thanks star~!Byakugan249 wrote:
Alright let's see what I can find. Mod requested on my queue.
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun.
[General]
CLEAR!
[Normal]
00:42:059 (5) - how about stacking this note on (3)? it'd look weird if this note stands as it is as it isn't stacked on (2). personally i find it a bit confusing because it might throw me off guard when i play.
01:10:773 - add a circle here. the vocals are still going from here. add
01:12:656 - ^ add
01:42:782 (6) - why don't you align this vertically on (5) like (2,3)? i think doing this makes the flow a lot smoother. moving horizontally breaks the flow of the combo IMO. fixed
02:03:964 (3,5) - hmm it's up to you weather you can move this or not. i suggest moving it because overlaps like this look bad during gameplay. fixed
02:10:083 (1) - the spinner should start at 02:09:848 because that's where the long pause continues. fixed
02:34:796 (4) - make this slider look like (2). same reason as 01:42:782.
02:37:856 - remove the break here. the warning arrows appear during the spinner and might cause a distraction for players. fixed
02:49:153 (4) - same as 01:34:796 but like (1) and same reason as 01:42:782.
03:22:574 (3) - you forgot to add a clap here. add it to keep the consistency in claps. :O thanks
03:24:457 (6) - ^ ^
03:28:693 (1) - add a timing point for the normal sampleset at the end of the spinner like you did on hard.
this diff is pretty fun to play. i think this has rank potential. just try to fix some bad overlaps. i might've overlooked a few on this diff. fixed
[Hard]
how about HP and OD6? i testplayed it and it plays a lot better than HP and OD5. hp6
00:17:347 (2) - stack this on (4) for a nice jump to the next note. it'll land between (1,3).
00:39:941 (3,4,5) - make this pattern go left instead of right. when i reached this, it felt boring for me because i have to go around a circle. if you move it to the left, i think it'll make it fun and might give a better flow to the next note.
01:33:132 (2) - stack this on (5). it might ruin the DS, but it'll look a lot nicer if it's stacked perfectly IMO. fixed
01:34:544 (1) - ^ fixed
01:54:079 (3) - i see you're trying to "thread the needle", but not close enough. it's still overlapping the other sliders. try to be more precise on this. make sure it doesn't touch the sliders and it'll look nice. if you can't do it, space out the 2 sliders to make a nice anti jump. fixed
02:37:856 - i find this break unnecessary, so i suggest you remove it like i said on the normal diff. remove
02:40:681 (3) - do Ctrl+> followed by Ctrl+R. it'll avoid the bad overlap on (1) and it'll flow a bit smoother than the current one. fixed
a few problems here and there, but it's nothing big. good diff overall.
I guess that's it. Star and GL