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Rita - Signal Plus (Short Ver.)

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Topic Starter
Sure
This beatmap was submitted using in-game submission on 2012년 7월 9일 월요일 at 오후 10:21:10

Artist: Rita
Title: Signal Plus (Short Ver.)
Source: Signal Heart Plus
Tags: Eroge Visual Novel Purple Software Cilvery
BPM: 152
Filesize: 4884kb
Play Time: 01:51
Difficulties Available:
  1. Cilvery's Hard (4.92 stars, 297 notes)
  2. Easy (1.63 stars, 99 notes)
  3. Insane (5 stars, 352 notes)
  4. Normal (3.74 stars, 152 notes)
Download: Rita - Signal Plus (Short Ver.)
Information: Scores/Beatmap Listing
---------------
My 46th Ranked Beatmap.
The opening theme of the PC game 'Signal Heart Plus'.

Thanks for your cooperation!
Akiyama Mizuki
:D/
Hard 만들어도 ㄷ..쿨럭 아 아닙니다
Topic Starter
Sure

bbj0920 wrote:

:D/
Hard 만들어도 ㄷ..쿨럭 아 아닙니다
안타깝게도 하드는 실베리 짱에게 이미 부탁한지라;;
이지나 노멀은 가능합니다.
No_Gu
Rita x ykcarrot =3=
star
Topic Starter
Sure
Thank you :D
Topic Starter
Sure
Finished and moved pending
Gamu
hi >w<

Requests from my queue~

purple software ;)

[General]

●Tags: Add "opening" "eroge" "hentai" "game"?
●turn off the "letterbox during breaks"?

[Easy]

●00:33:562 (2) - Move (x:324 y:160). Overlap with the previous (3). Looks pretty.
●00:51:720 (1) - Add a whistle?
●01:01:193 (3) - Add a new combo? Because it is at the start of the kiai time.
●01:32:871 (1) - Add a whistle?

[Normal]

●CS-1? For beginners.
●00:21:128 (2) - 1.2x spacing, why? Think should be 1.0x. Move (x:384 y:192)
●00:21:325 (3) - Move (x:404 y:148)
●00:51:720 (1) - Same as Easy diff
●01:01:193 (3) - Same as Easy diff
●01:32:871 (1) - Same as Easy diff

[Cilvery's Hard]

●01:01:193 (3) - Same as Easy diff
●01:03:759 (1) - Move (x:404 y:180)そして、01:04:351 (2) - Move (x:308 y:168). こうすると(2)が前の(6)のスライダーの始点に重なる。
●うーん、にゅーこんぼをもう少し細かく切ったほうがいいと思いました(個人的に)。Insaneみたいな感じの分け方。
私としたら、Insaneのにゅーこんぼの分け方は良いと思う。

[Insane]

●01:00:009 (1,1,2,3,4,5) - It is recommended that you change the rhythm. Don't fit the music :(
●01:01:193 (5) - Same as Easy diff
●01:13:825 (5) - Add a new combo?

That's all :D

good luck~
Topic Starter
Sure

-Gamu- wrote:

hi >w<

Requests from my queue~

purple software ;)

[General]

●Tags: Add "opening" "eroge" "hentai" "game"? // I don't see necessity to add them. Specially "hentai" D:
●turn off the "letterbox during breaks"? // It is needed for Easy and Normal diff.

[Easy]

●00:33:562 (2) - Move (x:324 y:160). Overlap with the previous (3). Looks pretty. // It isn't overlapped with anything
●00:51:720 (1) - Add a whistle? // Nope
●01:01:193 (3) - Add a new combo? Because it is at the start of the kiai time. // Since previous notes are short to divide combo group, I wanna keep them as it is.
●01:32:871 (1) - Add a whistle? // OK

[Normal]

●CS-1? For beginners. // CS3 is too big for normal imo, at least I have never used it in my maps.
●00:21:128 (2) - 1.2x spacing, why? Think should be 1.0x. Move (x:384 y:192) // Because it seems very close to previous note
●00:21:325 (3) - Move (x:404 y:148) // I don't see any big difference
●00:51:720 (1) - Same as Easy diff
●01:01:193 (3) - Same as Easy diff
●01:32:871 (1) - Same as Easy diff // Added

[Insane]

●01:00:009 (1,1,2,3,4,5) - It is recommended that you change the rhythm. Don't fit the music :( // Are you sure? Delete them and listen to music carefully. They fit perfectly.
●01:01:193 (5) - Same as Easy diff
●01:13:825 (5) - Add a new combo? // I explained above

That's all :D

good luck~
Thanks for mod :)
Cilvery

-Gamu- wrote:

hi >w<

Requests from my queue~

purple software ;)

[General]

●Tags: Add "opening" "eroge" "hentai" "game"?
●turn off the "letterbox during breaks"?

