Sorry this took a few days, I was lazy xD.
- Insane:
00:25:363 (5,1) - start new combo on 5, remove new combo from 1.
00:29:027 (5) - new combo and remove new combo on 00:29:485 (1).
00:36:585 (8) - shorten this down to 1 repeat instead of 2, it fits the music and helps ease into that jump better.
00:40:249 (6) - ^ same as before
00:47:348 (6,1) - new combo on 6, remove new combo on 1.
00:49:180 (4,1) - new combo on 4, remove new combo on 1.
00:52:157 (1,3) - maybe move these two to where 00:51:470 (6) was, for a similar stack.
00:52:844 (4) - new combo here.
01:05:669 (7) - ^
01:09:333 (6) - ^
01:27:653 (6) - new combo, and remove new combo from 01:28:340 (1) - .
- Moonlight's Hard:
00:18:264 (5) - new combo? You put a new combo here for every spot like this ahead.
00:35:898 (5) - replace this slider with a few notes instead? Issue one is that you are breaking your next combo by ending the slider on the downbeat, issue two it that this is very boreing. If you add new notes make sure to new combo where the slider would have ended and remove new combo from: 00:36:585 (1)
00:40:020 (4) - new combo
00:56:509 (1) - finisher on start?
01:05:669 (5,6,7,8) - I don't like these, I can hear what you are mapping to but it is very suttle and some players might not catch it. Consider a slider instead? If not, new combo on: 01:05:669 (5).
01:09:333 (7) - new combo
01:10:707 (9,10) - How about you make a triplet stack to match the drums in the back? Dele 10 then make the stack under 9, then move it over about 3 grid points for a nice even jump. http://puu.sh/wCnj
01:33:837 (3) - fix this slider up, it's not perfectly symmetrical, just a little off.
01:34:982 (1,2,3,4) - I think these jumps might be to far for a Hard diff, make them just a little bit smaller?
01:44:256 (1) - start this spinner on the white tick before it?(01:44:142) Sounds like it starts there.
Your combos in the kiai are very off, you should stick to the down beat like you did before! Feel free to message me on IRC and I can help you fix them, I didn't want to make a super long post about new combo here and remove combo there.
- Normal:
HP Drain -1!
01:07:043 (5) - remove this slider and make it two notes instead. Ending the slider on the downbeat is messing up your next combo, and it doesn't sound very great! Make sure to add a new combo on the 2nd note (where the slider would have ended) and remove new combo from 01:07:959 (1) - .
01:08:188 (2) - Point this slider to the right more? So it doesn't go over the previous note's placment. http://puu.sh/wCxY
01:23:531 (5) - same issue as before with ending the slider on the downbeat, please fix it.
01:32:921 (1,2) - remove new combo from 1 and add new combo on 2.
01:34:753 (3) - remove new combo if you did above.^
01:36:814 (7) - new combo
01:37:959 (1) - remove combo
01:42:310 (5) - add combo.
I think this normal is a little to hard, consider making your future normals more straight forward and less complex!
- Easy:
01:12:997 (1) - end this spinner earlier, will take time for new players to recover from spinning and you arn't leaving them a very good time frame to recover.
- Nyquill's Taiko Oni:
Really good Taiko Nyquill! <3
One thing concerns me, in the begining you are useing a very long stretch pattern with lots of 1/4th beats. You should calm it down a little bit, it's the intro to the song and it's very calm and you should give players time to ease into the more complicated beats if understand what I;m talking about xD. But notewise it's pretty much perfect. <3