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Snowkel - Kiseki (TV Size)

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Topic Starter
athiota33
Fixed some!
Thanks for mod :D
Hinsvar

HelloSCV wrote:

Hinsval's Insane
00:31:434 (4) - try 0.06x DS current DS is 0.04x ( nazi ) Hmm... Yeah, the DS inconsistency seems to be noticeable here. Done.
00:39:699 (3) - add finish? Nope, it doesn't fit the song. Also, there's a Finish 1/1 beat after. Won't work well.
00:50:005 (3) - stack with 00:49:699 (2) - end of slider Uh, no. I already planned (2) and (3) to be stacked below (1), and I think it's better that way.
Thanks ;)

http://puu.sh/Nftw
grumd
Hi.

Hinsvar's Insane

— Overall
Pretty nice patterns, but need a bit of variety imo o/

— Mapping
  1. 00:09:087 (2) - Look bad stacked, imo. Unstack it.
  2. 00:24:393 (1,2,3) - Stacked three 1/1 notes in a row. The player just sits at the same point and boringly press the button. Unstack it, make something interesting instead.
  3. Same counts for this: 00:25:617 (1,2,3)
  4. 00:28:066 (1,2) - For example, use here the pattern you did at the beginning (00:04:495 (2,3)), cause I already said about veriety, ok?
  5. 00:32:046 (1) - Too close to the previous slider, look cluttered imo.
  6. 00:50:005 (3) - Unstack this please. This looks better imo: http://puu.sh/NUcD
  7. 00:59:699 (5) - Very confusing! Replace the slider by circles.
  8. 01:05:311 (2) - Stack it on the slider's start.
  9. 01:16:944 (1) - Too huge jump I think, 2.55x :c Better stack it, mirrored to the previous one. http://puu.sh/NUdO
  10. 01:17:352 (2) - Of course, if you fixed prev. suggestion, move this slider closer to the 01:16:944 (1)
  11. 01:19:801 (2,3) - And I guess also make these symmetrical to 01:17:352 (2,3)
Hard

— Overall
Good one.

— Mapping
  1. 00:10:311 (4) - Move it closer to (3), to make 1.0x spacing
  2. 00:19:801 (4) - Move it to x:185; y:231 to fix spacing errors
  3. 00:23:168 (1) - x:235; y:181 please! To make perfect triangle.
  4. 00:25:617 (1,2,3) - Their ends are not at the same distance: http://puu.sh/NUhu Move (3) one grid right
  5. 00:32:352 (4) - Decrease that jump somehow
  6. 00:37:862 (1) - This too, don't make a jump here please, there's no reason for it.
  7. 00:44:597 (4,1,2) - Make a triangle please
  8. 00:54:393 (5,1,2) - Weird overlaps, rework it please
  9. 01:10:923 (3) - Delete the reverse and add a circle afterwards please. Jump after this repeated sliders doesnt look good
Normal

— Mapping
  1. 00:48:270 (2,2) - Stack please
  2. 01:04:801 (4) - Do a better encircling please. Adding another handle point will help
  3. 01:07:250 (1,2,3) - Make this triangle better.
  4. 01:09:699 (1,2,3,4,1) - This could form a better 5-beat star. Try to use Polygon Cirles for this (Compose - Create Polygon Circles)
Easy

— Mapping
  1. 00:23:168 (3) - Move it's points like that to make better shape: http://puu.sh/NUSj
  2. 00:32:811 (4) - Try to start it at 00:32:811
  3. 00:47:658 (3) - Copy and mirror (4) please, cause this sliders make not perfect encircling
Hinsvar

grumd wrote:

Hi.

Hinsvar's Insane

— Overall
Pretty nice patterns, but need a bit of variety imo o/

— Mapping
  1. 00:09:087 (2) - Look bad stacked, imo. Unstack it. ...Okay.
  2. 00:24:393 (1,2,3) - Stacked three 1/1 notes in a row. The player just sits at the same point and boringly press the button. Unstack it, make something interesting instead. Not really sure if I did it right, but unstacked anyway.
  3. Same counts for this: 00:25:617 (1,2,3) ^
  4. 00:28:066 (1,2) - For example, use here the pattern you did at the beginning (00:04:495 (2,3)), cause I already said about veriety, ok? Hmm... If you're trying to say that I should make this part look like the one you suggested, I think it's... impossible. Care to explain what's on your mind about this, maybe?
  5. 00:32:046 (1) - Too close to the previous slider, look cluttered imo. Don't think so.
  6. 00:50:005 (3) - Unstack this please. This looks better imo: http://puu.sh/NUcD This one goes better with the song, IMO (yes, I meant the pattern and stacking. I think a high amount of stacks while mapping this song really fits).
  7. 00:59:699 (5) - Very confusing! Replace the slider by circles. ...I seriously can't see why everyone whines about this. No, not gonna change this; a slider fits better than circles.
  8. 01:05:311 (2) - Stack it on the slider's start. It's intentional to... add some variety.
  9. 01:16:944 (1) - Too huge jump I think, 2.55x :c Better stack it, mirrored to the previous one. http://puu.sh/NUdO k done, although it's on an almost entirely different way, and I'm not really sure about how good the outcome is...
  10. 01:17:352 (2) - Of course, if you fixed prev. suggestion, move this slider closer to the 01:16:944 (1) ^
  11. 01:19:801 (2,3) - And I guess also make these symmetrical to 01:17:352 (2,3) ^
Okay, thanks ;)

http://puu.sh/NVaK
Topic Starter
athiota33
@grumd : fixed some! Nice mod >w<// thank you!~
Suimya
Hi :3 Requested from my Queue~