[Easy]

●00:33:562 (2) - Move (x:324 y:160). Overlap with the previous (3). Looks pretty.
●00:51:720 (1) - Add a whistle?
●01:01:193 (3) - Add a new combo? Because it is at the start of the kiai time.
●01:32:871 (1) - Add a whistle?

[Normal]

●CS-1? For beginners.
●00:21:128 (2) - 1.2x spacing, why? Think should be 1.0x. Move (x:384 y:192)
●00:21:325 (3) - Move (x:404 y:148)
●00:51:720 (1) - Same as Easy diff
●01:01:193 (3) - Same as Easy diff
●01:32:871 (1) - Same as Easy diff

[Cilvery's Hard]

●01:01:193 (3) - Same as Easy diff
●01:03:759 (1) - Move (x:404 y:180)そして、01:04:351 (2) - Move (x:308 y:168). こうすると(2)が前の(6)のスライダーの始点に重なる。
●うーん、にゅーこんぼをもう少し細かく切ったほうがいいと思いました(個人的に)。Insaneみたいな感じの分け方。少し細かくしてみました!!
私としたら、Insaneのにゅーこんぼの分け方は良いと思う。

[Insane]

●01:00:009 (1,1,2,3,4,5) - It is recommended that you change the rhythm. Don't fit the music :(
●01:01:193 (5) - Same as Easy diff
●01:13:825 (5) - Add a new combo?

That's all :D

good luck~

       ↑click↑
     download!!
Topic Starter
Sure
Updated!
Hinsvar
Yo.

Let's mod this.

*Note: Bolded gold ones are things you must do (or strongly recommended; usually about unrankable stuff or extreme/fatal errors). Everything in red are things that look awkward/wrong to me or something that can be improved (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.

>General
  1. The BG is... uh, you know... (Hint: Look at the lower left corner of the BG.) Maybe change it into something less revealing?
  2. I think a 1500 ms lead-in should be enough; 2000 feels a bit too long.
>Easy
  1. AR+1? I played with AR2 (the current AR) and AR3 (my suggestion) and I think AR3 goes better. AR2 makes things look a little crowded, IMO.
  2. 01:12:641 (3,4) - Uh... won't new players (well, they're the 'supposed customers' [the people supposed to play this] of this diff after all) get tripped by a 1/2 stack? Maybe you should change it to a 1/2 slider.
>Normal
  1. CS -1? With the current CS, the objects look too small and has a pretty wide spacing for a Normal diff.
>Cilvery's Hard
  1. 01:43:233 (7,8,9,1,2,3,4,5) - Are you serious with this? I need to play twice here to be able to sightread this pattern.
>Insane
  1. 01:00:009 (1) - Eh... Maybe make it louder as time passes? You know, gradual volume increase with inherited timing points? I think this slider will work better with that. But then again, this slider's appearance is pretty unexpected for me.
  2. 01:39:286 (1,2,3,4,5,6,7,8,9,10) - Uh... not sure with this. A 1/2 stream after hitting the 01:38:693 (4,5,6) triplet is... I don't know what to say, actually.
k, this mapset is great. I would love to make an Extra/Extreme/'whatever-you-call-it' diff but this is already pending and Insane is hard enough anyway :P

Good luck on the way 8-)

Also, this is the 100th mapset I have modded by request on my queue.

\:D/
Topic Starter
Sure

Hinsvar wrote:

Yo.

Let's mod this.

*Note: Bolded gold ones are things you must do (or strongly recommended; usually about unrankable stuff or extreme/fatal errors). Everything in red are things that look awkward/wrong to me or something that can be improved (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.

