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BIGBANG - Fantastic Baby

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Total Posts
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Topic Starter
Lissette
This beatmap was submitted using in-game submission on Sunday, August 19, 2012 at 10:38:43 AM

Artist: BIGBANG
Title: Fantastic Baby
Tags: alive kpop big bang mini album g-dragon taeyang t.o.p. daesung seungri
BPM: 130
Filesize: 5584kb
Play Time: 03:45
Difficulties Available:
  1. Dancing (4.89 stars, 613 notes)
  2. Sleeping (1.16 stars, 198 notes)
  3. Walking (2.84 stars, 288 notes)
Download: BIGBANG - Fantastic Baby
Information: Scores/Beatmap Listing
---------------
BIGBANG - Alive Project

Last Full-submit: August 10, 2012
Ainya
t.o.p look gross here on the pic
deadbeat
hurry up and finish D:
loving this map so far o/
cmn_891127
HI, Lissette~

[Dancing]

01:17:440 (1,2) - I think removing them will make the rhythm clear, even though they are follow the voice
02:03:709 (x) & 03:24:940 (x) - add a note
02:09:363 (1,2,3,4,5) & 03:30:363 (1,2,1,2,3,4,5) - why not make them same?~
02:20:671 (3,1,1) - the two white notes confuse me. Maybe 02:21:133 (1) should change to another color
02:38:440 (1) - add a reverse and end at 02:38:671

a lot of polygons are not regular, such as 02:59:094 (1,2,3,4,5,6,7)

I love the fluctuation-sliders~
Topic Starter
Lissette

cmn_891127 wrote:

HI, Lissette~

[Dancing]

01:17:440 (1,2) - I think removing them will make the rhythm clear, even though they are follow the voice Feels weird since the prev combo is following the voice, i find it to sudden the change
02:03:709 (x) & 03:24:940 (x) - add a note There's no any sound there, i prefer not
02:09:363 (1,2,3,4,5) & 03:30:363 (1,2,1,2,3,4,5) - why not make them same?~ oops, fixed :p
02:20:671 (3,1,1) - the two white notes confuse me. Maybe 02:21:133 (1) should change to another color removed new combo, now is dark pick
02:38:440 (1) - add a reverse and end at 02:38:671 no o.o

a lot of polygons are not regular, such as 02:59:094 (1,2,3,4,5,6,7) I'll check and try to fix all of them ^^'

I love the fluctuation-sliders~ <3
Thanks for the mod~
AngelHoney
preview point ?

00:48:017 (1) - remove ?
00:53:094 - add ?
01:02:902 - spinner ?
01:07:056 (2,1) - spacing ._.
01:33:363 (1) - end at 01:35:671 and add note to 01:36:133 ? feels easier to click ?
02:08:902 (5) - http://puu.sh/Iffv ?
02:38:902 - spinner ?
02:54:594 (1) - ^^^
03:28:748 (1) - change color ? same as 03:27:363 (1) ? coz last combo

have long time no mod , hope its useful >.<b
Topic Starter
Lissette

AngelHoney wrote:

preview point ? I always forget this >:

00:48:017 (1) - remove ? nope, feels something empty there ><
00:53:094 - add ? I want to keep the jump here
01:02:902 - spinner ? These blank spaces helps the lack of breaktimes ><
01:07:056 (2,1) - spacing ._. Fixed
01:33:363 (1) - end at 01:35:671 and add note to 01:36:133 ? feels easier to click ? Done
02:08:902 (5) - http://puu.sh/Iffv ? Ruins the effect i want with that note
02:38:902 - spinner ? ^
02:54:594 (1) - ^^^ Done
03:28:748 (1) - change color ? same as 03:27:363 (1) ? coz last combo What do you mean?

have long time no mod , hope its useful >.<b
Thanks for modding <3
ouranhshc
Just curious. But what is up with your source lol
Topic Starter
Lissette

ouranhshc wrote:

Just curious. But what is up with your source lol
Fail >//>
Kryptogram
Hi Lissette

General

  1. ~

Dancing

  1. 00:14:902 (1) - Add some whistles in notes from there until 00:29:209 (1) because it sounds empty
  2. 00:29:671 (x) - Move the Break over there, i think it follows the vocals of the singer and looks good
  3. 00:44:325 (7,1) - Bad stacked whit 00:43:979 (6) but if that was intentional no problem
  4. 00:48:594 (6) - I don't know why but if you add a finish there its sounds good, consider adding
  5. 00:55:979 (3) - Add clap at the begin ? it follows the instrumental and keeps the consistency at hitsounds
  6. 01:09:363 (1) - Add a NC, it plays pretty well whit the instrumental and avoid long combos that looks ugly
  7. 01:20:902 (4) - Move this note 1 grid down, it look better whit 01:19:517 (1,2,3) http://puu.sh/JnN4
  8. 03:17:671 (1) - Add finish, it will keep the consistency at hitsounds, and sounds good

    Nice !