General:
Clean~



Easy:
HP is too low maybe rise it by one~ o.o
  1. 00:14:597 (4,1) - switch the NC i think the finish sound started on the (4) not (1)
  2. 00:18:270 (5,1) - ^
  3. [00:23:168 (5,1) - ^
  4. 00:38:474 (4) - I think if you used ctrl+h it'll look much better, dont forget the fix the spacing after that~
  5. 00:52:556 (5) - move the last slider point 1 grid to the right so the slider lines be lined~
  6. 01:02:352 (3,4) - I dont think this slider placed so good so maybe do it like this?
  7. 01:12:148 (3) - maybe a bit nazi in this one like this
  8. 01:26:842 (1) - remove this useless NC you dont need it here~


Normal:
Nothing much here good~



Hard:
Same as normal~


Hinsvar's Insane:
Sorry to say this diff is over mapped in so many parts ;_; and i dont really like it~


Nice Map :3 good luck with ranking~
Topic Starter
athiota33
Fixed some!
Thanks for mod ;)
Hinsvar

-Sekai- wrote:

Sorry to say this diff is over mapped in so many parts ;_; and i dont really like it~
...Can you point out the parts that are overmapped? Because, seriously, I can't find any case of that anywhere. I don't care if you like my diff or not, but I can't see anything that I did wrong (overmapped in this case) :P
Nagisawa
hi!from my que


Easy
00:15:821 (1) - remove nc
00:17:046 (6) - nc
00:28:066 (3) - http://puu.sh/Vd2Y
01:26:842 (5) - finish

Normal
00:01:128 (1,2,3) - maybe this http://puu.sh/VcZY
00:25:617 (1,2) - distance
01:12:148 (1) - remove nc
01:26:842 (3) - add finish

Hard
00:15:821 (1) - remove nc
00:16:128 (4) - nc
00:17:046 (3,1) - hidden. like this : http://puu.sh/Vd4I
00:30:209 (1,2,3) - distance
00:39:699 (5) - add finish
00:43:679 (3,4) - symmetry
01:26:842 (1) - finish

Hinsvar's Insane
01:26:230 (4) - finish on slider end

nice, i love gintama ^^ ~3
good luck for ranking)
Topic Starter
athiota33

Nagisawa wrote:

hi!from my que


Easy
00:15:821 (1) - remove nc :arrow: I follow stanza
00:17:046 (6) - nc :arrow: ^
00:28:066 (3) - http://puu.sh/Vd2Y :arrow: what's the difference?
01:26:842 (5) - finish :arrow: not necessary

Normal
00:01:128 (1,2,3) - maybe this http://puu.sh/VcZY :arrow: Nice~
00:25:617 (1,2) - distance :arrow: I don't see the diffrence
01:12:148 (1) - remove nc :arrow: Ok~
01:26:842 (3) - add finish :arrow: No,sounds weird. because before this note there's finish

Hard
00:15:821 (1) - remove nc :arrow: Ok~
00:16:128 (4) - nc :arrow: ok~
00:17:046 (3,1) - hidden. like this : http://puu.sh/Vd4I :arrow: I prefer hidden ><
00:30:209 (1,2,3) - distance :arrow: fixed~
00:39:699 (5) - add finish :arrow: No,sounds weird
00:43:679 (3,4) - symmetry :arrow: I prefer mine
01:26:842 (1) - finish :arrow: No fixed,same reason as normal

nice, i love gintama ^^ ~3
good luck for ranking)
Thanks for mod~
Spread Wings_old


Hi! Sorry for delay! :D
Red: Unrankable stuff
Black: Suggestions only
Blue: Recommend fix this, There is up to you to fix or not

[General]

Nothing important, but resize BG to 1024x768?

[Easy]

  1. 00:30:821 (1) - Make slider more...curvy? http://puu.sh/W1s9
Can't find much here, good easy.

[Normal]

  1. 00:01:128 (1) - Make slider like this? http://puu.sh/W1E2
  2. 00:29:291 (4) - Move slider third point to x:212 y:280. http://puu.sh/W1Mf
Like your normal!

[Hard]

  1. 00:42:148 (4,5) - http://puu.sh/W1T4
  2. 00:43:679 (3) - Make slider more symmetric like this: http://puu.sh/W1Uo
Good job!

[Hinsvar's Insane]

  1. 01:21:842 - Add a note?
Dude really, this is map is fucking awesome! Good Luck in map :D
Topic Starter
athiota33

Spread Wings wrote:



Hi! Sorry for delay! :D It's okay~
Red: Unrankable stuff
Black: Suggestions only
Blue: Recommend fix this, There is up to you to fix or not

[General]

Nothing important, but resize BG to 1024x768? If I resize it, the pitcure will be blur,and I don't have another BG ><

[Easy]

  1. 00:30:821 (1) - Make slider more...curvy? http://puu.sh/W1s9
Can't find much here, good easy.

[Normal]

  1. 00:01:128 (1) - Make slider like this? http://puu.sh/W1E2 Nice suggestion!~
  2. 00:29:291 (4) - Move slider third point to x:212 y:280. http://puu.sh/W1Mf
Like your normal!

[Hard]

  1. 00:42:148 (4,5) - http://puu.sh/W1T4
  2. 00:43:679 (3) - Make slider more symmetric like this: http://puu.sh/W1Uo
Good job!
No comment means fixed
Thanks for mod! :)

@Hinsvar : Added~ :)
Hinsvar

Nagisawa wrote:

Hinsvar's Insane
01:26:230 (4) - finish on slider end It's already there.

Spread Wings wrote:

[Hinsvar's Insane]
  1. 01:21:842 - Add a note? Hmm... Okay, I guess.
Thanks guys :D

@athiota33: Add a circle at 01:21:842 and at coordinate (344,292) please ;)
AdRon Zh3Ro
[Overall]
http://puu.sh/WeZ4 I. Really. Hate. When people map things out of the grid. Please, as i mentined several times alredy, it does not affect gameplay, but it DOES affect editing mode. It's annoying, blablalba, avoid it.

[Timing]
Offset:1118 The current is a bit early.

