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Abe Mao - I wanna see you

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Suimya
Hi mod requested via Mini Maya Modding Team~ :3

General

Fine, Good work :3

Normal

  1. 00:05:343 (1) - one grip down to make it blanket the 00:04:402 (5) - it'll be nicer and better looking~
  2. 00:07:697 (4,1) - maybe blanket like this? i think it looks so moe OAO/
  3. 00:10:992 (4) - it'll be better if you do this: copy and paste this here 00:12:875 (1) - ctrl+h then again here 00:13:816 (2) - ctrl+j 00:14:758 (3) - ctrl+j
  4. 00:23:466 - remove the clap ._. it's sounds weird~
  5. 00:31:233 (5) - add NC here and remove the NC in here 00:32:174 (1) - it's looks much better now~
  6. 00:34:057 (5) - NC~
  7. 00:42:059 (5,6) - maybe replace those notes with slider? hmm~ maybe copy and paste 00:41:118 (4) - and ctr+< and add a clap in the end o.o
  8. 00:44:884 (4) - NC is better here since it's sync with a vocal~
  9. 00:59:946 (4) - NC in "say love me" looks cute o.o//
  10. 01:07:479 (4,5) - ^
  11. 01:10:773 (x) - add a note here will be better~
  12. 01:12:656 (x) - ^
  13. 01:16:892 (x) - add a note here with a finish ~
  14. 01:26:307 (4) - maybe like this?
  15. 01:41:370 (4) - NC it's better because it's on big tick and i hear new vocal as well~
  16. 02:32:913 (2) - like this better for me, the other was ugly~ fix the spacing after you do that~
  17. 02:45:387 (2,3) - replace those two with slider sounds better to me, if you did that then add a whistle in the end of the slider~
  18. 03:00:450 (3,4) - to make less combos i think you should make those two as slider and add a finish in the start of the slider~[/list

Hard

  1. 00:10:050 (3) - this slider touches the 00:09:109 (1) - slider body maybe curve the (1) a bit more~ to be like this:

i guess that's it and nice map, good luck with ranking it :3
Topic Starter
jamxx

-Sekai- wrote:

Hi mod requested via Mini Maya Modding Team~ :3

General

Fine, Good work :3

Normal

  1. 00:05:343 (1) - one grip down to make it blanket the 00:04:402 (5) - it'll be nicer and better looking~
  2. 00:07:697 (4,1) - maybe blanket like this? i think it looks so moe OAO/ fixed
  3. 00:10:992 (4) - it'll be better if you do this: copy and paste this here 00:12:875 (1) - ctrl+h then again here 00:13:816 (2) - ctrl+j 00:14:758 (3) - ctrl+j
  4. 00:23:466 - remove the clap ._. it's sounds weird~
  5. 00:31:233 (5) - add NC here and remove the NC in here 00:32:174 (1) - it's looks much better now~ fixed
  6. 00:34:057 (5) - NC~ fixed
  7. 00:42:059 (5,6) - maybe replace those notes with slider? hmm~ maybe copy and paste 00:41:118 (4) - and ctr+< and add a clap in the end o.o
  8. 00:44:884 (4) - NC is better here since it's sync with a vocal~
  9. 00:59:946 (4) - NC in "say love me" looks cute o.o//
  10. 01:07:479 (4,5) - ^
  11. 01:10:773 (x) - add a note here will be better~
  12. 01:12:656 (x) - ^
  13. 01:16:892 (x) - add a note here with a finish ~ fixed
  14. 01:26:307 (4) - maybe like this?
  15. 01:41:370 (4) - NC it's better because it's on big tick and i hear new vocal as well~
  16. 02:32:913 (2) - like this better for me, the other was ugly~ fix the spacing after you do that~ fixed
  17. 02:45:387 (2,3) - replace those two with slider sounds better to me, if you did that then add a whistle in the end of the slider~ fixed
  18. 03:00:450 (3,4) - to make less combos i think you should make those two as slider and add a finish in the start of the slider~ fixed

Hard

  1. 00:10:050 (3) - this slider touches the 00:09:109 (1) - slider body maybe curve the (1) a bit more~ to be like this: fixed
[/list]

i guess that's it and nice map, good luck with ranking it :3
thanks Sekai :D
YTYuyu
Alright let's see what I can find. Mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun.

[General]
CLEAR!