Love this song, and the mapset in Dancing its great, Hope it was helpful

Good Luck! And Star!
Midasmens
Midas here~
M4M

General
The map need a preview point and it's unrankable if you don't do that ><
Disable the countdown. it doesn't work~ so you can remove it

Walking
00:14:902 - 00:29:209 You can add some whistle in this part. such as
SPOILER
00:16:748 -
00:18:363 (3) -
00:20:440 -
00:22:286 -
00:24:133 -
00:25:748 (6) -
00:26:440 -
00:27:363 -
00:29:209 (1) - add finish
00:29:671 - drag the break to here imo.
00:57:594 - useless greenline
01:02:902 - 01:04:286 add spinner here imo.
01:19:517 - drag the break to here.
02:24:133 - finish
03:45:363 - ^
~~~~~~

Dancing
00:14:902 - 00:29:209 same with Walking~ add some whistle
00:29:671 - break start here
01:19:056 (4) - NC?
02:04:286 (1,2,3,4) - 02:09:825 (5) - add NC here. cause you change the Slider velocity. NC here can let player know the different about this slider
02:52:748 (3) - right 1 grid. Spacing will be better
02:57:594 (2) - NC here. Cause you add 01:36:363 NC
03:31:056 (5) - NC. SV change
03:45:363 (1) - finish
~~~~~~

Nice song & map :3
Hope I can help you~ >.<

٩(๑╹◡╹๑)۶
KDS
yo~ can I make a taiko map for you? x333
Topic Starter
Lissette

[Te][Amo] wrote:

Hi Lissette

General

  1. ~

Dancing

  1. 00:14:902 (1) - Add some whistles in notes from there until 00:29:209 (1) because it sounds empty Tried adding every 2 beats, but didnt liked how it sounds, then i added every 1 beat but sound too much for my taste, so ill keep this part like this, is the begging of the map, and i prefer it calm *.*
  2. 00:29:671 (x) - Move the Break over there, i think it follows the vocals of the singer and looks good ok *.*
  3. 00:44:325 (7,1) - Bad stacked whit 00:43:979 (6) but if that was intentional no problem Fixed
  4. 00:48:594 (6) - I don't know why but if you add a finish there its sounds good, consider adding nope
  5. 00:55:979 (3) - Add clap at the begin ? it follows the instrumental and keeps the consistency at hitsounds oops, added
  6. 01:09:363 (1) - Add a NC, it plays pretty well whit the instrumental and avoid long combos that looks ugly looks uglier laste 4 notes of the stream in another combo T.T
  7. 01:20:902 (4) - Move this note 1 grid down, it look better whit 01:19:517 (1,2,3) http://puu.sh/JnN4 done o.o
  8. 03:17:671 (1) - Add finish, it will keep the consistency at hitsounds, and sounds good added

    Nice !

Love this song, and the mapset in Dancing its great, Hope it was helpful

Good Luck! And Star!
Thanks for modding <3

Midasmens wrote:

Midas here~
M4M

General
The map need a preview point and it's unrankable if you don't do that >< I alwayssss forget thissss, added u.u
Disable the countdown. it doesn't work~ so you can remove it k~

Walking
00:14:902 - 00:29:209 You can add some whistle in this part. such as like i said on a previous mod post
SPOILER
00:16:748 -
00:18:363 (3) -
00:20:440 -
00:22:286 -
00:24:133 -
00:25:748 (6) -
00:26:440 -
00:27:363 -
00:29:209 (1) - add finish nope
00:29:671 - drag the break to here imo. yep
00:57:594 - useless greenline deleted
01:02:902 - 01:04:286 add spinner here imo. nope
01:19:517 - drag the break to here. ok
02:24:133 - finish nope
03:45:363 - ^ nope
~~~~~~

Dancing
00:14:902 - 00:29:209 same with Walking~ add some whistle ^
00:29:671 - break start here
01:19:056 (4) - NC? nope
02:04:286 (1,2,3,4) - oh no
02:09:825 (5) - add NC here. cause you change the Slider velocity. NC here can let player know the different about this slider is not a huge change, doesnt need
02:52:748 (3) - right 1 grid. Spacing will be better ok
02:57:594 (2) - NC here. Cause you add 01:36:363 NC removed from 01:36:363
03:31:056 (5) - NC. SV change ^
03:45:363 (1) - finish nope
~~~~~~

Nice song & map :3
Hope I can help you~ >.<

٩(๑╹◡╹๑)۶
Thanks~

KDS wrote:

yo~ can I make a taiko map for you? x333
Sorry, I'm not accepting any type of guest difficulties on this one ><
Ceani
BOOM SHAKALAKA~

I like it :3
riffy
eh.. hi! maybe m4m? (you already modded this map. but i've got more mods. and maps is much better now, so i think it's ok to ask for re-mod)