[Insane]
I would suggest that you either follow the lyrics new combo or the song's new combo, not both.
00:09:995 (1) Remove new combo, it'll keep consistency of the previous combos.
00:39:077 (1) Remove new combo.
Try to indentify and keep the same new combo pattern as i mentioned in the 2 above.

[Hard]
00:13:362 (6) New combo.
00:14:597 (1) Remove new combo.
01:13:679 (1) ^
01:26:842 (1) Since the song finishes here, remove new combo.
Now this diff followed the lyrics as new combo and it sounded good. Try to do the same with Insane.
Topic Starter
athiota33

AdRon Zh3Ro wrote:

[Overall]
http://puu.sh/WeZ4 I. Really. Hate. When people map things out of the grid. Please, as i mentined several times alredy, it does not affect gameplay, but it DOES affect editing mode. It's annoying, blablalba, avoid it. I'll try to avoid it in my future map ><

[Timing]
Offset:1118 The current is a bit early. I think the current is more better.

[Hard] Fixed all!~
00:13:362 (6) New combo.
00:14:597 (1) Remove new combo.
01:13:679 (1) ^
01:26:842 (1) Since the song finishes here, remove new combo.
Now this diff followed the lyrics as new combo and it sounded good. Try to do the same with Insane.
Thanks for mod :D
Hinsvar

AdRon Zh3Ro wrote:

[Insane]
I would suggest that you either follow the lyrics new combo or the song's new combo, not both. My combo patterns follow the pattern of the objects most of the time. Changed a few stuff regarding this NC matter, though.
00:09:995 (1) Remove new combo, it'll keep consistency of the previous combos. I did stuff around here.
00:39:077 (1) Remove new combo. Nope, it goes with the triangle pattern.
Try to indentify and keep the same new combo pattern as i mentioned in the 2 above.
Thanks for that ;)

http://puu.sh/WlrJ
Chewin
Hi athiota33, mod request from my modding queue ;3

[General]
Your timing is wrong, it is too late.
I have offset: 1108, it's perfect to me. Don't forget to resnap all elements and green lines after timing changes

[Easy]
00:01:128 (1) - I think that you could start mapping using a finish on this slider's head. It sounds perfecly in my opinion ;3
01:26:842 (5) - You MUST add finish here xD It's awesome
Very nice diff, I loved it, good job >w<

[Normal]
01:23:781 (1) - Remove new combo, it's useless
01:26:536 (2,3) - I don't like these hitsounds. Why don't you use the same green lines you used in the easy? I mean you should remove green line with finish from 01:26:536 (2) and following my suggestion I wrote above add finish with 40% volume here 01:26:842 (3).
Fine >w<

[Hard]
00:39:699 (5) - Distance snap? This spacing is inconsistent
01:04:189 (5) - Move the last waypoint to x:400 y:136 to improve the blanket with 01:03:270 (4)
01:15:515 (2) - Overlap with 01:14:291 (6), it's better
01:26:230 (5,6) - Same of Normal about hitsounding

[Hinsvar's Insane]
00:09:087 (1) - Following the vocal you should use this rhythm instead:

00:17:352 (3) - This finish is really.. weird o.o Maybe because it isn't on a white line mh.. I suggest you to remove it, I think that it could confuse the player
00:18:270 (4) - What about to add a whistle here? With a lower volume maybe
00:49:189 (5,6,7) - This pattern is really confusing. Consider to change it please
00:58:984 (4,5,1) - ^ the same :\ Sliders are so short for the low SV then this type of overlaps are really confusing to play and read, believe me.


Pretty nice mapset! You should to find a MAT here.
That's all, I hope this mod is helpful to you. Good luck with your first ranked beatmap ;3
Hinsvar

Chewin wrote:

[Hinsvar's Insane]
00:09:087 (1) - Following the vocal you should use this rhythm instead k, followed.
00:17:352 (3) - This finish is really.. weird o.o Maybe because it isn't on a white line mh.. I suggest you to remove it, I think that it could confuse the player The finish really fits with the song, IMO, so I decided to keep it.
00:18:270 (4) - What about to add a whistle here? With a lower volume maybe A clap was added here instead of whistle.
00:49:189 (5,6,7) - This pattern is really confusing. Consider to change it please I don't think so. You just have to clear (5), wait for a short time, hold (6), wait again, and then get to (7). I think the pattern actually goes really well with the song.
00:58:984 (4,5,1) - ^ the same :\ Sliders are so short for the low SV then this type of overlaps are really confusing to play and read, believe me. Read the reasoning I gave for the suggestion above. I seriously can't understand why so many modders thought that this is a tricky one. I am the one confused right now...
Thanks, still ;)

http://puu.sh/WMkf
Chewin
I'm a standard player and yea I really think that that pattern is confusing..
All right, decide what you want. s:
Topic Starter
athiota33

Chewin wrote:

Hi athiota33, mod request from my modding queue ;3

[General]
Your timing is wrong, it is too late.
I have offset: 1108, it's perfect to me. Don't forget to resnap all elements and green lines after timing changes AdRon Zh3Ro suggest me to use 1118 offset.I think it's better.

[Easy]
00:01:128 (1) - I think that you could start mapping using a finish on this slider's head. It sounds perfecly in my opinion ;3 Doesn't follow anything
01:26:842 (5) - You MUST add finish here xD It's awesome ok,Many people mention this.
Very nice diff, I loved it, good job >w<

[Normal]
01:23:781 (1) - Remove new combo, it's useless fixed
01:26:536 (2,3) - I don't like these hitsounds. Why don't you use the same green lines you used in the easy? I mean you should remove green line with finish from 01:26:536 (2) and following my suggestion I wrote above add finish with 40% volume here 01:26:842 (3). It's good too,but at 01:26:526 there's cymbal sound. So,I think it's better following the instrument
Fine >w<

[Hard]
00:39:699 (5) - Distance snap? This spacing is inconsistent Already?
01:04:189 (5) - Move the last waypoint to x:400 y:136 to improve the blanket with 01:03:270 (4) Fixed
01:15:515 (2) - Overlap with 01:14:291 (6), it's better Fixed
01:26:230 (5,6) - Same of Normal about hitsounding No fix,same reason as normal.

