Thanks for moddingHinsvar wrote:
Yo.
Let's mod this.
*Note: Bolded gold ones are things you must do (or strongly recommended; usually about unrankable stuff or extreme/fatal errors). Everything in red are things that look awkward/wrong to me or something that can be improved (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.
>General>Easy
- The BG is... uh, you know... (Hint: Look at the lower left corner of the BG.) Maybe change it into something less revealing? // I will try to fix :3
- I think a 1500 ms lead-in should be enough; 2000 feels a bit too long. // Let's go middle ground 1750ms
>Normal
- AR+1? I played with AR2 (the current AR) and AR3 (my suggestion) and I think AR3 goes better. AR2 makes things look a little crowded, IMO. // The song isn't so fast, it's fine for me.
- 01:12:641 (3,4) - Uh... won't new players (well, they're the 'supposed customers' [the people supposed to play this] of this diff after all) get tripped by a 1/2 stack? Maybe you should change it to a 1/2 slider. // fixed
>Insane
- CS -1? With the current CS, the objects look too small and has a pretty wide spacing for a Normal diff. // I don't know what screen resolution you're using, CS4 is already big enough when over 1280*960
k, this mapset is great. I would love to make an Extra/Extreme/'whatever-you-call-it' diff but this is already pending and Insane is hard enough anyway
- 01:00:009 (1) - Eh... Maybe make it louder as time passes? You know, gradual volume increase with inherited timing points? I think this slider will work better with that. But then again, this slider's appearance is pretty unexpected for me. // Fixed volume
- 01:39:286 (1,2,3,4,5,6,7,8,9,10) - Uh... not sure with this. A 1/2 stream after hitting the 01:38:693 (4,5,6) triplet is... I don't know what to say, actually. // Uh... look at the pattern?
Good luck on the way
Also, this is the 100th mapset I have modded by request on my queue.
\:D/ // GJ :3