[General]
~

[Walking]
00:00:133 (1,1,1) - i understand why but i still think this pattern isn't readale for Normal(?) diff (maybe do it like this?)
00:07:517 (1,1,1) - ^
00:41:671 (1) - maybe 1/2 shorter + add reverse. sounds much better, imo
00:45:825 (6,1,6) - stack them? >.<
00:53:209 (3) - i can't read this pattern because of spinner's hitburst
01:06:594 (5) - nazi: end point 2 grids up. to be aligned with (2) and make perfect sqare
01:19:517 (1) - maybe add note here. right before break?
02:09:363 (1) - rythm change
03:19:979 (2) - nazi: ctrl+j add some fun!
03:45:363 (1) - finish

[Dancing]
00:28:979 (4,1) - NC swap. kinda awkward while playing now :<
01:28:748 (1) - not sure. but a bit overlaped with my hp-bar
01:31:979 (4) - ^
01:33:363 (1) - clap
02:09:825 (5) - please, point this slider out. use NC

~~~~~~~~~~

awesome diffs, really! :3
tiper
Hey~

[Walking]


  • HP Drain&OD -1? This is a easiest diffiulty in mapset huh
    Use Grid level 4 and check spacing after it
    00:17:671 (2,3) - maybe unstack it? this stacks looks hard in easiest difficulty
    00:25:056 (5,6) - ^
    00:40:286 (4) - nc?
    00:47:671 (4) - ^
    01:18:594 (3,4) - unstack? fourbeat-stacks in normal? or this
    01:41:671 (1) - maybe break?
    01:44:440 (1) - nc?
    01:46:748 (4) - ^
    01:54:133 (4) - ^
    02:03:825 (4) - delete nc
    02:04:286 (1) - nc
    02:16:748 (1,2,3,4) - like in 01:18:594
    03:02:902 (1) - like in 01:41:671
    03:05:671 (5) - unstack?
    03:07:979 (4) - nc?
    03:10:748 (2) - ^
    03:11:671 (4,5) - unstack?
    03:15:363 (4) - nc?
    03:30:594 (1) - maybe delete? i think that 1\1 beat after looks hard in easiest difficulty
[Dancing]


  • OD-1?
    Use Grid level 4 and check spacing after it
    00:16:056 (6) - nc?
    00:18:133 (5) - nc?
    00:28:979 (4,1) - place it closer
    01:05:556 (5) - nc?
    01:08:671 (2) - ^
    01:26:209 (4,1) - place it closer
    01:39:017 (1) - 2k spinner? One more reason to do OD-1
    01:42:133 (2) - nc?
    02:38:440 (1) - why this slider is rotated?
    02:47:440 (4,1) - place it closer
    03:11:671 (6) - nc?
    03:12:133 (1) - delete nc?
Takos
As requested.

General
  • 01:19:517 - Unnecessary green line
Sleeping
  • Why not map till end ;.;
    01:55:979 (1,1,2) - For these patterns, I think it will be easier to read for beginner if the 2nd NC was removed
Walking
  • 00:17:671 (2,3) - Add whistle at the end of the slider and 3?
    00:25:056 (5,6) - ^
    00:55:979 (3) - Add whistle?
    01:17:671 (1,2,3) - ^
    02:08:440 (3,1) - 1 grid down?
    02:16:748 (1,2,3) - Add whistle?
    02:24:133 (1) - ^
    02:31:517 (6) - ^
    03:34:748 (1,2,3) - ^
    03:38:440 (1,2,3) - ^
    03:42:133 (1,2,3) - ^
Dancing
  • 00:07:517 (1) - Completely hidden under 00:05:671 (1) - so I suggest you to shift these up or down
    00:18:133 (5,6) - Add whistle somewhere here?
    00:21:825 (3,4) - ^
    00:22:748 (1) - Start this slider at 00:22:517 - and add note at 00:23:440 - ?
    00:23:671 (1,1,1) - Remove NC?
    00:25:979 (2) - NC
    00:27:594 (1) - Remove NC
    00:28:979 (4) - NC for this instead of 00:29:209 (1) -
    00:55:979 (3) - Add whistle?
    01:17:671 (1,2,3,4) - ^ Add whistle somewhere here?
    01:24:594 (4,1) - 1 grid down, 1 grid right?
    01:26:209 (4) - NC this instead of 01:26:440 (1) -
    01:31:979 (4,1) - Hits the hp bar, move it down a bit?
    01:43:517 (1) - The slider slightly hits the hp bar
    02:04:748 (3) - 1 grid down
    02:16:748 (1,2,3,4) - Add whistles somewhere?
    02:31:517 (1) - Add whistle?
    02:47:440 (4) - NC this instead of 02:46:056 (1) -
    03:34:748 (1,2,3) - Add whistle?
    03:38:440 (1,2,3) - ^
    03:42:133 (1,2,3) - ^
Nice map 8-)
Catchy rhythm haha
Topic Starter
Lissette

-Bakari- wrote:

eh.. hi! maybe m4m? (you already modded this map. but i've got more mods. and maps is much better now, so i think it's ok to ask for re-mod)

[General]
~

[Walking]
00:00:133 (1,1,1) - i understand why but i still think this pattern isn't readale for Normal(?) diff (maybe do it like this?) this is far enough, will consider if there are more complaining tho
00:07:517 (1,1,1) - ^
00:41:671 (1) - maybe 1/2 shorter + add reverse. sounds much better, imo This pattern is supposed to be the same as Dancing, so wont change it
00:45:825 (6,1,6) - stack them? >.< ok S:
00:53:209 (3) - i can't read this pattern because of spinner's hitburst That's just like a normal back a forth pattern
01:06:594 (5) - nazi: end point 2 grids up. to be aligned with (2) and make perfect sqare ok
01:19:517 (1) - maybe add note here. right before break? mmm nope
02:09:363 (1) - rythm change I don't really get what you mean, what rhythm change?
03:19:979 (2) - nazi: ctrl+j add some fun! I don't see how that was is more fun anyways keeping it to be consistent with Dancing diff
03:45:363 (1) - finish I want last note to be quiet

[Dancing]
00:28:979 (4,1) - NC swap. kinda awkward while playing now :< This have been tested with different kind of players and is readable
01:28:748 (1) - not sure. but a bit overlaped with my hp-bar Is visible
01:31:979 (4) - ^
01:33:363 (1) - clap ok
02:09:825 (5) - please, point this slider out. use NC This change of velocity is not that drastic, in this case a new combo won't make any difference
~~~~~~~~~~