Pretty nice mapset! You should to find a MAT here.
That's all, I hope this mod is helpful to you. Good luck with your first ranked beatmap ;3
Thanks for mod :)

@Hinsvar : Updated your diff to lastest ver. please. I change the offset ><
Hinsvar

athiota33 wrote:

@Hinsvar : Updated your diff to lastest ver. please. I change the offset ><
...But I thought you said that your current offset is better :P

http://puu.sh/WWew
Topic Starter
athiota33
@Hinsvar : That's because 2 peoples already complain about the offset.

Will updaye later!>< Updated!
DakeDekaane
Hi~ I was waiting for update~ and modding this, but is nice for me, so, take a star~ :3
Topic Starter
athiota33
Thanks for checking and star :)
Nichiyouki


Hi, athiota33

My mod from your request

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Fine

Easy

  1. 00:14:587 (4) - Use 2 circle instead of using slider be better.

Normal

  1. 00:58:975 (2) - Hitsound is too loud. Please remove finish, or may reduce volume about 40-45%.

Hard

  1. 00:14:587 (3) - Add NC?
  2. 00:58:362 (3) - Hitsound in slider end is too loud. Please remove finish, or may reduce volume about 40-45%.

Hinsvar's Insane

  1. 00:20:607 (1) - Add finish in slider end.
  2. 00:46:934 (3) - Remove clap in slider begin, because it's too loud.
  3. 00:54:893 (4) - Use finish instead of using clap, it's quite strange in using hitsound.
  4. 01:16:934 (1) - ^
  5. 01:19:383 (1) - ^

That's all that I can find them. (If my mod is useless, don't give a kd.)
Nice map, give a star ;)

Good luck~
Shulin
Someone always posts a mod just I am about to, don't think I've repeated anything here ~

[General]

  1. You're overusing kiai bursts imo, a kiai burst every 10 seconds is unnecessary. Why not just have a kiai section or reduce the kiai bursts?
[Easy]

  1. Could also add a spinner in this diff.
  2. Overall Difficulty +1
00:29:893 (1,2,3) - I think you could make the rhythm smoother for new players by removing those short 1/2 sliders. Something like 01:04:791 (1,2,3,4) - would be great since this played much better.

[Normal]

  1. Why not add a spinner at the end like Insane?
00:29:281 (4) - Looks ugly, a regular curved slider would fit better. Or maybe bring the red point down on this one if you don't want to redraw one.
01:24:383 (5) - Remove finish sounds odd.
01:26:832 (3) - Add a reduced volume finish here?

[Hard]

  1. Why not add a spinner at the end like Insane?
00:59:689 (5) - With this SV this slider is really small and doesn't really match the rest of the diff. I suggest using 1/1 here instead.
01:24:383 (1) - Remove finish?
01:26:832 (6) - Add a reduced volume finish here? It seems odd to have it blank when there's a finish sound in the music.

[Hinsvar's Insane]

  1. Small 1/6 sliders like 00:09:077 (1) - don't really play very well imo and the way you've used them in the map (like with stacking 00:28:056 (1,2) - and 00:32:036 (1,2) - etc.) doesn't play great. Imo you should make these circles or use longer sliders to capture the rhythm (like you did at the start with 00:04:485 (2,3) - ) doing this will make it more intutive and make it the gameplay smoother and more fun.
  2. This diff also has too much stacking, the way you have stacked 1/6 sliders isn't very intutitive and makes the map very cluttered. I think it would be better if you removed them.
  3. +1 OD? It should be higher than Hard.
00:09:077 (1) - The end doesn't follow anything, you should extend this to 00:09:281 to follow the vocal.
00:09:383 (2,1) - This is confusing, I'd recommend making 00:09:383 (2) - a slider and ending it at 00:09:587 (1) - and having at note at 00:09:689 (2) - so the rhythm looks like this.
00:20:607 (1) - You're missing a finish at the end.
00:31:118 (3,4) - Don't understand the reduced spacing here, it looks ugly and doesn't play great. I think it would be better if you spaced this 1/1 with regular spacing.
00:31:118 (3) - Missing a clap.
00:32:852 (2) - Another confusing stack, I'd move this further away.
00:33:260 (1,2,3,1,2) - Again the stacking here isn't very good when playing it's very cluttered and there isn't much movement. Like I suggested at the start longer sliders and less stacking would be more intuitive and fun.
00:45:199 (1,2) - ^
00:49:689 (6,7) - The ends of these sliders are barely visible because you stacked it under the previous slider. Move these further away.
00:56:730 (2,3) - Spacing? This "jump" isn't so intuitive.
00:59:689 (5,1) - Confusing. Unstack these, and use circles instead of 00:59:689 (5) - to make it clear?
01:04:791 (1,2) - Spacing? The jump at 01:05:301 (2) - is unexpected.
01:19:383 (1) - End is barely visible, move 01:19:179 (5,1) - further away.
01:21:934 (1,2,3,4,1,2,3,4) - I don't understand why you reduced the spacing for this part. It would play better with regular spacing =S

Overall I think this diff needs some more work, the small 1/6 sliders aren't really fun to play and the way you stack them is confusing and cluttered. I'd recommend remapping parts of this diff with this in mind, please consider it. ^_^

And that's all from me ~
Garven
Hey, blame philippines. q:

[General]
I'm not liking is the kiai fountain use. Though the only one I truly disagree with is the one at 01:17:036 -

[Easy]
Really love the tick sound use. <3
Please try to add a spinner somewhere so that high scores don't cap.