[Normal]
00:42:059 (5) - how about stacking this note on (3)? it'd look weird if this note stands as it is as it isn't stacked on (2). personally i find it a bit confusing because it might throw me off guard when i play.
01:10:773 - add a circle here. the vocals are still going from here.
01:12:656 - ^
01:42:782 (6) - why don't you align this vertically on (5) like (2,3)? i think doing this makes the flow a lot smoother. moving horizontally breaks the flow of the combo IMO.
02:03:964 (3,5) - hmm it's up to you weather you can move this or not. i suggest moving it because overlaps like this look bad during gameplay.
02:10:083 (1) - the spinner should start at 02:09:848 because that's where the long pause continues.
02:34:796 (4) - make this slider look like (2). same reason as 01:42:782.
02:37:856 - remove the break here. the warning arrows appear during the spinner and might cause a distraction for players.
02:49:153 (4) - same as 01:34:796 but like (1) and same reason as 01:42:782.
03:22:574 (3) - you forgot to add a clap here. add it to keep the consistency in claps.
03:24:457 (6) - ^
03:28:693 (1) - add a timing point for the normal sampleset at the end of the spinner like you did on hard.
this diff is pretty fun to play. i think this has rank potential. just try to fix some bad overlaps. i might've overlooked a few on this diff.

[Hard]
how about HP and OD6? i testplayed it and it plays a lot better than HP and OD5.
00:17:347 (2) - stack this on (4) for a nice jump to the next note. it'll land between (1,3).
00:39:941 (3,4,5) - make this pattern go left instead of right. when i reached this, it felt boring for me because i have to go around a circle. if you move it to the left, i think it'll make it fun and might give a better flow to the next note.
01:33:132 (2) - stack this on (5). it might ruin the DS, but it'll look a lot nicer if it's stacked perfectly IMO.
01:34:544 (1) - ^
01:54:079 (3) - i see you're trying to "thread the needle", but not close enough. it's still overlapping the other sliders. try to be more precise on this. make sure it doesn't touch the sliders and it'll look nice. if you can't do it, space out the 2 sliders to make a nice anti jump.
02:37:856 - i find this break unnecessary, so i suggest you remove it like i said on the normal diff.
02:40:681 (3) - do Ctrl+> followed by Ctrl+R. it'll avoid the bad overlap on (1) and it'll flow a bit smoother than the current one.
a few problems here and there, but it's nothing big. good diff overall.

I guess that's it. Star and GL :D
Topic Starter
jamxx

Byakugan249 wrote:

Alright let's see what I can find. Mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun.

[General]
CLEAR!

[Normal]
00:42:059 (5) - how about stacking this note on (3)? it'd look weird if this note stands as it is as it isn't stacked on (2). personally i find it a bit confusing because it might throw me off guard when i play.
01:10:773 - add a circle here. the vocals are still going from here. add
01:12:656 - ^ add
01:42:782 (6) - why don't you align this vertically on (5) like (2,3)? i think doing this makes the flow a lot smoother. moving horizontally breaks the flow of the combo IMO. fixed
02:03:964 (3,5) - hmm it's up to you weather you can move this or not. i suggest moving it because overlaps like this look bad during gameplay. fixed
02:10:083 (1) - the spinner should start at 02:09:848 because that's where the long pause continues. fixed
02:34:796 (4) - make this slider look like (2). same reason as 01:42:782.
02:37:856 - remove the break here. the warning arrows appear during the spinner and might cause a distraction for players. fixed
02:49:153 (4) - same as 01:34:796 but like (1) and same reason as 01:42:782.
03:22:574 (3) - you forgot to add a clap here. add it to keep the consistency in claps. :O thanks
03:24:457 (6) - ^ ^
03:28:693 (1) - add a timing point for the normal sampleset at the end of the spinner like you did on hard.
this diff is pretty fun to play. i think this has rank potential. just try to fix some bad overlaps. i might've overlooked a few on this diff. fixed

[Hard]
how about HP and OD6? i testplayed it and it plays a lot better than HP and OD5. hp6
00:17:347 (2) - stack this on (4) for a nice jump to the next note. it'll land between (1,3).
00:39:941 (3,4,5) - make this pattern go left instead of right. when i reached this, it felt boring for me because i have to go around a circle. if you move it to the left, i think it'll make it fun and might give a better flow to the next note.
01:33:132 (2) - stack this on (5). it might ruin the DS, but it'll look a lot nicer if it's stacked perfectly IMO. fixed
01:34:544 (1) - ^ fixed
01:54:079 (3) - i see you're trying to "thread the needle", but not close enough. it's still overlapping the other sliders. try to be more precise on this. make sure it doesn't touch the sliders and it'll look nice. if you can't do it, space out the 2 sliders to make a nice anti jump. fixed
02:37:856 - i find this break unnecessary, so i suggest you remove it like i said on the normal diff. remove
02:40:681 (3) - do Ctrl+> followed by Ctrl+R. it'll avoid the bad overlap on (1) and it'll flow a bit smoother than the current one. fixed
a few problems here and there, but it's nothing big. good diff overall.