awesome diffs, really! :3

tiper wrote:

Hey~

[Walking]


  • HP Drain&OD -1? This is a easiest diffiulty in mapset huh This is not the easiest diff, remember i told you wait until is in pending? the easiest diff wasn't finished ^^
    Use Grid level 4 and check spacing after it
    00:17:671 (2,3) - maybe unstack it? this stacks looks hard in easiest difficulty ^
    00:25:056 (5,6) - ^
    00:40:286 (4) - nc? why?
    00:47:671 (4) - ^
    01:18:594 (3,4) - unstack? fourbeat-stacks in normal? or this There's nothing wrong with it
    01:41:671 (1) - maybe break? I want that effect while "wow fantastic baby" thingy
    01:44:440 (1) - nc?
    01:46:748 (4) - ^
    01:54:133 (4) - ^
    02:03:825 (4) - delete nc
    02:04:286 (1) - nc
    02:16:748 (1,2,3,4) - like in 01:18:594
    03:02:902 (1) - like in 01:41:671
    03:05:671 (5) - unstack?
    03:07:979 (4) - nc?
    03:10:748 (2) - ^
    03:11:671 (4,5) - unstack?
    03:15:363 (4) - nc?
    03:30:594 (1) - maybe delete? i think that 1\1 beat after looks hard in easiest difficulty

I really don't get your combo suggestions, about the others things didn't changed since you are modding this as if is the easiest diff, which is not.


[Dancing]


  • OD-1? ok
    Use Grid level 4 and check spacing after it
    00:16:056 (6) - nc?
    00:18:133 (5) - nc?
    00:28:979 (4,1) - place it closer Like I already said, this has been tested and is readable
    01:05:556 (5) - nc?
    01:08:671 (2) - ^
    01:26:209 (4,1) - place it closer
    01:39:017 (1) - 2k spinner? One more reason to do OD-1
    01:42:133 (2) - nc?
    02:38:440 (1) - why this slider is rotated? Because the change in the vocal tone
    02:47:440 (4,1) - place it closer
    03:11:671 (6) - nc?
    03:12:133 (1) - delete nc?

    Didn't understand the combo pattern you are trying to suggest either

Takos wrote:

As requested.

General
  • 01:19:517 - Unnecessary green line removed


Sleeping
  • Why not map till end ;.; It wasn't finished, but now is
    01:55:979 (1,1,2) - For these patterns, I think it will be easier to read for beginner if the 2nd NC was removed I made some changes to those