[Normal]
Please try to add a spinner somewhere so that high scores don't cap.
00:35:403 (1) - Usually using a new combo on the bottom of a stack looks pretty ugly and tends to denote a poor decision in pattern progression. If anything, that spot isn't a very good one for a stack anyway.

[Hard]
Please try to add a spinner somewhere so that high scores don't cap.

[Insane]
In general your new combo use is inconsistent. Try to follow a pattern (in general, the best use is every two tall white ticks) and stick with it. Give a good look through here and see what you can fix up.
00:09:077 (1,2,1) - Um. I'm not sure what you're trying to follow here, but it sure doesn't translate very well regardless. Please rethink this.
00:20:607 (1) - No finish on the end?
00:24:383 (1,2,3,1) - So much back and forth produces a lot of hitbursts covering everything. I recommend you redesign this pattern so that it's not so ugly and reads a little better, hehe.
00:31:118 (3) - Add clap
00:32:852 (2,1,2,3) - Argh, all of these short 1/3 sliders are bugging me. The lack of strong hitsounds on them makes them play very strangely to me. There's not good feedback to the player so that they know they're hitting on the correct rhythm, so it ends up just confusing and frustrating. Tune up your hitsounds on these or try a different pattern. This applies to the vast majority of these in the map. Think of a use such as at 00:46:934 (3) - but maybe not quite as loud, haha
00:41:526 (1,2,1,2) - These small overlaps look eugh. See if you can adjust them so that they aren't touching on the edges. It'll look much cleaner.
00:58:975 (4,5,1) - This will read a lot better if you didn't stack them.
01:26:832 - Add a note here and start the spinner later
Cygnus
Why me? :) :) :)
Topic Starter
athiota33

nich95 wrote:



Hi, athiota33

My mod from your request

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Fine

Easy

  1. 00:14:587 (4) - Use 2 circle instead of using slider be better. No fix

Normal

  1. 00:58:975 (2) - Hitsound is too loud. Please remove finish, or may reduce volume about 40-45%.

Hard

  1. 00:14:587 (3) - Add NC? No fix
  2. 00:58:362 (3) - Hitsound in slider end is too loud. Please remove finish, or may reduce volume about 40-45%.

That's all that I can find them. (If my mod is useless, don't give a kd.)
Nice map, give a star ;)

Good luck~
Thanks for mod & star! :D

Shulin wrote:

Someone always posts a mod just I am about to, don't think I've repeated anything here ~

[General]

  1. You're overusing kiai bursts imo, a kiai burst every 10 seconds is unnecessary. Why not just have a kiai section or reduce the kiai bursts?
[Easy]

  1. Could also add a spinner in this diff.
  2. Overall Difficulty +1
00:29:893 (1,2,3) - I think you could make the rhythm smoother for new players by removing those short 1/2 sliders. Something like 01:04:791 (1,2,3,4) - would be great since this played much better.

[Normal]

  1. Why not add a spinner at the end like Insane?
00:29:281 (4) - Looks ugly, a regular curved slider would fit better. Or maybe bring the red point down on this one if you don't want to redraw one.
01:24:383 (5) - Remove finish sounds odd.
01:26:832 (3) - Add a reduced volume finish here?

[Hard]

  1. Why not add a spinner at the end like Insane?
00:59:689 (5) - With this SV this slider is really small and doesn't really match the rest of the diff. I suggest using 1/1 here instead.
01:24:383 (1) - Remove finish?
01:26:832 (6) - Add a reduced volume finish here? It seems odd to have it blank when there's a finish sound in the music.

And that's all from me ~
Fixed all,Thanks for mod! :D

Garven wrote:

Hey, blame philippines. q:

[General]
I'm not liking is the kiai fountain use. Though the only one I truly disagree with is the one at 01:17:036 -

[Easy]
Really love the tick sound use. <3
Please try to add a spinner somewhere so that high scores don't cap.

[Normal]
Please try to add a spinner somewhere so that high scores don't cap.
00:35:403 (1) - Usually using a new combo on the bottom of a stack looks pretty ugly and tends to denote a poor decision in pattern progression. If anything, that spot isn't a very good one for a stack anyway.

[Hard]
Please try to add a spinner somewhere so that high scores don't cap.
Fixed all too,Thanks for mod! :D
Hinsvar
Well, you guys actually made me reconsider about how good my mapping skill is :P

Will check your mods later. My speaker is acting weird right now...

*Yes, this post is reserved for mod replies.

EDIT: Looks like I have to edit on my laptop. Oh well.

nich95 wrote:

Hinsvar's Insane

  1. 00:20:607 (1) - Add finish in slider end. Eh... Okay, added. Also a clap too.
  2. 00:46:934 (3) - Remove clap in slider begin, because it's too loud. Moved the clap to the end instead.
  3. 00:54:893 (4) - Use finish instead of using clap, it's quite strange in using hitsound. It feels weird. Don't know why, maybe because it's already there on 00:55:913 (7)...
  4. 01:16:934 (1) - ^ k done
  5. 01:19:383 (1) - ^ ^
Thanks :D

Shulin wrote:

[Hinsvar's Insane]

