Hi, athiota33~
Stumbled this upon your profile (:
[General]
-> This song is in 1/6 - It doesn't affect your easier diffs, but it affect your Hard a lot (I'll explain later)
-> Try to set the preview point 1/4 before the chorus for a more accurate one, in your case set your preview point to 00:40:158
-> I believe more tags can be added to this mapset, perhaps add "shunokeru" to tags? (Wikipedia reference)
-> And, finally, the gray combocolor doesn't reflect the song's atmosphere imo... Maybe change into this?
[Easy]
AR+1? Some parts are clustering a bit here, I think AR+1 can increase readability >_<
Good luck, athiota33~
Stumbled this upon your profile (:
[General]
-> This song is in 1/6 - It doesn't affect your easier diffs, but it affect your Hard a lot (I'll explain later)
-> Try to set the preview point 1/4 before the chorus for a more accurate one, in your case set your preview point to 00:40:158
-> I believe more tags can be added to this mapset, perhaps add "shunokeru" to tags? (Wikipedia reference)
-> And, finally, the gray combocolor doesn't reflect the song's atmosphere imo... Maybe change into this?
Red : 111
Green : 252
Blue : 172
[Easy]
- 00:01:128 (1,2) - The angle between (2) and (3) is quite forced imo, I think it's best to make they flow continuously by this arrangement:
- 00:03:576 (3) - Add whistle on slider's end (your next (3) also has a whistle on its end)
- 00:07:862 (2) - Move it more to the left (~x:116) so (1,2,3)'s circular movement will be more emphasized?
- 00:25:617 (1) - (optional) To make (4) and (1) flow together, maybe try adding a slight curve to (1) like this:
- 00:31:128 (2) - Hmm, I think it's best to put the 1/1 slider in 00:30:281 with finish on slider's end (you can just make this slider parallel with (1)) to follow the vocals more (as your next (3) is following the vocals already)
- 00:45:209 (1) - Is this slider shape intentional? imo it's best to curve it fully into an elbow slider (to avoid ambiguity) or put it lower (~y:168) to let this slider carries the flow from (5) :3
- 00:50:107 (1,2,3,4) - The square here really kills the flow imo - I suggest a pentagon instead (: (don't forget you can also play with (5)'s shape here)
- 01:03:576 (4,1) - I don't think placing these vertically is a good idea, this can definitely made more flowy, for example like this:
- 01:06:638 (2,3) - Same goes for this one, but on this one you can just make (3) blanketing (2) xD
- 01:20:719 (4) - It's kinda obvious that this slider is unsymmetrical especially compared to your previous three sliders - tidying up this slider won't be hard, though (:
- 01:25:617 (4) - Also this, for pattern like this it's best to put (4) slightly higher than (3)'s end - therefore, I recommend to put this slider on ~y:268 for a better flow xD
- 01:26:842 (x) - (optional) Also with your previous slider, one optional thing you can do here is to remove the repeat and add a circle here (with finish) - I personally think the ending would be more dramatic with a circle, instead of a slider (:
AR+1? Some parts are clustering a bit here, I think AR+1 can increase readability >_<
- 00:04:801 (5,6,1) - (optional) I think if you want to use this arc, it's better to make this arc sharper by moving (5) more to the bottom-right and (6) more to the bottom-left :3
- 00:09:393 (4,5) - Actually you can move these two far more to the left, as long as (5)'s end doesn't go offscreen in play mode - with this, (6) will also blanket (5) fancily (:
- 00:10:923 (1) - Made unsymmetrical, is this intentional? o.o?
- 00:17:658 (4,5) - New combo on either one of these?