I guess that's it. Star and GL :D
thanks star~!
Cygnus
  • General
  1. Title should be "I Wanna See You", not "I wanna see you".

  2. Why two "song" in tags? One song is enough.

  3. You're beatmap is missing a background. Please find one and make sure to rename it to BG.jpg. Paste it directly in the beatmap folder.

  4. You're missing an SB Element: bokashi.jpg

  • Hard
  1. 00:09:109 (2) - New combo bug. Please put a new combo here.

  2. OD +1

  • Normal
  1. 02:03:964 (3) - The slider has already crossed the corner. Please move it away from it.

  2. AR +1

  3. OD +1
Topic Starter
jamxx

Philippines wrote:

  • General
  1. Title should be "I Wanna See You", not "I wanna see you". no change.
    from official site
  2. Why two "song" in tags? One song is enough. fixed

  3. You're beatmap is missing a background. Please find one and make sure to rename it to BG.jpg. Paste it directly in the beatmap folder. fixed

  4. You're missing an SB Element: bokashi.jpg

  • Hard
  1. 00:09:109 (2) - New combo bug. Please put a new combo here. fixed

  2. OD +1

  • Normal
  1. 02:03:964 (3) - The slider has already crossed the corner. Please move it away from it.

  2. AR +1

  3. OD +1
thanks!
Reiji-RJ
Hello!

General

  1. I guess this single is called 'Tsutaetai Koto/I Wanna See You', so maybe add Tsutaetai Koto to the tags?
Normal

  1. 00:28:408 (2) - personally, I don't like how it looks like D: Make it more smoother:
  2. 01:00:888 (2) - maybe make the same slider as 00:59:946 (1) - ? Looks better D:
    Oh, and I'm not fan of too curved sliders, such as the 01:01:829 (1) - . I prefer smooth sliders 00:59:946 (1) - :<
  3. 01:03:712 (4) - again, maybe make it more smoother as before?
  4. 01:10:773 (3,4) - move it up to stack (4) with 01:09:361 (1) - ? (nazi)
  5. 01:26:307 (4) - toooooo curved and looks ugly, maybe make something like this:
  6. 02:02:081 (1) - you forgot finish
  7. 03:13:630 (1) - I don't like this short break before the end. It's irrationally, please, map it ;~;
  8. Also, you have almost no whistle-hitsounds and as the result, your map is quite... 'dry'. (You have more whistles on Hard). So, add some whistles:
    1. 00:10:050 (2) -
    2. 00:10:992 (4) - to the end
    3. 00:12:875 (1,2,3,4) - to the beginning
    4. 00:17:582 (2) -
    5. 00:20:406 (1,2,3) - to the beginning
    6. 00:40:176 (2) -
    7. 00:41:118 (4) - beginning
    8. 00:43:001 (1) -
    9. 00:44:884 (4) -
    10. 00:46:766 (1) - beginning
      ... and so on.
Hard

  1. 00:18:053 (4) - this slider is hidden by hitburst of 00:17:347 (2) - . Rearrange it.
  2. 01:26:071 (6) - you can make it look better!
  3. 01:27:013 (8) - ^
  4. 01:36:898 (5,1) - This jump is too sudden as you have no ones before. Move it closer.
  5. 02:09:613 (1) - maybe extend to 02:13:378 - ?
  6. 02:52:919 (1) - move it some grids left to avoid touching 02:53:860 (2) -
  7. 03:13:630 - again, please, map this part

    You have better hitsounds here!
I love your map and song >w<
Good luck!
Hinsvar
\:D/

*Note: Bolded gold ones are things you must do (or strongly recommended; usually about unrankable stuff or extreme/fatal errors). Everything in red are things that look awkward/wrong to me or something that can be improved (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.

>General
  1. Nothing really wrong here, I suppose.
>Normal
  1. No errors, but I think that this diff is... boring.
>Hard
  1. 00:18:053 (4) - The end of the slider is hidden by 00:17:347 (2)'s hitburst. It's going to be a bit hard to read this. Sure?
  2. 03:12:689 (4) - Since most of this slider's body is covered by 03:11:747 (1,2)'s hitbursts, it's going to be... well, as above, hard to read. Again, sure with this?
Seems to be a good mapset.