  1. Small 1/6 sliders like 00:09:077 (1) - don't really play very well imo and the way you've used them in the map (like with stacking 00:28:056 (1,2) - and 00:32:036 (1,2) - etc.) doesn't play great. Imo you should make these circles or use longer sliders to capture the rhythm (like you did at the start with 00:04:485 (2,3) - ) doing this will make it more intutive and make it the gameplay smoother and more fun. Lengthened 00:09:077 (1) to 1/3. Yeah, it plays better. Didn't fixed the other two things you mentioned though; I'm following the phrasing of the lyrics there and they follow well.
  2. This diff also has too much stacking, the way you have stacked 1/6 sliders isn't very intutitive and makes the map very cluttered. I think it would be better if you removed them. ...Why is everyone thinking that stacking stuff a lot here is bad? Okay, okay, I'm tired of this. I have unstacked a few things around here.
  3. +1 OD? It should be higher than Hard. ...Hard has OD7? I didn't even realize. Okay, added one, and also HP+1 so this will be actually harder.
00:09:077 (1) - The end doesn't follow anything, you should extend this to 00:09:281 to follow the vocal. Done as what I've said above.
00:09:383 (2,1) - This is confusing, I'd recommend making 00:09:383 (2) - a slider and ending it at 00:09:587 (1) - and having at note at 00:09:689 (2) - so the rhythm looks like this. Done.
00:20:607 (1) - You're missing a finish at the end. Already done according to nich95's mod.
00:31:118 (3,4) - Don't understand the reduced spacing here, it looks ugly and doesn't play great. I think it would be better if you spaced this 1/1 with regular spacing. Fine then, done.
00:31:118 (3) - Missing a clap. Added.
00:32:852 (2) - Another confusing stack, I'd move this further away. I don't think so. Fits with how the lyrics is sung.
00:33:260 (1,2,3,1,2) - Again the stacking here isn't very good when playing it's very cluttered and there isn't much movement. Like I suggested at the start longer sliders and less stacking would be more intuitive and fun. ^. I did unstack 00:35:199 (2) and lengthened it to 1/3 though.
00:45:199 (1,2) - ^ ^
00:49:689 (6,7) - The ends of these sliders are barely visible because you stacked it under the previous slider. Move these further away. I can still see them perfectly while playing. I can't see any problem with the stacking here, anyway.
00:56:730 (2,3) - Spacing? This "jump" isn't so intuitive. I don't have any problems with this; got the "jump" right the first try. It's to preserve the symmetrical pattern.
00:59:689 (5,1) - Confusing. Unstack these, and use circles instead of 00:59:689 (5) - to make it clear? So many people asked about this... Well, okay then, remapped this part until 01:01:730.
01:04:791 (1,2) - Spacing? The jump at 01:05:301 (2) - is unexpected. I don't think so (yeah, this sentence again). I can confidently say that this plays well.
01:19:383 (1) - End is barely visible, move 01:19:179 (5,1) - further away. I want to preserve the symmetrical pattern here. Still plays well anyway.
01:21:934 (1,2,3,4,1,2,3,4) - I don't understand why you reduced the spacing for this part. It would play better with regular spacing =S I'm making stuff like this because I think it perfectly fits with the calm atmosphere of the outro (this part, ofc). No, I won't change that.

Overall I think this diff needs some more work, the small 1/6 sliders aren't really fun to play and the way you stack them is confusing and cluttered. I'd recommend remapping parts of this diff with this in mind, please consider it. ^_^ Already remapped a few spots (okay, maybe just two or three, but at least two), and fixed some of the things you said.

Garven wrote:

[Insane]
In general your new combo use is inconsistent. Try to follow a pattern (in general, the best use is every two tall white ticks) and stick with it. Give a good look through here and see what you can fix up. Actually, I do NCs according to the pattern of objects on the "mapping screen" (I seriously don't know what it's called...), but okay; did NC changes here and there.
00:09:077 (1,2,1) - Um. I'm not sure what you're trying to follow here, but it sure doesn't translate very well regardless. Please rethink this. Already fixed this when reading through Shulin's mod.
00:20:607 (1) - No finish on the end? Already added after nich95'd mod.
00:24:383 (1,2,3,1) - So much back and forth produces a lot of hitbursts covering everything. I recommend you redesign this pattern so that it's not so ugly and reads a little better, hehe. Remapped this part.
00:31:118 (3) - Add clap Already done according to Shulin's mod.
00:32:852 (2,1,2,3) - Argh, all of these short 1/3 sliders are bugging me. The lack of strong hitsounds on them makes them play very strangely to me. There's not good feedback to the player so that they know they're hitting on the correct rhythm, so it ends up just confusing and frustrating. Tune up your hitsounds on these or try a different pattern. This applies to the vast majority of these in the map. Think of a use such as at 00:46:934 (3) - but maybe not quite as loud, haha I'm sure enough you meant 1/6. Most of them are fine enough as is because they play well when I tested it, though. No volume increasing is needed, from what I've felt while playing. Still, I appreciate your opinion here.
00:41:526 (1,2,1,2) - These small overlaps look eugh. See if you can adjust them so that they aren't touching on the edges. It'll look much cleaner. It's intentional to make 00:42:138 (2) connect with 00:42:750 (1). Don't worry about this.
00:58:975 (4,5,1) - This will read a lot better if you didn't stack them. Remapped this part after Shulin's mod.
01:26:832 - Add a note here and start the spinner later I think the spinner is sufficient as a replacement for a note/circle. No need to add one.
Wow, guys. I feel enlightened after getting through your mods (especially Shulin's; you should get more active so you can become a BAT member which is the position that you deserve to get 8-)). Thanks so much for the two of you ;) (Yeah, had to make a separate paragraph just to express my gratitude to you all. Not discrediting nich95's mod, btw. He put effort into his mod too ;)).