Walking
  • 00:17:671 (2,3) - Add whistle at the end of the slider and 3? I wanted that first to be quiet, but i will consider add some whistles if I find a pattern I like
    00:25:056 (5,6) - ^
    00:55:979 (3) - Add whistle?
    01:17:671 (1,2,3) - ^
    02:08:440 (3,1) - 1 grid down? ok
    02:16:748 (1,2,3) - Add whistle? nope
    02:24:133 (1) - ^
    02:31:517 (6) - ^
    03:34:748 (1,2,3) - ^
    03:38:440 (1,2,3) - ^
    03:42:133 (1,2,3) - ^I don't like the whistles at those points
Dancing
  • 00:07:517 (1) - Completely hidden under 00:05:671 (1) - so I suggest you to shift these up or down I'll will ask for some other opinions about this before considering changing it, because I personally think is ok, and I have seen players test this and doesn't seem confusing
    00:18:133 (5,6) - Add whistle somewhere here? Like I said, will add some whistles if i find a pattern I like
    00:21:825 (3,4) - ^
    00:22:748 (1) - Start this slider at 00:22:517 - and add note at 00:23:440 - ? Nice, I like it
    00:23:671 (1,1,1) - Remove NC? I keep it like this because of the reverses, I dont like how it looks all in the same combo
    00:25:979 (2) - NC following the vocals here
    00:27:594 (1) - Remove NC This one is to mark the anti-jump
    00:28:979 (4) - NC for this instead of 00:29:209 (1) - Like I said in previous mods
    00:55:979 (3) - Add whistle? nope
    01:17:671 (1,2,3,4) - ^ Add whistle somewhere here?
    01:24:594 (4,1) - 1 grid down, 1 grid right? ok
    01:26:209 (4) - NC this instead of 01:26:440 (1) - ^
    01:31:979 (4,1) - Hits the hp bar, move it down a bit? Moved down a bit
    01:43:517 (1) - The slider slightly hits the hp bar Is not that much
    02:04:748 (3) - 1 grid down ok
    02:16:748 (1,2,3,4) - Add whistles somewhere? No whistles in this part ><
    02:31:517 (1) - Add whistle?
    02:47:440 (4) - NC this instead of 02:46:056 (1) - ^
    03:34:748 (1,2,3) - Add whistle?
    03:38:440 (1,2,3) - ^
    03:42:133 (1,2,3) - ^
Nice map 8-)
Catchy rhythm haha
Thanks everyone~
Kiiwa
BIGBANG XD<3

General
Move to pend. yet~?
I don't really think this BG is very good... Can't even see two of the group members faces?! It looks like it was just screen-shotted from the M/V...

Dancing
00:18:594 (1) - Consider deleting or changing to a slider... You follow vocals for some parts 00:16:748 (1) - , and 1/2 sounds for others..
01:26:440 (1) - Remove clap cause you have no clap 02:47:671 (1) -
01:33:363 - 01:33:825 - Add notes and 01:34:286 - start spinner here
02:40:286 - No note with clap~? lol
02:54:594 - Same as 01:33:363 - if you followed...
02:59:094 (1,2,3,4,5,6,7) - Fix this square
03:26:440 (5,1,2,1) - These types of use of new combo is very confusing to play with 0.0 Maybe remove some~?
03:30:363 (1,2) - Useless notes! Consider deleting

Walking
00:05:671 (1) - Unsnapped to grid...
00:13:056 (1) - This too^~^

Sleeping
Good~
remy11
Hi~
Here is my suggestion

[General]
Fine~

[Sleeping]
00:56:902 (3) - add clop in this timing?
02:24:133 - remove NC?

[Walking]
00:51:594 - Distance, I think that it is little near
00:56:902 - volume up in this moment?
02:31:979 - Slider return point should move right (192:352)

[Dancing]
01:07:056 - Not stuck is good~
01:08:671 (2,3,4,5,6,7,8,9,10,11,12) - You can more beautiful, Distance 0.8 is good~
01:14:440 (1) - Not stuck is good, It is difficult to play
02:09:133 (1,2,3,4,5,6,7) - I want to change distance~ I think that it is large
03:30:363 (1,2,3,4,5,6,7) - ^

Nice map~
I give you starrrrrrrrrrrrrrrrrrrr

Good luck~ 8-)
Topic Starter
Lissette

Kiiwa wrote:

BIGBANG XD<3

General
Move to pend. yet~? After I change bg
I don't really think this BG is very good... Can't even see two of the group members faces?! It looks like it was just screen-shotted from the M/V... I told you I was gonna change it >.>

Dancing
00:18:594 (1) - Consider deleting or changing to a slider... You follow vocals for some parts 00:16:748 (1) - , and 1/2 sounds for others.. nope
01:26:440 (1) - Remove clap cause you have no clap 02:47:671 (1) - added clap to 02:47:671 (1) -
01:33:363 - 01:33:825 - Add notes and 01:34:286 - start spinner here done~
02:40:286 - No note with clap~? lol added >.>
02:54:594 - Same as 01:33:363 - if you followed... done
02:59:094 (1,2,3,4,5,6,7) - Fix this square I didn't meant to make a square, I just placed the notes half stacked to the previous combo one, but yeah I kinda made them a square now
03:26:440 (5,1,2,1) - These types of use of new combo is very confusing to play with 0.0 Maybe remove some~? Changed, hope is better now
03:30:363 (1,2) - Useless notes! Consider deleting mmmm arent useless, there is another like this

Walking
00:05:671 (1) - Unsnapped to grid... ok >.>
00:13:056 (1) - This too^~^ <.<

Sleeping
Good~

remy11 wrote:

[General]
Fine~

[Sleeping]
00:56:902 (3) - add clop in this timing? Added, thanks, have to do a full check on hitsounds on this diff S:, I think I'm missing some
02:24:133 - remove NC? No, look other diffs

