HPDrain between normal and hard is too far IMO so you can choose increase the value on Normal or reduce some value on Hard (I suggest to choose first option)
00:19:791 (3) - it covered by hitburst, so people may can't see it, how about Ctrl+R slider number (2) so you can move (3) here... uhm.. then it's gonna be like this http://puu.sh/XxBh and and it would be easier to see
01:13:669 (7) - NC here rather than 01:14:587 ? I see your average combo is up to 5-6 combos so it may went too high, besides that it also follow the vocal
[Hard]lol I'm just realized that this diff using 1/6 snap o.0nice map goodluck!
01:13:669 (4) - consider adding NC here? (3) and (4) appear at the same place so they'll not break the flow by adding different color here (I mean, they would be easier to notice that there is object here)
01:14:587 (1) - if you apply mod above so you should remove this NC
01:24:383 (1) - You also can remove this NC and move it to the next object (01:24:689) then the combos would be balanced (4-4) No fix,because (1) is a jumping note. Besides I follow the stanza ><
meiikyuu wrote:
Hinsvar's Insane
- - consider putting some whistles at the soft part in the beginning (00:01:118 - to 00:14:587 - ) I intended to make this part to have no hitsounds, since I think the part has no need of it.
good luck
- 00:23:362 (2) - i think this should be 2 notes instead of one slider Huh? I don't know... It feels really weird.
- 00:28:056 (6) - NC (because it is inconsistent with the combo at 00:23:158 (1) - ) k
- 00:29:281 (1) - remove NC and NC on next note ...I just did it while getting through 00:28:056 (6). Let me laugh at myself for how damned coincidental this is.
- 00:41:526 (1,2) - it would look neater if the sliders didnt touch each other It's intentional. Read my reply to Shulin's mod for the reason. (Yeah, I usually hate small overlaps like this, but this has a reason.)
- 00:42:750 (1,2) - ^ same here ^
- 00:49:995 (7) - unstack Nope. I know why are you complaining about this, but...
- 01:04:791 (1) - remove NC, b/c inconsistent with a similar part earlier in the map k done
(: Oh, sorry; was influenced by 'that' guy.
Thanks guysMatoryoshika wrote:
[Hinsvar's Insane]....
I don't know why but I always meet you making GD for people o.0 That's because I want to increase my mapping skill while avoiding the hassle to take care of a mapset. This one's a bit different though. Long story short for this map: I went to Niva's profile, looked at his latest received kudosus (not sure if this plural word is even right...), clicked this mapset randomly, about to mod this, couldn't find any problems (which is very, VERY rare for me, although to be fair, I was not really at my best that day), offered to make a GD, and here you are now, modding my diff.
Coba samain (bukan persis sih) konfigurasi suara seperti di diff yang lainnya (easy, normal, hard) pengaturan suara nya lebih detail dimana suara hitsoundnya harus lebih kecil atau besar Nah, soal ini saya lebih percaya pada diri saya sendiri. Kalau ngikut diff lain sampai sedalam-dalamnya... bagaimana ngejelasinnya, ya :\
01:24:689 (3) - I don't know but why finish is not good here, I tried to change the finish to clap (with 40% volume) and it sounds better, try and consider itI think it fits pretty well with the music already (and this is (1) according to the timeline, actually...)
00:58:975 (4) - try cut this slider (ctrl+x) and hear it, there was a symbal sound in this part right?you may want to add it with lower volume (ex: 45% just like the Hard diff) Added inherited timing points here while I went through meiikyuu's mod.
01:04:791 (1) - This clap (drum) is quite bothering me since it doesn't fit the song, try remove itHmm... I guess I'll just decrease the volume. It fits, IMO, and yeah, sounds better with lower volume.
01:04:791 (1) - I suggest to remove this NC and also this one 01:05:403 and this one 01:06:934 and add NC here 01:06:322 so the combos would be balanced owob Removed this one, but not 01:05:403 (1) and 01:06:934 (1), since they follow the phrasing of the lyrics.
nice map goodluck!
Fixed all~banvi wrote:
From your modreq. Sorry for the delayIt's okay
Blue: You should fix it, but it's up to you.
Black: Just suggestion
[Easy][Normal]
- 00:38:464 (4) - remove whistle and add finish at the middle? It sounds better imo
[Hard]
- 00:18:873 (2) - make it blanket better? it would be more beautiful.
- 00:39:077 (3) - add finish?
I can't find so much.
- 00:38:771 (3) - remove whistle and add finish at the end? It sounds better imo
- 00:51:015 (3,4) - I would like to extend the spacing as with (1,2,3).
Good map~
Good luck
Thanks for the modbanvi wrote:
[Hinsvar's Insane]
- 00:09:077 (1,2,3) - make unstacked? I think It would be easier to read the rhythm. Nah, I think a 1/6-beat spaced pattern will work better if I use stacks.
- 00:23:362 (2) - remove clap at the end? It's to make the slider's end more audible.
- 00:49:179 (4,5,6) - Umm, I feel it's hard to read. Maybe some players will be confused. So I suggest to make unstacked these. ...I love you guys for telling me to unstack this, like, every single time you guys mod this. Okay, I'll still stack them, but I've made (6) more visible.
- 01:09:995 (7) - add new combo Dang it, I forgot to add one. Fixed.
- 01:21:628 (6) - replace a silder? ...Nice idea. Done.
ThanksNemis wrote:
[Insane]
00:14:281 (1,2,3) - You can use one slider, copy&paste it and rotate 120° to make them perfect Fine.
00:39:077 (1) - Remove new combo It's to denote a new pattern, so no.
I like this map, it's goodGood luck
Thanks for mod~Nemis wrote:
from my modding queue
[General]
The spinner at the end should be better if it ends in the next white 1/2, but the mp3 is cut >< Maybe my thing is wrong No,you're not wrong. It's just that I failed when cutting the mp3 from the video xD /slap
I didn't understand why from the first kiai and 01:21:934 there is not more kiai... The KIAI would be too long if I use the KIAI until 01:21:934 .
[Easy]
00:42:750 (4) - You should fix this slider form and make it better Fixed~
[Normal]
01:04:791 (4) - New combo
01:11:220 (2,3,4) - You should fix this pentagon Fixed~
[Hard]
00:08:464 (1,2,3) - What about place them as the screen?http://puu.sh/ZhQt but you need to move 00:07:546 (3) - It's already placed like your screenshot right?o.o
00:20:709 (1,2,3,4) - With 4 sliders you can create nice formsFor example http://puu.sh/ZhSQ (don't look the timeline XD) it's funny to play <3 it!!~ Nice suggestion!~
I like this map, it's goodGood luck