Now I guess I can run for another ranked diff... or maybe not? Well, I'm not really too enthusiastic in having a ranked diff, anyway, although it will surely be good.

http://puu.sh/XhFc
shikyu
Dapid, a MAT & BAT in 1 row :o how lucky
Frostmourne
slow modding here

from my modding queue~~

Easy
00:59:281 (4,1) - change to this form might be better , it follows vocal more accurately

Normal
01:13:669 (7) - this should separate to be a note and slider like this , I feel this better when I tried playing it

Hard
00:31:424 (3) - try making something like this , the rest are following 1/6 but only this is following 1/4 and also from the picture, I move (3) to be up in that way because it will indicate clearly that rhythm is 5/4 beat not 1 beat

Hinsvar's Insane
00:14:281 (1,2,3) - any more interesting note ? , sound in the music has changed but the notes are still running like the same as slow part
01:17:954 (3) - , hitburst from 01:16:832 (1) - is stacking repeated point
01:20:403 (4) - "---------" from 01:19:281 (2) - "---------------------------------"
^ those are on the border of unrankable zone

Good luck for the ranking ~
Hinsvar

Frostmourne wrote:

Hinsvar's Insane
00:14:281 (1,2,3) - any more interesting note ? , sound in the music has changed but the notes are still running like the same as slow part Hmm... I guess using 3.0x DS would do.
01:17:954 (3) - , hitburst from 01:16:832 (1) - is stacking repeated point
01:20:403 (4) - "---------" from 01:19:281 (2) - "---------------------------------"
^ those are on the border of unrankable zone Arranged things for these two problems.

Good luck for the ranking ~
Thanks ;)

http://puu.sh/Xp7D
Topic Starter
athiota33

Frostmourne wrote:

slow modding here

from my modding queue~~

Easy
00:59:281 (4,1) - change to this form might be better , it follows vocal more accurately

Normal
01:13:669 (7) - this should separate to be a note and slider like this , I feel this better when I tried playing it

Hard
00:31:424 (3) - try making something like this , the rest are following 1/6 but only this is following 1/4 and also from the picture, I move (3) to be up in that way because it will indicate clearly that rhythm is 5/4 beat not 1 beat
Fixed all!><
Thanks for mod :D
meiikyuu

sorry for the delay

Easy
- fine to me

Normal
  1. 00:57:444 (1,2,3,4,1) - maybe u can try adjusting the notes so that they make a star, like this:
Hard
  1. 01:00:199 (2) - move this to x:328 y:108 so that it lines up with 4? after that, adjust 3 to form neater diamond shape
Hinsvar's Insane
  • - consider putting some whistles at the soft part in the beginning (00:01:118 - to 00:14:587 - )
  1. 00:23:362 (2) - i think this should be 2 notes instead of one slider
  2. 00:28:056 (6) - NC (because it is inconsistent with the combo at 00:23:158 (1) - )
  3. 00:29:281 (1) - remove NC and NC on next note
  4. 00:41:526 (1,2) - it would look neater if the sliders didnt touch each other
  5. 00:42:750 (1,2) - ^ same here
  6. 00:49:995 (7) - unstack
  7. 01:04:791 (1) - remove NC, b/c inconsistent with a similar part earlier in the map
good luck :)
Meru
hmm well you request mod from me and it seems like you haven't checked yet the mod above....

mungkin beberapa mod bakal bentrok

from our queue /o/

sorry if it wasn't helpful


[Easy]
found nothing, it's neat diff

[Normal]
I wouldn't force you to changes difficulty in this diff but this song only has 98BPM then for a better diff star spread you can try add 1~2 on HPDrain and OD. The difference OD & HPDrain between normal and hard is too far IMO so you can choose increase the value on Normal or reduce some value on Hard (I suggest to choose first option :P)

00:19:791 (3) - it covered by hitburst, so people may can't see it, how about Ctrl+R slider number (2) so you can move (3) here... uhm.. then it's gonna be like this http://puu.sh/XxBh and and it would be easier to see :)

01:13:669 (7) - NC here rather than 01:14:587 ? I see your average combo is up to 5-6 combos so it may went too high, besides that it also follow the vocal

[Hard]
lol I'm just realized that this diff using 1/6 snap o.0

01:13:669 (4) - consider adding NC here? (3) and (4) appear at the same place so they'll not break the flow by adding different color here (I mean, they would be easier to notice that there is object here)

01:14:587 (1) - if you apply mod above so you should remove this NC :P

01:24:383 (1) - You also can remove this NC and move it to the next object (01:24:689) then the combos would be balanced (4-4)

[Hinsvar's Insane]
....
I don't know why but I always meet you making GD for people o.0

Coba samain (bukan persis sih) konfigurasi suara seperti di diff yang lainnya (easy, normal, hard) pengaturan suara nya lebih detail dimana suara hitsoundnya harus lebih kecil atau besar

01:24:689 (3) - I don't know but why finish is not good here, I tried to change the finish to clap (with 40% volume) and it sounds better, try and consider it :D

00:58:975 (4) - try cut this slider (ctrl+x) and hear it, there was a symbal sound in this part right? :P you may want to add it with lower volume (ex: 45% just like the Hard diff)

01:04:791 (1) - This clap (drum) is quite bothering me since it doesn't fit the song, try remove it :D


01:04:791 (1) - I suggest to remove this NC and also this one 01:05:403 and this one 01:06:934 and add NC here 01:06:322 so the combos would be balanced owob

nice map goodluck!
Topic Starter
athiota33

meiikyuu wrote:


sorry for the delay

Easy
- fine to me

Normal
  1. 00:57:444 (1,2,3,4,1) - maybe u can try adjusting the notes so that they make a star, like this:
Hard
  1. 01:00:199 (2) - move this to x:328 y:108 so that it lines up with 4? after that, adjust 3 to form neater diamond shape
good luck :)
Fixed all~
Thanks for mod :D

Matoryoshika wrote:

hmm well you request mod from me and it seems like you haven't checked yet the mod above....

mungkin beberapa mod bakal bentrok

from our queue /o/

sorry if it wasn't helpful


[Easy]
found nothing, it's neat diff

[Normal]
I wouldn't force you to changes difficulty in this diff but this song only has 98BPM then for a better diff star spread you can try add 1~2 on HPDrain and OD. The difference OD & HPDrain between normal and hard is too far IMO so you can choose increase the value on Normal or reduce some value on Hard (I suggest to choose first option :P)

00:19:791 (3) - it covered by hitburst, so people may can't see it, how about Ctrl+R slider number (2) so you can move (3) here... uhm.. then it's gonna be like this http://puu.sh/XxBh and and it would be easier to see :)