>General
  1. The BG is... uh, you know... (Hint: Look at the lower left corner of the BG.) Maybe change it into something less revealing? // I will try to fix :3
  2. I think a 1500 ms lead-in should be enough; 2000 feels a bit too long. // Let's go middle ground 1750ms
>Easy
  1. AR+1? I played with AR2 (the current AR) and AR3 (my suggestion) and I think AR3 goes better. AR2 makes things look a little crowded, IMO. // The song isn't so fast, it's fine for me.
  2. 01:12:641 (3,4) - Uh... won't new players (well, they're the 'supposed customers' [the people supposed to play this] of this diff after all) get tripped by a 1/2 stack? Maybe you should change it to a 1/2 slider. // fixed
>Normal
  1. CS -1? With the current CS, the objects look too small and has a pretty wide spacing for a Normal diff. // I don't know what screen resolution you're using, CS4 is already big enough when over 1280*960
>Insane
  1. 01:00:009 (1) - Eh... Maybe make it louder as time passes? You know, gradual volume increase with inherited timing points? I think this slider will work better with that. But then again, this slider's appearance is pretty unexpected for me. // Fixed volume
  2. 01:39:286 (1,2,3,4,5,6,7,8,9,10) - Uh... not sure with this. A 1/2 stream after hitting the 01:38:693 (4,5,6) triplet is... I don't know what to say, actually. // Uh... look at the pattern?
k, this mapset is great. I would love to make an Extra/Extreme/'whatever-you-call-it' diff but this is already pending and Insane is hard enough anyway :P

Good luck on the way 8-)

Also, this is the 100th mapset I have modded by request on my queue.

\:D/
// GJ :3
Thanks for modding :D
BeatofIke
Sorry, find no suggestions.
Have my star~
Topic Starter
Sure
Thanks, BeatoIke :D
Ra-s
Everything is suggestion

[Easy]
01:50:141 (2) - 밑으로 한칸?

[Normal]
ㅁㄴㅇㄹ

[Cilvery]
01:37:707 (1) - Remove NC? free to ignore :D
01:42:246 (5) - NC?
01:51:621 - ~ same volume as other diffs

[Insane]
허허커헠
01:18:364 (4) - NC?
01:28:036 (2) - 흐름같은건 모르겠고 모양은 이런걸 선호함 (개인취향...ㅠㅠ) http://puu.sh/EwoO

정말 쓸때없는 모딩 봐주셔서 감사합니다 (_ _)
반삭하러가기 전의 마지막 모딩 3>
Topic Starter
Sure

Ra-s wrote:

Everything is suggestion

[Easy]
01:50:141 (2) - 밑으로 한칸? // OK

[Normal]
ㅁㄴㅇㄹ

[Insane]
허허커헠
01:18:364 (4) - NC? // No
01:28:036 (2) - 흐름같은건 모르겠고 모양은 이런걸 선호함 (개인취향...ㅠㅠ) http://puu.sh/EwoO // 별 다른 차이가 없네요.

정말 쓸때없는 모딩 봐주셔서 감사합니다 (_ _)
반삭하러가기 전의 마지막 모딩 3>
으잌ㅋ
아무튼 모딩 감사합니다~ :D
Kawayi Rika
Hello ~ ykcarrot ~ :)

Random check beatmap ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Cilvery's Hard]


  1. 01:07:509 (1) - Move 1 grid left looks better.
  2. 01:29:417 (9) - Stack on 01:29:614 (1) - start point,flow much better.
  3. 00:00:799 (1) - Remove simple new combo,looks confused.
  4. 01:30:207 (1,1) - ^
  5. 00:47:772 (1,1) - ^

That's all ~ awesome mapset ~

Call me back recheck ~ if you think ready for go ~
;)
Cilvery

Kawayi Rika wrote:

Hello ~ ykcarrot ~ :)

Random check beatmap ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Cilvery's Hard]


  1. 01:07:509 (1) - Move 1 grid left looks better. Fixed
  2. 01:29:417 (9) - Stack on 01:29:614 (1) - start point,flow much better.
  3. 00:00:799 (1) - Remove simple new combo,looks confused. Fixed
  4. 01:30:207 (1,1) - ^ Fixed
  5. 00:47:772 (1,1) - ^ Fixed


That's all ~ awesome mapset ~

Call me back recheck ~ if you think ready for go ~
;)
Rika chan arigatoooo!!