- 00:21:944 (2,3,4) - Hmm, I don't think the elbow triangle you're forming here flows good... I'd suggest to add a slight curve leftward on (3) so your next (4) will follow the flow from (3) and move (3,4) a bit upward to create a fancier triangle~
- 00:28:066 (3) - (optional) I'd rather rotate this 30° selection centre to make (2) and (3)'s flow continuous, but of course it's optional (:
- 00:30:209 (1) - The repeat here doesn't really fit imo because a finish on 00:31:434 is obviously needed, considering you're using 1.0x distance snap you can simply create something like this here:
- 00:34:801 (3,4,5) - Stacking here ruins spacing - well, you can create something like this though (basically just continue your next (7,1,2) to create a pentagon after, it's fancier imo ^^)
- 00:50:107 (1,2,3,4,5) - (optional) In this sequence, it will be a lot catchy if you curve (1) and (5) both inward slightly (for example, put (1)'s endpoint on ~x:38 y:288 and add a new waypoint on ~x:28 y:197 - and then adjust (5) :3)
- 00:54:393 (1) - Put it more to the right? (placing it directly below your last slider's end doesn't flow correctly imo ._.)
- 00:58:985 (2) - Finish also here? I can hear a cymbal from the song >_<
- 01:01:128 (3,4,5) - (optional) Try this arrangement? (5) will flow a lot better to your next (1) this way:
- 01:14:597 (1) - Hum, why straight slider here? You can simply make it encircle (2)'s start instead :3
- 01:21:944 (1)'s end, 01:23:781 (1) - (optional) Hmm, you can add whistles on here as well (together with clap) for extra accent (:
- 00:04:494 (2) - Don't forget that you can use the space on the right as long as the slider doesn't go offscreen (:
- 00:05:413 (3) - (optional) Uhm, I'd rather split this as two circles as there's nothing from the song on 00:05:566 to be followed >_<
- 00:07:097 (2,3,1) - Perhaps try to arrange like this? It looks tidier imo: (if you do this, stack your next (2) to (3)'s start)
- 00:14:597 (1,2,1) - For this, it would be better if you apply manual stacking here (basically just move (2) one grid right and down, and move your later (1) two grids right and down)
- 00:19:189 (3,4) - Hum, add whistle on (3)'s end and (4)'s repeat also to accompany the high-pitched vocals?
- 00:20:617 (5) - From here I'd like to comment about the 1/6 snapping : Should be snapped in 1/6
- 00:24:291 (3) - Should be snapped in 1/6
- 00:25:515 (7) - Should be snapped in 1/6
------------------------------------
Pretty much that's it - it would be better if the 1/6s are taken care of (although mapping a 1/6 song with 1/4 is not unrankable >_<) - 00:26:230 (2,4) - (optional) How about moving (2) more downward and (4) more upward so (1,2,3,4) will form a distinguishable diamond? :3
- 00:31:434 (3,4,5) - I highly suggest to avoid linear jumps like this after a bezier slider - moving 00:32:352 (4) to ~x:120 y:285 will simply create a better-flowing triangle jump :3
- 00:33:883 (4) - Drag the endpoint more to the top? This is to give more portion to the cross-slider (giving more portion to the cross-slider like what you did on 00:10:311 (4,1) is always good xD)
- 00:36:944 (4) - (optional) Instead of repeating slider, try this? It might look random, but the movement between (4)'s end, (5), and (1)'s start will be a circular movement which is comfortable to play:
- 00:46:128 (5) - To make this part more dramatic, how about ending the slider in 00:46:638 and stack (6) to this slider's end? Again, 00:46:638 is snapped in 1/6~
- 00:49:495 (1,2,3,4,5) - Why these five's distance is inconsistent between each other? Actually it's not hard to arrange them tidily by using 0.6x distance snap:
- 00:59:597 (1) - (optional) Add a slight curve, as you did on your previous (3)?
- 01:05:413 (3) - Move this a bit downward, so (1)'s end, (2), and (3) will form an arc?
- 01:09:393 (6,7,1) - Move these three to x:256 y:365 - due to stacking's nature, a placement like this is required to make (5,6) and (1,2) spaced correctly in play mode~
- 01:16:740 (1,2,3,4,5) - The overlap on (3) is so distracting (and decreases readability a lot) - I suggest something like this instead, it gives both better readability and a circular flow as well xD
- 01:21:944 (1) - (optional) Face this to the upper-left instead to avoid clustering?
Good luck, athiota33~