Good luck on the way 8-)
remi5
こんにちは!
もっどありがとう!M4Mー!((((((~ ´∀`)~


[Normal]
Change spin start point 02:09:848 - from 02:10:083 -

[Hard]
素晴らしかった・・・・

コンボカラーの使い方に感激しました( ;∀;)
綺麗な配置でとてもいい譜面でした!
指摘が何もなかったですゴメンナサイ(m´・ω・`)m
Topic Starter
jamxx

Reiji-RJ wrote:

Hello!

General

  1. I guess this single is called 'Tsutaetai Koto/I Wanna See You', so maybe add Tsutaetai Koto to the tags?
Normal

  1. 00:28:408 (2) - personally, I don't like how it looks like D: Make it more smoother:
  2. 01:00:888 (2) - maybe make the same slider as 00:59:946 (1) - ? Looks better D:
    Oh, and I'm not fan of too curved sliders, such as the 01:01:829 (1) - . I prefer smooth sliders 00:59:946 (1) - :<
  3. 01:03:712 (4) - again, maybe make it more smoother as before?
  4. 01:10:773 (3,4) - move it up to stack (4) with 01:09:361 (1) - ? (nazi)
  5. 01:26:307 (4) - toooooo curved and looks ugly, maybe make something like this:
  6. 02:02:081 (1) - you forgot finish
  7. 03:13:630 (1) - I don't like this short break before the end. It's irrationally, please, map it ;~;
  8. Also, you have almost no whistle-hitsounds and as the result, your map is quite... 'dry'. (You have more whistles on Hard). So, add some whistles:
    1. 00:10:050 (2) -
    2. 00:10:992 (4) - to the end
    3. 00:12:875 (1,2,3,4) - to the beginning
    4. 00:17:582 (2) -
    5. 00:20:406 (1,2,3) - to the beginning
    6. 00:40:176 (2) -
    7. 00:41:118 (4) - beginning
    8. 00:43:001 (1) -
    9. 00:44:884 (4) -
    10. 00:46:766 (1) - beginning
      ... and so on.
Hard

  1. 00:18:053 (4) - this slider is hidden by hitburst of 00:17:347 (2) - . Rearrange it.
  2. 01:26:071 (6) - you can make it look better!
  3. 01:27:013 (8) - ^
  4. 01:36:898 (5,1) - This jump is too sudden as you have no ones before. Move it closer.
  5. 02:09:613 (1) - maybe extend to 02:13:378 - ?
  6. 02:52:919 (1) - move it some grids left to avoid touching 02:53:860 (2) -
  7. 03:13:630 - again, please, map this part

    You have better hitsounds here!
I love your map and song >w<
Good luck!
mod&star thx~!
fixed several places
Topic Starter
jamxx

Hinsvar wrote:

\:D/

*Note: Bolded gold ones are things you must do (or strongly recommended; usually about unrankable stuff or extreme/fatal errors). Everything in red are things that look awkward/wrong to me or something that can be improved (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.

>General
  1. Nothing really wrong here, I suppose.
>Normal
  1. No errors, but I think that this diff is... boring.
>Hard
  1. 00:18:053 (4) - The end of the slider is hidden by 00:17:347 (2)'s hitburst. It's going to be a bit hard to read this. Sure?
  2. 03:12:689 (4) - Since most of this slider's body is covered by 03:11:747 (1,2)'s hitbursts, it's going to be... well, as above, hard to read. Again, sure with this?
Seems to be a good mapset.

Good luck on the way 8-)
thanks Hinsvar~
Topic Starter
jamxx

rem1rya wrote:

こんにちは!
もっどありがとう!M4Mー!((((((~ ´∀`)~


[Normal]
Change spin start point 02:09:848 - from 02:10:083 -

[Hard]
素晴らしかった・・・・

コンボカラーの使い方に感激しました( ;∀;)
綺麗な配置でとてもいい譜面でした!
指摘が何もなかったですゴメンナサイ(m´・ω・`)m
M4M~(*´ω`*)
ありがとうございました!
Jayel
You requested me for modding but I see nothing wrong.

So I'll just shoot a star because I like Abe Mao. :D
Topic Starter
jamxx

Jayel wrote:

I requested me for modding but I see nothing wrong.