[Walking]
00:51:594 - Distance, I think that it is little near is ok
00:56:902 - volume up in this moment? I dont want the whistle to sound too loud
02:31:979 - Slider return point should move right (192:352) I didn't get it, but fixed something, not sure if its what you meat

[Dancing]
01:07:056 - Not stuck is good~ Didn't get this
01:08:671 (2,3,4,5,6,7,8,9,10,11,12) - You can more beautiful, Distance 0.8 is good~ Fixed it a bit
01:14:440 (1) - Not stuck is good, It is difficult to play Fixed, I think
02:09:133 (1,2,3,4,5,6,7) - I want to change distance~ I think that it is large mm will think about it
03:30:363 (1,2,3,4,5,6,7) - ^ ^

Nice map~
I give you starrrrrrrrrrrrrrrrrrrr

Good luck~ 8-)
Thanks for modding guys, and for the star <3
Luvdic
[Dancing:]

00:28:979 (4,1) - No me convence totalmente, la transicion de vocales a instrumentos no fluye muy bien imo. Generalmente sugeriria que cambiaras un poco los hitsounds, pero ya vi que tu intencion es no usar hitsounds al principio, asi que sugeriria que cambiaras esos dos circles por un slider.
01:24:825 (1,3) - Sugiero que uses custom whistle que suene igual al soft-whistle. Es para hacer que el cambio de instrumentos a vocales sea mas obvio y se juegue mejor. Igual para los demas partes
01:32:440 (1,2,3,4) - Para ser honesto, esperaba que fueras a seguir los vocales aqui tambien, por lo que recomiendo que hagas eso. Y asi igual para todos los demas.

[Walking:]

00:18:825 (1,2,3,4,5,6) - La transicion de vocales a instrumentos tampoco fluye muy imo. Sugeriro que mapearas a los vocales, algo asi funcionaria mejor http://puu.sh/PEII

No tengo quejas con todo lo demas, y acuerdate que son solo sugerencias :>

/failmod end
jossieP
hola

[Dancing]

  1. 00:18:363 (6,1) - ahm seria genial que el combo empieze en el primer stack (6)
  2. 00:20:440 (1) - tal vez empezar el slider en el anterior circle, claro si los vocales son la razon de este, una posibilidad es moverlo pero dejar su duracion, y agregar un circle en 00:20:902, los vocales se ajustan bn
  3. 00:37:056 (1) - curvearlo un poco mas? blanket parcial:
  4. 00:44:325 (7,1) - tal vez usar un stack manual? el auto da una sensacion de reversa algo raro
    SPOILER
    304,244,44325,1,0
    300,248,44440,6,0,B|202:194|130:274,2,180,0|8|0
  5. 00:48:017 (1,2) - el comienzo del stream suena algo raro por la combinacion de vocal y tambores, a esta parte me encantaria que vaya de esta manera: quitar estos dos circles punteados y agregar un reverse a 00:47:671 (4) - los vocales quedarian bien cubiertos y el stream comienza en el lugar justo con los tambores y reorganizar el espaciado claro
  6. 00:55:979 (3) - puque silencio al final o:? clap espected
  7. 02:48:133 (1) - ~ tal vez un finish, por los anteriores circles en tick rojos no llevan claps un finish acentuaria un poco el regreso de los claps
  8. 03:08:325 (5,1) - el auto stack se siente mejor aqui

[Walking]

↓?
  1. 01:14:440 (2) - ahm por el anterior patron 01:12:594 (2) - no llevaba clap, tal vez quitar el clap del punteado, para concistencia porque los vocales suenan igual

[Sleeping]

  1. 00:55:979 (3) - tal vez el silencio de la sensacion a los jugadores nuevos de que no le dieron a esto? :?
  2. 01:49:517 (2) - minor spacing asdf
  3. 02:38:440 (1) - ya que los tonos de vocales varian aca, usar un soft soundset? o:

horny asian boy

DDDDDDDDDDDDDDD:!!!!!!!!!!!!
Topic Starter
Lissette

ErufenRito wrote:

[Dancing:]

00:28:979 (4,1) - No me convence totalmente, la transicion de vocales a instrumentos no fluye muy bien imo. Generalmente sugeriria que cambiaras un poco los hitsounds, pero ya vi que tu intencion es no usar hitsounds al principio, asi que sugeriria que cambiaras esos dos circles por un slider. Como ya dije, he verificado esto con testers y se lee bien ><
01:24:825 (1,3) - Sugiero que uses custom whistle que suene igual al soft-whistle. Es para hacer que el cambio de instrumentos a vocales sea mas obvio y se juegue mejor. Igual para los demas partes Lo intenté pero no me gusta como se escucha ><
01:32:440 (1,2,3,4) - Para ser honesto, esperaba que fueras a seguir los vocales aqui tambien, por lo que recomiendo que hagas eso. Y asi igual para todos los demas. No porque no es tan constante los vocals aqui