       ↑click↑
     download!!
Topic Starter
Sure
Updated!

NOTE : Don't point out (Short Ver.) of the title.
I couldn't find any sound track list of this game. But this song is obviously short version.

1. http://www.purplesoftware.jp/products/s ... _song.html
In the site above, ~Signal Heart~ is just a typo.

2. http://www.nicovideo.jp/watch/sm13675920
This is the full version of this song. (You need an account to access to this)

3. Since a video of anime doesn't show the title as TV Size, also the video of this game doesn't show it, which can't be a reason to remove it.
So don't mention the title that shown in the video.
kioukiou
[Normal]
00:09:286 (1) - maybe move it left 1 grid. (Nazi)

[Cilvery's Hard]
01:01:193 - There has two green lines set at same point, delete one of them.

Could not find any really problem, star. :)
Topic Starter
Sure

kioukiou wrote:

[Normal]
00:09:286 (1) - maybe move it left 1 grid. (Nazi) // Fixed. You have hawk eyes xD

[Cilvery's Hard]
01:01:193 - There has two green lines set at same point, delete one of them. // Fixed

Could not find any really problem, star. :)
Thanks for modding and star, kiou oneesama! :D
Cilvery
arigato QQ姐 ~ !!
bossandy
Hi yk! Sorry for huge late ~ Request from my queue~
 
  1. Red : I think you must to fix.
  2. Blue : Need to discuss.
  3. Black : Just suggest or nazi.
 
[ General]
 
  1. 00:48:562 - Maybe reduce volume to 40% or less? , the music become quite here
  2. 01:12:838 - I think this kiai time should end at 01:12:246 -
 
[ Easy]
 
  1. Why no N:2 hitsounds on this diff? on purpose ?
  2. 00:29:220 (1,2) - Maybe you want Swap New Combo to make the same pattern like Normal diff? , or you can swap New Combo on Normal diff
  3. 00:41:851 (1,2) - Same as above
  4. 01:00:799 (2) - Maybe you can add a clap here , drum is start here
  5. 01:12:641 (3,4) - Change to a short slider to make it easier?
  6. 01:43:825 (2,2) - Add New Combo on these objects? Make the New Combo at the same place like other diffs
 
[ Normal]
 
  1. 00:20:141 (1,2) - Spacing is not correct?
  2. 01:00:799 (2) - Same as Easy
  3. Nothing more to say~
 
[ Cilvery's Hard]
 
  1. I think you miss some important clap , I try to point out all of them , add them will be better and follow the music
    1. 00:12:443 (2) -
    2. 00:13:036 (4) -
    3. 00:13:430 (5) -
    4. 01:44:022 (2) -
    5. 01:44:614 (4) -
    6. 01:45:009 (5) -
  2. 00:25:470 (6) - I think this slider is a bit ugly for me try this?
    288,176,25470,2,0,B|240:184|228:224|228:224|208:252|164:240|160:208,1,170
  3. 00:47:772 (2) - Remove whistle may follow the vocal more
  4. 00:58:628 (5,6,7) - Different spacing , I think you can make it the same :3
  5. 01:45:404 (1) - Remove finish , there is nothing in the music , and it sounds very loud here
  6. 01:51:029 (6) - Add a note here with clap sounds better
 
[ Insane]
 
  1. 01:51:522 (9) - Remove whistle like other diffs?
 
  --------------------------------------------------------
Ya , awesome song and mapest~
Sorry for my poor mod , I hope they can help you :P
Have my Star~ Good Luck :3
Topic Starter
Sure

bossandy wrote:

Hi yk! Sorry for huge late ~ Request from my queue~
 
  1. Red : I think you must to fix.
  2. Blue : Need to discuss.
  3. Black : Just suggest or nazi.
 
[ General]
 
  1. 00:48:562 - Maybe reduce volume to 40% or less? , the music become quite here // 40% sounds too quiet for me, so fixed to 50%
  2. 01:12:838 - I think this kiai time should end at 01:12:246 - // Yes, you're right.
 