So I'll just shoot a star because I like Abe Mao. :D
thanks~
Abe Mao is good singer songwriter :)
h-728
Modありがとうございました。

General
  1. とてもきれいなmapだと思います。
Normal
  1. 00:30:291 (4) - 折り返しを削除してみてはいかがでしょう。
Hard
  1. 00:23:466 (4) - 00:23:584 で終わってもいいのでは。
すべて提案です。気に入らなければ無視してください。gl
Topic Starter
jamxx

h-728 wrote:

Modありがとうございました。

General
  1. とてもきれいなmapだと思います。
thanks~ :)

Normal
  1. 00:30:291 (4) - 折り返しを削除してみてはいかがでしょう。
歌詞の音を拾いたいのでNo change
Hard
  1. 00:23:466 (4) - 00:23:584 で終わってもいいのでは。
青線にノートを置かないようにするためNo change

すべて提案です。気に入らなければ無視してください。gl
thanks~!

Edit:☆!ありがとうございます!
Garven
Hey, I picked this up from #modreqs awhile back. Sorry I couldn't get to it sooner. Anyway

[General]
This MP3 sounds really poor quality. Do you think you can find a better one?

[Normal]
00:18:523 (4,1) - Ugly overlap
00:28:408 (2) - It'd be cool if you could make this a little smoother - something like this but not as rushed. q:
00:52:415 (1) - Way too soon after a fairly short spinner for this level of difficulty. Might be best to map through the spinner.
01:03:712 (4) - It'd be cool if you could make this a little smoother too
01:52:667 (1) - Way too soon after a fairly short spinner for this level of difficulty. Might be best to map through the spinner.
02:52:919 (1) - ^
03:14:101 - Having a break this close to the end of the map is poor pacing. It'd be best to map through this break.
Really nice map here.

[Hard]
03:14:101 - Having a break this close to the end of the map is poor pacing. It'd be best to map through this break.

Get a new MP3, retime everything, and cover those notes after spinners and map through those last breaks. This was a really nice map set. Good work! Let me know when this is ready!
Topic Starter
jamxx
Normal & Hard all fixed :3
thanks Garven xD
but I cant find better mp3... :o
Garven
SAVE BACKUPS. Please please please save backups

New MP3
http://puu.sh/FSPN

BPM 128.00
Offset: 858

You're going to have to move -everything- around in your maps. For some reason your mp3 was slower. This should be a flat BPM. Your storyboard is also going to be mistimed. It's going to be a lot of work to get everything back to where it was, but it will be worth it. Be careful with slider ends unsnapping as well. Use the recalculate slider lengths option in the timing menu.


If you run into problems, please let me know and I will try and help you.
Colin Hou
nice song
Topic Starter
jamxx
Thanks Garven :)
I changed mp3~!
Resnap All notes,Inherited Points and SB!
Topic Starter
jamxx
star!
Thanks Colin Hou xD
Garven
Set preview time to 53240 on both difficulties and I'll bubble~
Topic Starter
jamxx

Garven wrote:

Set preview time to 53240 on both difficulties and I'll bubble~
Done! thanks :oops:
Garven
Boom
Topic Starter
jamxx
thanks Garven :3 !!!
h-728
いっけー
Aleks719
broken thumbmail fixed!

it happened because of
0,12,"BG.jpg"


we also:
  1. Fixed offset (+12)
  2. Removed very short and unnecessary break in Normal
  3. OD+1 in Hard
Topic Starter
jamxx
thanks Aleks719~
fixed thumbnail :3


edit: all fixed.thanks rebubble!
Aleks719
Pretty nice! Rebubbled~
Melophobia
くるか・・・?
wmfchris
About the section of 00:08:370 - ~ 00:22:901 - in hard: if you listen to the music carefully, the drum beat in every 2,3,4th beat are the same. Currently yo're clapping on the 2,4th beat but clapping on the 3rd beat as well fit the song even more, though this is not very significant (in standard mode) so it's just up to you. The rest is fine and ready.
hibarirailwayz
ラストスパート!!
Topic Starter
jamxx

wmfchris wrote:

About the section of 00:08:370 - ~ 00:22:901 - in hard: if you listen to the music carefully, the drum beat in every 2,3,4th beat are the same. Currently yo're clapping on the 2,4th beat but clapping on the 3rd beat as well fit the song even more, though this is not very significant (in standard mode) so it's just up to you. The rest is fine and ready.
thanks wmfchris :)
00:08:370 - ~ 00:22:901 - in hard: add crap on 3rd beat.
Topic Starter
jamxx
thanks Melophobia and hibarirailwayz ;)
Wreath
ついにジャムさんが・・・!
星~☆
S o r d a
go go :3
Topic Starter
jamxx
thank you all :)
remi5
がんばれ~!(*>ω<*)(*>ω<*)
wmfchris
orz sry for being late.
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