[Walking:]

00:18:825 (1,2,3,4,5,6) - La transicion de vocales a instrumentos tampoco fluye muy imo. Sugeriro que mapearas a los vocales, algo asi funcionaria mejor http://puu.sh/PEII Creo que el cambio de todo el combo así, no es consistente con el resto del mapa ><

No tengo quejas con todo lo demas, y acuerdate que son solo sugerencias :>

/failmod end

ikari_kyon wrote:

hola

[Dancing]

  1. 00:18:363 (6,1) - ahm seria genial que el combo empieze en el primer stack (6) nope ><
  2. 00:20:440 (1) - tal vez empezar el slider en el anterior circle, claro si los vocales son la razon de este, una posibilidad es moverlo pero dejar su duracion, y agregar un circle en 00:20:902, los vocales se ajustan bn Lo dejaré como etstá
  3. 00:37:056 (1) - curvearlo un poco mas? blanket parcial: ok *.*
  4. 00:44:325 (7,1) - tal vez usar un stack manual? el auto da una sensacion de reversa algo raro
    SPOILER
    304,244,44325,1,0
    300,248,44440,6,0,B|202:194|130:274,2,180,0|8|0
  5. 00:48:017 (1,2) - el comienzo del stream suena algo raro por la combinacion de vocal y tambores, a esta parte me encantaria que vaya de esta manera: quitar estos dos circles punteados y agregar un reverse a 00:47:671 (4) - los vocales quedarian bien cubiertos y el stream comienza en el lugar justo con los tambores y reorganizar el espaciado claro Creo que esta bien, y se juega bien
  6. 00:55:979 (3) - puque silencio al final o:? clap espected agregue el clap
  7. 02:48:133 (1) - ~ tal vez un finish, por los anteriores circles en tick rojos no llevan claps un finish acentuaria un poco el regreso de los claps no finishes en esta parte *.*
  8. 03:08:325 (5,1) - el auto stack se siente mejor aqui

[Walking]

↓?
  1. 01:14:440 (2) - ahm por el anterior patron 01:12:594 (2) - no llevaba clap, tal vez quitar el clap del punteado, para concistencia porque los vocales suenan igual agregué un clap al patrón anterior que faltaba

[Sleeping]

  1. 00:55:979 (3) - tal vez el silencio de la sensacion a los jugadores nuevos de que no le dieron a esto? :? está tan bajo? ya le agregué el clap que le faltaba
  2. 01:49:517 (2) - minor spacing asdf no lo veo o.o
  3. 02:38:440 (1) - ya que los tonos de vocales varian aca, usar un soft soundset? o: Nope

horny asian boy

DDDDDDDDDDDDDDD:!!!!!!!!!!!!
Gracias por el mod a ambos~ ^^
Kawayi Rika
Hi ~ Lissette ~ :)

My mod here ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Dancing]


  1. 00:28:979 (4) - Stack on 00:29:209 (1),looks better to me.
  2. 01:26:440 (1) - Stack on 01:26:209 (4),looks better to me.
  3. 02:17:440 - Add a circle?
  4. 02:35:209 (1,2) - Try like this rhythm,sound much better.

[Sleeping]


  1. AR+1 much better with play.

That's all ~ Pretty nice map and song ~ don't forgot move map to pending ~

Call me recheck ~ when you are ready ~
;)
Aurele
... Lissette, move it to Pending if your map is done. ♥

Ohwait, Rika mentionned it. (y)
Reisen Udongein
wow , fantastic baby

just a few suggestions~

[Dancing]

01:02:902 - how about add a circle on the same place of 01:02:440 (6) - ? (with NC , 10%volume)
01:19:517 (1,2,3,4,1,2,3,4,1,2,3,4) - continually increasing volume here?
01:21:825 (2) - 1 grid up for the consistence?
01:28:286 (4) - 1 gird down for the consistence?
01:26:902 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - same as 01:19:517 (1,2,3,4,1,2,3,4,1,2,3,4) -
01:56:902 (1,2,3,4,5,1,1,2,3,4,5,1,1,2,3,4,5) - Oh my God.. i really like these patterns of new combo :D
02:31:402 (6,1) - 1 grid up?
02:38:902 - add a circle here too?
02:40:748 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - same as 01:19:517 (1,2,3,4,1,2,3,4,1,2,3,4) -
02:48:133 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^
03:21:825 (1,2,3,4,5) - make a pentagon pattern like this (for avoiding so much same pattern) ? http://puu.sh/QlZV


I really love your mapping style on this map , seriously *_* take my star! i want to be a contributor on this masterpiece map too > <

EDIT : how about this image? (those 5 colors can be combo colours then , but still love yours too > <) http://puu.sh/QxAV
Topic Starter
Lissette

Kawayi Rika wrote:

Hi ~ Lissette ~ :)

My mod here ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Dancing]