[ Easy]
 
  1. Why no N:2 hitsounds on this diff? on purpose ? // Because I didn't use N:C2 clap.
  2. 00:29:220 (1,2) - Maybe you want Swap New Combo to make the same pattern like Normal diff? , or you can swap New Combo on Normal diff // Fixed Easy
  3. 00:41:851 (1,2) - Same as above // ^
  4. 01:00:799 (2) - Maybe you can add a clap here , drum is start here // It's bass drum. I didn't add bass drum in this section intentionally.
  5. 01:12:641 (3,4) - Change to a short slider to make it easier? // I wanna keep circles.
  6. 01:43:825 (2,2) - Add New Combo on these objects? Make the New Combo at the same place like other diffs // NCing pattern of Easy is different to others.
 
[ Normal]
 
  1. 00:20:141 (1,2) - Spacing is not correct? // On purpose. 1/1 spacing is too close.
  2. 01:00:799 (2) - Same as Easy
  3. Nothing more to say~
 
[ Insane]
 
  1. 01:51:522 (9) - Remove whistle like other diffs? // No, I used whistles at this part only for Insane.
 
  --------------------------------------------------------
Ya , awesome song and mapest~
Sorry for my poor mod , I hope they can help you :P // It was helpful. ^^
Have my Star~ Good Luck :3
Thanks for mod and stars! :) :D
EDIT : Updated Cilvery's Hard
kanpakyin
Hi!

[General]
  1. Everything look clear!
[Easy]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 01:12:641 (3,4) - This is only 1/2 click in this diff, so I would remove it if I were you or change it to 1/2 for consistency.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:13:825 (1) - How about adding a finish sound at the beginning of the slider to be consistent with 00:10:667 (1) - ?
[Normal]
  1. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:03:364 (2) - I would remove the whistle at the end of the slider so that 00:03:957 (3) - the whisle on this note can be prominent.
[Cilvery's Hard]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:02:575 (1) - It would be nice if you could add a new combo here because the combo length of this combo is longer than others, so a nc here can make it more consistent.
    2. 01:50:141 (4,5,6,7) - A suggestion here, probably make a small jump here because this is the end of the slider (also the map) so I am expecting a jump here and a jump fits the music quite well.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:20:536 (x) - I think the 30% volume should be started from here because the drum sound is stoped at 00:20:338 - .
    2. 00:29:614 ~ 00:32:772 - I have a thought here, how about adding a whistle on the red tick in this period? It sounds great to me after adding.
    3. 00:57:049 (1) - I feel strange here because of volume change. Probably remove it or decrease the volume here?
[Insane]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 01:16:983 (2,3) - It probably me only, I feel like a jump here.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 01:06:720 (3) - A whistle here?
Fabulous!
Topic Starter
Sure

kanpakyin wrote:

Hi!

[General]
  1. Everything look clear!
[Easy]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 01:12:641 (3,4) - This is only 1/2 click in this diff, so I would remove it if I were you or change it to 1/2 for consistency. // I want to keep it as it is, because they are accentual beats.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:13:825 (1) - How about adding a finish sound at the beginning of the slider to be consistent with 00:10:667 (1) - ? // No, there is no cymbal.
[Normal]
  1. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:03:364 (2) - I would remove the whistle at the end of the slider so that 00:03:957 (3) - the whisle on this note can be prominent. // I prefer following every synth.
[Insane]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 01:16:983 (2,3) - It probably me only, I feel like a jump here. // Fixed. I confirmed that small jumps was used at previous part.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 01:06:720 (3) - A whistle here? // OK
Fabulous!
Thanks for mod and star! :)
Cilvery will check her diff soon.

EDIT : Cilvery's Hard has been updated.
kanpakyin
ok, last thing here fuuuuk I forget this thing


[General]
  1. Please remove (Short Ver.) from the title because of this unless the (Short Ver.) is given by official.

Give me a respond and I can bubble this eventually.
Topic Starter
Sure

kanpakyin wrote:

[General]
  1. Please remove (Short Ver.) from the title because of this unless the (Short Ver.) is given by official.
I explained about this above. viewtopic.php?p=1639798#p1639798
Also it has been shifted from the rule to guideline, so I don't see any problems on this.
kanpakyin
Awesome! You did a great job here, carrot!

Bubbled~
grumd
grats on bubble :D
Andrea
Awesome map as expected <3

Ranked~
[CSGA]Ar3sgice
rp
YTYuyu
ooh another yk map :P. either way congratz on the rank yk-sama ;)
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