01:13:669 (7) - NC here rather than 01:14:587 ? I see your average combo is up to 5-6 combos so it may went too high, besides that it also follow the vocal

[Hard]
lol I'm just realized that this diff using 1/6 snap o.0

01:13:669 (4) - consider adding NC here? (3) and (4) appear at the same place so they'll not break the flow by adding different color here (I mean, they would be easier to notice that there is object here)

01:14:587 (1) - if you apply mod above so you should remove this NC :P

01:24:383 (1) - You also can remove this NC and move it to the next object (01:24:689) then the combos would be balanced (4-4) No fix,because (1) is a jumping note. Besides I follow the stanza ><
nice map goodluck!
No comment means fixed.
Thanks for mod & star! :D
Hinsvar
I love the (heavily possible) fact that I get more mods here than on my first ranked GD, while I've only been here halfway through the journey.

meiikyuu wrote:

Hinsvar's Insane
  • - consider putting some whistles at the soft part in the beginning (00:01:118 - to 00:14:587 - ) I intended to make this part to have no hitsounds, since I think the part has no need of it.
  1. 00:23:362 (2) - i think this should be 2 notes instead of one slider Huh? I don't know... It feels really weird.
  2. 00:28:056 (6) - NC (because it is inconsistent with the combo at 00:23:158 (1) - ) k
  3. 00:29:281 (1) - remove NC and NC on next note ...I just did it while getting through 00:28:056 (6). Let me laugh at myself for how damned coincidental this is.
  4. 00:41:526 (1,2) - it would look neater if the sliders didnt touch each other It's intentional. Read my reply to Shulin's mod for the reason. (Yeah, I usually hate small overlaps like this, but this has a reason.)
  5. 00:42:750 (1,2) - ^ same here ^
  6. 00:49:995 (7) - unstack Nope. I know why are you complaining about this, but...
  7. 01:04:791 (1) - remove NC, b/c inconsistent with a similar part earlier in the map k done
good luck :) (: Oh, sorry; was influenced by 'that' guy.

Matoryoshika wrote:

[Hinsvar's Insane]
....
I don't know why but I always meet you making GD for people o.0 That's because I want to increase my mapping skill while avoiding the hassle to take care of a mapset. This one's a bit different though. Long story short for this map: I went to Niva's profile, looked at his latest received kudosus (not sure if this plural word is even right...), clicked this mapset randomly, about to mod this, couldn't find any problems (which is very, VERY rare for me, although to be fair, I was not really at my best that day), offered to make a GD, and here you are now, modding my diff.

Coba samain (bukan persis sih) konfigurasi suara seperti di diff yang lainnya (easy, normal, hard) pengaturan suara nya lebih detail dimana suara hitsoundnya harus lebih kecil atau besar Nah, soal ini saya lebih percaya pada diri saya sendiri. Kalau ngikut diff lain sampai sedalam-dalamnya... bagaimana ngejelasinnya, ya :\

01:24:689 (3) - I don't know but why finish is not good here, I tried to change the finish to clap (with 40% volume) and it sounds better, try and consider it :D I think it fits pretty well with the music already (and this is (1) according to the timeline, actually...)

00:58:975 (4) - try cut this slider (ctrl+x) and hear it, there was a symbal sound in this part right? :P you may want to add it with lower volume (ex: 45% just like the Hard diff) Added inherited timing points here while I went through meiikyuu's mod.

01:04:791 (1) - This clap (drum) is quite bothering me since it doesn't fit the song, try remove it :D Hmm... I guess I'll just decrease the volume. It fits, IMO, and yeah, sounds better with lower volume.


01:04:791 (1) - I suggest to remove this NC and also this one 01:05:403 and this one 01:06:934 and add NC here 01:06:322 so the combos would be balanced owob Removed this one, but not 01:05:403 (1) and 01:06:934 (1), since they follow the phrasing of the lyrics.

nice map goodluck!
Thanks guys ;) (Yeah, meiikyuu, I know you're a cute girl; don't worry about that.)

http://puu.sh/XB7m
banvi
From your modreq. Sorry for the delay :cry:

Blue: You should fix it, but it's up to you.
Black: Just suggestion

[Easy]
  1. 00:38:464 (4) - remove whistle and add finish at the middle? It sounds better imo
[Normal]
  1. 00:18:873 (2) - make it blanket better? it would be more beautiful.
  2. 00:39:077 (3) - add finish?
[Hard]
  1. 00:38:771 (3) - remove whistle and add finish at the end? It sounds better imo
  2. 00:51:015 (3,4) - I would like to extend the spacing as with (1,2,3).
[Hinsvar's Insane]
  1. 00:09:077 (1,2,3) - make unstacked? I think It would be easier to read the rhythm.
  2. 00:23:362 (2) - remove clap at the end?
  3. 00:49:179 (4,5,6) - Umm, I feel it's hard to read. Maybe some players will be confused. So I suggest to make unstacked these.
  4. 01:09:995 (7) - add new combo
  5. 01:21:628 (6) - replace a silder?
I can't find so much. :? Good map~
Good luck ;)
Topic Starter
athiota33

banvi wrote:

From your modreq. Sorry for the delay :cry: It's okay :)

Blue: You should fix it, but it's up to you.
Black: Just suggestion

[Easy]
  1. 00:38:464 (4) - remove whistle and add finish at the middle? It sounds better imo
[Normal]
  1. 00:18:873 (2) - make it blanket better? it would be more beautiful.
  2. 00:39:077 (3) - add finish?
[Hard]
  1. 00:38:771 (3) - remove whistle and add finish at the end? It sounds better imo
  2. 00:51:015 (3,4) - I would like to extend the spacing as with (1,2,3).
I can't find so much. :? Good map~
Good luck ;)
Fixed all~
Thanks for mod!~ :D
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