SPOILER
CDFA wrote:
Desu?
Overall:
01:44:027 (1) - Add whistle k
Insane:
k
Hard:
00:03:379 (4) - Nope.avi. This might be unrankable, actually, since there's no signification that this is a slider speed-up alrite, didnt know that lol
00:07:043 (4) - ^ yep
Normal:
k
Easy:
k
SPOILER
MMzz wrote:
Sorry this took a few days, I was lazy xD.
- Insane:
00:25:363 (5,1) - start new combo on 5, remove new combo from 1. k
00:29:027 (5) - new combo and remove new combo on 00:29:485 (1). k
00:36:585 (8) - shorten this down to 1 repeat instead of 2, it fits the music and helps ease into that jump better. yes cutting score down
00:40:249 (6) - ^ same as before yeah
00:47:348 (6,1) - new combo on 6, remove new combo on 1. k
00:49:180 (4,1) - new combo on 4, remove new combo on 1. k
00:52:157 (1,3) - maybe move these two to where 00:51:470 (6) was, for a similar stack. aw gosh made so many changes to this section so the stack make sense orz
00:52:844 (4) - new combo here. k
01:05:669 (7) - ^ for char theme colour consistency (im matching combo with background colour), no new combos
01:09:333 (6) - ^ same as above
01:27:653 (6) - new combo, and remove new combo from 01:28:340 (1) - . aite
- Moonlight's Hard:
i just did everything mentioned unless otherwise specified...not really my diff but im now responsible for it
00:18:264 (5) - new combo? You put a new combo here for every spot like this ahead.
00:35:898 (5) - replace this slider with a few notes instead? Issue one is that you are breaking your next combo by ending the slider on the downbeat, issue two it that this is very boreing. If you add new notes make sure to new combo where the slider would have ended and remove new combo from: 00:36:585 (1) aww dont want to change this...i think its ok
00:40:020 (4) - new combo
00:56:509 (1) - finisher on start?
01:05:669 (5,6,7,8) - I don't like these, I can hear what you are mapping to but it is very suttle and some players might not catch it. Consider a slider instead? If not, new combo on: 01:05:669 (5).
01:09:333 (7) - new combo
01:10:707 (9,10) - How about you make a triplet stack to match the drums in the back? Dele 10 then make the stack under 9, then move it over about 3 grid points for a nice even jump. http://puu.sh/wCnj
01:33:837 (3) - fix this slider up, it's not perfectly symmetrical, just a little off.
01:34:982 (1,2,3,4) - I think these jumps might be to far for a Hard diff, make them just a little bit smaller?
01:44:256 (1) - start this spinner on the white tick before it?(01:44:142) Sounds like it starts there. i unified this with all other diffs
Your combos in the kiai are very off, you should stick to the down beat like you did before! Feel free to message me on IRC and I can help you fix them, I didn't want to make a super long post about new combo here and remove combo there.
- Normal:
again did everything metioned
HP Drain -1!
01:07:043 (5) - remove this slider and make it two notes instead. Ending the slider on the downbeat is messing up your next combo, and it doesn't sound very great! Make sure to add a new combo on the 2nd note (where the slider would have ended) and remove new combo from 01:07:959 (1) - .
01:08:188 (2) - Point this slider to the right more? So it doesn't go over the previous note's placment. http://puu.sh/wCxY
01:23:531 (5) - same issue as before with ending the slider on the downbeat, please fix it.
01:32:921 (1,2) - remove new combo from 1 and add new combo on 2.
01:34:753 (3) - remove new combo if you did above.^
01:36:814 (7) - new combo
01:37:959 (1) - remove combo
01:42:310 (5) - add combo.
I think this normal is a little to hard, consider making your future normals more straight forward and less complex! http://osu.ppy.sh/b/41140&m=0 this is the first normal i played on osu!, and ever since then normal traumatizes me orz
- Easy:
01:12:997 (1) - end this spinner earlier, will take time for new players to recover from spinning and you arn't leaving them a very good time frame to recover. moved it to the red tick, but kinda sound awkward...
- Nyquill's Taiko Oni:
Really good Taiko Nyquill! <3
One thing concerns me, in the begining you are useing a very long stretch pattern with lots of 1/4th beats. You should calm it down a little bit, it's the intro to the song and it's very calm and you should give players time to ease into the more complicated beats if understand what I;m talking about xD. But notewise it's pretty much perfect. <3
Updated. Thanks to both for mod!
and CDFA for star...ahh just need one more