  1. 00:28:979 (4) - Stack on 00:29:209 (1),looks better to me. I prefer keeping this
  2. 01:26:440 (1) - Stack on 01:26:209 (4),looks better to me. ^
  3. 02:17:440 - Add a circle? That would kinda ruin the anti-jump T.T
  4. 02:35:209 (1,2) - Try like this rhythm,sound much better. I like how it is better

[Sleeping]


  1. AR+1 much better with play. ok~

That's all ~ Pretty nice map and song ~ don't forgot move map to pending ~

Call me recheck ~ when you are ready ~
;)
Thank you~

Reisen Udongein wrote:

wow , fantastic baby

just a few suggestions~

[Dancing]

01:02:902 - how about add a circle on the same place of 01:02:440 (6) - ? (with NC , 10%volume) I tried, doesn't sounds bad but doesn't play how I want it
01:19:517 (1,2,3,4,1,2,3,4,1,2,3,4) - continually increasing volume here? I tried it increasing the volume by 2% every 4 notes because I want this part to have a lower volume than the rest of the map, but it was unnoticeable that turned pointless so I'll leave it as it is
01:21:825 (2) - 1 grid up for the consistence? ok
01:28:286 (4) - 1 gird down for the consistence?ok
01:26:902 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - same as 01:19:517 (1,2,3,4,1,2,3,4,1,2,3,4) - ^
01:56:902 (1,2,3,4,5,1,1,2,3,4,5,1,1,2,3,4,5) - Oh my God.. i really like these patterns of new combo :D <3
02:31:402 (6,1) - 1 grid up? ok
02:38:902 - add a circle here too? same reason as the other one
02:40:748 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - same as 01:19:517 (1,2,3,4,1,2,3,4,1,2,3,4) - ^
02:48:133 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^ ^
03:21:825 (1,2,3,4,5) - make a pentagon pattern like this (for avoiding so much same pattern) ? http://puu.sh/QlZV I want to keep this


I really love your mapping style on this map , seriously *_* take my star! i want to be a contributor on this masterpiece map too > < <33

EDIT : how about this image? (those 5 colors can be combo colours then , but still love yours too > <) http://puu.sh/QxAV I wanted a bg related to the music video, but I already got one (screenshotted from the video HAHA) thanks anyways ^^
Thanks for modding *.*

Finally finished~
Suimya
Hey Liss >w<///


General:
  1. I see an osb file in folder, do you need it? if not then delete it and full submit~


Sleeping:
  1. 00:14:902 (1) - spacing error, plz fix this ><
  2. 00:48:133 (5) - I think if you curve this slider it'll be nicer to play, Like this?
  3. 01:54:594 (1) - ^
  4. 02:13:056 (4) - I think you missed a finish here so maybe add it?
  5. 02:18:594 (1) - ^
  6. 03:11:671 (4) - this slider touchs the life bar, i think it'd unrankable orz~
  7. 03:15:825 (5) - same with this 00:48:133 (5) -

Walking:
If this the Normal diff then -1 on HP and OD so it'll be better for it~
  1. 00:29:209 (1) - remove this NC it has nothing to follow >< /
  2. 00:40:748 (6) - move the last slider point 1 grid up so it'll look much better to me~
  3. 02:35:209 (1,2,3) - those touchs the life bar as well

Dancing:
Nothing much to say good work :3



Nice map Liss >w<// good luck with ranking~
Lizbeth
I'll give a star for the new BG *throws to Liss' face* <:
Topic Starter
Lissette

-Sekai- wrote:

Hey Liss >w<///


General:
  1. I see an osb file in folder, do you need it? if not then delete it and full submit~ That's ok ><


Sleeping:
  1. 00:14:902 (1) - spacing error, plz fix this >< ok
  2. 00:48:133 (5) - I think if you curve this slider it'll be nicer to play, Like this? I want them linear, to match the other diffs
  3. 01:54:594 (1) - ^ ^
  4. 02:13:056 (4) - I think you missed a finish here so maybe add it? No I didn't ^^
  5. 02:18:594 (1) - ^ ^
  6. 03:11:671 (4) - this slider touchs the life bar, i think it'd unrankable orz~ This is totally visible
  7. 03:15:825 (5) - same with this 00:48:133 (5) - ^

Walking:
If this the Normal diff then -1 on HP and OD so it'll be better for it~ I'll leave it as it is
  1. 00:29:209 (1) - remove this NC it has nothing to follow >< / nope
  2. 00:40:748 (6) - move the last slider point 1 grid up so it'll look much better to me~ ok, and fixed something else here I noticed
  3. 02:35:209 (1,2,3) - those touchs the life bar as well This is totally visible too @.@

Dancing:
Nothing much to say good work :3



Nice map Liss >w<// good luck with ranking~
Thanks~

@Liz: owy T//T
Kawayi Rika
After recheck map in IRC ~ fixed 2 point symmetry circle.

Map is fine for now ~ Good luck with rank ~


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